Hi Gediminas, just wanted to thank you for all the free courses your uploading on this channel, I'm learning so much from them. I can't express how much grateful I am, I payed for lessons that are not even comparable to the quality of you videos, thank you so much!
I love your comprehensive teaching style but have Few question - 1. What is the benefit of switching from D5 to twinmotion. Because D5 allow to collect asset from any software like Rhino, Blender, Sketchup, 3ds max, Revit or whatever with baked maps. 2. is datasmith available for blender so we can import assets from there with baked material. 3. Is nanite and lumen are available in twinmotion ? 4. 21:38, Why dont you use visualarq for your production work then ? 5. 27:50, if we delete the model altogether then we will also lose the progress we have done so far in Twinmotion then what is the point of Direct-link, it should allow changes both way. 6. 46:40, Such a huge time in unwrapping single object, better to export and have it done in max/blender for such complex unwrapping especially more curvy surface.
Twinmotion has proper pathtracing, which is more accurate than D5's optimized render engine (the price to pay is that pathtracing is slower, so making animations costs alot of time) . Not sure about datasmith for blender - google. Lumen is used in TM, nanite - not so sure. I think they are still working on proper nanite implementation. 4. I do, but VisualArq comes with similar restrictions as any other BIM software. Also it depends on the software that our engineers are using, sometimes it's VisualArq, sometimes it's Revit, most often it's Archicad. 5. I personally do not use direct link, instead I export static datasmith scenes and if it's needed - I owerwrite/reimport them. As long as the GUID's are the same - the materials are retained. 6. Rhino 8 has improved the unwrapping process, but it's still pretty bad compared to Blender. If I see that unwrapping will take longer than 30mins to do - I just migrate to Blender, to do it there - otherwise I stick to doing it all in one program. Since ~2015 3ds Max has become unnecessary for architects (considering the price I wouldn't be surprised that 90% of the users these days are students who use cracked versions).
@@DesignGoBrr very thanks for your explanation, is there any community where we can post such QnA so everyone can get benefit from it, i also left 3ds max after 2021 but still installed there as most of the old models and textures are made in max and hence we import them as readymade models for background assets. But, in India 90% of people still use max for rendering, they never try new things and I even told them all the benefits of newer workflow but they said we finish our task and that is what we want...
hello! i just want to thank u for this amazing video course! it's really so useful, but i wanted to ask you if u have the video when you was modelling this house\bulding in rhino. thank u again!
Thanks! Lumion is way too expensive for the quality/functionality that they offer. Considering that starting April - Twinmotion will be free for all (same as Unreal Engine) - I don't see Lumion as a viable alternative at all.
hello Gediminas you are amazingggggggggg, people pay for these knowledge.... i would love to see some, architectural isometric diagrams, collages, prospective sections using rhino and illustrator. orrrrrrrrrr we would love some rhino inside revitttt for parametrical stuff.
It's faster and easier to learn/use. If you're already comfortable with UE5 - Twinmotion would be a downgrade. If you're completely new - Twinmotion is pretty great to get a "good enough" result
Nice Video! I just wanted to mention that the image at 0:14 - was AI used to enhance that image? Just doesn't look like Twinmotion from all the detail! Thanks!
It is a Great Masterclass! especially for a beginner like me. The only issue that I’ve found in the course is the same soundtrack music, for 6 hours, Too much!! If I may I would recommend avoid music during your speech (so I can use mine! 😂) The last thing In the ultimate/presentation front image the roof appears flat-homogeneous with its unvarying blue grey color Con this effect be avoided maybe introducing decals? Thanks P.S. message for beginners: Photoshop - AI image you can use masks rather than eraser, just in case you want make changes
Yep, the music floor is a bit too active in this video, I have stopped adding in the music in my future videos because of this. For the roof - yep. You'd break it apart with the use of Decals.
Thank you for this tutorial! I've just finished watching it :) Do you have something more advanced, to achieve photorealism? Do you have a training shop somewhere? :) I see every day more and more images made in Twinmotion that have an incredible realism in terms of lighting, for sunny days they all use the same HDRI, versveldpas from Poly Haven.
Hi there! According to you, is it worth it to use UE5 instead of TM, in term of quality and speed, for archiviz? So far, I was a TM user but I'm very interested to try (already started!) UE rather than TM...BTW, Thanks for the cool courses!
UE5 can be interactive (client opens doors, turns on the light and so on), can do proper VR, and has the potential for higher quality. TM is much much easier to use and is quite a bit faster in ot's workflow. It's really up to you to decide which things you value more
Great stuff as usual Gediminas as was your course on UE5. Would you create another course on taking a model from the stage at the end of this one into UE5 and further enhancing it there? like is a Revit/Rhino -> Twinmotion -> UE5 workflow something you would recommend to benefit from the ease of use of Twinmotion and its larger presets library? or do you think if someone can use UE5 they should just stick with that and learn/do everything in there? because I recently tried this workflow and it had its problems which I couldn't solve as a UE5 beginner myself such as TM translucent materials importing into UE5 as emissive materials (internal glass partitions with manifestation/stickers). Again thank you for all the courses. your channel is a treasure IMO.
