This game actually seems to have a lot of charm to it! It looks as if the developers made good use of their graphical limitations and made the art style work with it. So despite how old it is, it's aged quite well! And I love that music, it's so calming. And the gameplay, although simple, seems fun. This could easily pass as a modern indie title! Why don't more people talk about this game!?
Really? Let me say that I loved this game as a child; it was the first polygonal game that I played and I thought it looked cool. The gameplay wasn't perfect but it was unique and always fun. All my friends liked the game too. And I absolutely loved spacing out to the music (although I believe someone else created it, but still). Thank you very much for your hard work!
To be a DOS PC game as old as I am, that's beyond impressive! Fully synthesized stereo music and true 3D realtime rendering on a standard DOS PC was unheard of in 1990. I had no idea we had that kind of technology then.
actually the first 3d games came out around 1978 for the apple II. there where a lot of 3d games like i-robot and flight simulator released way before this.
Trippy! There's something in these old computer generated 3D environments that are so abstract and cool. Like the Farscape 3D engine games for the C64. Thanks for putting my attention on this game. Haven't known this one yet. :)
For 1990, this game rocks. Very smooth and fluid for the time. A lot of time and energy went into this, which is the most important factor in game design IMO.
I remember playing this game when it first came out. I actually went to sleep with the background music playing on my PC. Hehe. I actually was trying to remember the name of it when I came across this video. Thanks for the upload and the memories.
@Amaranthus616 That was the first one using filled polygons, but there were wireframe 3D games going back to the mid 70s. Spasim, Panther, and the like.
Your blog entry about the development of this milestone in gaming history was very informative and well written. It's a shame that your game is not that well known and often overseen.
@christophe3d Je ne suis pas sur de pourquoi je jouais ce jeu, mais je lui trouvais a l'époque une sorte de pouvoir hypnotique ! Félicitations pour ce succès un peu bizarre à nos yeux d'aujourd'hui :)
Yeah I know what you mean. I love that dry cold aesthetic but now computer graphics are so advanced that they almost look real and I honestly think that we have sort of lost something in that.
This game was also one of the few that actually showed what the AdLib could do. Need to find some way to export the music from this game, it's amazing.
Back in the day, the sega genesis and the Super Nintendo started to come out with games that used 3d polygonal graphics such as Star Fox in 1993 and Virtua Racing in 1994. I think this game actually runs faster than those games and this game came out in 1990! DOS Trumps All! I rest my case.
I remember playing this game a lot back around 1990. It was really amazing back then. The other kids only had game consoles with 2d platformers. PC gaming was still rare back then.
Awesome at that time. Wondering how the computing power being utilize to produce such result at that time. Memory is limited and it is still running smooth...
Ugh, been trying to find out more of this game for years. I got a pirated copy from a bbs back then, but it was called Continuum. Finally found it, I used to show it off to everyone because of the 3d.
Wasn't the first polygon game by a longshot, but it was the first 3D platform game. And generally great. I think this was also the first time a DOS game sounded better than its Amiga counterpart, too.
