How to make Unity GLOW! (Post Processing Bloom Unity Tutorial)

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  • เผยแพร่เมื่อ 12 ก.ย. 2024
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    💬 "How do I make Unity objects Glow? Why is my scene now glowing? Unity Bloom is not working!"
    I see these questions a lot so I figured I'd make a dedicated video I can refer back to whenever I see them again.
    Adding glow is quite simple but requires a bunch of steps, if any of these are not followed then it won't glow.
    You need:
    - Shader with Emission (intensity above 0)
    - Post Processing Bloom
    - Render Pipeline Asset, Enable HDR
    - Camera, Enable Post Processing
    Make sure you do all that and your scene/objects will glow!
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ความคิดเห็น • 324

  • @CodeMonkeyUnity
    @CodeMonkeyUnity  3 ปีที่แล้ว +12

    🌍 Bundle MASSIVE Discount 98% OFF! www.humblebundle.com/software/unity-fantasy-games-dev-assets-software?partner=codemonkey
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    🎮 Get my Steam Games unitycodemonkey.com/gamebundle
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    • @catafest
      @catafest 3 ปีที่แล้ว

      Can we have emissions without UniversalRenderPipeline? You don't show us how to use it with the C# scripts to activate and make changes into the game script area?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  3 ปีที่แล้ว +1

      @@catafest Yes each render pipeline is slightly different. For HDRP it's pretty similar but for the built-in you need the post processing stack v2

    • @shivanshverma2972
      @shivanshverma2972 3 ปีที่แล้ว

      Good afternoon sir
      When i am clicking on new in unity it is showing a sample fps project but i need a plain and new FPS project please help
      Thank

    • @shivanshverma2972
      @shivanshverma2972 3 ปีที่แล้ว

      Good afternoon sir
      When i am clicking on new in unity it is showing a sample fps project but i need a plain and new FPS project please help
      Thank

    • @seiitkhanotegali7734
      @seiitkhanotegali7734 2 ปีที่แล้ว

      code monkey but how to make UI glow?

  • @charlieluz830
    @charlieluz830 3 ปีที่แล้ว +65

    Since Brackey gone you become my best helper, awesome videos!

  • @monish1478
    @monish1478 3 ปีที่แล้ว +54

    Wow the checklist at the beginning is amazing. I wish more content creators would do such!

  • @David-gu8hv
    @David-gu8hv 3 หลายเดือนก่อน +1

    Thanks Code Monkey!!!!!!!!!!!
    After fifteen minutes of trying to figure out what I did wrong I still couldn't get my bloom to work even though I've done probably 10 times before.
    So I pulled up your video and checked each of the details you mention and found two problems in two minutes and now it's working!
    Woohoo!!!!

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  3 หลายเดือนก่อน

      Nice! I'm glad the video helped you!

  • @noamharel2559
    @noamharel2559 2 ปีที่แล้ว +4

    For anyone who has already created 3D project like me, this is how you change it to enable the glow, took me hours to figure out so I hope it saves someone's time:
    0. Install URP package from the package manager
    1. Create URP assest:
    - In the Editor, go to the Project window.
    - Right-click in the Project window, and select Create > Rendering > Universal Render Pipeline > Pipeline Asset. Alternatively, navigate to the menu bar in top, and click Assets > Create > Rendering > Universal Render Pipeline > Pipeline Asset.
    2. Assign the URP assets in Edit -> Project Settings -> Graphics
    3. Changle all materials to URP by Edit - > Render Pipeline -> Universal Render Pipeline -> Upgarde all materials
    4. When you've created the URP assets a renderer has been created as well, in its inspector settings under Post-Processing check the Enabled.
    5. Make sure the materials are URP materials and follow the tutorial(set emission, set up post-processing, enable HDR on the renderer pipeline asset and enable post-processing on camera)

    • @goncalomarques3268
      @goncalomarques3268 2 ปีที่แล้ว

      how about shaders ?
      mine are still pink do u know how ?

    • @noamharel2559
      @noamharel2559 2 ปีที่แล้ว

      @@goncalomarques3268 The shaders of the materials should be like in the video

    • @goncalomarques3268
      @goncalomarques3268 2 ปีที่แล้ว

      sorry to bother but im still unsure about the shaders. Because I have a custom one made by code and not really sure how to make normal again instead of pink. I tried doing the same thing I did for the materials but it still pink. Thnaks in advance

    • @noamharel2559
      @noamharel2559 2 ปีที่แล้ว +1

      @@goncalomarques3268 idk bro im sorry. i wish i could help I know that its really a pain in the ass

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 ปีที่แล้ว +1

      Pink means shader error, if you have a handwritten shader that was not made for URP then you need to go into the code and convert the code yourself. The automated tool only works on the default shaders