Thanks! Umm honestly skip over Twinmotion then - Rhino->Unreal Engine is simply better. By the way, you can download twinmotion library through the Epic Marketplace and just use it in Unreal Engine!
Hi there. Thanks a lot for the course, really helpful and well explained. So, UE5 or Twinmotion? Regardless the complexity of UE5 in comparaison with TM, is it worth it to use UE instead TM (quality of the rendering, speed...) for archiviz? Thanks!
I came from vray and sketchup and i want to test this new real time programs Unreal Twinmotion Vantage D5 Enscape, what is better to go? Unreal? Twinmotion is not so good in interior archviz i think
If you want to stay relevant use the pro tools, if you want to be average use this "The Sims" kind of tools and proceed to be replaced by AI in the near future.
D5 is free, faster, has a better asset library (to be fair, you need to have the pro version to access the good assets) but has worse quality compared to Path Tracer, TM is not free, worse asset library, slower to work with but has better quality (as long as you use Path Tracer). Both are capable of high quality renders though - my next video will be about D5
@@djagoegei18 if you have furniture floating in the air it means the lighting is badly crafted. AO is not photorealistic, it's been introduced in CGI to fake what at that time was difficult to achieve (contact shadows, GI occlusion). With modern raytracers and good photography skills you can do without it and the image looks more photorealistic that way. You can use the same ticks that photography implement in real life, and black panes to absorb light. The result is more natural and less fake.
Hi Gediminas, just wanted to thank you for all the free courses your uploading on this channel, I'm learning so much from them. I can't express how much grateful I am, I payed for lessons that are not even comparable to the quality of you videos, thank you so much!
Thank you! Very happy to hear that these videos are useful :)
you're on a roll with these lately. thank you!
My pleasure!
You doing this is HIGHLY appreciated!
❤️
THANK YOU. EXACTLY THE TYPE OF VIDEO I WAS AFTER - NO HYPE JUST SUPER PRACTICAL CONTENT.
That's what courses are... heh
Danke!
Thank you so much for the support! Very much appreciated :)
Thanks!
And thank YOU for the support :)
Hey Gediminas, Thank you for all the tutorials that you do, they really helpful and very appreciated.
Keep up the good work ♥
Glad you like them!
Thank you for this video course - worth all the effort and knowledge you shared with us all. Cheers great work.
And thank you for watching! :)
Hi Gediminas... Your course to Unreal and now of Twinmotion are very well explained an complete, thank you very much!!!
Just want to thank you for this clear, easy to understand, just perfect video with doen't leave any questions open!! Thank you very much!
Very happy to hear that! Have fun rendering!
I love your comprehensive teaching style but have Few question -
1. What is the benefit of switching from D5 to twinmotion. Because D5 allow to collect asset from any software like Rhino, Blender, Sketchup, 3ds max, Revit or whatever with baked maps.
2. is datasmith available for blender so we can import assets from there with baked material.
3. Is nanite and lumen are available in twinmotion ?
4. 21:38, Why dont you use visualarq for your production work then ?
5. 27:50, if we delete the model altogether then we will also lose the progress we have done so far in Twinmotion then what is the point of Direct-link, it should allow changes both way.
6. 46:40, Such a huge time in unwrapping single object, better to export and have it done in max/blender for such complex unwrapping especially more curvy surface.
Twinmotion has proper pathtracing, which is more accurate than D5's optimized render engine (the price to pay is that pathtracing is slower, so making animations costs alot of time) . Not sure about datasmith for blender - google. Lumen is used in TM, nanite - not so sure. I think they are still working on proper nanite implementation. 4. I do, but VisualArq comes with similar restrictions as any other BIM software. Also it depends on the software that our engineers are using, sometimes it's VisualArq, sometimes it's Revit, most often it's Archicad. 5. I personally do not use direct link, instead I export static datasmith scenes and if it's needed - I owerwrite/reimport them. As long as the GUID's are the same - the materials are retained. 6. Rhino 8 has improved the unwrapping process, but it's still pretty bad compared to Blender. If I see that unwrapping will take longer than 30mins to do - I just migrate to Blender, to do it there - otherwise I stick to doing it all in one program. Since ~2015 3ds Max has become unnecessary for architects (considering the price I wouldn't be surprised that 90% of the users these days are students who use cracked versions).
