I don't mind it being a hitscan spell, but it needs to be balanced with that in mind. Hitscan means you can expect the player to very reliably hit, meaning effect of spell needs to be reasonably low power
@@haydentopping8913 Yeah, devs should buff other damage options in order to warlock to not jump from "unplayable class" to "braindead CoP spammer killer". Like, warlocks have a spell that is actually just a magic protection potion, yet it takes... 5 memory capacity. its awful spell nobody uses. Newest changes are somewhat half-solution, as warlocks now takes actual aim to hit CoP in order to not, well, damage themselves lol. Good warlocks with good aim will be as deadly as they were, but its fair, while bad newbie CoP spammers will now suffer because 5 misses with CoP is 40 free damage taken, its now punishing to miss.
It should either be a damage spell or a healing spell. Meaning they need to make it have a focus instead of both. Right now you throw it out on everything and deal a lot of damage and heal for a lot as well. Either it's low damage and more heal or higher damage with less heal than it is.
Reducing the cutthroat silence time was a harder nerf than most think, because if you don't play minerogue you use the silence to get them off position and the 3sec (now 2) is the time you have to get to them b4 you get either obliterated or for them to pop something and escape, it is almost as if they want rogue to exclusively be played as minerogue solo, as if solo queue was not fucked up enough, making any build w/o hide not viable.
This is the most fighter main read of the patch notes I've heard so far 😅 glad you got some buffs, fighter was really struggling! Going to celebrate druid buffs next?
@@songokuwukong You can't build flat HP on your kit so you'll be pretty low hp overall. You just need a lot of mag power. You get enough for it with just spirit magic mastery but you can amplify it by building more mag power and/or mag healing. Just use your HOTs then go rat gg
I've tried build with a short sword and tumble+double jump. It is so fun to play, but sadly damage output is too small because there is no perks for sword damage buff. Daggers still only viable option and it is sad
I truly don't understand the crusader helm change at all. Was a really cool and unique helm that had a specific space in builds, and now it's gone. It stings a lil worse because it now has the same stats as Sallet so it really doesn't make any sense. I just made an arming sword build that perfectly hit 10% action speed with a crusader helm that I have to tweak now
@@keltoroni it's so perfect for my hell Knight warlock build where i only use hellfire and flamewalk (roleplay build) and wear dark cuirass, great helm was my go to helmet for it was very defensive and gave me knowledge, now i got a helmet that gives will knowledge resourcefulness! Which was the primary stats i stack for my build But they made dark cuirass give strength instead of knowledge now... Very sad
Not a bug. The HP scaling is consistent with all forms. It's the same thing when you take damage in bear form -- > since it has so much HP, taking 50 damage is a small percentage of its total HP... so when you shift to human, you actually took less than 50 damage.
druid is still busted, they did not nerf anything, needs 50% damage nerf to panther and bear scaling, disable casting in dreamwalk and make rats bigger, and remove instant shapeshift perk
Warlock and Druid both need to go back in the oven. They both got released as WIP classes. And they’re both still clearly work in progress. Also personally i feel druid wouldn’t be so bad without insta transform
Warlock has been busted for the entire time Ive played (about 4 months) they seem to be the “do everything” class. Kite, range damage, 2H melee damage, phantomize escape, summon pet, self heal and if you want to heavy armor option. Like why not give them transform and music while you are at it. Warlock makes Wizard hard to balance just by existing. Warlock having the massive advantage of infinite casting. Its wild AF that Warlock has its class mechanics tbh and makes them very difficult to balance their melee and spell casting without harming other classes (eg magic resist buffs hit Wizard).
Rework* deleting a class is Overkill i mean i understand that many people are mad about the warlocks rn but honestly if they nerf the scaling and maybe phantomize it would suffice
@@grrrr9939 in my opinion, we have had Warlock in that nerfed state with worse healing. It was still oppressive. This is just my idea, but I genuinely think anything in dark and darker that heals you while you can kite while ALSO dealing damage is just not ok. This game is all about kiting and move speed, but one class gets to heal off of you and others don't. Get rid of pantomize, and it will still be op. You can still play with flamewalk. It's a really broken class with abilities that are entirely counter to the design of the game. It's like landmine rogue. It's going to need to be entirely reworked and nerfed. You can't just have this healing off damage in dark and darker. It's fundamentally broken like when rogues could just sit invisible in a corner for like 90 seconds straight. Warlock is where rogue used to be. Just entirely too broken a concept for this game. It's also concerning they're making rogue more land-mine-like in this patch. They really don't know what they're doing.
