My one problem with this game, was that scenarios A and B did not fit together like they did in the original. In the original, A and B felt like they were two different parts of the same story. In the remake, it felt like the two scenarios existed in alternate realities from one another. I really wish they could have figured out how to fix that.
I couldn’t help but feel like that is because they focused SO much effort on Leon A. Like that feels like a full and distinct game with unique elements; then Claire A feels like they tagged on some elements to make it different. I really wasn’t a big fan of the B scenarios in the remake. Not anything different, just seeing all of the same things and experiencing the same from a different approach and angle. I love the game, but it’s easy to see just where all of the money and time went.
@@unblorbosyourshows9635 and people are ass that consider that the paths being same is ok. i mean if i wanted to replay the game four times i would have just played with leon
14:30 "Lacks a typewriter". There's one inside Irons room with a single ink ribbon before you have to do the hiding sequence. It's before you get the key near the shelves.
The only thing about REmake 2 i dont like is how they messed up the scenario system and how Leon and Sherry basically had no relationship. When shes grown up she remembers him and Claire as the two that saved her but in the remake they only meet at the end and he doesnt really take care of her like the original so basically theres no reason for her to remember him
The way the scenarios operate is so bizarre. I feel like it makes far less sense than the original game, which is strange because the series is far more lore heavy and focused on having a canon now as opposed to when the original game released. It’s like the truth is some weird amalgamation of elements of all four routes but considering how modern and cinematic the game’s presentation is, I would’ve thought that they were going to take this opportunity to provide a canon, definitive version of what happened to Leon and Claire in Racoon City.
I think you're wrong when you said there's no reason to remember Leon for sherry. in the end it seemed like they were bonding as they walked away from the camera. they were starting to become like a family. so it's completely safe to assume they got close after RE2 remake story
the main thing that was great about OG RE2 was the scenario system and the "zapping" system. you would have claire and leon chasing sherry and running into each other or Annette dying in Leons scenario and then Claire and Sherry finding her later. Leon and Claire worked together more in the original. The remake omits all of this.
There is actually a typewritter in Cherry's section. It's easy to miss, but it's on a table. I know because I got frustrated there myself until I noticed it. Other than that, great video!
@@DarshanBhambhani the ink ribbon is right next to the typewriter in the orphanage on hardcore. It's easy to miss, the ink ribbon and the typewriter. It's in the corner in the room where irons is. Where he's listening to music. As soon as you go into he room, the back corner is where the typewriter is.
"Remaking RE2 not as it was, but how it's been remembered." Damn good thought right there. Makes me think of it in a different way than I have. The original game was scary to 8 year old me, but it damn sure isn't now. But the remake captures that feeling again.
WELL 1 WAS THE OST IN THE RIGHT WAY. YOU FELL SCARY BECAUSE THE CREEPY MUSIC CAME WHEN NOTHING IS GOING ON 2 THE DIFICULTY , I REMEMBER WAS MANY PLACES FULL OF ZOMBIES AND NO ANMO SO YOU MUST TO RUN OVER . AND WHEN YOU ARE IN DANGER WITH 2 BULLETS, YOU FOUND A SAVE ROOM WITH HERBS AND ANMO , AND THE SAVE ROOM THEME SONG 3 THE ANGLE CAMARE MAKE YOU SEE DIFFERENT WAYS TO SEE YOU CHARACTER LIKE A MOVIE IT FEEL LIKE LEON IS REALLY WALKING THERE, WITH THE CAMARE OVER THE SHOLDER YOU JUST SEE LEONS BACK NOW WHO GO TO MOVE THE CAMARE TO SEE CLAIRE EYES YOU CAN BUT PUFF 4 AND LAST THE PUZZLES AND MAPS. SOMETIME YOU ARE 20 MINUTES FIGURE OUT HOW THE HELL YOU MUST DO TO FOUND A NEW DOOR. AND WHEN YOU GOT IT. MORE ZOMBIES FEAR IN RE2 DONT CAME FROM GORE OR GRAPHICS. CAME FROM THE SITUATION OF THE CHARACTER
Zakku no he meant Spark Shot, like he said, it's Claire he was playing then, and no real surprise that he missed Flamethrower, if he did Leon run first. Also no requirement to go into the section where guns are, you can get both chess pieces, without opening the guns section, I only got it by returning later.
@@cl-kb7xy To be fair, unlike George, you're not making a review of the remake and drawing comparisons to the original which he clearly has poor memory of.
15:04 "its weakness is vague" George, there is literally one thing in the small boss arena aside from the items you can pick up, and it is the panel that activates the bosses weakness...
Girthquake your character also directly tells you that you should use the crane if you don’t figure it out fairly quickly. The only other person I’ve seen refer to Birkin 2 as a puzzle boss is dspgaming, so George is not keeping good company with his opinions this time.
@@noobishmacgaming Critical Nobody said he also got stuck on it, and other people he talked to. How people saw it as a puzzle after hitting the button I don't know. I could only see 1 death where you don't try to bring the crane back around and just gun the boss. Another death if you get hit by the container (even though it's visible throughout its swing and you have to be in the safe spot to activate it. Anything beyond that is just kind of frank stupidity.
@@JZStudiosonline Correct, it requires a complete lack of video game "language" to fuck up that boss fight. The second you hit that button and the crane swings away, you know exactly what you're supposed to do. Not necessarily WHEN, but you know you're gonna smash Birkin with it.
JZStudios I've also heard a lot of people having trouble after you get the key card for the parking garage with Leon. Somehow they didn't see the giant switch with a red light that opens the side path so you can avoid the horde of zombies. Some people just pay zero attention to their surroundings
I always thought it was a bit lazy that they were just big tarantulas. I mean, this is the G-virus... they should have big glowing eyes all over and tons more legs sticking at weird angles and four arses. THAT would be real nightmare fuel.
@greenhowie These spiders were supposed to be mutated from the T-Virus like the zombies, Lickers, and Tyrants, not the G-Virus like William Birkin and his G-Offspring.
Same thing for the boss fight with Birkin and the cargo thing. It was simple the first time. Not trying to sound like an ass, just giving my experience. It may still be simple, like he said, but never seemed puzzle like.
Never had problems with Sherry's segment, but i still have in the second encounter with Birkin. I think its because i try to waste as little ammo as possible or because i still haven't gotten the timing right.
I think the reason you forgot about X in the original is because he actually doesn't follow you around. The original has him placed in certain locations to give the feeling he's chasing you but he doesn't leave those areas. In the remake, X actively stalks you throughout the game. He also does teleport at times in areas near you just so that it doesn't take him forever to find you again.
mr.x in the original appears in the b campaign, which can be Claire, or Leon's. Though the canon is that Leon is the guy that encounters him. in the remake both see him. @@Chunglevision
I guess it depends how much you liked the original and when you played it. For me, RE2 was one of my favorite games when I was a kid. I don't even know how many times I replayed it. Anyways, Mr. X for me was one of the most memorable things about the game. I loved that character, and even though his "moments" were scripted, I still loved when the music would flare up and he'd coming smashing through a wall.
@@Vladicarus This also bothers me, especially with Birkin. You fight G1, then presumably G2 is killed offscreen by the second character, then you fight G3. Meanwhile in the remake the second character seemingly ceases to exist once the cutscenes are over.
Everyone must have experienced the alligator in the original differently than I did because I don't remember it being anything special, you just knock the gas tank over and blow his head up. The remake scene is actually more intense imo, even if it's basically plays out the same as the original game.
probably the worst excuse I have heard imo the alligator was one of the most intense parts of the original not just because of the gameplay but because of the choices you had. the alligator in the remake was way worse because its quite literally a running sequence
The G Adults in the sewers are not new or exclusive to remake but was one miniboss you had to fight in the original, namely the one G Embyro that pops out of Chief Irons' chest in Remake. They replaced the spiders in the sewers.
Also in the original Leon A campaign, the G Embryo would come out of Ben Bertolucci instead, with Brian Irons simply getting beaten to death by Birkin in Claire B.
@@markcobuzzi826 Understand that the devs this time tried to do away with the A/B scenario system as well as the 'zapping system', so this time around consequences from the playthroughs doesn't happen anymore. Also in Claire B, Chief Irons is dragged down a hatch and then thrown out missing his lower torso. I wish they kept the more graphic G embryo deaths from the original.
@Lucky Fox Yeah, I remember seeing half of Irons’ getting thrown back up through the hatch. I just did not word it well and meant to say that Irons’ was directly mauled to death as oppose to being impregnated. Regarding the rebranded G Spawn enemies, I actually always wanted them to be recurring enemies, since it implies Birkin has other victims, and that G Creatures can become their own epidemic, even if the G-Virus itself could not be directly transmitted. However, I just wish the G Spawn did not all look exactly the same (maybe just a few cosmetic variations), they needed to be burned before permanently dying, and they did not have an added poison ability (I prefer the game was keeping in Spiders, Moths, and Purple Ivy Variants for that).
It's crazy how different one's experience can feel depending on what difficulty they chose to start with. For me, whenever I play a Resident Evil game, I start with the normal or standard difficulty. Once I've beaten it, then I go for the higher or highest difficulty options. Because of that, I didn't experience any of the hindrances that you mention in the video, which made me simply love the game the first time I tried it. Then I played hardcore with the knowledge of beating the game once, and it turned into a whole different and more strategic experience for me. I was more well prepared, and the changes in how enemies interact with you and how durable they are were a welcome surprise and made it an interesting new experience. Overall, I had a continuously fun experience that changed just enough here and there to never make it boring.
16:27 "And a unique blobby enemy added in with an associated new unique weapon if you're playing as Claire." The G Mutants in the sewers were literally the first boss in the original game lol they were turned into more common sewer enemies for the remake, and Claire gets the Sparkshot in the original too, in the same place Leon gets the Shotgun Parts in the tunnels.
Ranmaru Richu no the g-adults just have the same asset. Edit: You know what, scratch that. They aren’t even slightly similar you idiot. They share zero similarities beside similar cancer-growth appearance. Besides that they are nothing alike. They aren’t even boss-like. The original Birkin’s fight is not where the G-adults came from. The G-adults are an entirely new design with little comparison to Birkin’s design
Loved the remake but really missed how distinct the A and B was in the original. Totally different bosses and several different story beats that allow the story to actually Siri together in a way that makes sense.
Yeah, they completely messed up the story by repeating the same boss encounters. Now Annette is injured by William after he breaks through the same roof twice.
