Create Trains at the End of the World.

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  • เผยแพร่เมื่อ 21 พ.ย. 2024

ความคิดเห็น • 428

  • @planeter6446
    @planeter6446 ปีที่แล้ว +196

    You can try getting the world border closer to the center of the world with the /worldborder set 1000 1 and do this on a smaller scale. Technically it's still from one border of the world to another the only difference is that they are closer together

    • @vistaman1
      @vistaman1 ปีที่แล้ว +5

      it wouldnt be cool

    • @cip0llo
      @cip0llo ปีที่แล้ว +6

      @@vistaman1 at least it would be working

    • @steviousmusic
      @steviousmusic ปีที่แล้ว +6

      Think smarter, not harder

  • @Gaming32i
    @Gaming32i ปีที่แล้ว +126

    I think Create must use floats (instead of doubles) to render the train guide. You can see a similar issue on old versions of Minecraft (like 1.0) if you go really far out. In those versions, it even affects worldgen (see the farlands)

    • @Gaming32i
      @Gaming32i ปีที่แล้ว +5

      The track targeting error occurs when Create think there's no track where you clicked. The issue is related

    • @sky01james28
      @sky01james28 ปีที่แล้ว +7

      Good point, I notice a lot of Minecraft rendering uses floats instead of doubles. I would be surprised if Create’s backend logic uses floats too, though, since Minecraft coordinate positions are usually ints, longs, or doubles

    • @superJK92
      @superJK92 ปีที่แล้ว +1

      Someone will probably recode it to use doubles instead of floats

  • @TryFiXed
    @TryFiXed ปีที่แล้ว +423

    Much respect for the racoon who traveled so far for border sightseeing

    • @nikolimoon6165
      @nikolimoon6165 ปีที่แล้ว +3

      Are the raccoons and kangaroos a 1.20 thing or a mod? I, very curious and very hopeful it’s a 1.20 thing cuz I realllllly wanna pet trash-panda

    • @baconiumo
      @baconiumo ปีที่แล้ว +10

      @@nikolimoon6165 mod

    • @nikolimoon6165
      @nikolimoon6165 ปีที่แล้ว +4

      @@baconiumo awwwwwwwwwww TT^TT I wanted a trash-panda….

    • @lilyofluck371
      @lilyofluck371 ปีที่แล้ว +4

      @@nikolimoon6165 get the mod...

    • @itsarian.
      @itsarian. ปีที่แล้ว

      @@nikolimoon6165 dumbass really believed that

  • @IDKisReal2401
    @IDKisReal2401 ปีที่แล้ว +419

    The reason that the tracks are weird out there is (probably) the same reason that the world border and previously the far lands exist

    • @Meme-2038
      @Meme-2038 ปีที่แล้ว +79

      Floating point errors?

    • @ottobass9193
      @ottobass9193 ปีที่แล้ว +29

      @@Meme-2038 yeah

    • @zac_man9269
      @zac_man9269 ปีที่แล้ว +5

      Data overflow I think

    • @zac_man9269
      @zac_man9269 ปีที่แล้ว +2

      Or that

    • @FireDragon91245
      @FireDragon91245 ปีที่แล้ว +5

      thats what im talking about
      i think changing most cordinate stuff to double should resolve it

  • @theomonty
    @theomonty ปีที่แล้ว +409

    one day he's going to do this in real life and we'll just see him zoom across the sky shouting reversed swear words

    • @Zelkar628
      @Zelkar628 ปีที่แล้ว +22

      “!Kcuf tihs muc” who is that guy flying?

    • @jahirislam9856
      @jahirislam9856 ปีที่แล้ว +5

      Finally I can fly a train in the sky with glass beneath the tracks

    • @Blaster_Unity_UB
      @Blaster_Unity_UB ปีที่แล้ว +5

      Oh, I get it why he'd be saying those backwards... #BigBrainTime

    • @Hopp5ann
      @Hopp5ann ปีที่แล้ว +1

      that would be scary

    • @gabenugget114
      @gabenugget114 ปีที่แล้ว +2

      *distantly* what the fuuf

  • @blue-cloud-studios
    @blue-cloud-studios ปีที่แล้ว +39

    "You can't pass it that's so dumb"
    World border: "I'm just doing my job sir"

  • @bigs8485
    @bigs8485 ปีที่แล้ว +111

    A Shalz video a day keeps the depression away!

