18:01 Lieutenant Kolobanov's swamp lurking, camo/ambush KV1 getting absolutely obliterated by your heavy artillery during the fast forward gameplay section is loltastic.
@@magni5648 And even then, his incarnation in Epsom was nearly impossible. I had to catch him on a bridge, and pummel him both with pimped-out artillery *and* bombers to kill him.
@@Hexaboo My end solution was chipping him to death with 88s in AT mode after softening him up with Pioneers in the forest, and 21cm bomberdement. Also, met Kolobanov. Said "Fuck that!" seeing the 20-strenght Vigilant Ambusher KV-1 and repeatedly nuked him with the 21cm and Rudel before mopping up.
I told myself when i purchased the new DLC that: "alright, one battle for one day" to enjoy it for more days.... but i completed it in 2 days now waiting for AO42 :( :( I dont want spoilers here for palyers whos already not completed it... but i hope he survives :)) Brilliant video. as always! cheers up mate =)
Re: survival. Me too. More on that later! :D And the DLC really reels you in: I'm working on other projects, and it makes it very easy to just procrastinate by playing PzC2, because 'hey, I'm doing this for the video!' 😂
I love the StuG and it's later bigger brothers, the StuH42 and Brummbär. Cheap, tough, mobile and murder against enemy entrenchment; they're a perfect tool for maneuvering in tight areas and setting up encirclements.
Agreed, I definitely enjoy them for the fact that they can usually are tough enough to sit in the first line of troops, and still deliver arty fire. Plus the AI reads and prioritises them as artillery, so they might be a good choice for setting up traps. Also, I wonder if a core with mostly StuGs, tank destroyers and a couple of infantry units for close terrain would perform well at all. 😁
Thanks Hexaboo - look forward to your analysis - one thing you should consider is allowing us viewers to watch your gameplay in normal time as well - like Night Phoenix - just an additional post -
This whole section should just be about how tac bombers are OP, you can brings lots because you dont need many fighters or any on a lot of these missions. You also have that bomber hero as well. You can destroy most enemy tanks you find without them advancing close to your lines or shooting once with lots of tacs. For Minsk I actually prefer going north for this reason as the objectives are closer and your bomber hero (if you gave him all out offensive attacking power atributes) with an experienced bombers destroys any tank in 1 turn anyway. Your other bombers should also 2 turn kill them as well. This means those tanks dont even slow you down and you win the scenario in half the time it gives racking up massive prestige. Then in the optional mission before kiev you do the same thing quite well and win in maybe even 1/3 of the time it gives (or less if you dont want the bonus). Then at bryansk and the ones after they take this all away and your units can barely move to your objectives by the end of the given turns.
A couple of days I would have agreed with you completely. Barbarossa missions indeed seem rather easy, and air supremacy is a big component of that. And it looks like an oversight in terms of providing a challenge to the player. Now, having played into some of the DLC's last missions, I think making early Barbarossa missions easy was a very deliberate design decision. The Germans sliced very quickly into the Soviet Union and enjoyed complete air superiority wherever they needed it. All until their supply lines were overextended and autumn set in. And they went slower, and slower. OP bombers doing whatever they want, uncontested, in early missions, and then just disappearing as you are left to slam your head against defensive walls reflects the historical narrative.
This is strange ... I had a choice between Minsk & Stalin Line, and a choice between Yelnya & Leningrad, but I had no choice between Smolensk & Tallinn. I went directly from Stalin Line to Tallinn.
