I am not interested in archviz but I just came here to thank you for doing these amazing long courses. and for making things like this available for free for people who need them. Keep being awesome.
Listening to this video in the background over and over. I'm getting mentally ready to change my workflow to use Unreal full-time for rendering. I haven't been this nervous and excited in my career since I first started doing my own crappy CADs for client pre-visualizations. Gracias mi amigo, para todo.
Me encantaría saber cómo te va a dia de hoy. Decidiste usar UE para todos tus proyectos? Cómo ha sido la experiencia? Soy un interiorista buscando otras formas mas profesionales de realizar mis renders Un saludo!
Thank you so much for this! I have been wanting to learn Unreal Engine since I got serious with 3D viz and it had been confusing and intimidating. This video made it so much easier to understand and you explained the functions of tabs really well and direct to the point. The whole workflow is very relatable for archiviz. Amazing content!
I never leave comments on youtube videos but you deserve it , i want you to know that you know how to explain and you are straight to the point. Thanks Man
When i decided to learn unreal engine i was worried that if i could find some really helpful videos, few of the youtubers dont make vidoes this long. VERY HELPFULL MAN KEEP IT ON.
4:44:30 - I see that you made calculations to see the frames neededs, but you can change the view to seconds. Go to the same area where you change the fps, and right below there is the options: "show time as: Seconds".
Just a little tip: If you fall through the scene and get far away from the starting point, you can simply double-click on the object (under the outliner) that you want to be instantly transported to. Much easier than manually having to navigate the camera back to the scene/object from afar :D
Thank you so much. so far so good, 200% screen percentage flickered your screen recoding in 3:22:00, but still the full course is what you need in the industry.
I started the video with cero knowledge of unreal, now I feel totaly comfortable with it thanks to your video. Your way of explaining is just incredible, you are a legend man.
Your videos are basically the best Unreal Engine videos to understand from Architect perspective. I just realised that Constant Factors are working excatly like 1 Vector. 1+Click, 2+Click, 3+Click etc
I have viewed other tutorials on unreal engine but the presenters have never ever covered the interface and workings of the software the way that you have in a clear and easy to follow manner that NOW I understand Uneal engine!! Thank you so much for the time and effort you have put into this presentation. I definitely will be following you for more . Thanks again for great content.
Wow! I felt like a master class! It was my 1st time with Unreal Engine, and I should mention that your content cover all we need to start, even more! I'm happy to start with this course. Keep it going
Absolutely! The only reason why I showed it this way was because I noticed that students forget about unchecking that tick box and then later becoming confused when other decals do not apply~
Thank you so so much for this! It is beyond kind and generous of you to put so much effort and time into educating ppl for free like this! I'm tremendously grateful for this awesome video!
the coolest channel on earth is what you and your channel are :D you are doing my fav programs grasshopper and unreal engine 5. I've learned so much from you. please keep running the channel you rock and thanks for all of your free videos. love from Iran
Haven't even watched it full and I already love your content. You must know that you are doing an amazing job for people who want to really learn. Thank you, thank you so much !
Nearly 800,000 views but only a couple of subs. Can we get this man some more subs he surely deserves it with all of the knowledge provided for free, the least we can do is give him a larger subscriber base.
Great video! You can use G to toggle hide icons instead of switching to cinematic viewport. Also in 5.2 you can turn down specular scale of lights so they don't appear in reflections.
Oh that's a good point. I'm a kind of person that learns how to do something in one way and then never bothers finding other ways... Unfortunately I switch from 5.2 to 5.1.1 mid-way through the course, as 5.2 became highly unstable once I've started adding 5.1 assets from the marketplace into it.
You are incredible, thanks to you I learned to use the program and I am working with it. You explain very clearly and everything is understood. Thank you very much, greetings from Argentina!
Woo nice. If you can, post it on social media and tag me in it so that I can see - quite interested. Instagram: gediminaskirdeikis , twitter: @g_kirdeikis , linkedin: Gediminas Kirdeikis
Hey man, Thank you so much for this. Cannot tell how excited I was to watch this video and work along parallelly, It's been a great help. Thank you so much.
