Street Fighter II Champion Edition Arcade Vs PC Engine Utterly Pointless Comparisons 022
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- เผยแพร่เมื่อ 25 ส.ค. 2024
- For best results view at 1080p60fps. What another Street Fighter II comparison? That's right this time it's Street Fighter II Champion edition for the PC Engine vs the arcade original. This was a Japanese only release, so technically I can't call it a Turbografx-16 version. How does the PCE Street Fighter II title measure up to its counterparts on the Genesis / Mega Drive and SNES? Watch on to find out!
Update: Whoops. I had the correct release dates in my script but said them wrong in the video and didn't catch it. The arcade Champion edition came out in March of 1992 and the PC Engine version came out in June of 1993. Sorry!
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#streetfighterII #pcengine #championedition #cps1 #turbografx #turbografx16 #turboduo #SFIICE #sf2ce #comparison #longplay #16bit #retrogaming #8bit #hucard #turboduo #pcengineduo
Just found your channel from a random RT on Twitter, and you earned yourself a sub! This is good stuff.
In the UK, the PC-E/TG-16 was practically non-existant. However, I first saw this game as a teen in the 90s on a friend's imported Turbo Express. He had this, and OutRun. To my eyes, at the time, it looked like basically a portable arcade machine! lol.
Considering the PC-E is essentially a souped up 8bit machine, this port is incredible.I'd still go for the SNES Turbo overall for a retro version of that generation, but the MD/Genesis, SNES and PC-E/TG-16 all have impressive versions that more than did the job of replicating a $5k+ arcade cabinet at the time. None of them could have hoped to be arcade perfect but I think they are all close enough that it "felt like" how you remembered the game being when you played it in the arcade. The micro computer, Gameboy and Master System versions, not so much.
Thanks and welcome!
My mother was from Scotland, and I have a ton of family there, so I was able to get a lot of magazines from there back in the day. Whenever a family member went to visit, they always came back with a few things for me and my siblings: candy, UK Transformers comics and loads of computer and videogame magazines (including... CVG, lol). Was super fascinated by the differences in the markets.
I really liked the PC Engine / Turbografx for the most part, but I feel like in the US, it definitely came out a little too late.
My family got our Turbo shortly after release (and shortly after we got the Genesis) and while there's plenty of good games for it, the lack of what we commonly think of as 16-bit niceties like multiple background layers, loads of sprites and more sound channels really made it feel like it wasn't quite next gen. It felt more like a powered up NES, which, in a lot of ways, it was.
Anyway, the system was still good and had good games including its share of interesting arcade ports!
@@InglebardGaming Yes, absolutely spot on, thats how I think of it too. Thats awesome you used to get stuff from the UK, those Tranformers comics were fantastic.
I really liked the PC Engine dpad, especially on the NEC Avenue Pad 6. The Avenue Pad 6 is so much better than the SNES controller for SF2.
I've always felt the dpad on the Turbografx16 controller and the Japanese 3 button pad were really stiff and required too much pressure to register movement. It's been so long since I used an avenue pad 6, I'll go back and slightly reserve judgement on it, but I remember at the time preferring both the Genesis 6 button pad and the SNES pad to it.
@@InglebardGaming Interesting. I always found my Turbo Pads easy to actuate, and the Genesis controllers, even the 6-button, to be just a hair too loose for my tastes. I guess I prefer slightly stiff pads, as long as they're not so stiff you can't get smooth movement on them. But I'm never surprised when folks don't agree on controller comfort. Seems to be a very personal thing.
The PC-ENGINE version is just fine
I ordered it last week, now I'm waiting on a PC-ENGINE CONVERTER from Telegames for Turbografx-16.... Nice review 👍🏻
🕹🤩🕹🙏🏻☯️🥶‼
Thanks! It's definitely a great port for the hardware and interesting for its compromises. Enjoy it on your real hardware!
@@InglebardGaming exactly thank you original Hardware tickles my fancy and dopes up my brain
I finally found out which is the best version of this game between the PC Engine and the Arcade.
Thanks, Inglebard Gaming!
Call me crazy, but I may have detected just a smidge of sarcasm...
Anyway, the point of these arcade vs home comparisons isn't to say which one is better, it's to see how they're different and what compromises were made in bringing the games to weaker hardware. Also, a lot of people naturally remember home versions being closer to their arcade counterparts than they were, so it's interesting to see how different they actually are.