@GotNextVideo indeed, maze war too. a lot of those games are pretty interesting i think its funny how all these different styled and types of games started a lot earlier than people think they did
@greatxerox Je ne sais pas comment éliminer le scintillement dans Dosbox. Je ne l'avais pas noté la dernière fois que j'ai essayé, mais c'était sur un serveur Itanium via Remote Desktop en émulation x86 dans une machine virtuelle HPVM. Du coup, j'avais peut être le ralentissement sans même le demander…
The tl;dr is that this game made the AdLib card sing. I think there were three(3) games that REALLY used the AdLib to MAX effect, and this game is one of them. Also this game ran well on a 10mhz 286... for ya'll wondering why no textured polygons. REAL MODE. So the game itself was mind-blowing 3D, but as an extreme bonus... it also is one of the showcase titles for the Ad-Lib card. If you use Foobar2000, grab the adplug plugin, and search around for the *.dro files from this game to play. Alpha_Dream.dro Alpha_Energize.dro Alpha_Meditate.dro Alpha_Relax.dro Alpha_Title.dro. Those names are from an old source long gone, but it is worth looking for if you like old hardware. For the old hardware geek like me, even more awesome is adplug is literally emulating the AdLib sound hardware. *.dro files are just command streams that were sent to the hardware to "do what with you will" so literally, adplug is an AdLib card fully simulated in software - and that these days is "just" a plugin for a media player to use on modern machine. We really do live in the future =)
+xrror I have those 5 .dro files, but do you know of another place where I can get the entire soundtrack in .dro format? There's a huge difference between the mono .mp3s you can find on the net, and the stereo .dro files which sound AMAZING. If not, I guess I'll just make my own .dro files via good ol' DOSBOX
+ThrilloVanHouten wait... complete soundtrack? There are more songs???! As far as mono vs. stereo... I never knew! I just looked up that original Adlib was mono, but Adlib Gold was stereo. Was this game new enough to know about the Gold? Or... did Adlib "magically" auto-stereo-ize on the Gold? Before everyone else laughs, there were other weird cases like the original Nintendo, where the console itself - the sound chip supported stereo but the console wired them both together as mono. But many games DID actually output separate L and R channels (but also many sound bizarre because - ) if you get creative with a soldering iron and tap out your own outputs from the sound chip. Easier is many emulators give a stereo option too, but again the majority of games there is no rhyme or reason to what channel is used since they assumed everything would be mixed to mono.
+xrror Haha yeah I know exactly what you mean by the NES/Famicom "stereo" mod, it's the first one I did to mine & it's awesome! But yeah there's more songs...but the .dro files seemed to have disappeared off the face of the internet :( You can still hear them by downloading the game & going into that weird grid menu that lets you select different sections of the game; it even works on the shareware version IIRC. As for the AdLib stereo thing, I'm not sure how it works, but I do know that various songs made for AdLib in the late '80s-early '90s end up being stereo when played on various newer cards, such as the SB16. Has to do with the upgraded FM synths that appeared in most of 'em. DOSBOX lets you mess with those settings (eg. you can emulate everything from a plain ol' AdLib to a bitchin' Sound Blaster Pro with dual FM chips).
@christophe3d Aurais-tu gardé les sources de la version PC ??? Les miennes ont disparu avec le crash du disque dur sur lequel elles étaient :( Un petit vsync bien placé devrait corriger ce problème de flash... Fred ;)
@rudiangath Night Driver used a sort of sprite magnification technique witch was complex for the time, that's why it was during night time (I suppose..)
The predecessor of Night Driver was Nürburgring 1 by the German company Foerst (which still exists). It was the first electronic driving simulator (also used as arcade game) used an analogue computer for drawing the road (white posts on black) and used Pong-like discrete hardware for dashboard, scoring etc.
@christophe3d & @greatxerox Bonjour, voici l'astuce pour enlever le scintillement avec dosbox : Lancer le fichier dosbox xx - options.bat qui ouvrira le .conf. Aller à [dosbox], puis modifier machine=tandy . Au lancement du jeu, sélectionnez l'option graphique F3 (tandy). Rappel : Ctrl+F11 et Ctrl+F12 pour accélérer / diminuer la vitesse du jeu ;). Magnifique jeu au passage !!
Hi, I'm the author of that game. If you want to know more about its genesis, Google "Dawn of 3D games". To Zanik99, yes, you could complete the game by hitting 16 special star-shaped objects. I did complete the game twice to make sure it could be done. I'm not sure anybody else did :-)
When you look at other games like this that came out at the same era, it stops being so cool: It's easy to look at this and go "It's 3D before 3D games were a thing, Impressive!", and while that's true, it's far from being the only one game that was 3D in this era. On DOS alone, for examples, Test Drive III came out the same year, and Vette! the year before, featuring GTA-like openworld scenarios for you to drive on freely, full of polygons, complex geomethry and physics.
