How to use live link face with your own characters

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  • เผยแพร่เมื่อ 6 ต.ค. 2024
  • How to use live link face with your own characters,use live link face with custom characters,use live link face with own model,how to live link face unreal engine 4,how to stream like codemiko,stream like codemiko in unreal engine,unreal engine 4 codemiko,create blendshapes for unreal engine 4,unreal engine blendshapes,face mocap characters in unreal engine,live link face unreal engine 4,live link face tutorial,easy live link face tutorial,live link face for beginners,live link face marketplace character
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ความคิดเห็น • 79

  • @Jsfilmz
    @Jsfilmz  3 ปีที่แล้ว +6

    Download remap asset!
    drive.google.com/file/d/1QrL4eO2ClSnDan0gh3YeywhQeticOvR2/view?usp=drivesdk
    Link to the course!! Now available in Udemy
    sellfy.com/jsfilmz/p/learn-unreal-engine-4-for-filmmaking-beginnners-edition/
    Udemy
    www.udemy.com/course/unreal-engine-4-for-filmmaking-beginners-edition/?referralCode=D2876ED15554F62BE936

    • @shnpc
      @shnpc 2 ปีที่แล้ว +2

      download link not working, any update on this?

    • @psychoticgiraffe
      @psychoticgiraffe ปีที่แล้ว

      blendshapes are very frustrating to make do you suppose you could do a video on some kind of script that will auto generate the blendshapes for tweaking
      I haven't found a tool that does this, it might need a custom python script.

    • @Ananggadipa
      @Ananggadipa ปีที่แล้ว

      @@psychoticgiraffe have you tried FaceIt plugin for Blender?

  • @carlobernardini7955
    @carlobernardini7955 2 ปีที่แล้ว +3

    you saved me with blendshapes retargeting, thanks a lot!!

  • @GrumpyGrandpaMusic
    @GrumpyGrandpaMusic 3 ปีที่แล้ว +3

    Thanks for making this available for download. You just saved a lot of people major frustration!!

    • @Jsfilmz
      @Jsfilmz  3 ปีที่แล้ว +2

      yea hey creator just responded she will start naming them per apple ar kit yay!!!

  • @thoughtsbecomeyouractions
    @thoughtsbecomeyouractions 2 ปีที่แล้ว +2

    My man started counting in German!!! :))) For a second i thought another youtube video started hahahaha SICK TUTORIAL

  • @goldennboy1989
    @goldennboy1989 2 ปีที่แล้ว +5

    I suggest you create a datatable for the mapping. Just create a simple structure containing just a variable of type name and create a datatable for it. Then just use the Get Data Table Row node to get your mapped name. Much easier maintaining a datatable then creating 52 nodes in extreme cases :D

    • @ninomancuso7021
      @ninomancuso7021 ปีที่แล้ว

      would love to hear a little more about this @Rodja

  • @3DGraphicsFun
    @3DGraphicsFun 3 ปีที่แล้ว +2

    HUGE Thanks! Iam live link crazy. This is awesome!!! 👌👍

    • @Jsfilmz
      @Jsfilmz  3 ปีที่แล้ว +1

      yea hey lemme know if you find more characters in the market place with more blendshapes

    • @3DGraphicsFun
      @3DGraphicsFun 3 ปีที่แล้ว +1

      @@Jsfilmz Will do :) 😉

  • @MonsterJuiced
    @MonsterJuiced 2 ปีที่แล้ว +1

    This is a good, straight forward tutorial. Nice work man :)

    • @Jsfilmz
      @Jsfilmz  2 ปีที่แล้ว +1

      thanks

  • @TorQueMoD
    @TorQueMoD ปีที่แล้ว +1

    Seriously awesome video! Thanks so much for this :)

    • @Jsfilmz
      @Jsfilmz  ปีที่แล้ว

      u got it might be outdated lol

  • @findthestones
    @findthestones ปีที่แล้ว

    Super helpful. thank you!

  • @devinablow
    @devinablow 2 หลายเดือนก่อน

    Great, simple tutorial that resolves a common problem. Thank you for making this!
    I'm wondering. Do you know how I might be able to Cast to the Remap Asset from a Blueprint or Animation Blueprint?
    I'm not sure how. Primarily I don't know what Object the Remap can inherit, so the Cast always fails

  • @Archivosdelosvideojuegos
    @Archivosdelosvideojuegos 8 หลายเดือนก่อน

    Hey nice video, I like your channel I just subscribed, quick question you think I can use an iPhone 12 mini?

  • @ripulse1839
    @ripulse1839 3 ปีที่แล้ว +2

    Where can I get the skeleton for livelink? I jabve my own custom 3d model with the necessary blendshapes

  • @gilhsperling2713
    @gilhsperling2713 3 ปีที่แล้ว +1

    Great tutorial! I wonder if anyone has created a remap asset for CC3/iClone characters.

