There is a mod that makes it so the pops only check for jobs once a month right before the update for resources. It helps the late game lag a lot with high population empires and doesn't really change the gameplay at all. Upvote this so he can see it and we can get full playthroughs more often ;) Mod is called !! 00 Performance
I like the idea of the galaxy a few thousand years in the future when all the empires are dead and gone the scourge remains being blocked in by obscenely powerful bastions. And the possibility of a new space-faring empire coming across the bastions and being struck in amazement at the awesome power before them. Other empires living and dying just to lay some semblance of a claim on them... until the hunters arrive.
I have a suspicion that the hunters are more powerful than we could imagine. Ships the size of star systems, that can destroy stars, planets, ships, etc with a single shot
I had one game of Stellaris where I was playing as a Machine empire and I got the Ancient Tomb archaeological site. It was strange; the only empire who liked me (Holy Guardians) was the one which technically, should have hated me.
'Lathrix finds only cockroaches on Earth' 'I turn my head and see a cockroach staring at the screen' Me: Time for the slipper. Where nukes failed, slippers will prevail.
If all else fails, nuke it in the microwave, or throw the abomination into boiling water. If that doesn't work, throw it into liquid nitrogen, grab a hammer, and a welding torch. No more cockroaches.
I'm just picturing a nuclear limitations meeting between the USA and North Korea and one of the diplomats gets so fed up he just slaps Kim with a slipper
@maciejl20 Just because we "used to" do something, doesn't mean it's moral. Soldiers "used to" rape women all the time, and it wasn't considered a crime, simply a perk of the job. Does that make it right? We used to deny black people civil liberties, is that morally right? We used to use orphans and poor children as slaves in workhouses, is that morally right?
Snoogen11 I think you’re missing the difference between society at peace and in general times of growth vs apocalyptic standards. Morality holds no meaning if everyone moral is dead by morning.
@@jaxusr235 Except in frostpunk it's possible for everyone to be alive in the morning, with both options. Child shelters are just as viable as child labour, in frostpunk, and it's the same in stellaris. Xenophobic miltarist is just as valid as xenophile pacifist. I do agree, when in times of "do or die" morality doesn't come into it. But when it's "do or maybe die?" That's a little different.
Anyone notice how Lathrix said “The cockroaches will follow us blindly into the v(oid)... um... future of scientific progress” That wasn’t him cracking a joke about his empire being secretly evil, that’s just Lathrix’s default state at this point LMAO XD
This is my usual playstyle. I love going full research and tall. Find chokepoint>build big boy bastion>haver no fleetpower> turtle up> destroy enemy destroyers with my brand new titans
I feel Ion cannons are perfect for multiplayer scenario's where your enemy is the type to use alot of battleships, cruisers and titans, and you need to easily dispatch them, obviously then the ion cannon can make quick work of alot of them quickly win 1 shot, and on top of that, if you mix in defense platforms for a distraction/extra damage then your perfect.
yeah since they nerf the arcology he dont use them anymore (he is sure they bad even if he add not test them in year) he should stop going for voidborn
14:33 yess to the ab-... *cough* scientific revolution Cockroach:wait whaaa.. Ohhhh indeed, glory to science Lathland: *evil smir-* *happy noise* Also i think lathrix is slowly going insane i swear -_-.. Proof 57:23 1:02:06
@@Lathland Hey Lathland, after what I just got wind of what TH-cam is trying to do, I don't think you will be sleeping. I came to your most recent comment I saw to tell you something you might but might not know. TH-cam is deleting channels they can't get money off of now, and if it childrens or teen content its dangerous to have unless something changes, and even more communities are not only being further thinned by this, but being wiped out. It would be a very good idea to have a plan as to how to either stay onto TH-cam, find a new platform, or just stop producing content. The reason why out of anyone im leaving this comment directly to you, is because of a large fine from what ive heard is negotiable, but is set at 40,000 in United States Dollars (USD). It targets childrens content and teen content, the TH-cam bot thing will mark what videos it thinks are childrens videos and what isnt. The fine is given by if you made "childrens content" without saying it was childrens content. I don't know whats going to change if its true, when it would be in effect, but I doubt you can deal with a, or more then 1, 40,000 USD fine for the TH-cam bots making a mistake. I hope you already do know and have heard about this but in the slim chance you havent, I thought to say it here. Oh, and one crucial detail, the "FTC" is giving out said fines, I don't think you live in America and id assume it would only be active in America, but the situation is quite bad if im wrong on any of that. I think the FTC is an American thing anyway.
Oh yeah, incidentally, if you turn hyper lanes up to max, it attaches every system to the nearest 5-8 other systems. Needless to say you can't be hostile to all your neighbors anymore, and good relations with your neighbors actually mater.
@@VashxTSx I wouldn't say completely useless... but nearly so yes. Inhibitors can still force long detours through your space, but you can't completely block access to/protect your entire empire by holding 2-4 choke points. You end up building forts on every habitable system, and taking superiority early (ie second) for more/cheaper star bases. You also can't greed hard tech like in this video, because no navy + no choke points = you are very dead (on grand admiral anyway). On the plus side, the ai already ignores choke points, prioritizes building star bases on inhabited systems, and doesn't death ball its fleet to the extent players do, so it is actually a better opponent in this mode. It still won't be a good opponent since it can't manage its economy though.
