BrotherMunro's Dreadnought Improvement Project addresses this issue by massively increasing the amount of fires needed to get a ship sunk from extensive fires
I really like the structure of the challenge. In the ship stats at the end, Duquesne set a lot of fires, which isn't captured in the damage stat. Video suggestion: do some shell type testing. It's interesting. I was testing AP. Germany vs Britain in the same format as your 1940 BC tournament. (And I used the Empress as target practice for the German ship.) I just swapped out the shell type, ran the battle again. I was taking note of all the hits, and how they were distributed: blocked / ricochet / partial pen / over pen / full pen / ammo det. It definitely threw out some curiosities I didn't expect. Capped-2, for example, didn't ricochet the most, but it got blocked the most. A video explainer might help a lot of players.
6:25 Honestly i would like the game to allow you to not have a torpedo launcher on a DD, its not like that didnt exist during war time, not to mention i have seen the AI build DDs who dont have any torps on them so why cant i do that o3o
At 36.00 in you can hold ctrl to place things in places where there is no mounts in most cases. probably could have still got that 5 in' on the stern doing that.
You can save plenty mass on fuel. Reduce range down to about 10 000 - 15 000 km. Try increasing width. Sometimes this will allow to mount respectable side guns. My record in campaign is 7*2 330mm main turrets on a 26 000 ton ship. 10*2 330mm for 36 000. Small amount of barrels per turret is good for reload and makes damage output more consistent. Also you can kindof side mount barbettes, not all of them. At some hulls by default or for some main towers, but usually you have to mount a barbett looking sideways then one or two more and then remove excess, it'll drag next 2 in line. Cancel the removal then repeat it. I think that's a bug.
Not that it mattered but I don't get why you insisted on keeping those wing turrets on your DDs. Removing them would have had hardly any effect on the ship's firepower (especially if replaced by one centerline turret midship) while reducing forward weight.
am i missing some meta or what? what is the purpuse of that much armor on fore and aft? afaik they don't protect anything important and cause pitch and roll. it would be great if someone explains.
To balance weight and to resist smaller caliber ap shells as they can quickly flood you. The bow Armour is good for advancing which makes shots ricochet a lot. The stern is for running away from dds
I wonder why you systematically do not reduce the "range" slider (at the top), it greatly reduces the weight of the engine and stuff. I do it and it works perfectly! :)
Yet again this game is cheese. Ships just don’t have fires like this. “Incendiary” shells didn’t exist, HE did, but not incendiary. There was such a thing as an incendiary bomb, which was nothing like a naval shell, or even like normal bombs. Everyone thinks explosions are these big fireballs, it’s just not the case, Hollywood uses a lot of gasoline to make those cinematic masterpieces. Real explosives focus on maximum shock wave, and complete energy transfer.
@@cideltacommand7169 Fire plus wood ship = very bad. Fire on the deck of a steel ship that has no flammables on it = literally nothing. Very few ships had teak decks, and even that is not enough for a massive fire. If you go look at how warships were designed, you would realize hydraulic lines for turrets are hidden behind the barbette, not just run Willy Nilly all over the place where they can be ruptured and possibly spread oil everywhere and where they are (such as cranes or other on deck equipment) they have shutoffs valves so they can be isolated during combat. Ever heard of secure ship for combat? Also, unless it’s already fairly hot, hydraulic oil does not burn well, same goes for bunker fuel. Fuel oil is just not that flammable at room temp, you can’t even light it without a flammable wick and a fair bit of time. I’m not saying there is nothing flammable on board warships, I’m just saying the people in charge of them limited the amount of flammable objects that could be lit by incoming fire. All of that said, high explosive munitions just don’t light things on fire like that. They displace large amounts of oxygen on detonation, because typically explosives are generating large amounts of gas at reaction speeds fast enough to create sonic booms. The heat at detonation may be high, but that quickly disperses.
Italy: No you can’t just build a massive French battleship
France: Hehehe France go brrr
watching the evil joy you get when designing 'special' ships is like watching the glint in the eye of a 5-year old when he finds his dad's shotgun. 🙂
This ship should be called The Old Man's Shotgun
The fire spamming meta is so ridiculously broken. I wish the devs would address this. Well played though!