    • @Jsfilmz
      @Jsfilmz  3 ปีที่แล้ว

      yea i think so check out reallusions yt

  • @dbrezy2080
    @dbrezy2080 3 ปีที่แล้ว +1

    Doing gods work

  • @FeedingWolves
    @FeedingWolves 3 ปีที่แล้ว +2

    You know you're amazing right?? You are awesome!!!

    • @FeedingWolves
      @FeedingWolves 3 ปีที่แล้ว

      assetdoux lol i love the commentary and naming convention!

  • @MuneerAlSulaimi
    @MuneerAlSulaimi ปีที่แล้ว +1

    I’m wondering how can we retarget blendshapes in UE5?

  • @adammadrigal1141
    @adammadrigal1141 ปีที่แล้ว

    Dude is there a part two or did you just decide not to finish the video? Because this was amazing until tje very end

  • @psy237
    @psy237 3 ปีที่แล้ว +1

    boohoo, creating 52 blendshapes... seriously^ and there I thought the implementation would be easier... guess I'll stick to better facial animation options... thanks a lot for the overview :)

  • @auradynamitex6304
    @auradynamitex6304 2 ปีที่แล้ว +1

    From where you opened the animation page??

  • @GoraGames
    @GoraGames 3 ปีที่แล้ว +1

    Good stuff, thank you for u r work ❤️👍

    • @Jsfilmz
      @Jsfilmz  3 ปีที่แล้ว +1

      your welcome! The dev said she will hopefully start including standard apple ar kit for future characters so you wont have to the renaming

    • @GoraGames
      @GoraGames 3 ปีที่แล้ว

      ​@@Jsfilmz that's nice, i also have to update Annabel, Tom and Carolin... But it's kinda new. What we need is a fix international norm. Its impossible to support all.
      Love your work, keep rolling :)

  • @vubangers
    @vubangers 3 ปีที่แล้ว

    UE4 animation and film making is big rabbit hole to enter. Next you will be hooking up Houdini Engine to UE4 for VFX , Using a VR headset to shoot the scene with a virtual camera and exporting the render to Davinci Resolve for colour grading.

    • @Jsfilmz
      @Jsfilmz  3 ปีที่แล้ว

      i think houdini is in ue already iirc

  • @nimbusvfx7744
    @nimbusvfx7744 3 ปีที่แล้ว +1

    Any ideas on how to drive eye tracking from an iphone to the bone sockets that control eye movement on the rig?

    • @Jsfilmz
      @Jsfilmz  3 ปีที่แล้ว

      livelink controls eyes nont sure what you mean bro

  • @LSY98989
    @LSY98989 5 หลายเดือนก่อน

    Hey, I want to use an animation sequence instead of live link, I have a animation sequence for ARKIT character and I want to get it work for my custom character with difference set of morph targets. How do I do this?

  • @otnihelestradadiz6295
    @otnihelestradadiz6295 8 หลายเดือนก่อน

    Bro help me out how de we set the blueprint for a metahuman cuz I've make my own blueprint but now the face won't work

  • @ninomancuso7021
    @ninomancuso7021 ปีที่แล้ว

    Are you able to adjust the max and min scale on the morph targets in unreal?

  • @th3messiah
    @th3messiah 2 ปีที่แล้ว

    Thanks for the great tuts, quick question. in the Remap blueprint is it possible to drive more than one Return Node with a single Pin? My characters eye and eye lash are separate morphs I would need Eye Blink Left to drive both. I tried creating a second pin with the same name but it doesn't seem to work that way. Any Ideas?? thanks again for the awesome tutorials.

  • @RemDovans
    @RemDovans 2 ปีที่แล้ว +1

    Hi J, I have a simple Mixamo running animation on my character and just now added a live link animation to said character but what happens is the face mesh stays in one spot while the rest of the body responds to the mixamo animation
    I'm just wondering if it is possible to use a Mixamo animation while having a live link face animation in unreal?

  • @TECHTOUR
    @TECHTOUR 3 ปีที่แล้ว +1

    Bro can you make a video on facial expression using live link using facial bones(by pose assets)

    • @Jsfilmz
      @Jsfilmz  3 ปีที่แล้ว

      can you show me an example of what you mean?

    • @TECHTOUR
      @TECHTOUR 3 ปีที่แล้ว

      @@Jsfilmz I don't have any but I have read that we can create own blendshapes using facial bones with the help of pose assets

    • @Jsfilmz
      @Jsfilmz  3 ปีที่แล้ว +1

      @@TECHTOUR oh got cha ill look into it when i get a chance

  • @gabrielsanayeh3177
    @gabrielsanayeh3177 2 ปีที่แล้ว

    A quick question, do you need to have the eyes and eyelid collapse with the body to make the blendshapes or could it be differents objects ?