Loved the "Scourge Zoo" project lol. The galaxy will never go hungry again! :P I use mods that let me build multiple megastructures, so in late-game I tend to spam Strategic Coordination Centers instead of anchorages. I share your enthusiasm for insane defense platform capacity!
TL;DR; I am a newbie who over-prepped for the Scourge because of this amazing man's videos. I just finished my first complete play through of Stellaris and got the Scourge crisis. I love watching your videos and due to the difficulty you face with 1 mill+ enemy fleets I was worried I was going to get crushed. I have not played for years and so set the end game year to 2575 with everything else normal as I wanted enough time to prepare. Cue me with 40+ 1 million citadels that broke the entire galaxy into a series of bottle necked sectors, 3 mega shipyards, 2 science nexus, 1 strategic coordination centre, and 16 750k+ war-fleets. I had direct control over half the galaxy, and my federation ally held complete control of one quarter. Each of my outposts had all 8 defence platforms that you can build with 80k+ fleet power. My war-fleet composed of: 1 Juggernaut, 1 Colossus, 20 Titans, 276 Battleships (Half speced into artillery, half speced into carriers), 460 Corvettes, and the Automated Dreadnought. Each of the Titans had the armour regen fleet perk, and each ship had their A slot filled with regenerative hull tissue. With Research I had done the Laser attack speed repeatable 100 times, both ground army repeatable 60 times, both strike craft 55 times each, with the synchronised firing patterns 75 times and the Fortified Core Layers 27 times. (Edit) Oh, and I had built gateways in nearly every system I could to facilitate a fast response to wherever they spawned. The Scourge arrived in 2655, only one of the Scourge vanguard fleets was able to survive entry into my and my ally's systems. They then failed to invade any planets as my ally had far too many ground forces, they barely managed to take four systems AND that was with me walking away and having dinner (My computer was really lagging at this point so about five - ten years passed.) All told I lost 17 ships and they were the quick response corvettes. I am going to have to turn up the difficulty, I was looking forward to watching them throw themselves at my impervious bastions. After watching and loving your videos, this run was a let down.
These playthroughs are so helpful for me, especially in the manner in which you demonstrate the combined effects of the different game mechanics. So many things I would never have thought of our discovered as a casual player. Stream length is also fantastic. Thanks!
This reminds me of a pre-Megacorp empire I designed with the Megacorporation civic, technocracy civic. Egalitarian and Fanatic Materialist as an oligarchy. Biological Ascension for that sweet, sweet erudite, and meritocracy picked up after the 3rd civic saw such a stupid snowball that I crashed the game multiple times. Good times were had
Increase tech costs to max and planets to minimum you got to love the long haul games Long hall challenge to year 3000 on absolutely ridiculous difficulty
it will still be unplayable unless you are purging half the galaxy and if you do that you wont need anywhere near that long to crush everything. Stellaris just isnt in a development stage where really long games can be played and enjoyed right now . Until / unless they fix the job hoping , daily job checking , and single cpu cores dedication to the daily job check which limits the use of multiple cores the game will almost always be unplayable in any interesting way (* IE not purifying the galaxy and waiting for a crisis ) once around 200 years have passed .
For the future, it would be cool if you did a playthrough with the specific aim to provoke a synth revolution and to joint them. Mechanist and Technocracy would be perfect for that, although you can't pick the flesh is weak because it prevents the revolution.
"Because who WOULDN'T visit a Scourge Zoo?" I know right.... I would go, take the whole family. 😎😎 on a different subject, I think you may have found an exploit, because I can't believe they meant for you to be able to have multiple strategic coordination centers.
lathrix your videos are lovely and just remember that you are always the "good guys". also you're close to 300 K. It's fun i have always thought of this channel as kinda small but it has been steadily growing over the years. also lath i'm sorry for being immature but well cut 52:47
Communism can be democratic. Its mostly an economic structure. You have companies/businesses. The economics here is where business profits go to. In a capitalist economy, profits go to the business owners (capitalists). In a communist economy, profits go to the workers.
If you have a really fast corvette as part of a fleet, the fleet will be able to move incredibly quickly between systems. Basically what happens is the corvette moves so fast, that the game jumps the ships when the corvette reaches the jump point, without considering the other ships in the fleet. The ship doesn’t need anything apart from the max reactor, max thruster and the afterburners (the speed increasing attachment). This can be incredibly useful for battleship fleets, because you need them to get to a system incredibly quickly, but the pay can’t at their slow pace, so you chuck on what is essentially a tugboat to speed them up. Check out Aspec’s video, ‘Stellaris, except we build the fastest possible ship and break the game’ for more info.
1:22:50 made me think about a cool feature that could come with xenomorph armies. If you have xeno armies and can acquire a single person from a specific species you can train the armies to be affective against that one specific species and much less affective to others.
