ok here i made the idea *СТАЛЬНОЙ КОЛОСС "WALKING MOTHERLAND"* A heavily armored variation of the Earthmover designed by the Soviets, made to outlast enemy Earthmovers. It has extreme amounts of armor and shield generators, leaving almost no energy for the weaponry, so they had to improvise and use conventional kinetic weaponry, such as tank cannons rigged on turrets. This is one of, if not *the* biggest Earthmover variations ever seen. TACTICS: -When climbing up one of it's "legs", you'll be blasted down by Gutterman fire. These shots can be chargebacked, so use your coins wisely. -Take the fighting of Guttermen and Guttertanks as them being distracted. Take them out quickly, before one side turns their attention to *you.* -The Soviets weren't afraid to be able to use chemical weaponry at this point, so watch out for trapdoors leading to pools of acid. -When fighting the brain of it, it may do an attack where it partially lowers it's shields to divert power to the security laser. Run and gun. *SECURITY SYSTEM "THE RED STAR"* Made for when the front-lines of this.. thing were overrun. It's fueled by the heat of the Walking Motherland's weapons, so much so that it can make a beam of concentrated heat which can melt steel in seconds. It was also used for heat dispersion, where it shot straight into the sky and aimed for anything that flew. This technique of heat dispersion was just making it a prime target for ground units. TACTICS: -The beam can be somehow, chargebacked in a moment of time right after the beam fires. Use this to your advantage by chaining the beam with even more coins. -It will deploy Guttermen all around it at critical condition to try and bait you into the explosion it causes when it gets destroyed. The second you see those doors open, run to a corner and fend them off with whatever you have. *this took like 30 mins wth😭😭😭😭😭*
I love the star imagey being literally forced and overwhelming, like the demon soldiers with stars on their faces or bosses having it on their chests. The bastardization and hubris of the bosses C0NGR-355 and PATRIOT are also great. This song feels like when America entered the war, they did in a display of force and granduer, showing off all their shiny toys as they swept across the battlefields. They dared to take the names and concepts of their own governments and ideals and use them as the faces of war.
Couldn't help but write up how i think the entire level would go down Phase 0: Level opens eerily reminiscent to 7-4, up until the Earthmover encounter (this one has no roots btw). As it bends down to face V1, it doesn't immediately open fire. Instead, the Earthmover cranes its head skywards as a massive shadow suddenly sweeps the land and the shriek of a mechanical eagle fills the air. The Earthmover goes to attack, but is suddenly domed by a particle weapon of some sorts. Phase 1: Curious, V1 Whiplashes up it's leg and enters into the underbelly of the centaurean machine... Only for a bright flash of lightning to suddenly reveal the massive silhouette of Project Starfall. Realizing there's much bigger game here, V1 starts dashing across the Earthmover's remains as machines completely new and alien to it rain down like shrapnel-filled raindrops. Phase 2: Entering into the city, V1 nearly avoids getting it's head clipped clean off by another shot of Starfall's particle weapon (a keen eye will notice that the weapon is situated within Starfall's beak). Machines continue to rain down from above, and even Starfall itself chimes in with more shots from that particle weapon and napalm bombs dropped from it's wings. Phase 3: However, one of Starfall's bombing runs blows open a shortcut to the very top of the ex-Earthmover, leading into a series of tight and winding corridors to the dead-top of the beast. Despite this, Starfall continues to shower the dying colossus with it's arsenal, intent on smoking V1 out. Phase 4: V1 perseveres, however, and manages to reach the wrecked head of the Earthmover. However, it's immediately interrupted by a particularly large airdrop smashing into the exact same location. From within explodes HERM-35, aka Bombast, a repurposed war machine originally used for autonomous demolition during the New Peace. The machine towers over V1, almost akin to a taller Guttertank in height, and V1's kinetic weapons do very little to breach the bulky plating of this hulking goliath. However, it wasn't exactly designed to handle _other_ forms of attack as well... Phase 5: Bombast is eventually felled, the war machine detonating in a fiery explosion.... That ends up revealing V1's position among the smoke. V1 is narrowly manages to evade getting blown to bits by a particle cannon shot from Starfall, and uses the resulting knockback to cling to a loose armor panel along it's "tailfeathers", traversing unseen alongside it's body via hookshot points and eventually descending inwards towards the nuclear powerplant on the back of the massive Earthmover through one of the smokestacks...
