The Carrot Relic/Upgrade replaces your now empty tiles with pieces from your inventory. It makes it so your board stays full after a consumable is used. You know... like when pieces merge or your broken swords get used and you have 12 pieces in your inventory...
Ikr? While watching first thing I thought of when he had access to the alchemists as well, was how crazy things could scale. Base damage × ninja multi hits × potion % increases. Heck even just spears & broken swords go good with the ninjas multiple attacks multiplying the flat bonuses they give.
Yeeee - Spear & flag ninja's ftw, with perma dmg swords spawning every so often.. (those weapon rack things) works WAY better late game :D I got up to like 82 bilion dmg per turn lol
"When any piece gets removed from the field, summon 2 pieces to free spaces." Means that, if you merge, or use a consumable item, and have things in inventory (because the board was full), the empty board slots get filled.
in my playthroughs, I found that the enchantments scales with levels, so if you put it on a low level target early on, they can be super useful, so test that out when you can. if you put a +1 attack on a white piece, by the time it turns yellow, its a +81 attack. this works for most enchantments. plus enchanting a white target is only 20 coins, and enchantments merge, so if 3 white targets have +1 attack, costing a total of 60 gold, when they merge, each ones scaled enchantment is added, so instead of it just going from +1 to +3, the 3 +1s turn into 3 +3s, making it basically a +9. enchantments stack pretty well, you should try.
sir, to go infinite in this game you need to plan MUCH MUCH MORE, in terms of raw perm dmg upgrades... i got to 250billion dmg turns, but was slain by the same mechnic you were just slain by... the mob had 200billion armor and 250billion life... you truely need to augment and use all the buffs, and push into "magnitubes" of dmg, to keep going... honestly one of hte best games ive played in a long long time... thanks so much for showczasing this game on your channel (=
64 bit cap is 15,000+ quadrillion. So just 100 billion times stronger you best build. Max health damage is probably the best source of damage but there may not be enough of it.
1:01:01 - Expansion - The Range of Surrounding grids +1. When a piece says surrounding X gains Y it gives the bonus in a 5x5 grid instead of a 3x3 grid. Best in slot when going for spears.
That thing that gives range of surrounding grits +1 is insane because those buffing units instead of buffing 3x3 square buff on bigger area 5x5 so that permanent attack form sword can buff up to 24 pieces interested of 8
The enchantment stores are broken, you can pierce all your grey units with random stuff for 20gold per buff, let them combine, the effect buffs up cuz its higher rarity and you have the buffs of all the units combined on one which becomes very powerfull...also the entire pierced buffs do get copied by shapeshifter and get combined on the combinationpill... so if you have on a red unit 20 buffs that worth like 1k gold you can lit copy it with a shifter and combine it with something else so you double and triple your progress actually endless if youre dedicated enough and lucky to survive long enough...my best run was like turn 83 or something where i had to deal past 100bil dmg in order to survive but with chubbys but including that tactic...oh and the ninja scrolls are broken once you have the acceleration perk that takes the cooldown away from them AND the get +1grid on everything cuz 3 of those maxed out do actually improve the entire outcome pretty significant if everything gets like x200 dmg on top
Sifd read the enchanter it upgrades the ability as an addon, not on base, so that +1 att becomes +255 at max. you can also add multiple enchantments on 1 units so you could have like 12 of those on 1 unit
I think the best run I have is Ninja Flagman+Potion Brewer. The idea is that strength potion give permanent % damage boost, the flags give % damage increase and it could scale somewhat infinitely. Cursed shield, Weapons, and Swordsman speed things along and even generate gold from taking damage but can be tossed out later.
I think one thing this game needs is options for “pierce”, or otherwise providing rewards per amount of damage dealt in overkill, because it’s kind of a massive waste of time to deal 7 million damage to the enemy’s corpse on the ground while the rest get an extra turn to scale before walking into the battlefield. Of course it’s really bad in the early game since you want extra turns to get more stuff, but it’d be nice in the late game when you’re already essentially set
Ninjas honestly aren't even that busted. As far as primary units go, ninjas are probably one of the worst in the game; while they can feel really powerful in the early game, their damage/defense/utility just doesn't scale as well as most of the other primary units in the late game. Gold hunters, apothecaries/alchemists, chubbys, and warbears/warwolves all have *significantly* better scaling and/or survivability available to them! And, at best, I'd only say they're tied with soldiers. The best primary unit is probably either gold hunters or apothecaries/alchemsists (some of the secondary units are even better, though; they just suck to build around since they are harder to come by
An easy way to tell what pieces you will get the whole run I think depends on the three passive you get at the beginning like if you get a ninja passive, potion passive, and soldier passive you will get those yhree classes the rest of the run thats how it always seemed for me
I heard from the end of the video that you are not going to play this anymore, but another fun build is the gold hunter and matroshka build because the expansion relic allows the gold hunters to open chests twice as far and the fill in the gap relic will automatically feed the extra chests into the matrroshka chest spot, and it gives about 10 to 20 thousand gold every shop which helps reroll farm all the relics and all the capsules. It took like 5 hours to reach level 100 so the editing would be too much
You should try to use ninjas alongside apothecaries. The Strength potion buff is based on percentage so it scales exponentially. I had a run where each of my ninjas had hundreds of millions of base damage and I could one tap enemies in the 10billion hp.
