Good thing you don't have to use it in art then, right? Learning more about stuff we don't like is dangerous. At most these skills are good to remember the existence of. If someone can understand that what you drew is a cup, that's it. Then you can make it a fun to look at cup. You're the one making it.
@@biblicallyaccurateangel2476 Just saying, not architecture, engineering. Engineers need the designs made in a standardized way so other engineers can understand them. Architects don't care if engineers can understand their work
parallel (cabinet or cavalier) vs perspective view (1-3 point) cabinet and cavalier views are useful if you're trying to make medieval drawings, as they mostly use that. currently military and iso are the most used parallel projections, with military having the advantage of the cavalier perspective of conserving angles on 2 faces, but it does it on the floor instead of the face. and isometric has the advantage of keeping lengths for all side (and imo looking better).
Imagine looking at the street from atop a skyscraper with other buildings around. The buildings taper off from your perspective. Parallel lines aren’t parallel in our vision. If you drew 2 lines parallel a foot apart stretching to infinity in either direction, they would look like they converged if you looked towards either infinity.
@@sandman4510 I'm pretty sure they're just making a joke about us making the sides no longer parallel and the idea of "unparalleled" being a good thing .
The different perspectives he describes in this video are: - Oblique, aka the "parallel lines" one. Projected lines are at 45° from vertical and horizontal lines. - Three point perspective, aka where the lines turn towards each other to convey depth better. Here, vertical lines are projected from a single point below (or above, depending on the angle you view the object at) the horizon. Horizontal lines are projected towards the respective 2 points that lie on opposite sides of the horizon.
pin point the time stamp where proko says the box is wrong? he says if you want them to have depths dont draw the edges parallel. the first one isnt wrong, but it looks flat and not dynamic and the video talks about perspective in art
When it comes to drawing cubes - there's a special name for a perspective where all the lines are parallel - it's axonometry which is basically a perspective with no depth. Also - to draw a cube in a human eye perspective you have to draw a horizon on the paper so you know how steep the angles between the ledges of the cube are (I know what I'm talking about, I've been an artist for about 8 years now)
I have been drawing since I was very little. I consider myself a pretty good artist and I have done so many art classes and mentorship’s. This is my first time hearing this and it is SO useful. Will be remembering this every time I draw this stuff now. Sometimes the most obvious concept takes the longest to learn.
I don't draw often, but when you drew the initial line I was like: that won't work because that's way too sharp if you would continue the circle. Didn't realize that was what the video's about lol.
well the parallel lines thing depends on the type of mood/lens that would affect the object, if you lose a wider lens the more it will converge but if you use a telephoto lens or look at things in a orthographic view, there will be very less foreshortening, very parallel lines
Yes but the human eye naturally has non-orthographic perspective on objects we see in the real world. So that level of perspective would be the default unless you were trying to simulate a specific camera effect.
@@justaway_of_the_samurai not entirely, when you look at things really far away, and you want to draw just a cropped picture of that, those things are gonna have very less foreshortening, similar to a telephoto lense, also people like to draw in different perspectives, look at all the art people make, its not just how the human eye sees, so understanding how those different perspectives works will help you with that
That's a niche application, Usually everything in 3D space as we see it converges. Ofcourse there are different types of perspective such as Fish eye and stuff, but the basic rules of perspective always apply and that is what the point of the Video is, basic perspective.
There’s two conflicting parts of me right now. As an engineering student I want to cry but as an artist I think these tips can be helpful for perspective. I mostly want to cry though.
Understandable! We weren't trying to explain how to use three points perspective here. It was an experience in reverse-engineering perspective into that classic cube drawing. If people want an actual perspective lesson, we have a bunch of shirts and longer videos on the topic, though!
The reason we draw the cube's lines parallel is because that is called a cavalier projection Where the X and Y axes are perpendicular and the Z axis is 45° from the Y axis
One thing I figured out was that its just best to draw an oval that wraps around a shape, it also lets you decide whether you want that 3d shape to be facing upwards or downwards by choosing which overlap to erasd
@@itsgonnabeanaurfromme in hindsight you do have a valid point I personally still prefer to draw the whole thing to prevent the mistake mentioned in the short
When you’re curving around a cylinder, the line should match the oval on top/bottom. To make it easier, you can just draw another oval and erase the back half.