Phase 6: V1, however, has miscalculated the amount of defensive mechanisms within Project Starfall. The cooling tower it enters is suddenly barred shut and a swarm of Husks begin to flood in, all of them formerly brave men and women who gave their lives to see the American Heaven crash and burn, and they aren't exactly pure of flesh. Having salvaged upgrades from other American-made robots, V1 is forced to fight tooth and nail to both etch out a win and destroy the reactor. Phase 7: Having pushed through an almost D-Day landing-level of manpower, V1 manages to blow up the nuclear reactor within, damaging Starfall's power and giving it access to more of the mammoth machine. Now within the bowels of the colossal mechanical avian, V1 is almost immediately set upon by a legion of Husks so massive, V1 is forced immediately bail from this _particular_ section of the American Heaven. Phase 8: Now somewhere more open, spacious, and more importantly vertical. V1 starts it's traversal across the American Earthmover, dealing with more reasonable hordes of Husks that still pose a risk if not properly taken care of. Phase 9: At the very end is a massive door, one of which leads to the heart of Project Starfall, and could spell the end for it if V1 is not taken care of... However, the door refuses to budge, as a voice suddenly barks into built-in intercoms. The identity of this..... thing is unknown, but they won't allow V1 to take what little is left of the great american nation away from them, let alone consume the rest of it's citizens like fast food. With a shout of defiance and wrath, doors along the sides open up, and the same flood of Husks comes barging in. Now outnumbered 1,0000 to one, V1 decides to prove it's mettle.
Phase 10: After a grueling slaughterfest, V1 manages to bizarrely earn the respect of the unknown voice on the intercoms, who unlocks the door and tells him to "wait at the heart". Despite this, more than a few stragglers still cling onto their failing hope to stop V1 from killing the American Dream. Phase 11: Finally, it reaches the heart of Project Starfall, the C0NGR-355 aka Sol. An experimental mixture of a nuclear fusion reactor and AI, Sol could easily keep the colossal Project Starfall afloat for centuries, but has grown distant and apathetic in it's own loneliness above the skies of Violence. Spotting V1 fills it with a distant joy, but cannot push it's primary directive aside. It immediately opens the blast doors to the heart chamber, dropping V1 out and back into the skies as it rains fire down upon the supreme machine with turrets, rockets and plasma beams alike, secretly hoping for an end to it's isolation from man. Phase 12: An end did come to Sol, just not the one it was thinking. With the C0NGR-355 destroyed, the entire power supply of Project Starfall is almost entirely nonexistent, and the American Heaven begins to plunge into a nosedive. V1 could care less, however, as a route has opened up to the head of the beast. Phase 13: Within the head (that also serves as a makeshift cockpit), V1 finds the source of the voice. PATRIOT, also known as The Liberator, is essentially an American Husk version of V1. Unlike the supreme machine, PATRIOT didn't stop at weaponry and simply stole parts from what it thought was "the pinnacle of American tech", up to hip-mounted jet thrusters for extra mobility. PATRIOT has bitterly despised V1 ever since it's introduction to Violence, the hatred for it's defiler of the American dream running deeper than blood. Now, at the head of the very thing it swore it's life to protect, it will have it's vengeance... Phase 14: However, this is but a tragic pipe dream for PATRIOT, as it's many days of constant upgrades couldn't prevent the cutting edge of American technology from succumbing to V1's bloodlust. In it's final act, however, PATRIOT hits a button that activates a series of emergency protocols. These systems manage to stall the American Heaven's nosedive, but give