Stellaris - The Juggernaut (Also the Mega Shipyard)

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  • เผยแพร่เมื่อ 10 ก.พ. 2025
  • Like big ships? Here's the Juggernaut and what it does. Also, a mega shipyard
    Twitter ► / a_spec
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    Stellaris Copyright © 2019 Paradox Interactive AB. www.ParadoxPlaza.com

ความคิดเห็น • 620

  • @GermoDante
    @GermoDante 5 ปีที่แล้ว +1040

    "You can only build one"
    *Laughs in upcoming mods*

    • @wavemade2313
      @wavemade2313 5 ปีที่แล้ว +76

      "Prepare for lag"
      -mod maker

    • @wavemade2313
      @wavemade2313 5 ปีที่แล้ว +6

      @sol1d gh0st
      Beat me to it, just forgot what it was

    • @Sereze001
      @Sereze001 5 ปีที่แล้ว +4

      *laughs in Phalanx*

    • @alphariusfuze8089
      @alphariusfuze8089 5 ปีที่แล้ว

      *Oof*

    • @shadow435100
      @shadow435100 5 ปีที่แล้ว +10

      @@Sereze001 oh god oh fuck oh god oh fuck.... Sir they brought a moon

  • @brandongreenland9632
    @brandongreenland9632 5 ปีที่แล้ว +1097

    Juggernaut in a nutshell:
    Xenonion Reporter: “So, where have you come from to serve on this ship?”
    Crewemember: “I *live* here.”

    • @piratekingomega3292
      @piratekingomega3292 5 ปีที่แล้ว +178

      Brandon Greenland I was born on this ship, I live on this ship, and I will die on this ship

    • @TechnoMinarchist
      @TechnoMinarchist 5 ปีที่แล้ว +259

      "I come from the engine room. I was born there, and my tribe has always controlled that territory."

    • @novasolarius8763
      @novasolarius8763 5 ปีที่แล้ว +123

      40k navy in a nutshell.

    • @95DarkFire
      @95DarkFire 5 ปีที่แล้ว +136

      @@novasolarius8763 "In the 28th year of the Captaincy of King-Captain Ashrul IX, 4017 years after the Commission of The Star Home, the Tech-Baron of the Third Lower Engine City annexed the Principality of the Starboard Storage Caverns. Ever since, the Barony has controlled the flow of spice from Engine Cavern 27 to the entire ship. As a result, the Church of the Intercom excommunicated the Barony from the VoiceNet, and declared a Holy War against them. This was the start of the Third War of Engine Reclamation, which lasted for the last 30 years."

    • @novasolarius8763
      @novasolarius8763 5 ปีที่แล้ว +67

      @@95DarkFire That happens on occasion in 40k.

  • @Red-jr9qm
    @Red-jr9qm 5 ปีที่แล้ว +849

    Next Expansion: Introducing the next larger ship class....the Craftworld! Imagine a planet with engines and MORE GUNS!!!
    Why I hear you ask.......Because!!

  • @jevry4307
    @jevry4307 5 ปีที่แล้ว +421

    corvette? no
    battleship? no
    titan? maybe
    juggernaut?
    JUGGERNAUT!!!!
    low self esteem? build a juggernaut!
    car broke down? build a juggernaut!
    stuck in the middle of nowhere and your phone is empty and there nowhere to pluggin your charger?
    build a juggernaut!

    • @derpidius6306
      @derpidius6306 5 ปีที่แล้ว +10

      What if I am at home with a full battery and I can plug in my charger just about anywhere?

    • @ikea_sharkie
      @ikea_sharkie 5 ปีที่แล้ว +17

      @@derpidius6306 B U I L D A J U G G E R N A U T ! ! !

    • @Rin-qj7zt
      @Rin-qj7zt 5 ปีที่แล้ว +7

      more like juggerNUT

    • @stormpants1638
      @stormpants1638 5 ปีที่แล้ว +6

      Can’t come up with an original reply for a good comment? *Build a juggernaut!*

    • @novasolarius8763
      @novasolarius8763 5 ปีที่แล้ว +9

      Sick of building Juggernauts? Build a Juggernaut!

  • @pantball2
    @pantball2 5 ปีที่แล้ว +288

    ASpec its a Giant Honking Huge Ship. Thats all the reason you need to build a Juggernaut.

    • @twagetomato
      @twagetomato 4 ปีที่แล้ว +3

      But does it have enough dakka?

    • @davecrupel2817
      @davecrupel2817 3 ปีที่แล้ว

      Literaly to flex XD

    • @lawaern3474
      @lawaern3474 3 ปีที่แล้ว

      @@twagetomato nothing does, but it has a lot.

  • @Tankroy
    @Tankroy 5 ปีที่แล้ว +587

    It’s not meant to be effective it’s to send a message.

    • @kyokyoniizukyo7171
      @kyokyoniizukyo7171 5 ปีที่แล้ว +32

      William Roy
      So, Capitalships IRL?

    • @simonfrohlich7766
      @simonfrohlich7766 5 ปีที่แล้ว +28

      Yean, not really about practicallity, more about pure awesome

    • @the99throgue25
      @the99throgue25 5 ปีที่แล้ว +17

      @@kyokyoniizukyo7171 capital ships irl are useful (carriers)

    • @inciacci549
      @inciacci549 5 ปีที่แล้ว +16

      @@kyokyoniizukyo7171 For a moment I read that as "Capitalist Ship". Seems about right.

    • @killzone1490
      @killzone1490 5 ปีที่แล้ว +3

      No it's useful for things like the scourge that delete starbases. Just think of situations where the enemy does that.

