Thanks. Most of tutorials doesn't really explain why doing it. I though explaining it would be intresting, especially when you only need to do it in this type of repro.
Hi! If i have a pcb that support 2^5 Bytes of RAM, can i put an game that is supposed to use less than it, something like 2^3 Bytes? Thanks for the vid!
Yes, I've already answer to that to "Sarben Minariil" in the bottom comments. I tried a 1A1M game (Stanley Cup) on a 1A5M game (Sim City) and it saves.
Mmm I've never tried, but theoretically, it should. I now the wiring of the between 64k and 256k are slightly different (RAM chip have direct link to the MaskROM's I/O), and it sould be ok since we don't need to access to the memory block from 64k to 256k. I could test that quickly this week end.
Hey, thanks for the video. I want to replace the eprom of my japanese games with english translated version. Would I follow the same steps but instead of using a donor cart can I just use the original cart? Do I just desolder the old eprom, apply the english translated rom using the gq-4x then resolder as you did here?
Hi, Yes you can reuse the original cart as donor of course, but you cannot reprogram the original maskrom. Those chips are one-time programmable so you'd still need to burn the game on a 27C801 and manually swap OE and pin 31.
So if I wanted to make the game "Sailor Moon - Another story" as it was never released in America, I would need to use this chip (m27c801)? According to the SNES database The game is HiRom, has a 64Kb SRAM, and has a size of 24Mb. I would just need to find the appropriate donor cart? the 24Mb is the actual size of the ROM correct? and the m27c801 is 8MB so it should be sufficient?
No, it won't be enought. The game is 24Mbits (24Mb) so 3 MBytes (3MB). A 27C801 is a 8Mb (1MB) so it would need at least 3x 27C801 eproms to work. Your only options for make a repro of this game would be: - A) using a 29F032b on a DIP adapter on a SHVC-1J3M (HiROM/Saves/64Kbits of RAM) - B) find a SHVC-3J3M (which is very rare, used only on early version of FFIV in japan, then replaced with the BJ3M ) and split the rom in 3x 27C801 - or C) find a custom DIY PCB supporting 27C322 (like retrostage.net/index.php/product/snes-megarom-2-0/ ) since this eprom is 32Mbits (4MB), assuming your burner can program this chip.
@@TheRealPhoenix_Retromods Oddly enough, I look at the place I get my ROM's from and it lists the game as a 2M in size. I have no reason to believe that this is mis-listed as some of the NES ROM's on the same site appear to be of accurate size......
The 27C4001 is a 4Mbits (512ko) while Zelda is a 8Mbits game (1Mo), so you'll need 2 of them. Also, VPP pin should be linked to VCC pin, NOT on the board. I'v never tested a repro with this EEPROM. You'll also need to find a LoROM donnor car with 2 Maskrom + saving features + at least 64Kbits of Sram (2A3B). I don't think the byteswap will work (it's designed for 27C801), so just splitting the ROM file and wire manually the two EEPROMs. Not sure this will work though, it's possible that you need to rewire some additional pins to the LS139/MAD mapper (you don't have an A19 line on a 27C4001). If you don't have a compatible donnor cart, it's possible to make your own memory mapper by adding an LS139 between the 2 EEPROM or rewiring pins on the LS139 on the cart.
There's no really just one place where everything is explained. On some retrogaming forum people explains some stuff, and you'll have regroup differents sources. The thing is doing a repro is seens as a bad thing by the retro community especially if you're using a donor cart, since you're sacrificing an original hardware. I have to make a video about non-donor repro which are way easier nowdays.
Hi. I have a problem with a repro. I'm making the Flashback game of 16mbits using 2 eprom 27c801 on a board with battery and sram 2J3M-01. The game did not work. Do you know if I need to modify the pcb? because the Flashback game usually uses a 1J0N-01 card without battery and sram. Thank you!
If you alraedy used snes rom utility to binswap, removed the header and split the game into 2 files of 1Mo (8Mbits), then it's juste your two eprom who are inverted. Try to desolder them and invert their position.
I've never tried something like this. 12mb is mostly using 2 Maskroms, and a 8mb will only use a single 27C801. I'd say it is technically possible, but you'll have to check if the MAD mapper (or the LS1349) handling the two eeproms need some routing.
I've got already a repro cart with Metroid Redesign for SNES, I'd like to change its rom into Metroid Redesign Axeil Edition. I'm wondering if it's possible.
