I think my only change for the Necromancer would be to make it so he always has the soul beam attack and he gets more damage and beams as he’s upgraded and then he would be perfect
!!!YAPPING WARNING!!! (IF YOU HAVE ISSUE ABOUT THIS PLEASE IGNORE THIS UNLESS YOU ARE FINE WITH IT) Not gonna lie I feel like necro is already fine for me but the issue is the soul meter (like the others) is so freaking hard just to spawn skeletons and is require full support and MUST play on squad so it can be good, honestly I think necro is already good enough and no need to buff more but I'd take the 20 damage max level buff since is a little bit easier to charge up soul meter SPECIALLY on squad. Keep in mind that this tower is only at high S tier if we are doing up to 3 or more players and with full support, necro itself is so dang overpower just for the cost is almost equal accel (2,250 gems) but that doesn't mean is better than accelerator, one more thing that I didn't mention is that in fact necro can able stack units as well which is the advance for necro and IMAGINE in one match you got 9 executioner skeletons total make fallen king become a completely joke (already mention in the previous archer rework update). For short, this tower is will become a godlike if you use necro correctly.
For me the biggest problem is also the number of max hits for level max, the fact he could attack 7 at the same time was for me a very good idea, maybe they could readd it but then also make the soul meter needing much more damage. Maybe and decrease the cost a bit while also buffing a bit the grave explosion radius, then i think that necromancer would be a great meta tower. Since its technically permanent.
The thing about it having 7 max hits before is that it could only do the damage of one beam to a single target instead of doing the damage of 3 beams now and also the explosion radius and damage from the graves was increased heavily in this rework
I didnt have any problems with necros soul meter. I think it was balanced. To get the damage faster, put it on strongest and let the skeletons deal the rest...
I would consider him a great tower if he has multiple attacks other than shooting beams. If you dont know what i'm saying, basically like Pursuit where he has two types of attacks which is shooting bullets and raining down missiles. I'm expecting the same for necromancer but his attacks are ofc magic based.
They dont fixed it at all, still not even close to the versatility of old maxed level, the buff was tiny but the necro need a BIG one, still going to collect dust in the imventory of everyone
Nah. Even after the buff it isn't, though it might do well, there's better choices and don't believe those Solo HC with OP Necromancer because they don't really use necro throughout the whole game and only uses it at wave 48-50 which shows he's not really necessary.
the community is fucking stupid they just couldn't hear corso out on how to use necromancer, could they? this buff could have been avoided, now necromancer will cheese polluted WAY quicker
community is mid necromancer before this "small" buff could cheese polluted, now it does that even faster corso literally calculated that necromancer can do an average of 1.3k dps (OUTDATED, IT DOES MORE) since it synergizes with supports this is the only time devs will listen to the community for the next few weeks, and it's wasted by buffing an already broken tower they honestly need a decent balancer who isn't out of touch and can actually tell what's wrong with a tower, alongside that, they need a good dialogue writer and/or storywriter, frost invasion was ruined by the nostalgia pandering portal/realm fetish
NO! it was never trash ever since the rework, if anything, they made it 1.25x more broken than it was before gazzy you need to test any tower properly before giving them a ranking, this is just so stupid "good decision" "finally fixed" lmao put the fries in the bag
I once thought the same thing before, but now, hear me out. At this level he can spawn Sword Skeletons with 90 hp and 20 dmg (increased from 15 to 20) so thats a good deal.
I mean, the Devs only buff Necromancer Skeletons. Not the tower himself. Now it's totally a buff for Necromancer
🤓🤓🤓
@spaffx erm, actually, I'm the highest level ☝🤓
NOW THE DEVS NEED TO BUFF ELF CAMP
bro we need this 🙏🙏🙏 and some skins for it too
Elf camp is actually good right now 🙏
@@galactic3 say that to the 9 hp abnormals
@@May22614I hope they add the ducky skin
we NEED it DESPARATELY 🙏🙏🙏🙏
I think my only change for the Necromancer would be to make it so he always has the soul beam attack and he gets more damage and beams as he’s upgraded and then he would be perfect
!!!YAPPING WARNING!!!
(IF YOU HAVE ISSUE ABOUT THIS PLEASE IGNORE THIS UNLESS YOU ARE FINE WITH IT)
Not gonna lie I feel like necro is already fine for me but the issue is the soul meter (like the others) is so freaking hard just to spawn skeletons and is require full support and MUST play on squad so it can be good, honestly I think necro is already good enough and no need to buff more but I'd take the 20 damage max level buff since is a little bit easier to charge up soul meter SPECIALLY on squad.
Keep in mind that this tower is only at high S tier if we are doing up to 3 or more players and with full support, necro itself is so dang overpower just for the cost is almost equal accel (2,250 gems) but that doesn't mean is better than accelerator, one more thing that I didn't mention is that in fact necro can able stack units as well which is the advance for necro and IMAGINE in one match you got 9 executioner skeletons total make fallen king become a completely joke (already mention in the previous archer rework update).