1:43 You should have included Wagner's reaction to this very un-military and casual greeting. The Hauptmann's barked response is what really makes this scene. (says the person who wrote it, shamelessly. lol)
The reaction was great, but I only thought of a great reference for it when the video was already rendering, and didn't feel like redoing the voice and rendering the vid all over again 😂 (80's British comedy sketch inside) Watch it to the end, it's just perfect: th-cam.com/video/U_Z6tv7cQmM/w-d-xo.html
I'm surprised in your last video you didn't talk about the commendation point trade in units. Because if you take both aircraft the BF-109Z and He-111Z options early, it doesn't leave you enough points for the experimental Sturer Emil and Dicker Max, I love big guns seriously the Emil has 28 hard attack it eats KVs for breakfast, lunch and dinner. Issue is you only get 19 in total to use so a field repair hero is a must. Dicker Max has an issue where its base starting strength is only 5 but you can over strength and consolidator it to 15 if you want to. Do not worry later on in the campaign you can restock both aircraft options. The Bf-109Z is a BF-110 on drugs man its a tactical bomber class aircraft guess who's boy showed up wanting to kick shit in, you slap Rudel on it with Rapid Firex2 you get something with 24 air attack 14 soft and hard attack and 18 hex range he will murder anything that moves. If you kept digging around Warsaw back in 1939 guess who can fly an IL-2 with 22 hard attack and a beefy 12 air defense you don't get a Stuka variant that can match this much hard attack until the Ju 87D which has a base 12 versus 11 on the IL-2. Or see those shiny beaufighters we found on our tourist trip to the UK and Greece we can give Rudel a ride in one to get a 16 range 10 soft and hard attack with 20 air attack, due Rudel gets cream of the crop aircraft options if you been committed to acquiring five finger discounts. The He-111Z you want a 20 range 20 soft attack bomber? If you pick industrial connections you can get your hands on He 177A Griefs with 21 soft attack but 15 range. Industrial connections is the bomb man the option to access early prototype armor when kvs and t-34s are trying to kick your lines in is great Panzer IV F2 and G models along with Panzer III N and L. Remember our friend Albert Kerscher throw him in a Panzer IV G and watch him rip and tear Russian armor apart with 27 hard attack before he counterattacks with 32 hard attack. Need Infantry support in storming a city Panzer III N got you covered with 20 soft attack and 6 close defense. Remember to steal 100 KV-1 1940 models someone is giving another token of a weapon before time and the price will be those KV-1 1940 models. Sorry for the huge dialog I needed to spill my mind out.
That's not how the Rapid Fire trait works. It doesn't double your attack value, it increases the number of attacks by 1.5 or 2. The attack value is how strong your attacks are, not their number. Normally a unit engaged in combat rolls for one attack per point of (unsuppressed) strength it has. It then rolls to hits for each attack, and each hit can then suppress or kill with the chance depending on how the attack value compared to the targets' defense value. Units with Rapid Fire instead roll 1.5 or 2 attacks per point of strength. This can actually be more devastating if you already have an attack value that is considerably higher than the enemies defense, as you get to kill flat-out more of them. It can also be pretty much useless, though, if the enemy units defense rating outstrips your units attack rating by too much - you're just throwing out more attacks that each have only a very low or even no chance of actually causing damage. This is for example why recon cars with rapid fire or rocket artillery can actually cause more damage to squishy targets (infantry in the open, for example) than units with nominally higher attack ratings, yet those same units tend to underperform vs high defense ratings. SImilarily, the Double Attack trait simply allows a unit to attack twice on its turn, with each being a seperate combat. As for Kerscher, I just dumped him into the Sturer Emil or Dicker Max. Makes KVs shit themselves. PS: Please, use some paragraphs. Your comment is a pain to read.
@@magni5648 sorry, so rapid fire 2 rolls the damage roll twice for the attack so, if something has 10 hard defense and my unit has 12 hard attack i roll 2 12 hard attack rolls dealing 4 damage to the unit?
Re: commendation points, I've actually stopped talking about them altogether (as I mention in my new video). If you achieve all objectives, and I always do, you're never going to run out of them, so there's really no point giving any strategy advice about using them. Just do what I do: say 'yes' to everything, no matter how ridiculous. 😁 That's good life advice, coincidentally. 😁
@@jeromechan4076 Rapid fire 2 simply rolls two attacks per point of strength. Each one will have its own hit roll (50% baseline, modified by unit veterancy and stuff like Recon or some heroes) and, if it does hit, it's own attack vs defense roll or as you call it "damage" roll. Attack vs defense is basically a modifier on the "damage" roll. A single attack can only ever suppress or kill a single point of strength, and the roll determines wether it does any of the two or just nothing at all. If the attack rating is considerably higher, you simply have a very high chance of the hit resulting in a kill result. To simplify it: A 10 strenght unit can never kill/ suppress more than 10 points of enemy strength, regardless of how much higher its attack vs the enemies' defense is. (If we assume all attacks hit in the first place - you can theoretically achieve 100% accuracy, but it's unlikely.) A 10 strength unit with Rapid Fire 2 can theoretically kill up to 20 points of strength under the same circumstances, because it fires off 2 "shots" per each point of its own strength If you want the in-depth version, hit the L key after an attack in the game.