This was my one problem with the game. The original felt like you were genuinely fighting through two halves of the same story. The remake was like you hit the reset button between A and B.
@jack squatt If it were not for G5 being barred from first run, it seems second run might as well have just been called “arrange mode” for RE2 Remake. Otherwise, the first runs for Leon and Claire are almost the equivalent to the Chris/Jill campaigns in RE1, where one character pretty much does everything in one go (aside from a few exclusive sewer sections and the Alligator/Super-Tyrant/G4 encounters being character specific).
@@jacksquatt6082 which made it completely pointless to have 4 scenarios, because both of leon's are identical and both of claire's are identical, and leon and claire are nearly identical aside from a couple small sections. the original re had more differences than this game. i enjoyed it a lot on my first play but it got boring after a couple plsythroughs. i played the original dozens of times by now and never got as bored as the remake made me after playing it twice.
Resident Evil 2's remake is really, really good it's not perfect like RE1's remake. To clarify; RE1 remake replaces the original, there's really not much reason to play the PS1 version ever again. The gameplay is the same and they've added so much to it visually and feature wise the remake simply replaces it. RE2's remake is really, really great but it's different, very different, which I think leaves reason to play and enjoy the original one still.
I actually prefer it that way. Trying to trounce the original version of a game is usually very difficult and is very rarely successful (re1 remake being the exception). Going for a new spin allows more creative freedom and new options for recapturing the originals charms that makes you want to play it.
I feel this sentiment exactly. However, even though it's different, I would feel like RE2 comes close to replacing its original, if only they hadn't cocked up the B scenario continuity
I disagree. The RE1 Remake imo set the standard for how remakes of games should be handled, beyond just Resident Evil: They took what was already there and only added to, barely trimming any fat. Adding to the story and not messing up or simplifying it. In the Re2 Remake, I expected nearly all of the old rooms, puzzles, enemies to be there PLUS potentially new rooms, enemies, weapons, extra game modes.... If youre planning to remake a game, make it so it would be almost pointless to go back to the original other than nostalgia. Id rather play the original RE3 than the Remake, to be honest because of how much cut content there was between the two games.
I can attest to this - I LOVE the re2make, but I’ve just completed a playthrough of RE2 1998 just for fun in April of 2020, simply because it’s such a damned good game.
One of my favourite things that happened to me in the remake is when I went into the locker room with the missing keys and a zombie followed me in. I had to run around him to see the numbers on the lockers and he was still there later when I had the missing keys to use. The best part is, I didn't realise how dynamic that particular interaction was until a new playthrough when I shot the same zombie to re-death and nothing followed me in there. I was free to explore the room at my own pace this time. Love it.
14:45 George... You literally walk past a typewriter right before grabbing the keys and initiating the chase. Yes, even on hardcore. Great video, but I can tell you pulled a lot of "George moves" and I found that the most "George" of them, lol. I also don't blame you for this, but you can hide right behind the first table in the nursery after circling around it once with the police chief. After that, you can just sit there and wait for two minutes until he runs into the bathroom. It made my S Rank runs a piece of cake.
Problem is the amount of trial and error and restarts it takes to figure out what the game does or doesn't let you do during that segment. *Obviously* it's easy when you know how to do it, the flaw is how frustrating and unintuitive it is to figure out.
Unique blobby enemy? Unique weapon? You mean the G Adults that were downgraded from a one-time boss to a subboss, and the Spark Shot which used to be mediocre and is now very useful?
egpNoodlez the g-adults weren’t a downgrade of anything and are completely original designs made entirely as replacement enemies for the sewers. Also they aren’t sub-bosses. Tf you on about
I actually prefer it this way. They are called the G-Adults and since the failed retrieval of the G-Virus is why Raccoon City fell it feels more connected to Resident Evil 2 to fight multiple G-Adults instead of the Spiders which come from Resident Evil 1. Would I have prefered to have both? Yes. But if I had to choose between them, G-Adults all the way.
17:20 Honestly I didn't mind the Alligator boss. You're in full control of the running segment unlike in RE4 where it's simply button mashing. Not to mention that you actually have a critical chance of dying instead of in the original where the gator was pretty simple to outrun.
Sadly, Leon and Claire only have their 'A' Scenario no matter who you play first. It's pretty much the same game twice only with a few minor differences and a different end boss.
There seems to be an unspoken disagreement on how similar or different the A and B scenarios are. Since i see people saying they are very different and others saying they are too similar, causing arguments over how much of the game people have actually played. Maybe they are just referring to a single run of A and B, without taking into consideration the opossite A and B scenarios, making it sound like they didn't play the whole game or didn't notice how similar they are. But it's kinda funny to read the same discussions and arguments over that.
2nd run is more different than the original B in terms of gameplay (1 additional gun for both, more Mr.X, more/harder enemies) but Capcom skipped the story overlap the original mostly had.
How do you screw up the Sherry segment? I get it's easy to get caught once or twice, but to get stuck for an hour? Mr. Silent Assassin in "Hitman" George Weidman himself? Call me flabbergasted.
I got caught once because I didn't think to sneak into the new area after Irons moved the table, but as soon as I got caught, that was yhe very next thing I tried and passed it.
The second Birkin fight was pretty hilarious for me because I realized you could kill him with the crane AFTER I knocked myself off with it. I laughed so hard at how dumb I was for not seeing the giant storage container flying at me as I grabbed ammo.
@@Kavilion you would know where all the knives are located (which are plenty) and continue using them. There is also an infinite knife you can use that doesnt jeopardize your completion grade. ;)
Fun fact: much like how RE7 was made first person instead of third person for the technical reason of VR support, RE2 was made over-the-shoulder instead of fixed camera for the sake of supporting its dynamic audio features that tell you where zombies and Mr. X are in the immediate area.
Uh, no. The perspective has nothing to do with the audio features, they existed in the RE7 engine too and function the exact same way, regardless if the camera is in the character's head or behind it.
I have to disagree. Money is the reason, not audio. I remember watching a video that mentioned this. The developers wanted to make a horror game that was consistent with new players.
Good video, though I gotta disagree about the second Birkin fight. The concept was well telegraphed, at least for me, after I died getting hit by the crane’s cargo. It garnered a good laugh and an immediate “aha” moment. Got it on my second try and walked away thinking it was the better of all the boss fights in the RE2make.
Vincent Perretta I wish the platform was slightly bigger and that birkin didn’t have one moderately unfair backswing attack that can fire off right as you get up from knockdown.. but it was a fine boss and certainly not rocket science.
Same thing happened to me. I figured I had to do something with the crane but I ended up killing myself with it. Not only did I laugh about it I figured out what I was supposed to do after that.
They give you an ink ribbon and typewriter before triggering the Irons chase. Prior to that, it is harmless puzzle solving and creepy atmosphere. Also the sewers were awesome. I was glad they turned them into a full explorable environment with backtracking and collectibles.
Man, you nailed it with the "it's the way you remember it being" stuff. I was shocked watching footage back of RE2 that I hadn't played in 15 years and not seeing so many things I would've sworn were there
The way you talk about the learning curves providing a lot of the horror reminded me a lot of Dark Souls. Which makes sense, I always felt like it drew a lot more from survival horror than it usually got credit for
vinnie245 I love Bunnyhop but he shat all over Bloodborne DLC. They were really dumb complaints. I never played RE games but what you guys doesn’t surprise me.
@@Co-Jinn But, he didn't claim they added Mr. X in the remake? He clearly says in this video that he had forgotten that Mr. X existed in the original RE2 (like how he forgot that the main hallway in the original RE2 didn't have stairs to the 2nd floor), but he does acknowledge Mr. X's existence there.
Cool video but a few more mistakes than usual, Firstly there is a typewriter in the sherry section, just before you activate the chase sequence with chief irons, not sure how you missed it after 3 playthroughs. Secondly, the g monster was in the original, in the A scenario you fight G1 and in the B scenario you fight the G monster (which is what kills either Chief Irons or Ben depending on who's B scenario it is).
@@christophersantos7607 And somehow resurrected his wife... I'm wondering if it's a lore thing, like this Resi 2 is a sim made by whoever Ada works for (which explains the dlc)
@greenhowie Plus, Birkin somehow must have revived Plant 43 after it got poisoned the first time, or crawled back up the elevator shaft to put Mr. X’s intestines back in his body and stitch the claw wounds back together. In the latter case, I even just read about the director confirming that there was only one Tyrant sent to the RPD. So even the suggestion that there were two Tyrants in the game does not really hold water.
It's an dynamik event. Wether he does it or not depends on his position while you're in that corridor. It also depends on wether you're running or not. He never came through that wall for me when i was stealthing through.
He also kind of does that in 4th Survivor. If you're too fast and outrun him in the western office he would then, once you take the stairs up to the locker room, be suddenly ahead of you instead of behind you. When you wait for him a little and let him enter the hallway before going up the stairs he will not appear before the locker room.
StabYourBrain I feel like that possible fourth survivor teleport is the only legitimately unfair mr x moment in the entire game. He can be dealt with fairly easily in all other situations, including his one guaranteed appearance when you grab the library crank.
StabYourBrain Lore wise, there are multiple Mr. X around Racoon at this point in time, as such it can be less regarded as a warp and more running into another Mr. X entirely. The actual reason is for the arcade challenge though naturally.
14:00 small correction George, there is one typewriter in the Sherry Remake section - it's in the room you grab the key off the wall (and trigger the Chief Irons chase), in front of you as soon as you enter the room (at the end of the small hallway on the table). For those on Hardcore, there's a single ink ribbon directly to the left on the shelf, as you enter that room.
16:55 well that boss in the original game used to be defeted in the exact same way, just run backwards put the gas tank in the way, wait that the crocodile bite the trap and shoot one single handgun bullet, i don't know why everybody is upset about this boss when never was a challenge in the 1998 RE2 game unless that the last 20 years i have been played a different version of this game.
The original RE2 allowed you to deal with the crocodile in a similar fashion as any other boss: Shoot it until it dies. In fact, the first handful of playthroughs, I didn't realize the existence of the canister at all. Not only this, but the "Crash Bandicoot" running section in the nu-RE2 is just awfully out of place segment, that does not mesh with the rest of the game. Classic RE games didn't throw you into gameplay segments that played all the different from the core mechanisms.
I really liked the boss fights tbh, especially the G3 fight and the final Mr. X fight. Super intense and super satisfying to finally finish them off.