Well it depends of the repro but it is definitly doable. You'll have to unsolder the Eeprom (or the two Eeproms, IIRC Metroid is a 24Mbits LoROM game), then reprogram them. After that it'll depends of what's inside the repro. It could be a AM29F32B on an adapter if the PCB is a donor, or if the PCB is a new one it could use a 27C322 or (two 27C160), etc...
From what I know, no. But there's some japanese DSP-1 games I have no idea what they looks like. I wish there was a replacement for the DSP-1, so we could make a mario kart repro with new parts :(.
I don't think I'm going to to the 4 x 27c801 solution. The 27C322 + two 74HC255 is way simpler. A few years ago the AM29F032B solution was the best, but now the chip is too expensive. I honeslty think using brand new PCB for 16/32Mbits games is a better, simpler and cleaner solution (and no donor).
Hello!! This is a very interesting way of how to program your carts. Congrats!!! :) It seems that you have weld everytime you need a different game. Is there an easier way of how to reprogram the memory? I mean not welding. Anyway thanks for your clues :)
Thanks! Yes this is more for a permanent way to have a custom game, then use it as a normal one. If it's just for testing you EEPROM, you can solder pin sockets (don"t forget to swap pin 23 and 31) so you can plug/unplug your EEPROM. But this will be too thick to close the cart shell. There are others solution like the reprogrammable reproductions on www.infiniteneslives.com/snessupplies.php, but you'll need their custom programmer. If you just want to play a game the Super UFO Pro 8 is the cheapest solution, where you can store game on a SD Card www.emuparadise.me/reviews/SuperUFO/. More expensive solutions with a better support of games and additional features also exist, like the Super Everdrive or the SD2SNES.
Hello, your video is very good. Could you explain me better the PCB cart code: SHVC - XXXX - XX. What I really want to understand is the fourth X: Type of the memory (B, M and N). Are PCBs compatible with each other? Or will the burn of a game only work on a card of the same type of memory? Thanks!
Hey. The 4th digit is the memory mapper. You only need to know if it's a B or M (which means there is a save system) or N which means no save system. There are some games like Legend of Zelda (I think) which exists in both XXXB and XXXM: 1A3M (1 maskrom, LOrom, 64Kbits of RAM and MAD mapper) and 1A3B (1 maskrom, LOrom, 64Bits of ram and LS139 mapper). If you a game which needs a save system on a XXXN PCB, it's possible it won't boot, or at best you won't be able to save. You can put a "non-saving" games on a XXXB or XXXM PCB it will work, but the saving will be useless. Just be sure whatever you're doing to respect LOrom or HIrom (XAXX or XJXX).
The Real Phoenix Cool. But I'm a bit worried about FFV as the translation makes it 20megabits. I guess it's why I gotta get a TSOP III based chip right?
Ouch, yes. Since FFV is a HiRom with a save system of 64Kb, a 16Mbits is doable on a 2J3M. But 20Mbits this is going to be tricky. If you still want to use a 2J3M donor, here's how I used to do them back in the days: - Remove the header, - Expand the ROM file to 24Mbits, - Split manualy the ROM into a 16Mbits (2Mo) file and a 8Mbits (1Mo), - Burn the 16Mbits into a 29F016B put on TSOPIII adapter (NO SWAP), - Burn the 8Mbits inot a 27C801 (NO SWAP), - Since Manually wire the 27C801 swapped pins. It's tidious, and honesly, I strongly recommand to use PCB like the ones from RetroStage.net for simple repros. (retrostage.net/index.php/product/snes-megarom-2-0/ unfortunaltely out of stock right now)
Hello, first of all thank u for the awesome Video. Now I got a Question: I want to repro a game with 64kbits of Sram. the games I got flying around only got 0kbits sram and 16 Kbits. What are my Options here? Do I need to search for a game with fitting sram or can I mod it in any way? Thank You in Advance
Well, it's always possible to hack a donor to fit your needs. With no ram on your donor you'll have to recreate the saving circuit (meaning at least a LS139 and a bunch of resistors, plus the battery). Then put everyting on a perfboard and a lot of wire to link everything. The 16Kbits ram will be way easier with just some traces to re-route. The only differences between Sram size on the PCBs are the additional addresses to be linked properly to the memory mapper and the maskrom. I don't have the scematic in mind, but I've already did it for Shiren the Wanderer (256Kbits sram on a 64kbits donor). If you have a 64kbits you can compare the traces and you'll see you'll something like like 4 traces to rewire.