  • @MarushiaDark316
    @MarushiaDark316 3 ปีที่แล้ว +6

    Thank you so much. This is the best Bloom tutorial I've seen yet. Can you do a deeper dive into Render Pipelines - what they are, why we need them, what the differences are between them, etc.?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  3 ปีที่แล้ว +5

      I covered them in detail in my ultimate unity overview course
      And for HDRP specifically I made an overview video a long time ago th-cam.com/video/YAVL6grnsiM/w-d-xo.html

  • @Winsomnia
    @Winsomnia 3 ปีที่แล้ว +2

    nice thx, had to go through a bunch of wierd shit to make this work previously, nice to get a condensed and direct tutorial no bullshit.

  • @patthompson008
    @patthompson008 2 ปีที่แล้ว +8

    For anyone getting stuck at 1:48 where he accesses a mysterious, editable Universal Render Pipeline Asset to enable HDR & such, here's a link to it:
    docs.unity3d.com/Packages/com.unity.render-pipelines.universal@7.1/manual/configuring-universalrp-for-use.html

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 ปีที่แล้ว +1

      What do you mean by "mysterious editable" ? Is your asset not editable?

    • @Zen56103
      @Zen56103 ปีที่แล้ว +2

      @@CodeMonkeyUnity The UniversalRenderPipeline does not exist on the regular install of Unity. At least not in the version I'm using (2020.3.23f), which is a more recent version than you're using in your video. My guess is that you downloaded it at some point, and now it's on your system. I also couldn't follow Patrick's instructions about getting Universal Render Pipeline because the instructions seem to be wrong. I decided to update to the latest version of Unity to see if that fixes anything. EDIT: Well, that didn't fix anything. Looks like "Universal Render Pipeline" was an option when starting a brand-new project, so maybe I needed to do that when I originally started my current project. EDIT #2: You have to download "Universal RP" from the Asset Store / Package Manager.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  ปีที่แล้ว

      ​@@Zen56103 It's on the Package Manager, you don't need to create a new project from scratch. Just go to the Package Manager and install the Universal RP, then create the Render Pipeline Asset and assign it in the Project Settings
      Although if you are a beginner then creating a new project with the URP template might be easier since it will all be set up by default

    • @BrianLife
      @BrianLife ปีที่แล้ว +1

      Thanks this helped allot. Unfort everything is Pink?

    • @googleistotalshit4072
      @googleistotalshit4072 8 หลายเดือนก่อน

      +1 to this comment, I gave the video a downvote for this reason

  • @MikeArcuri
    @MikeArcuri 3 ปีที่แล้ว +2

    Very quick, to the point, and clearly explained! Before watching this, I'd only seen 2D sprite examples and thought the emission map asset was required...

  • @NationStudios
    @NationStudios 3 ปีที่แล้ว +10

    Loved the tutorial! Could you do a foostep system using the new starter pack? You would help a lot hahaah

    • @carlospereira5857
      @carlospereira5857 3 ปีที่แล้ว +3

      Yea! My third person controller would be epic with it!

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  3 ปีที่แล้ว +4

      Leaving behind visual footsteps? That could be an interesting video, thanks!

    • @NationStudios
      @NationStudios 3 ปีที่แล้ว

      @@CodeMonkeyUnity I was talking about footsteps sounds 😅 But what you said, would be a good video too 👊

    • @kingbling7571
      @kingbling7571 3 ปีที่แล้ว +1

      @@NationStudios combined wud be best

    • @NationStudios
      @NationStudios 3 ปีที่แล้ว

      @@kingbling7571 Yeah! Both things would be awesome 👊

  • @user-gx4nx2hh6w
    @user-gx4nx2hh6w 7 หลายเดือนก่อน

    Finally, I have watched countless tutorials and only THIS ONE solves my problem!

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  7 หลายเดือนก่อน

      I'm glad the video helped!

  • @goodgamershow6505
    @goodgamershow6505 3 ปีที่แล้ว

    I abandoned unity programming couple months ago in order to learn more about mobile programming, but your videos make me wanna come back :D

    • @goodgamershow6505
      @goodgamershow6505 3 ปีที่แล้ว

      (and also I'm collecting money for a better laptop so I could work with Unreal Engine)

  • @rishi4055
    @rishi4055 7 หลายเดือนก่อน

    Thank you watching and learning from India.

  • @durpswagjr3962
    @durpswagjr3962 3 ปีที่แล้ว +2

    An absolutely amazing effect. Thank you!

