Why Can't I See My Height Map In My 3D View | Substance Designer

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  • เผยแพร่เมื่อ 5 ก.ย. 2024
  • A common issue when first starting out in Substance Designer. BUT, a real easy fix. Let's take a look at how we can visualize the Height Map from our graph in our 3D View!
    Please share this around, this question gets asked all the time.
    #SubstanceDesigner

ความคิดเห็น • 54

  • @Ikxi
    @Ikxi 11 หลายเดือนก่อน +17

    Video starting at 00:30
    Before waste of time

  • @Lakus231
    @Lakus231 3 ปีที่แล้ว +17

    If it's still not working:
    -Do a rightclick on your "Base Material" Node and select "View in 3D view"
    -go again to "materials" > "Default" then > "physically_metallic_rougness (default)" > "Tessellation"
    -(Scale should also be at 10 like he explained it in the video)
    i need to do this 3 steps every time i open the programm/load a project...
    if i change the cube to a cylinder, it also doesn't get saved and changes to cube after reload :/

    • @GetLearnt
      @GetLearnt  3 ปีที่แล้ว +1

      Ya, as far as I know there isn't the option to have these options saved on reload, sadly... Would be a nice option, I'm sure I've spent an accumulated several hours just turning everything on when I load a new project.

    • @Lakus231
      @Lakus231 3 ปีที่แล้ว

      @@GetLearnt
      ya, really weird that it's not "saveable" since it's such basic stuff.
      well, i already spend couple hours searching for a solution xD

    • @hamzariaz4690
      @hamzariaz4690 3 ปีที่แล้ว +1

      Thankyou it helped

    • @candycorngirl8912
      @candycorngirl8912 4 หลายเดือนก่อน +1

      Litrally searched the web for this answer, thank you so much!

  • @hokziii
    @hokziii 2 ปีที่แล้ว +2

    I've come back to this video three times now because I'm a noob and keep forgetting. SOOO helpful. Thank you!

    • @GetLearnt
      @GetLearnt  2 ปีที่แล้ว

      Haha, ya it certainly could be less hidden than it is. I wish they just had something in the 3D view, that'd make more sense!

  • @archverso
    @archverso 3 ปีที่แล้ว +1

    The best video, thanks for shared!!!!

    • @GetLearnt
      @GetLearnt  3 ปีที่แล้ว +1

      Ha, thanks for checking it out! Definitely a very useful tip. :)

    • @archverso
      @archverso 3 ปีที่แล้ว

      @@GetLearnt hey bro, if you don’t ask for much, you can create a tutorial teaching how to make a texture like this
      encurtador.com.br/dpqH0
      when you have time, of course

  • @LaFaisal
    @LaFaisal 3 ปีที่แล้ว +1

    Thanks For the Tip.
    What is the different Between Height Map And Tessellation?

    • @GetLearnt
      @GetLearnt  3 ปีที่แล้ว +4

      Happy to help! And the difference is that they are two completely different things. The Height Map is a bitmap image that we use to determine the displacement of vertices on a 3D mesh. Tessellation is essentially the method that we can then use to add more or less "tessellations/subdivisions/vertices" to that 3D mesh to provide it more or less resolution for more or less accurate displacement of the geometry.
      Basically, higher tessellation = more vertices on our mesh, and vice versa for lower tessellation. :)

    • @LaFaisal
      @LaFaisal 3 ปีที่แล้ว +1

      @@GetLearnt Thank You so much. Very helpful information.

    • @GetLearnt
      @GetLearnt  3 ปีที่แล้ว +1

      @@LaFaisal No prob! Thanks for checking out the video. :)

  • @user-lu1ks8kb8f
    @user-lu1ks8kb8f 3 ปีที่แล้ว +2

    Спасибо! сам додумался до этого, но ломал голову почему не получается. Оказывается просто забыл накинуть ноду высот на саму модель в 3d view. Может кому поможет)

    • @uka0211
      @uka0211 2 ปีที่แล้ว

      same

  • @maddog6345
    @maddog6345 11 หลายเดือนก่อน

    thanks for the help 😃 my material looks good now, but this "height information" is nothing the Substance Painter is working with, right? because I wanted to work with my material now and in the Painter it looks a little bit flatter than in the Designer🤔

    • @GetLearnt
      @GetLearnt  11 หลายเดือนก่อน

      My pleasure! So the Height Map channel data from your materials can be used when brought into Painter, however you will need to actually set up that functionality in Painter like we did here, it won't display automatically (even though that data is there in the material). I'm not sure how to set that up in Painter since I use an older version, but looking up "Substance Painter Height Displacement" should yield some results!