  • @not227
    @not227 ปีที่แล้ว

    How do you make the body move with the mocap 🤦‍♀️

  • @EUROSONICO
    @EUROSONICO 5 หลายเดือนก่อน

    bro may i asking u a question i do the blendshapes in blender the name exactly like arkit i dont have to create a bp remap asset or yes?

  • @vespo1427
    @vespo1427 3 ปีที่แล้ว

    good stuff. is there a way for this to work in a packaged project?

  • @PaltusPalo
    @PaltusPalo 3 ปีที่แล้ว +1

    Is there any solutions with facial mocap without iphone ?

    • @Jsfilmz
      @Jsfilmz  3 ปีที่แล้ว

      yes manual bro. want a tut?

    • @PaltusPalo
      @PaltusPalo 3 ปีที่แล้ว

      @@Jsfilmz Yeah, but I guess you are talking about blendshapes? Cause that's the only way of the "manual" facial mocap I know 😀

    • @Ben-rz9cf
      @Ben-rz9cf 3 ปีที่แล้ว +1

      The live link face works with the 8th generation ipad which doesn't have lidar so i think arkit supports most apple devices

  • @TV-pw1dd
    @TV-pw1dd ปีที่แล้ว

    Good afternoon. I want to learn face animation in UE. It works for me with iPhone live link face and metahuman. But I want to make characters in a blender or buy them, and use live link face to animate them in UE. I learned how to make a mesh in blender using the faceit addon and animate it. I also bought a character for UE with a facial animation function. But I can not animate all this in UE. The iPhone is on, the character does not respond. I think it's a BP error. I've looked at TH-cam tutorials and it doesn't work. I don't know where the mistake is. I need a teacher to guide me. The lessons cannot tell where I'm wrong (. Tell me how to be. Thank you!

  • @omj0307
    @omj0307 ปีที่แล้ว

    For some how, my Jawopen blendshapes exceed the maximum value 1, in live link. Any idea?

  • @anthonycondegni2091
    @anthonycondegni2091 2 ปีที่แล้ว

    how did you get the things in the Morph Target Preview to show? The MouthKiss, etc, they are not showing for me it is just blank in that section. I imported a head from blender into unreal and I'm trying to use live link face. I tried creating a skeletal mesh with the automatic export in unreal, I don't really know what to do.

  • @theodorus321
    @theodorus321 ปีที่แล้ว

    hello link is broken :(

  • @kiwijamgfx
    @kiwijamgfx 2 ปีที่แล้ว

    hello, did anyone find a solution importing character creator 4 in UE5 and get the live link face to work?

  • @shockerson
    @shockerson 3 ปีที่แล้ว +1

    Hi. Is There eyeball movment with iphone? Can you answer here, and do short demo please?

    • @Jsfilmz
      @Jsfilmz  3 ปีที่แล้ว

      yes depends on the model

    • @shockerson
      @shockerson 3 ปีที่แล้ว

      @@Jsfilmz Meta-humans and CC3 Characters ? :)

  • @xiaobingb1712
    @xiaobingb1712 2 ปีที่แล้ว

    Does my own custom character must have 52 blendshaps?

    • @Jsfilmz
      @Jsfilmz  2 ปีที่แล้ว

      nah not at all

    • @xiaobingb1712
      @xiaobingb1712 2 ปีที่แล้ว

      @@Jsfilmz Thanks for your reply back.
      If so,Is the effect not so well?

  • @iradmir777
    @iradmir777 2 ปีที่แล้ว

    Hello, is there a way to modify blenshapes in Anim Graph blueprint ?

    • @Jsfilmz
      @Jsfilmz  2 ปีที่แล้ว

      yes

    • @iradmir777
      @iradmir777 2 ปีที่แล้ว

      @@Jsfilmz any tips how? I would really appreciate that 😅

  • @faizalam1875
    @faizalam1875 2 ปีที่แล้ว +1

    I absolutely love click baits

  • @5gradeproductions519
    @5gradeproductions519 2 ปีที่แล้ว

    Is live link is free software?

    • @Jsfilmz
      @Jsfilmz  2 ปีที่แล้ว +1

      free app apple

  • @CodingWorm
    @CodingWorm 3 ปีที่แล้ว +1

    first

    • @Jsfilmz
      @Jsfilmz  3 ปีที่แล้ว +3

      broo how the eff do you beat me wtffff lol

    • @CodingWorm
      @CodingWorm 3 ปีที่แล้ว +2

      @@Jsfilmz magic

  • @reactdev101
    @reactdev101 3 ปีที่แล้ว +1

    lost 10 minutes of my life

  • @CHITUS
    @CHITUS 2 ปีที่แล้ว +2

    you saved me with blendshapes retargeting, thanks a lot!!