  • @zainuldin9095
    @zainuldin9095 3 ปีที่แล้ว +3

    always present

  • @Gojosatoru82
    @Gojosatoru82 8 หลายเดือนก่อน

    Thank you bro. You helped me a lot in figuring out how post processing works.

  • @CamperJohn
    @CamperJohn 3 ปีที่แล้ว +1

    You make it seem so simple and easy. The checklist is a huge plus. And by the way, I used your Humble Bundle link to purchase their packages (some really nice assets in this bundle)...thanks for sharing.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  3 ปีที่แล้ว

      Thanks! I hope you put those assets to good use!

  • @neelamshahi8630
    @neelamshahi8630 3 ปีที่แล้ว +1

    You are so kind you make such a helpful video.Can you make a snowy area where you walk and leave footsteps and walk slow also

  • @PixelbugStudio
    @PixelbugStudio 3 ปีที่แล้ว +1

    Helpful tutorial. Expecting more tuts on shader graph and post processing

  • @marveII0us
    @marveII0us 3 ปีที่แล้ว +3

    Great content as always :D
    Thanks a lot!!

  • @adambamford5894
    @adambamford5894 3 ปีที่แล้ว +3

    Fantastic video as always! Your TH-cam tutorials and Udemy course have helped me so much, wouldn’t have chosen to study game design if it wasn’t for you🙏

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  3 ปีที่แล้ว

      I'm glad to hear that! Best of luck in your studies!

    • @adambamford5894
      @adambamford5894 3 ปีที่แล้ว

      @@CodeMonkeyUnity appreciate it man👍

  • @jackwang3561
    @jackwang3561 5 หลายเดือนก่อน +1

    Great tutorial thank you! Unfortunatley I still cannot recreate the glow effect for XR platform despite I really followed every step along the way, have you encountered or know how to trouble shoot this?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  5 หลายเดือนก่อน +1

      Hmm I don-t think XR platforms have issues with Bloom, it-s a pretty standard effect. Maybe you're using a different camera for Desktop and VR? Check the logs to see if it's not supported somehow, or use the Rendering Debugger

  • @scolate_
    @scolate_ 3 ปีที่แล้ว

    This is actually what i m looking for, i messed up with this everytime. Thanks

  • @kpm25
    @kpm25 ปีที่แล้ว

    What's the best way to enable/disable the glow? by toggling the Postprocessing object? Thanks for your hard work, I bought a couple of your courses to support you!

  • @personalgamedevyt9830
    @personalgamedevyt9830 ปีที่แล้ว +1

    Thank you for the concise lesson.

  • @_Garm_
    @_Garm_ 3 ปีที่แล้ว +1

    Blazingly good tutorial! :D

  • @JellyBadZ
    @JellyBadZ 2 ปีที่แล้ว +1

    My whole scene glows ... and I just want the object to glow help please

  • @joepeaden1661
    @joepeaden1661 ปีที่แล้ว

    Excellent, straightforward tutorial. Thanks for this.

  • @tudodelicia430
    @tudodelicia430 ปีที่แล้ว +1

    Very good tutorial! Straight to the point but plenty of helpfull info in the video and in the comment section.

  • @ukiyo_studio
    @ukiyo_studio ปีที่แล้ว

    This is exactly what I was looking for thanks! Following the 3D Shooter tutorial and wanted to make my game object glow like in the video :D

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  ปีที่แล้ว

      I'm glad you found the video helpful! Thanks!

  • @FerdoMravec420
    @FerdoMravec420 3 ปีที่แล้ว +1

    Thx i needed this

  • @naramoro
    @naramoro ปีที่แล้ว

    Wow Unity is soooo straight forward.....

  • @sometimeidreamaboutcheese439
    @sometimeidreamaboutcheese439 2 ปีที่แล้ว

    So if like me it doesn't glow after all the step:
    -go to the Render pipeline Asset at the top in general there is the renderer list
    - click on the one you want (in the list) to locate it
    - in the inspector you should see a section post process -> you can enable it
    not sure if clear but it solved it for me !

  • @Karthikjl
    @Karthikjl 3 ปีที่แล้ว +1

    awesome tutorial 🔥

  • @wryser
    @wryser 2 ปีที่แล้ว +1

    Hi I was wondering what that skybox is that you are using in the tutorial

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 ปีที่แล้ว

      It's this one Polyverse Skies assetstore.unity.com/packages/vfx/shaders/polyverse-skies-low-poly-skybox-shaders-104017?aid=1101l96nj
      I've used them in a bunch of videos, they look great!

    • @wryser
      @wryser 2 ปีที่แล้ว

      @@CodeMonkeyUnity Thanks!