More movement speed penalty tho right? I never used forest hood on base kit ranger. The neg movespeed sucks. Especially now that they buffed fighters sprint. 😮💨
@@KeravnosPrime Darkgrove hood is basically a worse version of strawhat (blue darkhood is equal to green strawhat), and people did buy blue darkhoods because they're cheaper than green strawhat. Now druids have another option - forest hood, which is much cheaper (at least for now) than strawhat yet gives equal amount of str.
This isn't a druid nerf like you think it is. 3s on phantom form is not a big deal when they literally massively nerfed all of druids counters and buffed melee where druid shines. They even buffed magic resist trinkets giving them a better option against magic, their strongest counter.
@@travisala8152 I think so too it looks like a little scaling reduction to balance higher tier games mostly. Low tier probably have low impact. The buffs to MR might help though
Druids will certainly be the dominant class now. They need to make instant transform a cooldown ability or remove it all together. Warlock still needs a phantomize further nerf IMO eg longer cooldown. Not sure why they slapped Wizard so hard though.
You kidding me?? I decided to main wizard this season, because no one ever plays a wizard and there are like 3 who know how and it got nerfed? How does this class keep getting nerfs, when there are like 20 people total playing it and 15 fail?
I been playing wizard since I started and it sucks to see how they keep nerfing them. Like they ain’t just one shorted by a white bardish. Like give us some compensation. I hate sitting down for 2 mins just to get half my spells back
Now, im.not one to get on here and argue. But you being excited about the slow nerf. I understand the thought. But look at eiz as a whole. No health, no move speed, and like everywhere patch they kill our damage output. The only things we had were invis and slow. They killed invis a long time ago with the after image. Now it's playable again with using it to your advantage but that's not to run away or back out of a fight anymore. Now they've nerfed slow so that there's an even smaller chance of wiz being able to get away. Casters need space to cast but none of them except druid have moves peed. Cleric can tank cause they have health and warlock has a healing ability, druid has the ability to move fast with shape-shifting, but wiz has what? Nothing. Especially now.
wizard has the highest burst magic damage in the game, all they did was nerf hitscans and the nerf to slow doesnt really affect a wizard getting away, just how many times they can do it
I want the entire DaD community to know about this, it has been driving me nuts: th-cam.com/video/9cBGSg6i5rc/w-d-xo.html Not "SAL-ett" but "sal - AY" thank you, this has been my Ted Talk.
Warlock is dead class now. Casting dark bolt deals 20dmg and costs 8hp for a projectile with crappy hitbox. Meanwhile fighters can infinitely shoot arrows that deal half my health bar for no cost whatsoever
Because even with 30+ % magic resistance a 800-1000 gold kit warlock could half HP me with an ability they can spam from a distance without others being able to close the distance due to move speed being busted.
@@deazy513x I’m sure the game will be much better off now when barbarians with 2 armor pieces or a plate fighter W keys into me for the 1000th time and I get mid range punished by a utility belt stacked with 12 Francisca axes
Call me crazy but the bread and butter spell that can be cast infinitely shouldnt be hitscan
I don't mind it being a hitscan spell, but it needs to be balanced with that in mind. Hitscan means you can expect the player to very reliably hit, meaning effect of spell needs to be reasonably low power
The problem lies in warlock other options. Wizard gets big damage on a heap of different spells but warlock only has cop as a viable option
@@haydentopping8913educated
@@haydentopping8913 Yeah, devs should buff other damage options in order to warlock to not jump from "unplayable class" to "braindead CoP spammer killer". Like, warlocks have a spell that is actually just a magic protection potion, yet it takes... 5 memory capacity. its awful spell nobody uses.
Newest changes are somewhat half-solution, as warlocks now takes actual aim to hit CoP in order to not, well, damage themselves lol. Good warlocks with good aim will be as deadly as they were, but its fair, while bad newbie CoP spammers will now suffer because 5 misses with CoP is 40 free damage taken, its now punishing to miss.
It should either be a damage spell or a healing spell. Meaning they need to make it have a focus instead of both. Right now you throw it out on everything and deal a lot of damage and heal for a lot as well. Either it's low damage and more heal or higher damage with less heal than it is.
