This has got to be the best intro to a manscaped sponsor I've heard in a long time. I never really considered their products before, and unfortunately I'm not really in the market at the moment, but I'll definitely bookmark them for the future. Here's hoping the promo lasts until I need it :)
I'd like to take a moment to appreciate and salute the use of the phrase "rancid sack". Going to have to pop back to actually watch the start of the video because I'm still laughing 3 minutes later. First class!
Sigvald approves of these stupendous sobriquets you have specially selected for this sleek and smart tier list. It'll help Slaanesh's servants make a sophisticated and specific choice in the structure of their soldiery swarms
Yup, bait enemy into bracing with a feigned charge from the front while you do the real charge from the rear. Then when they turn to face your troops who rear charged them, you really *do* charge them with the first unit! 😁
*notices that every single reply Legend gives starts with an s* Such sublime serendipity surely serves as sensational Slaaneshi seduction into subscriptions
@@Chtigga if only everything wasn’t against them all the time if they get more war machines and an economy that’s better then the empire then they will probably be in a good place
I honestly think that in order to make Chaos Spawn at least somewhat interesting they should be able to have a pool like the Slayer pool, specially considering their nature of being random chaos cultists exploding with mutation.
Chaos spawns are totally ok in multiplayer - they hold really well and deal some good damage if enemy let u fight them for long period. Basically, they just massing stoping power in one point u choose
Slaanesh Spawn are really close to being good, too. If they actually had Soporific Musk, and a bit more armor and Melee Defense, they could be the holding unit the army always wanted. Alas, your holding units will have to be High Elf Spearmen.
I've personally used that combo, and I can attest to their effectiveness. When I tried to send Exalted Daemonettes against Phoenix Guard, I ended up losing a lot of them, but when I sent a unit of Chaos Spawn with a unit of Exalted Daemonettes, the Chaos Spawn acted as a damage buffer which protected them.
Fiends should be top tier. They doomstack lovely and swarm the enemy. Plus they usually fully heal after battle as you rarely lose any. I would take these over any of your top tier units
For the most part I agree with the last, but having put at least a 100 hundred hours into slaanesh I really disagree with the halescourge marauders in particular. Early game, they are some of the most cost effective infantry that slaanesh can afford. Not only can they hold the line but they will net a bunch of kills especially early on against the likes of khorne and chaos. If you are using the daemonettes as your frontline you are asking for a bunch of casualties which is why you are probably ranking the exalted variants so low. Hammer and Anvil is the goto for slaanesh by far, and having the halescourge just not break and murder everything while holding out for their insane health pool makes the rest of the roster excel at their jobs so much more. The lower tier marauders in comparison just do not compare and hold as well, they will take an excessive amount of damage and break significantly faster.
Tbh I never thought that I would see legend rate Cavalry so highly given his disdain normally for cavalry on higher difficulties so this is a breath of fresh air. CA did do a good job with a few of the units in this game.
Phantasmagoria and shards on secret keepers is quite the WOMBO Combo, phant prevents the opponent from moving, thus all of shards can land. Just need one to cast phant and the rest can nuke. You can then switch it up and hold sections of the opponent’s army in place while you focus down specific units.
Fiends are a good way to counter Slaanesh's poor replenishment, since they can take a fair bit of damage before losing any entities, similar to chariots, but unlike chariots, they can actually do a bit of work against large targets. I did a campaign with half Fiends and half Exalted Daemonettes, and another with half Fiends and half Heartseekers, and in both cases the Fiends ended up carrying me through a large portion of the Chaos realms simply because they recover most of their damage after a fight. In fairness, my micro may not be good enough to make full use of the cavalry, and I haven't tried the SEM's yet.
@@devilsmessanger try to charge 1-3 heartseekers to alone single entity monster of big size. Like a giant or t-rex. Heartseekers will tear apart them in f0king seconds))
I've had some surprising results with chaos spawn, I hate how slow they are to heal and take 2 turns to recruit which is lame, but I've had them with a unit or two of marauders hold off 10+ units in a siege for almost the entire battle. The seem to excellent at really buying time. I've also had them rack up some of my highest kill counts as well. I've been kind of a fan of them since morghur got to give them super regeneration and could double their weapon strength so they together had over 1.2k but obviously in other armies they aren't as good. Not the best unit I don't use them much but sometimes they're quite useful. I usually am able to shut down ranged units quickly before they get into the thick of it which helps them last a long time.
With a bit of tech the hellscourge (infantry&cavalry) and Spawn are pretty good. Hellscourges&Hellstriders benefit a lot from the marauder tech (cheap, huge charge bonuses and musk lowering enemy attack&defence). Spawn are easily available (you'll get their building in most provinces) and they function well with marauders. But they're mostly there to provide good thumping power and enough mass to bog down enemy large entities. Hellstriders in particular are good for taking minor settlements. Split your army into two main groups and then two groups of cavalry, send your main group for the two most easily taken objectives (wides access routes) and then the cavalry groups for any undefended or lightly defended objectives. If you do it right the enemy won't have time to build anything but tier 1 towers and the AI can't handle you having so many different groups going for different objectives. The real MVP of the Slaanesh campaign roster though is skinwolves. Slaanesh has a really easy time getting norsca allies, and skinwolves are absolutely boss in the types of battles you fight as Slaanesh (bait out enemy cav&SEMs, chew them up with Skinwolves). P.S: Playing at very hard. The ability to pause does change the dynamics somewhat.