Curves and circles are my favourite "self-assults" because I will draw them over and over and over and over... Boxes? Ah yes... the thing that nearly killed me in school, because I had to work against my artistic brain to draw "correct" geometric figures in math and for GOOOOD I was about to eat my fcking papers.
The cup one was something I never considered so thank you for that! I think the box one is just a different angle or FOV, tho it does look better if you're going for an alice in wonderland feel
wow, this is so useful!! I've been trying to get better at drawing furniture and props with my characters this year in preparation for drawing scenes in a comic, and ive been trying to figure out what i'm doing wrong with the perspective. This makes so much sense!
I had a famous artist as an art teacher in gymnasium Bunda János and he made us draw cubes for 4 years. We learnt a lot about shadows and depths, but we didnt know. I just realised it.
To make correct perpective based parallel lines use a long ruler/scale and the lines should meet at one point, this is useful for multiple parallel lines like for hallways,table, slits in a locker or any place with parallel lines and makes things easier!
I was taught in engineering that you draw either 1, or 2 dots at some point on a line at the top of a page, and draw the sketches so that all the lines that go in that general direct go towards that dot
To make the box thing easier: Draw a Y, acting as the frontmost top corner, you can make tje top two lines whatwver angle you want. Add all the vertical lines in parallel. Then add your lines that create the bottom of the box fronts, making them taper in towards the "back" of the box, then add the top two lines rhat finish the top panel the same way. Doing it in that order makes it SO much easier to visualise how you're consteuxting the perspective, instead of thinking of it as 3 panels you're thinking of the angles of the lines.
I mean. The box should be drawn with the right perspective according to what you need. Like if it's in the middle of your horizon line then the sides would be pretty much parallel. Or if you're drawing something like a background for a show w a very simplified style
That dynamic shape also cannot be forgotten is due to the curve of the eye’s contour as a flat camera would see a less intense version of this, you can experiment with pictures of this by purchasing vastly extreme lenses both flatter and more contour.
The cylinder one is essential when drawing liquids, particularly water, in (often cylindrical) containers because the meniscus does curve up slightly at the edges compared to the center
When I watch these it makes me realize how basic math principles help to understand these type of things. Like with the cup, the curve shouldn't be flatter or have more of a curve than the curve that is at the top or the bottom because it's simply impossible. Assuming that both ends of the cups and the line in the middle are all perpindicular.
On cylinders, I match the curve of the ellipse on the top the whole way down. On cones, if the lowest point of the cross-contour line is towards the small end the curve gets more acute as it gets smaller. The curve gets more obtuse going towards the large end.
for more precision, you can use 1, 2 or 3 point perspective. for two point perspective, choose 2 points to the sides of your paper, then all lines parallel to one axis should converge to the first point and all points parallel to the other axis should converge to the second point. the vertical axis would be parallel to the paper and you would draw those lines as parallel
To help you with perspective, you can place your horizon line first, and place one or two points on it. Then make every side line converge to it! I know it has a name but I have no idea what it is in english. In french, we call this "point de fuite".
Now I can shape my delicate cylinders properly so that they don’t get stuck in my m&ms tube. Thanks for the advice, would have ruined my science project😊
This was so helpful. Perspective gives me so much trouble
Yeah, same
yeah, this video really gave me so much perspective
Sameeeeee
Literally use your eyes
Good thing you don't have to use it in art then, right? Learning more about stuff we don't like is dangerous. At most these skills are good to remember the existence of. If someone can understand that what you drew is a cup, that's it. Then you can make it a fun to look at cup. You're the one making it.
the engineer in me is screaming at the 2nd half😂
i scream whenever i see oblique
First of all it’s not even an isometric view!!! Second there is a reason we keep perspective view off
@@AzeroRedthis isnt for architecture, its for art!! 😅
@@biblicallyaccurateangel2476 yeah but wrt engineering drawings it hurts
@@biblicallyaccurateangel2476 Just saying, not architecture, engineering. Engineers need the designs made in a standardized way so other engineers can understand them. Architects don't care if engineers can understand their work
As an engineering student, I see the box one as an absolute loss.
parallel (cabinet or cavalier) vs perspective view (1-3 point)
cabinet and cavalier views are useful if you're trying to make medieval drawings, as they mostly use that.
currently military and iso are the most used parallel projections, with military having the advantage of the cavalier perspective of conserving angles on 2 faces, but it does it on the floor instead of the face. and isometric has the advantage of keeping lengths for all side (and imo looking better).