Very good tutorial.and this problem about nanite in 4:14:32 i have this some problem before. But i had find the solution. Open this edit of the static mesh . And turn the last one feature in nanite setting to 0 or 0.1,0.2 and apply again nanite can fix it .😊
i really wanna thank you , you don't know how much i needed a course like that for my work, you were like an angel for me thank you very much for your effort
This is the kind of youtube content what have big value! Many youtube creators should learn from you. I appreciate your contribution to society! PS. Use key G to hide "icons" instead of switching camera modes.
Man you are the best . I have never ever had youtube Tuto like that from start to finish in every aspect of Unreal . Thanks you so much really thank you so much again and again . Really thank you 🙏
I have been working with Rhino for five years now, and every time I watch your videos, I learn something new. I really enjoy every single moment of watching your videos, so I just wanted to say thank you. :)
hey, at 1:14:38 when you come back, your shadows seem to be extremely brighter and less dark, much more correct. what did you do just in between? you didn't talk about that..
@@DesignGoBrr yes, that is an issue that needs to be fixed. For now i turn off raytracing for the foliage static mesh. The performance boost is much more important to me then the overall increase in quality from raytracing.
I'm not sure if you said this, but there is a way to select all geometry with the same material, just select the geometry and in the select panel there is the command
Great video! I'd substitute Datasmith with Speckle though. I find it easier than the Datasmith static export for version control, plus the Rhino model can be sent to multiple software though one stream. Still, amazing video!
Sorry, had to google-translate :) . Thank you for the kind words! Happy to hear that a language barrier was not a problem. In the end of the day - design is universal language :)
@@DesignGoBrrThanks, now I am going to VR course, I watched this before and it was so helpful... damn you are really savior, I want try to create my own VR places where to relax :D
Can’t believe you made this for free on YT
that's how I roll
Communism isn't that bad after all eh
@@aramenius4293charity isn’t communism 😅
@@pelumiogunlana1058 jk
@@aramenius4293 😂
With your help my architecture projects have won awards in my school. Thank you for all your courses and help!!! I owe you everything Gediminas 🎉🎉
Haha, I'm very happy to read this :) Well done with your school projects! Congrats
Can you share the rino file because I'm student and I don't have visa debit card 😭
@@abirsgaming2330 you can get a debit card before 18 lol.
I am not interested in archviz but I just came here to thank you for doing these amazing long courses. and for making things like this available for free for people who need them. Keep being awesome.
Thanks a bunch! There will be more "non archviz" stuff comming out soon :)
@@DesignGoBrr so many people cant pay for a full course, like me beacuse im cuban for example. 1 million of thanks...
The fact that you made this vid amazing content for free.. mad respect.
Sharing is caring!
I dont even want to learn unreal, but I think it's dope to have people like the Gediminas.
Listening to this video in the background over and over. I'm getting mentally ready to change my workflow to use Unreal full-time for rendering. I haven't been this nervous and excited in my career since I first started doing my own crappy CADs for client pre-visualizations.
Gracias mi amigo, para todo.
Thanks for the support! Hope these courses will help you with upgrading your workflow
Me encantaría saber cómo te va a dia de hoy. Decidiste usar UE para todos tus proyectos? Cómo ha sido la experiencia? Soy un interiorista buscando otras formas mas profesionales de realizar mis renders
Un saludo!
Thank you so much for this! I have been wanting to learn Unreal Engine since I got serious with 3D viz and it had been confusing and intimidating. This video made it so much easier to understand and you explained the functions of tabs really well and direct to the point. The whole workflow is very relatable for archiviz. Amazing content!
Happy to have helped! And thank YOU for the support. Very much appreciated!
This is a full Masters course in university that you provide for free. Thank you very much!
Always happy to help out!
I've following your tutorials for some years, and It's been the most effective tutorials from TH-cam.
Oh, thank you so much :)
Absolument !!!
I never leave comments on youtube videos but you deserve it , i want you to know that you know how to explain and you are straight to the point. Thanks Man
Thanks! I always do my best to be concise (even though the video length might not indicate that)
When i decided to learn unreal engine i was worried that if i could find some really helpful videos, few of the youtubers dont make vidoes this long. VERY HELPFULL MAN KEEP IT ON.