@@Hexaboo AO '41 has one caveat to that, though. As he noted, if you pick both the Bf109Zs and He111Zs in the Balkans, you won't have enough CP to get both the Sturer Emil and Dicker Max during the training mission, even if you achieved all secondary objectives so far. Given that you can get another batch of both planes later, it's actually worth skipping the one you expect to use less to get two big fuckoff beatsticks to deal with soviet KV-spam. (They sure helped me in Raiseniai.)
Hey Hex,so glad you warned me about those peskie Russian tanks.Smolensk (although it was completed on the 20th round,that's never happened before !) was easy,but Minsk,nearly kicked my butt.About to start the Yelna offensive,but really regret knocking back that Sturmer Emil,or whatever it's called.Lucky,I have two very experienced flak 88's,one with a soft target AT hero that chews up infantry,the other with camouflage and one of the best attack heroes,just can't think of it's title.But it's the JU-87 stukas that saved the day,4 0f them,very experienced,with double attack on 2.I'm a little concerned with the upcoming Moscow battle.Will the Sturmer be available for that scenario ?.I checked the Slitheen forums but it's not updated to this point.Anyway,you know I love your videos and use them like a pre-campaign war-room discussion with myself.Keep up the great work you do,you're definitely my favourite narrator on the subject.
Thanks! Really appreciate you liking these videos :) Re: Sturer Emil, they don't give any more of it, and I actually found myself running out of replacements for it too. If you have a Field Repairs hero, it might be a good way to keep that Sturer Emil for longer (the hero repairs the unit even if you don' have any spares). This is what I did, but grabbing a bunch Soviet tanks might be a good idea, too! Moscow is pretty tough, and you won't have bombers there to help you!
@@Hexaboo Thanks for the love sir.That's why I try to steer away from utilizing experimental weapons due to limited replacements as I found with the aircraft.Must admit,with the intense attacks with this scenario,surround and capture hasn't been possible,just surviving without losses is the aim.I followed your lead and put the best AT and tanks up north,some artillery and infantry and recon cars mid map and the bottom,two artillery,IVF,Pz 1b with all the heroes and experience it has,luckily one of the flak 88's,which has done all the work,holding bridge points and intersections.The mid point performed the best amazingly,with infantry units decimating even KV 1/2's in forest locations.The bottom I'm struggling,but holding the line,by changing front line troops,armour for armour,men for men.I'm half way through it,saved and having a rest,mentally worn me down.I got a tip for you and your viewers.If you want survival level three for your troops,when a naval battle is possible,leave them near the coast for great poundings.I've got five or six units up to this point,starting with the first Spanish campaign until now.It's so hard to get the full awards,but worth it if you can.I don't mind sustaining damage for experience and awards.Unlike the primary campaign,the DLC's offer so much more gain with prestige,I can't spend it all.I love these defensive battles as I'm quite adept at field placements.Deployment of the correct heroes has been a saving grace.Might check out some of the other games you cover.Used to be addicted to the Fallout franchise,but started back on PC's with my son who got me into Panzer General 2 and Red Alert 2/Uri's Revenge back in 2002,playing new strategy games has taken me back to my roots.Anyway,keep being excellent sir,kind regards.
@@thelyran Love the survival farming trick! There's absolutely a profusion of prestige, and this is a really ingenious ways to spend it! Great catch, even though with the Easter Front DLC's we're unlikely to see a lot of anything naval anytime soon. 😅 And be sure to check out my Pharaoh video, it's a big work of love, and you might enjoy it even if you've never played the game (and more videos about games from that period are coming; Red Alert 2? On the list for sure 😁)
@@Hexaboo Thankyou sir,at least I could be of assistance back.The British and Norwegian campaigns in earlier DLC's is the best place to take advantage of this technique,due to heavy naval presence and providing one keeps their core army from the Spanish up to AO 1941,which is why I love this carry over. I certainly will check out the Pharoh video a little later.I wonder if the game is in the vein of Sid Meier's Civilization games,which is another great line of games.Some of the spin offs like Civ: Call to Power 2,had mind control pyramids,genetic meat vats and all kinds of crazy stuff conspiracy theorist would love and now modern science is investigating,for example artificially lab grown meats.God games are cool.I'm subscribed,so I will eventually watch them all,since you have a witty humour in a dry Monty Python kind of way.That tin foil hat line in Velyna,LOL.Talented sir !.