You should definitely take a couple potion makers, the %damage may not look good but 40% of 10 million is still 4 extra million, plus it scales infinitely like the broken sword, I'd say a healthy number is 2 of each spawner for the late game
The Enchantment shop isn't immediately broken, but stacking up tons of (albeit small) buffs on your units adds up, especially as a gold sink for the endgame.
1:17:56 I don't think it's a bug since the ninja masters only attack when you deal damage but since the opponent got shield there was no damage done so the ninja masters did not attack...
SIFD!!!!! The enhancement sigils aren't very clear on what they actually do. That effect is per sigil AND scaled to the level of the unit it is applied to. The scaling follows unit progression. So it's not just plus 1 damage per level. On mythic units (red units) that's a 243 attack buff for one sigil. Units that have sigils and combine also combine sigils and shape shifters copy sigils and the units CURRENT statsthat includes ALL permanent buffs
Game is alot easier than i thought... i went the wolf build and ninja scrolls. Went to 200ish before i quit. If you buy the temp artifact before boss that does % hp damage you 1 tap them, and turn your damage into armor you will only die when the armor bugs out. I only lose when my 50k armor doesnt block a 30k single hit... going shield units isnt worth it... by the 4th boss you want spear and flag units instead. Later on shield units wont protect you enough.
Last time: Please Go for potion boys, combine with other race for early game, after getting 5 or 6 potion spawners go for at least 10 red alchemists and win at turn one...forever.
You worry about inventory but by the 1 hour mark on the video, you already had an ability to gain gold based on inventory AND>>AND something that gives you damaged based on inventory.
Enchantment shop is the most broken part of the game and you just casually dismissed it... Its 140 gold to give everyone a huge % boost to everyone. The +1 attack would be +81 attack, which is a huge boost. Etc.
But siiiiiifd enhancing units is literally the key to go infinite. You can enhance them when grey for cheap and when combining the enhancements upgrade too. Its not 1atk, the legendary units get hundreds of atk from the enhancement.
"range of surrounding grids" you know like the sword that gives permanent damage to pieces surrounding it? It's gonna give damage 2 space out instead of 1..... 💀💀💀💀 And the spear ninjas.....
The Carrot Relic/Upgrade replaces your now empty tiles with pieces from your inventory. It makes it so your board stays full after a consumable is used. You know... like when pieces merge or your broken swords get used and you have 12 pieces in your inventory...
its really strong in a treasure hunter build, especially if you build two things, like th and chubby.
Sifd 30+ minutes in. "Hmmm maybe I should go with permanent damage ups in my multi attack build" 💀💀💀💀
Ikr? While watching first thing I thought of when he had access to the alchemists as well, was how crazy things could scale. Base damage × ninja multi hits × potion % increases. Heck even just spears & broken swords go good with the ninjas multiple attacks multiplying the flat bonuses they give.
Yeeee - Spear & flag ninja's ftw, with perma dmg swords spawning every so often.. (those weapon rack things) works WAY better late game :D I got up to like 82 bilion dmg per turn lol
@@EraChanZ they work way better early game, as merged pieces get the permanent damage of all the pieces it merged from
@@BTPHawklaser This guy is not a smart man ok, give him some break. Just cuz he german, does not mean he smart.
Yeah he is an idiot. Doesn't even know wtf he is talking about half the time.
"DID I JUST SEE THE SHIELD ATTACK" is probably the most ridiculous thing I've just heard from you. And I love it.
I'd love to know why that happens. I've seen it several times on those games. 😂
"When any piece gets removed from the field, summon 2 pieces to free spaces." Means that, if you merge, or use a consumable item, and have things in inventory (because the board was full), the empty board slots get filled.