Reducing the cutthroat silence time was a harder nerf than most think, because if you don't play minerogue you use the silence to get them off position and the 3sec (now 2) is the time you have to get to them b4 you get either obliterated or for them to pop something and escape, it is almost as if they want rogue to exclusively be played as minerogue solo, as if solo queue was not fucked up enough, making any build w/o hide not viable.
imagine thinking rogue got a buff ;]
No one is going to use hide mastery it’s always only been for pickpocketing
Crusader helm RIP, will be missed
they seem to be focusing on the wrong things here lmfao crusader helm DID not need to be touched
Fighter main pleased with a patch that megabuffs their class and nerfs all others. Shocking!
Bro did you not see what they did to crusader helm?!? They can keep the buff give me back the helm 😂
Just a pinch of salt
I wish they would just bash the run away chip damage meta. That shit is not fun at all
You say they never touched demon but they got rid of kris dagger and that was demons best weapon ngl
Indirect cleric buffs across the board
The armor buffs/changes are gonna go crazy on Cleric.
WIZARD NERFED AND FIGHTER BUFFED, WHO COULD'VE GUESSED??? L PATCH
All my homies hate wizard. So sick of the run and ranged gameplay. Ranger, wizard, warlock, all can get nerfed into the ground for all I care.
Appreciate you getting this out so fast. Excited to hear what you have to say
Rip Crusader Helmet
ikr, why nerf it? 😢
I'm so disappointed as well
mine didnt even get the buffs because it already had str and vig so just got no bonus rolls
This is the most fighter main read of the patch notes I've heard so far 😅 glad you got some buffs, fighter was really struggling! Going to celebrate druid buffs next?
Druid just somehow not even getting a mention, not even the magic power rat insta heal bug…I don’t get it
How do you do that heal bug??
@@songokuwukong You can't build flat HP on your kit so you'll be pretty low hp overall. You just need a lot of mag power. You get enough for it with just spirit magic mastery but you can amplify it by building more mag power and/or mag healing. Just use your HOTs then go rat gg
Stronger than old life drain lmao
Dislike Rogue being shoehorned into more of a Hide/Ambush playstyle. Just wish they'd buff some of the other things the class has.
I would for rogue health to be buffed so he can actually duel other melee clases, like a +5 or +4 max health buff
make his hide abilities darkness based and roll hiding perks/abilities together to give build diversity
@@checkthisout7616I'm all for giving rogue more health if they don't run a landmine build.
It’s a rogue.
I've tried build with a short sword and tumble+double jump. It is so fun to play, but sadly damage output is too small because there is no perks for sword damage buff. Daggers still only viable option and it is sad
I truly don't understand the crusader helm change at all. Was a really cool and unique helm that had a specific space in builds, and now it's gone. It stings a lil worse because it now has the same stats as Sallet so it really doesn't make any sense. I just made an arming sword build that perfectly hit 10% action speed with a crusader helm that I have to tweak now
yeah and now it feels like crusader helm is just what armet was before
i guess you're gonna have to just run spangenhelm instead now
Whiny fighter main gets warlock nerfed for the 5th time in a row
update your torch throwing build
no bro
ok I'm going to try and reinstall and play now. I HATE WARLOCKS
Ooo, Open sallet is good now!
Shhhh people can’t know this. I’m already stacking up on them
@@keltoroni it's so perfect for my hell Knight warlock build where i only use hellfire and flamewalk (roleplay build) and wear dark cuirass, great helm was my go to helmet for it was very defensive and gave me knowledge, now i got a helmet that gives will knowledge resourcefulness! Which was the primary stats i stack for my build
But they made dark cuirass give strength instead of knowledge now... Very sad
the direct wizard nerfs arent too bad but the mr changes to gear is on the spooky side. happy Halloween nerds
Nice information explained
Squire gear update and new Bis Fighter when?
Where’s the part where they reference the Druid vault? Surely they do plan to delete the class and never mention it ever again right?
Just delete the spell casters and turn it into a melee only game is all I'm getting from the devs.
One of the only fun aspects of this game.
Cope 😂
@@Ic3Ly or just don't play and watch fighters get nerfed again because no casters. Go figure.
can someone explain to myself as a barbarian what the rare monster patch note means?