Slaanesh furies might actually be one of my favorite units in WH3. I like to play Slaanesh using the mobility to gang up on isolated units, and being super fast flyers they’re really good and getting around to help gank units all over the map. Even on VH battles AP, devastating flaker, and messed up collision on all furres let’s them deal a ton of damage on the charge. Early game I pretty much only use N’kari, the chariots, and the fiends with 3 or 4 furies. Chariots or fiends hit a unit first to get the models all spread out, then drop in furies. Most stuff just melts in seconds and you can run away before anything else can retaliate. A swarm of them can chew apart almost any ranged unit very fast too. Plus they’re super cheap so if they die oh well
I'd have to disagree with the exalted daemonettes. Global recruitment is less important when you have unlimited chaff armies from around turn 35 onwards. I tend to have maybe 2 or 3 proper armies for the whole campaign (usually til about turn 180). Since i'll have 20+ disciple armies with daemonettes in, I want my main armies to have the core Slaanesh combo of charmed, poisoned and soporific, it makes playing very hard feel like normal mode. They always last the whole campaign, and in a game where most battles are fought in settlements, they perform better in the narrow streets even without the core combo (which you basically always have as soon as you get soporific on the marauders). Great vid though, love the manscaped theme
It's consistent with his previous tier rankings at least. Greatsword shades are significantly better in manual and slightly better in AR over the other two variants but he penalizes them all the same. I agree with you though once you understand what disciple armies are to the faction it's a mistake to value convenience over quality in your real armies.
Slannesh Marauders have quickly become one of my favorite units in the series. There Cheap, Effective an look sexy af. With the new changes to supply lines too allows for spamming an overwhelming with melee now.
I think slanesh furys have more value compared to other chaos factions due to devestating flanker ability and being a flying unit. With furys you can always get a flank off.
@@KhaosMaestro plus armor piercing yeah. I always have at least 2 furys in my slanesh armies. Value to cost is good. Other demons I would never run them but slanesh for sure
Heartseekers are the best unit in the goddamn trilogy. One thing legend didn't mention is that they are very small, slender models, so a lot of them can attack SEMs at once, leading to some hilarious results, like 2 Heartseekers melting a stonehorn in 5 seconds
What a splendid, superb, and scintillating tier list. I noticed on a disaster battle or livestream that warhammer 3 chariots seems to punch through a unit of infantry better than in warhammer 2, requiring less micro. Is that actually the case or just my poor recollection?
Yeah, but it's just because most of chariots in wh3 just better and heavier than in wh2. Chaos chariots and white lions chariots can do same amount of effectiveness, but require little bit more micro
@@WizoIstGott Used to get achilles on chariot and roll over everything. You wouldn't see any cav from ai so absolutely no counters to bring down single entities. That was when the game came out but now i don't know how the units perform or if the game is improved.
I pretty much agree with your list Legend with the exception of fiends, I use them legendary veryhard difficulty end game and they perform amazing in any situation, I think fiends, exalted seekers and grinders are the best units in campaign for slaanesh. But this is my opinion :)
Thank you Legend, I agree with your list! I'm sad that the fiends aren't A tier, I usually recruit them because I like them and because the building can be upgraded to give KoS.
Idk Exalted Deamonettes are a tier 3 unit that can beat every infantry(and most other units) except for Khorne Chosen in a 1v1, they have a loose formation so they wont take too much damage from artillery and if by any chance they get to a missile unit they make it disapper in 5-10 seconds.
Fiends are trading very well in my campaign, but you kinda right with the point that they don't fill a niche, but if you would rate it independently i think it would deserve A Tier
I mostly agree with that list. I think the Exalted Daemonettes need the same building as mages or cultists and it is tier 3, so it can be build in minor settlements. Getting several of them to reduce their recruitment time is not that difficult.
I think this is a reasonable list, thank you. I'm trying my best with Slaanesh; I admit that the micro required is very much on the high end and a real challenge for me but I figure if I push to get better with them, it's only going to help me improve my game with other armies. I'd likely bump up the fiends a tier; they often do a lot of work for me although I may just be biased because of their cool animations. Heartseekers I would consider an absolute must-have, they are incredible. I also love the exalted chariot and KoS.
Try breaking your army up into groups and spread them out, I usually have 3 - 4 groups with a hero leading each one, give each group a goal of engagement based in the map, with Slaanesh speed you can afford to split your army up without getting tied down.
Exalted Daemonettes deserve S-tier. It's a tier 3 infantry that delivers way above its paygrade and you can get a reduced upkeep landmark for them. I beat Slaanesh on Very Hard Battle and Campaign. My N'kari army had like 10 of them, some fiends, and some other monsters/heroes. They were vital for my mid-late game success and were essential for killing other daemons. Khorne bullshit has tons of physical resistance and armour...but Exalted Daemonettes have magic attack to bypass the physical resistance and high AP damage. They made conquering all the daemon races much easier. At least put them in A tier...Exalted daemonettes deliver way more value and punch way above their weight class than marauders do.
I gotta disagree with you on Exalted Daemonettes as they are the best Slaanesh unit in my opinion. I am able to defeat 20 stacks with just a few units of them.
In terms of exalted daemonettes, i'd put them one place higher to be on par but that's usually because I only recruit a small number of exalted daemonettes, and usually I recruit them in one army, and transfer them to my main army later when I fond the time, if you do it like that it tends to be better and you get a lot more use out of them, at least from my personal experience
Missed an opportunity to call them Seductive (S tier), Alluring (A tier), Blushing (B tier), calumnious (C tier) and Disproportionate (D tier) :D (Still appreciate the dedication to starting with S, though).
I like the contact effects on the exalted demonettes and the fiends, but I don't play on legendary, so I don't know how much -9 melee attack and -5? ma / md is for that (also poison from any cavalry and the locus abilities on the lords/heroes)
It is a lot. But since charges are so good on slanesh it is not that op. It helps in longer fights. Fiends can beat bear cav if used properly thanks to that debuff.