@@DesignGoBrr very thanks for your explanation, is there any community where we can post such QnA so everyone can get benefit from it, i also left 3ds max after 2021 but still installed there as most of the old models and textures are made in max and hence we import them as readymade models for background assets. But, in India 90% of people still use max for rendering, they never try new things and I even told them all the benefits of newer workflow but they said we finish our task and that is what we want...
Thanks.
I just found out about this program and it's exactly what I need. So is your tutorial.
Subscribed.
Glad to hear it! Many more tutorials to come :)
:3 I love how you have small amount of OCD's about tiny details... It actually gave the workflow more beauty...
Hmm, some call it OCD's, others call it "caring about the end result" ~
Well said 😂😂
Thank you for this guide! Great value and concise, happily and greatfully subbed!
amazing video
I love your tutorials thank you a lot !
Happy to hear that!
video uzunluğunda 6 saati görünce hemen beğeniye bastım.Gerçekten inanılmaz bir süre. bravo..
if I had chance I gave you 10 million Subscribers Following You For unreal engine and Rhino Grasshopper and you always made my day ❤
Ah thanks! :) appreciate it
amazing
Parabéns pelo ótimo conteúdo!
my new favorite rendering tools!!!!!!
Thank you!
hello! i just want to thank u for this amazing video course! it's really so useful, but i wanted to ask you if u have the video when you was modelling this house\bulding in rhino. thank u again!
Thank you for your all courses, you are just like a school. Could you make a tutorial for lumion please
Thanks! Lumion is way too expensive for the quality/functionality that they offer. Considering that starting April - Twinmotion will be free for all (same as Unreal Engine) - I don't see Lumion as a viable alternative at all.
hello Gediminas you are amazingggggggggg, people pay for these knowledge.... i would love to see some, architectural isometric diagrams, collages, prospective sections using rhino and illustrator. orrrrrrrrrr we would love some rhino inside revitttt for parametrical stuff.
I'm actually working on all of that.. These courses take a long time to plan out and then do, so it will take a bit more time :)
@@DesignGoBrr amazingggggg Thankyou brother
Thank you, for your guidance .. appreciates your hardwork ... it hepls so much 🙂, can make a turorial on "D5 render" please 😊
Here you go th-cam.com/video/QoNtjh93YyU/w-d-xo.html
Hey @DesignGoBrr, just wanted to take a moment to express my heartfelt gratitude for all your hard work. Thank you so much, I truly appreciate it!😇
@@Rekha-rq8rg Ah, thanks for the nice words :)
Love your work! I'm UE user and never tried Twinmotion, any advantages to try it out?
It's faster and easier to learn/use. If you're already comfortable with UE5 - Twinmotion would be a downgrade. If you're completely new - Twinmotion is pretty great to get a "good enough" result
Nice Video! I just wanted to mention that the image at 0:14 - was AI used to enhance that image? Just doesn't look like Twinmotion from all the detail! Thanks!
Yea, I show the AI enhance workflow for it as the last part of this course :)
turn on denoiser, tune up path tracing quality
man you are gerate work on my architecturel lerning and up to know i like your speaking mood like family ,a love auctocad because of you
It is a Great Masterclass! especially for a beginner like me.
The only issue that I’ve found in the course is the same soundtrack music, for 6 hours, Too much!!
If I may I would recommend avoid music during your speech (so I can use mine! 😂)
The last thing
In the ultimate/presentation front image the roof appears flat-homogeneous with its unvarying blue grey color
Con this effect be avoided maybe introducing decals?
Thanks
P.S. message for beginners: Photoshop - AI image you can use masks rather than eraser, just in case you want make changes
Yep, the music floor is a bit too active in this video, I have stopped adding in the music in my future videos because of this. For the roof - yep. You'd break it apart with the use of Decals.
@@DesignGoBrr thank you very much for sharing your knowledge. It is a precious and invaluable help!
Thank you for this tutorial! I've just finished watching it :) Do you have something more advanced, to achieve photorealism? Do you have a training shop somewhere? :) I see every day more and more images made in Twinmotion that have an incredible realism in terms of lighting, for sunny days they all use the same HDRI, versveldpas from Poly Haven.
I'd strongly suggest watching my latest video (how to get good at 3d rendering) as well as this one: th-cam.com/video/cuFDd3pcl-E/w-d-xo.html
make more video on architectural softwores like lumion and another rendrring software
My newest video is about D5 render. Lumion is too expensive - bad price/performance I think.
Hi there! According to you, is it worth it to use UE5 instead of TM, in term of quality and speed, for archiviz? So far, I was a TM user but I'm very interested to try (already started!) UE rather than TM...BTW, Thanks for the cool courses!