Rip crusader helm, what's the point, where theres already so many vig and str helmets
I think the warlock cop nerf is only for bonus ratio right? So the instant 15 dmg is still there, but you cant build 40 will and 2 shot people
Ehhh I’ll stack more add true and have the same curse damage numbers prolly
Cop scaling got cut in half
bard, fighters, druids. top 3 classes now for solos in whatever order u want
i play bard, druid and ranger lmao
i think i'm good after this patch
@@Thylos ranger is also S tier in a good bunnyhopers hands
@@KevOfPeen yeah i need to learn that cuz im still relatively new to the game
They dont understand own game this ironmace made lol they buff bullshit and nerf things that not needed
How tf did they not fix the rat healing bug? That was the most broken thing about druid
It’s a feature. You can go into rat form and heal quickly but you risk getting 1 shot. Seems balanced to me.
haha its so good farming spectral with all the str/will gear under 125 haha
Not a bug. The HP scaling is consistent with all forms.
It's the same thing when you take damage in bear form -- > since it has so much HP, taking 50 damage is a small percentage of its total HP... so when you shift to human, you actually took less than 50 damage.
@@jamilthemasterI don’t think that is balanced if you can just jump thru 3 doors in 5 seconds and create that instant space to sit in rat form safely.
@@jamilthemaster Behind a door, LOS, or through mobs it's basically 0 risk. It's as strong as old life drain. Not intentional.
druid is still busted, they did not nerf anything, needs 50% damage nerf to panther and bear scaling, disable casting in dreamwalk and make rats bigger, and remove instant shapeshift perk
I pray one day they nerf sprint
i think people don't really take building mr seriously. but ms is another problem.
I know you're happy about the changes 😂
Warlock and Druid both need to go back in the oven. They both got released as WIP classes. And they’re both still clearly work in progress. Also personally i feel druid wouldn’t be so bad without insta transform
Warlock has been busted for the entire time Ive played (about 4 months) they seem to be the “do everything” class. Kite, range damage, 2H melee damage, phantomize escape, summon pet, self heal and if you want to heavy armor option. Like why not give them transform and music while you are at it. Warlock makes Wizard hard to balance just by existing. Warlock having the massive advantage of infinite casting. Its wild AF that Warlock has its class mechanics tbh and makes them very difficult to balance their melee and spell casting without harming other classes (eg magic resist buffs hit Wizard).
Learn how to counter. Warlock simply just needs a cost increase for spells or a damage nerf. Nothing needs to go back in the oven lol
@@Terran0va_Plays found the warlock crutch.
I feel like Druid shouldn’t have insta transform honestly.
Damn i vendored all of my helms now they made them better fuck
Do you think Druid should be nerfed?
MAYBE THE WARLOCKS LOST A BIT OF THE STONES. TRUEEEE
You think this nerfs druid? XD
Just delete warlock please.
Rework* deleting a class is Overkill i mean i understand that many people are mad about the warlocks rn but honestly if they nerf the scaling and maybe phantomize it would suffice
@@grrrr9939 in my opinion, we have had Warlock in that nerfed state with worse healing. It was still oppressive. This is just my idea, but I genuinely think anything in dark and darker that heals you while you can kite while ALSO dealing damage is just not ok. This game is all about kiting and move speed, but one class gets to heal off of you and others don't. Get rid of pantomize, and it will still be op. You can still play with flamewalk. It's a really broken class with abilities that are entirely counter to the design of the game. It's like landmine rogue. It's going to need to be entirely reworked and nerfed. You can't just have this healing off damage in dark and darker. It's fundamentally broken like when rogues could just sit invisible in a corner for like 90 seconds straight.
Warlock is where rogue used to be. Just entirely too broken a concept for this game. It's also concerning they're making rogue more land-mine-like in this patch. They really don't know what they're doing.
Keep crying about warlock you little babies. Its hilarious
@@hyperlitestud keep having no actual skill
Take ranger and Druid with ya while ur at it
lol the braindead community thought warlock was cooked last patch with the CoP change, they'll come around after this one too. They will be fine.
Wizards might be borderline unplayable in solos now tbh
Just ignite bonk ppl lol
@@10HourAndyYT Worse barb/other melee classes
@@Brotection_u mean better barb
@@NeedBackup_ Not anymore. Most of wiz has been pretty gutted. Double frontline been meta for a minute now.
other then a little damage off the top of CoP tort mastery build is the same?
