I concur. Such valuable info. Being a beginner in VR was a nightmare. But glad I stuck with it. But this is so useful do determine what effects performance so that I can have a default setup that will work in most situations. And when I do need a little more performance I know what to adjust yo get it.
You are one of the only VR benchmarkers when it comes to Sim Racing, I really appreciate it man! Also as over my head this stuff is to me I think you do a good job of breaking this stuff down.
I rarely comment but this channel absolutely deserves it. The level of detail in testing and the quality of presentation (the charts are amazing) warrants orders of magnitude more subscribers. Well done!
Outstanding work once again. By far the best analysis and explanation of what settings effect VR the most. Thanks for your efforts on this and other vids you upload on this!
Dirt Rally 2 or EA WRC next? 😂 I appreciate all the work, you're the first channel I found doing actually really great and usable VR benchmarks. Considering upgrading my 5800x3d to 9800x3d and seems like it would be a great improvement as I'm using 120Hz. Regarding msfs: I played 2024 already and would for sure recommend benchmarking that, imho it's already in a very playable state and 2020 will be obsolete soon. You might have to go to 64Gb ram though, 24 is a hungry beast 😂
Agree with all others comments, you're the one we were all looking for as VR simracers 😃, thank you very much for your work, shared your channel on our simracing community!
Excellent content as always. Many thanks for the time and effort put into these videos! - I'm migrating from console (with a Q3) and just waiting on preorders and the 50xx reveal to complete the build... thanks to the data you've published I'm confident in my hardware choices. Cheers 🍻 For future analysis, I'm curious about LMU in VR.
One suggestion though, VR is now officially supported by LMU. Doing some kind of video benchmarking graphics options in LMU with frametime impact would be helpful for a lot of people (including me 😇)
FLIGHT SIMULATOR PLEASE! - Thanks man. Another really great video and well worth my sub. I love AMS2 in VR and learnt a tonne from the section where you discovered the head light problem. Please please please do the same style of video on Flight Simulator. MSFS is incredible in VR... but it's so hard to tune. There's just so many settings people tell you to adjust both inside and outside the sim, that it doesn't take long before you've got a mess on your hands. I still haven't found anybody on youtube that provides a solid results driven setup to follow. With your graphs as proof, your MSFS setup videos would be gold for the flight sim community (which is LARGE). I wouldn't care if you released a new setup guide every month because you found something new... as long it showed an improvement. When you are stuggling to stay above 30 FPS and keep the graphics crisp... every 1 FPS matters. I suspect there's loads of VR users that are missing out on MSFS because they can't get it to run smooth and look clean in their HMD. I don't think investing time on MSFS2020 would be at a loss because from I can tell so far, nearly all of the in-game graphics settings in MSFS2024 have the same performance impact as they did in 2020. I look forward to your next vid. Thanks again.
Love the great work you’re doing here. Hoping you continue to drive viewers and it helps get you a 4090. Something else as well is being able to see future VR resolutions compared as well. I’m really happy with my Crystal/9800/4090 setup. AMS2 is an incredible tech demo for VR and super fun. Easily at 90fps with everything set to high (and with the 9800 still 65% headroom).
hats down sir, this is amazing way of benchmarking and figuring out the settings. Doing LMU next? Specially now that they had an amazing patch for VR changes ;)
Once again, a fantastic breakdown of information us sim racers actually can use. I hope one of the rich viewers buys you a RTX 4090 cause you deserve it. :)
For my case 7900XTX Drivers 24.12.1 and Quest3. I have no more worries in VR. Action taken: Delete QUEST driver, and META data in the user profile. Then turn off the energy saving mode in the headset.I haven't tested wireless yet
I will test your delete meta thing ! It look interesting. Because meta rift store open each time I start asm2 on steam. The higest perf inprove for me was to go from AA 2x or 4x to off and choose MSAA on Ultra . It s a bit less sharp but still look very good on quest 3 VD at Ultra with a 3080 and fps are way better than with AA on 2x
Thanks for the review! I didnt take measurements but on a 4090 its insane how much more resolution and effects I could push in acc and ams2 vr when I moved from a 5950 to 9800x3d. I was surprised. That little bump gave me so much more immersion as well.
