Its would be just overwhelming to add damage counting target. To check real coolness of the weapon - single shot damage, damage per 1 second / per 1 minute (with reloading). I'm all into analytics =)) Or just set a crowd of monsters (light, mid, heavy ones) and give 1 min to test deadly capacity of the weapon.
This rifle just was scared about what will doomguy going do to it, if it not gonna disable it's lock, and so rirle unlocked itself to him, but he still hated it slightly
@@robszostak4997I also like the excavator but I think it is understandable because they removed it, there are weapons that can do their job much better and that complement it with other functions such as the grenade launcher
It was op , it could two shot a spider mastermind. What is missing is plasma marines , the plasma rifle upgrade , the unmaker is way too weak ,shot gun has very high spread and dragon's breath is useless
@@guotyr2502 I don't think it's that powerful. It need more than 5 shot to kill a cyberdemon. Current version have 1 shot mode of 4 barrels bugged, it deal 1000+ dmg per shot. Unmaker homing attack is OP, just hold it down and watch everything die. Dragon breath direct damage nerfed, but fire damage still decent.
So I'm trying out Project Brutality 3.0 and I'm immediately having problems with the movement. When I drag the directory into GZDoom and load up a map. Doomguy doesn't move or jump when I WASD or space bar. No matter what map pack I load I just stand in place. Even if Drag and drop the folder itself with no other mods/wads. I still can't move or jump. Could someone help me please.
so, idk why, but my project brutality (i downloaded from github) uses the vanilla doom hud, plus most of the graphical effects arent working, no upscaled texturees, no dynamic lighting, and it seems some of the mechanics arent working either, does anyone know how to fix it?
Like you sweep across, and it's like, 1,2,3,4,5 etc and 5 little video windows pop up in a grid, locked on the enemy with the number, and you can see if it hits or not or if the target area needs correcting
I like PB, but i think they add too much content making the mod more like "You have to read this .exe to understand how this weapon works and then realize you will forgot like 50% of ot because at the end of the day you're only using the same 3 weapons because the others are just worst options in any sense"
@@JustGarbo14 im all right with the classic enemies, i just think some should have more complex moves, like barons and hell knights, they just stand there and throw projectiles like imps
super cool, the effects,animation, models. All of it looks great!
Doom ... the timeless masterpiece
Hello
@@samaeltheangelofdeath Hello to you too , what's up ?
@@BogalaSawundiris the sky
@@gurmindersingh1926 Actually Pakistan, China and Nepal are above you on
Its would be just overwhelming to add damage counting target. To check real coolness of the weapon - single shot damage, damage per 1 second / per 1 minute (with reloading).
I'm all into analytics =))
Or just set a crowd of monsters (light, mid, heavy ones) and give 1 min to test deadly capacity of the weapon.
👍 good video
Whats up
4:32 😂😂😂😂
This rifle just was scared about what will doomguy going do to it, if it not gonna disable it's lock, and so rirle unlocked itself to him, but he still hated it slightly
Too bad they removed excavator and friendly marines. I like them
No way they got rid of excavator. That weapon was great for clearing out an area/room of enemies when low on energy cells
@@robszostak4997I also like the excavator but I think it is understandable because they removed it, there are weapons that can do their job much better and that complement it with other functions such as the grenade launcher
I like them for their banter. "You see those flying skull things? Man, that is some creepy shiit!"
It was op , it could two shot a spider mastermind. What is missing is plasma marines , the plasma rifle upgrade , the unmaker is way too weak ,shot gun has very high spread and dragon's breath is useless
@@guotyr2502 I don't think it's that powerful. It need more than 5 shot to kill a cyberdemon. Current version have 1 shot mode of 4 barrels bugged, it deal 1000+ dmg per shot. Unmaker homing attack is OP, just hold it down and watch everything die. Dragon breath direct damage nerfed, but fire damage still decent.
Is weapon porn a thing? Meh, I say it is now. Would be interesting detail if the incendiary grenades could melt the cryo ones.
Cool cool cool yeah the HUD is perfect
2:56 slugs? That's bad ass
Reaper.
The mod is aweome, never saw something like this.
But i find it hard to love it.
May because it changes the game a lot.
Maybe you will like Brutal Doom, the father of all those bloody mods. Similar gameplay, less weapons, more simple and still in development
Try Beautiful Doom.
Its even closer to original than Brutal Doom and Project Brutality
@@atls2049and the gibs are way better than BD imo
@@jimbabwe3 true
Maybe like a umm, like you sweep across and paint the targets
I'm playing this on my phone and it's amazing
I downloaded Project Brutality a couple of hours ago and somehow it’s much better than Brutal Doom.
Holy shit live that pistol shot
S m o o t h
Yeah that scope works, wow,
Hell yeah the bullets
That's bad ass the bullets
So I'm trying out Project Brutality 3.0 and I'm immediately having problems with the movement.
When I drag the directory into GZDoom and load up a map. Doomguy doesn't move or jump when I WASD or space bar. No matter what map pack I load I just stand in place. Even if Drag and drop the folder itself with no other mods/wads. I still can't move or jump. Could someone help me please.
Duck yeah the lock on
That's a bad ass pistol
Awesome
Me certainly helps when you are in a area
Dayummmmmm
Cool the scopes work cheezits
Stop fking spamming the damn comment section
And there's like a target map on the HUD, AC l like a little video window recording the enemy, and it shows your shot hitting them
so, idk why, but my project brutality (i downloaded from github) uses the vanilla doom hud, plus most of the graphical effects arent working, no upscaled texturees, no dynamic lighting, and it seems some of the mechanics arent working either, does anyone know how to fix it?
9:19 what the fuck hell yes it's like a umm atgm?
Like you sweep across, and it's like, 1,2,3,4,5 etc and 5 little video windows pop up in a grid, locked on the enemy with the number, and you can see if it hits or not or if the target area needs correcting
So i downloaded your link and i dont have a single weapon like this. Nor do i have a HUD like yours. What am i missing?
Ah, I must’ve put the wrong PB3.0 version, that is the old link. Try it now I have changed it.
@@th4t.re4p3r Thanks so much! Gzdoom is the shit. Every tried wolfenstien blade of agony? Gotta be one of the best retro shooters uve ever played.
@@FRANK45CASTLE the only reason i don't use gzdoom all that much is because of performance. so i only really use it to sacrifice my PC to play TCs
Hey dude
I like PB, but i think they add too much content making the mod more like "You have to read this .exe to understand how this weapon works and then realize you will forgot like 50% of ot because at the end of the day you're only using the same 3 weapons because the others are just worst options in any sense"
I love em all but i run into this problem often, which is the reason i find myself prefering brutaldoom v22
@@c0s1t05 same, I just hope BDv22 will add new enemies
@@JustGarbo14 im all right with the classic enemies, i just think some should have more complex moves, like barons and hell knights, they just stand there and throw projectiles like imps
Nice the bullets kind of are accurate but a little random
4:29 hahahaha🤣🤣
Same
Do you have a link to just the HUD? I can't find it anywhere.
The link of the Project Brutality 3.0 in the description is the one with the HUD, once you see it the file will have the photo of the HUD around it.