Imagine being a British sailor sailing with the convoy. You went to your battle stations cause your convoy has spotted a German Fleet heading your way, the first shots are fired, and you heard the coffin dance music in the background as you heard something whistling coming from the sky.
Hood: **Gets its tower lightly grazed by Bismarck** Also Hood: **Turn full 90° broadside to bring all guns about rather than angle with all guns** Bismarck: "It's free real estate."
well... they had to scuttle the Bismark, because the Allies couldn't sink her. Damage beyond repair? (lucky swordfish) absolutely, but this Piece of High-end German engeneering just wasn't going down.
@@MrDragonheart1996 Remember, Rodney pounded the Bismarck at long range, making Bismarck basically a non-combatant by knocking out most of Bismarck secondaries and main guns. Given enough time, Rodney and other escorts would definitely be able to sink Bismarck, so saying that the allies couldn't sink Bismarck wouldn't really be that accurate
@@patchouliknowledge4455 what part didn't you understand? The Damaged beyond Repair, or the they HAD to scuttle the ship? they had to scuttle the ship, because more bombardment from the allies, would have been even more devastating for the remaining crew. You know, exploding magazines and shells. so it was a logical decision to scuttle the ship, because it was beyond repair anyway. and i am fairly certain that the Bismarck would have been able to outrun the Rodney (23knots max) and escort with her 30 knots, if the rudder wasn't damaged. That's why i said lucky swordfish. Just because the Bismark was a non-combatant by this point, doesn't mean, they could've sunk her before the Bismarck reached safe waters for her. In my Opinion, the damaged Rudder was the most certain cause of the sinking of the Bismarck.
@@MrDragonheart1996 Sorry, I interpreted your original comment as saying the Brits COULDN'T have sunk Bismarck. I suppose I misinterpreted your argument, apologies
1942: Battle of the Atlantic After a succesfull mission where the Bismarck managed to escape the British navy after sinking the Hood, she managed to return to her home waters in Wilhelmshaven, where she is united with her now complete sister ship, the Tirpitz. In Juli 1942, the Bismarck and the Tirpitz, together with the heavy cruisers Admiral Hipper, Prince Eugen, the new Seydlitz and 5 escorting destroyers have the orders to hunt down convoy PQ-17 inbound for the Soviet Union. The land battle between the German and the Soviet armies is going into the German's favor. In order to get the Soviet war machine to its knees, the Germans use everything they have at their disposal. The Scharnhorst and Gneisenau are still moured at Brest suffering torpedo damage launched by destroyers in their previous convoy raid. These ships won't be available. The British meanwhile, know that the Soviet Union needs this convoy after previous hunts by the submarines. They send the Home Fleet to protect the transports. The Home Fleet is supplemented by a squadron from the US navy after suffering earlier losses at the hands of the German battleships, most notably Prince of Wales and Queen Elizabeth battleships. The hunt for PQ-17 as a result, is destined to become the climatic naval battle between the Allies and the Axis in the Atlantic; the winner will decide the outcome of World War 2. If the Axis lose, the Z-plan would be terminated and all work on the H-39 class battleships would stop. These ships aren't scheduled for completion until 1944. The Royal Navy has more battleships coming from other convoy duties after hearing the deployment of the German ships, but these wont be arriving in the Area of Operations until the evening. You have 6 hours to destroy all opposition before the British reinforcements make it to the AO. If these reinforcements are able to make it, you will be cut off from escaping and your fleet will face total destruction. Further, make sure that the fleet stays intact after the mission. Details: Allied forces (1935 tech) 3 Battleships 2 Heavy Cruisers 4 Light Cruisers 8 Destroyers 15 transports German Forces (1940 Tech) 2 Battleships (limit of 60.000 tons) 3 Heavy Cruisers 5 Destroyers Starting range: 12km Time limit: 6 hours. Mission objective: destroy the transports and all escorting ships. Win conditions: Both Battleships need to survive At least 1 heavy cruiser needs to survive.
Please keep in mind that the Bismarck got sunk a year earlier and the Seydlitz never finished construction. This is a scenario based on the fact 'what if the Bismarck didnt get swordfished?' Thanks for the many likes
"I'm absolutely fucked anyways, so I'm just going to slide it to medium and please absolutely nobody." Best line I've ever heard. Sometimes a lose-lose situation is good too.
The situational awareness of a brick, torpedoes coming left, right and centre while you fixate on transports. Your C turret was unable to fire for most of game because you kept picking a primary target dead ahead.
That was a Pyric German victory. The Hindenburg was so badly damaged at the end that she would've had to be scuttled had this been a campaign. Still an impressive ship.
I have a scenario below if you want it. The U.S has invaded Canada. The British empire has declared war on the US and Britain's ally Russia has sent a fleet to the west coast of Canada to defeat a large American fleet preparing to bombard Vancouver. The American fleet consists of 2 battleships, 1 battle cruiser, 3 heavy cruisers, 1 light cruiser, and 2 heavily armed transports. The Russian fleet is mostly composed of standard ship designs but their battleships are of quite a strange design with at least 1 single turret. The Russian fleet consists of 4 battleships, 1 light cruiser, 2 heavy cruiser's, 1 destroyer and a torpedo boat. Due to the engaement taking place in the barents sea, the range will be quite short This takes place in 1920 tech is similar. Another scenario This development in Canada has given the Japanese their chance to strike! The Japanese attack just outside Vladivostok and face a small and technologically inferior fleet. The Japanese fleet consists of: 1 battleship, 2 heavy cruisers, 4 dd's and 3 torpedo boats. The Russian fleet consists of 1 old and very strangely designed battleship, 2 light cruisers, 4 old destroyers and the Kamchatka. This takes place in 1920 but the Russians are using 1905-1915 tech.
Ahh yes, gotta love the 6 inch armed "heavy" cruisers the AI builds lol. I hope they fix that, if it's a heavy cruiser class the AI should be forced to use 8 inch guns or higher.
@@xcritic9671 im not a native english speaker but it pretty much looks like you said german cruisers dont go above 8 inch to which he replied with an example of a cruise that had 11 inch guns
You and Drachinfel need to do a collab video on an Alternate timeline battle video! hes done some alternate timeline waht if videos and knows so much about ships of this era. He could help design make it more accurate but still fun and do a super cool scenario with you.!!!! if anyone else wants this upvote and lets get this to the top!
My idea: Your side(Germany):The bismark and prince eugeen (1 BB, 1 Heavy Crusier, 1940 tech) after sinking the hood decide to return to the port of wiliemshafen instet of france, because of this decision they are interceptet by a britsh fleet (2BB, 1 Heavy Crusier, 3CL, 2DD, 1930 or 1935 tech you decide). However because of damage to the bismark she cant go faster than 25.5 knots, the starting distance is 12,5km. Your objective is to either destroy all enemys or survive 1h 30min to retret to friendly territory, you cant lose a single ship. Try 3
"I'm fucked either way... so I might as well appease nobody." Congrats, your ship design is now more realistic because it uses a compromise that nobody wanted!