If you do play that ultra-difficult playthrough using this strategy (which I really hope you do) maybe could you use Gigapstructures and one of mods which adds techs past the normal ones?
Don't you EVER stop saying lovely, lovely ! Lovely doesn't stop being lovely, lovely is lovely. The lovely way you say it is also lovely. To sum up: I love the lovely way you say lovely, it is lovely! Much love ! .... -ly
Where I really like bastions and defence platforms is in systems with shield nullification and/or big sublight speed reduction. They allow the building of specialised traps, with very fast shieldless fleet to reinforce and leverage deployment of a small garrison with a huge range advantage. The perk Eternal Vigilance needs combining with Grasp the Void, the benefits of both can be researched in game, combined with edicts, the Strategic Command Centre and optional base buildings, you waste the perk compared to the insane mega structure options. With the Unity edicts, you can use Will to Power, so the drawback of habitats burning influence to establish is reduced.
I am playing a game like this, it's even more op with federations as you can get a ridiculous diplomatic weight (I got more than everyone else combined by 2300).
Is most of his power here coming from Megacorp? Because there's no way you can get 10K research in all fields by 2300 on console currently. I don't care what proof you show me, to me your a LIAH
I remember once finding sol while earth was space age, setting up my observation post, and then a year later the humans nuked themselves into a tomb world
Stefan annon uses a mod which supposedly makes the ai actually smart which might be worth looking into because he is very good at the game but even he is scared of the ai with that mod.
This empire reminds me of the last one I played. Expect for the fact I never reached the end game because of the lag and how boring it was getting. 20:57 No seriously I too were gifted a dozen of worlds by the Stellaris gods. Infact I even got the Worm chain, gifting me a Gaia world and another half a dozen habitable worlds in my capital system.
For the hell, difficulty add more wormholes as that would make a border really hard as the wormholes would get in your territory making it so the enemy can come into your inner systems or the End game can travel through them as well.
I play Stellaris since release now with thousands of hours blown into forcefully pacifing galaxies - this video was the first gameplay content I've ever watched for my favorite game and you did an awesome job, please more 🙏 Sub is yours, fly safe o7
For some reason, the AI players always hate me. It must be the authoritarian militant xenophobe in me. I hope there's a hegemonic option in the update because I somehow always end up vassallizing the galaxy. It'd be great to get a federation-like fleet out of it.
@@aulvinduergard9952 yeah i have noticed that AI doesnt seem to like authoritarian civs. People always seem to hate me and want to declare war on me in the beginning, untill the point i have enough economic power and military force that suddenly they want to be protected by me.
i always go for the l cluster and build a gateway riiiiiight next to the Lgate, the transfer for fleets is so fast theat it is as if all the Lgates are now connected to my gateway netowrk.
So one thing I do at the very start when selecting my unity paths. I get discovery and get the 30% survey speed, then jump on expansion to get the plus 1 pop and growth speed, then back to discovery to cap it out.
nicely done with the closed border tactic the scourge here i am who does that sort of thing throughout all of my plays on my own borders each time i expand and get nice chokepoints or wormholes or whatever i make said system a death trap / another version of my own cadia system(warhammer 40k reference)
I once found an Earth in the middle of World War II (or World War I, I'm still unsure), which is the only instance I found a primitive Earth (it's the only time I have played on a small galaxy as well).
The "Ressource Processing Center" is just the machine empire equivalent to the Ministry of Production. I'm guessing you're not supposed to be able to stack it with the Ministry of Production, yet here we are.
A playthrough I'd be interested in seeing is one with no AI, no FE, maximum primitives, low habitable planets. Conquer the whole map, uplifting civilizations as you go. Try to mix up the approach for each one so they aren't all happy with you. The idea is that you're becoming interstellar in a time when no other empires exist, then you end up creating your own map before dealing with the crisis. That's mostly what I want to see, though you could likely think of different restraints to make it even more interesting.
Question: What is the loadout of the bastions? I'm looking to do a similar thing against hostile empires for my isolationist run, and this seems like the perfect way.
in the end, it would not the the crusaders for glory or the defenders of the galaxy that would best the scourge-- but the quiet nerd in the corner. who was also covered in the scourge.
In 2.8 I settled on Mechanist Origin, Tech & Meritocracies, Unruly/Solitary as the best early game negative traits to allow Intelligent/Nat Eng/Rapid Breeders, which maxs researchers and specialist production. The housing/sprawl is just insignificant and you need the growth to develop the core worlds efficiently adding building slots. The real drawback with egalitarian is early game, just 1 envoy and costlier diplo. I wonder if xphile/egal/materialist would be less risky.
Hey Lathland, i think you should check out this game, it's called crossout and it's kinda like mad Max mixed with Minecraft, you can build your own vehicles from frame to armor and send it out into battle against other players with their own unique vehicles. I think you'd like this game because it has a great span of creativity and it has everything from fire to giant ballistic cannons
There is a mod that makes it so the pops only check for jobs once a month right before the update for resources. It helps the late game lag a lot with high population empires and doesn't really change the gameplay at all. Upvote this so he can see it and we can get full playthroughs more often ;) Mod is called !! 00 Performance
Thanks.. really needed something like this
bruh that shit sounds amazing
is this mod compatible with 2.5.1 Shell..?