Considering it's winds cost on say Nkari, having Keepers with bound Phantasmagoria is actually pretty pimp imo, and while keepers are fast, I feel like compared to usual Slaanesh shenanigan's, they aren't *that* fast. Considering their tier, recruitment time and cost, I do think Keepers should have some sort of healing mechanic, but fortunately as of the latest 1.3 patch, N'kari should have casualty replenishment now.
I knew the moment he said MD was not important and quick to replace troops were important I was going to disagree. I get what he is saying, but slaanesh has so many ways to just tank enemy MA, that sure your hp and armor are pathetically low, but you are still a lot more durable than it looks like on paper. A lord with an aoe -8, plus charmed from exalted daemonettes, blus soporiphic musk from any number of sources is a constant -21MA for the enemy right there. That isn't even mentioning other spells and buffs that can temporarily push it further. Speed and damage are key, of course. But very few slaanesh units lack in either of these. It is their thing, their whole gimmick. But debuffing combined with high MD really can make your units significantly more durable.
Big disagree on hellscourge marauders and basic daemonettes, I would swap their positions in the list. Putting hellscourges under sword marauders is kinda like putting skeleton spearmen under skeleton warriors; the few more gold pieces you pay in upkeep is easily worth the extra stats because they get way better at doing their job which is "don't die while the important part of the army does the killing". Sword marauders have a bunch more damage with the anti infantry bonus, but who cares when that's not their job and you have a bunch of other stuff that does that job better? 42 base MD on the hellscourges is a big deal, and with the marauder techs (more stats, soporific musk) they can keep doing their tanking job even later in the campaign when they go up against higher quality troops, while their upkeep goes down even more. They will rarely get wiped out because they flee instead of banishing, and you can easily replace them with global recruitment if needed. The regular daemonettes are good at killing stuff but are insanely squishy and expensive to replace, which you will need to do fairly often given the prevalence of siege battles where its hard to keep them in safe fights and easy to have them rout and banish due to lapses in micro/attention. Their only saving grace is the physical resist, but that's not much help in wh3 so far because you spend so much time fighting other daemons who all have magic attack and tanky infantry.
In my small amount of experience I find the hellscourge variants are amazing against high elf units especially if they can get in with their archer units
The real sad thing about Slaanesh is that their S tier is B tier for just about everyone else. Their monsters arent better than say (non-infinite ammo) Stegadon, Terrorgheist or Jabberslythe. The additional spells helped, and Keepers can be a proper doomstack with micro/pausing but they are still pretty much the easiest to kill large units. While their infantry is 'What if you played Skaven but only had plague monks and no plague priests' essentially.
Not really, focus attack heartseeker could destroy single entity unit so fast it will surprise you. But well yeah, if you just dueling the monster, of course slaanesh rooster will lost. You need to play every slaanesh rooster like chariot. Never let them 'fight'
@@muhammadsaduddin308 Fair enough. In game it means they have a higher skill ceiling than every other faction by far, though. In pvp that was correct since WH3 launch, and that was to be expected. Slaanesh is utter garbage if not used by the tip top SC level micro players. But if everyone advocates for continous cavalry and chariot charges even in pve, that was ALWAYS a pain to do. Compare Slaanesh to Dwarfs... the latter just sits there doing nothing other than shooting the entire game and wins just about any battles. Slaanesh not having ranged was, is, and always will be stupid, altho thats not CA's fault of course. They're the nemesis of the elves, who are notorious for their archery since Tolkien. But sure, lets NOT give Slaanesh units bows. Slaanesh is like the reetardo little sister of Khorne this way, not a faction on its own.
@@Grivehn yeah, it's really pain in ass to play slaanesh but then that's how it's themed. It's really fun to see a bloodletter lost because they got punch again and again and can't retaliate because they can't touch you.
Slaanesh Furies are MILES better than any other Fury though, you didn't mention what makes them special at all. They have armor piercing damage and the Slaaneshi flanking trait (I forget what it's called)... Since they're fast fliers too, I'm sure I don't need to elaborate on how that actually makes them potentially *incredible* value for money, I would at least have bumped them up to Sexy myself (even though other Furies range from Scandalous to Sad). They could easily cycle rear-charge the most heavily armored elite units and cause massive damage, as a tier 1 cheap as chips flyer. And the AI tend to try to run their ranged units away when fliers get too close, letting the Slaanesh Furies get their massive flanking bonus for free there too.
Also they are LITERALLY your only recourse against enemy fliers with ranged attacks. That's not a huge problem in TWW3, Cathay's inept balloons are the only such units, but once Immortal Empires comes out, every single Slaanesh army wants at least 2-3 of those for gyrocopters, terradons, hawk riders, and so on.
i just feel sad about the spawn, because they actually are actually pretty good in multiplayer :( i mean, in domination, khorne spawn are easily S tier, just spam warriors and spawn in almost every matchup! their strength is in their unbreakable mass to easily block and trap single entities, cav and chariots from running all over your infantry, plus they hit pretty hard and work well in tandem with infantry, and infantry is king in domination but yeah, i know you don't do multiplayer... but i bet head to head campaigns would be very interesting to watch! some other creators have done they and they are great!
Most H2H campaigns are just spamming the fastest produced armies a faction has and impaling them on the other guy's stuff as quickly as possible. Some factions have other strengths they can lean on, but essentially, a lot of doomstack cheese gets shut down by another person, and so the dumbest, least complex armies without glaring flaws are what wins the day. Of course, the undisputed king of H2H is Oxyotl. He lives everywhere, has insane campaign movement and replenishment, can pop in and disrupt factions like Alarielle or Taurox who might otherwise snowball early, and is generally impossible to finish off without achieving a big campaign victory, because he WILL have one last province left in some asscrack of the world. Like Nagashizar, or maybe Sylvania. Or his personal property, the Galleon's Graveyard. You know that feel when an entire ass doomstack *pops* in to your capital and takes it on their turn, destroys it over the end turn, fully replenishes and so takes more and more of those settlements, and then *pops* back to who knows where when they notice your own armies coming back through the vision of everything they have, and the armies you send to retake it keep being jumped, so you can't rely on small armies to do it, and end up with huge "no go zones" in your own territory where smaller armies, crapstacks, or lone lords just can't move through? You know that feel when tier 5 settlements become mere fantasy, and are caught in a landslide straight out of reality? No. Nothing yet released matches Oxyotl.