People always cite mario 64. And how things like using a shadow for platforming and in game camera was created by that game. Its a good game mario 64..but its not true it was the first.
Many asked what I'm doing these days. Google "Taodyne". I am still doing 3D, but applied to presentations. And we are talking about "real" 3D too, Avatar style, if your hardware permits it. We have a beta available for download if you are interested. Please mention "Alpha Waves" in the comments area of the subscription page.
if anyone wants to play this game you can find it on "oldgamz.com". In action mode it's one of the hardest, if not THE hardest game I've ever played (and I've played unfair platformer) - you get 3 minutes to explore 256 rooms, and one minute extra every time you discover a new room - if you go the wrong way or fall off just once you might find you have to go through lots of difficult rooms. The "memorise" ability allows you to quickly save and load the game from any point, so you can go back if you make a mistake, but you can easily end up saving halfway down the wrong path so you end up losing. I've never been able to explore more than about 10 of the rooms. The VGA graphics option is the best one.
+speedyblupi It's sad that the VGA option has this strange and annoying flicker glitch >< (It also happens on a real DOS machine, so this is a problem INSIDE the code of the game) but at least, it doesn't flicker enough to give you a headache
@@DxDeksor AFAIK it flickers when your PC is too fast. The thing likely expected that the CPU is slower than the screen refresh rate. When it is faster, it redraws while the image is still displayed and hence flickers. It would need double buffering to avoid this.
@@cyberyogicowindler2448 well I had it happen on a 286 as well. It doesn't happen when using CGA (and maybe ega, I'm not 100% sure). It seems to only happen with VGA. Maybe that's why you think "slower PCs" since they tended to have cga or EGA instead of VGA. Or maybe there's something else causing it on my computers
@ApacheMan2K Google "Dawn of 3D games", you'll see a blog post I wrote a while back about what inspired me. Among other things a game called Starglider II, but also the Smurfs.
hola, también, si quieres pensar en gráficos geométricos computarizados pioneros para la inmersión de simulación de rv, este podría ser un valor elevado precipitado. Un juego que ya es una leyenda.
Je ne sais pas, mais c'est francais. I don't know, but it's French. As in, the game is French. You wouldn't really think of France being at the top in 3D graphics, but it seems they were.
UNO SE DISTRAE, NO SE COMPROMETE POR EL PASO DEL TIEMPO. ELLO NO QUITA LO BAILADO A UNO, PERO EN FIN, ES PARA QUE ENTIENDA DE RAZONES DE UNA VEZ POR TODAS LA GENTE PRESUMIDA DE ¨NORMAL¨ ENTRE COMILLAS POR ASI DECIRSE.
I like the trippy graphics of this game, but the controls are absolutely abysmal. The Amiga version has better audio, but when you rotate left or right, the camera TILTS! Instant motion sickness.
This looks like it was really advanced for 1990, in both graphics and gameplay.
True
If you think that's impressive, you should see I, Robot.
+opalhat Yeah, between this game & "4D Sports: Driving" / "Stunts" this made my 486 look like a supercomputer
being filmed on a monitor adds something amazing to this
A 3D platformer 6 years before Super Mario 64, impressive.
+shinburner Look up I, Robot. You will never see SM64 with the same eyes again.
this games music is chill af
This game actually seems to have a lot of charm to it! It looks as if the developers made good use of their graphical limitations and made the art style work with it. So despite how old it is, it's aged quite well! And I love that music, it's so calming. And the gameplay, although simple, seems fun. This could easily pass as a modern indie title! Why don't more people talk about this game!?
This looks better than Bubsy 3D
That's really not saying much, lol
Billy Bittner Yeah it does haha! the music's also better on this game too :D
Billy Bittner graphics are like the mona lisa compared to Bubsy 3d.
Poble It's the same tank controls, though they do seem better.