For short, this tower is will become a godlike if you use necro correctly.
decent thought but i believe he needs a buff with dmg as in shorter maps he is quite pointless or map that has curved and not straight lines
@@Techno_inventor Agree
@@Techno_inventorHes a spawner he's bound to be ass on shorter maps
que dice ahí
For me the biggest problem is also the number of max hits for level max, the fact he could attack 7 at the same time was for me a very good idea, maybe they could readd it but then also make the soul meter needing much more damage. Maybe and decrease the cost a bit while also buffing a bit the grave explosion radius, then i think that necromancer would be a great meta tower. Since its technically permanent.
Ye they just killed a seasonal hardcore tower 😂
It doesn't matter if he hits 7 or three, the damage is split evenly
The thing about it having 7 max hits before is that it could only do the damage of one beam to a single target instead of doing the damage of 3 beams now and also the explosion radius and damage from the graves was increased heavily in this rework
This is better than Wikiacolor than hearing yapping of hell...
I didnt have any problems with necros soul meter. I think it was balanced. To get the damage faster, put it on strongest and let the skeletons deal the rest...
I would consider him a great tower if he has multiple attacks other than shooting beams. If you dont know what i'm saying, basically like Pursuit where he has two types of attacks which is shooting bullets and raining down missiles.
I'm expecting the same for necromancer but his attacks are ofc magic based.
The skeletons that literally makes up most of its damage:
What he meant that he wants different varieties attacks of the tower itself,excluding it's units
You’re wrong! They increased the lvl 3 dmg, and increased the lvl 3 soul meter by 100!😭
Ye so nothing change 😂
people only care about max level necromancer anyways, it’s been like that since it released
3rd buff for Necromancer. Thats 3 times in a row for Necromancer
4th time it counts soon
1 time in a row
No @DonKrieg-382 . U forget that the Necromancer got buffed last year before the rework which is the 2nd buff
@AML665 yes that was a good one last year
@DonKrieg-382bro is so stupid its crazy
They dont fixed it at all, still not even close to the versatility of old maxed level, the buff was tiny but the necro need a BIG one, still going to collect dust in the imventory of everyone
Idk what you're talking about it clutches alot if tanky enemies get past the main DPS towers
NECROMANCER is good on hardcore mode?
Nah. Even after the buff it isn't, though it might do well, there's better choices and don't believe those Solo HC with OP Necromancer because they don't really use necro throughout the whole game and only uses it at wave 48-50 which shows he's not really necessary.
@@Finnn69 Crazrex soloed hardcore with necro
Nah
Still trash there!
Lvl2 necro cracked for Midgame HC until wave 25
Tbh if you used commander, the max lvl soul amount doesnt take that long to fill pre buff
Aint complaining though, more dps
Yeah I had no idea why people complained so much, I tried it myself with commander+dj and had no issues
the necromancer was buffed in the archer update
Yeah
@@baocorit got buffed again silly
@cchokelat99 bro cannot understand english...
@cchokelat99 i never said he wasn't
No
I can finally see myself using it.
fixed necromancer yet they cant fix the softlock bugs that been terrorizing the player for quite a while.
Good to see that devs listened to community
the community is fucking stupid
they just couldn't hear corso out on how to use necromancer, could they? this buff could have been avoided, now necromancer will cheese polluted WAY quicker
community is mid
necromancer before this "small" buff could cheese polluted, now it does that even faster
corso literally calculated that necromancer can do an average of 1.3k dps (OUTDATED, IT DOES MORE) since it synergizes with supports
this is the only time devs will listen to the community for the next few weeks, and it's wasted by buffing an already broken tower
they honestly need a decent balancer who isn't out of touch and can actually tell what's wrong with a tower, alongside that, they need a good dialogue writer and/or storywriter, frost invasion was ruined by the nostalgia pandering portal/realm fetish
Tldr above if you dont wanna read: necro required skill and good placement to maximize its dps
wdym they fixed it, it was already fixed last update.
yall complaining for no reason.
For all saying it was a nerf and now they "fixed" it i have two words:
Skill issue
NO! it was never trash ever since the rework, if anything, they made it 1.25x more broken than it was before
gazzy you need to test any tower properly before giving them a ranking, this is just so stupid
"good decision" "finally fixed" lmao put the fries in the bag
Delusional
Ah yes rng + missing shots was so op
glazing one of the worst cost efficient towers is crazy, probably your only gem tower lol
@@ellayeryt1303bro looked at the wiki and saw low cost efficiency and dps and says its a bad tower lmao
@@okgoose3305 no? lol, when a 70k tower with 3 placement limit cant solo molten, you know is just trash, even turret did it
Level 2 damage should be 15 or 18 the cost efficiency is rlly bad
I once thought the same thing before, but now, hear me out. At this level he can spawn Sword Skeletons with 90 hp and 20 dmg (increased from 15 to 20) so thats a good deal.
👍
Let's goooo