Its a Trap, 2 German Pocket Battleship ( Graf Spee style Heavy Cruisers) get a fake report of a convoy in the south Atlantic sent by English spies. The Enemy Fleet is made up of a Battlecruiser Escorted by a Heavy and Light cruiser. Due to a previous Naval Engagement the Pocket Battleships are very low on torpedoes, only having 5 torpedoes per ship. 1940s tech
I found german BBs as a great base for the 1940 super dreadnought, you can easily place 33cm or bigger turrets in a way you will have 3 in line and 4 side bow turrets, one on hull, second on barrette, third on tower with two side turrets between barrette and tower and another two in this side cut-ins in the tower. im still experimenting with the concept, it may be potentially a devastating anti cruiser ship in the campaign.
“There seems to be something wrong with our bloody ships today.” In fairness your battleship was one of the best/prettiest ones Ive seen thus far. Well done, but I don’t think he’ll make it make to port sadly. The admiralty will be looking to finish it at 30% hp
@@Stealth17Gaming Just a wild guess but knowing obscure games like this, I doubt this game is going to run much better even when using the fastest CPU out there. Its rare to see obscure games like this make use of more than 2-3 threads and the code and optimisation is usually not the most sophisticated.
Suggestion: Pearl harbor? 1. January 1942 The japanes have sprung an suprise attack on pearl and have managed to sink large parts of our submarines, sunk the cariers yorktown and hornet aditionaly the enterprise is badly damaged and is heading to the west coast for repears. Also large parts of the docks, fueling Facilitys and aircrafts have been destroyed so the base is basicly useless. 2. January 1942 We have found out that a japanese battle force of 2 BB's 4 CL's 6 DD's Is heading for us to sink our remaning force 8 BB's 2 CA's 5 CL's 12 DD's Your task is to hold the japanese back untill reinforcements can come in you sould keep at least keep 25% of your forces alive. The japanes ships are 10 years ahead of use so be careful High comand out and good luck. " Sorry for spelling errors "
Actually, during this time period, the late 1800's, early 1900's, the German naval doctrine called for engagement ranges that were some of the shortest in the world, the only nation who's ranges were shorter, was the French, who's doctrine called for something like holding fire until sub-10km, while the British had a doctrine that was further than the German's and then came the USA which was predicting engagement ranges would be something like +22km. Drachinifel talks about it in one of his more recent Drydock episodes.
Great battle, the Hindenburg is a monster! You should try to merge two of the bow turrets into one 4-barrels turret, leaving the other 2 as they are. I know that this solution might delay the reloading time, but when they shoot, oooh, they will hurt! Anyway, thanks for these videos! I will buy this game!
My understanding is that the Kriegsmarine chose to stick with 2 gun turrets because they achieved a higher rate of fire. Bismarck class BBs could fire about 3 salvos a minute while other WW2 era BBs, which mainly had 3 "or in the case of the French 4 gun turrets," could only fire around 2 salvos a minute. The turrets on the Richelieu class were kind of unique because even though there were 4 guns in a turret, there was an armored bulkhead that ran down the inside of the turret, which basically created 2 "sub turrets" with a pair of guns in each. The theory was that if the turret was penetrated, only 1 pair of guns would be knocked out and the other 2 would still be able to fire.
This may be a crappy idea but: The year is 1942. Two Japanese Super battleships are on their fitting out cruise. These Ships have been identified by U.S/Allied command to be a grave threat should they put to sea. Launch a pre-emptive strike using a force of 2 battleships and 4 Heavy cruisers and 2 destroyers to eliminate these enemy behemoths.
tbh I think the main use for torpedoes on a battleship is to finish off ships you've wrecked with gunfire but are being stubborn about actually sinking. Not hard to hit a burning hulk that can't move with a torpedo, and it'll probably sink it a lot faster than pounding away with guns until the hull finally runs out of HP.
I'd like to see a dynamic campaign of sorts when this game comes out/is more developed. Like you could create your own ship designs, put them into the campaign and unlock the means to get them at various research/nation upgrade points and battle to take control of various campaign maps against AI or even players if that was possible. That would insta make this game buyable for me
@@flavivsaetivs5738 There'd obviously be a system to either reduce the amount of tonnage you could field or only be able to access that as a super late game option depending on what you built. Plus the devs could put popular ship designs into the campaign as enemies for you to fight or you could self implement these to add that extra challenge.
Don't think so. Already the game calculates build time and cost. I've designed ships which would take 5 years to build. That would balance them in the campaign.
22:11, that British Warship possibly had the doors for its bulkheads open like the HMS Invincible did before one fatal shot blew her in two and sank her
talk about lucky lol thank's man! you just squeaking by! are you!! thank's again that was a cool battle ! just think if they came after you the AI i think the battle would have turned out diff. :):)
Bruh that turret setup is sup-optimal. By collating 3/4's your firepower upfront you make it easier for the enemy to destroy. If you ran 50-50 theyed have to fire at either end of your ship if they wanted to declaw you. That setup may work for a pure bow-in strat. But you're not bow in at any point during this battle. you COULD orient yourself around a strat of pure bow-in. But then you limit yourself to that strat to the detriment of using any other, since ONLY bow-in benefits from triple front turret. This is more a snipers set-up. Normally youd triple mount in the rear, but if you want to force the enemy to turn in pursuit, rather than engage and then snipe as you retreat, triple front is a good method to do that and, because you force the turn (if they want to fight back), they present broadsides to you, which makes triple front pretty viable, though not specifically intuitive. IF you wanna brawl, ditch the fourth turret entirely and add more secondaries. Secondaries are the brawlers weapon and are, overall, a superior option to more main-guns due to: more ammo, more turrets (harder to declaw, more options for multi-targeting, better triangulation and thus higher overall accuracy, larger ammo storage capacity, and lower likelihood of catastrophic loss of ammunition due to a citadel pen.) All the things in the brackets are clutch when it comes to brawling, because you're probably going to end up engaging multiple enemies, taking lots of hits, and generally being the center of attention, so longevity and durability are coeval with the ability spit hot-fire with the dial turned to eleven. suggested build is: rear mounting as many secondaries as possible. ( theyre smaller size allows for superior arcs, anyway so you dont lose much in the way of fire power, and the heavy ordnance up front comes with heavy armor up front, as well, meaning you can charge the enemy, take their incoming on the chin, and then present minimal boradside while bringing most of your guns to bear once in optimal secondary range). Use larger secondaries where able and try to stay to a single secondary caliber. Use as many accuracy and Rate of Fire mods as possible (to make every salvo a potential CA killer and vastly improve your chances of declawing or blinding ANY BB's, thus turning them into floating targets. This also allows you the flexibility to engage DD's with no fear since you've got the RoF to counter their agility) Spend the rest of the weight on armor, or speed (speed adjustments are superior to armor in dealing with torps if you can detect them reliably, and also allow you to disengage and dictate the terms of battle more effectively while also allowing you to control the range more precisely. But on the other hand, armor is armor, lol) Sorry for long post, good luck, admiral.
