Stylized Sky Shader Day and Night Cycle - Godot 4.3 Tutorial

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  • เผยแพร่เมื่อ 17 พ.ย. 2024

ความคิดเห็น • 21

  • @user-xsn5ozskwg
    @user-xsn5ozskwg 11 วันที่ผ่านมา

    This is beautiful, and quite flexible. I'm definitely poring over the shader code to see how each little bit works, but I'm really thankful you made this video as an intro into the more relevant parameters.

    • @CrowGamesDev
      @CrowGamesDev  11 วันที่ผ่านมา

      It is beautiful. Glad shedding a light on this was helpful. Best of luck!

  • @moeburhanimeez7354
    @moeburhanimeez7354 12 วันที่ผ่านมา

    Thanks so much! Now my ugly sky looks nice!

  • @v-alfred
    @v-alfred 2 หลายเดือนก่อน +3

    0:00 Intro/Showcase
    0:23 Shader Code Setup
    1:33 Day Shader Setup Parameters
    5:30 Night Shader Setup Parameters
    7:39 Day & Night Cycle Animation
    11:42 Tangent on Previous Problems
    13:32 Outro
    btw awesome video bro!
    I was abit confused with, why do you need to save the day and night scene separately if at animation we ended up keying only on 1 scene? is it only for backup or testing purposes?

    • @CrowGamesDev
      @CrowGamesDev  2 หลายเดือนก่อน +2

      You don't need to, but if you experience that the sky is black, then that fixes it. Also, thanks for the timestamps!

    • @v-alfred
      @v-alfred 2 หลายเดือนก่อน

      @@CrowGamesDev your welcome bro!
      I see gotcha, thanks for the tutorial!

    • @CrowGamesDev
      @CrowGamesDev  2 หลายเดือนก่อน +1

      Do you think I should add timestamps to all videos? I've skipped on doing so because they are already short, and I've been lazy, but I guess it's good when there's a specific part you want to watch so you can skip to that?

    • @v-alfred
      @v-alfred 2 หลายเดือนก่อน

      @@CrowGamesDev Sorry really late reply, TH-cam doesn't send notifications without the @ tag. Timestamp is good imo, people generally watching tutorial multiple times(either bc circumstances or they also practice live little by little), so having timestamp makes viewers easy to navigate.

  • @TheoFelipeDaLuz-bz6gj
    @TheoFelipeDaLuz-bz6gj หลายเดือนก่อน

    Cant believe this is possible

  • @lukabrasi001
    @lukabrasi001 2 หลายเดือนก่อน +1

    hey! do you mind if i use this, or parts of this sky shader code in my game?

    • @CrowGamesDev
      @CrowGamesDev  2 หลายเดือนก่อน +1

      You can use it for anything you want!

    • @lukabrasi001
      @lukabrasi001 2 หลายเดือนก่อน +1

      @@CrowGamesDev thank you, its very cartoony/dreamy and looks like something straight out of a dreamworks movie or game, i'll keep you updated on the thing if you'd like to see what it's being used for

    • @lukabrasi001
      @lukabrasi001 2 หลายเดือนก่อน

      @@CrowGamesDev also i have a slight issue, the clouds are pitch black on my end for some reason no matter the settings

    • @lukabrasi001
      @lukabrasi001 2 หลายเดือนก่อน

      okay, nevermind i realized its only my volumetric fog affecting the sky. i've written some new stuff into the shader that give modularity to the stars, where they can spawn, minor hue alteration and their lifetime so they can pulse like default or just stay static

  • @entergamingvn7186
    @entergamingvn7186 25 วันที่ผ่านมา

    I have fork this shader and rewrote shader to support day and night cycle. If as possible I can release repo for open source on github and godot shader

    • @CrowGamesDev
      @CrowGamesDev  25 วันที่ผ่านมา +1

      That's cool good work!

  • @Dotios187
    @Dotios187 วันที่ผ่านมา

    This is really nice but unfortunately makes my fps drop alot

    • @CrowGamesDev
      @CrowGamesDev  วันที่ผ่านมา

      On its GitHub page there are suggestions on changes you can make to improve the performance like making it not move and stuff.

    • @Dotios187
      @Dotios187 วันที่ผ่านมา

      ​@@CrowGamesDevThank you, it made the performance way better