Pretty sure you copied this joke from AlphaRad or someone else.
this is idealized vaporwave. this is exactly what vaporwave seeks to achieve, and that includes the crappy recording. i'm impressed.
This is NOT vaporware. In Germany you could buy "Alpha Waves" in every computer store. I had it on Amiga and PC.
For 1990, this is mindblowing.
Ian PK indeed!
Duvmasta Man, could you imagine if this was on the Sega Genesis!!! That would be SUPER MIND BLOWING!!! (Explodes)
yeah, it looks like this was filmed in the 70's
This game should seriously be re-released on Steam!
Really? Let me say that I loved this game as a child; it was the first polygonal game that I played and I thought it looked cool. The gameplay wasn't perfect but it was unique and always fun. All my friends liked the game too. And I absolutely loved spacing out to the music (although I believe someone else created it, but still).
Thank you very much for your hard work!
To be a DOS PC game as old as I am, that's beyond impressive! Fully synthesized stereo music and true 3D realtime rendering on a standard DOS PC was unheard of in 1990. I had no idea we had that kind of technology then.
actually lots of games came out before this one that where 3d.
Rinoa Super-Genius 3Dimensional -YES! but none of them used polygons for ALL models!
Pointed my video camera at the monitor and feed that along with sound from the sound card into a VCR and captured from that tape.
actually the first 3d games came out around 1978 for the apple II. there where a lot of 3d games like i-robot and flight simulator released way before this.
It wrote ''Polygonal'' not imitation. There can be games like DOOM that imitates 3D atmosphere but they aren't 3D.
Sry, i-robot is polygonal too, my bad
Nikita Yudin
doom had polygons, and every computer game ever made is an illusion that imitates reality, so i dont see your point.
Rinoa Super-Genius Doom doesn't use Polygons though, it's a Raycasting engine, Quake uses Polygons as does Alpha Waves.
KalY
you sure? either way the real world doesnt use polygons either so i would still count that as a 3d game.
Trippy! There's something in these old computer generated 3D environments that are so abstract and cool. Like the Farscape 3D engine games for the C64. Thanks for putting my attention on this game. Haven't known this one yet. :)
For 1990, this game rocks. Very smooth and fluid for the time. A lot of time and energy went into this, which is the most important factor in game design IMO.
I remember playing this game when it first came out. I actually went to sleep with the background music playing on my PC. Hehe. I actually was trying to remember the name of it when I came across this video. Thanks for the upload and the memories.
Just reading about this in Tristan Donovan's history of video games and had to check it out.
Very impressive!
@Amaranthus616 That was the first one using filled polygons, but there were wireframe 3D games going back to the mid 70s. Spasim, Panther, and the like.
This is so fluid, feels so 'physical' in a strange way. Awesome to see such a unique game style
I think it's amazing for it's time.
@GotNextVideo yeah, last i heard the first fully 3d polygon game was i robot, from 1983
Your blog entry about the development of this milestone in gaming history was very informative and well written. It's a shame that your game is not that well known and often overseen.
Actually, the first 3d platofmer is I, Robot, from 1983, for Arcades. Although, this one looks pretty cool tho, even more being a PC game
That's awesome. Would love to see more of your work.
Ahhhh, memories of my youth! I loved the music in this game.
I can see where ‘Jumping Flash’ got its inspiration from.
@christophe3d Je ne suis pas sur de pourquoi je jouais ce jeu, mais je lui trouvais a l'époque une sorte de pouvoir hypnotique ! Félicitations pour ce succès un peu bizarre à nos yeux d'aujourd'hui :)
This game played great on my old 286 back in the day.
Yeah I know what you mean. I love that dry cold aesthetic but now computer graphics are so advanced that they almost look real and I honestly think that we have sort of lost something in that.
This game was also one of the few that actually showed what the AdLib could do. Need to find some way to export the music from this game, it's amazing.
vapourwave as hell
No? It was released on 3 systems.
