Solo Super Helldive Bugs. No deaths. Full Map Clear. 260 kills.

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  • เผยแพร่เมื่อ 9 ส.ค. 2024
  • Patch 1.001.002 - Mission: Emergency Evacuation
    Playstyle: Speed run
    Because you don't have enough time to do everything and fight everything.
    This is a failed stim less run that got turned into a no death run from 37:52.
    Stratagems
    Eagle Airstrike - Anti bile titans, chargers, impalers, behemoths, spewers and bug holes
    Eagle 500kg - Anti bile titans, chargers, impalers, behemoths and bug holes
    SH-32 Shield Generator Pack - Protect against slows and ragdolls
    Orbital Precision Strike - Anti bile titans, chargers, impalers and behemoths
    Loadout
    Armour: SC-30 Trailblazer Scout - Allows me to sneak up on impalers better and deaggro better.
    Booster: Stamina Enhancement - Outrun everything
    Primary: SG-451 Cookout - For social distancing
    Secondary: GP-31 Grenade Pistol - Anti-bug holes and finish off chargers and behemoths
    Grenades: Stun grenades - Cover your ass
    Modifiers
    Rainstorms - Reduced visibility
    Game Notes
    Why don't I use SEAF artillery?
    You can't rely on it.
    The shield gen backpack does recharge!
    Just don't get hit for 60s and it fully recharges.
    Why don't I use a support weapon?
    Here's what I can rely upon if there are no operational modifiers that affect stratagems. These are the theoretical max of stratagems you can call down per game.
    Airstrike and 500kg timers were calculated by saying it took 15s to type, throw, call in and then cooldown, before being able to throw another one. 5x 15s = 1min 15s + 1min 45s (eagle loadout cooldown) = 3 mins.
    Airstrike - 39 airstrikes per game on average - 1.5 airstrike to kill chargers = 26 charger kills per game
    500kg - 28 bombs per game on average = 28 charger kills per game
    OPS - 28 shots per game on average = 28 charger kills per game
    That's a lot of dead chargers.
    Compare this to:
    Commando - 21 drops per game on average - 84 shots per game - 3 shots to kill chargers (it's 2 shots, but I added one to account for human errors) - 28 charger kills per game
    What does the commando replace? It can't replace airstrike with mass damage. It can't kill more bile titans or impalers as quickly or reliably as the 500kg or OPS. The only thing it outperforms 500kg and OPS in is bug holes, but that's kinda irrelevant since that's not why we bring it. We are bringing stuff to kill bile titans and impalers asap.
    Quasar is irrelevant even if it has more shots, because you have to stand still for too many seconds and it doesn't one shot behemoths, bile titans or impalers.
    No other support weapon can match the kill potential of the airstrikes, 500kg or OPS.
    Bugs super helldiver is 10x harder than bots due to impalers and only impalers.
    I also don't like the direction Arrowhead is going with the game. It just screams self sabotage and incompetence than anything else. It's more frustrating than fun.
    Tips for solo bug runs
    1. Never shoot without knowing all enemy positions within 40m
    2. Always drop supplies near big bug nests and objectives you need to spend a lot of time around
    3. About to be overwhelmed? Stun first and reposition
    4. Shriekers ignore shields when they die.
    5. Shield gen is useless when bugs are within melee range, because they all ignore it.
    6. Never stop running away from bile titan spit.
    7. Always run past, stun or run behind a rock when facing chargers and behemoths.
    8. Always hug terrain when you see impaler tentacles and never stop running.
    9. Never engage the enemy where you suspect there are impalers. Always confirm the existance or non existance of the impaler, before engaging any bugs.

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