As the years go on. I find myself seeing that the PC Engine was the weaker console when compared to the Mega Drive and Super Famicom. When looking at Street Fighter 2 for the PC Engine in detail like you did in this great comparison. The 1 layer limit for the PC Engine really hurts it in SF2 and many other games. For instance you can really tell in Zangief's stage on the PC Engine when looking at the background its just one plain layer. Compared to the Mega Drive version. The PC Engine version looks really bad. A lot of people bash the Mega Drive for the color limit but the color is good enough in RGB and sometimes I prefer the Mega Drive color compared to PC Engine color. Because sometimes the PC Engine color looks over saturated in my opinion. When comparing the Mega Drive to the PC Engine many have a fast food like look at both but when you look at both in detail. You can clearly see that the Mega Drive is the stronger hardware and that Street Fighter 2 Champion Edition Plus (Japan) or Street Fighter 2 Special Champion Edition (USA) is the Best Street Fighter 2 port between the 3 systems. Now as a kid the Turbo Grafx 16 was my favorite console but as an Adult and seeing things in more detail the Mega Drive has become my favorite console. No system in my opinion brought the Arcade experience home better than Mega Drive around that time. With the Resolution, fluid gameplay, Arcade like sound chip, and Sega producing one of the greatest controllers of all time the 6 button pad. Again when looking at things in detail. It will be hard to not see that the Mega Drive is the better console when compared to the PC Engine and SFC. Im a big fan of the PC Engine and SFC but as time goes on the Mega Drive keeps gaining more and more points for me.
I've had all three of the systems from this era since within a few weeks of when they launched. The PCE/TG is a nice upgrade compared to say the NES and SMS, but power wise it's clearly a notch below the Genesis and SNES. The Genesis handles a lot of arcade ports better in terms of speed, fluidity and authentic sound (except for newer arcade ports) than the other systems. The SNES clearly struggled with a lot of action based genres.
In the end, all three have their share of great games. But in terms of who has the most stuff that I personally like with decent performance, I'd say my own ranking is Genesis then SNES then PCE. But again, I like plenty of games on all three, so no flame wars plz 😬😁
I never had the Sega genesis, however I did have the sega nomad. It was totally awesome to be able to play Street fighter 2 special champion edition on the go, and of course the sega nomad had the built-in six buttons. Plus it had the added bonus of being able to hook it up to a big TV. I did notice at the time that the voice samples sent it scratchy, but I definitely prefer the fluidity of the gameplay along with the more arcade like music. I always hate it the super Nintendo's music and I thought the instrument choices were horrible. I also hate it how on the super Nintendo there were three different pitches for special move voices, unlike the arcade or everything was pitched the same
Street Fighter II Champions Edition
ARCADE Wins
PC ENGINE Very Good Ports Sad they missing intro cutscene , missing 2 elephants in Dhalsim stage area
There's no question the arcade one is better. It's just interesting to see how this turned out on PCE and what compromises they had to make.
@@InglebardGamingPC Engine definitely doesn't look bad still look good version , i think Capcom is rushing to make sf2 for pc engine version never take a time to finish everything perfectly because i see a lot of thing is missing in pc engine version the music sounds is terrible lolll , the pc engine version try to be like arcade version still have a lot of work to do , i'm surprised is a 8bit consoles i was thinking it was 16bit but is not
The TG16 version of SF2 is my go to version when I just want to go a few quick rounds. Honestly, if I'm not playing the arcade version I'll always choose the TG16 version
Personally my go to version is SCE on Genesis. The PCE version is great for the hardware, though.
@@InglebardGaming have you checked out the SF2SCE Remaster rom hack? If not, check it out. It brings it really close to the arcade version in color and sound, plus has a couple extras added
Yeah, I TRY to stay on top of the hacks, actually going to cover some on the channel soon!
@@InglebardGaming nice. I'll be looking forward to them sir. Btw, thank you for the content. Love watching your videos
No problem, glad you like them!
Excellent video mate, you did a great comparison! I totally agree with you that the speech is the best on PC Engine, it was always so crisp. The music was a different matter for the most part like you say, and it was a shame some of the backgrounds were so flat but I did enjoy this conversion overall. My fave version is the Megadrive/Genesis version as I like the music the best, and in my opinion it plays the best too, but the PC Engine game still played a good game of Street Fighter to me.
Great video dude, you’ve a fine eye for details and as someone who still plays SF2 I can see you play very well too! Subbed!
Thanks! If you've caught any of my other videos on the subject or scrolled around the comments, you'll see I agree with you on the Geensis.MD version of SFII being my favorite home version of the day for the same reasons!
PC engine holds up pretty will. The arcade of course is more detailed, animation, and brighter. But the PC engine is a great port.
@Cyrus Martin Stranger things has happen.
Yeah they definitely did a good job considering the limitations of the system.
@@InglebardGaming The P.C. Engine is a very underrated system.
Uh.... my TG16 had one of my favorite dpads. I could pull off dragon punches flawlessly.
Same here. tg16 and pce pads have the best d-pads in existence . except for the duo-rx pad which is garbage
Different strokes I guess! I found it too flat and the plastic too hard. Diagonals on any game felt like more of a struggle than they should have been. I also had three of them and used a friend's 3 button pad as well, so it wasn't just a bad one for me.