I made it with a friend. We also made the box and are curently selling some copies on ebay. Check th-cam.com/video/9mo4L-DiogU/w-d-xo.html and th-cam.com/video/JbvySdwXJqk/w-d-xo.html
i dont really understand the donor cart section. can you help me pick the correct one or link to a place with more info? puu.sh/qZpch/45fd304621.png here is the emu info ty
Hey. Sorry to no be clear enought in the vid. :( So from you pic it's a 8mb LoRom with save feature and no special chip. So yes a 27C801 is ok. Carefull with the size of the RAM which is huge (1024Kbits). I've never seen a game with 1024K RAM, biggest I know are 512. Is it a Satellaview game? Like Shubibinman or Zelda BS/Stone Tablets?
its a super mario world practice cart rom. all the speedrunners use it to test strats and warm up. google super mario world practice cart and its the first thing
Ok So I've downloaded the rom and check with my SD2SNES. It does need a 1024K RAM in order to keep the records and especially the saving state which is HUGE. I supposed it possible to mess around with LS139 to create a memory decoder and mutliple ram chips, or maybe create a custom PCB... But even like this I don't know what 1024K RAM chip will be compatible. It's out of my league. :/
Salut, j'ai lu French, alors je vais pas me casser la tête en anglais même si j'en suis capable =) J'ai bien envie de me lancer dans la repro de certains jeux, un ami m'a filé un gros lot de jeux SFC qui sont bien bien bien pourris. Tu aurais un moment à consacrer à un compatriote ? Thanks =)
Yo, ca dépends beaucoup de donors que tu as en fin de compte. La première étape serait d'ouvrir pour voir les PCB que tu as Ensuite c'est de regarder sur SNESCentral snescentral.com/system.php quels jeux tu peux faire avec. Par contre je vais être franc, si tu chercher à faire des jeux type "32Mb + sauvegarde" (genre Secret of Mana 2) je te conseille d'acheter direct des PCBs tout fait (par exemple chez Retrostage, je sais pas les frais de ports vers la France, y a ptetes des équivalent en Europe) Ca sera beaucoup moins la prise de tête. Si tu as des donors, c'est toujours possible mais attends toi à ce que ca devienne chaud à un certain point (ne serait-ce que pour trouver des AM29F032B à bon prix).
Super merci pour la réponse et le site (10 balles pour les frais de ports, c'est pas cher) Je souhaite surtout sur du basique, des jeux qui ne demandent pas trop de complexité. J'vais continuer a regarder tes vidéos, si jamais l'idée se concrétise (ce qui ne devrait pas tarder) je te dirais si j'ai réussi ou non =) Merci
Brilliant =D I like the idea of byte swapping the ROM there to make it easier to fit a 27C801!
Thanks. Most of tutorials doesn't really explain why doing it. I though explaining it would be intresting, especially when you only need to do it in this type of repro.
Congratulations for the video ! I'm waiting for the next , with the other levels !
Thanks!
Hi! If i have a pcb that support 2^5 Bytes of RAM, can i put an game that is supposed to use less than it, something like 2^3 Bytes? Thanks for the vid!
Yes, I've already answer to that to "Sarben Minariil" in the bottom comments. I tried a 1A1M game (Stanley Cup) on a 1A5M game (Sim City) and it saves.
Thank you bro!
Hello. good video, for beginners like me. Can you say, If i have a PCB with 256k sram, can i use it for games with less sram?
Mmm I've never tried, but theoretically, it should. I now the wiring of the between 64k and 256k are slightly different (RAM chip have direct link to the MaskROM's I/O), and it sould be ok since we don't need to access to the memory block from 64k to 256k. I could test that quickly this week end.
Hey man sorry for the late response. I tried a 1A1M game (Stanley Cup) on a 1A5M game (Sim City) and it saves. Cheers!
Good, thank for test
Please give us a light about were to get design oem cart for making the repro.
very nice video, but I would pay for a video without the background music, because I can barely hear you
Hey, thanks for the video. I want to replace the eprom of my japanese games with english translated version. Would I follow the same steps but instead of using a donor cart can I just use the original cart? Do I just desolder the old eprom, apply the english translated rom using the gq-4x then resolder as you did here?
Hi, Yes you can reuse the original cart as donor of course, but you cannot reprogram the original maskrom. Those chips are one-time programmable so you'd still need to burn the game on a 27C801 and manually swap OE and pin 31.