Hey Mr.Hexaboo, I'm playing the DLC again in prevision for 1942 and I observed that you use kradschützen as you only recon equipment. Could you explain why, compared to the sdkfz and what kind of role do you use them for? I never bothered with them in the past but I wanted to try and they are so easily killed that I must be missing something. Thanks for your input!
They get weaker later in the war, but one huge advantage is that unlike armoured cars, they count as infantry. I.e. they're good for close terrain combat, while being as fast as they are!
@@Hexaboo Okay so basically put them on cities, forest and hills and not use them for encirclement that much. This requires to change my paradigm of recon usage but I'm curious so let's try. Thanks for your answer!
Okay I got an idea and tested it immediately: scavenger hero on the kradschützen. Step 1: push the heavy tank (KV1 yummy) on a hill with Art (to soften the resolve) and AT (to damage and push) Step 2: bring the über-scavenger-kradschützen, split it if necessary and enjoy the 1 damage on the KV1 Step 3: ??? Step 4: +20/30ish KV1 in the bank The sdkfz gun is too weak to attempt such a treacherous way of life but you sir just gave me a Soviet Heavy Tank factory recipe. Excellent.
18:01 Lieutenant Kolobanov's swamp lurking, camo/ambush KV1 getting absolutely obliterated by your heavy artillery during the fast forward gameplay section is loltastic.
Yeah, these guys custom-load their shells... Fast 😁 (It's a Double Fire + Rapid Fire 1.5x + Crippling Blow 21 cm Mortar).
@@Hexaboo ...geez, talk about overkill. No wonder that thing repeatedly vapourized poor DeGaulle back in the AO 1940 videos.
@@magni5648 And even then, his incarnation in Epsom was nearly impossible. I had to catch him on a bridge, and pummel him both with pimped-out artillery *and* bombers to kill him.
@@Hexaboo My end solution was chipping him to death with 88s in AT mode after softening him up with Pioneers in the forest, and 21cm bomberdement.
Also, met Kolobanov. Said "Fuck that!" seeing the 20-strenght Vigilant Ambusher KV-1 and repeatedly nuked him with the 21cm and Rudel before mopping up.
I love your videos, you get right to the point and I love the visual drawings you make to convey your specific strategies.
Thanks! Making the doodles is good fun, and it's great you enjoy them too :)
I told myself when i purchased the new DLC that: "alright, one battle for one day" to enjoy it for more days.... but i completed it in 2 days now waiting for AO42 :( :( I dont want spoilers here for palyers whos already not completed it... but i hope he survives :))
Brilliant video. as always! cheers up mate =)
Re: survival. Me too. More on that later! :D
And the DLC really reels you in: I'm working on other projects, and it makes it very easy to just procrastinate by playing PzC2, because 'hey, I'm doing this for the video!' 😂
I love the StuG and it's later bigger brothers, the StuH42 and Brummbär. Cheap, tough, mobile and murder against enemy entrenchment; they're a perfect tool for maneuvering in tight areas and setting up encirclements.
Agreed, I definitely enjoy them for the fact that they can usually are tough enough to sit in the first line of troops, and still deliver arty fire. Plus the AI reads and prioritises them as artillery, so they might be a good choice for setting up traps.
Also, I wonder if a core with mostly StuGs, tank destroyers and a couple of infantry units for close terrain would perform well at all. 😁
Thanks Hexaboo - look forward to your analysis - one thing you should consider is allowing us viewers to watch your gameplay in normal time as well - like Night Phoenix - just an additional post -
I will create a second channel for related low-effort content like full mission playthroughs in the coming weeks, so your wish will be granted. :)
@@Hexaboo wow - thanks - really appreciate it -
Perfectly on time for the week-end playthrough. Great video as always, thanks for sharing!
Thanks! The last one's coming next Thursday, so I'm guessing, another weekend of Panzer Corps for you :D
@@Hexaboo Won't complain!