Im wondering what a 9800x3d will do for me. I am currently rocking a 7800x3d + 4090 + Pimax Light. Just 10% fps boost would be lovely. Taking my 72fps to 80ish. Obviously i cant use 80, but id bump up my other settings. 5090 + 9800x3d will be AMAZING.
@PaulMcDonagh-rv6vc seems like going from non-x3d to x3d is biggest jump. If I were in your shoes I'd have a hard time justifying the cost of going to a 9800x3d. 5090 on the other hand...hoping price is not too painful.
Amazing stuff, really helpful in tuning AMS2 in my rig. I've got a 4070 ti, so I'm going to assume the settings you used are going to work for me as well (because I don't think there's a big gap between the 4080 and 4070 ti). And my recent addition of a 14700 should have an edge over the 13700 you have tested. I'll try the in game settings you've used and see if I'm right in the performance I'm expecting based on your benchmarks👍 So again, a very clear VR performance video, one that I was definitely waiting to see, thanks once again 😉
The recent AMD driver 24.12.1 has been confirmed to fix the 7900xtx VR latency issue with SteamVR on the AMD community forums. Any chance you've tried updating?
For me the latest driver broke steamVR, it's stuck at 30fps and it's a stuttering mess, downgraded back to 24.10 or what ever the last one was and it was totally fine again.
Awesome video's! Thank you so much. But i have a question: could you do a benchmark between the Quest and Displayport vr goggles? It's my biggest question in life at the moment. Thank you.
Heh, thanks dude. The biggest differences between headsets isn't really the performance, but the features of the headsets that appeal to you. Then comes the quirks of the software each requires to run (Oculus, Pimax Play, SteamVR, Windows MR, etc). Yes, CPU+GPU combo matters a lot for VR... but I don't think a specific combo is going to run better on Quest 3 vs. Pimax Crystal Light. The software and settings at your disposal allow you to adjust image clarity to achieve smoothness. Headsets that transmit the video signal via stream (most Quest and Pico models) will have a slight bump in latency-to-photon. Most users are not sensitive to that. And if you're handling a car that close to the knifes edge where you need instant reaction time... well that's a driver issue ;)
Awesome video. From my seat of the pants testing of AMS2 I noticed that, when headlights are on, cars behind you impact performance much more than cars in front of you. No settings made it playable with more than 8 cars behind me but I could have 20+ in front of me. 5800x3d + 4080
Interesting! This makes sense. When I limited the max cars to 18, it usually put 14 to 16 or so in front, and only 4 to 2 behind. I neglected to try from the back of the grid with all 47 in front of me... makes me curious heh
Would love to see you bench the new iRacing update as well. As you mentioned, the first thing I thought when I saw the new 'debris refresh' was, oh great, that's probably going to tank VR performance (even more)... I really hope they have done some more optimising to go along with the new stuff, but have a feeling that won't be the case.
Pretty new to VR, bought a Quest 3s. On 5800X3d with 4070Ti, wifi6 capable router. Playing AMS2 on steamvr at 90Hz where its mostly smooth but sometimes got some hickups n dont have a clue its the gpu or the wireless network. :/ Great vid dude! Will try some fiddling with the settings.
surprisingly, new gravel in iRacing does not seem to be as bad as i expected. There are some dips, but overall a rare iRacing update that did not kill FPS right away )
nice video, thanks. can i ask an oppinion on the following : 3080 - 5800x3d - quest 3. i'm using 1.2x resolution in meta app, open xr with foveated rendering, xml trick, mediumish settings in ams 2 i get 72fps day time no problem, and 72 fps at night but not straight away, once the grida as spread out a bit. Now i'm not too happy about how the image looks, it's great close but in the distance it's noisy i would say, maybe pixelated too. according to the testings you have done, what would you do in my situation to get better graphics in the distance and try to keep 72 fps at the same time ? i'm using link cable by the way, 960 encoder bitrate and h264 codec. thanks a lot
Thanks :) The distance being pixelated is always an issue with Quest 3. It is a consequence of the technology: 'encoding' a stream to the headset. I would revisit bitrate, 960 is very high. You may have pushed passed 'optimal clarity'. Double check that. (1) Pick a track with a good pit lane or select a rolling start from the back. (2) When the race goes green, just hit the brakes and stop on track. (3) Spend a minute or two observing the clarity in the distance, take notes of what objects are clear or blurry. (4) Reduce bitrate by 100 and try again. (5) When you found the best stationary bitrate, try it motion, by keeping pace with the back of the pack after the rolling start. (6) Make notes on the distance the cars become blurry, or what trackside objects are blurry. (7) Adjust bitrate again to see if that makes a difference. Use the exact same testing scenario with all your other image quality adjustments. Become very familiar with it.