  • @russellthorburn9297
    @russellthorburn9297 3 ปีที่แล้ว +4

    "You can't have a black glow." :-)
    That brings up an interesting question however. Is there a way to make a subtractive "Bloom" type effect. Rather than adding a certain colour of light it would subtract it in varying amounts depending on the distance from the source object (i.e. the reverse of bloom).

    • @nonEuclideanExplosive
      @nonEuclideanExplosive 2 ปีที่แล้ว

      probably not, but if it was real then it would have it to make a sort of blur on edges but inward

  • @sephi_1469
    @sephi_1469 2 ปีที่แล้ว

    quick and very useful, saved me a lot of time, thanks !

  • @marcelothunder3772
    @marcelothunder3772 3 ปีที่แล้ว +1

    can you make a tutorial on how to properly use lights in unity? i'm try'ing to make a horror game and i'm having a lot of trouble with lights, i guess i'm using mixed lights (real time with baked ones) and every thing looks messy :)

  • @jscbrt4919
    @jscbrt4919 2 ปีที่แล้ว

    Thank you so much! I've been stuck with this for so long and you helped me out! +1 subscription!

  • @zbeb118
    @zbeb118 3 ปีที่แล้ว +1

    Great video as always! I was wondering where you got that skybox or if you made it yourself because it looks really cool

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  3 ปีที่แล้ว

      It's from this pack assetstore.unity.com/packages/vfx/shaders/polyverse-skies-low-poly-skybox-shaders-104017?aid=1101l96nj&pubref=unityglow
      Looks really great, I really like them, very nice colors.

    • @zbeb118
      @zbeb118 3 ปีที่แล้ว

      @@CodeMonkeyUnity perfect thank you very much

  • @kerbalette156
    @kerbalette156 3 ปีที่แล้ว

    Your a gem of information. Thankyou so much

  • @learnenglishwithahmedkahla9543
    @learnenglishwithahmedkahla9543 3 ปีที่แล้ว

    thanks a lot for the tutorial can't wait for another lesson keep it up:)

  • @B4NTO
    @B4NTO 3 ปีที่แล้ว +1

    1:18 you add a Component "Volume" this does not exist for me . Do i need to download a Script named "Volume"?

    • @B4NTO
      @B4NTO 3 ปีที่แล้ว

      Started a new project with URP Sample scene and i could find it. Is it possible to add URP to a 3D project that is already created?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  3 ปีที่แล้ว +1

      Open the package manager and install the Universal RP

  • @floatii3940
    @floatii3940 3 ปีที่แล้ว +1

    Can you make a video about a cartoon shader like how to make your game have a cartoon outline like every object has like outlines its really hard to find a tutorial about this

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  3 ปีที่แล้ว

      I made a Sprite Outline here th-cam.com/video/FvQFhkS90nI/w-d-xo.html
      For 3D it requires a different method

    • @floatii3940
      @floatii3940 3 ปีที่แล้ว

      @@CodeMonkeyUnity thanks but yea im looking for a 3d one but thanks for sharing

  • @charlieluz830
    @charlieluz830 3 ปีที่แล้ว +2

    If you naked a black hole, how you make it ? I know that animation for the spinning, but the darkest glow effect could be deep purple , or deep blue ? Even a deeper red .. of course that the arounds of the hole 🕳️ should be light distorted by that gravitational force

    • @Hietakissa
      @Hietakissa 3 ปีที่แล้ว +1

      Here's a tutorial I found using Unity's VFX & Shader Graphs: th-cam.com/video/FlE8e1JwVzs/w-d-xo.html

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  3 ปีที่แล้ว +1

      You'd possibly use the Fresnel effect to only add glow to the outer part while keeping the center black.
      Adding some realistic light distortion would be quite a bit more complex

    • @charlieluz830
      @charlieluz830 3 ปีที่แล้ว

      @@CodeMonkeyUnity I only uses my imagination on a white circle on the out bonder one spiral..

    • @charlieluz830
      @charlieluz830 3 ปีที่แล้ว +1

      @@Hietakissa thank so much bro!

  • @lintonfor4035
    @lintonfor4035 3 ปีที่แล้ว

    Looks like it would make an epic lightsaber

  • @botanictitanium3960
    @botanictitanium3960 8 หลายเดือนก่อน

    Great tutorial! Do you know if there's a way to apply post-processing to only certain 2d sprites in a 3d world? I'm trying to replicate lit 2d objects in parallax games like Hollow Knight and was wondering if you may have any leads to that.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  8 หลายเดือนก่อน

      What kind of post processing?
      On the Renderer asset you can add a Renderer Feature for Render Objects which lets you apply different settings to different layers
      If you're asking how to make Bloom apply to everything except a single sprite, I don't think that's possible by default since Bloom applies after the whole scene is rendered.