  • @TheKd8lvt
    @TheKd8lvt ปีที่แล้ว +11

    To explain the buggy visuals:
    It's a complicated problem, but long story short and very simplified, computers struggle dealing with massive numbers. The higher the number, the more inaccurate they get.
    Heck, some programming languages (JavaScript, for example) even struggle with small numbers as well. (0.2+0.4=0.6000000000000001 according to JavaScript)
    In Minecraft beta, there was a well known glitch called "The Farlands" which was caused by the terrain generation having an absolute meltdown over super big coordinates. This was eventually "fixed" - meaning the world size was limited, rather than just letting you go forever - but the root cause of the problem (floating point precision) was never solved, because it's an inherent flaw in how computers work with massive numbers. There's nothing Mojang could have done about it if they wanted to.
    12+ years later, the Create mod comes out, and has issues in Flywheel (their custom renderer) because of floating point precision.

    • @NeroDefogger
      @NeroDefogger ปีที่แล้ว

      not quite, the farlands is because of the terrain generation

    • @chainingsolid
      @chainingsolid ปีที่แล้ว +6

      @@NeroDefogger which uses floating point numbers in the math..

    • @henryfleischer404
      @henryfleischer404 10 หลายเดือนก่อน

      They could actually fix the problems in floating point. In Ruby, integers have an arbitrary level of precision, allowing for thousands of digit long numbers. C# also has this in it's bigint data type, and if Java does not have this, it could be implemented. Placing a decimal in the data type should not be * that * hard, in comparison to making the data type from scratch. The easiest way to do this would probably also recreate the inaccuracies at tiny scales though, and they might even be harder to deal with.
      Anyway, it's not worth it to solve this problem for a game like this. My concept would probably run terribly, being extremely taxing on the CPU, and fairly taxing on RAM too.

  • @maxwellgulyas6444
    @maxwellgulyas6444 ปีที่แล้ว +12

    The reason it won’t work is probably because of rounding errors when the position values are so high. It’s probably the same thing that causes the far lands to generate in older Minecraft versions. I did the math to see how long it would take and it would take almost 25 days to go from one border to the other with the train at the default max speed

  • @sniper201minecr
    @sniper201minecr ปีที่แล้ว +21

    The world border always has problems in the vanilla games too mainly in the past and depending if you're playing Java or bedrock both of them play a little bit differently if you get near the border and pass the Border half the game mechanic slowly dies

  • @ConeParty
    @ConeParty ปีที่แล้ว +34

    create mod videos are so entertaining!! keep up the good work!

  • @TryFiXed
    @TryFiXed ปีที่แล้ว +9

    Btw, this seems to be a bug not an intentional limitation. My first guess would be, that they use a different way to save position than in default Minecraft (probably a problem with all of create mod) and that this way has a problem in saving such big numbers. If it's this problem then it's pretty easy to fix.

  • @Nefatos
    @Nefatos ปีที่แล้ว +20

    what about superflat and set last layer as tran track. it should make all tracks same way so you can try go from spawn at the end without building that tracks bcs they will be already here

    • @masternr_real
      @masternr_real ปีที่แล้ว +1

      i think your game would just crash from that many train tracks connecting to another

    • @Nefatos
      @Nefatos ปีที่แล้ว +1

      @@masternr_real game dont crash, thats the best part :D

    • @masternr_real
      @masternr_real ปีที่แล้ว

      @@Nefatos nice

    • @DCI_Mage
      @DCI_Mage ปีที่แล้ว

      @@Shalz how do you dowload the config menu mod

  • @EnderThePirate
    @EnderThePirate ปีที่แล้ว +23

    alternate title: trying to build a create mod train really far from spawn for 8 minutes

  • @therealtony2009
    @therealtony2009 ปีที่แล้ว +17

    its called the floating point error and it happens in pretty much every 3d game

    • @fenix5fire
      @fenix5fire ปีที่แล้ว +1

      Still interested why world is not just divided into chunks so there would be no way to overflow. Maybe cuz it's slow, or cuz it's very rare issue for most of the games?

    • @chainingsolid
      @chainingsolid ปีที่แล้ว +1

      @@Shalz Could try out having a programmer swap out a lot of the floats in the code for doubles instead (many game devs use 32 bit floats instead of 64 bit ones for performance reasons, if you can't find anyone else I may be interested in trying it.).