Scenario idea: Cascadia's First Sailing. Alternate history where WWII never happens and instead the 1940s are just a big naval arms race between America and Japan. In this scenario, the US Navy discovers that Japan is building the A-150 class super-battleships (you know, that 20-inch gun one) and as so America decides to build their own super-battleship that's bigger than the Yamato. The requirements for this American battleship is as follows: Name: USS Cascadia, naming it after a whole region of multiple states instead of just one due to its supposedly massive size. Tonnage: 85000-95000 tons. It can't be stupidly overmassed. Design: Basically just a supersized Montana, 2 turrets forward, 2 aft. Speeds: 36 knots. This thing is designed to catch everything including Japanese battlecruisers. Technology: 1940s, max-tech on all options. Gun caliber: 18-inch triple barrel on all turrets. Armor: At least 16-18 inches main belt and 20-24 inches for the turrets as this thing needs to take literally everything. The battle: War breaks out between the US and Japan some time in the late 1940s due to disagreements over oil (classic America) and both navies send their biggest completed battleships towards Midway Island. Due to industrial disadvantage, Japan has yet to complete their A-150 designs and thus can't send their 20-inch guns into the fight (also because 20-inch guns aren't in the game). Instead, the Japanese Center Force dispatches 3 battleships and 10 heavy cruisers to intercept the spearheading USS Cascadia and her escorting 2 heavy cruisers which are on their way to sink the Japanese carrier fleet. The battle begins at a range of 15000 meters. Technically attempt 2 but I reworked it for more design freedom from the first time.
I wonder if it'd be possible to create an WW1/Interwar-era mointor like the HMS Marshal Ney, which basically looked like a scrunched up battleship with two 15 inch guns in a single turret. Or the HMS Abercrombie which was commissioned in 1943 as a Roberts-class monitor .
Sailor, I think you're just fine doing whatever the hell you want. I watch your videos because you have a tactfully imaginative design, whether it works or not doesn't matter, it's your design build it however you want. 2:48
Hi again, Idear for an Senario, the History of the Pocket Battelship Graf Spee . Try to built a ship closely to the Graf Spee (Tech Level around 1935 and you need name it Admiral Graf Spee). Your mission will be sink 1 Heavy Cruiser and 2 Light Cruiser of ther British Navy (Tech Level around 1930). The Interception Rage is round about 22000. But if your ship loses more than 50% of Struckture or the Engine / Rudder getting completly dystroyed you will Loose because you can´t reach german land in Time without get fored by other Britisch Units. Btw.: nice Videos :)
1914 the German East Asiatic Squadron under Von Spee attempted to get back to Germany, by crossing the Pacific. This lead to the Battle of Coronel and the 1st Battle of the Falklands, whilst he sent the Emden as a lone raider West. What if instead of going East he took all his forces West as the Allies feared. The main search for the Germans was carried out by the Japanese, The primary interception force being the Semi-Dreadnought Satsuma and two Protected Cruisers the Yahagai and the Hirado. The Satsuma spent the rest of the war escorting ANZAC convoys across the Indian Ocean. Suggestion is that Spee's complete force goes West and catches the Satsuma escorting a troop convoy. German forces are 2 Armoured (heavy) Cruisers and 4 Protected (light) Cruisers. Spee's ships were the best gunnery ships n the German Navy. They all dated from around 1906 to 1908 Japanese forces would be 5 troop transports, 2 Protected (light) Cruisers and the semi-dreadnought, Satsuma. 20,000 Tons, built 1906, 4 x 12" centerline guns, 12 x 10" side mounted guns, only because they couldn't get more 12". All off those where in twin turrets. 12 x 5" in casemates, 8 x 3" guns. Belt was 9" cemented krupp armour and a top speed of 18.25 knts from triple expansion engines and twin shafts. If the Satsuma had been fitted with all 12" as originally intended she would have been the worlds first all big gun battleship, predating HMS Dreadnought. Which means that future Dreadnought style ships would have had to be known as Satsumas. That doesn't have quite the same ring to it. Ultimate Admiral : Satsuma, it might not sell so well. I think you should design something similar to the Satsuma or at least in a Semi-Dreadnought style, and see if you can wipe out the East Asiatic Squadron while at the same time getting the troop ships to safety.
Got a scenario for you that's a bit different from your usual fair. 1940s United States vs late 1910s Japan Scenario: Following the success of the *Erie* class gunboats, the USN has decided to commission another class of four ships following a similar design scheme that manages to get around the treaties of the period. All four members of the class had been deployed as a single squadron to the Pacific when war had broken out. As of right now, they are the heaviest units available in the region and thus have been given the important mission of intercepting a troop convoy heading to the Philippines composed of five transports and escorted by a squadron of older ships, one light cruiser and three destroyers. The convoy must be turned away, preferably sunk. Limitations: No more than 6.1 million per ship No more than 4” of armor No caliber greater than 6” No greater than 2,830 long tons on full load, no less than 2,000 long tons Top speed no less than 20 knots No torpedoes Range must be significant enough to allow for an ocean crossing at cruise speeds. (That should shut up everyone since now it’s part of the scenario) Optional (Prefered, but not required): 2x2 6” cannons in chase layout
DAMN! I thought my idea would have a chance... but then again I didn't display the forces. I'm going to post it again: Due to a series of circumstances, the US has joined the Central Powers in 1917 due to a screwup by a very enthusiastic British Task Group sinking one escorting light cruiser and several transport ships. The USN has decided to take over Canada before sending a force to Europe to break the British Blockade. This mission is in support of this campaign. Due to the situation, several fronts (including the home front) have their forces drained to ensure that the supply line to Canada is open. The Forces available are: US: 4 Battleships 6 Heavy/Armored Cruisers 10 Light Cruisers (2 being Omahas) 10 Destroyers Britain: 5 Battleships 7 Heavy/Armored Cruisers 9 Light Cruisers 9 Destroyers 24 Transports Objective: the US must sink all transports and at least the battleships, everything else is secondary. The British must escort the transports out of the battle zone, sinking the US group is secondary.
Super Battleship II. Middle of available displacement choice is 117k tons. WTF? That's almost two Iowa's, Soviet Union class or H39. Two! And that's only half of it!
I'd like to see Leyte Gulf myself. Lopsided but thrilling to watch the DE's charge the BB's. No fun for the CVE sailors, though. I like the game, considering it is all about ships with nary a sub or plane in sight. A wet dream for the battleship admirals of history.