@@nenad632 The pdx didnt add any new buildings or jobs as far as I know so it should be fine even id they haven't updated the mod yet
@@nenad632 tested it out and seems to work just fine for me.
*WITNESS THE FIREPOWER OF THIS FULLY ARMED AND OPERATIONAL BATTLESTATION*
I heard a sound, like a great many voices crying out, and then falling silent.
*Lags the Rebel fleet back to the desktop*
The Most Epic Verse Ever Written!!! They don't know the POWER of the Dark Side!
Just waiting for the great khan update on console so I can say this exact quote while blowing up all the planets in the "Aulderaan" system 😎
Stellar Converter when?
I like the idea of the galaxy a few thousand years in the future when all the empires are dead and gone the scourge remains being blocked in by obscenely powerful bastions.
And the possibility of a new space-faring empire coming across the bastions and being struck in amazement at the awesome power before them. Other empires living and dying just to lay some semblance of a claim on them...
until the hunters arrive.
The Scourge leave, a few years later the hunters arrive, glance at the still unchanged lathrixian borders, and then continue chasing the scourge
Hunters: A_*HH GOD DAMN F*CKING BULLSHIT FORTS WHY ARE THEY SO F*CKING POWERFUL!?*_
@@helpmereach690subscribers3 End of the Cycle: Here, hold my souls.
1 minute later
End of the Cycle: Oh fuck that, I'm out of this stupid galaxy.
I have a suspicion that the hunters are more powerful than we could imagine. Ships the size of star systems, that can destroy stars, planets, ships, etc with a single shot
Cole Joseph Alexander Kashay and they are good guys probably
The resource processing center is the machine intelligence version of the ministry of production
Max Kohn the resource processing center _is the powerhouse of the cell_
ive never seen it, i always thought it was a nerf on machine empires that they couldnt get that building.
@@gavin7683 Rogue Servitors cannot build it. Could this have something to do with your problem?
@@Tonatsi Stellaris memes need to be a thing
Max it is only for rogue servitors
I had one game of Stellaris where I was playing as a Machine empire and I got the Ancient Tomb archaeological site. It was strange; the only empire who liked me (Holy Guardians) was the one which technically, should have hated me.
Same happened to me. But since they are fallen, they mostly don’t care what you are. Zharklan is ordering it (or whatever his name is)
"And Lathrix said.. 'yay', as he was not good with words" might be my favourite new quote now
Lathrix has wonderful quotes... but this is one of the best
"Rails."
The Stellaris Bible
For anyone wondering he says it at 20:58
'Lathrix finds only cockroaches on Earth'
'I turn my head and see a cockroach staring at the screen'
Me: Time for the slipper. Where nukes failed, slippers will prevail.
CloudyMrKonstantine If that doesn’t work use a hammer.
I thought you said "time for supper", and I thought it was so cute 😂😂 Fanatic Xenophiles be like
If all else fails, nuke it in the microwave, or throw the abomination into boiling water. If that doesn't work, throw it into liquid nitrogen, grab a hammer, and a welding torch. No more cockroaches.
Then gets wrecked by cockroach using space weapon.
I'm just picturing a nuclear limitations meeting between the USA and North Korea and one of the diplomats gets so fed up he just slaps Kim with a slipper
Real World: "YaY dEmOcRaCy!"
In any game that allows you to choose Ideologies: "YaY dIcTaToRsHiP!"
It reminds me of the moral choices in a game called frostpunk.
Me- "I'm a benevolent leader".
Also Me- "Send the children to the mines!"
@maciejl20 Just because we "used to" do something, doesn't mean it's moral. Soldiers "used to" rape women all the time, and it wasn't considered a crime, simply a perk of the job. Does that make it right?
We used to deny black people civil liberties, is that morally right?
We used to use orphans and poor children as slaves in workhouses, is that morally right?
Snoogen11 I think you’re missing the difference between society at peace and in general times of growth vs apocalyptic standards. Morality holds no meaning if everyone moral is dead by morning.
@@jaxusr235 Except in frostpunk it's possible for everyone to be alive in the morning, with both options. Child shelters are just as viable as child labour, in frostpunk, and it's the same in stellaris. Xenophobic miltarist is just as valid as xenophile pacifist. I do agree, when in times of "do or die" morality doesn't come into it. But when it's "do or maybe die?" That's a little different.
World war 1 has ended the once dominant form of morality. Communism has played in that
“Every passing minute I become more potato than man”
that's wonderful,you become new race in stellaris
-_-
That's just being irish
"I am more Chair than Man now!.."
You're becoming Irish Lathland? I feel you pain
Would it be possible to get the end game save file of this?
You two should try a duel 😁
@@pacifist-ish i think lathrix would win, he is the actual best stellaris player i actively watch, though aspec is pretty good
Papa Stalin I completely agree lol
Season 3 of stellaris war with Lathland, Aspec, lathrix, Captain Shack and other seasoned players of Stellaris.
