【GGST】NAGORIYUKI Practical Combos GUILTY GEAR -STRIVE-【名残雪】

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  • เผยแพร่เมื่อ 3 ธ.ค. 2024

ความคิดเห็น • 79

  • @001Raksha
    @001Raksha 3 ปีที่แล้ว +12

    COMBO TIME STAMPS
    0:24 K>6K>623HS>236K>S>6HS>236K
    -->623P
    -->S>6HS
    0:36 236S>236K
    -->S>S>623HS>236K>K>6HS>236K
    -->623P
    0:47 HS,S,2S,K or 6K(1HIT)>214HS>623HS>236K>S>S>S>S>S
    0:56 K>2K(2HIT)>214HS>623HS>236K>S>S>S>214HS>6HS
    1:05 K>6K(2HIT)>214HS>623HS>236K>K>S>6HS>6HS
    1:14 HS,S,2S,K or 6K(1HIT)>214HS>623HS>236K>K>K>S>D(Hold for a moment)>6HS
    1:23 S,S(CH) or HS(CH)>214HS>623HS>236K>S>D(Hold)>K>6HS>632146S>6HS>236J>6HS
    1:38 623P>RC>2HS>623HS>236K>S>HS>214HS>6HS
    COUNTER HIT ANTI-AIR TIME STAMP
    1:47 2HS(CH)>236K>S>623HS>236K>S>6HS>236K
    -->623P
    -->S>6HS
    1:54 2HS(CH)>236K>2S>214HS>623HS>236K>S>623HS>236K>S>632146S
    2:13 2HS(CH)>236K>K>jK>jD>K>623HS>236K>K>6HS>632146S
    2:31 2HS(CH)>236K>S>623HS>236K>S>D(Hold)>K>6HS>6HS
    MAX BLOODRAGE TIME STAMPS
    2:41 2S>HS>632146HS
    2:46 HS(CH)>2S>HS>632146HS
    COMBO INTO BLOODRAGE TIME STAMP
    2:54 HS,S,2S,K or 6K(1HIT)>214HS>632HS>236S>236K>K>214HS>623HS(2HIT)>236K>MAX BLOODRAGE>jHS>RC>6HS>632146HS

  • @igorkatzer1085
    @igorkatzer1085 3 ปีที่แล้ว +43

    The reason why Nago is classified as a "one shot" archetype

  • @derf4886
    @derf4886 3 ปีที่แล้ว +39

    I'm enjoying this, one day I'll land that max blood rage combo you taught here and the opponent will throw their controller.

  • @yahlibar6832
    @yahlibar6832 3 ปีที่แล้ว +77

    A wise man once said:
    A fool cries about the blood rage, but a real man embraces it.
    (And uses it for death combos).

    • @Tech_D3mon
      @Tech_D3mon 3 ปีที่แล้ว +8

      I see you are a true nago player

    • @VizualBandit
      @VizualBandit 3 ปีที่แล้ว +3

      Blood rage is Nago's true strength😤

    • @ultimateninja3703
      @ultimateninja3703 3 ปีที่แล้ว +2

      this comment just boosted my ego

    • @kickemindafacestyleson6986
      @kickemindafacestyleson6986 3 ปีที่แล้ว +2

      A true warrior knows both his strengths and weaknesses, .....never making excuses for either....only seeking to master both and one's self

    • @asyrs5651
      @asyrs5651 3 ปีที่แล้ว

      Blood rage just means I have nothing to lose and everything to gain, raw super INC

  • @dcppio9259
    @dcppio9259 3 ปีที่แล้ว +7

    Fear the nago with almost full blood rage with nothing to lose

  • @Mike-rt2vp
    @Mike-rt2vp 3 ปีที่แล้ว +9

    Best combo video on this character I've found

  • @smilelanze4168
    @smilelanze4168  3 ปีที่แล้ว +16

    Easy corner combo with 1hit start. 1ヒット始動の端コンボが難しい場合は↓のがダメージは下がりますが簡単です。
    (1hit)>214HS>623HS>236K>K>S>S>S>6HS
    But the damage will be lower.

  • @AjVa757
    @AjVa757 3 ปีที่แล้ว +6

    Nagoriyuki is sick

  • @67awesomekid
    @67awesomekid 3 ปีที่แล้ว +4

    top tier video for having notations alone

  • @tacticalninja7739
    @tacticalninja7739 3 ปีที่แล้ว +9

    I need one of these for every character stat this was eye opening in terms of Nago use

  • @collardgreens2789
    @collardgreens2789 3 ปีที่แล้ว +2

    Thankyou for these bro. I've been relying on beta combo routes too long.

