[TAS] Sundered Any% in

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  • เผยแพร่เมื่อ 21 ก.ค. 2023
  • This is a Tool-Assisted Speedrun of the game Sundered in the Any% category, which beats the game in 33:01 RTA (32:46 IGT). After all the Hollow Knight lately, it was refreshing to work on something a bit different and I hope you all enjoy watching it as much as I enjoyed making it. This game isn't super well known, but the speedrun is actually quite interesting, with a lot of technical nuance and with a high skill ceiling for the movement.
    If you'd prefer to watch an unedited version of the run without commentary, that's available here: • [TAS] Sundered Any% in...
    Thanks to all the folks on the Sundered Speedruns Discord who helped me learn the tech for the run and gave suggestions for routing and improvements.
    Technical notes:
    This TAS was developed using libTAS, which unfortunately is not fully stable for this game. Due to issues with desyncs, it had to be developed in 26 segments, which then were spliced together for the final video. The actual gameplay state is fully contiguous, but it's not strictly reproducible, since I could never get the game to sync longer than about 20 minutes at best and thus the endgame segments were all created by just never closing libTAS.
    Also, while it's always true that TAS really can't be compared with human runs, I'd highlight that it's especially true for this game, simply because TAS is able to know so much about the rng in advance. There was also some rng manip used for crits in the end game fights, though not extensively (on the order of getting two rolls to get a crit instead of one by slightly tweaking input timing.) A highly optimized TAS could do much more extensive rng manip and I think the route could be cut down quite a bit further too, such as removing the entire Negociator split and maybe just keeping moonjump for the entire latter half of the game.
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ความคิดเห็น • 46

  • @jalepinojoe6285
    @jalepinojoe6285 10 หลายเดือนก่อน +29

    I may not know much about this game, but momentum preservation and close quarters combat with TAS will never not be absolutely mesmerizing to watch.

    • @fainfawn7641
      @fainfawn7641 10 หลายเดือนก่อน

      Yeah definitely. TAS is really satisfying for most games especially smoother ones like this

  • @hakonhassel4928
    @hakonhassel4928 10 หลายเดือนก่อน +23

    Great work!🎉 The movement is so crazy, especially with the moon jump tech!🤯

    • @jarlyk
      @jarlyk  10 หลายเดือนก่อน +5

      The amount of momentum you can store in this game is absurd. You can also finely tune your trajectory, as holding the down button will make you fall slightly faster, so a lot of the segments smash-dashing through narrow tunnels involve a bunch of little adjustments, plus using things like double jumps into down atk dodge cancels to get quick bursts of vertical adjustment.

    • @hakonhassel4928
      @hakonhassel4928 10 หลายเดือนก่อน +1

      ​@@jarlykWhen I think about it I would love some member exclusive versions of these videos where you have the input display up on the side, kinda like at 0:35 🤓

  • @FeyHunt
    @FeyHunt 10 หลายเดือนก่อน +9

    Wow... I love this game! It took me like 8 hours to beat it and the TAS just trounced through Rivalry like nothing.
    For those who wants to play it casually, I highly recommend the Corrupt path to take full advantage of the aerial movements. Once you get used to it, it's actually very fun to zip around the places. Of course, not as crazy as this TAS.

    • @jarlyk
      @jarlyk  10 หลายเดือนก่อน +3

      Yeah, the corrupted abilities are super fun. The dash is probably my favorite, thought I'm also a fan of the wall cling. The corrupted dash actually used to be part of the speedrun route, since you can use the vertical blinks for skips, but moonjump obsoleted that.

  • @bee_irl
    @bee_irl 10 หลายเดือนก่อน +4

    I didn't mean to watch all the way through, but the movement and your commentary hooked me. Congrats on the TAS!

  • @raksop.4490
    @raksop.4490 10 หลายเดือนก่อน +10

    Really cool to see some other games then Hollow Knight, the movement does look very cool in this one. One game I would love to see being tased is Rayman Legends, the speedruns have a lot of crazy and deep movement techs, but Im not sure how easy it is to manipulate the rng. Actually on second thought not sure if there is rng in the game, there are enemys but I think they allways react the same, could be wrong tho.

  • @SevAeris
    @SevAeris 10 หลายเดือนก่อน +2

    I know nothing about this game but this was still highly enjoyable to watch. GGs on explaining the TAS and the game so well!
    Seeing a Grime TAS would be amazing. The game has so much potential to optimise movement and bossfights likewise and amazing music.
    Looking forward to whatever you decide to do next!

    • @jarlyk
      @jarlyk  10 หลายเดือนก่อน +1

      I'd love to do a Grime TAS, though not sure if it's possible. It's a Unity game, but it doesn't have a native Linux build, so would need to port the game files over to a Linux runner. I should try it, though, as I do agree it would make for an interesting TAS. The game has a ton of glitched tech, as well, though it's more glitching through geometry than momentum storage shenanigans.

