Sega: "PotatoMcWhiskey did a pretty good job on the our sponsored tutorial video. Maybe we should sponsor more tutorial videos?" PotatoMcWhiskey: "Sega, uWu. Please like me step Publisher"
The Neolithic era is fantastic for how much it reduces spawn randomness. Civ games are won or lost off spawn, it feels like Humankind gives you an advantage or disadvantage, but you won't just win/lose instantly.
@@Lankpants exactly, plus because of the way the progression of how u choose ur civ u can adjust ur strategy depending on where u spawn rather than being locked into a build.
I love how the map generation subconsciously encourages players to place things like religious sites and Wonders where they think look the nicest or coolest or where they think thematically fits. I always like placing Angkor What between four or five mountains.
@@Alchristis That's the problem I have with it. It's a cool idea but my I end up with a stretch of desolate frozen tundra with the Eifel Tower right in the middle of it. Wonders should count as all types of quarters for adjacency bonus or something, so you can build them in the middle of your cities.
It's like a mix of the greatest qualities of all turn-based games... insane complexity which will glue you to your seat for hours. it really gives the feeling of actually living through the ages.
I just wanna say i appreciate the zooming in on small features. i am watching on a phone and even with full screen some things are hard to see so thank you for that!
My best strat so far is go 2 or 3 eras with builder or gold focus, than science for the rest of the game. Also never ignore luxuries as they are key to gold per turn and control
Honestly, not really here for the guide part of the video, but your videos have been the best I've been able to find so far on the game. Enjoying this series, thank you for it kind sir :)
I personally found that stability events are uber important when going for a merchant mega city. Because I couldn’t add anymore civics for about a 130+ turns because my stability was between 60%-70%. Playing mega cities seemed uber fun, because civ 6 never really added that option, and I missed that feature from civ 5.
Curiosities can appear even under territory that you've fog busted if you don't have active eyes on it. I had my hunting parties just going up and down rivers popping "goodie huts."
I feel like the unit production vs unit strength comes down to how much pop you have. If you’re struggling for pop you are probably going to want stronger units so you can have more people in your city
Thanks for these great videos. I've been playing for a couple of days and your two videos have taught me things I had not yet discovered. The game has a lot of nuance and complexity, but it has even more than I realized after watching your vids, so thanks for the information, it's very helpful.
Still so much to learn :D Questions I have right now: Districts Improvments - what should I go for? Build all Improvements anyway - Colony-Blueprints appear to have them all, therefore I often end up with my colonies having better Improvements than my capital XD Technologies: Shoudl I get All / Most / Few of them in Early- / Mid- / Late-game? Diplomacy & Strategic resources: How do I manage to get access to all the strategic-resources I need (space race)? It's hard to secure all of them within your own territory, and (an the difficulty I played) the AI was lacking behind, so I couldn't trade with them, as they didn't know what treasures they sit on. -> surprise wars were the only option. Finally: How to optimize. I barely completed the Space-Race on Turn 285 playing my second game...
Don't worry about picking up the pace, it's way more chill to go slow or at a steady pace, I really like how the terrain gen allows you to decide to plan cities in a visually appealing way going with what looks pretty, or full utilitarian way placing things for the best yields
@@PotatoMcWhiskey your absolutely correct I just meant one where you're just doing a let's play where you play to just play, absolutely love this game really hope you upload more humankind just like your civ vids !
I loved Civs 4 and 5, didn’t like Civ 6 much, but I feel like Humankind is the game Civ 6 wanted to be. I’m picking up tricks here even though I’ve played a lot of 4x and a full game of Humankind already. I have no idea how you gain so much wisdom from potatoes or whiskey but I’m digging it!
Another great in-depth tutorial, thank you very much! My biggest two complaints with this game so far is the pacing on this game as it seems I usually level my eras faster than being able to properly use all of its traits benefits and the fact that your military upkeep is directly linked to your population which sometimes feels playing more passively is more rewarding than playing actively and trying to expand or play aggressively with some military. If devs are able to further polish these aspects of the game this would definitely go from a 7.0/10 rating to 8.5/10 even before they tweak any other mechanics to me.
You're vidz are always a nice ray of sunshine in my day! (: Cheers buddy. P.S. My friends are having a hard time with the switch from Civ. Although they admittedly really want to like Humankind, it just hasn't clicked for them yet. Been sending them you're way!