I think the Hindenburg is the coolest design you built so far. It is reasonably realistic in terms of overall design, something I can imagine seeing IRL and still be practical to a certain degree while still being unique. The design elements make sense and not some weird meme or gamey design. I mean except the fact is a 100k tonnes but still it looks awesome. It strikes the perfect balance of a crazy unique design while also being realistic and cool. ________________________ As for the 'range' debate, I think it depends on the goal of the battle. For meme ships, try hard super ship, challenges or experimental build strategies, then I think it is fine to go for super-short range since it is not limited by the scenario and you should go for what is most effective in game. If you are building for a alternate history or RL scenario, then you should pick what is realistic. Always having maximum range is NOT realistic, anyone that tell you otherwise really don't have a clue on what they are talking about. The slider exist because it is a trade-off between tonnage and operating range, something real navies also have to decide. Real navies didn't make their ships 90% fuel tanks. The Italians operating in the confines of the Mediterranean will only have short range as evidently true in history. The British will have middle ranges. The British have a vast empire so their ships do have to go very far to protect its merchant ships, but also for the same reason, they have many coaling and refueling stations which reduces the requirement for extremely long operating ranges. US navy who need to operate in the vast expanse of the Pacific will have extremely long range as they did not have as much colonies as the British. The Japanese will likewise have long range, although slightly shorter due to their strategy of creating a defensive perimeter thus not needing to go as far as the USN. The US had always planned to go on the offensive in the Pacific (through-ticket to Manila, and island hopping are both offensive) while the Japanese intended to play defensive, lure in the USN and whittle them down. This is reflected IRL where US ships had longer operational range than the Japanese despite both being a Pacific power. Of course, you don't need to be 100% realistic. It is just a game and a video, however it is always a nice addition to bring a scenario to life.
Agree, his design this time looks good and kinda realistic (excluding the super heavy displacement and secondaries). I always like the look of battleship design with all (or almost all) forward main turret like this. Really good for rushing onto the enemies. I'm also a bit surprised he managed to balance the ship's weight offset, in a lot of videos I've watched, alot of guys designing the Nelson clone in this game end up creating unbalanced design with horrible forward offset.
"Turbo electric drive I or II? It is German ship, so lets say that they overengineered it". I'd also be making the same excuse to go with highest tech.
I have a question for you can you double stack two barbet and one barbet in front this way to get three main guns up front and is so repeat it on the back for your super battleships
*Battle of Leyte Gulf Taffy 3 vs Center Force* As this is an alternate universe without carriers, escort carriers will be considered as light cruisers because of their armament and striking capability. You (1935 US) will build 3 CLs and 7 DDs. The enemy (1938 Japan) will have 4 BBs, 6 CAs, 2 CLs and 11 DDs. As Taffy 3 did not actually sink the Japanese vessels but rather pushed them away, you win if you sink at least 10 ships; however at least 1 BB and 3 CAs must be sunk.
I thought of something: USA against Japan You play as USA The Americans attack the defense fleet of an island fortress. The American fleet consists of older ships, slightly modified, Tech is 1935. The fleet consists of: 1 BB 2 CA 2 CL Construction specifications for the battleship: A dreadnought hull must be used The Japanese can only use slightly modified ships from WW1 (tech 1918-1920 your choice), which they try to compensate by more ships. 2 BB 4 CA 3 CL 5 TB Victory: If the whole fleet is destroyed or if the Japanese retreat only the TBs may escape
Imagine being a British sailor sailing with the convoy. You went to your battle stations cause your convoy has spotted a German Fleet heading your way, the first shots are fired, and you heard the coffin dance music in the background as you heard something whistling coming from the sky.
"and will please absolutly nobody"
genius
His mentality is great with dealing with this guys
It pleased me because I don't give a shit about ship range
When he said that, I subbed lol
Sailing broadside on to a battleship? Yup, that's a paddling.
Nice mighty jingles quote. Lmao
Jingles the master
Hood: **Gets its tower lightly grazed by Bismarck**
Also Hood: **Turn full 90° broadside to bring all guns about rather than angle with all guns**
Bismarck: "It's free real estate."
Nice
I can already hear him laughing
“It is a German ship, so let’s say they over engineered it”
god damn magnificent!
well... they had to scuttle the Bismark, because the Allies couldn't sink her. Damage beyond repair? (lucky swordfish) absolutely, but this Piece of High-end German engeneering just wasn't going down.
@@MrDragonheart1996 Remember, Rodney pounded the Bismarck at long range, making Bismarck basically a non-combatant by knocking out most of Bismarck secondaries and main guns. Given enough time, Rodney and other escorts would definitely be able to sink Bismarck, so saying that the allies couldn't sink Bismarck wouldn't really be that accurate
@@patchouliknowledge4455 what part didn't you understand? The Damaged beyond Repair, or the they HAD to scuttle the ship?
they had to scuttle the ship, because more bombardment from the allies, would have been even more devastating for the remaining crew. You know, exploding magazines and shells. so it was a logical decision to scuttle the ship, because it was beyond repair anyway. and i am fairly certain that the Bismarck would have been able to outrun the Rodney (23knots max) and escort with her 30 knots, if the rudder wasn't damaged. That's why i said lucky swordfish. Just because the Bismark was a non-combatant by this point, doesn't mean, they could've sunk her before the Bismarck reached safe waters for her. In my Opinion, the damaged Rudder was the most certain cause of the sinking of the Bismarck.
@@MrDragonheart1996 Sorry, I interpreted your original comment as saying the Brits COULDN'T have sunk Bismarck. I suppose I misinterpreted your argument, apologies
@@patchouliknowledge4455 no problem. That's why i explained what i meant. I hope it didn't sounded arrogant from me. And if it did, i apologize.
1942: Battle of the Atlantic
After a succesfull mission where the Bismarck managed to escape the British navy after sinking the Hood, she managed to return to her home waters in Wilhelmshaven, where she is united with her now complete sister ship, the Tirpitz.
In Juli 1942, the Bismarck and the Tirpitz, together with the heavy cruisers Admiral Hipper, Prince Eugen, the new Seydlitz and 5 escorting destroyers have the orders to hunt down convoy PQ-17 inbound for the Soviet Union. The land battle between the German and the Soviet armies is going into the German's favor. In order to get the Soviet war machine to its knees, the Germans use everything they have at their disposal. The Scharnhorst and Gneisenau are still moured at Brest suffering torpedo damage launched by destroyers in their previous convoy raid. These ships won't be available.
The British meanwhile, know that the Soviet Union needs this convoy after previous hunts by the submarines. They send the Home Fleet to protect the transports. The Home Fleet is supplemented by a squadron from the US navy after suffering earlier losses at the hands of the German battleships, most notably Prince of Wales and Queen Elizabeth battleships. The hunt for PQ-17 as a result, is destined to become the climatic naval battle between the Allies and the Axis in the Atlantic; the winner will decide the outcome of World War 2. If the Axis lose, the Z-plan would be terminated and all work on the H-39 class battleships would stop. These ships aren't scheduled for completion until 1944.