Glad I could help!
4:44:30 - I see that you made calculations to see the frames neededs, but you can change the view to seconds. Go to the same area where you change the fps, and right below there is the options: "show time as: Seconds".
Oh.... welp... :D That's a bit easier I guess.
Just a little tip: If you fall through the scene and get far away from the starting point, you can simply double-click on the object (under the outliner) that you want to be instantly transported to. Much easier than manually having to navigate the camera back to the scene/object from afar :D
Also F to focus onto any selected object in the scene. Those are really helpful!
Grazie. Thank you. Great course! I like your chill vibe! It's a pleasure to follow your guide!
Thanks! And thanks again for the support! ❤️
@@DesignGoBrr you deserve it!
Thank you so much. so far so good, 200% screen percentage flickered your screen recoding in 3:22:00, but still the full course is what you need in the industry.
Yep, that hit the graphics card way too hard.
YOU ARE THE BEST! Love your tutorials in Rhino and Unreal. Thank you so much!
Glad you like them!
I started the video with cero knowledge of unreal, now I feel totaly comfortable with it thanks to your video. Your way of explaining is just incredible, you are a legend man.
Ah, happy to help!
Your videos are basically the best Unreal Engine videos to understand from Architect perspective.
I just realised that Constant Factors are working excatly like 1 Vector. 1+Click, 2+Click, 3+Click etc
this channel is a heaven for me
Qué bendición
I have viewed other tutorials on unreal engine but the presenters have never ever covered the interface and workings of the software the way that you have in a clear and easy to follow manner that NOW I understand Uneal engine!! Thank you so much for the time and effort you have put into this presentation. I definitely will be following you for more . Thanks again for great content.
Oh I'm very happy to read this :) thank you for the kind words
@@DesignGoBrryou are most welcome sir.
Thanks!
Thanks for the support!
Wow! I felt like a master class! It was my 1st time with Unreal Engine, and I should mention that your content cover all we need to start, even more! I'm happy to start with this course. Keep it going
3:56:00 actually you can just uncheck "receives decals" check box of the objects that you don't want to be affected by decals, much easier.
Absolutely! The only reason why I showed it this way was because I noticed that students forget about unchecking that tick box and then later becoming confused when other decals do not apply~
So many in-depth free courses on your home channel, so generous. Thanks fella.
That's my job/hobby!
Thank you so so much for this! It is beyond kind and generous of you to put so much effort and time into educating ppl for free like this! I'm tremendously grateful for this awesome video!
Thank you very much for this course. I completed it in three days and learned a lot. Cheers from Madrid.
Always a pleasure to read that the vids I do are helpful! :)
the coolest channel on earth is what you and your channel are :D
you are doing my fav programs grasshopper and unreal engine 5.
I've learned so much from you.
please keep running the channel you rock and thanks for all of your free videos.
love from Iran
I'll make sure to not dissapoint!
Haven't even watched it full and I already love your content. You must know that you are doing an amazing job for people who want to really learn. Thank you, thank you so much !
I appreciate that! Hope you'll enjoy the whole course (also there's an intermediate level course after this one)
@@DesignGoBrr Can I get the link to the same please?
@@shantanuboruah7947 th-cam.com/video/L_GkpEhCIkk/w-d-xo.html
@@DesignGoBrr Amazing !!
Thanks!
Uuuu, and thank YOU for the money~
Nearly 800,000 views but only a couple of subs. Can we get this man some more subs he surely deserves it with all of the knowledge provided for free, the least we can do is give him a larger subscriber base.
Listen to the man.
I WILL PATREON YOU, BROTHER, THATS THE BEST CONTENT FOR UNREAL EVER POSTED ON YT.
Great video! You can use G to toggle hide icons instead of switching to cinematic viewport. Also in 5.2 you can turn down specular scale of lights so they don't appear in reflections.