Another thing you can do with civics is to cancel them. If you do that you can choose the other one later on into the game. So at first you can get 30% production towards your untis and then switch to +1 cs for them. Or -50% cost for outpost first and then switch to -20% for attaching. The downside of this that it costs influcence again to do switch around the civics.
Hey friend. Thought I'd mention as a creator: Having trouble finding the first episode for this series. It might be useful to add the playlist to the description for anyone that finds the series mid-way through and wants to get back to the first. Or a pinned comment. Cheers.
Potato. Did you know that auto explore trivals in the neolithic can find curiosities without them being in sight. They home in on them with a 95% accuracy. The only downside is them devaluing food.
Dropped my first OCC in civ 6 yesterday for this......damn....now I'm hooked :D With a good support from Amplitude for the next months, this could really be a civ 6 killer ......until civ 7 comes out that is :D
Love those Humankind Videos, thank you so much you do an incredible job with those! By far the best Videos on this Game so far :). Definetly gonna watch all of the other videos of you aswell. Much Love!
Loving this game :) Won my tutorial game with a Swedish space race in 13xx. Switched up two difficulty levels, and after a couple of false starts with ridiculous maps (first five turns spent moving between the coast and a cliff with no hunting or bonus spaces available, and NPCs started evolving!), I'm in the Early Modern at 563 BCE, and thinking about going to war just because I have such a vast tech advantage... I'll play this out because I need to see more mechanics, but it looks like I need at least one more difficulty level for a challenge - still fun to play, though, and lots to think about in terms of optimisation.
I think if you're limited by population it would make the most sense to get the +1 combat strength civic, but for people who are producing so much food that they rapidly approach overpopulation (more pops than jobs) faster unit production could not only pump out more combat strength faster, but help your economy remain stable and waste less food on that -30 overpopulation modifier. So I can definitely see faster unit production being a good idea, even though it goes against all of my sensibilities to go for quantity over quality in a game where units cost population.
On my first game of humankind right now. I have a question on society, I find that my city’s are being heavily influenced by other civilizations, but I can’t figure out why. My assumption is that I ignore the faith output, can you help me out on this?
Hey potato, was watching your sukritacts ocean mod spotlight. Laughed at your comment about the lobsters invading your cities. I know your a fan of stormlight archive( same here) just wanted to ask of you read the dark tower. "Data chek data chum"
17:03 A 10 : 12.5 ratio would be 4 : 5 (not 3 : 4) -30% production cost is close to a 40% increase in output taking you to 14 : 12 (or 13) unit production.
Finally bit the bullet and bought Humankind for Christmas break. Having lots of fun and frustration with the mechanics overall. I'm a bit peeved though with Potato not picking up the curiosities. Too much money/influence/science left on the table. 😅
Hi There! Thanks so much for the in-depth tutorials! One thing I'm having trouble understanding is when to attach outposts or smaller cities to larger existing cities vs when to develop the smaller territory into its own city. I know you mention the bonus pop/yields as well as the ability to build another unique district when you attach an outpost, but don't you get all that from building a new city as well?
Thank you for the Quick uploads! Im having a hard time figuring out how to connect all the cities. Whether you should have one big city or many smalls. The bad part with big citys is they require alot of stability..
@@JamesBond-ph6dv with enough cities participating in its construction it goes way faster, but of course it comes down to how your game is going anyway ^^ otherwise try gathering luxury resources. Had problems with stability in my first game as well for the first three or so eras. As soon as I got some resources (and some wonders ^^) it went perfectly and I could literally incorporate as much outposts to a newly founded city on a whole other continent. In the meantime I bought some time with civics and stuff. Hope this helps at all :)
Having played the game for 3-4 hours this afternoon the one thing I'm struggling to grasp the benefits of is whether to attach a city or just create a new one. I can see that attaching is cheaper and increase pop/districts etc but reduces stability, also stops enemies entering your land (outside of war). But if you want to turn it into a city you waste the influence it cost to attach it.. Is it better to just leave it as an outpost until you can afford to make it a city?
This is a tough question. What I have been doing is treating cities as springboards for territory grabbing. It costs less influence to attach territories closer to your city than farther away, so I make a city in order to grab more distant land (distant from the capital) at lower influence costs instead of attaching multiple distant territories. Also, you have a soft city cap, and going over that cap costs influence, so I try to spread out my cities a bit so they have land around them I can attach.
@@droe2570 I found out the hard way about the city limit after I took one independent city and another flipped to me. Was losing 200 influence a turn! Ooops, part of the learning curve I guess.