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You'd forget to talk about how the story was damaged, specially what they made with Ada character, and that the 1(A) and 2(B) way is the same after the police station, in the original game I'd been really surprised of how a little thing like Leon go out from the car from the right side or left side, how that change the story fully, and the forth times you play the Game as ClaireA/B LeonA/B it's like to play a different game everytime, and little details like the door that you can just open in the B way if you push the first button in A, or the locker where you can decide if you wish to give those things to the B way, and they forgot that Leon and Claire were escaping together, and in the remake they only talks at beginning and at the end, and those little details made re2 original the perfect game that we remember, and the best hit of Capcom But re2 remake continues being a good game from itself, for everything you'd said in the video
All this scenario A and B being so similar really disappointed me. I've played tons of times the original RE2 mixing ClaireA/LeonB LeonA/ClaireB, I still remember everything about it. It has been one of the best game I've ever played on ps1. I like the remake but honestly it's not the same game and I don't think it is better than the original one.
There isn't really a story to actually damage there; if anything, the fact that characters actually have expressions and decent voice acting made me care a little more about writing that was always bad. Also, seems like a lot of people remember the A and B scenarios in the original differently than me, because there's little difference between them, in terms of gameplay; all this hype about Mr. X in Leon's campaign, but you only encounter him maybe 5 minutes before the final boss fight, that's also nothing to write home about, like basically every classic RE boss fight. The remake took the actual gameplay content of the original's A and B scenarios and put them in a single campaign, while redesigning enemies to be an actual threat, and making some sequences longer. In the original, you had to play two separate campaigns to see Birkin and Mr. X; in the remake, they're in the same campaign, and there's more of both. There are other examples, but that's my point, basically.
3:00 -But that is a valid strategy for getting through the game. It's a high level skill, and shooting guys in the kneecaps with a shotgun or silenced machine gun is safer, but it's still doable. It's more like "some rando can't make jokes of the zombies on their first try, you have to be precise to get away with it". Also, aiming for a bit so that the reticle shrinks (on any weapon with a shrinking reticle) increases damage, reducing the amount of ammo required. Taking the time to line up shots with handguns is a good strategy. Rapid firing into a prone zombies head a bunch of times is just a waste of ammo.
you really nailed that planning mindset that re2 remake instills in the player, honestly it feels like the game teaches you how to speed run it as you play, I've finished the A campaign 4 times now, and the B campaign twice, and I've gotten my time down to about 2 and a half hours, from an initial 10 hour run for claire A campaign (on assisted difficulty)
yo yo yo yo 16:27 the "blobby" enemy isn't new to the remake. It was in the original. It was the creature that grows out of the thing birthed from either Ben or Irons after william implants them with embryos. I like that there are more of them in the sewers in the remake because it suggest that william is.... well... laying a lot of seed. Which makes sense.
I Loved RE2:Remake, but there were a few things I had to yell foul on. 1: There were less interactions with Leon and Claire than the Original. Yeah, they still separate, but they always took the time to talk to each other. They don't even have a walkie-talkie to respond on. 2: Mr. X. Not the character, (though many can agree he's a real pain in the ass) but a scene relating to him. In Claire's Scenario, Claire and Sherry are chased by Mr. X though an underground passage from the orphanage. Birkin appears and slashes Mr. X almost in half and when you reach the lab as Leon, he comes after him no worse for wear. (It was so confusing that fans thought there were two Mr. X's, but Kazunori Kadoi (the director) confirms that there is ONE Mr. X, confusing them more) 3. The Scenario's sometimes inter-lap with each other, other times not. This really hit a sore spot with me, especially playing the original game in preparation for it. The scenarios in the original had an interlocking story. The scenarios in the remake just seems like they just copy-and-pasted Scenario A with Scenario B with the exception of the beginning and the ending. That's not even getting into the plot-holes the remake causes. (Annette's double death anyone?)
@@Blackhawk211 But five of the six T-103 were deployed to attack the Delta Force in a different place of Raccoon City. Only one was dropped in the police station to find G.
@@Blackhawk211 was that in Operation RC? Nevertheless is not canon. The five Tyrants ambushed the special forces in the factory at the same time, and in the battle all of them were killed.
The No Way Out mini-game really put that to the test and for me, I'd say it did really well. I was disappointed in probably every other enemy but found the zombies to be a true accomplishment of game design. Not to sell short their choice of arena in that mode. It's deceptively clever both for strategising and for getting mixed up if you lose your head.
Agreed, They're tenacious amd rugged... Though, my suspension of disbelief kinda falters after 3 bullets to the head. Though, to be fair, old RE leaned towards Running than Fighting zombies. Also, im dissapointed about the soundboard, maybe its nostalgia speaking. /end nitpicking
@dakka head Oh, I've written pages and pages of criticisms of the game. It's weird how much I like it and how much I hope they fix by the next game. The zombies even need some work, but they're really probably the best thing about the game, and they're wonderful. I love the sound design, but it does lose a lot of what made the original so good. Still, I try not to think of it as RE2, as it's just so different.
@dakka head Why? In Resident Evil games Zomvies always took a lot of bullets to kill with the pistol, even if you do hit the head. Unless you get a lucky crit. Resident Evil Zombies are just more durable then your standard Zombies.
@@JackOfen You're not wrong. Capcom zombies have kinda always had their own ...erm..flavor.. when it comes to depicting videogame zombies...in fact, especially in those early days of PS1, id go as far as to say they pioneered the archetype of the "video game zombie". Before the proliferation of zombies in games like L4D, or dead rising. But back to your question... i guess its just that im older now, and absorbed a couple decades worth of zombie films and RE books. Coupled with my own experiences of shooting guns... its just these days, i have a hard time believing (zombie) brain matter is still so resilient after the trauma of not 1, but 3, 9mm nuggets of metal travling at roughly 1,100ft per second. With an average muzzle energy of 370lbs of force. Now, unless the lore of RE zombies has changed, there should be no reason they remain standing. That is unless we've all just been ASSUMING " aiming for the head" is the correct thing to do after decades of zombie lore have been telling us to do just that... maybe RE just wants us to stretch the disbelief a liiiitle bit further. *shrugs.
G birkin 2 is stupidly easy, you never have to "waste" ammo on him at all, even on hardcore. Push his shit in with your pistol or shotty/launcher (in the eyes of course) then slap that big red button. The container will come fast enough to catch him before he acts, so you don't have to flash him to prolong the stun. Hell if you're feeling especially cheeky you can slap him with the container without shooting him at all, though this won't deal enough damage to end the fight quicker. The sherry segment is short and super easy to figure out, you'd have to be brain damaged to not notice Iron's search pattern, and waste 30+ mins on the segment.
@@masishta Yes, or at least they should be. Stuff like the Shadow of the Colossus remaster are meaningless and kinda disgusting. No new game should try to exist to "replace" an older one the same way movie remakes usually aren't meant to be a replacement of the original.
@@Tamacat388 "remakes usually aren't meant to be a replacement of the original." Remake games are exactly are meant to replace the original. Only the original fans were petitioned for a remake but they made it for new fans and changed the whole game. That wasn't what people petitioned or asked for. Even Capcom dosen't call this game a Remake: “For someone that’s played the game, some people played it once and some people played it a thousand times because it’s their favorite game. For the people that have even played it a thousand times, we wanted it to feel fresh. That’s why we don’t call it Resident Evil 2 Remake. It’s a new game built on top of the foundation.”
@@masishta "Remake games are exactly supposed to replace the original" I personally find this attitude disgusting but ok. RE2 on PS1 will always exist. It will always be there, untouched. There is no need to remake it. Its readily available. Just making the same game again but with more graphics would have just been a waste of time. Instead they updated it to something more modern while retaining all the design philosophies and feelings that the original invoked. In that way it's a perfect remake.
17:24 wait what!!! How could you get killed by that aligator? I honestly thought the only way to get killed by that thing is stand still hell just running straight forward is eneugh to escape him.
In the original RE2, you could run past all enemies (save for bosses) without spending ammo and getting damaged. You just had to know their placements when entering a room. Case in point is original Tofu Survivor, where memorization of enemy placements is absolutely vital, since you only have one knife, and so must dodge them all. In the RE2 Remake, you MUST kill some common enemies like zombies, since the game design makes it impossible to just dodge everything. Zombies have very long lunges, Lickers can instantly teleport behind you, and Mr X will make you pay for not clearing out areas.
@@TheGunFreak94 i'll have to agree with shassitojn here. There's alot of little mistakes in this video, both about the remake and the original. Like saying that the weak spot of a boss is vague, when there's a very clear panel in the room that is supposed to be used against the boss, and the character literally say that to the player.
@@TheGunFreak94 I used to think that liberals were hysterial when they said that Trump was bad for the world but now i see that their fears are justified. Trump has indeed emboldened all the inbred racists in USA.. Your country in massive debt, your healthcare is a joke, you're losing jobs and i suppose you want to feel better by looking down on countries way worse than you to feel good about your collapsing Anglo-Saxan World Order.
Also in the OG you were encouraged to play the B scenario to get the true ending. Claire-Leon, Then you could flip the script and get a different scenario Playing Leon-Claire. in the remake whether you play Claire or Leon, the story scenario roughly 90% the same
8:41 that's called the Misinformation Effect. You encode the correct memory and then encode a similar, but not identical piece of information down the road and this causes you to mix them up.
@Dan Nguyen you are correct. there is no "high pitch tone"... I do audio editing for a living and I can't hear anything unusual in this video. had my hearing tested a month ago... results were "perfect" so... they are probably hearing the background music.
Amazing how a game studio could fit so many data in so little space Seems like a lost practice nowadays with Nintendo being the only ones who compress their games
@@znightowlz6585 And you would be right, since files in older games were way smaller and had lower quality obviously they would require less disc space but still, very little companies compress their games nowadays
@@znightowlz6585 They were still pretty big for their time if you consider that hard drives in the late 90s were around 5-10GB, a game like Resident Evil 2 would take up 1/7th of your 5GB hard drive.
There's a real melancholic edge to your videos that I can't explain. You're kind of a bummer (and you still have arguably the best gaming channel on TH-cam).
There was no boulder chan to be punched, 0/10. I can be generous and bring it up to 0.1/10 if there was an explosion every 1minute and gun shooting smart zombies everywhere.
that first zombie was designed to re-ignite the fear of zombies... by having you kill it... and then he just gets up again! that is when i knew that this was not the game i was used to.