Phantomize got a debuff
base TM healing was gutted
Bro mains fighter but happy about wizard nerfs
W nerfs and bufs
The forest hood buff is wild af especially for druid
More movement speed penalty tho right? I never used forest hood on base kit ranger. The neg movespeed sucks. Especially now that they buffed fighters sprint. 😮💨
tf u mean druid he already has strawhat and darkgrove hood
@@KeravnosPrime Darkgrove hood is basically a worse version of strawhat (blue darkhood is equal to green strawhat), and people did buy blue darkhoods because they're cheaper than green strawhat. Now druids have another option - forest hood, which is much cheaper (at least for now) than strawhat yet gives equal amount of str.
@@strelok64bit23 and magic resist
Buff taunt, every other similar skill gets 30% so should taunt
Bro I just died to you and u threw torch’s at me in normals low gear score wtf
This isn't a druid nerf like you think it is. 3s on phantom form is not a big deal when they literally massively nerfed all of druids counters and buffed melee where druid shines. They even buffed magic resist trinkets giving them a better option against magic, their strongest counter.
New Wizards will suffer even more!😂 😅
The few SKILLED wizards will adapt just fine.
@@travisala8152 I think so too it looks like a little scaling reduction to balance higher tier games mostly. Low tier probably have low impact. The buffs to MR might help though
Druids will certainly be the dominant class now. They need to make instant transform a cooldown ability or remove it all together. Warlock still needs a phantomize further nerf IMO eg longer cooldown. Not sure why they slapped Wizard so hard though.
You kidding me??
I decided to main wizard this season, because no one ever plays a wizard and there are like 3 who know how and it got nerfed?
How does this class keep getting nerfs, when there are like 20 people total playing it and 15 fail?
Lmao WHAT more like you started playing wizard while it was busted now that it's getting nerfed it's a problem. Nah keep them coming lmao
I been playing wizard since I started and it sucks to see how they keep nerfing them. Like they ain’t just one shorted by a white bardish. Like give us some compensation. I hate sitting down for 2 mins just to get half my spells back
Wizard's one of the top classes in trios
Like wizard isnt picked in any competitve comp since ages xD
Now, im.not one to get on here and argue. But you being excited about the slow nerf. I understand the thought. But look at eiz as a whole. No health, no move speed, and like everywhere patch they kill our damage output. The only things we had were invis and slow. They killed invis a long time ago with the after image. Now it's playable again with using it to your advantage but that's not to run away or back out of a fight anymore. Now they've nerfed slow so that there's an even smaller chance of wiz being able to get away. Casters need space to cast but none of them except druid have moves peed. Cleric can tank cause they have health and warlock has a healing ability, druid has the ability to move fast with shape-shifting, but wiz has what? Nothing. Especially now.
wizard has the highest burst magic damage in the game, all they did was nerf hitscans and the nerf to slow doesnt really affect a wizard getting away, just how many times they can do it
copper spoon
I want the entire DaD community to know about this, it has been driving me nuts: th-cam.com/video/9cBGSg6i5rc/w-d-xo.html
Not "SAL-ett" but "sal - AY" thank you, this has been my Ted Talk.
I’ll consider reinstalling the game now I guess
100th like!
Ironshammer
nah bro they nerfed warlock into the ground this is cope
I take it back
Gay
Warlock is dead class now. Casting dark bolt deals 20dmg and costs 8hp for a projectile with crappy hitbox. Meanwhile fighters can infinitely shoot arrows that deal half my health bar for no cost whatsoever
Warlock main trying to cope
@@creepyoutdoors4451 Fighter main pretending their class isn't stronger
20 damage for 8 self damage? just dont miss and you win
@@toddfatherttv meanwhile a Fighter shoots an arrow that does more damage and doesn't cost them any health whether they hit or not
Warlock gets nerfed 8/9 patches… “He’s still broken”. Fighter gets buffed directly and increased utility 8/9 times… NERF WARLOCK!!!
Because even with 30+ % magic resistance a 800-1000 gold kit warlock could half HP me with an ability they can spam from a distance without others being able to close the distance due to move speed being busted.
@@deazy513x I’m sure the game will be much better off now when barbarians with 2 armor pieces or a plate fighter W keys into me for the 1000th time and I get mid range punished by a utility belt stacked with 12 Francisca axes
Nerf warlock
because only you are allowed to have a ranged option, people throwing axes at you that deal 10 damage is way too much