V1 incentive to escape among a horde of desperate patriots. Phase 15: After plowing through a horde of still-patriotic Husks, V1 manages to locate a vent and exits through a gaping wound along the back of Project Starfall, believing it's freedom to be secured.... Phase 16: Only to nearly be headshot by a still-active Starfall. In it's rush to escape the dying phoenix, V1 forgot about PATRIOT's final act, and now must put the American Heaven out of it's misery for good. However, the damage to it's interior done by V1 has stripped away it's shields and most other defensive mechanisms, making it's final stand merely a hailstorm of inaccurate and unfocused artillery fire. Worse yet, it's particle cannon's main supply is exposed and vulnerable, something which V1 intends to exploit. Phase 17: A final, critical shot to the particle cannon within Starfall's beak ends the American Heaven. As V1 plummets to the ground, Starfall lets out a violent shriek of defiance as electric blue sparks dance across it's frame, before the American Dream is suddenly and abruptly destroyed in a flash of blue. A safe landing is ensured for V1, who observes a flaming shower of debris rain down across the skies of Violence, indicating that the American Heaven has fallen for good.
Really enjoyed reading this! Appreciate the dedication to detail. I agree with a lot of this gameplay wise. The only inconsistency is the Nuclear Reactor, which is based on Starfall’s back, but it’s a cool idea to incorporate the Earthmover a bit more.
I’m thinking probably 3. One entering Earthmover and nuclear reactor (so up to Nuclear Fall), then interior of Starfall (up to In Hell, We Rust). Then the bosses and escape (up to the last phase). A trilogy of attrition, of course.
Doing a lot better now that this is out there! Thanks for asking. Also, probably more like it's own special layer. Level would be BIG if it was just one.
Yep, an American Earthmover built to ascend Violence to the skies of heresy. However, it wasn’t able to handle the heat of heresy’s fiery skies, and so resides above all of Violence, trapped to fly on dying hopes and lost dreams.
@@WolfeWonderZit was specifically designed to escape violence or was it already designed for the war and the escaping thing was just a cool side effect of its design?
@@WolfeWonderZ th-cam.com/video/_YpYfmKBdxQ/w-d-xo.htmlsi=wh6KMoz02HX4DO24 Within the description of this video there is a link that will lead you to the rest of cloudbreaker. As far as I can tell they are making an Ultrakill fangame set in the final war
i can't wait for a soviet or tsar machine tbf. we have earthmover (imperial japan) GodSpear-Messiah Javelin (Germany) and now Starfall (america).
Where can I find GodSpear-Messiah javelin?
The guttermen are soviet and the guttertanks are german lol
@@TheTH-camFox guttermen are tsar
@@ThalanOu-by7xuSearch up “ultrakill marsch des krieges” it’s just an fanmade upgraded earthmover made by Germany that walks on 2 legs
ok here i made the idea
*СТАЛЬНОЙ КОЛОСС "WALKING MOTHERLAND"*
A heavily armored variation of the Earthmover designed by the Soviets, made to outlast enemy Earthmovers. It has extreme amounts of armor and shield generators, leaving almost no energy for the weaponry, so they had to improvise and use conventional kinetic weaponry, such as tank cannons rigged on turrets. This is one of, if not *the* biggest Earthmover variations ever seen.
TACTICS:
-When climbing up one of it's "legs", you'll be blasted down by Gutterman fire. These shots can be chargebacked, so use your coins wisely.
-Take the fighting of Guttermen and Guttertanks as them being distracted. Take them out quickly, before one side turns their attention to *you.*
-The Soviets weren't afraid to be able to use chemical weaponry at this point, so watch out for trapdoors leading to pools of acid.
-When fighting the brain of it, it may do an attack where it partially lowers it's shields to divert power to the security laser. Run and gun.