That's the compromise. Resolution + Hz are #1 contributor to GPU load. Trying to acquire headroom through in-sim graphics options can become pointless if you're already asking too much of the graphics card.
I used to play this on my 8700k a bit more than a year ago. These frametimes are wild. Perhaps the game increased its cpu requirements? Upgraded to 7800x3d as some titles were straight up unplayable I'd definitely love an EA WRC benchmark
What tool do you use to draw these frame time charts? These are amazing, I coulld save hours trying to optimize settings and figuring out what settings cause biggest performance drops!
Hey there :) The charts are just made with Excel. The data is from fpsVR, a Steam store app, and it comes with a 'viewer' to look at the data like I show in these videos. It should collect accurate data for any headset that uses SteamVR via video cable (HDMI, DisplayPort). Valve has added Quest support, however, I've noticed significant performance loss in the translation of Oculus to SteamVR.
I have a 7900XT paired with a 7700x cpu for PCVR using Pico4 with cable and SteamVR... i mainly play modded OG Assetto Corsa and i don't have any latency, or at least that i noticed and i'm very susceptible to that, but i also optimized resolution and game setting to run perfect... now i'm very curious about trying a nvidia GPU!
@@BenchmarkOdysseys Same as you, but to be fair its always been like that... very stable performance! You have to check because when i bought my 7900xt a year ago, consumers online were reporting a high defective rate on XFX cards(mainly XTX).... thermals or strait up performance problems!
Awesome mate, thanks for this. Now...can Reiza do anything to help with headlights instead of just hiding the cars? Have you seen the disaster in online racing because of that? Invisible cars causing mayham. Also try LongBeach for the headlights coming towards you, really destroyed performance more than another track from my experience.
7900 XTX / 5800X3D user here. Forget about Steam VR and never use it for VR sim-racing. OpenXR / Pimax XR / Virtual Desktop - that are the ways to go, depends on a headset you use. Also it's VERY important to turn off all the 'rubbish enhancers' you could find within Adrenalin driver and your VR headset software. Being Pimax user I typically install lightest Win10 version possible, AMD drivers in 'driver only mode' (no adrenalin software at all), Pimax Play and Pimax XR, Steam (NOT SteamVR) and the game itself. Turn off all the crap Pimax put into their software, max out HZ and render resolution, switch to Pimax XR native runtime. Then just run game from Steam via SteamVR mode and here you go - 10-15% FPS gain with lowest possible latency.
Try HYPR-RX, Fluid motion frames on, anti-lag on and enhanced sync on. I know people say fluid motion should effect VR but something is happening because my VR racing is literally flawless. Never drops from 90hz. My 7900xtx is running VR better than my 4090. Processor is 7800x3d with SAM on.
8 cores has proven to be the sweet spot, because if gives you more compute for other background apps. 6 cores is usually fine, but you want to race with only the essential apps you need. 16 cores, however, provides no advantage because (often) the workload cannot be spread across all of them efficiently.
Does the 9800x3d warrant an upgrade from the 5800x3d if I am using a Pimax Crystal Light at very high resolutions. Will it help me maintain 90fps in more scenarios?
Nice headset :) I think you will experience a noticeable improvement in VR smoothness, going from 5800X3D to 9800X3D. It will help complex scenes like race starts, lots of cars on track, etc.
@ I think I will do a 9800x3d and 5090 build this spring. I’m going for the pimax Crystal super so I want a top end PC to power it. Do you think the 9800x3d is the best choice to pair with the 5090?