I do wish they would make another game with fixed camera angles. There's something about REmake that just hits like no other horror game and I don't think it would work without the fixed camera
I kinda miss the static CGI backgrounds. That's why REMake still stands tall as the best RE game to me (GC version and recent remaster). However, this game and RE7 still have revitalized the series to meet the quality standards we expect from the franchise.
Plus, the RE2 Remake already made it so that most zombies can keeping getting back up indefinitely, without a clear limit other than decapitation or burning. So essentially, it already is like the RE1 Remake, only the zombies in that game could only get up once (albeit in an enraged berserker state), as oppose to getting back up multiple times. So I think the RE2 Remake could have easily accommodated a Crimson Head mechanic to tie the two remakes even more closely together, if Capcom did not mind retconning the lore a tiny bit, so that Crimson Heads actually are the direct missing link between ordinary zombies and Lickers.
Nah in the remake mr x actually stalks you through the map and isn’t just placed in certain areas. For me at least its scarier that those footsteps and occasional door open aren’t just sound effects and are actually him searching the map looking for you.
I'm not gonna lie I've never played the original re2 I played the remake and how u described players fumbling with the controls that was me now I can beat the game in an hour and 24 minutes it just feels so good now that I know how to play and this video was fantastic idk why but it made me feel better
I've played the game on Hardcore and beat it with Claire, I tried once and messed it up completely. Had no ammo. I came back to it with the Infinite Bullets Gun and Infinite Knife and tried to fight Birkin but lost. I replayed the game and thanks to Darkness I had much more ammo than before. I even made a Video. That's one thing which is good. I always store Ammo and just everything. I bank everything so I don't waste shit. I still suck and haven't played the game for Months but I might come back. I haven't played the Original and this is the First RE game I've played. But first saw RE7 and haven't seen RE8 yet except Overrated memes of Big Lady. Cool that, that game is in my Country. Not the City I was born in oh no but it's still there. (Aka I'm Romanian and I wasn't born in Bucharest and like 2 Hours away from Cluj-Napoca). Anyways. I might actually play the Originals instead. And use the Storage Strat to save ammo.
Instead, a not so fun boss fights, I feel more about the lack of boss fights. between Leon & Claire scenarios, half of the bosses pretty much the same. I have to agree about big crocodile should've been a proper boss fight, maybe even like something that lurks around the sewers. So maybe a crocodile boss fight is for Leon, similar to the lake monster in RE4. Meanwhile, add some good ol' Big Spiders for Claire, it's just such a classic "horror" animal imo. Make the spiders like Necromophs (dead space), showing up out of nowhere for 1 or 2 times in the sewers area. As for another boss fight, it would be Plant 43. I was really expecting that the big flower plant on the window gonna resist to be dead & become a boss fight. I think RE4 still overall has the best boss fights compilations, so many variations & different approaches/strategy.
I was hoping the alligator encounter would be handled in a similar way that the RE1 Remake handled the Neptune sharks. In the original RE1, the encounter with the three sharks was so fast and easy, since you could just run straight to the control room and instantly drain the water to make the sharks harmless. Plus, all the sharks were only as damaging as normal enemies. In the RE1 Remake, however, in the initial gauntlet to the control room had its own intense music, while the two smaller sharks attack like regular enemies and the big Mother Neptune can now periodically leap up from the depths to kill you in one bite. When you do get into the control room, the mother now tries to bash open the glass and nearly floods the whole room, prompting an additional puzzle with a time limit. Then, once the water is drained, you still have to get the key sitting dangerously close to the mother’s mouth, using one of three possible strategies. If the alligator in RE2 Remake was converted into its own multi-stage puzzle or gauntlet in a similar way (like maybe taking inspiration from Killer Croc in “Batman: Arkham Asylum” and saving the final run with the explosive barrel for the very end), then I would have been more than satisfied.
My one problem with this game, was that scenarios A and B did not fit together like they did in the original. In the original, A and B felt like they were two different parts of the same story. In the remake, it felt like the two scenarios existed in alternate realities from one another. I really wish they could have figured out how to fix that.
jack squatt I hope they do an extra bonus game to sort this issue out its not to late
@@glennpiper1 lol
I couldn’t help but feel like that is because they focused SO much effort on Leon A. Like that feels like a full and distinct game with unique elements; then Claire A feels like they tagged on some elements to make it different. I really wasn’t a big fan of the B scenarios in the remake. Not anything different, just seeing all of the same things and experiencing the same from a different approach and angle.
I love the game, but it’s easy to see just where all of the money and time went.
I haven't played the original but I'm so dissapointed about this. Why put two paths if they're pretty much the same :(
@@unblorbosyourshows9635 and people are ass that consider that the paths being same is ok. i mean if i wanted to replay the game four times i would have just played with leon
14:30 "Lacks a typewriter". There's one inside Irons room with a single ink ribbon before you have to do the hiding sequence. It's before you get the key near the shelves.
Yeah, exactly. I don’t know how someone could miss that
@@brancolt_ The same person that took 10 min to kill G1
@@ThatFeelBr0 and four hours to realise you aren't supposed to necessarily kill the zombies to get by lol
In hardcore mode I'm pretty sure it gives you ink ribbons just before it too, so that's two arrow icons you've got to miss on 6 playthrough xD
He was refering to the whole sequence AFTER that
The only thing about REmake 2 i dont like is how they messed up the scenario system and how Leon and Sherry basically had no relationship. When shes grown up she remembers him and Claire as the two that saved her but in the remake they only meet at the end and he doesnt really take care of her like the original so basically theres no reason for her to remember him
Well in the B ending playing as Leon he does save her from the true final boss.
The way the scenarios operate is so bizarre. I feel like it makes far less sense than the original game, which is strange because the series is far more lore heavy and focused on having a canon now as opposed to when the original game released.
It’s like the truth is some weird amalgamation of elements of all four routes but considering how modern and cinematic the game’s presentation is, I would’ve thought that they were going to take this opportunity to provide a canon, definitive version of what happened to Leon and Claire in Racoon City.
I think you're wrong when you said there's no reason to remember Leon for sherry. in the end it seemed like they were bonding as they walked away from the camera. they were starting to become like a family. so it's completely safe to assume they got close after RE2 remake story
"REmake 2"
I like what you did there...
the main thing that was great about OG RE2 was the scenario system and the "zapping" system. you would have claire and leon chasing sherry and running into each other or Annette dying in Leons scenario and then Claire and Sherry finding her later. Leon and Claire worked together more in the original. The remake omits all of this.
Classic: The characters can actually run
REmake: *Slow sprint*
yep
More like jogging
@@lil_jong-un6668 power walk
I HATE THIS STUPID "running" in RE2 Remake!!!
The “sprinting” makes avoiding some of those swipes during the last two bosses in RE2R a pain in the ass
There is actually a typewritter in Cherry's section. It's easy to miss, but it's on a table. I know because I got frustrated there myself until I noticed it. Other than that, great video!
He’s playing on hardcore and there’s no ink ribbon in orphanage, so he couldn’t save
@@DarshanBhambhani
There is an ink ribbon in the orphanage on Hardcore.
@@DarshanBhambhani cherry is a fruit i don’t think there’s any cherries in re2💩
@@DarshanBhambhani the ink ribbon is right next to the typewriter in the orphanage on hardcore. It's easy to miss, the ink ribbon and the typewriter. It's in the corner in the room where irons is. Where he's listening to music. As soon as you go into he room, the back corner is where the typewriter is.
"Remaking RE2 not as it was, but how it's been remembered."
Damn good thought right there. Makes me think of it in a different way than I have. The original game was scary to 8 year old me, but it damn sure isn't now. But the remake captures that feeling again.
Anytime mr x came I pooped myself. I think the old game sounds are better in almost every way
Kelohmello So true I was 11 when the other came out and 31 when the remake dropped. The remake is definitely scaryer.
WELL
1 WAS THE OST IN THE RIGHT WAY. YOU FELL SCARY BECAUSE THE CREEPY MUSIC CAME WHEN NOTHING IS GOING ON
2 THE DIFICULTY , I REMEMBER WAS MANY PLACES FULL OF ZOMBIES AND NO ANMO SO YOU MUST TO RUN OVER .
AND WHEN YOU ARE IN DANGER WITH 2 BULLETS, YOU FOUND A SAVE ROOM WITH HERBS AND ANMO , AND THE SAVE ROOM THEME SONG
3 THE ANGLE CAMARE MAKE YOU SEE DIFFERENT WAYS TO SEE YOU CHARACTER LIKE A MOVIE IT FEEL LIKE LEON IS REALLY WALKING THERE, WITH THE CAMARE OVER THE SHOLDER YOU JUST SEE LEONS BACK NOW WHO GO TO MOVE THE CAMARE TO SEE CLAIRE EYES YOU CAN BUT PUFF
4 AND LAST THE PUZZLES AND MAPS. SOMETIME YOU ARE 20 MINUTES FIGURE OUT HOW THE HELL YOU MUST DO TO FOUND A NEW DOOR. AND WHEN YOU GOT IT. MORE ZOMBIES
FEAR IN RE2 DONT CAME FROM GORE OR GRAPHICS. CAME FROM THE SITUATION OF THE CHARACTER
@Bilbous Bagoda To you my friend course fee will be one camel and two blue ruby. It splendid bargain of year I tell you.
the part with mr. X was pretty damn good, but the game is just too short and not catchy, they really did wrong here I would rate 4/10
“New unique weapon” I guess he didn’t find the spark shot in the original. Also there are typewriters before the crocodile and sherry sections.
Hudson Herrell the "unique blobby enemies" aren't new either lol. This guy has poor memory of the original
Zakku no he meant Spark Shot, like he said, it's Claire he was playing then, and no real surprise that he missed Flamethrower, if he did Leon run first.
Also no requirement to go into the section where guns are, you can get both chess pieces, without opening the guns section, I only got it by returning later.
@@Littleandr0idman To be fair the original is now over 20 years old. I don't remember even what I did last week.
@@cl-kb7xy To be fair, unlike George, you're not making a review of the remake and drawing comparisons to the original which he clearly has poor memory of.
@@nonyabidness8676 old spark shot was cool but i do really like the new one
15:04 "its weakness is vague"
George, there is literally one thing in the small boss arena aside from the items you can pick up, and it is the panel that activates the bosses weakness...
Girthquake your character also directly tells you that you should use the crane if you don’t figure it out fairly quickly.
The only other person I’ve seen refer to Birkin 2 as a puzzle boss is dspgaming, so George is not keeping good company with his opinions this time.