The Royal Navy has more battleships coming from other convoy duties after hearing the deployment of the German ships, but these wont be arriving in the Area of Operations until the evening. You have 6 hours to destroy all opposition before the British reinforcements make it to the AO. If these reinforcements are able to make it, you will be cut off from escaping and your fleet will face total destruction. Further, make sure that the fleet stays intact after the mission.
Details:
Allied forces (1935 tech)
3 Battleships
2 Heavy Cruisers
4 Light Cruisers
8 Destroyers
15 transports
German Forces (1940 Tech)
2 Battleships (limit of 60.000 tons)
3 Heavy Cruisers
5 Destroyers
Starting range: 12km
Time limit: 6 hours.
Mission objective: destroy the transports and all escorting ships.
Win conditions:
Both Battleships need to survive
At least 1 heavy cruiser needs to survive.
the bismarck and her sister took 4 year to be complete so it should be 1935 tech for german in my opinion
Please keep in mind that the Bismarck got sunk a year earlier and the Seydlitz never finished construction. This is a scenario based on the fact 'what if the Bismarck didnt get swordfished?'
Thanks for the many likes
@@LordShadow593 New Verb: swordfished :D
This
Winner!
That moment when you lose all your transports, light and heavy cruisers and BBs to 1 thicc boi and 2 6" yeeters
And then the thicc boi gets partially but not entirely rekt because winning isn't enough, he has to win harder.
6" yeeters lmao
What about the DD?
Those 6inch yeeters just T-posed themselves all over those poor shota transports.
"I'm absolutely fucked anyways, so I'm just going to slide it to medium and please absolutely nobody."
Best line I've ever heard. Sometimes a lose-lose situation is good too.
"keep it mediem to please absolutely no body" you pleased me with that qout.
My teacher once told me that "you know you made the perfect compromise when everyone leaves unsatisfied."
The situational awareness of a brick, torpedoes coming left, right and centre while you fixate on transports. Your C turret was unable to fire for most of game because you kept picking a primary target dead ahead.
Does anyone else think the Hindenburg is an absolute beast? It gives no cruds to the Bismarck.
I mean its nearly twice the size
@@firstequinox9869 over twice
That was a Pyric German victory. The Hindenburg was so badly damaged at the end that she would've had to be scuttled had this been a campaign. Still an impressive ship.
I have a scenario below if you want it.
The U.S has invaded Canada.
The British empire has declared war on the US and Britain's ally Russia has sent a fleet to the west coast of Canada to defeat a large American fleet preparing to bombard Vancouver.
The American fleet consists of 2 battleships, 1 battle cruiser, 3 heavy cruisers, 1 light cruiser, and 2 heavily armed transports.
The Russian fleet is mostly composed of standard ship designs but their battleships are of quite a strange design with at least 1 single turret.
The Russian fleet consists of 4 battleships, 1 light cruiser, 2 heavy cruiser's, 1 destroyer and a torpedo boat.
Due to the engaement taking place in the barents sea, the range will be quite short
This takes place in 1920 tech is similar.
Another scenario
This development in Canada has given the Japanese their chance to strike!
The Japanese attack just outside Vladivostok and face a small and technologically inferior fleet.
The Japanese fleet consists of: 1 battleship, 2 heavy cruisers, 4 dd's and 3 torpedo boats.
The Russian fleet consists of 1 old and very strangely designed battleship, 2 light cruisers, 4 old destroyers and the Kamchatka.
This takes place in 1920 but the Russians are using 1905-1915 tech.
If the Kamchatka is involved, there aren't nearly enough Japanese torpedo boats in this scenario :P
Do 𝓎𝑜𝓊 see torpedo boats?
DO YOU SEE TORPEDO BOATS?
New game feature, if you name a merchant ship Kamchatka it can spawn torpedo boats on command.
Battle of midway
Ahh yes, gotta love the 6 inch armed "heavy" cruisers the AI builds lol.
I hope they fix that, if it's a heavy cruiser class the AI should be forced to use 8 inch guns or higher.
Those German heavy CLs are basically just some Mogami-level cheating.
Unless you're German, 8 is as far as you go for cruisers, so maybe not "8 or higher"
@@xcritic9671 graf spee begs to differ
@@josephdedrick9337 seriously dude, read what I said again and then tell me how you could have missed what you did.
@@xcritic9671 im not a native english speaker but it pretty much looks like you said german cruisers dont go above 8 inch to which he replied with an example of a cruise that had 11 inch guns
*leaves range slider in middle*
Me who never picks sides: "Nice"
Nathan Ericksen chaotic neutral
You and Drachinfel need to do a collab video on an Alternate timeline battle video! hes done some alternate timeline waht if videos and knows so much about ships of this era. He could help design make it more accurate but still fun and do a super cool scenario with you.!!!! if anyone else wants this upvote and lets get this to the top!
My idea:
Your side(Germany):The bismark and prince eugeen (1 BB, 1 Heavy Crusier, 1940 tech) after sinking the hood decide to return to the port of wiliemshafen instet of france, because of this decision they are interceptet by a britsh fleet (2BB, 1 Heavy Crusier, 3CL, 2DD, 1930 or 1935 tech you decide). However because of damage to the bismark she cant go faster than 25.5 knots, the starting distance is 12,5km.
Your objective is to either destroy all enemys or survive 1h 30min to retret to friendly territory, you cant lose a single ship.
Try 3
Why
“I have enough firepower on this ship” NINE! You can NEVER have enough DAKKA!!
Nine?
NEIN
dat´s ight ya git!
I like to imagine that people usually don't build super-battleships to raid commerce and shipping.
Damn, that's a beautifully elegant ship you made there
The Bismark is basically it's escort ship right there. I mean it is twice the length of the Bismark so holy Jesus
"I'm fucked either way... so I might as well appease nobody."
Congrats, your ship design is now more realistic because it uses a compromise that nobody wanted!
Its a Trap,
2 German Pocket Battleship ( Graf Spee style Heavy Cruisers) get a fake report of a convoy in the south Atlantic sent by English spies.
The Enemy Fleet is made up of a Battlecruiser Escorted by a Heavy and Light cruiser.
Due to a previous Naval Engagement the Pocket Battleships are very low on torpedoes, only having 5 torpedoes per ship.
1940s tech
Honestly this is definitely my favorite of all the ships you've made. If I had the game what I would make is probably close to this.
My ship designs: tries to look cool fails
Your's: functional and looks cools
Just be yourself and have fun m8 by the way really nice videos you make
I don't know why, but this double turret beast is just so aesthetically pleasing
I found german BBs as a great base for the 1940 super dreadnought, you can easily place 33cm or bigger turrets in a way you will have 3 in line and 4 side bow turrets, one on hull, second on barrette, third on tower with two side turrets between barrette and tower and another two in this side cut-ins in the tower. im still experimenting with the concept, it may be potentially a devastating anti cruiser ship in the campaign.
