Thanks for the review. Felton Lakes was basically intended to be a challenge course that requires a good bit of thought, and quite a bit of execution for a good score (backspin is your friend). It was also very much an exercise in trying to work as much as I could with what the land gave me...yes, I know all the earthmoving is free, but I wanted it to feel more like it was laid on the land rather than gouged out of it. To answer the one question: I hadn't designed anything since the Nicklaus series of games; the course design tools got a bit intimidating with the advent of what I'd consider early versions of this sort of shape/spline software, life developed other priorities, and it wasn't until the last few months of 2K21 that I the design bug bit me again, good and hard. And yes...too many different types of objects. If they ever fix the game so the designer doesn't crash every five minutes (it used to be just fine for me), I'll get back to work on the next course. I rather like open, airy, linksy courses, and lessons learned here and at Ashland will definitely be applied. But bring your shot shaping and your spin control, you'll still need them. ;)
Im looking forward to that new course, i think you've got some great things ahead of you if you can put in the time. Im also in the same situation where other priorities are taking up most my time. Keep it up!
My favorite John quote is when he whispers "uuuwwww just went by"
Good review 👍 by the way
love john so much, the game wouldnt be the same without him
Thanks for the review. Felton Lakes was basically intended to be a challenge course that requires a good bit of thought, and quite a bit of execution for a good score (backspin is your friend). It was also very much an exercise in trying to work as much as I could with what the land gave me...yes, I know all the earthmoving is free, but I wanted it to feel more like it was laid on the land rather than gouged out of it.
To answer the one question: I hadn't designed anything since the Nicklaus series of games; the course design tools got a bit intimidating with the advent of what I'd consider early versions of this sort of shape/spline software, life developed other priorities, and it wasn't until the last few months of 2K21 that I the design bug bit me again, good and hard.
And yes...too many different types of objects. If they ever fix the game so the designer doesn't crash every five minutes (it used to be just fine for me), I'll get back to work on the next course. I rather like open, airy, linksy courses, and lessons learned here and at Ashland will definitely be applied. But bring your shot shaping and your spin control, you'll still need them. ;)
Im looking forward to that new course, i think you've got some great things ahead of you if you can put in the time. Im also in the same situation where other priorities are taking up most my time. Keep it up!
I disagree. The rocks and grass made it better and the severe drop offs makes it more entertaining.