I only have a Valve Index to test the wired experience, which means SteamVR (which uses OpenXR) must be used. The experience actually seems slightly better when I avoid SteamVR, for example, wireless Quest 3 using virtual desktop and OpenXR directly with iRacing.
It depends on max visible cars, I presume. And there was a bug with this when they launched 1.6. They recommended max visible cars as a workaround for now
Phhh i wanted to buy a 10900K secondhands but if I see the 10600 strugles i don’t see that the 10900K wil do better because the singlecore performanche is likely the same only 10 cores
Regarding Radeon vs RTX for VR, especially the previous gen. I have both a 3080ti and a 6900xt, for real PCVR (connected to display port) using a Index and later a Reverb G2v2, both these GPUs would trade blows, often in one sim, the 6900xt would be a hair better and in the next sim the 3080ti won. Where the huge difference lies is with Streaming VR (Quest 2, Quest 3, Pico 4, etc), this is where the 6900xt fell way behind the 3080ti, the 6900xt sucks with streaming VR. I don't know if the Radeon 7000 series is any better in this respect.
VR runs great is a subjective statement. Are we taking 120fps and clear 3k per eye visuals. Sure not. My last test was that we were so much away, even not close. My Pac is the fastest in everything money can buy, and yes, it is optimized .
You should update your bios on 9800x3d rig to 1.2.0.2b AGESA one once it's available for your mobo. There's a new option there that improves performance a little bit, i think it might do things to your tests as well. th-cam.com/video/H89xHs9eLmI/w-d-xo.html
This man is the SimRacing Discovery of 2024!
🙌 agreed!
I concur. Such valuable info. Being a beginner in VR was a nightmare. But glad I stuck with it. But this is so useful do determine what effects performance so that I can have a default setup that will work in most situations. And when I do need a little more performance I know what to adjust yo get it.
You are one of the only VR benchmarkers when it comes to Sim Racing, I really appreciate it man!
Also as over my head this stuff is to me I think you do a good job of breaking this stuff down.
I rarely comment but this channel absolutely deserves it. The level of detail in testing and the quality of presentation (the charts are amazing) warrants orders of magnitude more subscribers. Well done!
Wow finally somebody Benchmark the real stuff that we all care about really where were you all this time?
lol thanks
Excellent content as always - I found your channel looking up info on LMU and it's been a great time ever since.
Outstanding work once again. By far the best analysis and explanation of what settings effect VR the most. Thanks for your efforts on this and other vids you upload on this!
Dirt Rally 2 or EA WRC next? 😂
I appreciate all the work, you're the first channel I found doing actually really great and usable VR benchmarks. Considering upgrading my 5800x3d to 9800x3d and seems like it would be a great improvement as I'm using 120Hz.
Regarding msfs: I played 2024 already and would for sure recommend benchmarking that, imho it's already in a very playable state and 2020 will be obsolete soon. You might have to go to 64Gb ram though, 24 is a hungry beast 😂
Agree with all others comments, you're the one we were all looking for as VR simracers 😃, thank you very much for your work, shared your channel on our simracing community!
Excellent content as always. Many thanks for the time and effort put into these videos! - I'm migrating from console (with a Q3) and just waiting on preorders and the 50xx reveal to complete the build... thanks to the data you've published I'm confident in my hardware choices. Cheers 🍻
For future analysis, I'm curious about LMU in VR.
GOAT VR performance reviewer. Great job, many mainstream channels could learn something from you.
The thoroughness is amazing! Thank you!
Thanks for the Video!
McLaren MP4/4, raining, brings me a lot of good memories of a certain pilot who was unbeatable in such conditions.
One suggestion though, VR is now officially supported by LMU.