So if I wanted to make the game "Sailor Moon - Another story" as it was never released in America, I would need to use this chip (m27c801)? According to the SNES database The game is HiRom, has a 64Kb SRAM, and has a size of 24Mb. I would just need to find the appropriate donor cart? the 24Mb is the actual size of the ROM correct? and the m27c801 is 8MB so it should be sufficient?
No, it won't be enought. The game is 24Mbits (24Mb) so 3 MBytes (3MB). A 27C801 is a 8Mb (1MB) so it would need at least 3x 27C801 eproms to work. Your only options for make a repro of this game would be:
- A) using a 29F032b on a DIP adapter on a SHVC-1J3M (HiROM/Saves/64Kbits of RAM)
- B) find a SHVC-3J3M (which is very rare, used only on early version of FFIV in japan, then replaced with the BJ3M ) and split the rom in 3x 27C801
- or C) find a custom DIY PCB supporting 27C322 (like retrostage.net/index.php/product/snes-megarom-2-0/ ) since this eprom is 32Mbits (4MB), assuming your burner can program this chip.
@@TheRealPhoenix_Retromods Oddly enough, I look at the place I get my ROM's from and it lists the game as a 2M in size. I have no reason to believe that this is mis-listed as some of the NES ROM's on the same site appear to be of accurate size......
@@StickPeopleAndPuff I downloaded the rom, the file is 3Mb on the disk and both Snes9X and SNES ROM Utility recognized it as a 32Mbit.
bonjour je voudrais savoir si il est possible de faire un super rtype sa1 avec ton adaptateur si oui ou trouver une rom modifié
Tout est dispo sur OSH Park , tout est expliqué dans la vidéo et en parle ici th-cam.com/video/eYEIMIcHt34/w-d-xo.html .
That music when you're soldering...its from something I think I saw or a game I played, what is it? It's driving me nuts trying to think of it?
at 9:36? It's "Work to be Done" from Don't Starve Together.
AHA, thanks for the reply buddy it put my mind at ease finally. The DLC pack add on. Good video as well!
Hi, thanks for your informative video, your video did inspire me to start making the SNES games language conversion.
hello friend, with eprom 27c080 , the way to make the connection pins is the same ? could tell me ? Thank you
I've never tried with a 27C080 but from the datasheets it seems pin compatible, yes.
How can I use the EPROM 27c4001 to make games using 1Mb ?
I have only this eprom and I wanna to repro Zelda, is the possible?
The 27C4001 is a 4Mbits (512ko) while Zelda is a 8Mbits game (1Mo), so you'll need 2 of them. Also, VPP pin should be linked to VCC pin, NOT on the board.
I'v never tested a repro with this EEPROM. You'll also need to find a LoROM donnor car with 2 Maskrom + saving features + at least 64Kbits of Sram (2A3B).
I don't think the byteswap will work (it's designed for 27C801), so just splitting the ROM file and wire manually the two EEPROMs. Not sure this will work though, it's possible that you need to rewire some additional pins to the LS139/MAD mapper (you don't have an A19 line on a 27C4001).
If you don't have a compatible donnor cart, it's possible to make your own memory mapper by adding an LS139 between the 2 EEPROM or rewiring pins on the LS139 on the cart.
Where can I learm better about how to do snes repto using flash memory
There's no really just one place where everything is explained. On some retrogaming forum people explains some stuff, and you'll have regroup differents sources. The thing is doing a repro is seens as a bad thing by the retro community especially if you're using a donor cart, since you're sacrificing an original hardware. I have to make a video about non-donor repro which are way easier nowdays.
Could you make a video about how to connect multiple eprom in one pcb? I mean like the shvc-1A0N-20.
Sorry, no plan on doing that.
Hi. I have a problem with a repro. I'm making the Flashback game of 16mbits using 2 eprom 27c801 on a board with battery and sram 2J3M-01. The game did not work. Do you know if I need to modify the pcb? because the Flashback game usually uses a 1J0N-01 card without battery and sram. Thank you!
If you alraedy used snes rom utility to binswap, removed the header and split the game into 2 files of 1Mo (8Mbits), then it's juste your two eprom who are inverted. Try to desolder them and invert their position.
Is this a cheaper way if you can't find the game itself?
Would save me money if it does, but yeah and only getting a few games too...
Yes, technically it could be, but this is more a way to play translated or never released games on a real console.
Thanks, can I make a 8mb repro on a 12mb donor cart ?
I've never tried something like this. 12mb is mostly using 2 Maskroms, and a 8mb will only use a single 27C801. I'd say it is technically possible, but you'll have to check if the MAD mapper (or the LS1349) handling the two eeproms need some routing.