@@Ramblingman420 I did the sane thing twice. The first time I didn't realize what I was doing, the second time, I knew what I was doing but had to conquer some land, so took the influence hit. I was down below -2,000 influence before I turned it around.
This is probably more related to the last video but I've tried multiple times now to get a good Neolithic start, and although the game isn't super difficult, the Neolithic era is so frustrating for me when it comes to hunting. Every time I see an animal it fucks off and I never see it again even if I chase where it might have gone. At best I may find a Sanctuary and then enough science and food markers to get 2-4 units max and be late to move to ancient era. No matter how many times I reset I'm never lucky with hunting. Who is even hunting 5 animals in this era? Seems insane to me.
Can you choose to play in one era for the hole game because that was one thing that I wish civ 6 had I’ve always just wanted to play in like a Roman Empire classical age for the hole game but the only way to do that was not progressing
Can you explain better what capturing/defending the flag does? sometimes the battle just go for another turn with 3 more rouns, and sometimes it just ends, is a bit confuse I think that on normal battle if the defender keeps the flag the kinda "auto win" and forces the attacker to retreat, and if attacker capture the flag they win 3 more rounds to kill the defenders, but i'm not sure. Also i think that for cities is kinda de oposite, if the attackers end up with flag the win and get the city, but also not sure I probabily could just read it in game enciclopedia it self, vut i like more to hear you talk about it
I love the effort that he goes through to not say civ or use civ terms
this right here lol it just lingers !
@@jgalvan09 yeah, I tried not using civ terms, my brain just cant
Lol would be a bad look for a sponsored video.
@@deitus1375 When does he say he was sponsored?
@@Alpha4Sierra after 5 seconds
Sega: "PotatoMcWhiskey did a pretty good job on the our sponsored tutorial video. Maybe we should sponsor more tutorial videos?"
PotatoMcWhiskey: "Sega, uWu. Please like me step Publisher"
this comment really made me want to buy the game
I’ve always wished civ games had a “pre civ” era and a more customizable gameplay overtime. This seems to have both! Cannot wait to play this game
The Neolithic era is fantastic for how much it reduces spawn randomness. Civ games are won or lost off spawn, it feels like Humankind gives you an advantage or disadvantage, but you won't just win/lose instantly.
@@Lankpants exactly, plus because of the way the progression of how u choose ur civ u can adjust ur strategy depending on where u spawn rather than being locked into a build.
I love how the map generation subconsciously encourages players to place things like religious sites and Wonders where they think look the nicest or coolest or where they think thematically fits.
I always like placing Angkor What between four or five mountains.
I always put them in the middle of desolate tiles with no yields or on little peninsulas that are out of the way, fun stuff.
Angkor What now?
@@Zanbatoss It's a cheap replica of Ankor Wat, which was made somehwre in Las Vegas. The name was slightly changed in order to avoid copyright.
@@ipadair7345 Doubt that was to avoid copyright.
@@Alchristis That's the problem I have with it. It's a cool idea but my I end up with a stretch of desolate frozen tundra with the Eifel Tower right in the middle of it. Wonders should count as all types of quarters for adjacency bonus or something, so you can build them in the middle of your cities.
I know these don’t necessarily get the viewcount of Civ videos, but these are very very helpful
It will get more views. Civ6 is on the end of it's life and he's done so much content that there's not much left to cover.
It's a brand new IP. Hopefully Humankind will grow and be Civ's desperately needed competitor.
It's like a mix of the greatest qualities of all turn-based games... insane complexity which will glue you to your seat for hours. it really gives the feeling of actually living through the ages.
I just wanna say i appreciate the zooming in on small features. i am watching on a phone and even with full screen some things are hard to see so thank you for that!
My best strat so far is go 2 or 3 eras with builder or gold focus, than science for the rest of the game. Also never ignore luxuries as they are key to gold per turn and control
Stability
Thank you so much for this series! I've just started getting into these civ building games and this has been super helpful.
I just finished the first episode and I was like oh well I guess I have to wait for episode 2 and here it is. :)
This is EXTREMELY helpful. Even as a civ vet I felt a little lost placing my first outposts and defending territory.
Oh no, I'm stuck in this tutorial series, W-What are you doing step-publisher!?!
i been rewatching these videos over and over to get the basics. this is super helpful. thanks.
you are officially my fav humankind game youtuber.
This is a great let's play series! Since the game is still new, the tutorial aspect is very helpful and engaging!