*SECURITY SYSTEM "THE RED STAR"*
Made for when the front-lines of this.. thing were overrun. It's fueled by the heat of the Walking Motherland's weapons, so much so that it can make a beam of concentrated heat which can melt steel in seconds. It was also used for heat dispersion, where it shot straight into the sky and aimed for anything that flew. This technique of heat dispersion was just making it a prime target for ground units.
TACTICS:
-The beam can be somehow, chargebacked in a moment of time right after the beam fires. Use this to your advantage by chaining the beam with even more coins.
-It will deploy Guttermen all around it at critical condition to try and bait you into the explosion it causes when it gets destroyed. The second you see those doors open, run to a corner and fend them off with whatever you have.
*this took like 30 mins wth😭😭😭😭😭*
BNC-2912-STARSCOURGE!! -Pans over to a comically tiny chicken
Comedically small robot chicken (with a hidden super-duper ultra mega deadly high power laser cannon hidden inside)
@@MMRBKane-CH33it just oblitorates Benjamin with one giant blast
I love the star imagey being literally forced and overwhelming, like the demon soldiers with stars on their faces or bosses having it on their chests.
The bastardization and hubris of the bosses C0NGR-355 and PATRIOT are also great. This song feels like when America entered the war, they did in a display of force and granduer, showing off all their shiny toys as they swept across the battlefields. They dared to take the names and concepts of their own governments and ideals and use them as the faces of war.
Couldn't help but write up how i think the entire level would go down
Phase 0: Level opens eerily reminiscent to 7-4, up until the Earthmover encounter (this one has no roots btw). As it bends down to face V1, it doesn't immediately open fire. Instead, the Earthmover cranes its head skywards as a massive shadow suddenly sweeps the land and the shriek of a mechanical eagle fills the air. The Earthmover goes to attack, but is suddenly domed by a particle weapon of some sorts.
Phase 1: Curious, V1 Whiplashes up it's leg and enters into the underbelly of the centaurean machine... Only for a bright flash of lightning to suddenly reveal the massive silhouette of Project Starfall. Realizing there's much bigger game here, V1 starts dashing across the Earthmover's remains as machines completely new and alien to it rain down like shrapnel-filled raindrops.
Phase 2: Entering into the city, V1 nearly avoids getting it's head clipped clean off by another shot of Starfall's particle weapon (a keen eye will notice that the weapon is situated within Starfall's beak). Machines continue to rain down from above, and even Starfall itself chimes in with more shots from that particle weapon and napalm bombs dropped from it's wings.
Phase 3: However, one of Starfall's bombing runs blows open a shortcut to the very top of the ex-Earthmover, leading into a series of tight and winding corridors to the dead-top of the beast. Despite this, Starfall continues to shower the dying colossus with it's arsenal, intent on smoking V1 out.
Phase 4: V1 perseveres, however, and manages to reach the wrecked head of the Earthmover. However, it's immediately interrupted by a particularly large airdrop smashing into the exact same location. From within explodes HERM-35, aka Bombast, a repurposed war machine originally used for autonomous demolition during the New Peace. The machine towers over V1, almost akin to a taller Guttertank in height, and V1's kinetic weapons do very little to breach the bulky plating of this hulking goliath. However, it wasn't exactly designed to handle _other_ forms of attack as well...
Phase 5: Bombast is eventually felled, the war machine detonating in a fiery explosion.... That ends up revealing V1's position among the smoke. V1 is narrowly manages to evade getting blown to bits by a particle cannon shot from Starfall, and uses the resulting knockback to cling to a loose armor panel along it's "tailfeathers", traversing unseen alongside it's body via hookshot points and eventually descending inwards towards the nuclear powerplant on the back of the massive Earthmover through one of the smokestacks...