I would have liked a further explanation why you put exalted demmonests 1 tier below and exalted seekers at the same tear. I get the point but it just looks inconsistent
I'm really interested in seeing how this video will compare to the same thing, but years down the line when they have their full roster. I wonder what will get better and what will get worse
Recently played a Slaanesh campaign Holy shit is their roster powerful. For a long time I've been wondering which faction has overall the strongest roster and honestly if we look at overall roster's strength and not some single unit abuse-stacks Slaanesh is absolutely the most powerful Exalted deamonettes are like top 2 infantry in wh3 in 1v1s, and that doesn't take into account their mobility and "devastating flanker" perk, will eat any armored infantry you can go up against as well as units like Crushers Heartseekers are insane, though squishy Tier 5 entities are just strong You literally just rush at your enemies and, since all your units are armour piercing+have magic attacks, you'll generally slap anything you hit
The Dawi are shaking in terror for immortal empires. Especially since they got nerfed by the Spell Resistance shift and are thus going to be sliced up like bearded sashimi
Sup, this might be a bit out of context but are there any knews for the Mortal Empire release you've heard of, besides it release date? (Beta and kinda stuff, not rly into WH3 after that desaterous start ^^) I'd love to hear it. Btw nice couver tho
Do you need to right click a unit with your chariot (or any other unit for that matter) to get the charge bonus? It would be nice if you could just click past a squad of infantry so the chariots could automatically plow through them with one click, but I've never been sure if that would still initiate a charge.
Thanks Legend! I haven't played the game since the first major patch came out; got bored to tears with my first Slaanesh campaign after being so excited to play--- ssoooooooo tired of fighting fucking Khorne. But man I need to blow off some steam this weekend so I might give it a go again.
Did hellscourges not have charge defense, charge reflection, and poison at the time of this video? Also basic marauders listed as anti-infantry but have no bonus. Edit: would almost want to get a redo for the most changed units.
Thanks to MANSCAPED for sponsoring today’s video! Get 20% OFF + Free International Shipping with my link manscaped.com/legendoftotalwar
For the next one: "Manscaped boxers can handle cheese wind globadier fallout, yes-yes"
:D
Legendary sponsorship
This has got to be the best intro to a manscaped sponsor I've heard in a long time.
I never really considered their products before, and unfortunately I'm not really in the market at the moment, but I'll definitely bookmark them for the future. Here's hoping the promo lasts until I need it :)
I'd like to take a moment to appreciate and salute the use of the phrase "rancid sack". Going to have to pop back to actually watch the start of the video because I'm still laughing 3 minutes later. First class!
Some of my underwear is just rags at this point too llol.
Sigvald approves of these stupendous sobriquets you have specially selected for this sleek and smart tier list. It'll help Slaanesh's servants make a sophisticated and specific choice in the structure of their soldiery swarms
Not bad. However, could replace 'approves of' with 'sanctions', 'helps' with 'support', choice with 'selection'.
This somehow reminds me of that introduction scene from V For Vendetta
@@skryregreyseer7927 Yeah, alliteration is a fun writing technique.
Swish.
@@Snipergod1024 damn you're good
Insane that I was just looking for this yesterday and you uploaded it, godlike
Serendipitous!
heeeeeeeeey spuddies
Just as planned
Potato ! totally didnt expect to see you here. Love your civ content. Post some warhammer stuff I'd love to watch you play.
Strange u aint putting Total War content on your channel, would love to watch
"With Slaanesh, you want to be hyperfocused on one thing or another"
It's nice to see lore and gameplay fit so nicely together
The thing is that Slaanesh isn't a hammer and anvil faction, it is a hammer and hammer faction so melee defense isnt that important. Smashing is tho 😏
Yup, bait enemy into bracing with a feigned charge from the front while you do the real charge from the rear. Then when they turn to face your troops who rear charged them, you really *do* charge them with the first unit! 😁
ahhhhhh i see what you did there ;)
they have the highest melee defence most durable infantry in the game (chosen hellscourges)
*notices that every single reply Legend gives starts with an s*
Such sublime serendipity surely serves as sensational Slaaneshi seduction into subscriptions
Im so proud of what they achieved with Slaneesh, they made a different playstyle compared to most of the factions.
Right, it’s honestly my favorite campaign because of how the units feel
Feel, huh?
Looking forward for the Chaos Dwarves Unit Roster Tier List
Same
I’m kind of scared, concidering how much CA seems to hate dwarves.
@@florians9949 at least they will have cavalry
@@florians9949 I disagree, Dwarves are a solid faction. Even if they could get a proper DLC.
@@Chtigga if only everything wasn’t against them all the time if they get more war machines and an economy that’s better then the empire then they will probably be in a good place
I honestly think that in order to make Chaos Spawn at least somewhat interesting they should be able to have a pool like the Slayer pool, specially considering their nature of being random chaos cultists exploding with mutation.
Chaos spawns are totally ok in multiplayer - they hold really well and deal some good damage if enemy let u fight them for long period. Basically, they just massing stoping power in one point u choose
Slaanesh Spawn are really close to being good, too. If they actually had Soporific Musk, and a bit more armor and Melee Defense, they could be the holding unit the army always wanted.
Alas, your holding units will have to be High Elf Spearmen.