Oh that's a good point. I'm a kind of person that learns how to do something in one way and then never bothers finding other ways... Unfortunately I switch from 5.2 to 5.1.1 mid-way through the course, as 5.2 became highly unstable once I've started adding 5.1 assets from the marketplace into it.
You are incredible, thanks to you I learned to use the program and I am working with it. You explain very clearly and everything is understood. Thank you very much, greetings from Argentina!
Thank you for the kind words! :)
You just got a new subscriber! This is what am looking for ❤
Welcome aboard!
I did my first ever UE5 rendering 100% based on this tutorial and im quite happy with it. Thanks for this tutorial!
Woo nice. If you can, post it on social media and tag me in it so that I can see - quite interested. Instagram: gediminaskirdeikis , twitter: @g_kirdeikis , linkedin: Gediminas Kirdeikis
@@DesignGoBrr sorry i only have facebook and TH-cam at the moment. Its uploaded in my TH-cam page “Glass House”. Thanks again!
Thanks
Thank YOU for the support! :)
Great begginer course. I am looking forward to an intermediate-level course from you. Keep it up and thank you.
Assuming that I, myself, am an Intermediate-Level user
3:43:08 Also a trick you can use in the console here is to just press the up arrow and it will load the previous command in.
Thats a good tip!
Good sir, you are legendary. Wish we had more educators like you. Thank you for sharing. ❤😊
Aww thanks for the kind words
Hey man, Thank you so much for this. Cannot tell how excited I was to watch this video and work along parallelly, It's been a great help. Thank you so much.
Glad I could help!
Very good tutorial.and this problem about nanite in 4:14:32 i have this some problem before. But i had find the solution. Open this edit of the static mesh . And turn the last one feature in nanite setting to 0 or 0.1,0.2 and apply again nanite can fix it .😊
Awesome course...very well paced and very detailed. Thank you.
Happy to hear it!
Amazing, in-depth tutorial. Thank you so much.
Glad you enjoyed it!
*Wow!This is really high quality*
Thanks!
Thank you so much for this video it s by far the best unreal tutorial for unreal 🙏🙏
We need more video about unreal
Thank you so much for sharing in youtube and also you are great at teaching
i really wanna thank you , you don't know how much i needed a course like that for my work, you were like an angel for me thank you very much for your effort
This is so helpful and covers all you need to know to start experimenting with Unreal! Thank you :)
teacher as a friend! thanks a lot
This is really high quality. Thank you for providing us this knowledge!!
My pleasure!
this one of the best unreal engine tutorials out there 🙌
Wow, thanks!
Wow, thank you for your tutorial@@DesignGoBrr What is your laptop configuration ? I want to learn Unreal for archviz and buy a new laptop.
This is the kind of youtube content what have big value! Many youtube creators should learn from you.
I appreciate your contribution to society!
PS. Use key G to hide "icons" instead of switching camera modes.
Excellent tip!
Im watching this just to fulfil your effort of making 5 hpurs long video you deserve to make a lot reveniew out of this!!
This is an incredible tutorial! Thank you so much for providing this content for free. You are amazing!
you paid on patreon to download the model?:
40:26 Environment Light Mixer
Added as an official timecard. Thanks!
THANKS FOR THE TUTORIAL! U R THE BEST AS ALWAYS
AMAZING!!! 🔥💯 I can't believe this is free! Thank you so much for this!! 🙌
This course is very thorough! Pity someone can't create the same journey for animation
This is just epic.... thanks for sharing this 💯
Hope you'll enjoy it :)
Amazing .. great course!!
Make sure to check out part 2: th-cam.com/video/L_GkpEhCIkk/w-d-xo.html :)
Thank you for the course, was very helpful :)
Glad to hear it! Now check out the Intermediate version~ :)
Man you are the best . I have never ever had youtube Tuto like that from start to finish in every aspect of Unreal . Thanks you so much really thank you so much again and again . Really thank you 🙏
Glad I could help!
GOD BLESS YOU FOR THIS VALUABLE AND PRICELESS VIDEO.
I haven't watched the course yet, but I wanna thank you so much for taking the time to give us a long tutorial for free about this popular subject
Thank me after you've sat through the 6 hours of me blabbing nonsense :D
@@DesignGoBrr 😂😂 I hope it's good, and many people don't even want to share their workflow
WOW.