@Lucian they are.
Anyone notice how Lathrix said “The cockroaches will follow us blindly into the v(oid)... um... future of scientific progress”
That wasn’t him cracking a joke about his empire being secretly evil, that’s just Lathrix’s default state at this point LMAO XD
I'm sure he said abyss tho
Prateek Karn Void and abyss are interchangeable
He gets really into it
This is my usual playstyle.
I love going full research and tall.
Find chokepoint>build big boy bastion>haver no fleetpower> turtle up> destroy enemy destroyers with my brand new titans
Who wants to neutralize the endgame crisis when you can keep it as a pet?
Pet? I think you mean buffer state.
You know what this citadel needs?
5 more defense platforms
I feel Ion cannons are perfect for multiplayer scenario's where your enemy is the type to use alot of battleships, cruisers and titans, and you need to easily dispatch them, obviously then the ion cannon can make quick work of alot of them quickly win 1 shot, and on top of that, if you mix in defense platforms for a distraction/extra damage then your perfect.
Tbh I just use them as an alloy sink
56:30 We all knew that he wanted arcology more but we all also know he loves stupidity.
yeah since they nerf the arcology he dont use them anymore (he is sure they bad even if he add not test them in year)
he should stop going for voidborn
34:38 Lathrix: So we're unhappy now, we'll tread on their skulls later.
Me: Wow! that last playthrough DID make you crueler... I like it.
14:33 yess to the ab-... *cough* scientific revolution
Cockroach:wait whaaa.. Ohhhh indeed, glory to science
Lathland: *evil smir-* *happy noise*
Also i think lathrix is slowly going insane i swear -_-..
Proof
57:23
1:02:06
NoooooOooo don't be silly he's always been a little insane
Sanity is for the weak and those who have the ability to sleep.
@@Lathland Spoken like a true chaos cultist.
@@Lathland
What if I'm insane but able to sleep? ^^'
@@Lathland Hey Lathland, after what I just got wind of what TH-cam is trying to do, I don't think you will be sleeping. I came to your most recent comment I saw to tell you something you might but might not know. TH-cam is deleting channels they can't get money off of now, and if it childrens or teen content its dangerous to have unless something changes, and even more communities are not only being further thinned by this, but being wiped out. It would be a very good idea to have a plan as to how to either stay onto TH-cam, find a new platform, or just stop producing content. The reason why out of anyone im leaving this comment directly to you, is because of a large fine from what ive heard is negotiable, but is set at 40,000 in United States Dollars (USD). It targets childrens content and teen content, the TH-cam bot thing will mark what videos it thinks are childrens videos and what isnt. The fine is given by if you made "childrens content" without saying it was childrens content. I don't know whats going to change if its true, when it would be in effect, but I doubt you can deal with a, or more then 1, 40,000 USD fine for the TH-cam bots making a mistake. I hope you already do know and have heard about this but in the slim chance you havent, I thought to say it here. Oh, and one crucial detail, the "FTC" is giving out said fines, I don't think you live in America and id assume it would only be active in America, but the situation is quite bad if im wrong on any of that. I think the FTC is an American thing anyway.
The small enemy fleet in your home system for the 20 minutes of the video is driving me up the wall
You should increase the hyper lane density so that there are less choke points. I bet that would increase the difficulty by a ton.
Oh yeah, incidentally, if you turn hyper lanes up to max, it attaches every system to the nearest 5-8 other systems. Needless to say you can't be hostile to all your neighbors anymore, and good relations with your neighbors actually mater.
@@alluvium1465 Okay, probably an obvious question, but does that make FTL inhibitors completely pointless?
@@VashxTSx I wouldn't say completely useless... but nearly so yes. Inhibitors can still force long detours through your space, but you can't completely block access to/protect your entire empire by holding 2-4 choke points. You end up building forts on every habitable system, and taking superiority early (ie second) for more/cheaper star bases. You also can't greed hard tech like in this video, because no navy + no choke points = you are very dead (on grand admiral anyway). On the plus side, the ai already ignores choke points, prioritizes building star bases on inhabited systems, and doesn't death ball its fleet to the extent players do, so it is actually a better opponent in this mode. It still won't be a good opponent since it can't manage its economy though.
First time watching a full playthrough in a while
@Hepsima i got burned out watching these but I'm back to watching again
Try watching while you do something else. I read while watching these because Lathrix's voice is so calming.
Edit: Autocorrect can suck my duck.
Brownsheep1 I’m sure you’d like that 😉
You're going to need a Center to Coordinate all of those Coordination Centers soon. XP
Loved the "Scourge Zoo" project lol. The galaxy will never go hungry again! :P
I use mods that let me build multiple megastructures, so in late-game I tend to spam Strategic Coordination Centers instead of anchorages. I share your enthusiasm for insane defense platform capacity!
1:22:42 Average battle between Eldar/Chaos and Tyranids.
TL;DR; I am a newbie who over-prepped for the Scourge because of this amazing man's videos.
I just finished my first complete play through of Stellaris and got the Scourge crisis.