Even in SP they're good. They can support Daemonettes by fighting together and applying musk, it's a really strong combo.
I've personally used that combo, and I can attest to their effectiveness. When I tried to send Exalted Daemonettes against Phoenix Guard, I ended up losing a lot of them, but when I sent a unit of Chaos Spawn with a unit of Exalted Daemonettes, the Chaos Spawn acted as a damage buffer which protected them.
That's why i like chaos spawn with the beastmen, they are not the best unit but you can have a giant unit cap and instantly recruit them.
Hearing you reading out the tiers every time you place a unit there is just 10/10, hope you never change man.
Lmao at him saying "sensuous" as if its a serious descriptive category
I love how Legend is hopelessly trying to hide a laughter during sponsored part.
THAT, exactly xD
Fiends should be top tier. They doomstack lovely and swarm the enemy. Plus they usually fully heal after battle as you rarely lose any. I would take these over any of your top tier units
For the most part I agree with the last, but having put at least a 100 hundred hours into slaanesh I really disagree with the halescourge marauders in particular. Early game, they are some of the most cost effective infantry that slaanesh can afford. Not only can they hold the line but they will net a bunch of kills especially early on against the likes of khorne and chaos. If you are using the daemonettes as your frontline you are asking for a bunch of casualties which is why you are probably ranking the exalted variants so low. Hammer and Anvil is the goto for slaanesh by far, and having the halescourge just not break and murder everything while holding out for their insane health pool makes the rest of the roster excel at their jobs so much more. The lower tier marauders in comparison just do not compare and hold as well, they will take an excessive amount of damage and break significantly faster.
Tbh I never thought that I would see legend rate Cavalry so highly given his disdain normally for cavalry on higher difficulties so this is a breath of fresh air.
CA did do a good job with a few of the units in this game.
He likes fast cavalry and damage dealing, like Bretonnian cav. I’m not surprised he’d love Seekers because they’re that cranked up to 11
I think that some Of these units must also end to the morathi’s faction
Like some of slaanesh mechanics(esp. for diplomacy)
Such succulent sibilance
Sublime
Phantasmagoria and shards on secret keepers is quite the WOMBO Combo, phant prevents the opponent from moving, thus all of shards can land.
Just need one to cast phant and the rest can nuke. You can then switch it up and hold sections of the opponent’s army in place while you focus down specific units.
Fiends are a good way to counter Slaanesh's poor replenishment, since they can take a fair bit of damage before losing any entities, similar to chariots, but unlike chariots, they can actually do a bit of work against large targets. I did a campaign with half Fiends and half Exalted Daemonettes, and another with half Fiends and half Heartseekers, and in both cases the Fiends ended up carrying me through a large portion of the Chaos realms simply because they recover most of their damage after a fight. In fairness, my micro may not be good enough to make full use of the cavalry, and I haven't tried the SEM's yet.
Heartseekers of Slaanesh are the most satisfying unit to use in this entire game
how so ?
@@devilsmessanger try to charge 1-3 heartseekers to alone single entity monster of big size. Like a giant or t-rex. Heartseekers will tear apart them in f0king seconds))
Slaaneshs crazy charge bonus makes hammer and anvil feel amazing
I've had some surprising results with chaos spawn, I hate how slow they are to heal and take 2 turns to recruit which is lame, but I've had them with a unit or two of marauders hold off 10+ units in a siege for almost the entire battle. The seem to excellent at really buying time. I've also had them rack up some of my highest kill counts as well. I've been kind of a fan of them since morghur got to give them super regeneration and could double their weapon strength so they together had over 1.2k but obviously in other armies they aren't as good. Not the best unit I don't use them much but sometimes they're quite useful. I usually am able to shut down ranged units quickly before they get into the thick of it which helps them last a long time.
With a bit of tech the hellscourge (infantry&cavalry) and Spawn are pretty good. Hellscourges&Hellstriders benefit a lot from the marauder tech (cheap, huge charge bonuses and musk lowering enemy attack&defence). Spawn are easily available (you'll get their building in most provinces) and they function well with marauders. But they're mostly there to provide good thumping power and enough mass to bog down enemy large entities.
Hellstriders in particular are good for taking minor settlements. Split your army into two main groups and then two groups of cavalry, send your main group for the two most easily taken objectives (wides access routes) and then the cavalry groups for any undefended or lightly defended objectives. If you do it right the enemy won't have time to build anything but tier 1 towers and the AI can't handle you having so many different groups going for different objectives.
The real MVP of the Slaanesh campaign roster though is skinwolves. Slaanesh has a really easy time getting norsca allies, and skinwolves are absolutely boss in the types of battles you fight as Slaanesh (bait out enemy cav&SEMs, chew them up with Skinwolves).
P.S: Playing at very hard. The ability to pause does change the dynamics somewhat.
Slaanesh furies might actually be one of my favorite units in WH3. I like to play Slaanesh using the mobility to gang up on isolated units, and being super fast flyers they’re really good and getting around to help gank units all over the map. Even on VH battles
AP, devastating flaker, and messed up collision on all furres let’s them deal a ton of damage on the charge. Early game I pretty much only use N’kari, the chariots, and the fiends with 3 or 4 furies. Chariots or fiends hit a unit first to get the models all spread out, then drop in furies. Most stuff just melts in seconds and you can run away before anything else can retaliate. A swarm of them can chew apart almost any ranged unit very fast too. Plus they’re super cheap so if they die oh well
Heh furries
I'd have to disagree with the exalted daemonettes. Global recruitment is less important when you have unlimited chaff armies from around turn 35 onwards. I tend to have maybe 2 or 3 proper armies for the whole campaign (usually til about turn 180). Since i'll have 20+ disciple armies with daemonettes in, I want my main armies to have the core Slaanesh combo of charmed, poisoned and soporific, it makes playing very hard feel like normal mode.