Doing some kind of video benchmarking graphics options in LMU with frametime impact would be helpful for a lot of people (including me 😇)
FLIGHT SIMULATOR PLEASE! - Thanks man. Another really great video and well worth my sub. I love AMS2 in VR and learnt a tonne from the section where you discovered the head light problem. Please please please do the same style of video on Flight Simulator. MSFS is incredible in VR... but it's so hard to tune. There's just so many settings people tell you to adjust both inside and outside the sim, that it doesn't take long before you've got a mess on your hands. I still haven't found anybody on youtube that provides a solid results driven setup to follow. With your graphs as proof, your MSFS setup videos would be gold for the flight sim community (which is LARGE). I wouldn't care if you released a new setup guide every month because you found something new... as long it showed an improvement. When you are stuggling to stay above 30 FPS and keep the graphics crisp... every 1 FPS matters. I suspect there's loads of VR users that are missing out on MSFS because they can't get it to run smooth and look clean in their HMD. I don't think investing time on MSFS2020 would be at a loss because from I can tell so far, nearly all of the in-game graphics settings in MSFS2024 have the same performance impact as they did in 2020. I look forward to your next vid. Thanks again.
Love the great work you’re doing here. Hoping you continue to drive viewers and it helps get you a 4090. Something else as well is being able to see future VR resolutions compared as well. I’m really happy with my Crystal/9800/4090 setup. AMS2 is an incredible tech demo for VR and super fun. Easily at 90fps with everything set to high (and with the 9800 still 65% headroom).
hats down sir, this is amazing way of benchmarking and figuring out the settings. Doing LMU next? Specially now that they had an amazing patch for VR changes ;)
Thank you :D I'll take a look at LMU, it was very early days for VR when I tried it last.
@@BenchmarkOdysseys You are in for a treat, way better than the early days. Make sure to remove the OpenComposite DLL, no need for it anymore.
Once again, a fantastic breakdown of information us sim racers actually can use. I hope one of the rich viewers buys you a RTX 4090 cause you deserve it. :)
Would love to see some midrange testing too! Around the 6800xt peformance level. Thanks so much for the great info!
Can you do ea wrc? Id love to know if upgrading my 5800x3d would help with that game
For my case 7900XTX Drivers 24.12.1 and Quest3. I have no more worries in VR. Action taken: Delete QUEST driver, and META data in the user profile. Then turn off the energy saving mode in the headset.I haven't tested wireless yet
I will test your delete meta thing ! It look interesting. Because meta rift store open each time I start asm2 on steam.
The higest perf inprove for me was to go from AA 2x or 4x to off and choose MSAA on Ultra . It s a bit less sharp but still look very good on quest 3 VD at Ultra with a 3080 and fps are way better than with AA on 2x
Thanks for the great content you pushing out.
Thanks for the review! I didnt take measurements but on a 4090 its insane how much more resolution and effects I could push in acc and ams2 vr when I moved from a 5950 to 9800x3d. I was surprised. That little bump gave me so much more immersion as well.
Im wondering what a 9800x3d will do for me. I am currently rocking a 7800x3d + 4090 + Pimax Light. Just 10% fps boost would be lovely. Taking my 72fps to 80ish. Obviously i cant use 80, but id bump up my other settings. 5090 + 9800x3d will be AMAZING.
@PaulMcDonagh-rv6vc seems like going from non-x3d to x3d is biggest jump. If I were in your shoes I'd have a hard time justifying the cost of going to a 9800x3d. 5090 on the other hand...hoping price is not too painful.
Amazing stuff, really helpful in tuning AMS2 in my rig. I've got a 4070 ti, so I'm going to assume the settings you used are going to work for me as well (because I don't think there's a big gap between the 4080 and 4070 ti). And my recent addition of a 14700 should have an edge over the 13700 you have tested. I'll try the in game settings you've used and see if I'm right in the performance I'm expecting based on your benchmarks👍
So again, a very clear VR performance video, one that I was definitely waiting to see, thanks once again 😉
RX 6700 XT and Quest 2 is my setup, so if there's any benchmarking you can do around that performance level, us low-end gamers would love it!
Would be nice to have the same tests on DCs since this is a CPU killer
I will have preliminary results this week :)
Brilliant. Thanks for your hard work.
İ hope your channel grows fast and we see some more videos like this
The recent AMD driver 24.12.1 has been confirmed to fix the 7900xtx VR latency issue with SteamVR on the AMD community forums. Any chance you've tried updating?
Did not know about this bug but I always use OpenXR when I can. Was wondering if that’s why I’ve never had issues in iRacing
For me the latest driver broke steamVR, it's stuck at 30fps and it's a stuttering mess, downgraded back to 24.10 or what ever the last one was and it was totally fine again.