Imagine looking at the street from atop a skyscraper with other buildings around. The buildings taper off from your perspective.
Parallel lines aren’t parallel in our vision. If you drew 2 lines parallel a foot apart stretching to infinity in either direction, they would look like they converged if you looked towards either infinity.
@@littlebigbiddyhe's talking about engineering sketches and not artistic ones
@@littlebigbiddyfrom an engineering's perspective, there are no vanishing points
aS aN EngIneErInG sTudEnT cringe ass comments on this video.
this is really helpful, ty! perspective is so frustrating sometimes
Bro just pasted the top comment in his own words.
@@Sqrt.Infinitythanking someone is copypaste now 💀
@@Sqrt.Infinitynope, he just used the most common phrase to thank someone it's not copyright
@@DeletedDevilDeletedAngel Plagiarism
@@Sqrt.Infinity its not that either mate
As an engineer I'm disappointed and my day is ruined.
You've made an unparalleled cube
Proud of you haha
Mechanical engineering student here, I feel you
As an engineer in training and novice artist, I am confused.
@@sandman4510 I'm pretty sure they're just making a joke about us making the sides no longer parallel and the idea of "unparalleled" being a good thing .
Engineering student here but I don't feel anything though I already studied engineering drawing
I'm an engineering student and very much not artistic. Learning how to do basic 2 point perspective drawing is a lifesaver.
The different perspectives he describes in this video are:
- Oblique, aka the "parallel lines" one. Projected lines are at 45° from vertical and horizontal lines.
- Three point perspective, aka where the lines turn towards each other to convey depth better. Here, vertical lines are projected from a single point below (or above, depending on the angle you view the object at) the horizon. Horizontal lines are projected towards the respective 2 points that lie on opposite sides of the horizon.
Drawing perspective with a camera lens in mind would work with all of that 3d to 2d projection techniques
My brain: "that's a crooked box!"
The "wrong" cube was actually drawn correctly, just it was drawn in isometric projection
Point perspective. Yes isometric is a flat view
That's oblique, not isometric
He never said it was wrong. It's just not dynamica
pin point the time stamp where proko says the box is wrong? he says if you want them to have depths dont draw the edges parallel. the first one isnt wrong, but it looks flat and not dynamic and the video talks about perspective in art
@@obama7792the only exception is isometric cubes, because the distances between vertices are the same
As a beginner artist this helped me a lot , thanks 😊
When it comes to drawing cubes - there's a special name for a perspective where all the lines are parallel - it's axonometry which is basically a perspective with no depth. Also - to draw a cube in a human eye perspective you have to draw a horizon on the paper so you know how steep the angles between the ledges of the cube are (I know what I'm talking about, I've been an artist for about 8 years now)
As an engineer and an artist, I’m chillin. I learned something, thank you!
subtle yet very dynamic.
I have been drawing since I was very little. I consider myself a pretty good artist and I have done so many art classes and mentorship’s. This is my first time hearing this and it is SO useful. Will be remembering this every time I draw this stuff now. Sometimes the most obvious concept takes the longest to learn.
I don't draw often, but when you drew the initial line I was like: that won't work because that's way too sharp if you would continue the circle. Didn't realize that was what the video's about lol.
well the parallel lines thing depends on the type of mood/lens that would affect the object, if you lose a wider lens the more it will converge but if you use a telephoto lens or look at things in a orthographic view, there will be very less foreshortening, very parallel lines
Yes but the human eye naturally has non-orthographic perspective on objects we see in the real world. So that level of perspective would be the default unless you were trying to simulate a specific camera effect.
@@justaway_of_the_samurai not entirely, when you look at things really far away, and you want to draw just a cropped picture of that, those things are gonna have very less foreshortening, similar to a telephoto lense, also people like to draw in different perspectives, look at all the art people make, its not just how the human eye sees, so understanding how those different perspectives works will help you with that
That's a niche application, Usually everything in 3D space as we see it converges. Ofcourse there are different types of perspective such as Fish eye and stuff, but the basic rules of perspective always apply and that is what the point of the Video is, basic perspective.
Actually in orthographic, nothing converge, no foreshortening. Therefore objects stay the same size no matter how far you move them away.