    • @SevAeris
      @SevAeris 10 หลายเดือนก่อน

      Ah, that's a pity. Well best of luck if you do try it!

  • @carson_r_0972
    @carson_r_0972 9 หลายเดือนก่อน

    Man this tas guy is really good at all the games they play, its kinda crazy.

  • @ladyshapeshifter2327
    @ladyshapeshifter2327 10 หลายเดือนก่อน +1

    Insane tas, thank you!

  • @oceanbeans8546
    @oceanbeans8546 10 หลายเดือนก่อน +1

    This was the second ever Roguelike I played. I am so glad to see others also enjoying it!!!

  • @energyipad5566
    @energyipad5566 10 หลายเดือนก่อน +2

    I have finished this game 4 times, gotten every ending, done a fuckton of sequence breaks, and yet I am amazed by everything here. The movement was so fast I checked whether I had the play speed of the video at 2x multiple times. On the damage I cannot comment given I play on the hardest difficulty, but the sheer ability to hold onto enemies displayed here is a work of art.
    I totally recommend this game. Just get it. Now if you will excuse me, I have some movement tech to practice.

    • @jarlyk
      @jarlyk  10 หลายเดือนก่อน +1

      If you're curious, the core damage cycle that helps stick to enemies here is grapple, up-air, double-jump to interrupt, side-air, air smash (interrupts the air attack animation), then cycle back around to grapple again to interrupt the end of the smash animation after it hits. Air smash is where the bulk of the damage comes from. The up-air resets the double jump, so you can juggle like this indefinitely. Granted, in practice, this is really hard to do with human inputs, especially since a few frames of difference in how long you hold the grapple can make a huge difference on where you end up. You can mix in dashes here and there to reset if you overshoot horizontally.

  • @Schilani
    @Schilani 10 หลายเดือนก่อน +7

    A little explanation for the Crystal rooms that you ran through and mentioned at around 6:00
    They are your "lore" rooms. Hitting the black swirlies makes your narrator talk about some little tidbits.

    • @jarlyk
      @jarlyk  10 หลายเดือนก่อน +2

      Ah, good to know; I should go listen to them. :D

  • @shroomian2739
    @shroomian2739 10 หลายเดือนก่อน +2

    Wow, I might check out this game! If you’re open to suggestions I’d recommend TASing Imp of the Sun, it doesn’t see much attention but I adore the movement and combat and feel like it would translate really well to a TAS.

  • @Neph0
    @Neph0 10 หลายเดือนก่อน +1

    Wow, I love this game, can't wait to watch your TAS!

  • @boonkunak
    @boonkunak 10 หลายเดือนก่อน +1

    Awesome tas! I never knew about the moon jump, that’s crazy

  • @sweetiewolfgirl
    @sweetiewolfgirl 6 หลายเดือนก่อน +1

    Seeing both the fluid/floaty movement and quick snappy combat, atop how the currency is sucked toward the PC, I now want a no geo gathering swarm tas of this.

    • @jarlyk
      @jarlyk  6 หลายเดือนก่อน +1

      I actually thought about this. The Sundered magnet algorithm is way more aggressive than the HK geo gathering, unfortunately. The algorithm in HK is pretty simple and the resulting dynamics of its math has a semi-stable equilibrium that tend to result in orbital trajectories. 0 shards spent could still be an interesting run (since no passive upgrades), but avoiding all shards entirely might be impossible.

  • @imdrunkmk427
    @imdrunkmk427 10 หลายเดือนก่อน +1

    Woah, the amount of speed u can store is crazy!!

  • @nickpater
    @nickpater 10 หลายเดือนก่อน +3

    Amazing job!! I’ve enjoyed this game on several playthroughs and it’s mindblowing how fast and developed your tech is, I’ll be checking out other speedruns for sure

  • @globglogabgalabyeast6611
    @globglogabgalabyeast6611 6 หลายเดือนก่อน

    Woah, I thought I was able to find a lot of cool movement tech and skips in my casual playthroughs, but the speed and fluidity you achieve here is insane! I love how the abilities in Sundered are so flexible as both movement and attacks
    Do you think a TAS of Sundered on higher difficulties would look fairly similar, or would the routing change quite a bit to get more upgrades/perks/abilities?
    I saw you mention a possibility of doing some co-op TAS of this, and that sounds amazing! Your recent Alice & Bob HK run was very entertaining, and one of my favorite TAS series (New Super Mario Bros Wii by Adeal’s TASes) is co-op. For Sundered co-op, are different players able to interact with each other, or would it more be each player doing their own thing?