    • @sky01james28
      @sky01james28 ปีที่แล้ว

      @@fenix5fire the world border size is limited by the block xyz coordinates that can be packed into a long value type. Other than that, most Minecraft position code uses doubles and ints which is already pretty generous

    • @fenix5fire
      @fenix5fire ปีที่แล้ว

      @@sky01james28 I know. I just thought why devs not using more variables to store values, so you can use for example max integer amount of integers (if you use just two variables to store a single coordinate) to avoid overflow or precision errors. Probably its hard to process or takes too much memory or smth , but Im not sure

  • @fenix5fire
    @fenix5fire ปีที่แล้ว +7

    As many people already said, it's probably the same thing as Far Lands, so there is nothing you can do. So, just move the world border itself with /worldborder

  • @AllExistence
    @AllExistence ปีที่แล้ว +1

    Just move world border over.
    The only reason why world border exists where it is is because coordinates are limited by the size of a numerical variable that can store them. The cost of big numbers is that the decimal part becomes less and less precise until it completely disappears as the number grows. You can see that in F3. Therefore, calculations with those numbers are prone to errors, and that causes glitches or fails entirely.
    It appears that Minecraft uses bigger variables then creator of Create mod used. So, while Minecraft works, Create fails to read the coordinates. While blocks can be placed as part of Minecraft itself, any functionality is broken.

  • @FoxDog1080
    @FoxDog1080 ปีที่แล้ว +7

    There's a chance the create mod uses higher numbers for positioning, and the fact that you're so far out means it can't position itself right
    Of course normally that means parts shouldn't be glitching to be higher or lower than normal

  • @the_swest
    @the_swest ปีที่แล้ว +14

    Shalz, your upload schedule is insane. Don’t forget to rest if you need to!

  • @zekkos8636
    @zekkos8636 ปีที่แล้ว +3

    So the reason why it breaks is the same reason bedrock edition breaks at long distances.
    It's to do with how floating point numbers work and the fact as you get further from 0,0 the precision of the floating point gets lower. So technically Create could be made to operate properly, but functionally there is not much point.

  • @Bebeu4300
    @Bebeu4300 ปีที่แล้ว +3

    I highly doubt it's a deliberate limit. It's probably a bug with floating point precision or something else that means the game can't figure out which piece of track you clicked on (which is what gives you the generic "Can't target this track here" thing).

  • @tanhrs8711
    @tanhrs8711 ปีที่แล้ว +4

    You don't have to load chunk to make trains working. The create mod is made a way that the trains can go even in unloaded chunks.

  • @papertarsier
    @papertarsier ปีที่แล้ว +6

    You could use the Distant Horizon or Chunky Mod to pregenerate the chunks, I would recommend using Fabric with Sodiun, Lithium, Starlight, Entity Culling, Better Block Entities and so on for the best performance and if you ever get stuck just do /tp @s ~ ~ ~

  • @SunroseStudios
    @SunroseStudios ปีที่แล้ว +1

    given all these issues our first guess would be, try making the track *halfway* out to the original world border, and see if that works? because whenever the number doubles, the coordinate numbers get less precise

  • @ImTerasHD
    @ImTerasHD ปีที่แล้ว +1

    Just a heads up.. //stack would have saved you a lot of copy/pasting!
    Edit: Nvm. This is what I get for commenting before the video is over 🤦‍♂️

    • @ImTerasHD
      @ImTerasHD ปีที่แล้ว +1

      @@Shalz you did keep it in! I just happened to comment like 5 seconds before you did it in the video 😂
      Entertaining video as always mate 😁

  • @charliepettigrew2818
    @charliepettigrew2818 ปีที่แล้ว +2

    if you are curious as to why the trains glitch out at the border, it is because of something called a floating point decimal error. idk how to explain it in a comment, but there are videos that explain it much better than i could

  • @StormDragon_64
    @StormDragon_64 ปีที่แล้ว

    Hey, just wanted to let you know that in Create 0.5h, you might be able to go closer to the world border. This is one of the lines from the changelog:
    "Improved value accuracy of various netcode when further from the worlds origin"

  • @bow12gamer82
    @bow12gamer82 ปีที่แล้ว +1

    I think you should build a working railway with cargo and the passenger trains stations and have some building stations❤ that would be really cool

  • @King_Chirpo
    @King_Chirpo ปีที่แล้ว +1

    Respect for your determination and not giving up.😊

  • @Agge1
    @Agge1 ปีที่แล้ว +5

    I'm so happy that's it's winter break so you can keep making awesome videos!