My 98x3d and 79xtx is amazing in VR now
Thank you for sharing this info! I will check this out :)
@@BenchmarkOdysseysdo you use SteamVR for iRacing too?
Thanks!
I think Beamng could be an interesting game to test - big CPU demand due to the complex stuff happening with the physics. It has VR too
🙋 Flight simulator benchmark, do it up!!!
Thanks for another amazing vid! 👏
For me is intresting why i have only 40 fps in msfs24 😬 on 4070ti
Awesome video's! Thank you so much. But i have a question: could you do a benchmark between the Quest and Displayport vr goggles? It's my biggest question in life at the moment. Thank you.
Heh, thanks dude. The biggest differences between headsets isn't really the performance, but the features of the headsets that appeal to you. Then comes the quirks of the software each requires to run (Oculus, Pimax Play, SteamVR, Windows MR, etc).
Yes, CPU+GPU combo matters a lot for VR... but I don't think a specific combo is going to run better on Quest 3 vs. Pimax Crystal Light. The software and settings at your disposal allow you to adjust image clarity to achieve smoothness.
Headsets that transmit the video signal via stream (most Quest and Pico models) will have a slight bump in latency-to-photon. Most users are not sensitive to that. And if you're handling a car that close to the knifes edge where you need instant reaction time... well that's a driver issue ;)
i think amd did update about the latancy drunk feeling in vr in about 2 weeks ago
This was helpful. Kind of surprised the 12600k held its own so well i’m plannimg on upgrading to a 9800x3d and keeping my 6800xt until a 5070 super.
Awesome video. From my seat of the pants testing of AMS2 I noticed that, when headlights are on, cars behind you impact performance much more than cars in front of you. No settings made it playable with more than 8 cars behind me but I could have 20+ in front of me. 5800x3d + 4080
My first start at the same race before and after update. Just lagged. Deleted the game😅
Interesting! This makes sense. When I limited the max cars to 18, it usually put 14 to 16 or so in front, and only 4 to 2 behind. I neglected to try from the back of the grid with all 47 in front of me... makes me curious heh
Would love to see you bench the new iRacing update as well. As you mentioned, the first thing I thought when I saw the new 'debris refresh' was, oh great, that's probably going to tank VR performance (even more)... I really hope they have done some more optimising to go along with the new stuff, but have a feeling that won't be the case.
Remarkable. Love your work and benchmark. VR and Simracing. Now, with a dash of AMS2 update. What's not to like?
lets go!!!!
Pretty new to VR, bought a Quest 3s. On 5800X3d with 4070Ti, wifi6 capable router. Playing AMS2 on steamvr at 90Hz where its mostly smooth but sometimes got some hickups n dont have a clue its the gpu or the wireless network. :/ Great vid dude! Will try some fiddling with the settings.
Thank you :) That's a good CPU+GPU combo, it can definitely deliver solid VR performance.
surprisingly, new gravel in iRacing does not seem to be as bad as i expected. There are some dips, but overall a rare iRacing update that did not kill FPS right away )
I got a 2070, it craps it self when I try my PSVR2 with it. so yea. I'm hoping the upcoming 8800XT will be good for VR racing.
nice video, thanks. can i ask an oppinion on the following : 3080 - 5800x3d - quest 3. i'm using 1.2x resolution in meta app, open xr with foveated rendering, xml trick, mediumish settings in ams 2 i get 72fps day time no problem, and 72 fps at night but not straight away, once the grida as spread out a bit. Now i'm not too happy about how the image looks, it's great close but in the distance it's noisy i would say, maybe pixelated too. according to the testings you have done, what would you do in my situation to get better graphics in the distance and try to keep 72 fps at the same time ? i'm using link cable by the way, 960 encoder bitrate and h264 codec. thanks a lot
Thanks :) The distance being pixelated is always an issue with Quest 3. It is a consequence of the technology: 'encoding' a stream to the headset. I would revisit bitrate, 960 is very high. You may have pushed passed 'optimal clarity'. Double check that.