  • @thebestnickify
    @thebestnickify 3 ปีที่แล้ว +1

    Thank you for this! woulda saved me much time hehe..
    do you know the cost on the performance on mobile games?
    for now if i turn the whole post processing parameters so i can have glow on my game the fps drops for 40~ to 20~
    is there anyway to make it more efficient?
    or should i just drop the idea of glow in a mobile game?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  3 ปีที่แล้ว +1

      Bloom does have to render the scene multiple times so it does have a relatively significant cost.
      On the Bloom effect you can make sure to disable High Quality Filtering and play around with the Skip Iterations setting.
      You can also just dynamically disable it if the game is running at a low framerate. That way players on high end phones get nice visuals and players on low end get a good framerate.

  • @xXHansHXx
    @xXHansHXx 9 หลายเดือนก่อน

    hey, I have a problem where I change the emissive HDR color and it simply won't change the color of the object like you do in 0:50, any idea of why could that be?

  • @sameerarahman3492
    @sameerarahman3492 3 ปีที่แล้ว +1

    Hello code monkey can you make a tutorial of Top down movement using bolt and what is the difference between UI and AI

  • @seggamulti1219
    @seggamulti1219 2 ปีที่แล้ว

    Bro this stuff is making the whole scene glow....I thought it was only going to be the bullet

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 ปีที่แล้ว

      It depends on what settings you use. If you lower the Threshold under 1 then any white object will glow, if you put it above 1 then only objects with HDR intensity above 1 will glow.

    • @seggamulti1219
      @seggamulti1219 2 ปีที่แล้ว +1

      @@CodeMonkeyUnity I used the 3rd starter assets and everything is glowing....the threshold is under 1 by the way
      I think all objects in the starter assets come with HDR ticked
      Damn
      Does that mean I have to manually uncheck them?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 ปีที่แล้ว

      If you set the Bloom threshold under 1 then yes everything is supposed to glow. Set it above 1 if you don't want that

  • @nvm9174
    @nvm9174 5 หลายเดือนก่อน

    thanks

  • @Snobdude
    @Snobdude 3 ปีที่แล้ว

    Gr8 vid! Thanks bro!

  • @angpeople835
    @angpeople835 ปีที่แล้ว

    Fantastic video

  • @Deadener
    @Deadener 3 ปีที่แล้ว

    I almost signed a contract with the CIA, but this looks much easier.

  • @triggerhappy9358
    @triggerhappy9358 2 ปีที่แล้ว

    I've done everything but still can't see the glow on my material. Is there a common issue that people have been having with this?

    • @triggerhappy9358
      @triggerhappy9358 2 ปีที่แล้ว

      Never mind, I found the fix. I just needed to turn on GPU instancing in the material

  • @jaegershangout8123
    @jaegershangout8123 3 ปีที่แล้ว

    Awesome!

  • @yg-lk3sk
    @yg-lk3sk ปีที่แล้ว +1

    is there a way to make an object glow without using post processing ?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  ปีที่แล้ว

      For a sprite object you could add the glow directly on the texture itself

  • @neelamshahi8630
    @neelamshahi8630 3 ปีที่แล้ว

    I loved the tutorial 🔥 .Can you make map selector like fall guys randomly. It would be helpful for all of us.

  • @liamanado1554
    @liamanado1554 ปีที่แล้ว

    am i missing something? i dont seem to have urp or hdrp

  • @raploky
    @raploky 2 ปีที่แล้ว

    Great!

  • @sarahcoulthard9734
    @sarahcoulthard9734 2 ปีที่แล้ว

    Hello! You've made a lovely video! I have a question, though. I'm working on a group assignment and we chose Unity 3D instead of Universal Render Pipeline for our project. Is there some way for me to be able to get emission in certain areas of a 3D object and not the whole? Or is that simply only possible in URP? Thanks for your time!

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 ปีที่แล้ว

      You can use a emission texture th-cam.com/video/auglNRLM944/w-d-xo.html

  • @zekerton7262
    @zekerton7262 ปีที่แล้ว +1

    Still not working :\ don't know why. I followed all your steps. I just don't see any bloom. I'm in Unity 2020.3.26f1

    • @zekerton7262
      @zekerton7262 ปีที่แล้ว +1

      I got it!! There are two different "Volume" components for post processing. Do NOT use "Post-process Volume". Use "Volume".

    • @filipadamus7041
      @filipadamus7041 ปีที่แล้ว +1

      Thanks for sharing. I also used Post-process Volume at first and wondered why it doesnt work.