@@TheRealPhoenix_Retromods Thanks I'll check that.
I've got already a repro cart with Metroid Redesign for SNES, I'd like to change its rom into Metroid Redesign Axeil Edition. I'm wondering if it's possible.
Well it depends of the repro but it is definitly doable. You'll have to unsolder the Eeprom (or the two Eeproms, IIRC Metroid is a 24Mbits LoROM game), then reprogram them. After that it'll depends of what's inside the repro. It could be a AM29F32B on an adapter if the PCB is a donor, or if the PCB is a new one it could use a 27C322 or (two 27C160), etc...
Thx
Could you of used a pilotwings cart instead of a mario kart cart for the eprom?
No, because Pilotwings don't have the save circuit.
The Real Phoenix what would be a good donor cart for a Mario Kart rom that isn't Mario Kart?
From what I know, no. But there's some japanese DSP-1 games I have no idea what they looks like. I wish there was a replacement for the DSP-1, so we could make a mario kart repro with new parts :(.
Very good man, congratulations! Could you do a tutorial with 32Mbits ROMs pls? The pinouts of the 4 X 27C801 are wrecking my neurons :/
I don't think I'm going to to the 4 x 27c801 solution. The 27C322 + two 74HC255 is way simpler. A few years ago the AM29F032B solution was the best, but now the chip is too expensive. I honeslty think using brand new PCB for 16/32Mbits games is a better, simpler and cleaner solution (and no donor).
Can you reflash the original chip? Like if you make an adapter for the flasher?
No. The original Maskroms are one-time programmable. If they were reusable, I won't use a 27C801 as replacement.
What a great series. Thanks dude!!
Thanks!
Hello!! This is a very interesting way of how to program your carts. Congrats!!! :) It seems that you have weld everytime you need a different game. Is there an easier way of how to reprogram the memory? I mean not welding. Anyway thanks for your clues :)
Thanks! Yes this is more for a permanent way to have a custom game, then use it as a normal one.
If it's just for testing you EEPROM, you can solder pin sockets (don"t forget to swap pin 23 and 31) so you can plug/unplug your EEPROM. But this will be too thick to close the cart shell.
There are others solution like the reprogrammable reproductions on www.infiniteneslives.com/snessupplies.php, but you'll need their custom programmer.
If you just want to play a game the Super UFO Pro 8 is the cheapest solution, where you can store game on a SD Card www.emuparadise.me/reviews/SuperUFO/.
More expensive solutions with a better support of games and additional features also exist, like the Super Everdrive or the SD2SNES.
The Real Phoenix Wooww! Thanks again! I'll see what's the most affordable and comfortable. Thank you!
Hello, your video is very good. Could you explain me better the PCB cart code: SHVC - XXXX - XX. What I really want to understand is the fourth X: Type of the memory (B, M and N). Are PCBs compatible with each other? Or will the burn of a game only work on a card of the same type of memory? Thanks!
Hey.
The 4th digit is the memory mapper. You only need to know if it's a B or M (which means there is a save system) or N which means no save system.
There are some games like Legend of Zelda (I think) which exists in both XXXB and XXXM: 1A3M (1 maskrom, LOrom, 64Kbits of RAM and MAD mapper) and 1A3B (1 maskrom, LOrom, 64Bits of ram and LS139 mapper).
If you a game which needs a save system on a XXXN PCB, it's possible it won't boot, or at best you won't be able to save. You can put a "non-saving" games on a XXXB or XXXM PCB it will work, but the saving will be useless.
Just be sure whatever you're doing to respect LOrom or HIrom (XAXX or XJXX).
Thank you so much
It was well explained! Congrats for your video.
You have a new fan subscribed!
See you
So for a two rom cart, I split the 16mb into two and swapbin each?
Yes. SNES ROM Utility does it for you automatically if you specify "Swapbin" and "27c801".
The Real Phoenix Cool. But I'm a bit worried about FFV as the translation makes it 20megabits. I guess it's why I gotta get a TSOP III based chip right?
Ouch, yes. Since FFV is a HiRom with a save system of 64Kb, a 16Mbits is doable on a 2J3M. But 20Mbits this is going to be tricky. If you still want to use a 2J3M donor, here's how I used to do them back in the days:
- Remove the header,
- Expand the ROM file to 24Mbits,
- Split manualy the ROM into a 16Mbits (2Mo) file and a 8Mbits (1Mo),
- Burn the 16Mbits into a 29F016B put on TSOPIII adapter (NO SWAP),
- Burn the 8Mbits inot a 27C801 (NO SWAP),
- Since Manually wire the 27C801 swapped pins.