LOL I read vaporware too
A little late but I prefer chillwave
Ahhhh Alpha Waves, the 1st ever 3D platformer. Nitro Rad should play this someday :).
Back in the day, the sega genesis and the Super Nintendo started to come out with games that used 3d polygonal graphics such as Star Fox in 1993 and Virtua Racing in 1994. I think this game actually runs faster than those games and this game came out in 1990! DOS Trumps All! I rest my case.
@rudiangath but f we count those blank lines that come closer when advancing as a background animation it's a sprite
I remember playing this game a lot back around 1990. It was really amazing back then. The other kids only had game consoles with 2d platformers. PC gaming was still rare back then.
Nice video!!
Awesome at that time. Wondering how the computing power being utilize to produce such result at that time. Memory is limited and it is still running smooth...
Watching in 2021. It looks good.
Ugh, been trying to find out more of this game for years. I got a pirated copy from a bbs back then, but it was called Continuum. Finally found it, I used to show it off to everyone because of the 3d.
Wasn't the first polygon game by a longshot, but it was the first 3D platform game. And generally great.
I think this was also the first time a DOS game sounded better than its Amiga counterpart, too.
holy shit i remember playing this for months
Plazma line for pc88 was the first, back in 1984
@GotNextVideo indeed, maze war too. a lot of those games are pretty interesting i think
its funny how all these different styled and types of games started a lot earlier than people think they did
@greatxerox Je ne sais pas comment éliminer le scintillement dans Dosbox. Je ne l'avais pas noté la dernière fois que j'ai essayé, mais c'était sur un serveur Itanium via Remote Desktop en émulation x86 dans une machine virtuelle HPVM. Du coup, j'avais peut être le ralentissement sans même le demander…
The music was done by a guy named Frederic Mentzen. I am not aware that it can be downloaded anywhere. I'll see if I can address that.
The tl;dr is that this game made the AdLib card sing. I think there were three(3) games that REALLY used the AdLib to MAX effect, and this game is one of them. Also this game ran well on a 10mhz 286... for ya'll wondering why no textured polygons. REAL MODE.
So the game itself was mind-blowing 3D, but as an extreme bonus... it also is one of the showcase titles for the Ad-Lib card. If you use Foobar2000, grab the adplug plugin, and search around for the *.dro files from this game to play. Alpha_Dream.dro Alpha_Energize.dro Alpha_Meditate.dro Alpha_Relax.dro Alpha_Title.dro. Those names are from an old source long gone, but it is worth looking for if you like old hardware.
For the old hardware geek like me, even more awesome is adplug is literally emulating the AdLib sound hardware. *.dro files are just command streams that were sent to the hardware to "do what with you will" so literally, adplug is an AdLib card fully simulated in software - and that these days is "just" a plugin for a media player to use on modern machine. We really do live in the future =)
+xrror I have those 5 .dro files, but do you know of another place where I can get the entire soundtrack in .dro format? There's a huge difference between the mono .mp3s you can find on the net, and the stereo .dro files which sound AMAZING. If not, I guess I'll just make my own .dro files via good ol' DOSBOX
+ThrilloVanHouten wait... complete soundtrack? There are more songs???! As far as mono vs. stereo... I never knew! I just looked up that original Adlib was mono, but Adlib Gold was stereo. Was this game new enough to know about the Gold? Or... did Adlib "magically" auto-stereo-ize on the Gold? Before everyone else laughs, there were other weird cases like the original Nintendo, where the console itself - the sound chip supported stereo but the console wired them both together as mono. But many games DID actually output separate L and R channels (but also many sound bizarre because - ) if you get creative with a soldering iron and tap out your own outputs from the sound chip. Easier is many emulators give a stereo option too, but again the majority of games there is no rhyme or reason to what channel is used since they assumed everything would be mixed to mono.