  • @shivanshverma2972
    @shivanshverma2972 3 ปีที่แล้ว

    Good afternoon sir
    When i am clicking on new in unity it is showing a sample fps project but i need a plain and new FPS project please help
    Thank

  • @learuon
    @learuon ปีที่แล้ว

    How can I work this out on UI components?

  • @TheCelected
    @TheCelected 2 ปีที่แล้ว

    Thanks.

  • @balaketheyoungin2076
    @balaketheyoungin2076 ปีที่แล้ว

    I plan on putting my game on unity's game website to send to friends and post-processing doesn't show on the WebGL build so I can't do things like this it's annoying.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  ปีที่แล้ว

      Are you using URP? Are you using WebGL 2? It should work

    • @balaketheyoungin2076
      @balaketheyoungin2076 ปีที่แล้ว

      @@CodeMonkeyUnity yeah I'll double check, thanks

  • @danshicu_play5841
    @danshicu_play5841 2 ปีที่แล้ว

    Which packages need to be included there? I can't add anything to Volume component

  • @mandev186
    @mandev186 3 ปีที่แล้ว

    Sir, you can also make a tutorial for bullet penetration in 3D

  • @daedrick
    @daedrick ปีที่แล้ว

    Hello Code Monkey, I followed the tutorial to the letter(I hope), and yet my emissive wont glow. Im building in WEBGL if that change anything... but still in the editor or on play its not glowing. Ive been searching for a solution for a long time now and I can't find what I did wrong. Halp :(

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  ปีที่แล้ว

      If you follow every step it really has to work, do you see any other post processing effects? Add some really intense Vignette to verify

  • @MrNobody851
    @MrNobody851 ปีที่แล้ว

    i cant find the volume in my unity am using the latest version ....pls help

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  ปีที่แล้ว

      Do you have the Universal RP or the High Definition RP package installed?

  • @palkeeratsingh
    @palkeeratsingh 3 ปีที่แล้ว

    thanks

  • @hoo1320
    @hoo1320 2 ปีที่แล้ว

    Awesome but can you create the glowing effect with the shader only without any post processing effect? It will be awesome to see such a thing🔥🔥

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 ปีที่แล้ว

      In order to glow you need Bloom. If you absolutely cannot use post processing then you could bake the glow directly into a texture

    • @GugaHertz
      @GugaHertz ปีที่แล้ว

      @@CodeMonkeyUnity I wonder if is it possible with Bloom, but without HDR?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  ปีที่แล้ว +1

      ​@@GugaHertz Without HDR every color has an intensity of 1, so without it all you can do is make everything glow the exact same amount

    • @GugaHertz
      @GugaHertz ปีที่แล้ว

      @@CodeMonkeyUnity Got it. Thanks for your (incredibly quick) answer :D

  • @tomaspodesta6201
    @tomaspodesta6201 ปีที่แล้ว

    Tutorial idea: How to find Volume or Bloom in the Component list. My problem isnt solved

  • @minhmang3372
    @minhmang3372 3 ปีที่แล้ว

    me find this for ages

  • @AndyJ.Studio
    @AndyJ.Studio 2 หลายเดือนก่อน

    How would I make the glow intensity increase as I get closer to the object?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 หลายเดือนก่อน

      Modify the color intensity through code, edit the shader color and add to it

  • @josephinecho8770
    @josephinecho8770 ปีที่แล้ว

    How do I find the volume component? I keep searching bit I can't see it

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  ปีที่แล้ว

      Make sure you're using Universal RP or HDRP (install the packages or create a project from those templates)
      If you're intentionally using the old BiRP it has different post processing th-cam.com/video/vmwdKK-GZDc/w-d-xo.html

  • @AADY
    @AADY 2 ปีที่แล้ว

    Hey Code Monkey, i got a bad pc and i wanted glow effect in unity i was using unity 5x 32 bit itwould be great if you can make a tutorial on that :).

  • @mineweeb6347
    @mineweeb6347 4 หลายเดือนก่อน

    My 2d sprites and UI sprites also glow after applying bloom effect. How can i prevent 2d sprites and UI sprites from glowing?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  3 หลายเดือนก่อน

      You can put the threshold above 1 so that the only things that glow are things with a color intensity above 1
      Alternatively render the UI with a different camera and disable post processing on that one

  • @benidictolazaro3084
    @benidictolazaro3084 3 ปีที่แล้ว +1

    Can i make a game in my samsung phone.?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  3 ปีที่แล้ว

      Make it with your phone? No. Play it with your phone? Yes.

  • @milesromanus7041
    @milesromanus7041 2 ปีที่แล้ว

    I followed it step by step but in the end the material I created makes my object invisible.. any idea why?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 ปีที่แล้ว

      Maybe you made it transparent?