I'm with you. When I finally got a PC Engine some years back, I was surprised by how much I liked the D-pad. It takes a bit of adjustment going from Sega's six-button pad to PCE, since PCE's is smaller, but I find it to be very good and I would have consistent results with dragon punches as well.
The TG16 pad was the best control pad until the Sega Saturn released.
@@InglebardGaming
You can hear that the voice samples in the PC engine version are all playing back the wrong speed. They are pitched up
yeah capcom must have resampled them slightly wrong. pc engine plays pcm (generally) in increments of 7 or 13khz
PCE's SFII CE is a good port, but not nearly as much as Genesis or SNES. Lack of parallax mars it slightly. This is another time I wish NEC didn't ditch SuperGrafx, which would've been able to help with the extra parallax layer (as seen in Dai Makaimura/Ghouls 'N Ghosts). Genesis has the best BGM of the three console ports IMO... it tries to approximate the CPS-1 sound rather than the SNES arranged style.
Leaving out Turbo (Hyper Fighting) mode is a let down, and puts this below the Genesis and SNES.
Agreed on all points. Even if it were on SuperGrafx, it'd look better but that music would still be kinda painful. I still think NEC did a great job for the PCE hardware, they were just up against more limitations (except color).
Great video! Keep them coming. I always thought the PC Engine version was better than it had a right to be. I'm tempted to pick it up, not that I need another SFII!
Thanks, appreciate it! There will be plenty more to come!
Beautiful detail,China stage is the most memorable video tune of all in gaming for me.
Yeah, it's probably the song that came out best in the PCE version.
I've looked into these ports extensively as well, and I think it comes down to what people prioritize. I never did agree with those who say the PC Engine port is the best either, but I understood their perspective. I always see people who think the Genesis version is the worst by far, but it is my favorite of the three because the things it is criticized for, color and sample quality, are less important to me. The Genesis version still looks good to me, and the voices never bothered me much. The SNES' voice quality has its own issues. The SNES version is the only one which has music I hope to never hear again, particulaly Ken's stage as you point out, so it's in last for me, though it's worth mentioning that there are hacks for the arcade music(MSU1 hack) and even the critical music. Of course, the Genesis version has some great hacks out there as well. I agree the PCE music is weaker than I'd like, but at least it never gets in the way for me. I consider it consistently okay. Overall, each version has some area where it excels, and none of these three home versions is absolutely superior, so it really does come down to what people like and how deep they look at the games.
Thanks for the great comment. I agree pretty much on all points. Genesis Special Champion Edition is also my favorite 16-bit era home port, I just feel like it controls better and I vastly prefer its more arcade-like soundtrack vs the other home ports from that time. Yeah, one or two of the songs might sound a bit better on SNES, but they're the exception, not the rule.
Anyway, no matter how you slice it, if you had a Genesis/MD, SNES, or PCE you definitely got a great port (at the time) of some version of Street Fighter II!
No, your videos have never been terrible. I really like your channel. Anytime that I have disagreed with you has always been to debate about whatever game or console the video was about. It is never done in a disrespectful way. Sometimes it's hard to tell when the main means of conversation is text.
Remarkably good for an 8-bit console.
I have to correct u...the PCE one was released in 1993 (same year as the snes and md ports) :P BTW splendid video as usual..i wonder about the guys proclaming the PCE port as the best one of the 4rth gen machines..MD and SNES are better imo..but really nice try for that hybrid 8/16 bit monster
100% right, I wrote the correct date in my script, just said it wrong in the recording and didn't catch it, doh. I'll add a card there to clarify and update the description, thanks!
The CPS1 Specs remind me a lot of the Sega Genesis Hardware.
Maybe the CPS1 was a souped-up Genesis on Steroids.
have a theory why perhaps the game was not made on CD: to avoid long loading times
It's possible, but I think its more likely they just wanted to port the existing code from the SNES version with as little fuss as possible.
Congratulations for your work. A very fair comparison, I think. Of course will be some criticism because there is a lot of mystique about the PC Engine version, being one of the last Hucards released, a game never left Japan and for an old system that even if it hasn't been so successful in the West is much loved nowadays.
That's the only version of the game I own but the fact that I like it a lot doesn't blind me, there really are many points where it falls short behind the SNES and Mega Drive versions. And, of course, the Arcade version.
2:36 And I completely agree with that statement. I don't know T16 joypads, but I have many different joypads for PC Engine and dpads in most of them are terrible. Responsiveness is good but they are very small and shallow, they really hurt a player's left thumb when playing fighting games and shooters.
Thanks! Each of the ports of the "16-bit era" had their strengths and weaknesses, but all three major consoles received very good ports, even if they didn't play to their strengths.