(1) Pick a track with a good pit lane or select a rolling start from the back. (2) When the race goes green, just hit the brakes and stop on track. (3) Spend a minute or two observing the clarity in the distance, take notes of what objects are clear or blurry. (4) Reduce bitrate by 100 and try again. (5) When you found the best stationary bitrate, try it motion, by keeping pace with the back of the pack after the rolling start. (6) Make notes on the distance the cars become blurry, or what trackside objects are blurry. (7) Adjust bitrate again to see if that makes a difference.
Use the exact same testing scenario with all your other image quality adjustments. Become very familiar with it.
@@BenchmarkOdysseys thanks it's a great piece of advice 😀😀
How do you shift work from GPU to cpu while still trying to retain clarity in VR?
My 4090 is struggling 😅
That's the compromise. Resolution + Hz are #1 contributor to GPU load. Trying to acquire headroom through in-sim graphics options can become pointless if you're already asking too much of the graphics card.
I used to play this on my 8700k a bit more than a year ago. These frametimes are wild. Perhaps the game increased its cpu requirements?
Upgraded to 7800x3d as some titles were straight up unplayable
I'd definitely love an EA WRC benchmark
MS 2024 is awesome in VR for me, can you do the same with that game?
I will try in January... I want to see a few more updates for the sim, so it's stable and consistent for benchmarking.
What tool do you use to draw these frame time charts? These are amazing, I coulld save hours trying to optimize settings and figuring out what settings cause biggest performance drops!
Hey there :) The charts are just made with Excel. The data is from fpsVR, a Steam store app, and it comes with a 'viewer' to look at the data like I show in these videos. It should collect accurate data for any headset that uses SteamVR via video cable (HDMI, DisplayPort). Valve has added Quest support, however, I've noticed significant performance loss in the translation of Oculus to SteamVR.
If my man could do Shutoko Racing Project online on Assetto Corsa with full lobby and AI cars, that would be the ultimate benchmark (torture test) 👀
Legend. 120hz is pretty stable with a 9800x3d and 4080 here (high-ish, vertical res ~= x2900)
I have a 7900XT paired with a 7700x cpu for PCVR using Pico4 with cable and SteamVR... i mainly play modded OG Assetto Corsa and i don't have any latency, or at least that i noticed and i'm very susceptible to that, but i also optimized resolution and game setting to run perfect... now i'm very curious about trying a nvidia GPU!
Which Adrenalin drivers are you using? I just tried the latest (24.12.1) with 7900 XTX, and it is a disaster.
@@BenchmarkOdysseys Same as you, but to be fair its always been like that... very stable performance!
You have to check because when i bought my 7900xt a year ago, consumers online were reporting a high defective rate on XFX cards(mainly XTX).... thermals or strait up performance problems!
Have you thought about benching ACC in vr?
That game is really bad in vr. Not sharp and heavy cpu bundle
I've tried a couple times.. it's really not great for VR. The engine just isn't built well for it.
Awesome mate, thanks for this. Now...can Reiza do anything to help with headlights instead of just hiding the cars? Have you seen the disaster in online racing because of that? Invisible cars causing mayham.
Also try LongBeach for the headlights coming towards you, really destroyed performance more than another track from my experience.
Are you using open xr or steam vr. I’d like to see your settings for these?
Valve Index headset, which works best with SteamVR. That runs OpenXR, so Toolkit is available.
7900 XTX / 5800X3D user here. Forget about Steam VR and never use it for VR sim-racing. OpenXR / Pimax XR / Virtual Desktop - that are the ways to go, depends on a headset you use.
Also it's VERY important to turn off all the 'rubbish enhancers' you could find within Adrenalin driver and your VR headset software.
Being Pimax user I typically install lightest Win10 version possible, AMD drivers in 'driver only mode' (no adrenalin software at all), Pimax Play and Pimax XR, Steam (NOT SteamVR) and the game itself. Turn off all the crap Pimax put into their software, max out HZ and render resolution, switch to Pimax XR native runtime. Then just run game from Steam via SteamVR mode and here you go - 10-15% FPS gain with lowest possible latency.
Great points!