This whole section should just be about how tac bombers are OP, you can brings lots because you dont need many fighters or any on a lot of these missions. You also have that bomber hero as well. You can destroy most enemy tanks you find without them advancing close to your lines or shooting once with lots of tacs. For Minsk I actually prefer going north for this reason as the objectives are closer and your bomber hero (if you gave him all out offensive attacking power atributes) with an experienced bombers destroys any tank in 1 turn anyway. Your other bombers should also 2 turn kill them as well. This means those tanks dont even slow you down and you win the scenario in half the time it gives racking up massive prestige. Then in the optional mission before kiev you do the same thing quite well and win in maybe even 1/3 of the time it gives (or less if you dont want the bonus). Then at bryansk and the ones after they take this all away and your units can barely move to your objectives by the end of the given turns.
A couple of days I would have agreed with you completely. Barbarossa missions indeed seem rather easy, and air supremacy is a big component of that. And it looks like an oversight in terms of providing a challenge to the player.
Now, having played into some of the DLC's last missions, I think making early Barbarossa missions easy was a very deliberate design decision. The Germans sliced very quickly into the Soviet Union and enjoyed complete air superiority wherever they needed it. All until their supply lines were overextended and autumn set in. And they went slower, and slower. OP bombers doing whatever they want, uncontested, in early missions, and then just disappearing as you are left to slam your head against defensive walls reflects the historical narrative.
@@Hexaboo absolutely thought so as well as I progressed
The moscow mission is absolute hell
Oh, looking forward to it now! 😁 (I'm at Mozhaisk currently)
This is strange ... I had a choice between Minsk & Stalin Line, and a choice between Yelnya & Leningrad, but I had no choice between Smolensk & Tallinn. I went directly from Stalin Line to Tallinn.
1:43 You should have included Wagner's reaction to this very un-military and casual greeting. The Hauptmann's barked response is what really makes this scene. (says the person who wrote it, shamelessly. lol)
I'll take the opportunity to salute you on the briefings. They are better and better in quality, I can't wait to read the 1945 despair!
The reaction was great, but I only thought of a great reference for it when the video was already rendering, and didn't feel like redoing the voice and rendering the vid all over again 😂
(80's British comedy sketch inside) Watch it to the end, it's just perfect:
th-cam.com/video/U_Z6tv7cQmM/w-d-xo.html
Hear, hear!
I'm surprised in your last video you didn't talk about the commendation point trade in units. Because if you take both aircraft the BF-109Z and He-111Z options early, it doesn't leave you enough points for the experimental Sturer Emil and Dicker Max, I love big guns seriously the Emil has 28 hard attack it eats KVs for breakfast, lunch and dinner. Issue is you only get 19 in total to use so a field repair hero is a must. Dicker Max has an issue where its base starting strength is only 5 but you can over strength and consolidator it to 15 if you want to.
Do not worry later on in the campaign you can restock both aircraft options. The Bf-109Z is a BF-110 on drugs man its a tactical bomber class aircraft guess who's boy showed up wanting to kick shit in, you slap Rudel on it with Rapid Firex2 you get something with 24 air attack 14 soft and hard attack and 18 hex range he will murder anything that moves.
If you kept digging around Warsaw back in 1939 guess who can fly an IL-2 with 22 hard attack and a beefy 12 air defense you don't get a Stuka variant that can match this much hard attack until the Ju 87D which has a base 12 versus 11 on the IL-2.
Or see those shiny beaufighters we found on our tourist trip to the UK and Greece we can give Rudel a ride in one to get a 16 range 10 soft and hard attack with 20 air attack, due Rudel gets cream of the crop aircraft options if you been committed to acquiring five finger discounts. The He-111Z you want a 20 range 20 soft attack bomber?
If you pick industrial connections you can get your hands on He 177A Griefs with 21 soft attack but 15 range. Industrial connections is the bomb man the option to access early prototype armor when kvs and t-34s are trying to kick your lines in is great Panzer IV F2 and G models along with Panzer III N and L.
Remember our friend Albert Kerscher throw him in a Panzer IV G and watch him rip and tear Russian armor apart with 27 hard attack before he counterattacks with 32 hard attack. Need Infantry support in storming a city Panzer III N got you covered with 20 soft attack and 6 close defense.