“There seems to be something wrong with our bloody ships today.” In fairness your battleship was one of the best/prettiest ones Ive seen thus far. Well done, but I don’t think he’ll make it make to port sadly. The admiralty will be looking to finish it at 30% hp
That I got it on third try is so cool, thx. And you made a great ship
Imagine what that dreadnaught would have looked like after this battle. Might need a few dents buffered out mate
Is the 200 ship limit because of your PC or the Game? Because i got a pretty goo done and i am wonering if i could do somthing like that.
PC. I think the cpu is the limiting factor. I have a ryzen 5 2600x before you ask.
@@Stealth17Gaming Just a wild guess but knowing obscure games like this, I doubt this game is going to run much better even when using the fastest CPU out there. Its rare to see obscure games like this make use of more than 2-3 threads and the code and optimisation is usually not the most sophisticated.
48:16 missile warning right side of the screen, you made the perfect reaction without even realizing it
18:51 That ricochet is sweet.
43:12 : "torpedo from the montagu is unavoidable" Dats what she said.
Suggestion:
Pearl harbor?
1. January 1942 The japanes have sprung an suprise attack on pearl and have managed to sink large parts of our submarines, sunk the cariers yorktown and hornet aditionaly the enterprise is badly damaged and is heading to the west coast for repears. Also large parts of the docks, fueling Facilitys and aircrafts have been destroyed so the base is basicly useless.
2. January 1942 We have found out that a japanese battle force of
2 BB's
4 CL's
6 DD's
Is heading for us to sink our remaning force
8 BB's
2 CA's
5 CL's
12 DD's
Your task is to hold the japanese back untill reinforcements can come in you sould keep at least keep 25% of your forces alive.
The japanes ships are 10 years ahead of use so be careful
High comand out and good luck.
" Sorry for spelling errors "
Actually, during this time period, the late 1800's, early 1900's, the German naval doctrine called for engagement ranges that were some of the shortest in the world, the only nation who's ranges were shorter, was the French, who's doctrine called for something like holding fire until sub-10km, while the British had a doctrine that was further than the German's and then came the USA which was predicting engagement ranges would be something like +22km. Drachinifel talks about it in one of his more recent Drydock episodes.
Great battle, the Hindenburg is a monster! You should try to merge two of the bow turrets into one 4-barrels turret, leaving the other 2 as they are. I know that this solution might delay the reloading time, but when they shoot, oooh, they will hurt! Anyway, thanks for these videos! I will buy this game!
This was more exciting than most action movies
Just imagine the utter helplessness that those british sailers must have been watching that behemoth decimate an entire flotilla.
Told you ages ago to try a rodney/nelson style idea, glad to see it worked
My understanding is that the Kriegsmarine chose to stick with 2 gun turrets because they achieved a higher rate of fire. Bismarck class BBs could fire about 3 salvos a minute while other WW2 era BBs, which mainly had 3 "or in the case of the French 4 gun turrets," could only fire around 2 salvos a minute. The turrets on the Richelieu class were kind of unique because even though there were 4 guns in a turret, there was an armored bulkhead that ran down the inside of the turret, which basically created 2 "sub turrets" with a pair of guns in each. The theory was that if the turret was penetrated, only 1 pair of guns would be knocked out and the other 2 would still be able to fire.
you have appeased me with your range great work
This may be a crappy idea but:
The year is 1942.
Two Japanese Super battleships are on their fitting out cruise. These Ships have been identified by U.S/Allied command to be a grave threat should they put to sea.
Launch a pre-emptive strike using a force of 2 battleships and 4 Heavy cruisers and 2 destroyers to eliminate these enemy behemoths.
tbh I think the main use for torpedoes on a battleship is to finish off ships you've wrecked with gunfire but are being stubborn about actually sinking. Not hard to hit a burning hulk that can't move with a torpedo, and it'll probably sink it a lot faster than pounding away with guns until the hull finally runs out of HP.
The introduction of aircraft carriers would make this game very interesting
I think boring. Battleships would become mobile aa platforms to screen for cv
Im happy with medium range I think it keeps everyone happy.
I'd like to see a dynamic campaign of sorts when this game comes out/is more developed. Like you could create your own ship designs, put them into the campaign and unlock the means to get them at various research/nation upgrade points and battle to take control of various campaign maps against AI or even players if that was possible. That would insta make this game buyable for me
It'd be very unbalanced. You just design a superBB (like Yamato and a half) and kill everyone
@@flavivsaetivs5738 There'd obviously be a system to either reduce the amount of tonnage you could field or only be able to access that as a super late game option depending on what you built. Plus the devs could put popular ship designs into the campaign as enemies for you to fight or you could self implement these to add that extra challenge.
Don't think so. Already the game calculates build time and cost. I've designed ships which would take 5 years to build. That would balance them in the campaign.
I can just imagine being on the deck of the hindenburg. You wouldn't survive 2 seconds with the amount of shells raining down and ricocheting
22:11, that British Warship possibly had the doors for its bulkheads open like the HMS Invincible did before one fatal shot blew her in two and sank her
talk about lucky lol thank's man! you just squeaking by! are you!! thank's again that was a cool battle ! just think if they came after you the AI i think the battle would have turned out diff. :):)
"Im fucked either way so let me just apease no-one" nice
Bruh that turret setup is sup-optimal.
By collating 3/4's your firepower upfront you make it easier for the enemy to destroy. If you ran 50-50 theyed have to fire at either end of your ship if they wanted to declaw you.
That setup may work for a pure bow-in strat. But you're not bow in at any point during this battle.
you COULD orient yourself around a strat of pure bow-in. But then you limit yourself to that strat to the detriment of using any other, since ONLY bow-in benefits from triple front turret.
This is more a snipers set-up. Normally youd triple mount in the rear, but if you want to force the enemy to turn in pursuit, rather than engage and then snipe as you retreat, triple front is a good method to do that and, because you force the turn (if they want to fight back), they present broadsides to you, which makes triple front pretty viable, though not specifically intuitive.