    • @jarlyk
      @jarlyk  6 หลายเดือนก่อน +1

      I suspect higher difficulty would be pretty similar, though it depends on how much longer the required fights are. Ultimately it comes down to movement time versus time saved on fights. If the end-game fights are slow enough, it might be worth to burn some shards like the human route does. If I did a higher difficulty TAS, I'd probably go for Embrace ending as well, as that involves getting the ability upgrades, which are super fun to play with.
      Regarding multiplayer, the Sundered co-op is local multiplayer, so both (or up to four) players would actually be in the same TAS, sending inputs from two controllers simultaneously. The way it works is that one player is the primary and would be doing the bulk of the motion, but secondary players can assist with combat or detour to grab shards along the way. The secondary players can press a button to warp to the primary, so what it would look like is one player zooming through, with the other player(s) branching off to grab things that are nearby to the movement path. Combat would be the most interesting part, with multiple players splitting up the enemies to try to minimize time spent in movement without dealing dmg.
      I'd like to work on this, but I'd need to do some work to improve TASing stability for this game, as currently it desyncs quite frequently. It's also unfortunate that it gets a tiny fraction of the audience compared to the Hollow Knight TASes, as I think the movement and combat in this game is extremely cool, but, alas, HK is just a way more popular game.

  • @EvilCherry3
    @EvilCherry3 10 หลายเดือนก่อน +1

    Bravo Jarlyk ! :)
    I didn’t find a detailed explanation of the lore of this game anywhere. I just know “bad god found new soul to collect old powers and revive”. That’s not much.

  • @hakonhassel4928
    @hakonhassel4928 10 หลายเดือนก่อน +5

    How optimized would you say this is? You said you picked up one unnecessary fragment, but do you think sub 30 is possible?

    • @jarlyk
      @jarlyk  10 หลายเดือนก่อน +7

      I think sub-30 is definitely possible. That and there's a lot of opportunity for more advanced rng manip, both to search for better layout seeds and to get things like temporary shrine buffs for boss fights. I think a 0 shard run _might_ be possible too, though dodging those shards is a lot harder than in HK, as the algorithm it uses for bringing them back to you has some damping that makes it much more likely to actually hit you.

    • @hakonhassel4928
      @hakonhassel4928 10 หลายเดือนก่อน +2

      @@jarlyk Cool! I was also thinking about 0 shards, but yeah it seems very difficult...

  • @babylonicawisp
    @babylonicawisp 8 หลายเดือนก่อน +3

    I love this game! The crystal "black hole" rooms are lore rooms. And there are like... three or four endings, depending on what you did ability wise. (If you have Valk abilities, or full Corrupted abilities, etc!) The Corrupted one is fun, though certainly slower in all senses. As you need to grind for all the currency manually as you need to use all the Elder Shards or whatever. And you need to hunt down all the hidden/secret Elder Shards.

  • @Schilani
    @Schilani 10 หลายเดือนก่อน +2

    I just love the TAS shenanigans. The movement is just so funky, and the normally very smooth camera movement gets completely out of control.
    Also 21:26 had me laughing.

  • @fainfawn7641
    @fainfawn7641 10 หลายเดือนก่อน +1

    I absolutely love both making and watching TAS runs. Extremely fun and satisfying. I love this channel

    • @jarlyk
      @jarlyk  10 หลายเดือนก่อน +1

      Yeah, this game isn't nearly as popular as Hollow Knight, but the movement was just too much fun to not make a TAS of it.

    • @fainfawn7641
      @fainfawn7641 10 หลายเดือนก่อน

      @@jarlyk honestly fair. I wonder if you’d be interested by rain world. It seems simple first glance but has some fun movement.

  • @crushermjm
    @crushermjm 10 หลายเดือนก่อน +1

    Cool!

  • @Random1duck
    @Random1duck 8 หลายเดือนก่อน

    i want to see a tas speed run pantheon of nightmares

  • @haaxor1689
    @haaxor1689 8 หลายเดือนก่อน

    Not sure if it would be as fun to TAS as this, but another great metroidvania you can try is Blasphemous

  • @kyeruu3
    @kyeruu3 7 หลายเดือนก่อน

    Fave Metroidvania. Momentum with combat properly used? You LITERALLY are blinding dashing light killing everything. It's amazing also lore is perfect

  • @toblerone1582
    @toblerone1582 10 หลายเดือนก่อน +2

    how do you feel about doing a 100% tas of the game?

    • @jarlyk
      @jarlyk  10 หลายเดือนก่อน +2

      Could be interesting; depends on how long it is. I've also been thinking it might be interesting to do a 'local coop' run with TAS controlling all of the players.

  • @cooleodawhale444
    @cooleodawhale444 10 หลายเดือนก่อน

    Could you please do a pale court champion's call TAS

  • @enderstorm2140
    @enderstorm2140 10 หลายเดือนก่อน +1

    You could try doing a Celeste TAS next

  • @diegohollerbach7356
    @diegohollerbach7356 10 หลายเดือนก่อน

    is it just me or does everyone like the commentated tas more