How did you get all the characters to have the ability to take NO DAMAGE when getting hit by enemies? What’s the skill tree for each character you made for; including the specific sparks you use for each character?
There is an invulnerability mode option in the pause menu options that protects your heroes from all damage in a battle. I don't use defensive upgrades for the lowest turn challenge, so I go all out on offensive upgrades in the skill tree. Sparks depend on the battle, but this challenge uses Starburst, Glitter, Vampastra, and Attack Master Sparks very often.
The issue with defeating the second hand on the first turn is it's not only faraway, but it actually can't be targetted by attacks. Peach's AoE doesn't seem to get close enough either. The only thing that can damage it on the first turn are POW Blocks, but three of them only bring the hand down to about half health.
I want you to make a video showing your skill tree to know what is the best combination to make the game in mario + rabbids, Donkey Kong Adventure, Mario + Rabbids Sparks of Hope, The Last Spark Hunter and Rayman in the phantom show
I'm personally not interested in doing that for a couple reasons. One is that I switch my skill tree set up very often for individual battles. Since I play a lot of LTC, my skill trees are almost always geared towards offense with little regard for defense. That's not a style that translates well to casual playthroughs. Skill trees are also have a lot of differences between the games and modes you mentioned, so it would be a large task even if I separated it into multiple videos. If you're curious about something more specific regarding skill trees, I can answer that.
@@luismateoriverovalencia6930 The Spark branch is unreliable for casual playthroughs of the game due to the RNG used in its abilities. You don't get nearly enough Skill Prisms to fill up the Skill Tree in Sparks of Hope, so its best to invest in the other branches. Challenge runs are a different story, as Spark Energy can be very helpful in LTC and other challenges. Besides that, it's a gimmicky choice to use skill prisms on.
In the mario + rabbids games I climbed the skill tree whatever I attack and raised the skill range to the max while in sparks of hope I climbed the ones that the achievement spiked like it's good oh something like that
@@luismateoriverovalencia6930 The "spike" in the Sparks of Hope skill tree indicates the special ability of that branch of the skill tree. It's generally a good idea to activate those abilities, but some of them aren't that helpful in practice (Like Rabbid Peach's Life Trade) so the skill prisms should be used elsewhere. Some of those special abilities also aren't good on their own until you unlock other parts of that branch of the tree. (Like Mario's Stomp.)
For real though, i think it would've been better if the first two phases of the fight were fused together. It's kinda underwhelming seeing the big bad just rotating around the fields and doing only one (1) thing per turn
@@spouwnerring yeah re-reading my comment it came off as standoffish against yours, i'm sorry. I meant it as if the two phases were connected then there would've been no need to have the first phase ost there, which i agree doesn't match well with the music of the successive phases, but then i ended up adding my opinions on the gameplay that were irrelevant in this subject
You've doing amazing work with these LCTs. I've definitely spotted a few strats I'll be borrowing next time I do a run!
How did you get all the characters to have the ability to take NO DAMAGE when getting hit by enemies?
What’s the skill tree for each character you made for; including the specific sparks you use for each character?
There is an invulnerability mode option in the pause menu options that protects your heroes from all damage in a battle. I don't use defensive upgrades for the lowest turn challenge, so I go all out on offensive upgrades in the skill tree. Sparks depend on the battle, but this challenge uses Starburst, Glitter, Vampastra, and Attack Master Sparks very often.
Do you think it’s possible to kill both of Cursa’s hands on the first turn or that’s impossible due it the second one being to far away to kill.
The issue with defeating the second hand on the first turn is it's not only faraway, but it actually can't be targetted by attacks. Peach's AoE doesn't seem to get close enough either. The only thing that can damage it on the first turn are POW Blocks, but three of them only bring the hand down to about half health.
that is the most stacked description I have ever seen in your videos
The longest descriptions are The Mecha King Bob-omb and The Stolen Axe. Both of them almost reached the character limit.
I always said that Bowser’s team was the worst group, and this strategy proves my point you didn’t even need them lol.
In large part due to the others having powerful hitters that come before them as well as the fact that they deal with the toughest of enemies.
Atleast They Have a Healer As a Balance
For some reason the crit chance on rabbid rosalina’s kaboomer is 100% for me. Which Is due to?
You probably have a Critical Buddy Spark equipped.
Ok then
I got it in 2 turns / 1 turn / 3 turns
I want you to make a video showing your skill tree to know what is the best combination to make the game in mario + rabbids, Donkey Kong Adventure, Mario + Rabbids Sparks of Hope, The Last Spark Hunter and Rayman in the phantom show
I'm personally not interested in doing that for a couple reasons. One is that I switch my skill tree set up very often for individual battles. Since I play a lot of LTC, my skill trees are almost always geared towards offense with little regard for defense. That's not a style that translates well to casual playthroughs. Skill trees are also have a lot of differences between the games and modes you mentioned, so it would be a large task even if I separated it into multiple videos.
If you're curious about something more specific regarding skill trees, I can answer that.
Well ok then could you tell me in sparks of hope that I should get better at the sparks s branch
@@luismateoriverovalencia6930 The Spark branch is unreliable for casual playthroughs of the game due to the RNG used in its abilities. You don't get nearly enough Skill Prisms to fill up the Skill Tree in Sparks of Hope, so its best to invest in the other branches.
Challenge runs are a different story, as Spark Energy can be very helpful in LTC and other challenges. Besides that, it's a gimmicky choice to use skill prisms on.
In the mario + rabbids games I climbed the skill tree whatever I attack and raised the skill range to the max while in sparks of hope I climbed the ones that the achievement spiked like it's good oh something like that
@@luismateoriverovalencia6930 The "spike" in the Sparks of Hope skill tree indicates the special ability of that branch of the skill tree. It's generally a good idea to activate those abilities, but some of them aren't that helpful in practice (Like Rabbid Peach's Life Trade) so the skill prisms should be used elsewhere. Some of those special abilities also aren't good on their own until you unlock other parts of that branch of the tree. (Like Mario's Stomp.)
I will never understand why they play horror music in the 1st phase, but standerd final boss music in the 2nd and 3rd phases.
Hands are scary :(
For real though, i think it would've been better if the first two phases of the fight were fused together. It's kinda underwhelming seeing the big bad just rotating around the fields and doing only one (1) thing per turn
@@francescomena8181 I was talking about the ost not the gameplay. Why are you changing the subject?
@@spouwnerring yeah re-reading my comment it came off as standoffish against yours, i'm sorry. I meant it as if the two phases were connected then there would've been no need to have the first phase ost there, which i agree doesn't match well with the music of the successive phases, but then i ended up adding my opinions on the gameplay that were irrelevant in this subject