Honestly the wording is so vague that I myself wouldn't have gotten the relic in a run like this.
in my playthroughs, I found that the enchantments scales with levels, so if you put it on a low level target early on, they can be super useful, so test that out when you can. if you put a +1 attack on a white piece, by the time it turns yellow, its a +81 attack. this works for most enchantments. plus enchanting a white target is only 20 coins, and enchantments merge, so if 3 white targets have +1 attack, costing a total of 60 gold, when they merge, each ones scaled enchantment is added, so instead of it just going from +1 to +3, the 3 +1s turn into 3 +3s, making it basically a +9. enchantments stack pretty well, you should try.
Range +1 artifact literally best one in the game.
Seriously, your spears/flags/swords/etc going from buffing 8 tiles to buffing 24 is insane. I don't know what sifd thought was scary about it.
sir, to go infinite in this game you need to plan MUCH MUCH MORE, in terms of raw perm dmg upgrades... i got to 250billion dmg turns, but was slain by the same mechnic you were just slain by... the mob had 200billion armor and 250billion life... you truely need to augment and use all the buffs, and push into "magnitubes" of dmg, to keep going... honestly one of hte best games ive played in a long long time... thanks so much for showczasing this game on your channel (=
once you relaize youve failed to go far enough, it hurts to lose the run after so much time...
64 bit cap is 15,000+ quadrillion. So just 100 billion times stronger you best build. Max health damage is probably the best source of damage but there may not be enough of it.
@@deirasjankauskas3381 I mean there's a reason hp based dmg is nerfed
@@DoNotSin gtk
@@deirasjankauskas3381 it’s really difficult to get past floor150, sometimes you get randomly 1 shot
1:01:01 - Expansion - The Range of Surrounding grids +1.
When a piece says surrounding X gains Y it gives the bonus in a 5x5 grid instead of a 3x3 grid.
Best in slot when going for spears.
That thing that gives range of surrounding grits +1 is insane because those buffing units instead of buffing 3x3 square buff on bigger area 5x5 so that permanent attack form sword can buff up to 24 pieces interested of 8
Yeah that would be great with spear ninjas
The enchantment stores are broken, you can pierce all your grey units with random stuff for 20gold per buff, let them combine, the effect buffs up cuz its higher rarity and you have the buffs of all the units combined on one which becomes very powerfull...also the entire pierced buffs do get copied by shapeshifter and get combined on the combinationpill... so if you have on a red unit 20 buffs that worth like 1k gold you can lit copy it with a shifter and combine it with something else so you double and triple your progress actually endless if youre dedicated enough and lucky to survive long enough...my best run was like turn 83 or something where i had to deal past 100bil dmg in order to survive but with chubbys but including that tactic...oh and the ninja scrolls are broken once you have the acceleration perk that takes the cooldown away from them AND the get +1grid on everything cuz 3 of those maxed out do actually improve the entire outcome pretty significant if everything gets like x200 dmg on top
Watched the whole thing. Quite good. Amazing run
Sifd read the enchanter it upgrades the ability as an addon, not on base, so that +1 att becomes +255 at max. you can also add multiple enchantments on 1 units so you could have like 12 of those on 1 unit
I think the best run I have is Ninja Flagman+Potion Brewer. The idea is that strength potion give permanent % damage boost, the flags give % damage increase and it could scale somewhat infinitely. Cursed shield, Weapons, and Swordsman speed things along and even generate gold from taking damage but can be tossed out later.
sifd, tiny rogues just had a huge update reworking almost everything!! are you going to play it again at some point?
I think one thing this game needs is options for “pierce”, or otherwise providing rewards per amount of damage dealt in overkill, because it’s kind of a massive waste of time to deal 7 million damage to the enemy’s corpse on the ground while the rest get an extra turn to scale before walking into the battlefield. Of course it’s really bad in the early game since you want extra turns to get more stuff, but it’d be nice in the late game when you’re already essentially set
Ninjas honestly aren't even that busted. As far as primary units go, ninjas are probably one of the worst in the game; while they can feel really powerful in the early game, their damage/defense/utility just doesn't scale as well as most of the other primary units in the late game.
Gold hunters, apothecaries/alchemists, chubbys, and warbears/warwolves all have *significantly* better scaling and/or survivability available to them!
And, at best, I'd only say they're tied with soldiers.
The best primary unit is probably either gold hunters or apothecaries/alchemsists (some of the secondary units are even better, though; they just suck to build around since they are harder to come by
An easy way to tell what pieces you will get the whole run I think depends on the three passive you get at the beginning like if you get a ninja passive, potion passive, and soldier passive you will get those yhree classes the rest of the run thats how it always seemed for me
I heard from the end of the video that you are not going to play this anymore, but another fun build is the gold hunter and matroshka build because the expansion relic allows the gold hunters to open chests twice as far and the fill in the gap relic will automatically feed the extra chests into the matrroshka chest spot, and it gives about 10 to 20 thousand gold every shop which helps reroll farm all the relics and all the capsules. It took like 5 hours to reach level 100 so the editing would be too much
i like this build too
"We need more flat damage" Proceeds to never take any of the broken swords....