Honestly, not really here for the guide part of the video, but your videos have been the best I've been able to find so far on the game. Enjoying this series, thank you for it kind sir :)
SB also has a pretty good series on the game.
I personally found that stability events are uber important when going for a merchant mega city. Because I couldn’t add anymore civics for about a 130+ turns because my stability was between 60%-70%. Playing mega cities seemed uber fun, because civ 6 never really added that option, and I missed that feature from civ 5.
As a die-hard Civ fan like yourself Potato, it's awesome you don't compare the two.
Thank you for the awesome guide! Stoked to add this game to my 4X game rotation
Curiosities can appear even under territory that you've fog busted if you don't have active eyes on it. I had my hunting parties just going up and down rivers popping "goodie huts."
Thanks for doing this series Potato! Looking forward to whole thing!
These videos are super helpful! The game isn't difficult to understand, but your nuanced tips and strategy advice is invaluable!
I feel like the unit production vs unit strength comes down to how much pop you have. If you’re struggling for pop you are probably going to want stronger units so you can have more people in your city
Thanks for making these. I’d be lost without your videos.
Thanks for these great videos. I've been playing for a couple of days and your two videos have taught me things I had not yet discovered. The game has a lot of nuance and complexity, but it has even more than I realized after watching your vids, so thanks for the information, it's very helpful.
Thank you for doing this tutorial Potato! ❣️
Please keep making these videos good to have someone making quality content for this game
This was great! I tok tons of notes. At least 10 direct mistakes i made from my start, that you cleared up for me.
10/10
Still so much to learn :D
Questions I have right now:
Districts Improvments - what should I go for? Build all Improvements anyway - Colony-Blueprints appear to have them all, therefore I often end up with my colonies having better Improvements than my capital XD
Technologies: Shoudl I get All / Most / Few of them in Early- / Mid- / Late-game?
Diplomacy & Strategic resources: How do I manage to get access to all the strategic-resources I need (space race)? It's hard to secure all of them within your own territory, and (an the difficulty I played) the AI was lacking behind, so I couldn't trade with them, as they didn't know what treasures they sit on. -> surprise wars were the only option.
Finally: How to optimize. I barely completed the Space-Race on Turn 285 playing my second game...
Don't worry about picking up the pace, it's way more chill to go slow or at a steady pace, I really like how the terrain gen allows you to decide to plan cities in a visually appealing way going with what looks pretty, or full utilitarian way placing things for the best yields
00:16 How do I delete other people's videos?
That UUWUU is sooo heartful. Thanks for the tutorial BTW, very helpful indeed :)
Definitely the best tips video i have seen so far
I cant wait for Potato to make a lets play of this game!
this is a lets play, I'm just teaching
@@PotatoMcWhiskey your absolutely correct I just meant one where you're just doing a let's play where you play to just play, absolutely love this game really hope you upload more humankind just like your civ vids !
I loved Civs 4 and 5, didn’t like Civ 6 much, but I feel like Humankind is the game Civ 6 wanted to be. I’m picking up tricks here even though I’ve played a lot of 4x and a full game of Humankind already. I have no idea how you gain so much wisdom from potatoes or whiskey but I’m digging it!
Another great in-depth tutorial, thank you very much!
My biggest two complaints with this game so far is the pacing on this game as it seems I usually level my eras faster than being able to properly use all of its traits benefits and the fact that your military upkeep is directly linked to your population which sometimes feels playing more passively is more rewarding than playing actively and trying to expand or play aggressively with some military.
If devs are able to further polish these aspects of the game this would definitely go from a 7.0/10 rating to 8.5/10 even before they tweak any other mechanics to me.
12:44 What? Potato is going wide? THIS IS AN UNEXPECTED DEVELOPMENT
Attaching that territory also increased the production cost and rush gold price of the building you were making
You're vidz are always a nice ray of sunshine in my day! (: Cheers buddy. P.S. My friends are having a hard time with the switch from Civ. Although they admittedly really want to like Humankind, it just hasn't clicked for them yet. Been sending them you're way!
Today I learned that when one kills a dear, the whole city turns out to watch. Neat.
PRO TIP: If you have the Influence during the Neolithic Era, you can build some extra tribesmen as population for your first city.
This was very helpful, explained some game mechanics I had missed, and lots of useful tips.
Another thing you can do with civics is to cancel them. If you do that you can choose the other one later on into the game. So at first you can get 30% production towards your untis and then switch to +1 cs for them. Or -50% cost for outpost first and then switch to -20% for attaching. The downside of this that it costs influcence again to do switch around the civics.