@@noobishmacgaming Critical Nobody said he also got stuck on it, and other people he talked to. How people saw it as a puzzle after hitting the button I don't know.
I could only see 1 death where you don't try to bring the crane back around and just gun the boss. Another death if you get hit by the container (even though it's visible throughout its swing and you have to be in the safe spot to activate it. Anything beyond that is just kind of frank stupidity.
@@JZStudiosonline Correct, it requires a complete lack of video game "language" to fuck up that boss fight. The second you hit that button and the crane swings away, you know exactly what you're supposed to do. Not necessarily WHEN, but you know you're gonna smash Birkin with it.
JZStudios I've also heard a lot of people having trouble after you get the key card for the parking garage with Leon. Somehow they didn't see the giant switch with a red light that opens the side path so you can avoid the horde of zombies. Some people just pay zero attention to their surroundings
@@Littleandr0idman or they can't see red
8:30
It's over Mr. X! I have the high ground.
You under estimate my power
@@SkyTheLimit106 To jump up without climbing the ladder !
Imagine a giant spider rendered in REengine. I need that arachnophobic Skyrim mod now brb
I always thought it was a bit lazy that they were just big tarantulas. I mean, this is the G-virus... they should have big glowing eyes all over and tons more legs sticking at weird angles and four arses. THAT would be real nightmare fuel.
@greenhowie
These spiders were supposed to be mutated from the T-Virus like the zombies, Lickers, and Tyrants, not the G-Virus like William Birkin and his G-Offspring.
I'm talking more of, like, individual hairs on the spiders. Oof.
Mark Cobuzzi is there a video explaining the difference
That would be so bad ass.
Bunny there's a typewriter in Sherry's segment and it does not need precise timing. Its fairly easy.
Same thing for the boss fight with Birkin and the cargo thing. It was simple the first time. Not trying to sound like an ass, just giving my experience. It may still be simple, like he said, but never seemed puzzle like.
And it drops 1 ink ribbon too.
Never had problems with Sherry's segment, but i still have in the second encounter with Birkin. I think its because i try to waste as little ammo as possible or because i still haven't gotten the timing right.
The timing is way more precise in hardcore mode, I could imagine it being rough like he mentioned if your first playthrough is on hardcore mode
I was just about to say, I remember that typewriter right before the room with the dead girl's body.
"Officer 50% Off" is the best nickname I've ever heard in my life
I think he was trained by Professor Two for the price of One
I think the reason you forgot about X in the original is because he actually doesn't follow you around.
The original has him placed in certain locations to give the feeling he's chasing you but he doesn't leave those areas. In the remake, X actively stalks you throughout the game. He also does teleport at times in areas near you just so that it doesn't take him forever to find you again.
Also I'm pretty sure he doesn't show up in Claire's campaign
mr.x in the original appears in the b campaign, which can be Claire, or Leon's. Though the canon is that Leon is the guy that encounters him. in the remake both see him. @@Chunglevision
I guess it depends how much you liked the original and when you played it. For me, RE2 was one of my favorite games when I was a kid. I don't even know how many times I replayed it. Anyways, Mr. X for me was one of the most memorable things about the game. I loved that character, and even though his "moments" were scripted, I still loved when the music would flare up and he'd coming smashing through a wall.
what can we expect of a 20 years old game tho
@@Vladicarus This also bothers me, especially with Birkin. You fight G1, then presumably G2 is killed offscreen by the second character, then you fight G3. Meanwhile in the remake the second character seemingly ceases to exist once the cutscenes are over.
Everyone must have experienced the alligator in the original differently than I did because I don't remember it being anything special, you just knock the gas tank over and blow his head up. The remake scene is actually more intense imo, even if it's basically plays out the same as the original game.
Yeah same here. I forgot about the alligator in the original entirely.
probably the worst excuse I have heard imo the alligator was one of the most intense parts of the original not just because of the gameplay but because of the choices you had. the alligator in the remake was way worse because its quite literally a running sequence
stolen shits Choices? All I remember is you can blow him up with the tank or shoot him to death, and it’s not intense at all.
It felt like a last min add on in the og and remake
@@cursedvideos4005 What choices? You knock down the tank and blow the gator to pieces
"Not clear weakness on the boss"
G I A N T. A R M.
GIANT GLOWING EYE
Apparently, George played the Birkin boss fight on a black and white, 14'' CRT TV.
That sweet, sweet Director's Cut music
The doots of true horror.
You sly devil, George! Bully for you!
Nothing brings tears in my eyes quite like clowns farting into trumpets.
No no no HELL NO!
From a composer who pretended to be deff, talk about insult to injury
...There totally is a typewriter and ink ribbon in the Sherry section.
Pink Socks and you know he wasn’t playing with the item icons off. It forces you to walk by it, and a giant “I’m here” arrow shows up.
@@noobishmacgaming if he was crouching the entire time to "sneak" through, the icons dont appear
noobishmacgaming You wouldn’t notice if you’re running like crazy
@@nexusgiga That segment is like the easiest
Taurus yeah but if you’re trying to speed run the game you wouldn’t be looking for a type writer
The G Adults in the sewers are not new or exclusive to remake but was one miniboss you had to fight in the original, namely the one G Embyro that pops out of Chief Irons' chest in Remake. They replaced the spiders in the sewers.
Lucky Fox It also makes an appearance in “Resident Evil Outbreak.” It’s the final boss to the level called “Below Freezing Point.”
OMG I never knew they were in the original
Also in the original Leon A campaign, the G Embryo would come out of Ben Bertolucci instead, with Brian Irons simply getting beaten to death by Birkin in Claire B.
@@markcobuzzi826 Understand that the devs this time tried to do away with the A/B scenario system as well as the 'zapping system', so this time around consequences from the playthroughs doesn't happen anymore.
Also in Claire B, Chief Irons is dragged down a hatch and then thrown out missing his lower torso.
I wish they kept the more graphic G embryo deaths from the original.
@Lucky Fox
Yeah, I remember seeing half of Irons’ getting thrown back up through the hatch. I just did not word it well and meant to say that Irons’ was directly mauled to death as oppose to being impregnated.
Regarding the rebranded G Spawn enemies, I actually always wanted them to be recurring enemies, since it implies Birkin has other victims, and that G Creatures can become their own epidemic, even if the G-Virus itself could not be directly transmitted.
However, I just wish the G Spawn did not all look exactly the same (maybe just a few cosmetic variations), they needed to be burned before permanently dying, and they did not have an added poison ability (I prefer the game was keeping in Spiders, Moths, and Purple Ivy Variants for that).
It's crazy how different one's experience can feel depending on what difficulty they chose to start with. For me, whenever I play a Resident Evil game, I start with the normal or standard difficulty. Once I've beaten it, then I go for the higher or highest difficulty options. Because of that, I didn't experience any of the hindrances that you mention in the video, which made me simply love the game the first time I tried it. Then I played hardcore with the knowledge of beating the game once, and it turned into a whole different and more strategic experience for me. I was more well prepared, and the changes in how enemies interact with you and how durable they are were a welcome surprise and made it an interesting new experience. Overall, I had a continuously fun experience that changed just enough here and there to never make it boring.
16:27 "And a unique blobby enemy added in with an associated new unique weapon if you're playing as Claire." The G Mutants in the sewers were literally the first boss in the original game lol they were turned into more common sewer enemies for the remake, and Claire gets the Sparkshot in the original too, in the same place Leon gets the Shotgun Parts in the tunnels.
Ranmaru Richu no the g-adults just have the same asset.
Edit: You know what, scratch that. They aren’t even slightly similar you idiot.
They share zero similarities beside similar cancer-growth appearance.
Besides that they are nothing alike. They aren’t even boss-like. The original Birkin’s fight is not where the G-adults came from.
The G-adults are an entirely new design with little comparison to Birkin’s design
@@znightowlz6585 That ain't the boss he's talking about though.
@@znightowlz6585 What are you talking about? He wasn't even talking about the William Birkin fight. Also why are you being a jerk?
Raviolipals74 I’m not being a jerk. He’s claiming the g adults are reused assets when they’re not
@@znightowlz6585 actually they are reused assets
Loved the remake but really missed how distinct the A and B was in the original. Totally different bosses and several different story beats that allow the story to actually Siri together in a way that makes sense.
Yeah, they completely messed up the story by repeating the same boss encounters. Now Annette is injured by William after he breaks through the same roof twice.
This was my one problem with the game. The original felt like you were genuinely fighting through two halves of the same story. The remake was like you hit the reset button between A and B.
@jack squatt
If it were not for G5 being barred from first run, it seems second run might as well have just been called “arrange mode” for RE2 Remake. Otherwise, the first runs for Leon and Claire are almost the equivalent to the Chris/Jill campaigns in RE1, where one character pretty much does everything in one go (aside from a few exclusive sewer sections and the Alligator/Super-Tyrant/G4 encounters being character specific).
Capcom got lazy with the remake
@@jacksquatt6082 which made it completely pointless to have 4 scenarios, because both of leon's are identical and both of claire's are identical, and leon and claire are nearly identical aside from a couple small sections. the original re had more differences than this game. i enjoyed it a lot on my first play but it got boring after a couple plsythroughs. i played the original dozens of times by now and never got as bored as the remake made me after playing it twice.
Resident Evil 2's remake is really, really good it's not perfect like RE1's remake.
To clarify; RE1 remake replaces the original, there's really not much reason to play the PS1 version ever again. The gameplay is the same and they've added so much to it visually and feature wise the remake simply replaces it.
RE2's remake is really, really great but it's different, very different, which I think leaves reason to play and enjoy the original one still.
I actually prefer it that way. Trying to trounce the original version of a game is usually very difficult and is very rarely successful (re1 remake being the exception). Going for a new spin allows more creative freedom and new options for recapturing the originals charms that makes you want to play it.
The OG RE2 might be even better dude
I feel this sentiment exactly. However, even though it's different, I would feel like RE2 comes close to replacing its original, if only they hadn't cocked up the B scenario continuity
I disagree. The RE1 Remake imo set the standard for how remakes of games should be handled, beyond just Resident Evil:
They took what was already there and only added to, barely trimming any fat. Adding to the story and not messing up or simplifying it.
In the Re2 Remake, I expected nearly all of the old rooms, puzzles, enemies to be there PLUS potentially new rooms, enemies, weapons, extra game modes....
If youre planning to remake a game, make it so it would be almost pointless to go back to the original other than nostalgia. Id rather play the original RE3 than the Remake, to be honest because of how much cut content there was between the two games.