You should try to use ninjas alongside apothecaries. The Strength potion buff is based on percentage so it scales exponentially. I had a run where each of my ninjas had hundreds of millions of base damage and I could one tap enemies in the 10billion hp.
You should definitely take a couple potion makers, the %damage may not look good but 40% of 10 million is still 4 extra million, plus it scales infinitely like the broken sword, I'd say a healthy number is 2 of each spawner for the late game
The Enchantment shop isn't immediately broken, but stacking up tons of (albeit small) buffs on your units adds up, especially as a gold sink for the endgame.
1:17:56 I don't think it's a bug since the ninja masters only attack when you deal damage but since the opponent got shield there was no damage done so the ninja masters did not attack...
SIFD!!!!! The enhancement sigils aren't very clear on what they actually do. That effect is per sigil AND scaled to the level of the unit it is applied to. The scaling follows unit progression. So it's not just plus 1 damage per level. On mythic units (red units) that's a 243 attack buff for one sigil. Units that have sigils and combine also combine sigils and shape shifters copy sigils and the units CURRENT statsthat includes ALL permanent buffs
grey ninja is carrying sifd on his back
(sifd please look at the damage chart on the left ò.ó)
LET SIFD KNOW THE VALUE OF FLAG AND NINJA FLAG BEARERS, PLEASE
Game is alot easier than i thought... i went the wolf build and ninja scrolls. Went to 200ish before i quit. If you buy the temp artifact before boss that does % hp damage you 1 tap them, and turn your damage into armor you will only die when the armor bugs out. I only lose when my 50k armor doesnt block a 30k single hit... going shield units isnt worth it... by the 4th boss you want spear and flag units instead. Later on shield units wont protect you enough.
You picked up heal every turn, you had when hurt gain money and I imagine the blood shield procs every turn.
Last time: Please Go for potion boys, combine with other race for early game, after getting 5 or 6 potion spawners go for at least 10 red alchemists and win at turn one...forever.
No idea why they nerfed the alchemist before the ninjas. Alchemy build i had real trouble making it reliable.
Was a fun video. Great way to end it.
It is cool that you can choose if you want meta progresion
(48:22) Unit from combine capsule made a max tier ninja from its green camp, yes? Edit: He caught it a minute later.
You worry about inventory but by the 1 hour mark on the video, you already had an ability to gain gold based on inventory AND>>AND something that gives you damaged based on inventory.
"I have 3 red ninjas"
Me: Sees 4
Enchantment shop is the most broken part of the game and you just casually dismissed it... Its 140 gold to give everyone a huge % boost to everyone. The +1 attack would be +81 attack, which is a huge boost. Etc.
SIFD! Drop everything and go see what the Rogue Genesia update is about!
Have you tried chubbys?
You can't die build
1:00:53 worst mistake in the holl video
When you have so much fun with a demo you gotta uninstall it so you don't burn out before the release.
hhhhhh cant agree more
But siiiiiifd enhancing units is literally the key to go infinite. You can enhance them when grey for cheap and when combining the enhancements upgrade too.
Its not 1atk, the legendary units get hundreds of atk from the enhancement.
"range of surrounding grids" you know like the sword that gives permanent damage to pieces surrounding it? It's gonna give damage 2 space out instead of 1..... 💀💀💀💀
And the spear ninjas.....
the expansion relic is insanely broken, i thought it would expand your board from 7x7 to an 8x8
God run is when you pass round 200 doing Z damage. Millions is med game.
Sifd moments...XD
my max was 86 Levle. poshon chabby and Ninja Scrols(a) bild. i think it is Strongest bild in the game.
Sifd,you had a relic that gave all pieces +20% attack for each piece in inventory,i woulnt sell anything
“lets gooooooo”
0.02%
2% = 1/50
.2%= 1/500
.02%= 1/5000
what if airdrop ninja is merged with the pill at red level does it make 3 red ninjas every 3 turns
🤨 getting rid of the spear.. that the look of disapproval
Range of surrounding grids is insanely broken. Every spear ninja hits more pieces.
Ninjas back
if you lose its because you didnt take expansion.. i told you about that already!!!!
best offense is defense
Can you play some turn based rpg game?
Not a card of course
Oh hi there Sifd Upload
🔥🔥
Hello sifd
2 minutes damnnn
PRO TIP: SHAPE SHIFTER COPIES CAPSULED UNITS!!!!