Yeah it's dirty to exploit it. It's been going on for years now and just doesn't get fixed
BrotherMunro's Dreadnought Improvement Project addresses this issue by massively increasing the amount of fires needed to get a ship sunk from extensive fires
@@Stealth17Gaming And AI sometimes exploits that too. Especially when the gameplay is in late 30s or 40s.
I enjoy everything you post but these are a highlight for me. Thank you for your hard work.
For me its the opposite, i love the storytelling of the campaigns but these are a very welcome placeholder!
13:31 me when i destroy half of the enemy fleet with a single battleship
I really like the structure of the challenge. In the ship stats at the end, Duquesne set a lot of fires, which isn't captured in the damage stat.
Video suggestion: do some shell type testing. It's interesting. I was testing AP. Germany vs Britain in the same format as your 1940 BC tournament. (And I used the Empress as target practice for the German ship.) I just swapped out the shell type, ran the battle again. I was taking note of all the hits, and how they were distributed: blocked / ricochet / partial pen / over pen / full pen / ammo det. It definitely threw out some curiosities I didn't expect. Capped-2, for example, didn't ricochet the most, but it got blocked the most. A video explainer might help a lot of players.
Holy cats batman the first battle was no contest
I honestly wonder if those 9 had showed up in the second fight, if they would have actually been allowed to feel like it was an actual battle.
Really enjoyed the design of the 20-barrel beast
6:25
Honestly i would like the game to allow you to not have a torpedo launcher on a DD, its not like that didnt exist during war time, not to mention i have seen the AI build DDs who dont have any torps on them so why cant i do that o3o
Funny enough that Light cruiser was almost the same amount as a modern Arleigh Burke class destroyer
"Why is the acid on fire!"
Why not?
"Throw enough sh*t to the wall and eventually some of it is gonna stick".
Loved the video, dropping a comment here to boost the algorithm :)
16:13
That moment when you trigger a death message that I’ve never seen:
5:51 Destroyers have the coolest barbettes
Seal clubbing
The Maillé Brézé is at Nantes city (France). He was build in 1950 and used like school ship. He was also used in "Dunkirk" movie.
12:17
"That's a pretty nice looking battleship you have there!....it would be a SHAME if something happened to it..."
I LOVE 😊 how you did the destroyer and got away with it 😂 come on game😒
Your videos never fail to make me laugh, but this one…
Amazing
Well you've just made a lot more artificial reefs lpl
At 36.00 in you can hold ctrl to place things in places where there is no mounts in most cases. probably could have still got that 5 in' on the stern doing that.
*cue music buildup* Standing here, I realized- you were just like me, trying to make history.
small question at 29:00 why do you not upgrade the citadel armor too and let it default? is it useless in the curent patch or just less good?
You can save plenty mass on fuel. Reduce range down to about 10 000 - 15 000 km.
Try increasing width. Sometimes this will allow to mount respectable side guns. My record in campaign is 7*2 330mm main turrets on a 26 000 ton ship. 10*2 330mm for 36 000. Small amount of barrels per turret is good for reload and makes damage output more consistent.
Also you can kindof side mount barbettes, not all of them. At some hulls by default or for some main towers, but usually you have to mount a barbett looking sideways then one or two more and then remove excess, it'll drag next 2 in line. Cancel the removal then repeat it. I think that's a bug.
Feel like you coulda done this with 5 destroyers tbh!
In response to your comment about the Italians, the second most used word after Pasta is Surrenda 😀
The French army and navy: we have the power but not the speed, welp it was a good run. Free French forces: hello boys (Germany) I’m Baaaacccckkkk.
how many guns you want on that DD? Yes
I like the guns forward design
5.9" guns are OP on modern DDs so it's a shame you didn't use them
44:33 I just did the calculations and the BB would cost in 2024 103,587,724,861.31 dollars which is like a tenth of the US defence budget
Might want to recheck that
@@Stealth17Gaming I checked, he is quite right about how much it would cost, I am not sure about the defence budget part though...