They always last the whole campaign, and in a game where most battles are fought in settlements, they perform better in the narrow streets even without the core combo (which you basically always have as soon as you get soporific on the marauders).
Great vid though, love the manscaped theme
It's consistent with his previous tier rankings at least. Greatsword shades are significantly better in manual and slightly better in AR over the other two variants but he penalizes them all the same. I agree with you though once you understand what disciple armies are to the faction it's a mistake to value convenience over quality in your real armies.
Slannesh Marauders have quickly become one of my favorite units in the series. There Cheap, Effective an look sexy af. With the new changes to supply lines too allows for spamming an overwhelming with melee now.
Cannot overstate enough on how squishy their units are! Very fun faction to play but gotta pay attention. Great vid Legend!
I love these Tier List categories
I think slanesh furys have more value compared to other chaos factions due to devestating flanker ability and being a flying unit. With furys you can always get a flank off.
Plus the armour piercing too
@@KhaosMaestro plus armor piercing yeah. I always have at least 2 furys in my slanesh armies. Value to cost is good. Other demons I would never run them but slanesh for sure
Cheaper and faster than daemonettes. Great for the playstyle.
Heartseekers are the best unit in the goddamn trilogy. One thing legend didn't mention is that they are very small, slender models, so a lot of them can attack SEMs at once, leading to some hilarious results, like 2 Heartseekers melting a stonehorn in 5 seconds
What a splendid, superb, and scintillating tier list.
I noticed on a disaster battle or livestream that warhammer 3 chariots seems to punch through a unit of infantry better than in warhammer 2, requiring less micro. Is that actually the case or just my poor recollection?
Yeah, but it's just because most of chariots in wh3 just better and heavier than in wh2.
Chaos chariots and white lions chariots can do same amount of effectiveness, but require little bit more micro
@@easytanksgaming3238 still no troy level chariots
@@greenshinigami5566 Thank God for that. Killing 6k Elite Enemy Soldiers with 1 Army of Midgame Chariots gets old really fast.
@@WizoIstGott Used to get achilles on chariot and roll over everything.
You wouldn't see any cav from ai so absolutely no counters to bring down single entities.
That was when the game came out but now i don't know how the units perform or if the game is improved.
I pretty much agree with your list Legend with the exception of fiends, I use them legendary veryhard difficulty end game and they perform amazing in any situation, I think fiends, exalted seekers and grinders are the best units in campaign for slaanesh. But this is my opinion :)
Thank you Legend, I agree with your list! I'm sad that the fiends aren't A tier, I usually recruit them because I like them and because the building can be upgraded to give KoS.
Idk Exalted Deamonettes are a tier 3 unit that can beat every infantry(and most other units) except for Khorne Chosen in a 1v1, they have a loose formation so they wont take too much damage from artillery and if by any chance they get to a missile unit they make it disapper in 5-10 seconds.
exalted demonaettes are NOT C tier. They are fucking godly
Fiends are trading very well in my campaign, but you kinda right with the point that they don't fill a niche, but if you would rate it independently i think it would deserve A Tier
I mostly agree with that list. I think the Exalted Daemonettes need the same building as mages or cultists and it is tier 3, so it can be build in minor settlements. Getting several of them to reduce their recruitment time is not that difficult.
I think this is a reasonable list, thank you. I'm trying my best with Slaanesh; I admit that the micro required is very much on the high end and a real challenge for me but I figure if I push to get better with them, it's only going to help me improve my game with other armies. I'd likely bump up the fiends a tier; they often do a lot of work for me although I may just be biased because of their cool animations. Heartseekers I would consider an absolute must-have, they are incredible. I also love the exalted chariot and KoS.
Try breaking your army up into groups and spread them out, I usually have 3 - 4 groups with a hero leading each one, give each group a goal of engagement based in the map, with Slaanesh speed you can afford to split your army up without getting tied down.
@@MrFartquad Thanks very much for the tip, I'll try this out o7
Such a splendid schedule of Slaaneshi soldiers!
Fun fact: Slaanesh chariots have almost same stats as light sleighs (more speed, less armor and mass), cost more and don't have missile attack
Devestating flanking?
Awesome list Legend, makes me want to try Seekers more often.
Nice to find some top tier underwear too might have to get my seeker a pair of those.
Exalted Daemonettes deserve S-tier. It's a tier 3 infantry that delivers way above its paygrade and you can get a reduced upkeep landmark for them. I beat Slaanesh on Very Hard Battle and Campaign. My N'kari army had like 10 of them, some fiends, and some other monsters/heroes. They were vital for my mid-late game success and were essential for killing other daemons. Khorne bullshit has tons of physical resistance and armour...but Exalted Daemonettes have magic attack to bypass the physical resistance and high AP damage. They made conquering all the daemon races much easier. At least put them in A tier...Exalted daemonettes deliver way more value and punch way above their weight class than marauders do.
I gotta disagree with you on Exalted Daemonettes as they are the best Slaanesh unit in my opinion.
I am able to defeat 20 stacks with just a few units of them.
Agreed. They get me 100s of kills per unit. Fast, devastating, and deadly. They run circles around other top tier infantry
In terms of exalted daemonettes, i'd put them one place higher to be on par but that's usually because I only recruit a small number of exalted daemonettes, and usually I recruit them in one army, and transfer them to my main army later when I fond the time, if you do it like that it tends to be better and you get a lot more use out of them, at least from my personal experience
Hearing legend say "good standard melee infantry" is quite a trip.
Gotta love them tier lists by "Lifting Turtle"
Good stuff, my guy. Always top-notch content
you know what would be cool
a multi faction unit tier list
like comparing all kinds of furies to each other
all the soul grinders and forsakens
Missed an opportunity to call them Seductive (S tier), Alluring (A tier), Blushing (B tier), calumnious (C tier) and Disproportionate (D tier) :D (Still appreciate the dedication to starting with S, though).