I love watching your videos and due to the difficulty you face with 1 mill+ enemy fleets I was worried I was going to get crushed.
I have not played for years and so set the end game year to 2575 with everything else normal as I wanted enough time to prepare.
Cue me with 40+ 1 million citadels that broke the entire galaxy into a series of bottle necked sectors, 3 mega shipyards, 2 science nexus, 1 strategic coordination centre, and 16 750k+ war-fleets. I had direct control over half the galaxy, and my federation ally held complete control of one quarter.
Each of my outposts had all 8 defence platforms that you can build with 80k+ fleet power. My war-fleet composed of: 1 Juggernaut, 1 Colossus, 20 Titans, 276 Battleships (Half speced into artillery, half speced into carriers), 460 Corvettes, and the Automated Dreadnought. Each of the Titans had the armour regen fleet perk, and each ship had their A slot filled with regenerative hull tissue.
With Research I had done the Laser attack speed repeatable 100 times, both ground army repeatable 60 times, both strike craft 55 times each, with the synchronised firing patterns 75 times and the Fortified Core Layers 27 times.
(Edit) Oh, and I had built gateways in nearly every system I could to facilitate a fast response to wherever they spawned.
The Scourge arrived in 2655, only one of the Scourge vanguard fleets was able to survive entry into my and my ally's systems. They then failed to invade any planets as my ally had far too many ground forces, they barely managed to take four systems AND that was with me walking away and having dinner (My computer was really lagging at this point so about five - ten years passed.)
All told I lost 17 ships and they were the quick response corvettes.
I am going to have to turn up the difficulty, I was looking forward to watching them throw themselves at my impervious bastions. After watching and loving your videos, this run was a let down.
27:34 The “Ultra-Cockroach” is cut off in the planet screen...
Heehee.
I only scrolled down to see if anyone else noticed this :)
These playthroughs are so helpful for me, especially in the manner in which you demonstrate the combined effects of the different game mechanics. So many things I would never have thought of our discovered as a casual player. Stream length is also fantastic. Thanks!
You get a resource processing centre from being a synthetic dawn empire.
This reminds me of a pre-Megacorp empire I designed with the Megacorporation civic, technocracy civic. Egalitarian and Fanatic Materialist as an oligarchy. Biological Ascension for that sweet, sweet erudite, and meritocracy picked up after the 3rd civic saw such a stupid snowball that I crashed the game multiple times. Good times were had
Lath if you're considering a playthrough based around strong ai, I've heard the Starnet AI mod makes empires a lot more agressive and dangerous
Increase tech costs to max and planets to minimum you got to love the long haul games
Long hall challenge to year 3000 on absolutely ridiculous difficulty
Imagine that with max hyperlanes too. So much border friction and no way to defend it all.
it will still be unplayable unless you are purging half the galaxy and if you do that you wont need anywhere near that long to crush everything. Stellaris just isnt in a development stage where really long games can be played and enjoyed right now . Until / unless they fix the job hoping , daily job checking , and single cpu cores dedication to the daily job check which limits the use of multiple cores the game will almost always be unplayable in any interesting way (* IE not purifying the galaxy and waiting for a crisis ) once around 200 years have passed .
13:58 they can also spawn as one of the fallen empires in a mod I believe
Even without mod. I started a new game and found the Human federation right next to me. They were Xenophile. :D
Look at matn’s impossible run for an example of the crises arriving at the earliest time
Edit: matn is many a true nerd
Rogal Dorn: *breathing heavily*
"You can't fortify the void of space"
"No" - Rogal Dorn.
Nathaniel Perry “yes.”
“5/10. The defenses could be improved.”
Dorn more fortification entrench your entrenched bastions
The first time (I've seen) Lathrix do a democratic empire and he chose the same icon as the USSR, great job lathrix!
anyway great content as always.
I just love your playthroughs and funny goals you set yourself. Thanks man!
In each playthrough you should have one of your previous empires
EDIT: as one of the normal empires not as one you play
I try doing that with my custom empires
The ai seems to lean toward playstyles that don't fit the traits/civics and lose within 50 years
Mr Miner You should try it with some AI mods like Glavius and StarNet
Isnt that normal? I always get one of my old empires as other AI while playing with my friend
@@th9667 not realy you can pick do you whant to prohibit them from spawning, make it an option or make shure it happens
Nice, cool when you try something with a twist! Lotta folks avoid that ascension perk, surprisingly!
For the future, it would be cool if you did a playthrough with the specific aim to provoke a synth revolution and to joint them. Mechanist and Technocracy would be perfect for that, although you can't pick the flesh is weak because it prevents the revolution.
"This should infect... Infect? Affect everyone in our empire"
*Happy Phyrexia noises*
Sheoldred remembers
When i saw it the cloud lighting was firing at 50 shots every 1.2 seconds
Once again thanks for Another 1 3/4 Hour of Insane Stellaris Gameplay!
"Because who WOULDN'T visit a Scourge Zoo?" I know right.... I would go, take the whole family. 😎😎 on a different subject, I think you may have found an exploit, because I can't believe they meant for you to be able to have multiple strategic coordination centers.