    • @crimssoon
      @crimssoon ปีที่แล้ว

      yes

    • @QUBIQUBED
      @QUBIQUBED ปีที่แล้ว

      My winter break ended today :(

  • @LyingTube
    @LyingTube ปีที่แล้ว

    Create tries to store the railway lines in memory so that any train can know if it can reach any station from its current position, essentially as a pathfinding map, whereas Minecraft just doesn't care at all because minecarts only occupy 1 block and don't have their own pathing. This might mean that the game just crashes before you can even load the railway line all the way to the border.

  • @REELWORKS12923
    @REELWORKS12923 ปีที่แล้ว +1

    Step one: Casually Approach Camel
    Step two: 0:26

  • @none22222
    @none22222 ปีที่แล้ว +1

    Babe wake up, Shalz posted an another Create train video 🔛🔝🔥🔥

  • @p3chv0gel22
    @p3chv0gel22 ปีที่แล้ว +1

    I mean, we could in theory calculate, how long ot would take to travel the whole Minecraft world, if we know what the Maximum speed is you can allow with the config
    That would just be 60,000,000 (from -30,000,000 to 30,000,000) divided by the max speed to get Seconds, divide that by 60 to get minutes, again by 60 to get hours, by 24 to get days (if necessary) and by 365 to get years (if necessary)

  • @siepert
    @siepert ปีที่แล้ว +3

    The reason the green track indicarion glitches so much is becausw the high numbers mess up the calculation of the rendered shapes. This also happens with other create mod things like glue indicarion and the boxes where are number or item can be set (like in redstone signals or speed controllers). I experienced this for myself but not this heavy. This is also the reason the station doesnt work properly (i think)

    • @razziel4599
      @razziel4599 ปีที่แล้ว +4

      Eaxtly, it's called "floating point errors"

    • @sky01james28
      @sky01james28 ปีที่แล้ว

      Ah, good point. I was wondering why the station couldn’t be placed but it’s likely bc MC uses floats for all rendering stuff, including the crosshair selection, which means the mod doesn’t know quite where the player is looking when they try to place a track or station

  • @TheAgamemnon911
    @TheAgamemnon911 ปีที่แล้ว +1

    A lot of mods break in unexpected ways when playing near the world border... Precision issues with the way coordinates are represented in memory.

  • @derZCKR_
    @derZCKR_ ปีที่แล้ว

    The reason for the train station and everything being so buggy may be the integer limit (2.147.483.647). Everything beyond that number (if integers are used in the code) will cause problems as numbers seem to randomly change, resulting in unwanted results and weird glitches.

  • @TinToastCan
    @TinToastCan ปีที่แล้ว +1

    Shalz giving us an episode every 3 days:
    MR BEAAAAAAAST ‼️‼️‼️‼️‼️‼️‼️‼️

  • @billy4lifeify
    @billy4lifeify ปีที่แล้ว

    i both love and am confused by this stuff, it's nerdy and I love it

  • @RubricalChain25
    @RubricalChain25 ปีที่แล้ว

    What you could do is estimate it, have the train start at like -500,000 and then travel to 500,000 (either x or z, doesn’t matter), and keep track of the amount of time to travel that 1 mil blocks, then, assuming the train doesn’t glitch out at any point in a hypothetical 60 mil track, you could take the time and multiply it by 60, saying that it *theoretically* could take a create mod train [x] amount of time to travel from one end of the MC world to the other

  • @RealM12Gyt
    @RealM12Gyt ปีที่แล้ว

    Shalz is AWSOME he made me love the create mod

  • @jamesscalzo3033
    @jamesscalzo3033 ปีที่แล้ว

    Loved the video @Shalz! Can't wait for the next video man! You might've been having problems with the Create Mod because of the fact that you were out by the World Border. However, Your determination to bring us Peak Comedy and Content will soon pay off and you'll get your 500K Subs man!
    Also, Don't forget to check out the Valkyrien Skies and Valkyrien Skies Eureka Mods man!

  • @putraparis2662
    @putraparis2662 ปีที่แล้ว

    0:24 WHAT THE FUCJWKWHDK2JEKEDJ
    Make me dying 🤣🤣🤣🤣🤣🤣🤣🤣

  • @Lperdy
    @Lperdy 8 หลายเดือนก่อน +1

    Keep making episodes from the series after the 10th episode

  • @giovannicristellon3853
    @giovannicristellon3853 ปีที่แล้ว

    floating point calcoulations are always a bit of an issue lol even the standard 16 digit rappresentations can quickly prove too imprecise on large values

  • @Arty_The_Penguin
    @Arty_The_Penguin ปีที่แล้ว +1

    Without doubts amazing video Shalz!