  • @PerfectAlibi1
    @PerfectAlibi1 5 ปีที่แล้ว +353

    The mega shipyard, I'd have settled just for the double ship build speed!
    You're going to crank out battleships like they're destroyers! XD

    • @adammoore4812
      @adammoore4812 5 ปีที่แล้ว +40

      Spam corvettes like there grains of sand from a sand-blaster

    • @PerfectAlibi1
      @PerfectAlibi1 5 ปีที่แล้ว +22

      As if they're strikecraft on a full carrier battleship! o_0

    • @clefsan
      @clefsan 5 ปีที่แล้ว +2

      you can blot out all the suns in the whole galaxy withyour ships, so everybody can fight in the shade :D

    • @nikokareno4156
      @nikokareno4156 5 ปีที่แล้ว +4

      @@clefsan My weaponry may add the light back to the galaxy when used, however.

    • @Crazymoniker
      @Crazymoniker 4 ปีที่แล้ว +1

      Corvette spam 2: Disruptor Boogaloo.

  • @jeremydiaz9642
    @jeremydiaz9642 4 ปีที่แล้ว +39

    "You can only build one"
    *_Modders: "Are you sure about that?"_*

  • @charlesmaddison212
    @charlesmaddison212 5 ปีที่แล้ว +198

    Having a Juggernaut acting as a mobile star base would be useful for fighting an endgame crisis accross the galaxy.

    • @adammoore4812
      @adammoore4812 5 ปีที่แล้ว +11

      Why not have it be a mobile fleet shipyard? Crank out ships on the move!

    • @badjuju2721
      @badjuju2721 5 ปีที่แล้ว +9

      Me: Producing corvettes as meat shields for my fleet
      End Game Crisis:this is not how your supposed to play the game!

    • @ZenXIV
      @ZenXIV 5 ปีที่แล้ว +8

      Me: spams corvettes and destroyers continuously untill sufficient fleet power then zerg the crisis once it spawns
      End game crisis: Wait thats illegal
      Me: Instant regret upon entering the system and seeing a 2 mil power fleet versus my small 400k fleet.

    • @nikokareno4156
      @nikokareno4156 5 ปีที่แล้ว +1

      @@ZenXIV Protos has entered the chat

    • @RobBCactive
      @RobBCactive 4 ปีที่แล้ว +1

      I used it to support my fleets which crossed the galaxy to take out a psionic entity and the automated dreadnought. Building an exclave base takes time and having your fleets return home for repairs, allows hostiles to block their return, tempting them with poorly defended territory.

  • @cOmAtOrAn
    @cOmAtOrAn 5 ปีที่แล้ว +95

    The Juggernaut sounds like it will actually be really useful if you're in a federation. So many wars take place on the other side of the federation, where it takes you absolute ages to reinforce. Not so useful if you're just expanding your empire across the galaxy, but real handy if you're trying to expand your federation. And federations are the theme of the expansion pack.

    • @RobBCactive
      @RobBCactive 4 ปีที่แล้ว +2

      Also the force projection allows you to profit by supporting exclave creation in a distant area.
      That means you can benefit from rebellions and crises, turning a single system trading exclave, into a base to exploit rebellions, crises, L-gates and the xenophobe FE on a distant side of the galaxy.
      It's the way to broaden out from tall, without upsetting surrounding allies.
      Some games, you don't have expansion opportunities and I had to leave my own federation to pursue vassalisation of an aggro neighbour.
      The Juggernaut would have allowed a distant expedition against a criminal syndicate.

  • @bloodmight8490
    @bloodmight8490 5 ปีที่แล้ว +91

    Aspec: “this is not optimal and a waste of resources”
    Me: “but it’s big and cool. So I don’t care”

    • @RobBCactive
      @RobBCactive 4 ปีที่แล้ว +1

      And it enables new strategies, build one and you can make your own luck, despite not having L-gates, marauders or surviving non-allies in your neighbourhood.
      Send 2 fleets to a hotspot, supported by the juggernaut and it's escorts, plus it can provide sci & construction ships to grab new territory cleared by genocidals and crises.

  • @gallendugall8913
    @gallendugall8913 5 ปีที่แล้ว +101

    "You can only have one."
    Mod
    "You can have Juggernaut fleets."

    • @novasolarius8763
      @novasolarius8763 5 ปีที่แล้ว +2

      I give it a day after release.

    • @overloader7900
      @overloader7900 5 ปีที่แล้ว +7

      I give it 6 hours

    • @trueheart1372
      @trueheart1372 5 ปีที่แล้ว +1

      give it 5.25 secs and i will settle for 10 mins

  • @ZearthGJL
    @ZearthGJL 5 ปีที่แล้ว +57

    1:40 "You'll Never fly this bad boy around without any support whatsoever."
    Me: sends collousus alone into enemy territory to neutron sweep the planet.

    • @Mannydamon
      @Mannydamon 3 ปีที่แล้ว +2

      You crazy

    • @UnholyWrath3277
      @UnholyWrath3277 11 วันที่ผ่านมา +1

      ​@@Mannydamon it's about sending a message

  • @eagames456
    @eagames456 5 ปีที่แล้ว +284

    I wanna mod out the limit for Juggernauts. A Juggernaut armada sounds epic.

    • @wilmagregg3131
      @wilmagregg3131 5 ปีที่แล้ว +29

      just download gigastuctures theres no limit to how many battle moons and planets you can build i tend to like the one war planet with two battle moons orbiting it now ill add in a juggnaught behind them guarded by three titans to further buff them for hard times 5 multiply crisises

    • @glenmcgillivray4707
      @glenmcgillivray4707 5 ปีที่แล้ว +14

      ..... I want it to be an acention perk. After colossi, unlock unlimited superships :D when 8 jump into a system and obliterate a hostile force of battleships, although they would ultimately end up being run over by half a fleet of Corvettes with cloud lighting because ignoring armour is fair and balanced.