    • @maddog6345
      @maddog6345 11 หลายเดือนก่อน

      @@GetLearnt Thank you very much for the help and the super fast response. I will definitely try this☺

    • @GetLearnt
      @GetLearnt  11 หลายเดือนก่อน

      @@maddog6345 Best of luck! :)

  • @Arkanelancer
    @Arkanelancer 3 ปีที่แล้ว +2

    Okay, so I did this, but I don't get that same effect. It just gives me (seemingly) random shapes instead of the pattern I have defined. Do you have any ideas as to why? I'm working in 2020.2.2 (10.2.2) from steam, on the PBR (Met/Rough) template, and it just doesn't seem to want to pop like yours or the tutorial I'm following

    • @GetLearnt
      @GetLearnt  3 ปีที่แล้ว +1

      To use Parallax Occlusion mapping efficiently, make sure you have the same information going into your Height output and converted into a Normal map format for your Normal output. If you have seemingly random patterns, chances are you need to check one of those two outputs, because you may have info going into there that you are unaware of/is different than what you are anticipating. Make sure your info is also not super contrasted, that will give you some pretty bad height info. Finally, play around with the scale of your height slider in the settings, as well as the height nap itself to make sure you don't have too large a range between your values. :)

    • @Arkanelancer
      @Arkanelancer 3 ปีที่แล้ว +3

      @@GetLearnt I was on tessellation like the tutorial I was following was, but when I switched back to Parallax Occlusion it did exactly what I expected it to. So thank you for the help!

    • @GetLearnt
      @GetLearnt  3 ปีที่แล้ว

      @@Arkanelancer Ah that'd do it! Happy you figured it out! :)

    • @marioc647
      @marioc647 ปีที่แล้ว +1

      In tessalation if you are use plane Hi-Rez to get rezults not the normal plane

    • @lewiski4949
      @lewiski4949 ปีที่แล้ว

      @@marioc647 OH MY GOD YOU'VE FIXED A PROBLEM I'VE HAD FOR WEEKS! LORD PRAISE YOU SIR!!!

  • @MMaller
    @MMaller 3 ปีที่แล้ว +2

    Thanks for the note. Never used Substance, but the edge of the sphere is still flat? So it is no real displacement in the 3d view in substance? It‘s confusing 😁

    • @Mrstefaaaaaan
      @Mrstefaaaaaan 3 ปีที่แล้ว +2

      There is no "real displacement". He showed you a parallax, but you can select tessellation.

    • @GetLearnt
      @GetLearnt  3 ปีที่แล้ว +2

      @@Mrstefaaaaaan Yep, you got it! This video is more in relation to the question I get on all my videos "why doesn't my height look like yours?". In those videos, I'm mostly using Parallax Occlusion Mapping, which is not physical geometry displacement. But, Tessellation is also an option like Stefan mentioned, which is actual geometry displacement. Two separate methods of Height Map visualization within the 3D viewport. :)

  • @traceedge8758
    @traceedge8758 2 ปีที่แล้ว

    Thank you!

    • @GetLearnt
      @GetLearnt  2 ปีที่แล้ว

      Happy to help! :)

  • @AbhishekKumar-yq8je
    @AbhishekKumar-yq8je 3 ปีที่แล้ว

    I had proper nodes... Yesterday i can see my results in 3d view but today when i start substance designer again its show just a plane cube.. idk why i cant see my effects... I did this also but not working 😓

    • @GetLearnt
      @GetLearnt  3 ปีที่แล้ว

      Do you have your nodes running into Output nodes by chance? Output nodes by default are how you are able to display your materials on your meshes.