UE5 can be interactive (client opens doors, turns on the light and so on), can do proper VR, and has the potential for higher quality. TM is much much easier to use and is quite a bit faster in ot's workflow. It's really up to you to decide which things you value more
@@DesignGoBrr "and has the potential for higher quality"...OK, worth the try! Thank you for your answer!
hi! What gpu are you using? Beautifull tutorial! i loved it.
Thank you! Rtx 3080 :)
@@DesignGoBrr have the same gpu but vram gets toped too fast idk what i'm doing wrong
Great stuff as usual Gediminas as was your course on UE5.
Would you create another course on taking a model from the stage at the end of this one into UE5 and further enhancing it there? like is a Revit/Rhino -> Twinmotion -> UE5 workflow something you would recommend to benefit from the ease of use of Twinmotion and its larger presets library? or do you think if someone can use UE5 they should just stick with that and learn/do everything in there? because I recently tried this workflow and it had its problems which I couldn't solve as a UE5 beginner myself such as TM translucent materials importing into UE5 as emissive materials (internal glass partitions with manifestation/stickers).
Again thank you for all the courses. your channel is a treasure IMO.
Thanks! Umm honestly skip over Twinmotion then - Rhino->Unreal Engine is simply better. By the way, you can download twinmotion library through the Epic Marketplace and just use it in Unreal Engine!
so why the RGB of grey is 92,not 255*0.18=46?
Easy answer: tired teacher, making mistakes, using dark-mid-grey instead of mid-grey pallet.
Hello, is there a way to fix the materials reseting when isolaing and showing objects on Rhino or being careful and not auto syncing is the only way?
This is an amazing tutorial! Thank you! Do you think TM is better than Lumion? Lumion just about edges it for me
Umm, all archviz render engines are basically the same, so I suggest using the free ones and spend the money saved on high quality assets.
Can you post a link to model I am not seeing it?
It's available to patreon supporters
and how can you control the ball using your voice ?
Wrong video
tell me how to open the widget when touching the bp cool ball? That's what I wanted to know@@DesignGoBrr
Hi there. Thanks a lot for the course, really helpful and well explained. So, UE5 or Twinmotion? Regardless the complexity of UE5 in comparaison with TM, is it worth it to use UE instead TM (quality of the rendering, speed...) for archiviz? Thanks!
UE if you need it to be interactive or VR and TM if you just need a render/animation.
I’d like to see rhino to blender rendering workflow if you ever get a chance!
Oh I'm not so good at blender rendering. I use it for anime style renders mostly.
@@DesignGoBrr I get it. Anyway, thx for the amazing tutorial!
why does my object not apear when I import the file from direct link?!
Hi, the last image samples are 496 or 4096? 😅
4096
I came from vray and sketchup and i want to test this new real time programs Unreal Twinmotion Vantage D5 Enscape, what is better to go? Unreal? Twinmotion is not so good in interior archviz i think
For interior archviz stay in Vray - that's the highest quality bounced light that you'll get.
If you want to stay relevant use the pro tools, if you want to be average use this "The Sims" kind of tools and proceed to be replaced by AI in the near future.
i have been trying to download your video .But no sound
there is sound..
@@DesignGoBrr many thanks
What graphics are you using? Only watched the results yet and am curious
GPU? RTX3080
Do you provide project files?
Yup, all files for (almost) all projects are available for patreon supporters
Comparing tm to d5 what are your opinions ?
D5 is free, faster, has a better asset library (to be fair, you need to have the pro version to access the good assets) but has worse quality compared to Path Tracer, TM is not free, worse asset library, slower to work with but has better quality (as long as you use Path Tracer). Both are capable of high quality renders though - my next video will be about D5
Its shift+ drag to copy
Yep, I remember it a bit later in the video. Rhino's Alt+ drag muscle memory too strong..
Ačiū!
don't do this to me mate, I've just finished your 7h configurator video 😂
Oh, then stay in Unreal Engine - Twinmotion is a child of UE either way, so same functionality
Hi! Thank you very much for your tutorial! But when I want to render a bird's-eye view, the plants on the ground will not show......sadness💔
I started using twinmotion when it first came out and still to this day IT'S GARBAGE for interior rendering.
Why? And which software would you recommend for interior rendering?
Every software is 'garbage' when your skills are not good enough.
😂😂😂
@Kreative3DMedia no ambient occlusion in twinmotion, the furniture floats in the air. Lumion is not garbage btw
@@djagoegei18 if you have furniture floating in the air it means the lighting is badly crafted. AO is not photorealistic, it's been introduced in CGI to fake what at that time was difficult to achieve (contact shadows, GI occlusion). With modern raytracers and good photography skills you can do without it and the image looks more photorealistic that way. You can use the same ticks that photography implement in real life, and black panes to absorb light. The result is more natural and less fake.
idk why you're so kind to share this priceless tutorial🥹 thanks sir!
Part of my job as a teacher!