    • @Logan-dk8of
      @Logan-dk8of 5 ปีที่แล้ว +7

      Mod it so you can have juggernauts building 2 juggernauts at once as you are in a war.

    • @elliotlea5457
      @elliotlea5457 5 ปีที่แล้ว +1

      @@Logan-dk8of Mod it so that the bonuses stack. One juggernaut is +40% range. How about three, for +120%? If they had the FTL booster instead, then you could jump all over the place, which'd be cool too.

    • @102728
      @102728 5 ปีที่แล้ว +3

      @@elliotlea5457 360 noscope those pesky pacifists from across the other side of the galaxy

  • @daddymonkey7361
    @daddymonkey7361 5 ปีที่แล้ว +174

    I think the supremacy looks Hella fine as a flagship.
    Also the star forge gonna be the best mega structure for xenophobic militaristic empire.

    • @mlmacias25
      @mlmacias25 5 ปีที่แล้ว +3

      Star forge? Did I miss something?

    • @Ballistic-hv6os
      @Ballistic-hv6os 5 ปีที่แล้ว +37

      @@mlmacias25 its a kotor reference, something very similar to that of the mega shipyard was in kotor 1, was called the star forge

    • @wilmagregg3131
      @wilmagregg3131 5 ปีที่แล้ว +22

      @@mlmacias25 its a megastucture from star wars that used a star and the force to near instanly build massive fleets of ships and droids basically what the stellaris mega shipyard is

  • @jhibbert6627
    @jhibbert6627 5 ปีที่แล้ว +71

    Sees new juggernaut class
    New ship classes mod Flagships: how cute.

    • @GermoDante
      @GermoDante 5 ปีที่แล้ว

      NSC = Love

    • @syrusalder7795
      @syrusalder7795 5 ปีที่แล้ว +1

      the nsc flagships absolutely dunk on this thing. Hell, they'd need like 10 of them to even pose a threat to the flagship and its utterly autistic main cannon

    • @vitorleite3095
      @vitorleite3095 5 ปีที่แล้ว

      Laughs in War Planet*

  • @VelociraptorsOfSkyrim
    @VelociraptorsOfSkyrim 5 ปีที่แล้ว +74

    I find the Juggernaut incredibly useful. But to each their own.

    • @silverheart302
      @silverheart302 5 ปีที่แล้ว

      Care to elaborate why it would be useful?

    • @nCaveman1
      @nCaveman1 5 ปีที่แล้ว +2

      Silverheart duh it looks cool

    • @taelim6599
      @taelim6599 5 ปีที่แล้ว +20

      @@silverheart302 Powerful auras and mobile shipyards.

    • @lordofchromium1534
      @lordofchromium1534 5 ปีที่แล้ว +32

      Silverheart useful for building and repairing ships in between the systems without needing to camp at star bases
      Two of the auras are pretty good
      ALSO BIG

    • @cnlbenmc
      @cnlbenmc 5 ปีที่แล้ว +7

      Additionally; fill it out with escort fighters instead of strike craft so missiles, torpedoes and enemy strike craft won't be able to to touch your fleet (especially if coordinating with other carriers).

  • @ryanharvey2337
    @ryanharvey2337 5 ปีที่แล้ว +18

    A juggernaut could be very useful when fighting the unbidden. Since there are no shipyards to capture, you have to go back to friendly territory, which can slowly expand. But the jughurnaut allows your rletes to repair after every fight without leaving the space you fought for undefended.

    • @RobBCactive
      @RobBCactive 4 ปีที่แล้ว

      Also you often don't get to reinforce safely when fighting overwhelming opponents with fast hit & run tactics. A pre-positioned juggernaut can top up those fleets from a few hops away despite enemy pursuit

  • @Ophaganestopolis
    @Ophaganestopolis 5 ปีที่แล้ว +12

    "I don't use juggernauts, I don't see any reason to build them".
    Gets his great fleet sniped and anihilated by a smaller force across an entire system.

  • @tonts5329
    @tonts5329 5 ปีที่แล้ว +41

    I wonder if there are gonna be End-game Crisis Juggernauts? Like maybe the Prethoryn Scourge could get one? Or the War in Heaven, with the Fallen Empires using their own Juggernauts? Or the Nanite Swarm? Oh jeez, suddenly those end game threats seem a lot scarier. =/

    • @brandicorell2493
      @brandicorell2493 5 ปีที่แล้ว +9

      That would be great

    • @zekeiyf2003
      @zekeiyf2003 5 ปีที่แล้ว +4

      Don't give them ANY IDEAS!!!!

    • @noxy4966
      @noxy4966 5 ปีที่แล้ว +10

      The Prethoryn Scourge having a Juggernaut would be pretty cool.

    • @edgardox.feliciano3127
      @edgardox.feliciano3127 5 ปีที่แล้ว +10

      @@noxy4966 I imagine the Queen being the Juggernaut in that case.

  • @rhodes3983
    @rhodes3983 5 ปีที่แล้ว +47

    Basically the Juggernaut is like the Supremacy class mega star destroyer from The last Jedi.
    It even kind of looks like it.