I can attest to this - I LOVE the re2make, but I’ve just completed a playthrough of RE2 1998 just for fun in April of 2020, simply because it’s such a damned good game.
oh god i can't focus on what you're saying because of the basement theme
it's awful
its killing me
With a good headset it is even worse...
@miguel ornelas I just got to 1:37 and I'm now done.
LOL
How do kill something that's already dead?
Well i dont know dammit, let me think?
"It's not a bad question burt"
Just burn it.
One of my favourite things that happened to me in the remake is when I went into the locker room with the missing keys and a zombie followed me in. I had to run around him to see the numbers on the lockers and he was still there later when I had the missing keys to use. The best part is, I didn't realise how dynamic that particular interaction was until a new playthrough when I shot the same zombie to re-death and nothing followed me in there. I was free to explore the room at my own pace this time. Love it.
RE2 classic wins because of: *"That guy's a maniac!! WHY'D HE BITE MEHHHHHHH!!!!????"*
you're forgetting the best line in the entire series
"It's up to us to take out umbrella" *cuts to rock ending*
Oh, sorry about that babe
I ain't got no clue darlin
I dunno, I kinda prefer the Resident Evil interpretation of the opening of Zombieland Saga.
"you are a cop right? how did this happen?'
You LOSE big guy!
14:45 George... You literally walk past a typewriter right before grabbing the keys and initiating the chase. Yes, even on hardcore.
Great video, but I can tell you pulled a lot of "George moves" and I found that the most "George" of them, lol.
I also don't blame you for this, but you can hide right behind the first table in the nursery after circling around it once with the police chief. After that, you can just sit there and wait for two minutes until he runs into the bathroom. It made my S Rank runs a piece of cake.
Too bad, he probably won’t read this comment. Good information to know 👍
what the hells a george move?
I didnt know that you could hide there ! lol !
Problem is the amount of trial and error and restarts it takes to figure out what the game does or doesn't let you do during that segment. *Obviously* it's easy when you know how to do it, the flaw is how frustrating and unintuitive it is to figure out.
@@NoFeckingNamesLeft Oh I agree, it's not a good section. But I honestly don't know how he missed the typewriter walking into the Chief's room, lol.
Unique blobby enemy? Unique weapon? You mean the G Adults that were downgraded from a one-time boss to a subboss, and the Spark Shot which used to be mediocre and is now very useful?
egpNoodlez the g-adults weren’t a downgrade of anything and are completely original designs made entirely as replacement enemies for the sewers.
Also they aren’t sub-bosses. Tf you on about
@@znightowlz6585 The G-Adult was a boss in the original. I'm pretty sure you fight it right before the sewer.
That "blobby" enemy in the sewers remake was also in the original.
it was there as a boss fight, but in the remake it was basically used more to replace for lack of enemies in the remake.
I actually prefer it this way. They are called the G-Adults and since the failed retrieval of the G-Virus is why Raccoon City fell it feels more connected to Resident Evil 2 to fight multiple G-Adults instead of the Spiders which come from Resident Evil 1. Would I have prefered to have both? Yes. But if I had to choose between them, G-Adults all the way.
17:20 Honestly I didn't mind the Alligator boss. You're in full control of the running segment unlike in RE4 where it's simply button mashing. Not to mention that you actually have a critical chance of dying instead of in the original where the gator was pretty simple to outrun.
Sadly, Leon and Claire only have their 'A' Scenario no matter who you play first. It's pretty much the same game twice only with a few minor differences and a different end boss.
2nd run is more like arrange mode than B scenario
thats because the originally had chopped the B scenarios out of the game and apperantly late in development decided to add new run as a replacement
brunocar because they realised how little they had produced at the time. Just an artificial way to extend the game with the least work.
There seems to be an unspoken disagreement on how similar or different the A and B scenarios are. Since i see people saying they are very different and others saying they are too similar, causing arguments over how much of the game people have actually played.
Maybe they are just referring to a single run of A and B, without taking into consideration the opossite A and B scenarios, making it sound like they didn't play the whole game or didn't notice how similar they are.
But it's kinda funny to read the same discussions and arguments over that.
2nd run is more different than the original B in terms of gameplay (1 additional gun for both, more Mr.X, more/harder enemies) but Capcom skipped the story overlap the original mostly had.
I think there's a picture-in-picture glitch at 7:10 when you start the comparison
And a spelling error in that second quote from the magazine
Yeah that glitch happens later too
How do you screw up the Sherry segment? I get it's easy to get caught once or twice, but to get stuck for an hour? Mr. Silent Assassin in "Hitman" George Weidman himself? Call me flabbergasted.
Yeah dude this was the easiest part of the game 😂😂😂
An expert on Metal Gear and Hitman gets stuck on the easiest stealth segment in gaming? Sweet baby Jesus.
You can just stand there with your head behind the basket.
I got caught once because I didn't think to sneak into the new area after Irons moved the table, but as soon as I got caught, that was yhe very next thing I tried and passed it.
He's a noob. Didnt see the video? In almost every moment he's in caution status.
The second Birkin fight was pretty hilarious for me because I realized you could kill him with the crane AFTER I knocked myself off with it. I laughed so hard at how dumb I was for not seeing the giant storage container flying at me as I grabbed ammo.
Same and the way the character gets sent flying is hilarious
Never-ending sprinting on the G1 boss? Say that to my knife run.
funny enough, the knife is really strong against G1 birkin
Serious question: how do you do a knife run in a game where the knife breaks?
@@Kavilion you would know where all the knives are located (which are plenty) and continue using them. There is also an infinite knife you can use that doesnt jeopardize your completion grade. ;)
@@franro2204 not to mention if you crank up the fps and down the graphical settings, the knifes damage increases lmao
Right. Or dump a bunch of handgun rounds into his body. I feel like this dude who made this video just kinda sucked at the game
Fun fact: much like how RE7 was made first person instead of third person for the technical reason of VR support, RE2 was made over-the-shoulder instead of fixed camera for the sake of supporting its dynamic audio features that tell you where zombies and Mr. X are in the immediate area.
I almost want to get a VR headset just to see if relatives can get past the first 20 minutes of Resident Evil 7
Uh, no. The perspective has nothing to do with the audio features, they existed in the RE7 engine too and function the exact same way, regardless if the camera is in the character's head or behind it.
@@john_smith_john That's literally the reason they gave for the perspective change in interviews. Even if it's not new, it's still the reason why.
I have to disagree. Money is the reason, not audio. I remember watching a video that mentioned this. The developers wanted to make a horror game that was consistent with new players.
@@NotAGoodUsername360 And we call bullshit on that since Resident Evil 4 exists without it's dynamic audio features
Clowns farting on trumpets in the basement
Now that right there is pretty scary.
Good video, though I gotta disagree about the second Birkin fight. The concept was well telegraphed, at least for me, after I died getting hit by the crane’s cargo. It garnered a good laugh and an immediate “aha” moment. Got it on my second try and walked away thinking it was the better of all the boss fights in the RE2make.
Vincent Perretta I wish the platform was slightly bigger and that birkin didn’t have one moderately unfair backswing attack that can fire off right as you get up from knockdown.. but it was a fine boss and certainly not rocket science.
Same thing happened to me. I figured I had to do something with the crane but I ended up killing myself with it. Not only did I laugh about it I figured out what I was supposed to do after that.
They give you an ink ribbon and typewriter before triggering the Irons chase. Prior to that, it is harmless puzzle solving and creepy atmosphere. Also the sewers were awesome. I was glad they turned them into a full explorable environment with backtracking and collectibles.
14:40 Fragility? George you were standing in front of the door 😂
Man, you nailed it with the "it's the way you remember it being" stuff. I was shocked watching footage back of RE2 that I hadn't played in 15 years and not seeing so many things I would've sworn were there
i feel like hes a player that gets stuck on the wall everytime he tries to get through a doorway with how he described sherry's segment
"It really tied the room together" - Bunny Lebowski
The way you talk about the learning curves providing a lot of the horror reminded me a lot of Dark Souls. Which makes sense, I always felt like it drew a lot more from survival horror than it usually got credit for
9:26 "Officer 50% off" LOOL!!
This video makes you sound like you have very bad memory.
@singular on1 Fairly amateur is an understatement, hes dogshit lol
vinnie245 I love Bunnyhop but he shat all over Bloodborne DLC. They were really dumb complaints. I never played RE games but what you guys doesn’t surprise me.
Terrible.
Claims they only added Mr. X in the remake...Clearly didn't finish the original game.
@@Co-Jinn But, he didn't claim they added Mr. X in the remake? He clearly says in this video that he had forgotten that Mr. X existed in the original RE2 (like how he forgot that the main hallway in the original RE2 didn't have stairs to the 2nd floor), but he does acknowledge Mr. X's existence there.
@@Xpert74 mfw if one believes they didn't have it in the original, they had to obviously add it to remake. Just simple logic
Cool video but a few more mistakes than usual, Firstly there is a typewriter in the sherry section, just before you activate the chase sequence with chief irons, not sure how you missed it after 3 playthroughs. Secondly, the g monster was in the original, in the A scenario you fight G1 and in the B scenario you fight the G monster (which is what kills either Chief Irons or Ben depending on who's B scenario it is).
In Leon A you fight the G monster actually, I know becuase I recently finished Leon A.
@@cookieface80 Ok, so you fight him in Leon A, the point still stands, it's a monster from the original and not a new one
@@leviwuzere07 This is the same guy who thought mr x was added into the remake and thought he didnt exist in old re2
That RE4 music at the end tho...
this basement song sure makes me feel like im in a basement
"You can now separate your stacks~"
THIS MAN GETS IT!
I.... disagree with a lot of your negatives for the remake. Also, no mention of G3? Best boss fight imho...
And you get to fight him twice! With both characters! In the same timeline somehow...
But yeah I really liked it too.
@@greenhowie Yeah, you gotta wonder how he went back to phase 2 and broke through the same ceiling a second time lol
@@christophersantos7607 And somehow resurrected his wife... I'm wondering if it's a lore thing, like this Resi 2 is a sim made by whoever Ada works for (which explains the dlc)
@greenhowie
Plus, Birkin somehow must have revived Plant 43 after it got poisoned the first time, or crawled back up the elevator shaft to put Mr. X’s intestines back in his body and stitch the claw wounds back together.
In the latter case, I even just read about the director confirming that there was only one Tyrant sent to the RPD. So even the suggestion that there were two Tyrants in the game does not really hold water.