Well... I'm sold. Gonna pick this game up this weekend. Thanks Potato!
Hey friend. Thought I'd mention as a creator: Having trouble finding the first episode for this series. It might be useful to add the playlist to the description for anyone that finds the series mid-way through and wants to get back to the first. Or a pinned comment. Cheers.
Potato. Did you know that auto explore trivals in the neolithic can find curiosities without them being in sight. They home in on them with a 95% accuracy. The only downside is them devaluing food.
Great to see you introducing this game through this tutorial!
Thing that can never be unsaid.
Potato: here i go making sentences again.
Still trying to learn the systems well; good to have videos like this to help me learn faster
Potato, PLEASE, you're killing me! You're missing out on 1 adjacency bonus for each of your pyramids!
12:47
Expand, expand, expand, expand
Clear forests, make land
Fresh blood on hands
Very informative video, exactly what i was looking for!
Potato not chopping out Forrest seems sacrilegious lol
Dropped my first OCC in civ 6 yesterday for this......damn....now I'm hooked :D With a good support from Amplitude for the next months, this could really be a civ 6 killer ......until civ 7 comes out that is :D
**Sega immediately blacklists Potato after that intro**
Love those Humankind Videos, thank you so much you do an incredible job with those!
By far the best Videos on this Game so far :). Definetly gonna watch all of the other videos of you aswell. Much Love!
The diplomacy makes so much more sense than Civilization's :O
Yes, I definitely like the tutorial methods you use judging the 2 series
NGL I lost it on "It's all gone Pete Tong for him".
THANK you for these tutorial videos. They are a GREAT help to understanding the game. :D
Loving this game :) Won my tutorial game with a Swedish space race in 13xx. Switched up two difficulty levels, and after a couple of false starts with ridiculous maps (first five turns spent moving between the coast and a cliff with no hunting or bonus spaces available, and NPCs started evolving!), I'm in the Early Modern at 563 BCE, and thinking about going to war just because I have such a vast tech advantage... I'll play this out because I need to see more mechanics, but it looks like I need at least one more difficulty level for a challenge - still fun to play, though, and lots to think about in terms of optimisation.
Goddamn potato went above and beyond with this video. Thanks a lot!
1:20 Why not settle on the 16/14 one, then you have space for a +20 Farmers Quarter and a +18 Industry Quarter along the River?
Step-publisher chan 👉👈🥺😳
I love you PotatoMcWhiskey!
But what's the two cool things about holy sites?!?! You started telling us then got distracted lol
Love these videos, please make humankind series!
Is it just me, that I want to get the obsidian asap, so I can make a nether portal?
Early netherite rush can snowballing in later era easily
I think if you're limited by population it would make the most sense to get the +1 combat strength civic, but for people who are producing so much food that they rapidly approach overpopulation (more pops than jobs) faster unit production could not only pump out more combat strength faster, but help your economy remain stable and waste less food on that -30 overpopulation modifier.
So I can definitely see faster unit production being a good idea, even though it goes against all of my sensibilities to go for quantity over quality in a game where units cost population.
5:12: I think the bottom axis is best described as traditionalism vs. modernism
Collectivism and individualism being separate from liberty and authority gives me flashbacks to early stellaris.
Time to watch potato, and feel like I'm trash at the game from the get go
On my first game of humankind right now. I have a question on society, I find that my city’s are being heavily influenced by other civilizations, but I can’t figure out why. My assumption is that I ignore the faith output, can you help me out on this?
Yes you need to either use religion or pure influence
Hey potato, was watching your sukritacts ocean mod spotlight. Laughed at your comment about the lobsters invading your cities. I know your a fan of stormlight archive( same here) just wanted to ask of you read the dark tower. "Data chek data chum"
Great series, thanks!
Tell your sponsors that I bought this game because of your tutorial videos.
I like how he's barred to say the word civ LOL
My life is happy when I get called a spudie
17:03 A 10 : 12.5 ratio would be 4 : 5 (not 3 : 4)
-30% production cost is close to a 40% increase in output taking you to 14 : 12 (or 13) unit production.
28:15: Mount Roraima is from here in Brazil!
You still owe us a catgirl vtuber stream :)
irish femboi catgirl vtuber strategy master :0
I rly like this game I'd love to see more!