    • @brosephnoonan223
      @brosephnoonan223 5 ปีที่แล้ว

      no

    • @TOONYBOY
      @TOONYBOY 4 ปีที่แล้ว +1

      It's actually called a dreadnaught so it's pretty much the same thing, except I'd say this is way cooler

  • @vaniellys
    @vaniellys 5 ปีที่แล้ว +9

    "a flagship"
    *FTL PSTD INTENSIFIES*

  • @Fatalitix3
    @Fatalitix3 5 ปีที่แล้ว +26

    I just realised we have Juggernaut and Colossus in Sellaris.
    Kind like in a Deadpool 2

    • @TOONYBOY
      @TOONYBOY 4 ปีที่แล้ว

      Well now I have Welcome to the Party stuck in my head

  • @krishnapratomo
    @krishnapratomo 5 ปีที่แล้ว +11

    "Your death approaches!"
    -Juggernaut

  • @shadowhunter0
    @shadowhunter0 5 ปีที่แล้ว +16

    Because the juggernaut looks cool is why you build it

  • @schlirf
    @schlirf 5 ปีที่แล้ว +26

    Great, just when I thought my Stellaris addiction was cured...I get triggered. Oh well, time to fry another laptop.

  • @dennispremoli7950
    @dennispremoli7950 5 ปีที่แล้ว +37

    Of course, you know the SpiffinBrit. :)

    • @minimaster22
      @minimaster22 5 ปีที่แล้ว +2

      Dennis Premoli I was hoping someone noticed

    • @glenmcgillivray4707
      @glenmcgillivray4707 5 ปีที่แล้ว +9

      So Spiff had beaten both the single person and the basic company games of life, so he's into global shipping empires distributing tea, unfortunately we can buy Yorkshire tea.... But not Yorkshire Tea Gold.
      Just relax I suppose, once spiff attains global supremacy it will be a matter of time before he distributes the tea globally and starts working on his space program as he plans to dominate the galaxy... But first he has to found a religion, based on tea, while cheesing the system to exploit some glitch.
      Are memes glitchy enough?

    • @Hurttoto
      @Hurttoto 5 ปีที่แล้ว +5

      *couple hours later*
      "Juggernaut is very balanced in stellaris*

    • @dennispremoli7950
      @dennispremoli7950 5 ปีที่แล้ว

      @@Hurttoto ahahaha

  • @TheArklyte
    @TheArklyte 5 ปีที่แล้ว +17

    Feels like 1)ECM Emitters and Strike Command should be put onto single module with bonuses combined; 2)same goes for Munitions Plant and Target Acquisition Array; 3)Subspace Amplifier should be buffed to 50%?

    • @sephikong8323
      @sephikong8323 5 ปีที่แล้ว +1

      And to compensate for the loss of two slots, we should have two new ones in their place, preferably something better like :
      Magnetic Disruptor (or something else, I just improvised the name in ten seconds)
      Enemy Tracking : -10
      Enemy Fire Rate : -25%
      Repair Drone Yard :
      Daily Armor regen : 2%
      Daily Hull Regen : 2%
      The numbers may need to be tweaked but at least with those five modifiers you'd have a tougher choice than right now (the first one would still be the worst by far but at least it would be incredibly good for someone who invests in strike craft)

    • @TheArklyte
      @TheArklyte 5 ปีที่แล้ว

      @@sephikong8323 3 distinctive types(carrier, battleship and runner) are not enough for you?

    • @sephikong8323
      @sephikong8323 5 ปีที่แล้ว

      @@TheArklyte The Devs have made 5 and I don't think that they would agree to any type of change if the number is changed. It has almost always been like that with Paradox, you can advise to change things about the content but not the quantity of content, they monetise their dlc based on the quantity after all. I mean, why do you think that the boons to strike crafts and the malus to PD were separated in the first place ? They were most probably scrapping the barrel of ideas to get to a number of 5 auras to give the illusion of choice, even though there are realistically only one or two that are worthwhile

    • @TheArklyte
      @TheArklyte 5 ปีที่แล้ว

      @@sephikong8323 To me it seemed that you were scrapping the barrel for ideas to reach some arbitrary limit honestly. So I guess you know better how devs think(?)

    • @sephikong8323
      @sephikong8323 5 ปีที่แล้ว

      @@TheArklyte Well, yes I did it I won't lie there, I had absolutely no idea of what to do (though the one about percentile regen of Hull and Armor should be included, it would allow the "Juggernaut" (should be called a MotherShip but whatever) to fill it's support role , because two shipyards is really not enough)
      I am certain that they won't change anything, but at least it is fun to speculate

  • @90kalos1
    @90kalos1 5 ปีที่แล้ว +9

    The reference to the spiffing brit made me laugh

  • @ognyannedev5979
    @ognyannedev5979 5 ปีที่แล้ว +16

    Aspec, I've got one word for you; Strike craft!

  • @noxy4966
    @noxy4966 5 ปีที่แล้ว +6

    SO i guess things are going in a way for Empires to say "Its not about the money, its about sending a message".

  • @tacpat
    @tacpat 4 ปีที่แล้ว +2

    “Lemme uh lemme uh get a sip of my beverage here.”
    Classic.

  • @ZAR556
    @ZAR556 4 ปีที่แล้ว +1

    Juggernaut is just two Titans stuffed together

  • @cursedfate838
    @cursedfate838 5 ปีที่แล้ว +5

    Just the point out, the juggernaught has got a couple shipyard sections to allow for frontline repair, upgrade and building. Makes it a little more enticing

  • @theinspector6250
    @theinspector6250 5 ปีที่แล้ว +19

    What if the mega shipyard also applies to the Juggernaut with it's bonus speed time?

  • @meh3277
    @meh3277 5 ปีที่แล้ว +3

    "Its the equivalent to a Gustav cannon from ww2"
    GUSTAV CANNON PTSD INTENSIFIES (COD WWII)

  • @stormlord1177
    @stormlord1177 5 ปีที่แล้ว +14

    Can't wait for people to make mods for this thing

    • @StarshadowMelody
      @StarshadowMelody 5 ปีที่แล้ว +2

      Can't wait for my mods to catch up with the game.