IF you wanna brawl, ditch the fourth turret entirely and add more secondaries. Secondaries are the brawlers weapon and are, overall, a superior option to more main-guns due to: more ammo, more turrets (harder to declaw, more options for multi-targeting, better triangulation and thus higher overall accuracy, larger ammo storage capacity, and lower likelihood of catastrophic loss of ammunition due to a citadel pen.) All the things in the brackets are clutch when it comes to brawling, because you're probably going to end up engaging multiple enemies, taking lots of hits, and generally being the center of attention, so longevity and durability are coeval with the ability spit hot-fire with the dial turned to eleven.
suggested build is: rear mounting as many secondaries as possible. ( theyre smaller size allows for superior arcs, anyway so you dont lose much in the way of fire power, and the heavy ordnance up front comes with heavy armor up front, as well, meaning you can charge the enemy, take their incoming on the chin, and then present minimal boradside while bringing most of your guns to bear once in optimal secondary range). Use larger secondaries where able and try to stay to a single secondary caliber. Use as many accuracy and Rate of Fire mods as possible (to make every salvo a potential CA killer and vastly improve your chances of declawing or blinding ANY BB's, thus turning them into floating targets. This also allows you the flexibility to engage DD's with no fear since you've got the RoF to counter their agility) Spend the rest of the weight on armor, or speed (speed adjustments are superior to armor in dealing with torps if you can detect them reliably, and also allow you to disengage and dictate the terms of battle more effectively while also allowing you to control the range more precisely. But on the other hand, armor is armor, lol)
Sorry for long post, good luck, admiral.
Ol' Adolf is not gonna be happy you brought back a swiss cheesed ship.
thanx for the upload..helped me decide pre-release is NOT worth 50 bucks. i would pay 20 bucks for a game of this level . happy gaming
Very dramatic battle, especially the end section!
15 dds from 1940 vs 25 dds from 1930 you chose nations but AI designs them
honestly the difference between 1930 and 1940 DDs aren't that big compared to BBs
Torpedo beats intensifies
2inch guns: *exists
german engineers: delicious finally so good fucking guns
46:28 Is Howe the younger sister of Hood? They have a somewhat uncanny habit of just blowing up when they sink.
Scenario idea: Cascadia's First Sailing.
Alternate history where WWII never happens and instead the 1940s are just a big naval arms race between America and Japan. In this scenario, the US Navy discovers that Japan is building the A-150 class super-battleships (you know, that 20-inch gun one) and as so America decides to build their own super-battleship that's bigger than the Yamato. The requirements for this American battleship is as follows:
Name: USS Cascadia, naming it after a whole region of multiple states instead of just one due to its supposedly massive size.
Tonnage: 85000-95000 tons. It can't be stupidly overmassed.
Design: Basically just a supersized Montana, 2 turrets forward, 2 aft.
Speeds: 36 knots. This thing is designed to catch everything including Japanese battlecruisers.
Technology: 1940s, max-tech on all options.
Gun caliber: 18-inch triple barrel on all turrets.
Armor: At least 16-18 inches main belt and 20-24 inches for the turrets as this thing needs to take literally everything.
The battle:
War breaks out between the US and Japan some time in the late 1940s due to disagreements over oil (classic America) and both navies send their biggest completed battleships towards Midway Island. Due to industrial disadvantage, Japan has yet to complete their A-150 designs and thus can't send their 20-inch guns into the fight (also because 20-inch guns aren't in the game). Instead, the Japanese Center Force dispatches 3 battleships and 10 heavy cruisers to intercept the spearheading USS Cascadia and her escorting 2 heavy cruisers which are on their way to sink the Japanese carrier fleet. The battle begins at a range of 15000 meters.
Technically attempt 2 but I reworked it for more design freedom from the first time.
I wonder if it'd be possible to create an WW1/Interwar-era mointor like the HMS Marshal Ney, which basically looked like a scrunched up battleship with two 15 inch guns in a single turret. Or the HMS Abercrombie which was commissioned in 1943 as a Roberts-class monitor
.
Sailor, I think you're just fine doing whatever the hell you want. I watch your videos because you have a tactfully imaginative design, whether it works or not doesn't matter, it's your design build it however you want. 2:48
Thank you sir!
The best video you have ever made (from uad)
awesome content, keep it up!
Calypso: *torpedoes*
Hindenburg: *causally shrugs off torpedo* *proceeds to annihilate Calypso in about 2 seconds*
Can't expect much realism from a arcade game, those torpedo hits on its bow would have sunk any ship.
23:53 yeah, a alternative term for this is paddling.
I like how the BBs were just running away instead of defending the poor Transports
Hi again, Idear for an Senario, the History of the Pocket Battelship Graf Spee . Try to built a ship closely to the Graf Spee (Tech Level around 1935 and you need name it Admiral Graf Spee). Your mission will be sink 1 Heavy Cruiser and 2 Light Cruiser of ther British Navy (Tech Level around 1930). The Interception Rage is round about 22000. But if your ship loses more than 50% of Struckture or the Engine / Rudder getting completly dystroyed you will Loose because you can´t reach german land in Time without get fored by other Britisch Units. Btw.: nice Videos :)
1914 the German East Asiatic Squadron under Von Spee attempted to get back to Germany, by crossing the Pacific. This lead to the Battle of Coronel and the 1st Battle of the Falklands, whilst he sent the Emden as a lone raider West. What if instead of going East he took all his forces West as the Allies feared.
The main search for the Germans was carried out by the Japanese, The primary interception force being the Semi-Dreadnought Satsuma and two Protected Cruisers the Yahagai and the Hirado. The Satsuma spent the rest of the war escorting ANZAC convoys across the Indian Ocean.
Suggestion is that Spee's complete force goes West and catches the Satsuma escorting a troop convoy.
German forces are 2 Armoured (heavy) Cruisers and 4 Protected (light) Cruisers. Spee's ships were the best gunnery ships n the German Navy. They all dated from around 1906 to 1908
Japanese forces would be 5 troop transports, 2 Protected (light) Cruisers and the semi-dreadnought, Satsuma. 20,000 Tons, built 1906, 4 x 12" centerline guns, 12 x 10" side mounted guns, only because they couldn't get more 12". All off those where in twin turrets. 12 x 5" in casemates, 8 x 3" guns. Belt was 9" cemented krupp armour and a top speed of 18.25 knts from triple expansion engines and twin shafts.
If the Satsuma had been fitted with all 12" as originally intended she would have been the worlds first all big gun battleship, predating HMS Dreadnought. Which means that future Dreadnought style ships would have had to be known as Satsumas. That doesn't have quite the same ring to it. Ultimate Admiral : Satsuma, it might not sell so well.
I think you should design something similar to the Satsuma or at least in a Semi-Dreadnought style, and see if you can wipe out the East Asiatic Squadron while at the same time getting the troop ships to safety.
Got a scenario for you that's a bit different from your usual fair.
1940s United States vs late 1910s Japan
Scenario: Following the success of the *Erie* class gunboats, the USN has decided to commission another class of four ships following a similar design scheme that manages to get around the treaties of the period.
All four members of the class had been deployed as a single squadron to the Pacific when war had broken out. As of right now, they are the heaviest units available in the region and thus have been given the important mission of intercepting a troop convoy heading to the Philippines composed of five transports and escorted by a squadron of older ships, one light cruiser and three destroyers. The convoy must be turned away, preferably sunk.