Try HYPR-RX, Fluid motion frames on, anti-lag on and enhanced sync on. I know people say fluid motion should effect VR but something is happening because my VR racing is literally flawless. Never drops from 90hz. My 7900xtx is running VR better than my 4090. Processor is 7800x3d with SAM on.
Hi. Which program do you use to catch this data and then put it in a graph please?
Hello :) fpsVR from Steam store, which has a viewer within the install directory
Is the performanche for single core or is more cores better? So 8 core vs 16 core can you test that?
8 cores has proven to be the sweet spot, because if gives you more compute for other background apps. 6 cores is usually fine, but you want to race with only the essential apps you need. 16 cores, however, provides no advantage because (often) the workload cannot be spread across all of them efficiently.
@ thanks!
Does the 9800x3d warrant an upgrade from the 5800x3d if I am using a Pimax Crystal Light at very high resolutions. Will it help me maintain 90fps in more scenarios?
Nice headset :) I think you will experience a noticeable improvement in VR smoothness, going from 5800X3D to 9800X3D. It will help complex scenes like race starts, lots of cars on track, etc.
@ I think I will do a 9800x3d and 5090 build this spring. I’m going for the pimax Crystal super so I want a top end PC to power it. Do you think the 9800x3d is the best choice to pair with the 5090?
@@angrybeaver6667 The fastest CPU available is THE ONLY option for the 5090. It will be foolish to pair it with anything less than the best.
@ which is the fastest gaming CPU available?
@angrybeaver6667 9800X3D with 64GB DDR5 6000 CL30 (or 6400 CL30) with EXPO timings, and AM5 X870 motherboard from Asus (Strix or Hero).
Is the radeon also laggy with wired headsets that use hdmi/dp?
I only have a Valve Index to test the wired experience, which means SteamVR (which uses OpenXR) must be used. The experience actually seems slightly better when I avoid SteamVR, for example, wireless Quest 3 using virtual desktop and OpenXR directly with iRacing.
Why is there no ads in the beginning of the video mate? I’m trying to watch an ad so you can get paid for your hard work!
Please please benchmark 5080/5090 through this to compare :)
Would love to see msfs 2024. Big patch dropped today.VR is not bad but DX12 optimization makes for some weird utilization in 2024.
I hate the popping in and out of cars…. They really need to fix this… I’d rather they switch off headlights of cars far away
It depends on max visible cars, I presume. And there was a bug with this when they launched 1.6. They recommended max visible cars as a workaround for now
5800x and 5700x3d would be very interesting
Phhh i wanted to buy a 10900K secondhands but if I see the 10600 strugles i don’t see that the 10900K wil do better because the singlecore performanche is likely the same only 10 cores
I believe the latency is coming from Nvidia Driver..i think 566.45 is the fix..
Regarding Radeon vs RTX for VR, especially the previous gen. I have both a 3080ti and a 6900xt, for real PCVR (connected to display port) using a Index and later a Reverb G2v2, both these GPUs would trade blows, often in one sim, the 6900xt would be a hair better and in the next sim the 3080ti won. Where the huge difference lies is with Streaming VR (Quest 2, Quest 3, Pico 4, etc), this is where the 6900xt fell way behind the 3080ti, the 6900xt sucks with streaming VR. I don't know if the Radeon 7000 series is any better in this respect.
VR runs great is a subjective statement. Are we taking 120fps and clear 3k per eye visuals. Sure not. My last test was that we were so much away, even not close. My Pac is the fastest in everything money can buy, and yes, it is optimized .
Totally.
Sorry that was for Nvidia uses
You should update your bios on 9800x3d rig to 1.2.0.2b AGESA one once it's available for your mobo. There's a new option there that improves performance a little bit, i think it might do things to your tests as well.
th-cam.com/video/H89xHs9eLmI/w-d-xo.html
bro, your need 4090
VR on, Monitors Off
Have you measured a performance change?
If you want to race in VR, stick with Nvidia
You're still living in the past. I'd say the same a good year ago...
Vote for 7600x3d 👇
I can disable 2 cores on the 7800X3D, and somewhat reduce the Mhz so it behaves more like a 7600X3D. That could be useful to ballpark the performance.
greatly appreciated video!