  • @Miriromi13
    @Miriromi13 5 ปีที่แล้ว +22

    Munitions Plant sound nice for my despoilers! Means I can rob planets of pops faster!

    • @islamwasrightaboutwomen4420
      @islamwasrightaboutwomen4420 5 ปีที่แล้ว

      It will be really late game tho so you will mostly not get much out of it.

    • @Miriromi13
      @Miriromi13 5 ปีที่แล้ว +4

      @@islamwasrightaboutwomen4420 But think of the slaves! Also this might just be anecdotal but I feel like you get slaves much faster the higher the world's population...

  • @Greningas
    @Greningas 5 ปีที่แล้ว +130

    RIP, u gonna get demonetised for saying cocaine

    • @TheGuardianofAzarath
      @TheGuardianofAzarath 5 ปีที่แล้ว +4

      He should have said Caffeine :P as THAT is what makes you hyper, Cocaine just makes your eyes bloodshot.

    • @charlesholte3246
      @charlesholte3246 4 ปีที่แล้ว

      @Theguardianofazarath
      Your eyes dont get blood shot from cocaine

    • @A_Spec
      @A_Spec  4 ปีที่แล้ว +3

      Indeed, the nose sugar does....other things.

  • @Wilburytry
    @Wilburytry 5 ปีที่แล้ว +5

    '40% range is my favorite' (c) Aspec
    Also Aspec, after federations comes out
    'Why do my battleships charge in enemy weapon range when they can shoot things far far away?'

  • @lawaern3474
    @lawaern3474 3 ปีที่แล้ว +1

    If anyone is up in the air about constructing this beautiful thing. It can upgrade itself, switching the fleet buff on the fly. But that's really a minor thing compared to its BFS factor.

  • @TheThemutedude
    @TheThemutedude 5 ปีที่แล้ว +6

    Imagine a nomads origin where you start with a (possibly weaker) juggernaught and cannot build any starbases!

    • @mrlittleclone
      @mrlittleclone 5 ปีที่แล้ว +1

      Themutedude maybe like a non combat juggernaut which basically acts as a portable planet

    • @raventhewoodelf8132
      @raventhewoodelf8132 5 ปีที่แล้ว +1

      @@mrlittleclone a craftworld basically

  • @nathanodonovan6708
    @nathanodonovan6708 5 ปีที่แล้ว +5

    I feel like the primary advantage the Juggernaut has over capturing an enemy shipyard is simply the fact that it is mobile. This means you can reinforce and repair ships in-situ, at the battlefront itself rather than several jumps behind. in addition, it isn't a static target that the enemy for the enemy to zero in on and reclaim, and the enemy shipyard thing also relies a lot on luck - you need to find and capture it, and then hold it against your enemies - and there is no way of knowing if this new shipyard will even be in an advantageous position for *you* when reinforcing fleets.
    By contrast, you can move the juggernaut and its escort fleet, so you can position it to be maximally effective with reinforcing the front line fleets yourself, and you can therefore respond to shifts in the front better than if you relied on a static station.

    • @zekeiyf2003
      @zekeiyf2003 5 ปีที่แล้ว

      Well said.

    • @RobBCactive
      @RobBCactive 4 ปีที่แล้ว +1

      Also Aspec ignored the fact you cannot upgrade or reinforce at a captured ship yard in wars with claims, because it isn't yours until the truce is made.
      Armour and hull repairs are not enough, if you have won a close battle losing many ships. How often are reinforcements picked off?

  • @Gridlock1475
    @Gridlock1475 5 ปีที่แล้ว +8

    If not using mods i see this as very OP think about it: War on an enemy you are 1/3rd through their empire when your fleets are looking pretty bad your empire is on the other side of the galaxy and it would take to long to refit them all and get back then the Juggernaut shows up and your fleets refit and rearm and now they push through the enemy's lines like a hot knife through melted butter. It sounds amazing.

    • @RobBCactive
      @RobBCactive 4 ปีที่แล้ว

      Right! It even builds the construction ship needed to claim new territory and repair the automated dreadnought.
      Before you could repair and return, you have a gateway built (with buildspeed power ups) and nothing is left temptingly undefended.

  • @doomguy9049
    @doomguy9049 5 ปีที่แล้ว +25

    I like that they're working on something to make strike craft and missiles more viable but a 30% debuff to enemy point defense damage and rate of fire is nowhere near enough IMO. Hopefully they add some other tech or other mechanic that increases strike craft evasion and makes them scramble and engage from greater distances than large capital ship mounted weapons.

    • @doomguy9049
      @doomguy9049 5 ปีที่แล้ว +2

      @@MrAnon1337 yeah that would be cool. I remember using a mod way back when that let you do this.

    • @doomguy9049
      @doomguy9049 5 ปีที่แล้ว +2

      @@MrAnon1337 yeah I'd love to be able to fire boarding torpedoes full of boyz or space marines or xenomorphs or something at enemy ships to kill them from the inside out.

    • @RobBCactive
      @RobBCactive 4 ปีที่แล้ว

      Those large long range weapons work against large ships ... not CT swarms.
      My battle groups contain carriers, missiles and small ships, as well as long range units.
      If they catch large ships near FTL point, BB's and Titan fleets get mauled.
      But coordinated waves work best, due to force disparity your long range ships and carriers will have reduced fire rate if your swarm is one single fleet present for the whole battle. But a screening force gets thinned out, as do the PD escorts, so fresh forces can overwhelm degraded point defences.
      But you mustn't ever be much weaker than the enemy, they will knock out your ships too fast. That's why long range is king in capital ship battles, the first fleet to land blows, weakens the other so takes fewer losses and has fewer targets to take out when firing next.