  • @caliperstorm8343
    @caliperstorm8343 ปีที่แล้ว

    Ha, floating point errors, my old friends. Some games are better with them than others - KSP can handle out to a few light-years before everything gets all wobbly - but eventually things break with very large distances from the origin. That’s why there’s a world border in the first place: floating point errors used to break the world generation, so Mojang had to add a limit.

  • @BL00D_R4V3N
    @BL00D_R4V3N ปีที่แล้ว +1

    Can you bring back the create mod amusement park?

  • @totalgamingspectrum8697
    @totalgamingspectrum8697 ปีที่แล้ว

    New mod idea: Create mod where you can build a machine to push back the world border but if it's destroyed, the border slowly pushes back into place.

  • @Infinty_Gretno_Gang
    @Infinty_Gretno_Gang ปีที่แล้ว

    Shalz I like how mojang approved Create mod to use!

  • @eliasdator1233
    @eliasdator1233 ปีที่แล้ว

    Jag älskar dina videos de är så roliga att titta på och de underhåller mig jättemycket. OCH SLUTA ALDRIG MED DE DU GÖR. ❤

  • @chainingsolid
    @chainingsolid ปีที่แล้ว +1

    Maybe find a programmer and have them change all the 32 bit floats in create/mc itself to 64 bit doubles and see if stuff behaves better at the world border (heck if I get bored I might try it).

  • @LarsIsHereYT
    @LarsIsHereYT 8 หลายเดือนก่อน

    So basically, the problem lies in the way Create renders the train things. We know such issues in prior versions affecting the world gen (Far Lands). And its not fixable because the core problem is that programning languages slow down a lot and partially fail to calculate with giant numbers. There are NO known ways fo fix this so far, happens to every game. Theres only ways to partially avoid it

  • @broski7792
    @broski7792 ปีที่แล้ว

    Man discoveres floating point precision errors.

  • @andry5580
    @andry5580 ปีที่แล้ว

    It's... Just... Perfect !

  • @justasleepydog9293
    @justasleepydog9293 ปีที่แล้ว

    Aight Shalz. Next stop: Farlands.

  • @Piano_freak5
    @Piano_freak5 ปีที่แล้ว +1

    You should build a train that goes completely around the track like the train is the donut riding on the track but the track is inside the hole

  • @PixelBrushArt
    @PixelBrushArt ปีที่แล้ว

    Ah, the wonders of floating point numbers.

  • @wulfytime9981
    @wulfytime9981 ปีที่แล้ว +1

    it would take 191 hours to fly with spectator full scroll speed and sprint from one end to the other

  • @vampiremjvmj3210
    @vampiremjvmj3210 ปีที่แล้ว

    0:47 slyyy 🦝

  • @bennyther
    @bennyther ปีที่แล้ว

    create mod devs coming for shalz for revealing their secrets 🏃 🏃

  • @MightyOwl20
    @MightyOwl20 ปีที่แล้ว +2

    What about shrinking the border with a train already placed?

  • @barunmajumdar679
    @barunmajumdar679 ปีที่แล้ว

    Man truly knows fun ways to use the create mod

  • @kallebrinkhuis6919
    @kallebrinkhuis6919 ปีที่แล้ว

    Always exciting, when i see shalz in my yt notifications.

  • @albiekimi1581
    @albiekimi1581 ปีที่แล้ว +1

    Good day when shalz uploads

  • @linkplayz0
    @linkplayz0 ปีที่แล้ว

    This is cool, you should totally do it in the farlands or something next

  • @kyogre9999
    @kyogre9999 ปีที่แล้ว

    Start at 0 0 then just let it run for maybe days on end at a certain speed that seems to work. Check on it about every hour or so to see if it stopped working then when it does stop working attempt to fix it then watch it for maybe 10-20 minutes. Eventually you will make it to the world border this way.