The 2 pens from 10" guns you wondered where they were coming from weren't actually from 10" guns, they were against 10" of armor
I can't even do the battles cause they always bug out. The only thing I can do is build ships.
If France actually decided to upgrade one of their shipyard to build bigger battleships.
Well to be fair…French monstrosity describes everything they ever made except the statue of liberty.
I would describe the Statue of Liberty as a monstrous statue. A good statue, don't get me wrong, but still a monstrous statue
@stealth17 why didn'T you try to switch the rear tower and the barbette around? isn't the tower heavier than the barbette?
Speed costs money. You were going 37 knots.
Try to reduce the torpedo loadout. It will save you some tonnage.
This is interesting.
Not that it mattered but I don't get why you insisted on keeping those wing turrets on your DDs. Removing them would have had hardly any effect on the ship's firepower (especially if replaced by one centerline turret midship) while reducing forward weight.
I feel like the "Firestarter Build" is the most meta in this game right now. 🤔
Sadly it is
Come on video man keep pumping out the Russia campaign my favorite series please
am i missing some meta or what? what is the purpuse of that much armor on fore and aft? afaik they don't protect anything important and cause pitch and roll. it would be great if someone explains.
To balance weight and to resist smaller caliber ap shells as they can quickly flood you. The bow Armour is good for advancing which makes shots ricochet a lot. The stern is for running away from dds
@@cideltacommand7169 you are right he tanked lots of small shells.
Just curious as to why you don't decrease your range to save on weight.
I've noticed that if you decrease range to minimum ships can immediately go "low fuel" and slow down
I would disagree with the French CL. Give it enough beam and draft and you can make it into a fire spitter
big boat
Stealth, how do I submit scenarios? I have some interesting ideas
You can send it to stealth@stealth17gaming.com
I wonder why you systematically do not reduce the "range" slider (at the top), it greatly reduces the weight of the engine and stuff. I do it and it works perfectly! :)
It does work but it supposedly also creates worse battle setups.
pluh
Ahaha, really!? A 43,000 ton destroyer? You mean a fast BB? More American then you know nor think with that statement of a 43,000 ton destroyer
4,300 tons not 43,000 bubba.
@@hypeninja4786 oh I know the actual size…he said 43,000 tons the first time, I was giving him shit.
1. ..2comments 4 like No views make sense 😂😂😂
Yet again this game is cheese. Ships just don’t have fires like this. “Incendiary” shells didn’t exist, HE did, but not incendiary. There was such a thing as an incendiary bomb, which was nothing like a naval shell, or even like normal bombs. Everyone thinks explosions are these big fireballs, it’s just not the case, Hollywood uses a lot of gasoline to make those cinematic masterpieces. Real explosives focus on maximum shock wave, and complete energy transfer.
Fire plus ship= very bad
@@cideltacommand7169
Fire plus wood ship = very bad. Fire on the deck of a steel ship that has no flammables on it = literally nothing. Very few ships had teak decks, and even that is not enough for a massive fire. If you go look at how warships were designed, you would realize hydraulic lines for turrets are hidden behind the barbette, not just run Willy Nilly all over the place where they can be ruptured and possibly spread oil everywhere and where they are (such as cranes or other on deck equipment) they have shutoffs valves so they can be isolated during combat. Ever heard of secure ship for combat? Also, unless it’s already fairly hot, hydraulic oil does not burn well, same goes for bunker fuel. Fuel oil is just not that flammable at room temp, you can’t even light it without a flammable wick and a fair bit of time. I’m not saying there is nothing flammable on board warships, I’m just saying the people in charge of them limited the amount of flammable objects that could be lit by incoming fire.
All of that said, high explosive munitions just don’t light things on fire like that. They displace large amounts of oxygen on detonation, because typically explosives are generating large amounts of gas at reaction speeds fast enough to create sonic booms. The heat at detonation may be high, but that quickly disperses.
I love you sweetie