  • @jacobbudd2011
    @jacobbudd2011 5 ปีที่แล้ว +1

    Hears spiffing brit popping in at an unexpected time in the video to promote Yorkshire tea

  • @AaronCMounts
    @AaronCMounts 4 ปีที่แล้ว +1

    3:30 - It means they'll be able to shoot *first*, which is valuable, given Stellaris combat generally gives more value to the alpha-strike than to DPS or tanking.

  • @megan00b8
    @megan00b8 5 ปีที่แล้ว +4

    The juggernaut sounds awesome for the sole reason that it's fucking huge, it's just a shame it doesn't have more firepower cause if we go by the usual, this thing will take space for two titans, and I don't think it has more firepower than those combined, so it'd be nice to have more guns on it. As for the mega shipyard...
    OOOOOOH FUCK YEAH!! Is it huge? Check. Does it have some useful function? Check. Will it help me get overpowered? Check, check, aand check! This thing is awesome and I love it

  • @nacl7991
    @nacl7991 5 ปีที่แล้ว +5

    If the juggernaut can repair the ships while flying that would be usefull and sick

  • @omppusolttu5799
    @omppusolttu5799 5 ปีที่แล้ว +2

    ok I just realised. The juggernaut has 2 shipyards. that means it can repair on the move. A MOBILE FUCKING REPAIRYARD!

  • @sirbreadstick5664
    @sirbreadstick5664 5 ปีที่แล้ว +1

    Magashipyard in a nutshell:
    Need ships? Not any more.
    Fallen empire declared war on you? Not a problem

  • @danielh4836
    @danielh4836 5 ปีที่แล้ว +5

    Juggernaut will be screwed if a middle aged woman decided to pilot a cruiser by herself and launch it into lightspeed into the Juggernaught

    • @djshire1984
      @djshire1984 5 ปีที่แล้ว

      That would cause anyone to say "Dern it!"

    • @vkobevk
      @vkobevk 5 ปีที่แล้ว

      it is why in stellaris you can build another if a middle aged woman with purple hair want to mess it with her titan 😊

  • @akiramasashi9317
    @akiramasashi9317 5 ปีที่แล้ว +4

    0:18
    That's just the Vasari Titan from Sins of a Solar Empire.

  • @naseraljaser4601
    @naseraljaser4601 5 ปีที่แล้ว +2

    ABSOLUTELY *SHITTING* FLEET POWER

  • @justinthompson6364
    @justinthompson6364 5 ปีที่แล้ว +10

    Strike Command and ECM emitters sound like they're not that great unless you're running mods that give you freedom to specialize with the applicable weapons, like tactical ship sections or extra ship components.

  • @natsirt9809
    @natsirt9809 5 ปีที่แล้ว

    Paradox: we should add an even bigger ship that bridges the gap between titans and colossus
    Some stellaris designer: saw the last jedi

  • @monochromeslave
    @monochromeslave 5 ปีที่แล้ว +4

    More stuff that you can build only when you've effectively already won the game.

    • @romulus2473
      @romulus2473 5 ปีที่แล้ว

      Not wrong. The Colossus and even titans are only available by the time in the game when a player is usually already way ahead of the AI.

    • @davidthorp01
      @davidthorp01 4 ปีที่แล้ว

      Romulus Not entirely true, my war with the Index has only just came to an end, and I needed everything I had PLUS at least 2 to crack them open due to the disparate tech advantage the AI had simply for being a robotic empire. Humanity has endured, and while i’m still working on tech to push ahead, I realistically only have 1 to 2 empires who are even barely keeping ahead of me. And even then, i’m really ruining their chances, as I catch up and finally have a competitive world count...plus a ring world. Which was SUUPER nice. I really need more mineral/production worlds.

  • @steamroller8773
    @steamroller8773 5 ปีที่แล้ว +2

    Have the mega shipyard, then leave the jugg with a support fleet one system back from the front line creating ships for the main fleet at double time.

  • @BastieDerSpasti
    @BastieDerSpasti 5 ปีที่แล้ว

    I want to put my space emperor on the helm of the juggernaut and let him use it as his personal holiday yacht.

  • @ferenjianboard
    @ferenjianboard 5 ปีที่แล้ว +3

    Honestly, I would have tried making the Juggernaught a solo entity, that would benefit from being alone, while also from being surrounded by enemies. Give it some selfrepairs every time it kills something, and some levelling structure, much like Titans in Sins of a Solar Empire. With levels giving more abilities, probably more weapon slots instead of ultimate abilities or so. Or the ability to equip greater weapon sizes.

  • @chilfang2422
    @chilfang2422 5 ปีที่แล้ว +30

    As a gigastructure player
    that mega shipyard has nothing on my hyper assembly shipyard

    • @TheNewRedOne
      @TheNewRedOne 5 ปีที่แล้ว +2

      There is one mod that does the mega shipyard better... +30 shipyard slots, + 300% build speed.

    • @TOONYBOY
      @TOONYBOY 4 ปีที่แล้ว

      @@TheNewRedOne Are gigastructures a mod or are they in the game on PC?

    • @davidthorp01
      @davidthorp01 4 ปีที่แล้ว

      Why not both?

    • @davidthorp01
      @davidthorp01 4 ปีที่แล้ว

      RhysTheT00n Mod for PC not sure it has a mod for the console version tho

    • @sonofjack6286
      @sonofjack6286 4 ปีที่แล้ว

      Imagine the Hyper Assembly Shipyard and the Mega Shipyard both in systems that neighbor each other, your navy would be unstoppable.