  • @dimensionalchaos8422
    @dimensionalchaos8422 ปีที่แล้ว +1

    shalz you can move the world border... also BAld

  • @YeetMasterP24
    @YeetMasterP24 ปีที่แล้ว +1

    Maybe you could have had the starting track not touching the world border

  • @ElectroHawk
    @ElectroHawk ปีที่แล้ว +2

    I'm guessing the issues are to do with integer limits but I could be wrong

    • @GoldenretriverYT
      @GoldenretriverYT ปีที่แล้ว +1

      not really, its because of floating point precision errors as coordinates aren't integers

    • @ElectroHawk
      @ElectroHawk ปีที่แล้ว +1

      @@GoldenretriverYT I guess I was right about it being wrong lol

  • @randomperson1418
    @randomperson1418 ปีที่แล้ว

    Cool idea

  • @gw2156
    @gw2156 ปีที่แล้ว

    I like when shalz makes video. Yes. Good day today.

  • @Gefus
    @Gefus ปีที่แล้ว

    Could you possibly make a superflat world that has train tracks as the ground?? They would probably work at the world border then

  • @William45509
    @William45509 ปีที่แล้ว

    Love the create mod ❤

  • @njevas9385
    @njevas9385 ปีที่แล้ว

    i absolutly love your videos. 🔥🔥 keep up the great work

  • @nightskygeckos4776
    @nightskygeckos4776 ปีที่แล้ว +2

    What if you tried generating a superflat world with a custom layer of tracks?

  • @christopherojuma3309
    @christopherojuma3309 ปีที่แล้ว

    Its a good day when he uploads

  • @trampoline11x
    @trampoline11x ปีที่แล้ว

    I feel like you could make a commandblock set up where the train carries a device set on a timer to place a ludicrous amount of tracks every so often. I cant, only because my computer already has a hard time generating new chunks in continuous succession as is.

  • @Puppetmaster664
    @Puppetmaster664 ปีที่แล้ว

    Idea!
    You could download a create chunk loader mod so you don't need to drive it

  • @user-lp6lh9en9r
    @user-lp6lh9en9r ปีที่แล้ว

    thank you shalz

  • @Hyjaxaru
    @Hyjaxaru ปีที่แล้ว

    When the train tracks speak enchanting table

  • @sk8c
    @sk8c ปีที่แล้ว

    omg train trian ei LOVE this train minecraft

  • @beezowrailfan
    @beezowrailfan ปีที่แล้ว

    i love it when you upload

  • @captainfirestrike3836
    @captainfirestrike3836 ปีที่แล้ว +2

    Its funny because you know people will be checking Minecraft for kangaroos and racoons now lol.
    I know because I did myself :/

  • @mojmaxtr
    @mojmaxtr ปีที่แล้ว

    Great idea Shalz!!!

  • @DommeDakDuif
    @DommeDakDuif ปีที่แล้ว

    could you please make some fun gambling machines with the create mod. would be fun to seev what you come up with :D

  • @Itsyenoble
    @Itsyenoble ปีที่แล้ว

    men you should try to do an fully functional airplane and cars trough a city with NO LIMITS

  • @GCTSK
    @GCTSK ปีที่แล้ว

    7:53 basically me when I play farming simulator 22 multiplayer

  • @ParakeetDSi
    @ParakeetDSi ปีที่แล้ว +1

    Try this again on superflat in a void world.

  • @LaziestMC
    @LaziestMC ปีที่แล้ว

    This is so cool!You amazed me again and I'm sure you wont stop!❤

  • @NightNaFox
    @NightNaFox ปีที่แล้ว

    Nice video

  • @3verest997
    @3verest997 ปีที่แล้ว

    Bro maid wallmart wersion of Snow Piercer 🤯

  • @NiceHyper01
    @NiceHyper01 ปีที่แล้ว

    Shalz more like Shalz

  • @user-sk5fe1yp8c
    @user-sk5fe1yp8c ปีที่แล้ว +1

    wat the kangaroo doin?

  • @justmarije
    @justmarije ปีที่แล้ว

    this makes me wanna do this ngl. Also use the //stack command next time 🙃

    • @justmarije
      @justmarije ปีที่แล้ว

      and dont do //stack too much instantly, just slowly build up the stack number

  • @SleepNDev
    @SleepNDev ปีที่แล้ว

    Hey Shalz! What about to add another minigame to your collection and remake working snake in minecraft?

  • @Makbot01
    @Makbot01 ปีที่แล้ว

    Yippee! new shalz video

  • @neonfroggg
    @neonfroggg ปีที่แล้ว +1

    Bruh do one of those trains that remove the rail from behind and places one Infront

  • @임진영
    @임진영 ปีที่แล้ว

    All great

  • @TORETH
    @TORETH ปีที่แล้ว

    You can make the world border smaller using commands so you still can