I like the contact effects on the exalted demonettes and the fiends, but I don't play on legendary, so I don't know how much -9 melee attack and -5? ma / md is for that (also poison from any cavalry and the locus abilities on the lords/heroes)
It is a lot. But since charges are so good on slanesh it is not that op. It helps in longer fights. Fiends can beat bear cav if used properly thanks to that debuff.
Always happy to see a legend sponsor
Of course it's a Manscaped Ad for a Slaanesh video, hilarious.
Chariots, seekers/ heartseekers of slaanesh and pit of shades carrying me through my Slaanesh VH campaign thus far
Still mixing an exalted demonette and a beast of slaanesh units will punch and shred the enemy Frontline almost instantly. It's terrifying.
Considering it's winds cost on say Nkari, having Keepers with bound Phantasmagoria is actually pretty pimp imo, and while keepers are fast, I feel like compared to usual Slaanesh shenanigan's, they aren't *that* fast. Considering their tier, recruitment time and cost, I do think Keepers should have some sort of healing mechanic, but fortunately as of the latest 1.3 patch, N'kari should have casualty replenishment now.
Legend farts all stream until his underwear are utterly destroyed: Confirmed
I knew the moment he said MD was not important and quick to replace troops were important I was going to disagree. I get what he is saying, but slaanesh has so many ways to just tank enemy MA, that sure your hp and armor are pathetically low, but you are still a lot more durable than it looks like on paper. A lord with an aoe -8, plus charmed from exalted daemonettes, blus soporiphic musk from any number of sources is a constant -21MA for the enemy right there. That isn't even mentioning other spells and buffs that can temporarily push it further. Speed and damage are key, of course. But very few slaanesh units lack in either of these. It is their thing, their whole gimmick. But debuffing combined with high MD really can make your units significantly more durable.
Big disagree on hellscourge marauders and basic daemonettes, I would swap their positions in the list. Putting hellscourges under sword marauders is kinda like putting skeleton spearmen under skeleton warriors; the few more gold pieces you pay in upkeep is easily worth the extra stats because they get way better at doing their job which is "don't die while the important part of the army does the killing". Sword marauders have a bunch more damage with the anti infantry bonus, but who cares when that's not their job and you have a bunch of other stuff that does that job better? 42 base MD on the hellscourges is a big deal, and with the marauder techs (more stats, soporific musk) they can keep doing their tanking job even later in the campaign when they go up against higher quality troops, while their upkeep goes down even more. They will rarely get wiped out because they flee instead of banishing, and you can easily replace them with global recruitment if needed.
The regular daemonettes are good at killing stuff but are insanely squishy and expensive to replace, which you will need to do fairly often given the prevalence of siege battles where its hard to keep them in safe fights and easy to have them rout and banish due to lapses in micro/attention. Their only saving grace is the physical resist, but that's not much help in wh3 so far because you spend so much time fighting other daemons who all have magic attack and tanky infantry.
I love fiends, idk if they've been buffed since you made this vid but I find them super stronk
I like the themed naming of the tiers lol
Greatest manscaped ad of all time
very interesting tierlist , did not expect cav to be rated this highly !
In my small amount of experience I find the hellscourge variants are amazing against high elf units especially if they can get in with their archer units
The real sad thing about Slaanesh is that their S tier is B tier for just about everyone else. Their monsters arent better than say (non-infinite ammo) Stegadon, Terrorgheist or Jabberslythe. The additional spells helped, and Keepers can be a proper doomstack with micro/pausing but they are still pretty much the easiest to kill large units. While their infantry is 'What if you played Skaven but only had plague monks and no plague priests' essentially.
Not really, focus attack heartseeker could destroy single entity unit so fast it will surprise you.
But well yeah, if you just dueling the monster, of course slaanesh rooster will lost. You need to play every slaanesh rooster like chariot. Never let them 'fight'
@@muhammadsaduddin308 Fair enough. In game it means they have a higher skill ceiling than every other faction by far, though. In pvp that was correct since WH3 launch, and that was to be expected. Slaanesh is utter garbage if not used by the tip top SC level micro players.
But if everyone advocates for continous cavalry and chariot charges even in pve, that was ALWAYS a pain to do. Compare Slaanesh to Dwarfs... the latter just sits there doing nothing other than shooting the entire game and wins just about any battles.
Slaanesh not having ranged was, is, and always will be stupid, altho thats not CA's fault of course. They're the nemesis of the elves, who are notorious for their archery since Tolkien. But sure, lets NOT give Slaanesh units bows. Slaanesh is like the reetardo little sister of Khorne this way, not a faction on its own.
@@Grivehn yeah, it's really pain in ass to play slaanesh but then that's how it's themed. It's really fun to see a bloodletter lost because they got punch again and again and can't retaliate because they can't touch you.
Your manscaped add was excellent fuck it I'm going too get some legit living up to your name LEGEND!
I genuinely thought the sponsorship was a joke. Laughed so hard when I head it and then laughed harder when I realized it was legit. Well done.
Now whenever I play warhammer, lotws rancid sack enters my thoughts..🤢
is this video still up to date, or there was some slaaneshi rework in the meantime?
Would love to see one of these for daniel/be'lakor! Thx for the vids dude
Nice one again! When IE comes out pls make the best chariots vs infantry tiermaker :)
Dude, lifting turtle has to be the best name YT autotext has made for you yet 🤣🤣
Slaanesh Furies are MILES better than any other Fury though, you didn't mention what makes them special at all. They have armor piercing damage and the Slaaneshi flanking trait (I forget what it's called)... Since they're fast fliers too, I'm sure I don't need to elaborate on how that actually makes them potentially *incredible* value for money, I would at least have bumped them up to Sexy myself (even though other Furies range from Scandalous to Sad). They could easily cycle rear-charge the most heavily armored elite units and cause massive damage, as a tier 1 cheap as chips flyer. And the AI tend to try to run their ranged units away when fliers get too close, letting the Slaanesh Furies get their massive flanking bonus for free there too.