    • @milesromanus7041
      @milesromanus7041 2 ปีที่แล้ว

      @@CodeMonkeyUnity no, I made it for a 2D object, because I'm making a 2D game. When I added a cube and put the same material on it, somehow it worked.

  • @buddyroach
    @buddyroach ปีที่แล้ว

    mine just turns a magenta color and doesnt work

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  ปีที่แล้ว

      Make sure you use the correct shader for the render pipeline that you're using, if you're using URP use the Converter tool docs.unity3d.com/Packages/com.unity.render-pipelines.universal@12.0/manual/features/rp-converter.html

    • @buddyroach
      @buddyroach ปีที่แล้ว

      @@CodeMonkeyUnity nothing works. instead it just breaks my entire project and i have to start all over cuz it cant be recovered. its easier just not to mess with it. thanks anyway

    • @TornadoPro2712
      @TornadoPro2712 ปีที่แล้ว

      i think u need to make it a urp project from the start

  • @prostaknaivnyj5976
    @prostaknaivnyj5976 3 ปีที่แล้ว

    make the unity glow again!

  • @immutablecantrip
    @immutablecantrip ปีที่แล้ว

    How would I just make the moon glow, without applying the bloom to everything else? I tried setting the Mode to Local and using the sphere collider but the bloom still seems to effect every light source

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  ปีที่แล้ว

      You can add bloom but keep the Threshold at 1. That way objects with intensity of 1 which is the default will not glow at all, then just put the moon above 1.
      Setting it to local means the Volume is applied when the camera is inside that volume, it does not mean "only apply these effects to objects inside this collider"

  • @ToddReinert
    @ToddReinert 2 ปีที่แล้ว

    Slowing down the pacing of your videos maybe 10% would help so much. You like so many others that know the subject inside and out, rush through so fast, it becomes very hard to follow.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 ปีที่แล้ว

      Take your time, everyone learns at a different speed so don't worry about others. Pause as much as you need and just focus on learning.

    • @ToastandBananas
      @ToastandBananas 2 ปีที่แล้ว

      Set the playback speed to 0.75 and pause when you need to. I like his pace.

  • @hplovecraftmacncheese
    @hplovecraftmacncheese 2 ปีที่แล้ว

    when I did the step for graphic settings, it said "None" and then (Render Pipeline Asset) in parenthesis, and there is no asset icon in the project window where it appears in the tutorial.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 ปีที่แล้ว

      Did you install the Universal RP package? Did you create a render pipeline asset?

    • @hplovecraftmacncheese
      @hplovecraftmacncheese 2 ปีที่แล้ว

      @@CodeMonkeyUnity I didn't see the step to create the asset in the tutorial. I found it in another tutorial and got the bloom working finally.

  • @cargorunner9960
    @cargorunner9960 ปีที่แล้ว

    I am using the HDRP template so none of the properties match and I can't get this to work at all

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  ปีที่แล้ว

      Yes this is with URP but everything is pretty much the same in HDRP, you still need to enable HDR and add Bloom post processing, ignore the extra options

    • @cargorunner9960
      @cargorunner9960 ปีที่แล้ว

      @@CodeMonkeyUnity It's pretty weird you have to enter the number of nits for emmision. And I have to have the number so high I think it would make HDR TVs explode. The emmision is not a light source as it doesn't add colour to neighbouring objects. So it actually looks very unatural and jarring. You just have a lot of stuff going on in HDRP with yur main light and auto camera exposure. So changes to the lighting details can have little or no effect as the camera auto changes the exposure to get you back to the exact same result. Hard to know if my main light is too bright for the glow effects to look good or something like that. You have different physics units in different places and I can't find a good HDRP lighting tutorial. My main character is always too dark for example. I move the camera around and change the light settings and the main character always looks a little too dark & badly lit

  • @namdabest2539
    @namdabest2539 2 ปีที่แล้ว

    How come when I add the Universal Render Pipeline/Lit shader to my object it turns bright purple even though I have the colors set to yellow?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 ปีที่แล้ว +1

      Purple or Pink? If it's pink that sounds like a shader error, did you assign the URP render pipeline asset?