Also like how Leon and Claire are in different dimensions lol
I expected this was coming.
I like how even Mr. Xs press room wall smash is now systemized instead of just a narrative event.
It's an dynamik event. Wether he does it or not depends on his position while you're in that corridor. It also depends on wether you're running or not.
He never came through that wall for me when i was stealthing through.
@@StabYourBrain Ahh thats right. I forgot. He has to hear you first.
He also kind of does that in 4th Survivor. If you're too fast and outrun him in the western office he would then, once you take the stairs up to the locker room, be suddenly ahead of you instead of behind you. When you wait for him a little and let him enter the hallway before going up the stairs he will not appear before the locker room.
StabYourBrain I feel like that possible fourth survivor teleport is the only legitimately unfair mr x moment in the entire game.
He can be dealt with fairly easily in all other situations, including his one guaranteed appearance when you grab the library crank.
StabYourBrain Lore wise, there are multiple Mr. X around Racoon at this point in time, as such it can be less regarded as a warp and more running into another Mr. X entirely.
The actual reason is for the arcade challenge though naturally.
14:00 small correction George, there is one typewriter in the Sherry Remake section - it's in the room you grab the key off the wall (and trigger the Chief Irons chase), in front of you as soon as you enter the room (at the end of the small hallway on the table). For those on Hardcore, there's a single ink ribbon directly to the left on the shelf, as you enter that room.
16:55 well that boss in the original game used to be defeted in the exact same way, just run backwards put the gas tank in the way, wait that the crocodile bite the trap and shoot one single handgun bullet, i don't know why everybody is upset about this boss when never was a challenge in the 1998 RE2 game unless that the last 20 years i have been played a different version of this game.
The original RE2 allowed you to deal with the crocodile in a similar fashion as any other boss:
Shoot it until it dies.
In fact, the first handful of playthroughs, I didn't realize the existence of the canister at all.
Not only this, but the "Crash Bandicoot" running section in the nu-RE2 is just awfully out of place segment, that does not mesh with the rest of the game. Classic RE games didn't throw you into gameplay segments that played all the different from the core mechanisms.
Teemuslayer honestly I’m glad that happened because I didn’t want to waste any ammo on that Jurassic park-looking ass bitch
I really liked the boss fights tbh, especially the G3 fight and the final Mr. X fight. Super intense and super satisfying to finally finish them off.
You'd forget to talk about how the story was damaged, specially what they made with Ada character, and that the 1(A) and 2(B) way is the same after the police station, in the original game I'd been really surprised of how a little thing like Leon go out from the car from the right side or left side, how that change the story fully, and the forth times you play the Game as ClaireA/B LeonA/B it's like to play a different game everytime, and little details like the door that you can just open in the B way if you push the first button in A, or the locker where you can decide if you wish to give those things to the B way, and they forgot that Leon and Claire were escaping together, and in the remake they only talks at beginning and at the end, and those little details made re2 original the perfect game that we remember, and the best hit of Capcom
But re2 remake continues being a good game from itself, for everything you'd said in the video
@AJ thats subjective. if you like it better fine but thats not the case for everyone.
All this scenario A and B being so similar really disappointed me. I've played tons of times the original RE2 mixing ClaireA/LeonB LeonA/ClaireB, I still remember everything about it. It has been one of the best game I've ever played on ps1.
I like the remake but honestly it's not the same game and I don't think it is better than the original one.
There isn't really a story to actually damage there; if anything, the fact that characters actually have expressions and decent voice acting made me care a little more about writing that was always bad. Also, seems like a lot of people remember the A and B scenarios in the original differently than me, because there's little difference between them, in terms of gameplay; all this hype about Mr. X in Leon's campaign, but you only encounter him maybe 5 minutes before the final boss fight, that's also nothing to write home about, like basically every classic RE boss fight. The remake took the actual gameplay content of the original's A and B scenarios and put them in a single campaign, while redesigning enemies to be an actual threat, and making some sequences longer. In the original, you had to play two separate campaigns to see Birkin and Mr. X; in the remake, they're in the same campaign, and there's more of both. There are other examples, but that's my point, basically.
CHRIS, THIS WAY!
I can hear Wesker yelling it in my head
Stop it! Dontopenthatdoor!
No criticism for the G3 boss fight storyline snafu? Maybe you just forgot you fought him in the first scenario...
7:10 the fucking footage isn't even rendered right. WTF.
3:00 -But that is a valid strategy for getting through the game. It's a high level skill, and shooting guys in the kneecaps with a shotgun or silenced machine gun is safer, but it's still doable. It's more like "some rando can't make jokes of the zombies on their first try, you have to be precise to get away with it".
Also, aiming for a bit so that the reticle shrinks (on any weapon with a shrinking reticle) increases damage, reducing the amount of ammo required. Taking the time to line up shots with handguns is a good strategy. Rapid firing into a prone zombies head a bunch of times is just a waste of ammo.
you really nailed that planning mindset that re2 remake instills in the player, honestly it feels like the game teaches you how to speed run it as you play, I've finished the A campaign 4 times now, and the B campaign twice, and I've gotten my time down to about 2 and a half hours, from an initial 10 hour run for claire A campaign (on assisted difficulty)
I feel like dying a bunch on the highest difficulty on your first run and that feeling punishing is intended, and also fine.
yo yo yo yo 16:27 the "blobby" enemy isn't new to the remake. It was in the original. It was the creature that grows out of the thing birthed from either Ben or Irons after william implants them with embryos. I like that there are more of them in the sewers in the remake because it suggest that william is.... well... laying a lot of seed. Which makes sense.
Birkin is the Wilt Chamberlain of B.O.W.’s.
@@smithsfan425 xd
10:36 If that was the real locker combo that would have been hilarious.
Normally on that one when I saw that it was Cap I was thinking of just a 🧢 but it's supposed to be Capcom. Neat Easter Egg.
I Loved RE2:Remake, but there were a few things I had to yell foul on.
1: There were less interactions with Leon and Claire than the Original. Yeah, they still separate, but they always took the time to talk to each other. They don't even have a walkie-talkie to respond on.
2: Mr. X. Not the character, (though many can agree he's a real pain in the ass) but a scene relating to him. In Claire's Scenario, Claire and Sherry are chased by Mr. X though an underground passage from the orphanage. Birkin appears and slashes Mr. X almost in half and when you reach the lab as Leon, he comes after him no worse for wear. (It was so confusing that fans thought there were two Mr. X's, but Kazunori Kadoi (the director) confirms that there is ONE Mr. X, confusing them more)
3. The Scenario's sometimes inter-lap with each other, other times not. This really hit a sore spot with me, especially playing the original game in preparation for it. The scenarios in the original had an interlocking story. The scenarios in the remake just seems like they just copy-and-pasted Scenario A with Scenario B with the exception of the beginning and the ending.
That's not even getting into the plot-holes the remake causes. (Annette's double death anyone?)
The director is wrong. There were always 6 Mr X Tyrants in Raccoon city.
@@Blackhawk211 But five of the six T-103 were deployed to attack the Delta Force in a different place of Raccoon City. Only one was dropped in the police station to find G.
@@ittoryufs4481 2 of those 5 were previousky sent across raccoon city
@@Blackhawk211 was that in Operation RC? Nevertheless is not canon.
The five Tyrants ambushed the special forces in the factory at the same time, and in the battle all of them were killed.
This happen in the original canon, maybe they will change that fact in the reimaginations.
ADA WAIT!
This game really got zombies right, I'd much rather play through an entire game only fighting these zombies rather than those stupid molded from RE7.
The No Way Out mini-game really put that to the test and for me, I'd say it did really well. I was disappointed in probably every other enemy but found the zombies to be a true accomplishment of game design. Not to sell short their choice of arena in that mode. It's deceptively clever both for strategising and for getting mixed up if you lose your head.
Agreed, They're tenacious amd rugged...
Though, my suspension of disbelief kinda falters after 3 bullets to the head. Though, to be fair, old RE leaned towards Running than Fighting zombies.
Also, im dissapointed about the soundboard, maybe its nostalgia speaking.
/end nitpicking
@dakka head
Oh, I've written pages and pages of criticisms of the game. It's weird how much I like it and how much I hope they fix by the next game. The zombies even need some work, but they're really probably the best thing about the game, and they're wonderful. I love the sound design, but it does lose a lot of what made the original so good. Still, I try not to think of it as RE2, as it's just so different.
@dakka head
Why? In Resident Evil games Zomvies always took a lot of bullets to kill with the pistol, even if you do hit the head. Unless you get a lucky crit. Resident Evil Zombies are just more durable then your standard Zombies.
@@JackOfen
You're not wrong. Capcom zombies have kinda always had their own ...erm..flavor.. when it comes to depicting videogame zombies...in fact, especially in those early days of PS1, id go as far as to say they pioneered the archetype of the "video game zombie". Before the proliferation of zombies in games like L4D, or dead rising.
But back to your question... i guess its just that im older now, and absorbed a couple decades worth of zombie films and RE books. Coupled with my own experiences of shooting guns... its just these days, i have a hard time believing (zombie) brain matter is still so resilient after the trauma of not 1, but 3, 9mm nuggets of metal travling at roughly 1,100ft per second. With an average muzzle energy of 370lbs of force.
Now, unless the lore of RE zombies has changed, there should be no reason they remain standing. That is unless we've all just been ASSUMING " aiming for the head" is the correct thing to do after decades of zombie lore have been telling us to do just that... maybe RE just wants us to stretch the disbelief a liiiitle bit further. *shrugs.
Really? The Sherry part is so short and simple. And there's a typewriter and ink ribbon there...
"Wawawa. My opinion > Your opinion"
@darklordster I take that as an admittance of your argumentative loss.
Thanks.
G birkin 2 is stupidly easy, you never have to "waste" ammo on him at all, even on hardcore. Push his shit in with your pistol or shotty/launcher (in the eyes of course) then slap that big red button. The container will come fast enough to catch him before he acts, so you don't have to flash him to prolong the stun. Hell if you're feeling especially cheeky you can slap him with the container without shooting him at all, though this won't deal enough damage to end the fight quicker.
The sherry segment is short and super easy to figure out, you'd have to be brain damaged to not notice Iron's search pattern, and waste 30+ mins on the segment.
Im very disappointed this time with George, he sounded like every game journalist.
8:30 *Obi-wan Kenobi has entered the chat*
Dude, you could change to auto aim just by going into controller menu, in options. It's the type C I believe.