+xrror Haha yeah I know exactly what you mean by the NES/Famicom "stereo" mod, it's the first one I did to mine & it's awesome! But yeah there's more songs...but the .dro files seemed to have disappeared off the face of the internet :( You can still hear them by downloading the game & going into that weird grid menu that lets you select different sections of the game; it even works on the shareware version IIRC. As for the AdLib stereo thing, I'm not sure how it works, but I do know that various songs made for AdLib in the late '80s-early '90s end up being stereo when played on various newer cards, such as the SB16. Has to do with the upgraded FM synths that appeared in most of 'em. DOSBOX lets you mess with those settings (eg. you can emulate everything from a plain ol' AdLib to a bitchin' Sound Blaster Pro with dual FM chips).
Any chance you could pop the Alpha Waves music dro files you have up somewhere?
Okay hopefully this works, first time messing with google drive: drive.google.com/file/d/0B_8qCZC7OpDJWXVjNTROR3htSkU/view?usp=sharing
? the first or the last of flatshaded polygon 3d games - wasn't it very trendy since 1992 to texture map everything ?
is not really the first 3D polygon based, but is the first 3D platform game :) the first flat-shaded 3d game is "I robot" in 1983.
@Zanik99 To complete it, you had to find 16 star-shaped thingies, each of which unlocked new areas in the maze.
I have been looking for that game music for many years now... Thank you so much!
Does anyone know, where you might be able to download it?
@christophe3d Aurais-tu gardé les sources de la version PC ??? Les miennes ont disparu avec le crash du disque dur sur lequel elles étaient :( Un petit vsync bien placé devrait corriger ce problème de flash... Fred ;)
@rudiangath Night Driver used a sort of sprite magnification technique witch was complex for the time,
that's why it was during night time (I suppose..)
The predecessor of Night Driver was Nürburgring 1 by the German company Foerst (which still exists). It was the first electronic driving simulator (also used as arcade game) used an analogue computer for drawing the road (white posts on black) and used Pong-like discrete hardware for dashboard, scoring etc.
Any idea how to setup DOSBox to run it? Because it either crashes or runs on like 1 fps.
The music. I'm in fucking LOVE!
@JDoucette Back to 3D after several years on compilers, virtualization, real-time
yet, this is 1990, and also, this game is amazing
@christophe3d & @greatxerox Bonjour, voici l'astuce pour enlever le scintillement avec dosbox : Lancer le fichier dosbox xx - options.bat qui ouvrira le .conf. Aller à [dosbox], puis modifier machine=tandy . Au lancement du jeu, sélectionnez l'option graphique F3 (tandy). Rappel : Ctrl+F11 et Ctrl+F12 pour accélérer / diminuer la vitesse du jeu ;). Magnifique jeu au passage !!
Hi, I'm the author of that game. If you want to know more about its genesis, Google "Dawn of 3D games".
To Zanik99, yes, you could complete the game by hitting 16 special star-shaped objects. I did complete the game twice to make sure it could be done. I'm not sure anybody else did :-)
Watching this, makes me think of portal's test chambers.
Still looks better than most current "indie" games
When you look at other games like this that came out at the same era, it stops being so cool: It's easy to look at this and go "It's 3D before 3D games were a thing, Impressive!", and while that's true, it's far from being the only one game that was 3D in this era. On DOS alone, for examples, Test Drive III came out the same year, and Vette! the year before, featuring GTA-like openworld scenarios for you to drive on freely, full of polygons, complex geomethry and physics.
People always cite mario 64. And how things like using a shadow for platforming and in game camera was created by that game. Its a good game mario 64..but its not true it was the first.
font ID on the alpha waves logo?
And 3D games like these were even rarer.
Many asked what I'm doing these days. Google "Taodyne". I am still doing 3D, but applied to presentations. And we are talking about "real" 3D too, Avatar style, if your hardware permits it. We have a beta available for download if you are interested. Please mention "Alpha Waves" in the comments area of the subscription page.
What about the Amiga?
Where did you get the video from?
@rudiangath 3D WITH polygons!
Night Drive was using sprites to immitate 3D!