  • @jlitodelcid326
    @jlitodelcid326 3 ปีที่แล้ว

    Very good

  • @skoll3095
    @skoll3095 2 ปีที่แล้ว

    Great tutorial if only i could find the volume and bloom components,not sure where to look for them in unity.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 ปีที่แล้ว

      Do you have URP installed and set up? Install the Universal RP package, create a Render Pipeline Asset and assign it in Project Settings > Graphics

    • @styxrakash4639
      @styxrakash4639 2 ปีที่แล้ว

      @@CodeMonkeyUnity Thanks man I forgot I started my project with the 3D template instead of URP

  • @General_JJ
    @General_JJ 4 หลายเดือนก่อน

    There's no component in my Unity named Volume for some reason

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  4 หลายเดือนก่อน

      You probably don't have the Universal RP installed, you're probably using the old built-in render pipeline th-cam.com/video/vmwdKK-GZDc/w-d-xo.html

  • @inkofthedragon
    @inkofthedragon 7 หลายเดือนก่อน

    how do you make UI elements like a sprite in an Image component glow?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  7 หลายเดือนก่อน

      I believe you just need to use a shader that supports an HDR color

  • @kpm25
    @kpm25 ปีที่แล้ว

    @Code Monkey ......or anybody else..., What is the easiest way to toggle the glow programmatically? I Have a some headlights that I toggle on and off with a brake ( so it changes from standard red to glowing red..). I can do it by toggling the materials Emission.. but wanted to know if this was the best way to do this??

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  ปีที่แล้ว +1

      Easiest way is make one Volume with a Post Processing profile that has high glow, and another Volume that has a different post processing with a different profile. Then enable/disable the volumes, or the GameObjects themselves
      The more complex way would be modify the intensity itself through code th-cam.com/video/9466s9WC1-E/w-d-xo.html

    • @kpm25
      @kpm25 ปีที่แล้ว

      @@CodeMonkeyUnity Thanks for your reply....I'll look into what you mentioned. Like I said I can do what I want but it didn't feel correct... I'm also going through your Turn Based Strategy course as I speak..👍🍻

    • @kpm25
      @kpm25 11 หลายเดือนก่อน

      ​@@CodeMonkeyUnity ..Hi CodeMonkey I know you are extremely busy, so I always support you however you can, you are amazing. I will buy Dinky guardians today!!!
      ..just as a follow up.. what do you think of this method to toggle the glow?:
      //method to turn on/off headlight by turning on/off emission
      public void TurnOnOffHeadlight(bool headLightStatus) {
      if (!headLightStatus) {
      headlightMaterial.DisableKeyword("_EMISSION");
      isHeadlightOn = false;
      previousHeadlightOn = isHeadlightOn;

      }
      else {
      headlightMaterial.EnableKeyword("_EMISSION");
      isHeadlightOn = true;
      previousHeadlightOn = isHeadlightOn;
      }

      }
      I guess I should hardcode the string "_EMISSION" but apart from that is it ok???
      Much appreciated

  • @BrianLife
    @BrianLife ปีที่แล้ว

    I dont see Volume component. only Light Probe Volume...?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  ปีที่แล้ว +1

      Make sure you're using URP or HDRP

    • @BrianLife
      @BrianLife ปีที่แล้ว

      @@CodeMonkeyUnity Thanks this si alike another language to me, not very easy. I did find out here after reading comments and following soem links.

  • @mr.soulless904
    @mr.soulless904 3 ปีที่แล้ว

    Hey code monkey, i’ve been trying to make a top down shooter 2D with a ps4 controller, however I don’t know how to aim with the right analog stick, any help please?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  3 ปีที่แล้ว

      If you're using the new input system then all you need is another action with a different binding th-cam.com/video/Yjee_e4fICc/w-d-xo.html

  • @Salmontoes
    @Salmontoes ปีที่แล้ว

    where do you get the render pipeline

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  ปีที่แล้ว

      Install it from the package manager, either Universal RP or High definition RP
      Or when creating a new project select the template that already has the render pipeline

  • @TidaliCreative
    @TidaliCreative ปีที่แล้ว

    1:18 where did you get that component?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  ปีที่แล้ว

      The Volume component? Make sure you're using the Universal Render Pipeline

  • @michaelbanks4051
    @michaelbanks4051 ปีที่แล้ว

    The " Volume " component no longer exists. @1:20

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  ปีที่แล้ว

      It exists in the render pipelines, so make sure you're using URP or HDRP

  • @sadelbrid
    @sadelbrid 2 ปีที่แล้ว

    Hmm I have the latest Unity version and don't have the URP shader as an option :(

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 ปีที่แล้ว

      Did you install the Universal RP package?

    • @sadelbrid
      @sadelbrid 2 ปีที่แล้ว

      @@CodeMonkeyUnity Nope! Sorry I'm new to a lot of these new unity things.

  • @gayrice3160
    @gayrice3160 2 ปีที่แล้ว

    hey i have a problem with this. every time i add the bloom into an object i placed in a partially built world, all my materials turn into the color i have on the bloomed object. does anyone know how to fix this?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 ปีที่แล้ว

      In Scene view or Game View? There was a bug in some Unity version that messed up Scene view but did not impact game view.
      How intense is that bloom?