Burning Banners - The Great Goblin Raid - Autumn of Year 1
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- เผยแพร่เมื่อ 6 ก.พ. 2025
- This is a play through of the board game Burning Banners from Compass Games. This is scenario 4, The Great Goblin Raid. Here we play the Autumn turn of Year 1. The Goblin's finally capture a loyal Fjordland settlement but are starting to peter out. Fjordland continues to resist, employing scorched earth tactics to deny the Goblins resources.
Great job, Mike! I think you got through this one perfectly (or at least you called out the errors when they happened!). Your "ah-ha" moment hamstringing the Shashka by razing friendly settlements (whether voluntarily or via monster) prompted me to amend the rules to prohibit that. Well done! You're hired as a future tester :) It's been gratifying watching your mood swings as you run each faction and feel like they can't possibly win.
The way you explain everything so nicely during the play is really great! I allready found so many small mistakes that we made during our game....
These are really great playthroughs - thanks for doing them! A couple things I noticed: 1) when you regenerate you still have to pay the gold cost; 2) at 13:59 I think the unit could have entered the lake hex, it’s just treated as a coastal hex; 3) at 20:18 the hill troll could have moved one more hex and attacked the undefended settlement Odgervik instead.
Thanks! I'll cover regenerate in the next video. Regarding the lake, I agree it could move through it but I think it would have to be a sea move since the lake depiction is in the center of the hex.
Yeah the lake / coastal thing isn’t completely clear. But many other true coastal hexes (like Khaz Bay, say) have water in the center of the hex but can obviously be moved through without a sea move.
Lakes are generally coastal (like Iltjarn, the lake in question, which is a coastal hex with all land hexsides). Lakes may have sea hexsides (Crystal Lake), and may contain a full sea hex (like Loch Fossvatnet)). See 8.1.3 in the rules.
Hi, great playthroughs! Little mistake: minute 35:00 your huge dragon don't raze your settlement, you can build and move same turn (rule 3.2.3).
27:08 tsunami card has a range of 3-5. I would interpret that as a minimum of 3 hexes. Meaning the target hex can’t be adjacent. Thoughts?
Oh I missed that. If that's the range then yes, it has a minimum range.