I mean, being able to restore damaged megastructures is literally an intended gameplay feature
Okay, time for maximum difficulty with randomly generated species.
rewatching. these are so much fun!
However i'm looking forward to the continuation of the no pause series!
lathrix your videos are lovely and just remember that you are always the "good guys". also you're close to 300 K. It's fun i have always thought of this channel as kinda small but it has been steadily growing over the years. also lath i'm sorry for being immature but well cut 52:47
Wait..Is that the USSR's hammer and sickle? Am I going mad?
"We are democracy."
You can play as communist if you choose shared burdens, it requires fanatic egalitarian. They even have a voice called the worker
The various members of the USSR were "technically" democracies.
@@Thornsfordays having democratic communists? They must be tankies
Communism can be democratic. Its mostly an economic structure. You have companies/businesses. The economics here is where business profits go to. In a capitalist economy, profits go to the business owners (capitalists). In a communist economy, profits go to the workers.
@@ninjakali5137 epic populism
If you have a really fast corvette as part of a fleet, the fleet will be able to move incredibly quickly between systems. Basically what happens is the corvette moves so fast, that the game jumps the ships when the corvette reaches the jump point, without considering the other ships in the fleet. The ship doesn’t need anything apart from the max reactor, max thruster and the afterburners (the speed increasing attachment). This can be incredibly useful for battleship fleets, because you need them to get to a system incredibly quickly, but the pay can’t at their slow pace, so you chuck on what is essentially a tugboat to speed them up.
Check out Aspec’s video, ‘Stellaris, except we build the fastest possible ship and break the game’ for more info.
1:22:50 made me think about a cool feature that could come with xenomorph armies. If you have xeno armies and can acquire a single person from a specific species you can train the armies to be affective against that one specific species and much less affective to others.
Egalitarian Materalist... the shadow finally consummed him. And a crazy start to top it off...
If you do play that ultra-difficult playthrough using this strategy (which I really hope you do) maybe could you use Gigapstructures and one of mods which adds techs past the normal ones?
Don't you EVER stop saying lovely, lovely !
Lovely doesn't stop being lovely, lovely is lovely. The lovely way you say it is also lovely.
To sum up:
I love the lovely way you say lovely, it is lovely!
Much love ! .... -ly
Where I really like bastions and defence platforms is in systems with shield nullification and/or big sublight speed reduction. They allow the building of specialised traps, with very fast shieldless fleet to reinforce and leverage deployment of a small garrison with a huge range advantage.
The perk Eternal Vigilance needs combining with Grasp the Void, the benefits of both can be researched in game, combined with edicts, the Strategic Command Centre and optional base buildings, you waste the perk compared to the insane mega structure options.
With the Unity edicts, you can use Will to Power, so the drawback of habitats burning influence to establish is reduced.
Resource processing center is a robot and or hive mind equivalent of the ministry of production as far as i know.
Didn't know habitats can have resources, always thought they are useless. This changes every thing!
Really wish the console edition of this game was as up to date, its such a good game
Ben Hickey ya we are like 3 years behind lol
We get 2.2 and all the dlcs(except ancient relics I think) early 2020
Ye. Luckily I also got it on pc. It’s still fun on Xbox tho
I'm on xbox and never can beat the end game lol.
I am playing a game like this, it's even more op with federations as you can get a ridiculous diplomatic weight (I got more than everyone else combined by 2300).
Is most of his power here coming from Megacorp? Because there's no way you can get 10K research in all fields by 2300 on console currently. I don't care what proof you show me, to me your a LIAH
RhysTheT00n he’s not in console, he’s on PC
@@rolandcaters7258 Yeah I know, that's why I asked if he was using MegaCorp, because we don't currently have that.
RhysTheT00n ah ok, I misunderstood
RhysTheT00n however also the PC and Xbox versions are widely different, even without any dlc, because console is V2.2 and PC is 2.7
I have found earth in one other state other than the ones you listed: a broken planet
What's that hostile ship just chilling at your homeworld?
It's from a quest chain with rebels. It wants you to board the dead ship with a corvette so it never disappears.
Tyranids. Send the Space Marines.
I remember once finding sol while earth was space age, setting up my observation post, and then a year later the humans nuked themselves into a tomb world
Who else wants Lathland to do a Total war Warhammer campaign?
Fuck yeah
Decreased tech speed could be an interesting difficulty option. Probably the most difficult in regards to the crisis
Stefan annon uses a mod which supposedly makes the ai actually smart which might be worth looking into because he is very good at the game but even he is scared of the ai with that mod.
This empire reminds me of the last one I played. Expect for the fact I never reached the end game because of the lag and how boring it was getting.
20:57 No seriously I too were gifted a dozen of worlds by the Stellaris gods. Infact I even got the Worm chain, gifting me a Gaia world and another half a dozen habitable worlds in my capital system.
The Worm give you a gaia world?? Tomb world you mean
For the hell, difficulty add more wormholes as that would make a border really hard as the wormholes would get in your territory making it so the enemy can come into your inner systems or the End game can travel through them as well.