Plus you're the first person to agree with me on the PCE/TG controller, lol. Yeah, the plastic was too hard, it took too much effort to get good diagonal movement and it just felt worse than the Genesis and SNES pads. But to each their own!
I wonder how this could have turned out if it was on the PC engine CD
Probably not a whole lot different, since they used the assets from the SNES SFII port to build this one. It most likely would have had redbook audio music at least, but even that's not a guarantee as some games used the CD audio for voice samples. But yeah, loading times and CD music would have likely been the differences.
@@InglebardGaming that, and all three elephants!!!!!
Amazing port just thinking the PC engine was just an 8 bit console.
What they were able to accomplish on the PCE was definitely impressive, even if it couldn't quite match the other versions.
The PC-Engine had a 16 bit GRAPHICS chipset... therefore 16bit graphics... no different from the SEGA DreamCast being a 32Bit CPU console that had a graphics chipset with a 128Bit bus.
Nice
Thanks!
The PC engine has no line scrolling on the ceiling for the e Honda stage
The pc engine controller is amazing. Fight me
Alright... HADOKEN!!!
Capcom didnt developed a new Pc engine version, they just downgraded the Snes version instead making a brand new pc engine version and its easily to confirm with just watching the ugly and tinny sprites.
Pc Engine could made it better and for a mile.
The PC-Engine had a 16 bit GRAPHICS chipset... therefore 16bit graphics... no different from the SEGA DreamCast being a 32Bit CPU console that had a graphics chipset with a 128Bit bus.
Just saying... same has been happening with later gen consoles... 64Bit CPUs and higher end 128Bit and later GPU buses and architectures... Sega Megadrive did have both components being 16bit but the constant devaluing of the PC-Engine due to having a 8Bit CPU is meaningless... remember this was 1987 cutting edge technology released in JAPAN first way before the DELAYED launch due to dumb enlargement decisions of plastic sizes.
Judging things by bit counts is always tricky. The 68000 CPU has some 32-bit and 24-bit components for example.
@@InglebardGaming Yet regardless of that being something in there... there is not enough system memory nor the need to brag about that being there... the end result is the actual game software .
Also NEC Avenue reprogrammed that game, NEC purchased the license because Capcom had YEARS of long alliance with Nintendo since the FamiCom sold 10 million systems by 1986 in Japan alone and these 3rd party devs would look at those install base in the much more brutal and fiercer Japanese console wars.
You say that the NEC PCE is a port of the Super FamiCom version which implies it used code from that version instead of the arcade CPS2... back in the day Japanese in house devs knew how to develop tools from scratch to reprogram convert arcade to home versions (NOT PORTS) to take as best advantage of the custom hardware in each respective hardware barring experience and ROM size/cost limitations of the time.
@@InglebardGaming Also it's clear that ROM was chosen because in 1992 the Super FamiCom and SNES was SOLD OUT,,, I remember after I got mines in the summer, word spread and people in the U.S., Canada and Mexico went craxy where they had their Club Nintendo magazine where Sega did not bother... in Japan there was a Super Famicom SF2 phenomenon there.... so it made sense all of a sudden for Sega and NEC to try and get their versions and sell 6 button pads while 3D0 and Atari looked stupid for their dumb controller designs
From the sources I researched as well as the credits of the games themselves, it definitely appears that NEC did not reprogram this game and only published it.
If you look at the ending credits, you will see mostly the same names at the end of the PCE version as you do in both the SNES and Genesis versions - but some are in a different order. The biggest difference in the credits is that musicians listed are totally different on PCE, MOST of the other credits are the same. If you can provide something that offers concrete evidence that NEC reprogrammed it, I'd like to see that, however, as I care a lot more about being accurate than 'right.'
Also, the PCE it is clearly using the same visual assets at the same resolution as the SNES game, just like Capcom's Genesis port of SF II SCE, just modified for the PCE's color capabilities. That's why most of the animation frames and background design match exactly what we see in the other ports, except where it couldn't for technical reasons like the chain in Zangief's stage.
Anyway, I think the bottom line is if NEC had reprogrammed this game, we'd see a lot more differences between it and other versions. For comparison's sake, NEC did the SuperGrafx port of Ghouls 'n Ghosts which varies a lot from both the arcade original and the Genesis port by Sega.
@@InglebardGaming Ok then but Capcom was not an official 3rd party game developer for Sega until 1993 and as far as NEC, doesn't it say NEC Avenue Reprogrammed game? it used to be that developers went uncredited... like Yuji Naka iirc was not directly credited in Ghosts and Ghouls on Megadrive Genesis... but it's been so long... if Capcom gave NEC the SuperFamiCom source code then that would make sense given they would still have to work within the limitations of that home consumer 1987 released tech which was still cutting edge back then.
best port ever and its a 12 bit