Remember to steal 100 KV-1 1940 models someone is giving another token of a weapon before time and the price will be those KV-1 1940 models. Sorry for the huge dialog I needed to spill my mind out.
That's not how the Rapid Fire trait works. It doesn't double your attack value, it increases the number of attacks by 1.5 or 2. The attack value is how strong your attacks are, not their number. Normally a unit engaged in combat rolls for one attack per point of (unsuppressed) strength it has. It then rolls to hits for each attack, and each hit can then suppress or kill with the chance depending on how the attack value compared to the targets' defense value. Units with Rapid Fire instead roll 1.5 or 2 attacks per point of strength. This can actually be more devastating if you already have an attack value that is considerably higher than the enemies defense, as you get to kill flat-out more of them. It can also be pretty much useless, though, if the enemy units defense rating outstrips your units attack rating by too much - you're just throwing out more attacks that each have only a very low or even no chance of actually causing damage.
This is for example why recon cars with rapid fire or rocket artillery can actually cause more damage to squishy targets (infantry in the open, for example) than units with nominally higher attack ratings, yet those same units tend to underperform vs high defense ratings.
SImilarily, the Double Attack trait simply allows a unit to attack twice on its turn, with each being a seperate combat.
As for Kerscher, I just dumped him into the Sturer Emil or Dicker Max. Makes KVs shit themselves.
PS: Please, use some paragraphs. Your comment is a pain to read.
@@magni5648 sorry, so rapid fire 2 rolls the damage roll twice for the attack so, if something has 10 hard defense and my unit has 12 hard attack i roll 2 12 hard attack rolls dealing 4 damage to the unit?
Re: commendation points, I've actually stopped talking about them altogether (as I mention in my new video). If you achieve all objectives, and I always do, you're never going to run out of them, so there's really no point giving any strategy advice about using them. Just do what I do: say 'yes' to everything, no matter how ridiculous. 😁
That's good life advice, coincidentally. 😁
@@jeromechan4076 Rapid fire 2 simply rolls two attacks per point of strength. Each one will have its own hit roll (50% baseline, modified by unit veterancy and stuff like Recon or some heroes) and, if it does hit, it's own attack vs defense roll or as you call it "damage" roll.
Attack vs defense is basically a modifier on the "damage" roll. A single attack can only ever suppress or kill a single point of strength, and the roll determines wether it does any of the two or just nothing at all. If the attack rating is considerably higher, you simply have a very high chance of the hit resulting in a kill result.
To simplify it: A 10 strenght unit can never kill/ suppress more than 10 points of enemy strength, regardless of how much higher its attack vs the enemies' defense is. (If we assume all attacks hit in the first place - you can theoretically achieve 100% accuracy, but it's unlikely.) A 10 strength unit with Rapid Fire 2 can theoretically kill up to 20 points of strength under the same circumstances, because it fires off 2 "shots" per each point of its own strength
If you want the in-depth version, hit the L key after an attack in the game.
@@Hexaboo AO '41 has one caveat to that, though. As he noted, if you pick both the Bf109Zs and He111Zs in the Balkans, you won't have enough CP to get both the Sturer Emil and Dicker Max during the training mission, even if you achieved all secondary objectives so far.
Given that you can get another batch of both planes later, it's actually worth skipping the one you expect to use less to get two big fuckoff beatsticks to deal with soviet KV-spam. (They sure helped me in Raiseniai.)
Hey Hex,so glad you warned me about those peskie Russian tanks.Smolensk (although it was completed on the 20th round,that's never happened before !) was easy,but Minsk,nearly kicked my butt.About to start the Yelna offensive,but really regret knocking back that Sturmer Emil,or whatever it's called.Lucky,I have two very experienced flak 88's,one with a soft target AT hero that chews up infantry,the other with camouflage and one of the best attack heroes,just can't think of it's title.But it's the JU-87 stukas that saved the day,4 0f them,very experienced,with double attack on 2.I'm a little concerned with the upcoming Moscow battle.Will the Sturmer be available for that scenario ?.I checked the Slitheen forums but it's not updated to this point.Anyway,you know I love your videos and use them like a pre-campaign war-room discussion with myself.Keep up the great work you do,you're definitely my favourite narrator on the subject.
