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Man I hope this will be a new series on VEX. Really helps demystify functions :) Thanks!
The goal is to cover the big ones 😅
cooles Video. Immer wieder schön zu sehen, dass es auch einige deutsche houdini user gibt xd
Thank u a lot for ur work and tutorails! Hope it will be many vids about vex functions tips and tricks
how make a points on the intersection lines? Curvesect working only with 2 lines (inputs)
if I remember correctly, the Ray SOP caches the collision geo and only needs to do those calculations once, while intersect does it for every iteration, so if you scale up there will be a performance difference
Definitely going to test that!
Yees.Thank you!
thanks
Ray Sop is a lot more performant than intersect(). I mean A LOT.
Did you try a specific scenario? Would be interesting to do a stress test of various vex and sop versions
Man I hope this will be a new series on VEX. Really helps demystify functions :) Thanks!
The goal is to cover the big ones 😅
cooles Video. Immer wieder schön zu sehen, dass es auch einige deutsche houdini user gibt xd
Thank u a lot for ur work and tutorails! Hope it will be many vids about vex functions tips and tricks
how make a points on the intersection lines? Curvesect working only with 2 lines (inputs)
if I remember correctly, the Ray SOP caches the collision geo and only needs to do those calculations once, while intersect does it for every iteration, so if you scale up there will be a performance difference
Definitely going to test that!
Yees.Thank you!
thanks
Ray Sop is a lot more performant than intersect(). I mean A LOT.
Did you try a specific scenario? Would be interesting to do a stress test of various vex and sop versions