  • @theimperial5368
    @theimperial5368 5 ปีที่แล้ว +14

    As a small detail thant annoy me I think they should rescale ships stations and planets i think a battle ship shouldn't be bigger than a planet

    • @islamwasrightaboutwomen4420
      @islamwasrightaboutwomen4420 5 ปีที่แล้ว +8

      If they rescaled it to realistic sizes the combat would just be bad, it would literally just be fleet power tag vs fleet power tag.

    • @theimperial5368
      @theimperial5368 5 ปีที่แล้ว +3

      @@islamwasrightaboutwomen4420 i agree on that,a realistic size would be unseeable but still a more little bit more realistic one would be better

    • @deevee5327
      @deevee5327 5 ปีที่แล้ว +4

      @@islamwasrightaboutwomen4420 Not really true.
      There's mods such as Realspace and Awesome battles and they make Stellaris feels MUCH more interesting.
      Both mods rework how space battles look and work and it actually feels so much better than the massive tokyo drift warship clausterfuck the vanilla gives you.

    • @islamwasrightaboutwomen4420
      @islamwasrightaboutwomen4420 5 ปีที่แล้ว

      DeeVee I’ll have to check it out :)

    • @dangerousish7837
      @dangerousish7837 4 ปีที่แล้ว +1

      Why does that matter? It's not meant to be to scale, it's more like a strategic map, not a true representation of a system

  • @dreadedpixel9022
    @dreadedpixel9022 5 ปีที่แล้ว +1

    Its litterally Snokes flagship from the last jedi and I am actually really onboard with it

  • @Amelanduil
    @Amelanduil 5 ปีที่แล้ว +1

    *oh boy space bismarck*

  • @blackspectre209
    @blackspectre209 5 ปีที่แล้ว

    I don't wanna fiddle with every 20 stations i get each hour, so this seems neat.

  • @MrFoundryguy
    @MrFoundryguy 5 ปีที่แล้ว

    This is the unholy fusion of the Supremecy and a Triglavian World Ark. Guess you can just raze any stations you come upon when you send the murderdeathfleet after that empire that looked at you funny.

  • @manend2
    @manend2 3 ปีที่แล้ว

    the Juggernaut is the space version of a supercarrier. Their strength is in power projection

  • @keeganmoonshine7183
    @keeganmoonshine7183 5 ปีที่แล้ว +1

    lol at the spiff tea comment. Does the man have a lifetime supply of tea? That's a good friend to know.

  • @humanhomosapien298
    @humanhomosapien298 4 ปีที่แล้ว +1

    Instantly subbed when he thanked spiff for the Yorkshire tea

  • @Volcarion
    @Volcarion 5 ปีที่แล้ว

    For the orbital bombardment, you forget that you have to bombard infested worlds and the sterilization hubs, so maybe that is why you take that module

  • @LSDon-gs7bz
    @LSDon-gs7bz 5 ปีที่แล้ว

    that target acquisition array would be really powerful used in tandem with a corvette based tackle fleet that could go engage the enemy so your larger ships could maintain their distance and thus saftley engage the enemy without them being able to fire back because they dont have the range and the corvette tackle fleet keeps them from getting closer

  • @mlmacias25
    @mlmacias25 5 ปีที่แล้ว +9

    Fanatic Purifiers will love the Juggernaut! Haha makes clensing planets that have been contaminated by filthy xenos so much quicker with a +30%

    • @zetarhythm3503
      @zetarhythm3503 5 ปีที่แล้ว

      Tomb World preference purifiers might have a good time with that

    • @Specopleader
      @Specopleader 5 ปีที่แล้ว

      @@zetarhythm3503 Too bad making tomb worlds with Armageddon bombardment is bugged.

    • @zetarhythm3503
      @zetarhythm3503 5 ปีที่แล้ว

      @@Specopleader Ah, is it? In what way? I don't often actually play as a genocidal empire so my last usage of Armageddon was probably in 2.1

  • @RinnzuRosendale
    @RinnzuRosendale 4 ปีที่แล้ว +2

    It cant merge into fleets, and its effects are system wide. Its a mobile base and you can put multiple fleets in its orbit.

  • @battleguy4026
    @battleguy4026 5 ปีที่แล้ว +1

    I found something to finally call the THICC BOI

  • @demoulius1529
    @demoulius1529 3 ปีที่แล้ว

    This shipyard spreading cocaine to all of the workers to get that increased workerspeed in the shipyards is just plain hilarious to me xD

  • @RisingFlag100
    @RisingFlag100 3 ปีที่แล้ว

    Years ago when i first started playing I look up stellaris video and came gere. I pressed play and after I heard the beginning speech I thought it was pretensions. How far I have come.

  • @allensimpson4454
    @allensimpson4454 5 ปีที่แล้ว

    Juggernaught:
    Am I sensing a new Strike-Craft Meta coming?

  • @shadows.82
    @shadows.82 5 ปีที่แล้ว +1

    I needed this ship two campaigns ago, it was brutal.

  • @badpiggies988
    @badpiggies988 ปีที่แล้ว

    These are very useful for countering attrition on distant battlefields (especially during the endgame crisis, buying time for the other surviving members’ fleets to come and give the unbidden a good spanking). It’d be so anticlimactic if they spawned near all my fleets

  • @FritiFirecaster
    @FritiFirecaster 5 ปีที่แล้ว

    A juggernaught with the ECM module in the middle of a rapid-response fighter/missile fleet? I like this concept...