5h. and Im not bored..
nice Job ;)
Thank you for the tutorial - Iv been looking for this for awhile.
Enjoy!
thankyou for your sharing, this is so amaaziiing 🤩
Happy to be of help :)
I'm lucky to come across your videos
Man, thank you, thank you, thank you soooooooo much for this, you don't have idea how much do you help me, so, thank you again!
Glad I could help!
Hats off dude ❤
Thanks bro I was waiting for it fast a very long time.......❤️❤️❤️
More more more please! So many studios now are using this.
I'll think of something
I dont know how to express my overflowing gratitude for making this and all your other course style content free!!
If someone were to gift me a yacht - I'd like a blue one please.
I have been working with Rhino for five years now, and every time I watch your videos, I learn something new. I really enjoy every single moment of watching your videos, so I just wanted to say thank you. :)
What is Rhino?
Superb tutorial! ❤
i saved it.. thanks for this video.. love u
Man, You are the best! thank youu very much and keeep going ❤🙌
Thanks for the support! :)
Wow very helpful video, thanks a lot for sharing this 👍
My pleasure 😊
Amazing and Thank you, I hope you create more courses like that in the future.❤❤
Of course! I'll keep the UE5 courses up to date :)
I didn't need to watch this video, but I actually saw some pretty good parts. But mainly, I came here to thank you.
hey, at 1:14:38 when you come back, your shadows seem to be extremely brighter and less dark, much more correct. what did you do just in between? you didn't talk about that..
Oh that's a bug - I restarted Unreal so that the skylight indirect illumination calculates. Didn't need to change any settings.
@@DesignGoBrr oh I see, thanks 😊
I fuckin love you. Perfect timing!
great video, this really helps me a lot!!!
Glad to hear it!
Thank you very much for this great course
Welcome!
You are literally the goat.
4 legs and all
You can convert the foliage to nanite to keep the high quality lod without killing the frame rate :)
True, unless you also want wind effect on the trees. Then Nanite completely breaks. Really hope 5.3 will have this sorted out.
@@DesignGoBrr yes, that is an issue that needs to be fixed. For now i turn off raytracing for the foliage static mesh. The performance boost is much more important to me then the overall increase in quality from raytracing.
sir i am from india....millions thanks for this tutorial....or this type effort...
Thanks for tuning in Dinesh! :)
@@weplaywax "everyone" should "git gud" then
Amazing tutorial! Big thanks, you are great man
Thanks! ;)
this is amazing! thank you
Thanks for watching!
I'm not sure if you said this, but there is a way to select all geometry with the same material, just select the geometry and in the select panel there is the command
I might have mentioned it in the video, but it's a good tip to have in the comments as well! Thanks
Amazing content 👌🏻👌🏻👌🏻
Thank you! :) Try my best
that was my favorite one
thanks a lot
Great video! I'd substitute Datasmith with Speckle though. I find it easier than the Datasmith static export for version control, plus the Rhino model can be sent to multiple software though one stream. Still, amazing video!
I'll take a look into this. Seems good at first glance
Movie Render Queue wasn't on my UE5.2, go to plugins and activate it. Just in case someone gets stuck on this
Hmm strange that on different versions it's sometimes turned on by default and sometimes it's not...
Thank you , you're really the best
Aww thanks ;)
Love your videos !... Thank you so much for this great content.
Thanks for watching them! :)
Чувак супер, начал тебя смотреть, думал будет тяжело с английским, технический не очень!но у тебя просто супер!
Sorry, had to google-translate :) . Thank you for the kind words! Happy to hear that a language barrier was not a problem. In the end of the day - design is universal language :)
Jesus thats amazing course! Wow thanks a lot!!!
My pleasure!
@@DesignGoBrrThanks, now I am going to VR course, I watched this before and it was so helpful... damn you are really savior, I want try to create my own VR places where to relax :D
Very Very clear all information for me,Thank You so much
Thank you for this video
It's my pleasure!
Great stuff thank you so much
My pleasure!