Phase 6: V1, however, has miscalculated the amount of defensive mechanisms within Project Starfall. The cooling tower it enters is suddenly barred shut and a swarm of Husks begin to flood in, all of them formerly brave men and women who gave their lives to see the American Heaven crash and burn, and they aren't exactly pure of flesh. Having salvaged upgrades from other American-made robots, V1 is forced to fight tooth and nail to both etch out a win and destroy the reactor.
Phase 7: Having pushed through an almost D-Day landing-level of manpower, V1 manages to blow up the nuclear reactor within, damaging Starfall's power and giving it access to more of the mammoth machine. Now within the bowels of the colossal mechanical avian, V1 is almost immediately set upon by a legion of Husks so massive, V1 is forced immediately bail from this _particular_ section of the American Heaven.
Phase 8: Now somewhere more open, spacious, and more importantly vertical. V1 starts it's traversal across the American Earthmover, dealing with more reasonable hordes of Husks that still pose a risk if not properly taken care of.
Phase 9: At the very end is a massive door, one of which leads to the heart of Project Starfall, and could spell the end for it if V1 is not taken care of... However, the door refuses to budge, as a voice suddenly barks into built-in intercoms. The identity of this..... thing is unknown, but they won't allow V1 to take what little is left of the great american nation away from them, let alone consume the rest of it's citizens like fast food. With a shout of defiance and wrath, doors along the sides open up, and the same flood of Husks comes barging in. Now outnumbered 1,0000 to one, V1 decides to prove it's mettle.
Phase 10: After a grueling slaughterfest, V1 manages to bizarrely earn the respect of the unknown voice on the intercoms, who unlocks the door and tells him to "wait at the heart". Despite this, more than a few stragglers still cling onto their failing hope to stop V1 from killing the American Dream.
Phase 11: Finally, it reaches the heart of Project Starfall, the C0NGR-355 aka Sol. An experimental mixture of a nuclear fusion reactor and AI, Sol could easily keep the colossal Project Starfall afloat for centuries, but has grown distant and apathetic in it's own loneliness above the skies of Violence. Spotting V1 fills it with a distant joy, but cannot push it's primary directive aside. It immediately opens the blast doors to the heart chamber, dropping V1 out and back into the skies as it rains fire down upon the supreme machine with turrets, rockets and plasma beams alike, secretly hoping for an end to it's isolation from man.
Phase 12: An end did come to Sol, just not the one it was thinking. With the C0NGR-355 destroyed, the entire power supply of Project Starfall is almost entirely nonexistent, and the American Heaven begins to plunge into a nosedive. V1 could care less, however, as a route has opened up to the head of the beast.
Phase 13: Within the head (that also serves as a makeshift cockpit), V1 finds the source of the voice. PATRIOT, also known as The Liberator, is essentially an American Husk version of V1. Unlike the supreme machine, PATRIOT didn't stop at weaponry and simply stole parts from what it thought was "the pinnacle of American tech", up to hip-mounted jet thrusters for extra mobility. PATRIOT has bitterly despised V1 ever since it's introduction to Violence, the hatred for it's defiler of the American dream running deeper than blood. Now, at the head of the very thing it swore it's life to protect, it will have it's vengeance...
Phase 14: However, this is but a tragic pipe dream for PATRIOT, as it's many days of constant upgrades couldn't prevent the cutting edge of American technology from succumbing to V1's bloodlust. In it's final act, however, PATRIOT hits a button that activates a series of emergency protocols. These systems manage to stall the American Heaven's nosedive, but give V1 incentive to escape among a horde of desperate patriots.
Phase 15: After plowing through a horde of still-patriotic Husks, V1 manages to locate a vent and exits through a gaping wound along the back of Project Starfall, believing it's freedom to be secured....
Phase 16: Only to nearly be headshot by a still-active Starfall. In it's rush to escape the dying phoenix, V1 forgot about PATRIOT's final act, and now must put the American Heaven out of it's misery for good. However, the damage to it's interior done by V1 has stripped away it's shields and most other defensive mechanisms, making it's final stand merely a hailstorm of inaccurate and unfocused artillery fire. Worse yet, it's particle cannon's main supply is exposed and vulnerable, something which V1 intends to exploit.