@@lightdark4340 yea i was using them both in an example along with telephoto lens, in orthographic perspective there is no for foreshortening
Your advice is unparalleled
This just broke my brain, that's so effective
The box portion would depend on where youre looking at the box
i have been having a lot of problems when drawing perspective, rly needed this, thank you
Thankyou!! You explained it in a way I can understand clearly. My drawing teacher should watch this lol.
I’ve already got the curve part down but I am very thankful for the information on the cubes 👍
These were insightful tips. I usually draw the box with parallel lines but you're making a lot of sense here. 😮
I draw all the time and I'm a really good artist and this video has changed my life
There’s two conflicting parts of me right now. As an engineering student I want to cry but as an artist I think these tips can be helpful for perspective. I mostly want to cry though.
This is the best explanation i have ever heard
С этих элементарных правил построения начинается обучение любого рисовальщика.
Спасибо за прекрасное видео и понятную форму изложения! Успехов каналу!
the cube explanation was way more complicated that it needed to be
Understandable! We weren't trying to explain how to use three points perspective here.
It was an experience in reverse-engineering perspective into that classic cube drawing.
If people want an actual perspective lesson, we have a bunch of shirts and longer videos on the topic, though!
Box example: This is one-point perspective vs 3-point perspective. They both have their uses
Isn’t the first cube orthographic
Posting things one would learn in art school is so useful for inspiring artists who can't afford it.
The reason we draw the cube's lines parallel is because that is called a cavalier projection
Where the X and Y axes are perpendicular and the Z axis is 45° from the Y axis
as an artist, thanks for this video, it's helpful
One thing I figured out was that its just best to draw an oval that wraps around a shape, it also lets you decide whether you want that 3d shape to be facing upwards or downwards by choosing which overlap to erasd
Just decide it before drawing. It should have been part of the composition in the first place.
@@itsgonnabeanaurfromme in hindsight you do have a valid point
I personally still prefer to draw the whole thing to prevent the mistake mentioned in the short
That's a good way to think about it.
Never thought about boxes in that way, thanks!
When you’re curving around a cylinder, the line should match the oval on top/bottom. To make it easier, you can just draw another oval and erase the back half.
Thank you so much, l was having trouble with these
Very underrated video, comprehensive and well made, keep up the good work!
omg I was having trouble drawing a trash can n this helped me so muchhh
Ah yes, here we see the visual illusionist showing some of his craft.
The cup thing was mind-blowing
Curves and circles are my favourite "self-assults" because I will draw them over and over and over and over...
Boxes? Ah yes... the thing that nearly killed me in school, because I had to work against my artistic brain to draw "correct" geometric figures in math and for GOOOOD I was about to eat my fcking papers.
why quotes? they were 100% correct in orthographic projection
Ahahaha 😂
Honestly this has solved like 50% of my drawing issues
when the drunk teacher is actually good
Thank you so much. I needed this.
I knew the box trick. Had no idea I'd been drawing cylinders wrong. thanks
Must say, helpful video.
And to add, It all depends on the kind of perspective you are trying to achieve.
This helps a lot for my physics class. Thanks!❤
I have never been more impressed about a skill i will never use
Took me a week to fully understand how the lines in boxes converge. I had to learn perspectives and stuff, turned out really useful later.
OH THAT’S WHY MY CYLINDERS ALWAYS LOOK WEIRD?? IVE WONDERED THAT FOR SO LONG. thank you for your wisdom mr proko penko
Always good to see a new perspective
Finally, an actual helpful art tutorial
This video gave me a new perspective on illustration
The cup one was something I never considered so thank you for that! I think the box one is just a different angle or FOV, tho it does look better if you're going for an alice in wonderland feel
It's very easy to forget this even if you're an advanced artist. It's often the very little things that get forgotten or easily overlooked.
This is one of those tricks that need to be known
wow, this is so useful!! I've been trying to get better at drawing furniture and props with my characters this year in preparation for drawing scenes in a comic, and ive been trying to figure out what i'm doing wrong with the perspective. This makes so much sense!
Ohmygod that last tip helped me so much with perspective
Learned more from this than art 1-2 combined
Thanks for teaching me how to draw a box
I had a famous artist as an art teacher in gymnasium Bunda János and he made us draw cubes for 4 years. We learnt a lot about shadows and depths, but we didnt know. I just realised it.
woah I never knew not to make the line parallel, super useful!