Finally bit the bullet and bought Humankind for Christmas break. Having lots of fun and frustration with the mechanics overall.
I'm a bit peeved though with Potato not picking up the curiosities. Too much money/influence/science left on the table. 😅
2:12 Oh no - northwest of Memphis is a roving band of Hippies!
Hi There! Thanks so much for the in-depth tutorials!
One thing I'm having trouble understanding is when to attach outposts or smaller cities to larger existing cities vs when to develop the smaller territory into its own city. I know you mention the bonus pop/yields as well as the ability to build another unique district when you attach an outpost, but don't you get all that from building a new city as well?
I hope civ 7 picks up the pop use for military. That's a no-brainer.
Thank you for the Quick uploads! Im having a hard time figuring out how to connect all the cities. Whether you should have one big city or many smalls.
The bad part with big citys is they require alot of stability..
Yeah true, still figuring it out as well. I'm sure you might already know this, but for big cities the statue of Zeus is always a great choice :)
@@kyuubi6349 Yeah! But it needs 20 rounds for building up xD
Its insaneee
like 20 rounds just do nothing? I cant!
@@JamesBond-ph6dv with enough cities participating in its construction it goes way faster, but of course it comes down to how your game is going anyway ^^ otherwise try gathering luxury resources. Had problems with stability in my first game as well for the first three or so eras. As soon as I got some resources (and some wonders ^^) it went perfectly and I could literally incorporate as much outposts to a newly founded city on a whole other continent. In the meantime I bought some time with civics and stuff. Hope this helps at all :)
The "barbarians"/ City-States thing is cool
Civ 4 Khmer was solid S tier as well got what it's worth
this is a fantastic video. thank you
Having played the game for 3-4 hours this afternoon the one thing I'm struggling to grasp the benefits of is whether to attach a city or just create a new one. I can see that attaching is cheaper and increase pop/districts etc but reduces stability, also stops enemies entering your land (outside of war). But if you want to turn it into a city you waste the influence it cost to attach it.. Is it better to just leave it as an outpost until you can afford to make it a city?
New cities count towards the city cap, if exceed there is a certain influence penalty.
This is a tough question. What I have been doing is treating cities as springboards for territory grabbing. It costs less influence to attach territories closer to your city than farther away, so I make a city in order to grab more distant land (distant from the capital) at lower influence costs instead of attaching multiple distant territories. Also, you have a soft city cap, and going over that cap costs influence, so I try to spread out my cities a bit so they have land around them I can attach.
@@droe2570 I found out the hard way about the city limit after I took one independent city and another flipped to me. Was losing 200 influence a turn! Ooops, part of the learning curve I guess.
@@Ramblingman420 I did the sane thing twice. The first time I didn't realize what I was doing, the second time, I knew what I was doing but had to conquer some land, so took the influence hit. I was down below -2,000 influence before I turned it around.
Thxx man, not many are willing to explain
5:00 - They're named Tradition/Progress for a reason. Some religions are big fans of progress, the current big ones are not. Easy mistake to make. 😉
This is probably more related to the last video but I've tried multiple times now to get a good Neolithic start, and although the game isn't super difficult, the Neolithic era is so frustrating for me when it comes to hunting. Every time I see an animal it fucks off and I never see it again even if I chase where it might have gone. At best I may find a Sanctuary and then enough science and food markers to get 2-4 units max and be late to move to ancient era. No matter how many times I reset I'm never lucky with hunting. Who is even hunting 5 animals in this era? Seems insane to me.
What's a good balance of actual cities and attached outposts to cities?
Can you choose to play in one era for the hole game because that was one thing that I wish civ 6 had I’ve always just wanted to play in like a Roman Empire classical age for the hole game but the only way to do that was not progressing
More humankind please ♥️
This game looks soooooooooooo good
Tater , please explain in an upcoming vid how to defend cities. I built walls but the archers can't seem to fire from within the walls. please clarify
U w U - PotatoMcWhiskey, 18 Aug 2021
Can you explain better what capturing/defending the flag does?
sometimes the battle just go for another turn with 3 more rouns, and sometimes it just ends, is a bit confuse
I think that on normal battle if the defender keeps the flag the kinda "auto win" and forces the attacker to retreat, and if attacker capture the flag they win 3 more rounds to kill the defenders, but i'm not sure.
Also i think that for cities is kinda de oposite, if the attackers end up with flag the win and get the city, but also not sure
I probabily could just read it in game enciclopedia it self, vut i like more to hear you talk about it