  • @DimoB8
    @DimoB8 5 ปีที่แล้ว

    So its basically the Supremacy from Star Wars. A giant dorito with big guns and shipyards.

  • @exudeku
    @exudeku 5 ปีที่แล้ว

    ASpec: *sips yorkshire tea*
    Spiff: *happy brit noises*

    • @A_Spec
      @A_Spec  5 ปีที่แล้ว

      He was over during the Summer and brought me some of the special brew. Bless

  • @ducttapeanddreams
    @ducttapeanddreams 5 ปีที่แล้ว

    Munitions plant seems really useful for not having to wait decades bombing down crisis held planets/contingency hubs

  • @TheAstrobiologistOW
    @TheAstrobiologistOW 5 ปีที่แล้ว +1

    This is gonna be monstrous when paired with the gigastructure mod lol

  • @whiskeyjade4076
    @whiskeyjade4076 5 ปีที่แล้ว

    Now we can have fights over super massive shipyards, just like starwars!

  • @ABluesColour
    @ABluesColour 5 ปีที่แล้ว

    I think the reason for the Juggernaut existing is that you can stay on the offense longer. You won't need to retreat for reinforcements or rely on the ships making it through multiple star systems without being interrupted, since you can just build more on the spot.

  • @zyaggho9185
    @zyaggho9185 5 ปีที่แล้ว

    One dedicated support fleet will cover this ships weakness.

  • @mishal2401
    @mishal2401 5 ปีที่แล้ว +1

    [Laughs in Behemoth Planetcraft]

  • @NetherCrafterSMC
    @NetherCrafterSMC 5 ปีที่แล้ว +10

    So who is gonna make the Snoke's flagship and Thanos' ship????

    • @vkobevk
      @vkobevk 5 ปีที่แล้ว +3

      homeworld mothership 😊

    • @Sereze001
      @Sereze001 5 ปีที่แล้ว

      The Phalanx awaits.

  • @sketchbook8177
    @sketchbook8177 5 ปีที่แล้ว

    “If you’re doing it right” well I’m fucked

  • @aerialgod01
    @aerialgod01 5 ปีที่แล้ว

    We need to tell paradox to make a RTS ground version of battles. Like you zoom in on a battlefield to fight. This would make the game go up M A S S I V E L Y

  • @RobBCactive
    @RobBCactive 4 ปีที่แล้ว

    Well I didn't initially realise the benefit of the FTL cool down reductions as the juggernaut is slow sub-light so it seemed stupid to travel with it, but that explains why ships set to follow are left behind it, when they are faster. It presumably has this ability itself without the aura.
    The jump drive penalty reduction is really useful, I have noticed before some fleets were less badly affected by jump penalties, but the game hides why (apart from psi-drives).

  • @xXEclipseMoonShadowXx
    @xXEclipseMoonShadowXx 5 ปีที่แล้ว +2

    Sounds like the juggernaut would very valuable vs the scourge

  • @Palpatine001
    @Palpatine001 5 ปีที่แล้ว

    Going to be interesting with the NSC and Kurogane Mod which already has Super Carriers, Dreadnoughts and the Flagship itself which is crazy insane with Titan class weapons, carrier capability and more Flak than one can shake a stick with

  • @Ash-lq9jw
    @Ash-lq9jw 5 ปีที่แล้ว +3

    I say Juggernaut is mainly going to be a Roleplay tool, just to add to the flavor of people's games, no true reason to make it for conquest or anything.

    • @vkobevk
      @vkobevk 5 ปีที่แล้ว

      yup like ring world, dyson sphere, colossus 😊

    • @TOONYBOY
      @TOONYBOY 4 ปีที่แล้ว

      @@vkobevk I'll have to wait to get this thing since I'm on console but I'll just add to the idea of roleplaying by saying, wouldn't it be better for roleplaying if it had the uses you'd think it had?

    • @vkobevk
      @vkobevk 4 ปีที่แล้ว

      @@TOONYBOY since it was released i can tell you it has a very strong firepower, you can build ship, but you cant build titan/colossus class ship
      it is like the queen on chessboard and it take at least 10 years to build one like megastructure
      so try to avoid to send it first in the battle

  • @supersublimegenki9432
    @supersublimegenki9432 4 ปีที่แล้ว

    Pride of a nation, a beast made of steel
    Bismarck in motion, king of the ocean
    That’s basically these juggernauts

  • @ares106
    @ares106 5 ปีที่แล้ว +2

    Are the Juggernauts going to spin around like fidget spinners the way battleships do?

  • @syrusalder7795
    @syrusalder7795 5 ปีที่แล้ว

    The juggernaut is essentially a big expensive target with the majority of its modules being total ass, and the shipyard is the weaksauce version of Gigastructural Engineering's Shipyard (it has 120 shipyards from memory, and also gives you minerals)
    Welp, and here i thought they might be awesome

  • @danielsn1491
    @danielsn1491 5 ปีที่แล้ว +8

    A portable shipyard would be a great addition, opinion?

    • @djshire1984
      @djshire1984 5 ปีที่แล้ว +3

      Like the Mothership from Homeworld

    • @vkobevk
      @vkobevk 5 ปีที่แล้ว

      if you play homeworld you will understand 😊

    • @HalNordmann
      @HalNordmann 4 ปีที่แล้ว

      It would be cool if you could use the main weapon slot on Titan to add a small shipyard to it.

  • @MrThomasCWest
    @MrThomasCWest 5 ปีที่แล้ว

    The mega shipyard eventually becomes Mega Maid! She will suck in the resources and blow out the ships.
    As for the Juggernaut.......I can hear it scream, "I'm the Juggernaut, bitch!" at me already as it approaches my pathetic fleet of corvettes.