  • @davep7176
    @davep7176 3 ปีที่แล้ว

    fast and easy... the way i like 'em!

    • @GetLearnt
      @GetLearnt  3 ปีที่แล้ว +1

      You calling me fast and easy?! 😂 Glad you liked it!

  • @paulaazmy1418
    @paulaazmy1418 2 ปีที่แล้ว

    i understand your video soo clearly but when i apply same method to Adobe substance 2022 ... the mesh either in tessellation/parallax still jagged around the edges ... i've even crancked it up to 64 tessellation factor , looks slightly better but make the navigation so laggy according to adding vertices to the mesh procedure !
    I wonder how to solve this trade-off situation ? sooo confusing
    currently i'm switching to a high-res rounded cube with minimizing the tessellation factor to 16 applying non-uniform blur to get even better smoothing result ... but still not 100% clear of jagged edges :(

    • @GetLearnt
      @GetLearnt  2 ปีที่แล้ว +1

      Often times jagged edges can be a result of your Height map being too sharp/contrasted. You can try running it through some type of Blur node to see if that helps smooth things out a bit. Then you won't need as many vertices as well. :)

    • @paulaazmy1418
      @paulaazmy1418 2 ปีที่แล้ว

      @@GetLearnt straight to the point ,
      Also, i've found shape extrude node which i use to add some height info too tricky
      It's kinda like tessellation (adding some geometry) + height scale (which stretch abit of them by nature) + additional height from shape extrude which is adding further more stretching .... too dump solution :D
      you are totally right , thanks alot :)

  • @veronikas3008
    @veronikas3008 9 หลายเดือนก่อน

    God bless you

    • @GetLearnt
      @GetLearnt  9 หลายเดือนก่อน

      😁

  • @farzanehtavakoli9491
    @farzanehtavakoli9491 2 ปีที่แล้ว

    I'm new to substance designer, when i use a curve node on a gradient linear and manipulate the curve to make changes to gradient it does not show up on 3d view right, even though i increase the scale in material edit, the height effect in the 3d view is so subtle, i connect this curve to normal map, height and AO, Please tell me what am i doing wrong?

    • @GetLearnt
      @GetLearnt  2 ปีที่แล้ว

      Hmm, honestly based on that explanation I'm not entirely sure what the issue may be at first glance. Are you using Parallax Occlusion or Tessellation for your display in 3D?

    • @farzanehtavakoli9491
      @farzanehtavakoli9491 2 ปีที่แล้ว +1

      @@GetLearnt finally figured it out, height depth in AO was pretty low,that's why small details weren't showing up well

    • @GetLearnt
      @GetLearnt  2 ปีที่แล้ว +1

      @@farzanehtavakoli9491 Oh nice, glad it was an easy fix! :)

  • @remghoost
    @remghoost 2 ปีที่แล้ว

    I adore you.

    • @GetLearnt
      @GetLearnt  2 ปีที่แล้ว

      Oh stop, I'll blush. 😊

  • @yogeeswaris1692
    @yogeeswaris1692 3 ปีที่แล้ว

    This is great video eventhough it is 1.44 minute

    • @GetLearnt
      @GetLearnt  3 ปีที่แล้ว

      Haha, I figured I should keep it short and sweet. 😁

  • @jacks3940
    @jacks3940 2 ปีที่แล้ว

    turn on captions, you wont regret it.

    • @GetLearnt
      @GetLearnt  2 ปีที่แล้ว

      Ok there's a little bit of regret haha. 😄

  • @cjacobs627
    @cjacobs627 ปีที่แล้ว

    It's not working... My God... so frustrating to not get a simple answer... just.... I'm just ...lol!!!!!

    • @GetLearnt
      @GetLearnt  ปีที่แล้ว

      So if you've followed the steps in this video, you also need to make sure you have a greyscale height map plugged into an output node that is specified to show "height". If you have that in your graph with a height map plugged in, try right clicking on that output node and selecting "View in 3D". It should automatically be used as a height map in your 3D view, however you may also need to select it. If none of this seems to work for you, there may be an issue with your download of Substance Designer.

  • @cjacobs627
    @cjacobs627 ปีที่แล้ว

    LOL! Nope! Not working.