We're used to isometric drawings of cubes, that's why we naturally draw it like that. I'm so used to it that I never thought it could be better!
Tip: when drawing a cup, draw a full circle for the top as in the video. You'll get the right curveture down.
Even though I consider myself quite good at perspective(at least the basics lol) the curve trick is so handy!!!
This is so helpful, i will never use these, thanks!
My engineering drawing professor would cry at this video
Perpective is the hardest part! I watch these vids all the time! Lol
I needed that cylinder one that was so helpful
This gave me a different perspective 🥲
To make correct perpective based parallel lines use a long ruler/scale and the lines should meet at one point, this is useful for multiple parallel lines like for hallways,table, slits in a locker or any place with parallel lines and makes things easier!
Glad to see Steve from Blues Clues landed on his feet and is pursuing his true love of drawing.
This really adds some perspective
Ok actually that second tip was genuinely helpful
Bro this was actually so helpful
Perspective is hard for a lot of people...im one of those people.. thank you for this
I was taught in engineering that you draw either 1, or 2 dots at some point on a line at the top of a page, and draw the sketches so that all the lines that go in that general direct go towards that dot
Those are 1 point and 2 point perspectives. Great simple perspective methods!
To make the box thing easier:
Draw a Y, acting as the frontmost top corner, you can make tje top two lines whatwver angle you want. Add all the vertical lines in parallel. Then add your lines that create the bottom of the box fronts, making them taper in towards the "back" of the box, then add the top two lines rhat finish the top panel the same way.
Doing it in that order makes it SO much easier to visualise how you're consteuxting the perspective, instead of thinking of it as 3 panels you're thinking of the angles of the lines.
You’ve taught me everything in this short with the same information my college art class taught me in a month, that’s depressing.
I mean. The box should be drawn with the right perspective according to what you need. Like if it's in the middle of your horizon line then the sides would be pretty much parallel. Or if you're drawing something like a background for a show w a very simplified style
That dynamic shape also cannot be forgotten is due to the curve of the eye’s contour as a flat camera would see a less intense version of this, you can experiment with pictures of this by purchasing vastly extreme lenses both flatter and more contour.
The cylinder one is essential when drawing liquids, particularly water, in (often cylindrical) containers because the meniscus does curve up slightly at the edges compared to the center
That… actually makes great sense, thank you!!!
When I watch these it makes me realize how basic math principles help to understand these type of things. Like with the cup, the curve shouldn't be flatter or have more of a curve than the curve that is at the top or the bottom because it's simply impossible. Assuming that both ends of the cups and the line in the middle are all perpindicular.
On cylinders, I match the curve of the ellipse on the top the whole way down. On cones, if the lowest point of the cross-contour line is towards the small end the curve gets more acute as it gets smaller.
The curve gets more obtuse going towards the large end.
This gives me so much perspective
When making a cube you want to be able to name the points in the back as well to solve the qustion
Tip for first one: the curve of the Waters should be the same as the curve of the cylinder
This was cool video and I liked it a lot
Despite being correct drawing the cube, someone will say “hey you did it wrong”
The youtube comment section is full of people that think they know better than an actual artist.
Seeing the cube change. 😮 broo thats perspective!
Now to try and apply that 😅
It's sometimes helps to try to replicate the top circle of the cup to where the fluid line is to get a better wrapping curve as well
for more precision, you can use 1, 2 or 3 point perspective. for two point perspective, choose 2 points to the sides of your paper, then all lines parallel to one axis should converge to the first point and all points parallel to the other axis should converge to the second point. the vertical axis would be parallel to the paper and you would draw those lines as parallel
Yeah, the thing that ypu explained for the box is really helpful when you learn to make drawings with cubistic objects that you will later shade.
Feels like a video form 2015 in a TH-cam short amazing
That’s insane. Helpful tip!
I really needed these tips😂😂
How did he draw first line so smoothly 😮
To help you with perspective, you can place your horizon line first, and place one or two points on it. Then make every side line converge to it! I know it has a name but I have no idea what it is in english. In french, we call this "point de fuite".
Now I can shape my delicate cylinders properly so that they don’t get stuck in my m&ms tube. Thanks for the advice, would have ruined my science project😊