Limitations:
No more than 6.1 million per ship
No more than 4” of armor
No caliber greater than 6”
No greater than 2,830 long tons on full load, no less than 2,000 long tons
Top speed no less than 20 knots
No torpedoes
Range must be significant enough to allow for an ocean crossing at cruise speeds. (That should shut up everyone since now it’s part of the scenario)
Optional (Prefered, but not required): 2x2 6” cannons in chase layout
This is definitely one of my favorites.
really do hope the will have those kind of mission for dreadnought campaign
DAMN! I thought my idea would have a chance... but then again I didn't display the forces. I'm going to post it again:
Due to a series of circumstances, the US has joined the Central Powers in 1917 due to a screwup by a very enthusiastic British Task Group sinking one escorting light cruiser and several transport ships.
The USN has decided to take over Canada before sending a force to Europe to break the British Blockade. This mission is in support of this campaign. Due to the situation, several fronts (including the home front) have their forces drained to ensure that the supply line to Canada is open.
The Forces available are:
US:
4 Battleships
6 Heavy/Armored Cruisers
10 Light Cruisers (2 being Omahas)
10 Destroyers
Britain:
5 Battleships
7 Heavy/Armored Cruisers
9 Light Cruisers
9 Destroyers
24 Transports
Objective: the US must sink all transports and at least the battleships, everything else is secondary. The British must escort the transports out of the battle zone, sinking the US group is secondary.
Super Battleship II. Middle of available displacement choice is 117k tons. WTF? That's almost two Iowa's, Soviet Union class or H39. Two! And that's only half of it!
I'd like to see Leyte Gulf myself. Lopsided but thrilling to watch the DE's charge the BB's. No fun for the CVE sailors, though. I like the game, considering it is all about ships with nary a sub or plane in sight. A wet dream for the battleship admirals of history.
I think the Hindenburg is the coolest design you built so far. It is reasonably realistic in terms of overall design, something I can imagine seeing IRL and still be practical to a certain degree while still being unique. The design elements make sense and not some weird meme or gamey design. I mean except the fact is a 100k tonnes but still it looks awesome. It strikes the perfect balance of a crazy unique design while also being realistic and cool.
________________________
As for the 'range' debate, I think it depends on the goal of the battle. For meme ships, try hard super ship, challenges or experimental build strategies, then I think it is fine to go for super-short range since it is not limited by the scenario and you should go for what is most effective in game.
If you are building for a alternate history or RL scenario, then you should pick what is realistic. Always having maximum range is NOT realistic, anyone that tell you otherwise really don't have a clue on what they are talking about. The slider exist because it is a trade-off between tonnage and operating range, something real navies also have to decide. Real navies didn't make their ships 90% fuel tanks.
The Italians operating in the confines of the Mediterranean will only have short range as evidently true in history.
The British will have middle ranges. The British have a vast empire so their ships do have to go very far to protect its merchant ships, but also for the same reason, they have many coaling and refueling stations which reduces the requirement for extremely long operating ranges.
US navy who need to operate in the vast expanse of the Pacific will have extremely long range as they did not have as much colonies as the British. The Japanese will likewise have long range, although slightly shorter due to their strategy of creating a defensive perimeter thus not needing to go as far as the USN.
The US had always planned to go on the offensive in the Pacific (through-ticket to Manila, and island hopping are both offensive) while the Japanese intended to play defensive, lure in the USN and whittle them down. This is reflected IRL where US ships had longer operational range than the Japanese despite both being a Pacific power.
Of course, you don't need to be 100% realistic. It is just a game and a video, however it is always a nice addition to bring a scenario to life.
Agree, his design this time looks good and kinda realistic (excluding the super heavy displacement and secondaries).
I always like the look of battleship design with all (or almost all) forward main turret like this.
Really good for rushing onto the enemies.
I'm also a bit surprised he managed to balance the ship's weight offset, in a lot of videos I've watched, alot of guys designing the Nelson clone in this game end up creating unbalanced design with horrible forward offset.
"Turbo electric drive I or II? It is German ship, so lets say that they overengineered it". I'd also be making the same excuse to go with highest tech.
Now imagine Germany starting to get tired and build a Bismarck 2.0 and Tirpitz 2.0
Der Große Kurfürst was the newest plan of the germasn and he had 3x3 guns
You should have stuck your torp tubes on the back, like the Admiral Graf Spee had
46:27 If you zoom in you can see the exact moment a hundred kids became orphans
The thing to do with fuel is predict how much the ship should actually need.
It's pronounced "how" bud lol. Great content btw Stealth 👍
Great vid mate. Just one thing, wasnt the hindenburg a heavy cruiser?
Down goes Howe! Down goes Howe! - Howard Cosell
shooting fish in a barrel, Would like to see you take on a super battleship with flotilla destroyers and light cruisers
Have you tried the opposite of this scenario? Attempting to protect a large convoy from a few dangerous raiders?
if he did it the other way around he would have won easily just by rushing the hindenburg with torps from the destroyers and cruisers
getting in close was worth it
I always wondered, would you go deaf being in that battleship Hindenburg? thats a lot of shells bouncing off that has to make a ton of noise.
Mudashi and Yamato
Versus
All King George the 5th class battleships
In the paciffic in 1944. No aircraft.
21:17 that’s one fine beast made of steel.
oH nO yOu ShOuLd'Ve LeFt It At VeRy ShOrT.
This ship is just an extra thick friedrich der große
"Over engineered it" what a sarcasm xD
Not sure if you would still check, if you can design a destroyer, try to make a destroyer that can take on a Battleship one on one.
The Rapid went down rapidly
Swarm of torpedo boats with rapid firing 3in guns
Did u know that the germans actualy tried to make somthing similar in ww2, it was called the H41
I have a question for you can you double stack two barbet and one barbet in front this way to get three main guns up front and is so repeat it on the back for your super battleships
No you cant
*Battle of Leyte Gulf Taffy 3 vs Center Force*
As this is an alternate universe without carriers, escort carriers will be considered as light cruisers because of their armament and striking capability.
You (1935 US) will build 3 CLs and 7 DDs. The enemy (1938 Japan) will have 4 BBs, 6 CAs, 2 CLs and 11 DDs. As Taffy 3 did not actually sink the Japanese vessels but rather pushed them away, you win if you sink at least 10 ships; however at least 1 BB and 3 CAs must be sunk.
Interesting video, but the AI was dreadful. The British BB commanders would have been executed for cowardice (if they had survived)...
I thought of something:
USA against Japan
You play as USA
The Americans attack the defense fleet of an island fortress. The American fleet consists of older ships, slightly modified, Tech is 1935.
The fleet consists of:
1 BB
2 CA
2 CL
Construction specifications for the battleship:
A dreadnought hull must be used
The Japanese can only use slightly modified ships from WW1 (tech 1918-1920 your choice), which they try to compensate by more ships.
2 BB
4 CA
3 CL
5 TB
Victory: If the whole fleet is destroyed or if the Japanese retreat only the TBs may escape