"Less of a remake than it is a whole new game that follows the same story."
Is that not what a remake is?
No
@@masishta Yes, or at least they should be. Stuff like the Shadow of the Colossus remaster are meaningless and kinda disgusting. No new game should try to exist to "replace" an older one the same way movie remakes usually aren't meant to be a replacement of the original.
@@Tamacat388 "remakes usually aren't meant to be a replacement of the original."
Remake games are exactly are meant to replace the original. Only the original fans were petitioned for a remake but they made it for new fans and changed the whole game. That wasn't what people petitioned or asked for. Even Capcom dosen't call this game a Remake:
“For someone that’s played the game, some people played it once and some people played it a thousand times because it’s their favorite game. For the people that have even played it a thousand times, we wanted it to feel fresh. That’s why we don’t call it Resident Evil 2 Remake. It’s a new game built on top of the foundation.”
@@masishta "Remake games are exactly supposed to replace the original"
I personally find this attitude disgusting but ok. RE2 on PS1 will always exist. It will always be there, untouched. There is no need to remake it. Its readily available. Just making the same game again but with more graphics would have just been a waste of time. Instead they updated it to something more modern while retaining all the design philosophies and feelings that the original invoked. In that way it's a perfect remake.
>"New G Virus monsters"
G-Adult ain't new, though, George.
True, only that he's now a common enemy and not a boss anymore. I guess you can confuse him for a new enemy then?
Guys.. we're talking about the person that forgot about Mr. X in the first place.
They're a new enemy. As in, in the original, it was a boss, and now they're a regular enemy you can find multiple times.
@@Mantis47 Unnecessary pedantry though.
17:24 wait what!!! How could you get killed by that aligator? I honestly thought the only way to get killed by that thing is stand still hell just running straight forward is eneugh to escape him.
Not even that is enough, you have to see where the Alligator is going to strike next.
He got Leon last night; I zigged instead of zagged and Leon is currently being pooped out by a giant, undead alligator. 🤣
In the original RE2, you could run past all enemies (save for bosses) without spending ammo and getting damaged. You just had to know their placements when entering a room. Case in point is original Tofu Survivor, where memorization of enemy placements is absolutely vital, since you only have one knife, and so must dodge them all.
In the RE2 Remake, you MUST kill some common enemies like zombies, since the game design makes it impossible to just dodge everything. Zombies have very long lunges, Lickers can instantly teleport behind you, and Mr X will make you pay for not clearing out areas.
It is clear that you 'don't remember' a lot of stuff about the original RE2
I could write a walkthrough about it from memory.
@shassitojn 49 ok street shitter
@@TheGunFreak94 i'll have to agree with shassitojn here. There's alot of little mistakes in this video, both about the remake and the original.
Like saying that the weak spot of a boss is vague, when there's a very clear panel in the room that is supposed to be used against the boss, and the character literally say that to the player.
@@Rihcterwilker he also said the bosses in re2 remake take a while. You can literally beat first form G in 10 seconds
@@TheGunFreak94 I used to think that liberals were hysterial when they said that Trump was bad for the world but now i see that their fears are justified. Trump has indeed emboldened all the inbred racists in USA.. Your country in massive debt, your healthcare is a joke, you're losing jobs and i suppose you want to feel better by looking down on countries way worse than you to feel good about your collapsing Anglo-Saxan World Order.
Also in the OG you were encouraged to play the B scenario to get the true ending. Claire-Leon, Then you could flip the script and get a different scenario Playing Leon-Claire. in the remake whether you play Claire or Leon, the story scenario roughly 90% the same
I miss Claire's crossbow, that was my fav weapon.
The mansion basement music tho lmao
8:41 that's called the Misinformation Effect. You encode the correct memory and then encode a similar, but not identical piece of information down the road and this causes you to mix them up.
That constant high pitch tone in the video is driving me crazy.
@Dan Nguyen you are correct. there is no "high pitch tone"... I do audio editing for a living and I can't hear anything unusual in this video. had my hearing tested a month ago... results were "perfect" so... they are probably hearing the background music.
The vid has a clip of the fire alarmed police station, maybe they were hearing that
Superbunnyhop: “hello! Today ill make a video on a game i have absolutely no recollection of playing”
Yeah the video felt like that a bit.
700MB??
Laughs in 2019 updates...
700 gb is the videos i have recorded for resident evil 2 haha
Amazing how a game studio could fit so many data in so little space
Seems like a lost practice nowadays with Nintendo being the only ones who compress their games
Niklas Oxenstierna it had nothing to do with compressing games. It’s just back then games were extremely small
@@znightowlz6585 And you would be right, since files in older games were way smaller and had lower quality obviously they would require less disc space but still, very little companies compress their games nowadays
@@znightowlz6585 They were still pretty big for their time if you consider that hard drives in the late 90s were around 5-10GB, a game like Resident Evil 2 would take up 1/7th of your 5GB hard drive.
22:35 "To foment a claustrophobic feel..." That line got me drunk on writing juices.
There's a real melancholic edge to your videos that I can't explain. You're kind of a bummer (and you still have arguably the best gaming channel on TH-cam).
Called a comparison, felt more like a review analysis. I enjoyed the video, well worth the run time.
There was no boulder chan to be punched, 0/10. I can be generous and bring it up to 0.1/10 if there was an explosion every 1minute and gun shooting smart zombies everywhere.
Maybe 0.2 if every single cutscene was a QTE
If every monster was the size of a boss monster from 1 or 2 it would be .3/potato.
that first zombie was designed to re-ignite the fear of zombies...
by having you kill it... and then he just gets up again!
that is when i knew that this was not the game i was used to.
I do wish they would make another game with fixed camera angles.
There's something about REmake that just hits like no other horror game and I don't think it would work without the fixed camera
I kinda miss the static CGI backgrounds. That's why REMake still stands tall as the best RE game to me (GC version and recent remaster). However, this game and RE7 still have revitalized the series to meet the quality standards we expect from the franchise.
why can't I stop playing this game???
over a dozen playthroughs and I don't feel like stopping soon.
But why aren't there any crimson heads, that would add another layer of strategy and decision making. It could be an unlock able mode even.
Annette burning the body of a zombie even alludes to them.
Yeah, why did she burn that body?
also, Crimson heads would make things a whole lot crazier when Mr. X arrives. pretty much have to be sure that your routes are secure.
Plus, the RE2 Remake already made it so that most zombies can keeping getting back up indefinitely, without a clear limit other than decapitation or burning. So essentially, it already is like the RE1 Remake, only the zombies in that game could only get up once (albeit in an enraged berserker state), as oppose to getting back up multiple times.
So I think the RE2 Remake could have easily accommodated a Crimson Head mechanic to tie the two remakes even more closely together, if Capcom did not mind retconning the lore a tiny bit, so that Crimson Heads actually are the direct missing link between ordinary zombies and Lickers.
You are right, and thats a really good idea about connecting them with lickers.
Nah in the remake mr x actually stalks you through the map and isn’t just placed in certain areas. For me at least its scarier that those footsteps and occasional door open aren’t just sound effects and are actually him searching the map looking for you.
he teleports lol
"New G-virus monster" isn't new, it was a boss in Leon's A scenario in the original.
RE2 remake was my fav game of 2019. This is how you make a remake with love ! I have high hopes for RE3 remake.
I'm from the future! You're probably going go be bummed.
So... You like rushed games?
Frankieare frankenstein is from the past?
George Sandwich
I'm not gonna lie I've never played the original re2 I played the remake and how u described players fumbling with the controls that was me now I can beat the game in an hour and 24 minutes it just feels so good now that I know how to play and this video was fantastic idk why but it made me feel better
I've played the game on Hardcore and beat it with Claire, I tried once and messed it up completely. Had no ammo. I came back to it with the Infinite Bullets Gun and Infinite Knife and tried to fight Birkin but lost. I replayed the game and thanks to Darkness I had much more ammo than before. I even made a Video. That's one thing which is good. I always store Ammo and just everything. I bank everything so I don't waste shit. I still suck and haven't played the game for Months but I might come back. I haven't played the Original and this is the First RE game I've played. But first saw RE7 and haven't seen RE8 yet except Overrated memes of Big Lady. Cool that, that game is in my Country. Not the City I was born in oh no but it's still there. (Aka I'm Romanian and I wasn't born in Bucharest and like 2 Hours away from Cluj-Napoca). Anyways. I might actually play the Originals instead. And use the Storage Strat to save ammo.
Instead, a not so fun boss fights, I feel more about the lack of boss fights. between Leon & Claire scenarios, half of the bosses pretty much the same.
I have to agree about big crocodile should've been a proper boss fight, maybe even like something that lurks around the sewers. So maybe a crocodile boss fight is for Leon, similar to the lake monster in RE4.
Meanwhile, add some good ol' Big Spiders for Claire, it's just such a classic "horror" animal imo. Make the spiders like Necromophs (dead space), showing up out of nowhere for 1 or 2 times in the sewers area.
As for another boss fight, it would be Plant 43. I was really expecting that the big flower plant on the window gonna resist to be dead & become a boss fight.
I think RE4 still overall has the best boss fights compilations, so many variations & different approaches/strategy.
I was hoping the alligator encounter would be handled in a similar way that the RE1 Remake handled the Neptune sharks.
In the original RE1, the encounter with the three sharks was so fast and easy, since you could just run straight to the control room and instantly drain the water to make the sharks harmless. Plus, all the sharks were only as damaging as normal enemies.
In the RE1 Remake, however, in the initial gauntlet to the control room had its own intense music, while the two smaller sharks attack like regular enemies and the big Mother Neptune can now periodically leap up from the depths to kill you in one bite. When you do get into the control room, the mother now tries to bash open the glass and nearly floods the whole room, prompting an additional puzzle with a time limit. Then, once the water is drained, you still have to get the key sitting dangerously close to the mother’s mouth, using one of three possible strategies.
If the alligator in RE2 Remake was converted into its own multi-stage puzzle or gauntlet in a similar way (like maybe taking inspiration from Killer Croc in “Batman: Arkham Asylum” and saving the final run with the explosive barrel for the very end), then I would have been more than satisfied.
Yeah RE4 has the best boss fights in the series.
9:06 Stairs! That's what that room needed. For all these years I'd been sure it was just a rug.
Old video, but this game is so special comparing to all RE games ever released. even 4 Remake didn't capture the feeling this game did.
I’ll give you that