Thanks! Really appreciate you liking these videos :) Re: Sturer Emil, they don't give any more of it, and I actually found myself running out of replacements for it too. If you have a Field Repairs hero, it might be a good way to keep that Sturer Emil for longer (the hero repairs the unit even if you don' have any spares). This is what I did, but grabbing a bunch Soviet tanks might be a good idea, too! Moscow is pretty tough, and you won't have bombers there to help you!
@@Hexaboo Thanks for the love sir.That's why I try to steer away from utilizing experimental weapons due to limited replacements as I found with the aircraft.Must admit,with the intense attacks with this scenario,surround and capture hasn't been possible,just surviving without losses is the aim.I followed your lead and put the best AT and tanks up north,some artillery and infantry and recon cars mid map and the bottom,two artillery,IVF,Pz 1b with all the heroes and experience it has,luckily one of the flak 88's,which has done all the work,holding bridge points and intersections.The mid point performed the best amazingly,with infantry units decimating even KV 1/2's in forest locations.The bottom I'm struggling,but holding the line,by changing front line troops,armour for armour,men for men.I'm half way through it,saved and having a rest,mentally worn me down.I got a tip for you and your viewers.If you want survival level three for your troops,when a naval battle is possible,leave them near the coast for great poundings.I've got five or six units up to this point,starting with the first Spanish campaign until now.It's so hard to get the full awards,but worth it if you can.I don't mind sustaining damage for experience and awards.Unlike the primary campaign,the DLC's offer so much more gain with prestige,I can't spend it all.I love these defensive battles as I'm quite adept at field placements.Deployment of the correct heroes has been a saving grace.Might check out some of the other games you cover.Used to be addicted to the Fallout franchise,but started back on PC's with my son who got me into Panzer General 2 and Red Alert 2/Uri's Revenge back in 2002,playing new strategy games has taken me back to my roots.Anyway,keep being excellent sir,kind regards.
@@thelyran Love the survival farming trick! There's absolutely a profusion of prestige, and this is a really ingenious ways to spend it! Great catch, even though with the Easter Front DLC's we're unlikely to see a lot of anything naval anytime soon. 😅
And be sure to check out my Pharaoh video, it's a big work of love, and you might enjoy it even if you've never played the game (and more videos about games from that period are coming; Red Alert 2? On the list for sure 😁)
@@Hexaboo Thankyou sir,at least I could be of assistance back.The British and Norwegian campaigns in earlier DLC's is the best place to take advantage of this technique,due to heavy naval presence and providing one keeps their core army from the Spanish up to AO 1941,which is why I love this carry over.
I certainly will check out the Pharoh video a little later.I wonder if the game is in the vein of Sid Meier's Civilization games,which is another great line of games.Some of the spin offs like Civ: Call to Power 2,had mind control pyramids,genetic meat vats and all kinds of crazy stuff conspiracy theorist would love and now modern science is investigating,for example artificially lab grown meats.God games are cool.I'm subscribed,so I will eventually watch them all,since you have a witty humour in a dry Monty Python kind of way.That tin foil hat line in Velyna,LOL.Talented sir !.
Hey Mr.Hexaboo, I'm playing the DLC again in prevision for 1942 and I observed that you use kradschützen as you only recon equipment. Could you explain why, compared to the sdkfz and what kind of role do you use them for? I never bothered with them in the past but I wanted to try and they are so easily killed that I must be missing something.
Thanks for your input!
They get weaker later in the war, but one huge advantage is that unlike armoured cars, they count as infantry. I.e. they're good for close terrain combat, while being as fast as they are!
@@Hexaboo Okay so basically put them on cities, forest and hills and not use them for encirclement that much. This requires to change my paradigm of recon usage but I'm curious so let's try.
Thanks for your answer!
Okay I got an idea and tested it immediately: scavenger hero on the kradschützen.
Step 1: push the heavy tank (KV1 yummy) on a hill with Art (to soften the resolve) and AT (to damage and push)
Step 2: bring the über-scavenger-kradschützen, split it if necessary and enjoy the 1 damage on the KV1
Step 3: ???
Step 4: +20/30ish KV1 in the bank
The sdkfz gun is too weak to attempt such a treacherous way of life but you sir just gave me a Soviet Heavy Tank factory recipe.
Excellent.