Also they are LITERALLY your only recourse against enemy fliers with ranged attacks.
That's not a huge problem in TWW3, Cathay's inept balloons are the only such units, but once Immortal Empires comes out, every single Slaanesh army wants at least 2-3 of those for gyrocopters, terradons, hawk riders, and so on.
i just feel sad about the spawn, because they actually are actually pretty good in multiplayer :(
i mean, in domination, khorne spawn are easily S tier, just spam warriors and spawn in almost every matchup!
their strength is in their unbreakable mass to easily block and trap single entities, cav and chariots from running all over your infantry, plus they hit pretty hard and work well in tandem with infantry, and infantry is king in domination
but yeah, i know you don't do multiplayer... but i bet head to head campaigns would be very interesting to watch! some other creators have done they and they are great!
Most H2H campaigns are just spamming the fastest produced armies a faction has and impaling them on the other guy's stuff as quickly as possible. Some factions have other strengths they can lean on, but essentially, a lot of doomstack cheese gets shut down by another person, and so the dumbest, least complex armies without glaring flaws are what wins the day.
Of course, the undisputed king of H2H is Oxyotl.
He lives everywhere, has insane campaign movement and replenishment, can pop in and disrupt factions like Alarielle or Taurox who might otherwise snowball early, and is generally impossible to finish off without achieving a big campaign victory, because he WILL have one last province left in some asscrack of the world. Like Nagashizar, or maybe Sylvania. Or his personal property, the Galleon's Graveyard.
You know that feel when an entire ass doomstack *pops* in to your capital and takes it on their turn, destroys it over the end turn, fully replenishes and so takes more and more of those settlements, and then *pops* back to who knows where when they notice your own armies coming back through the vision of everything they have, and the armies you send to retake it keep being jumped, so you can't rely on small armies to do it, and end up with huge "no go zones" in your own territory where smaller armies, crapstacks, or lone lords just can't move through?
You know that feel when tier 5 settlements become mere fantasy, and are caught in a landslide straight out of reality?
No. Nothing yet released matches Oxyotl.
@@aprinnyonbreak1290 This makes me want to play Oxyotl. Cheers!
"Lifting turtle here."
god TH-cam captions are amazing.
Finally made the manscape plunge, I look forward to taming the Garden of Slannesh!
I would have liked a further explanation why you put exalted demmonests 1 tier below and exalted seekers at the same tear.
I get the point but it just looks inconsistent
Great video Legend
I'm really interested in seeing how this video will compare to the same thing, but years down the line when they have their full roster. I wonder what will get better and what will get worse
Recently played a Slaanesh campaign
Holy shit is their roster powerful. For a long time I've been wondering which faction has overall the strongest roster and honestly if we look at overall roster's strength and not some single unit abuse-stacks Slaanesh is absolutely the most powerful
Exalted deamonettes are like top 2 infantry in wh3 in 1v1s, and that doesn't take into account their mobility and "devastating flanker" perk, will eat any armored infantry you can go up against as well as units like Crushers
Heartseekers are insane, though squishy
Tier 5 entities are just strong
You literally just rush at your enemies and, since all your units are armour piercing+have magic attacks, you'll generally slap anything you hit
The Dawi are shaking in terror for immortal empires.
Especially since they got nerfed by the Spell Resistance shift and are thus going to be sliced up like bearded sashimi
ABOUT GODDAMN TIME ONE OF THESE WAS RELEASED.
wow everything is S tier, Slaanesh really best faction confirmed
I didn't expect to ever hear LoTW say "my rancid sack" in video but here we are.
They're not squishy. They're pliable and sensuously yielding.
Excellent, good to know they have such delicious cav
Thx Legend, nice stuff
Thanks for the video!
Woot my Fav faction, thanks Legend
Alright, I’ll use the link. Always willing to try new unders.
I love how you change the name of rank
One of my fav armies!! love the list!
Can’t wait to revisit this game once immortal empires is out.
Lmao, the most hilarious sponsorship I've ever seen.
Sup, this might be a bit out of context but are there any knews for the Mortal Empire release you've heard of, besides it release date? (Beta and kinda stuff, not rly into WH3 after that desaterous start ^^) I'd love to hear it. Btw nice couver tho
Wow! First tier list I’ve ever seen where everything was ranked S tier! 😝
Do you need to right click a unit with your chariot (or any other unit for that matter) to get the charge bonus? It would be nice if you could just click past a squad of infantry so the chariots could automatically plow through them with one click, but I've never been sure if that would still initiate a charge.
Appropriately naming the tiers. The Dark Prince approves
Thanks Legend! I haven't played the game since the first major patch came out; got bored to tears with my first Slaanesh campaign after being so excited to play--- ssoooooooo tired of fighting fucking Khorne.
But man I need to blow off some steam this weekend so I might give it a go again.
Thanks for the video
Great vid! love playing slaanesh in campaign they are my favorite faction. If only they weren't dumpster tier in multiplayer ='(
Did hellscourges not have charge defense, charge reflection, and poison at the time of this video? Also basic marauders listed as anti-infantry but have no bonus.
Edit: would almost want to get a redo for the most changed units.
I tried to play this game again yesterday and forgot how on rails it was. I just logged out before even 1 turn and went back to WH 2.
WH2 is still a better game, for now at least
This is a really good video
Crazy how the logo for manscaped is literally a pair of hairy balls.