Phase 17: A final, critical shot to the particle cannon within Starfall's beak ends the American Heaven. As V1 plummets to the ground, Starfall lets out a violent shriek of defiance as electric blue sparks dance across it's frame, before the American Dream is suddenly and abruptly destroyed in a flash of blue. A safe landing is ensured for V1, who observes a flaming shower of debris rain down across the skies of Violence, indicating that the American Heaven has fallen for good.
Really enjoyed reading this! Appreciate the dedication to detail. I agree with a lot of this gameplay wise. The only inconsistency is the Nuclear Reactor, which is based on Starfall’s back, but it’s a cool idea to incorporate the Earthmover a bit more.
@@WolfeWonderZ Oooooooooooooooooh, i thought it was on the chest!
My mistake.
All good fam! Still really like the ideas.
the stars have fallen
billions has died
Of lands now sullen
These willows have cried
lasting so,
but in time must go
falling in skies red
of hope is lost
and god is dead
We have a big giraffe, we have a big birb, now we only need a big feesh
Size 2 fish
@@WolfeWonderZ makes sense
leviathan
Japan is mechas. USA is aviation. And USSR is ICBMs, tanks or submarines.
Someone made a big lobster.
would be funny if you included a lil bit of a star sprangled banner motiff
The Ultrakill poetry guy made an ust, and it is quite good
False
When ya boi finally uploads Ultrakill for once
I liked the part when they said 'and now its starfall time' and then the stars fell everywhere 🔥
This is a boss I would love to see be brought to life.
So how many levels of Starfall would there be? And which songs would be in each?
Also this is dope Af.
I’m thinking probably 3. One entering Earthmover and nuclear reactor (so up to Nuclear Fall), then interior of Starfall (up to In Hell, We Rust). Then the bosses and escape (up to the last phase).
A trilogy of attrition, of course.
low key fire. brother you cooked
How you doing man, but holy shit 30 minutes?! Thats a whole new level
Doing a lot better now that this is out there! Thanks for asking.
Also, probably more like it's own special layer. Level would be BIG if it was just one.
@@WolfeWonderZ Damn, i guess this was a pain to make wasnt it?
@@Felipemacedoapolinario It was, but well worth it as a passion project
you should get more likes and subs bro. im glad to be your new subscriber.
The boss theme of War.
What is Project Starfall supposed to be exactly? A variation of the Earthmover?
Yep, an American Earthmover built to ascend Violence to the skies of heresy. However, it wasn’t able to handle the heat of heresy’s fiery skies, and so resides above all of Violence, trapped to fly on dying hopes and lost dreams.
@@WolfeWonderZ that's metal as fuck
@@WolfeWonderZit was specifically designed to escape violence or was it already designed for the war and the escaping thing was just a cool side effect of its design?
@@WolfeWonderZ So it was designed in Hell ?
Probs just a cool side effect considering something like this would be space worthy.@@datuguro9029
peak
Is that a phoenix
Anyone with experience in modding, please make this a mod I'm begging you.
(edit) little fact: I saw this on my feed but sadly didn't watch it
McArthur prime?
Hey, quick question, is this part of project cloudbreaker or is it just separate?
Seperate, I don’t recall cloudbreaker at all. Anywhere I can look for it?
@@WolfeWonderZ th-cam.com/video/_YpYfmKBdxQ/w-d-xo.htmlsi=wh6KMoz02HX4DO24
Within the description of this video there is a link that will lead you to the rest of cloudbreaker.
As far as I can tell they are making an Ultrakill fangame set in the final war
wait whats the c v b e f
c - calm v - violent b - boss e - environment/transition f - finale
@@WolfeWonderZ oh ok