And add x5 hyperlanes. Never find any choke points
I play Stellaris since release now with thousands of hours blown into forcefully pacifing galaxies - this video was the first gameplay content I've ever watched for my favorite game and you did an awesome job, please more 🙏 Sub is yours, fly safe o7
Dayum, the most convenient of convenient runs. I don't even know where to start
Wait 3 planets in one system holy crap (also your situation + eternal vigilance= Switserland in a nuttshell)
my first play through on this game ever, and i went for fanatic purifiers. it is so fun
When the federation's update comes out, can you do the hedemony?
For some reason, the AI players always hate me. It must be the authoritarian militant xenophobe in me. I hope there's a hegemonic option in the update because I somehow always end up vassallizing the galaxy. It'd be great to get a federation-like fleet out of it.
@@aulvinduergard9952 There will be a hegemony type of federation, among others. It's in one of the recent dev diaries.
@@aulvinduergard9952 yeah i have noticed that AI doesnt seem to like authoritarian civs. People always seem to hate me and want to declare war on me in the beginning, untill the point i have enough economic power and military force that suddenly they want to be protected by me.
We can have space USSR
I could have sworn I've tried to max bastions multiple times and not topped 300k deep into repeatables. I have GOTTA see this.
I am a Steallris newbie and just from the first 15mins of this video I learned a lot more stuff
i always go for the l cluster and build a gateway riiiiiight next to the Lgate, the transfer for fleets is so fast theat it is as if all the Lgates are now connected to my gateway netowrk.
I just noticed that the game shortens Ultra Cockroach to Ultra C**k in the planetary population percentage screen.
So one thing I do at the very start when selecting my unity paths. I get discovery and get the 30% survey speed, then jump on expansion to get the plus 1 pop and growth speed, then back to discovery to cap it out.
the resource processing center is a building u can only build if u are a machine empire(gestalt consciousness )(if u aren't rogue servitor)
there the most popular cause your the best stellaris youtuber! ive seen almost all of em keep it up!
I dare you to purify the galaxy. Without going over 150 admin cap
We come to grant you the purity of steel, and the immortality of the blessed machine
nicely done with the closed border tactic the scourge here i am who does that sort of thing throughout all of my plays on my own borders each time i expand and get nice chokepoints or wormholes or whatever i make said system a death trap / another version of my own cadia system(warhammer 40k reference)
I once found an Earth in the middle of World War II (or World War I, I'm still unsure), which is the only instance I found a primitive Earth (it's the only time I have played on a small galaxy as well).
The "Ressource Processing Center" is just the machine empire equivalent to the Ministry of Production. I'm guessing you're not supposed to be able to stack it with the Ministry of Production, yet here we are.
14:33 THEY WILL FOLLOW US BLINDLY INTO THE ABY- ...into scientific breakthroughs.
A playthrough I'd be interested in seeing is one with no AI, no FE, maximum primitives, low habitable planets. Conquer the whole map, uplifting civilizations as you go. Try to mix up the approach for each one so they aren't all happy with you.
The idea is that you're becoming interstellar in a time when no other empires exist, then you end up creating your own map before dealing with the crisis.
That's mostly what I want to see, though you could likely think of different restraints to make it even more interesting.
Question: What is the loadout of the bastions? I'm looking to do a similar thing against hostile empires for my isolationist run, and this seems like the perfect way.
Idk
@@MadisonRamanamabangbang Thank you Ms Helpful.
You are making the best playthouht I ever seen :D
in the end, it would not the the crusaders for glory or the defenders of the galaxy that would best the scourge-- but the quiet nerd in the corner.
who was also covered in the scourge.
The title got me intrigued.
In 2.8 I settled on Mechanist Origin, Tech & Meritocracies, Unruly/Solitary as the best early game negative traits to allow Intelligent/Nat Eng/Rapid Breeders, which maxs researchers and specialist production. The housing/sprawl is just insignificant and you need the growth to develop the core worlds efficiently adding building slots.
The real drawback with egalitarian is early game, just 1 envoy and costlier diplo.
I wonder if xphile/egal/materialist would be less risky.
Honestly, you already basically won. Its hard at that point to even lose.
Next playthrough: How to be stupidly powerful.
14:41 They are one and the same, and they are glorious
Hey Lathland, i think you should check out this game, it's called crossout and it's kinda like mad Max mixed with Minecraft, you can build your own vehicles from frame to armor and send it out into battle against other players with their own unique vehicles. I think you'd like this game because it has a great span of creativity and it has everything from fire to giant ballistic cannons
1:05:20 Fire the Unhappiness Beam! Load the Unpleasantness Launchers! Deploy the Gloom Troopers!
Noice, keep up the good work!
1:19:50 Bypassing weapons tend to focus on the starbase.
14:30 "they will follow us blindly into the aby-... into scientific breakthroughs".
*Nothing Suspicious Here*
Calling it at 0:51 he is gona end up a cruel despod as allways^^
Not gonna lie, I would enjoy a Scourge zoo
"Being stupid and being powerful, they are the two things everyone should just try for."
-Lath, great philosopher