It's tidious, and honesly, I strongly recommand to use PCB like the ones from RetroStage.net for simple repros. (retrostage.net/index.php/product/snes-megarom-2-0/ unfortunaltely out of stock right now)
is 22 gauge wire ok to use
It's a bit thick for just data. 22 is fine for power. 26/28 gauge should be a better for this case.
Hello,
first of all thank u for the awesome Video. Now I got a Question:
I want to repro a game with 64kbits of Sram. the games I got flying around only got 0kbits sram and 16 Kbits.
What are my Options here? Do I need to search for a game with fitting sram or can I mod it in any way?
Thank You in Advance
Well, it's always possible to hack a donor to fit your needs. With no ram on your donor you'll have to recreate the saving circuit (meaning at least a LS139 and a bunch of resistors, plus the battery). Then put everyting on a perfboard and a lot of wire to link everything.
The 16Kbits ram will be way easier with just some traces to re-route. The only differences between Sram size on the PCBs are the additional addresses to be linked properly to the memory mapper and the maskrom. I don't have the scematic in mind, but I've already did it for Shiren the Wanderer (256Kbits sram on a 64kbits donor). If you have a 64kbits you can compare the traces and you'll see you'll something like like 4 traces to rewire.
Great! Where did you get that rom hack?
I made it with a friend. We also made the box and are curently selling some copies on ebay. Check th-cam.com/video/9mo4L-DiogU/w-d-xo.html and th-cam.com/video/JbvySdwXJqk/w-d-xo.html
thank you brother, I'll do a test after.
Why the music?
i dont really understand the donor cart section. can you help me pick the correct one or link to a place with more info? puu.sh/qZpch/45fd304621.png here is the emu info ty
and is the 27C801 ok for this?
Hey. Sorry to no be clear enought in the vid. :(
So from you pic it's a 8mb LoRom with save feature and no special chip. So yes a 27C801 is ok.
Carefull with the size of the RAM which is huge (1024Kbits). I've never seen a game with 1024K RAM, biggest I know are 512.
Is it a Satellaview game? Like Shubibinman or Zelda BS/Stone Tablets?
its a super mario world practice cart rom. all the speedrunners use it to test strats and warm up. google super mario world practice cart and its the first thing
Ok, I'll check that.
Ok So I've downloaded the rom and check with my SD2SNES. It does need a 1024K RAM in order to keep the records and especially the saving state which is HUGE.
I supposed it possible to mess around with LS139 to create a memory decoder and mutliple ram chips, or maybe create a custom PCB... But even like this I don't know what 1024K RAM chip will be compatible. It's out of my league. :/
Salut, j'ai lu French, alors je vais pas me casser la tête en anglais même si j'en suis capable =)
J'ai bien envie de me lancer dans la repro de certains jeux, un ami m'a filé un gros lot de jeux SFC qui sont bien bien bien pourris.
Tu aurais un moment à consacrer à un compatriote ? Thanks =)
Yo, ca dépends beaucoup de donors que tu as en fin de compte.
La première étape serait d'ouvrir pour voir les PCB que tu as
Ensuite c'est de regarder sur SNESCentral snescentral.com/system.php quels jeux tu peux faire avec.
Par contre je vais être franc, si tu chercher à faire des jeux type "32Mb + sauvegarde" (genre Secret of Mana 2) je te conseille d'acheter direct des PCBs tout fait (par exemple chez Retrostage, je sais pas les frais de ports vers la France, y a ptetes des équivalent en Europe)
Ca sera beaucoup moins la prise de tête. Si tu as des donors, c'est toujours possible mais attends toi à ce que ca devienne chaud à un certain point (ne serait-ce que pour trouver des AM29F032B à bon prix).
Super merci pour la réponse et le site (10 balles pour les frais de ports, c'est pas cher)
Je souhaite surtout sur du basique, des jeux qui ne demandent pas trop de complexité.
J'vais continuer a regarder tes vidéos, si jamais l'idée se concrétise (ce qui ne devrait pas tarder) je te dirais si j'ai réussi ou non =)
Merci
show, congratulations for vídeo.
Thanks!
Please turn down the background music. It’s very distracting.
Turn annoying music off
Please no I love mario kart
eeproms are better then eproms !
Real men bake their chips in tanning booths! ;)