I wonder what it was like to see this back in 1990
Je me demande ce que c'était que de voir ce retour en 1990
I'd like to see videos of the other versions of this game, particularly the split-screen multiplayer mode on the original Atari ST version.
This looks almost as good as irobot for Atari (arcade) (1983ish)
I dunno, if this counts then I, Robot probably does too - it has automated jumps as well.
Oh yeah. I agree with you on that.
dat music tho
Software rendering?
Damn.
if anyone wants to play this game you can find it on "oldgamz.com".
In action mode it's one of the hardest, if not THE hardest game I've ever played (and I've played unfair platformer) - you get 3 minutes to explore 256 rooms, and one minute extra every time you discover a new room - if you go the wrong way or fall off just once you might find you have to go through lots of difficult rooms. The "memorise" ability allows you to quickly save and load the game from any point, so you can go back if you make a mistake, but you can easily end up saving halfway down the wrong path so you end up losing. I've never been able to explore more than about 10 of the rooms.
The VGA graphics option is the best one.
+speedyblupi It's sad that the VGA option has this strange and annoying flicker glitch >< (It also happens on a real DOS machine, so this is a problem INSIDE the code of the game) but at least, it doesn't flicker enough to give you a headache
@@DxDeksor AFAIK it flickers when your PC is too fast. The thing likely expected that the CPU is slower than the screen refresh rate. When it is faster, it redraws while the image is still displayed and hence flickers. It would need double buffering to avoid this.
@@cyberyogicowindler2448 well I had it happen on a 286 as well. It doesn't happen when using CGA (and maybe ega, I'm not 100% sure). It seems to only happen with VGA. Maybe that's why you think "slower PCs" since they tended to have cga or EGA instead of VGA.
Or maybe there's something else causing it on my computers
@ApacheMan2K Google "Dawn of 3D games", you'll see a blog post I wrote a while back about what inspired me. Among other things a game called Starglider II, but also the Smurfs.
hola, también, si quieres pensar en gráficos geométricos computarizados pioneros para la inmersión de simulación de rv, este podría ser un valor elevado precipitado. Un juego que ya es una leyenda.
It does look like both Bubsy3D and Jumping Flash took inspiration from this. Only some of these however managed to be any good.
@christophe3d I'm sure I had this game... Christopher, do you still do 3D or game coding?
what video and sound cards are you using?
Uniquely, it's one of those platforming games that you can't jump, but rely on trampolines to gain height.
These games are now rare to play as it seem :/
I never understood this game. How could you complete it? Was this some kind of 3d-maze?
Je ne sais pas, mais c'est francais.
I don't know, but it's French. As in, the game is French.
You wouldn't really think of France being at the top in 3D graphics, but it seems they were.
Ah so this is the ancestor prior to Geograph Seal?
Mais derien ! :)
Not the first, but a nice example of the technology utilized properly/good
He said "One of, if not the..." meaning he wasn't entirely sure.
UNO SE DISTRAE, NO SE COMPROMETE POR EL PASO DEL TIEMPO. ELLO NO QUITA LO BAILADO A UNO, PERO EN FIN, ES PARA QUE ENTIENDA DE RAZONES DE UNA VEZ POR TODAS LA GENTE PRESUMIDA DE ¨NORMAL¨ ENTRE COMILLAS POR ASI DECIRSE.
I want to play this so bad, lol. :P
I like the trippy graphics of this game, but the controls are absolutely abysmal. The Amiga version has better audio, but when you rotate left or right, the camera TILTS! Instant motion sickness.
+DevilMaster You can turn that off, I think.
so realistic
Take It, a 500 Likes!
It looks like some indie game that would be made nowadays.
I don't really care that much about what country it came from as long as the game is good...and it is.
And for the record, this game made the "Guiness Book of Records", gamers edition.
the controls look kind of bad - no acceleration/deceleration in the forward movement. gfx and sound amazing though
coming to your neighbourhood dimension
vaporwave