  • @Derpy47
    @Derpy47 3 ปีที่แล้ว +2

    Helped me out a ton, thank you so much!

  • @matsug5704
    @matsug5704 3 ปีที่แล้ว +1

    SO many Nago combos! damn where should I start? GREAT guide dude!

  • @aminenahi8398
    @aminenahi8398 3 ปีที่แล้ว +1

    Thanks for the combos it's very helpful

  • @legendarylitening
    @legendarylitening 3 ปีที่แล้ว +3

    YOU ARE A LEGEND

  • @beastfulboy
    @beastfulboy 3 ปีที่แล้ว +17

    Wonder if you can also post some safe block strings

  • @georjira
    @georjira 3 ปีที่แล้ว +2

    Making the switch from DBFZ combo video to GGS is a Handsore man sheeeesh

  • @SERPENTONORTHAM1992
    @SERPENTONORTHAM1992 3 ปีที่แล้ว +1

    I hope all of these will become available as combo recipes in practice mode.

  • @arod7113
    @arod7113 3 ปีที่แล้ว +2

    Nice vid man thanks :)

  • @mrbaldbeard
    @mrbaldbeard 3 ปีที่แล้ว +2

    Niceee!

  • @chipslight738
    @chipslight738 3 ปีที่แล้ว +1

    That's mostly a detail but 6HS is cancellable into 632146S so you don't have to wait for it to recover.

  • @SkyTowerKurogane
    @SkyTowerKurogane 3 ปีที่แล้ว +1

    Hey alright. I wasn't aware of those k6k623c confirms. I've been really neglecting his kick button.

  • @Smirkosantana
    @Smirkosantana 3 ปีที่แล้ว +1

    Oh yeah

  • @IIIColinIII
    @IIIColinIII 3 ปีที่แล้ว +1

    I'm able to do a good amount of these consistently now! Thanks for the upload and simple format! Great quick guide to some basics!
    Only thing is I've noticed the damage is lower in game than what's shown here for most combos. Did they nerf Nago's damage in 2 weeks? Very confused, unless I'm missing something.

    • @smilelanze4168
      @smilelanze4168  3 ปีที่แล้ว +1

      thanks!
      Different characters have different defenses, and speed types like Millia are softer x)

    • @IIIColinIII
      @IIIColinIII 3 ปีที่แล้ว +1

      @@smilelanze4168 Ahhh Right, makes sense. Was so confused, but I'm not practicing on a Millia. ahaha

  • @kidbuu904
    @kidbuu904 3 ปีที่แล้ว +2

    Ngl i think u can u use the first two starter combo moves into his spin lunge stab into his special roman cancel into dust for a tod but i haven't tried yet also very impractical cuz two tension bars and u ACTULLY need to use the dust while holding up then combo to tod

  • @hadriennogueira3726
    @hadriennogueira3726 3 ปีที่แล้ว +9

    "Strive has no combos" sure

  • @정승환-q1n
    @정승환-q1n 3 ปีที่แล้ว +1

    "ONE SHOT"

  • @draw_neos-5064
    @draw_neos-5064 3 ปีที่แล้ว +2

    Dude, use blood mode in a combo is amazing and make the action a lit more save, like use dragon install mid combo

  • @KillerOmen
    @KillerOmen 3 ปีที่แล้ว +5

    1:23 I can't do that combo in a real match because the wall break happens too early :( Hard to be flashy.

    • @smilelanze4168
      @smilelanze4168  3 ปีที่แล้ว +5

      It's not often that I go to the corner with no damage accumulation, so you're right.
      Please use it only as a reference for your combo:)

  • @massterwushu9699
    @massterwushu9699 3 ปีที่แล้ว +1

    That first combo side-switches me for some reason

    • @smilelanze4168
      @smilelanze4168  3 ปีที่แล้ว +2

      Enter 4 after 236K to shorten the movement distance

    • @massterwushu9699
      @massterwushu9699 3 ปีที่แล้ว +2

      @@smilelanze4168 thank you!

  • @legendarylitening
    @legendarylitening 3 ปีที่แล้ว +7

    How did you do so much damage without any RC holy shit

    • @ThusSpokeFlexo
      @ThusSpokeFlexo 3 ปีที่แล้ว +2

      Nagoriyuki can ALWAYS cancel specials into other specials. RC is in his blood

    • @spideysquestionablyusedcha5069
      @spideysquestionablyusedcha5069 3 ปีที่แล้ว +1

      @@ThusSpokeFlexo Nago gets slept on for this, man gets a meterless Dash RC and comboable specials, but his blood gauge drains so much health that people dont want to use him.

    • @narutoboy423
      @narutoboy423 3 ปีที่แล้ว +2

      @@spideysquestionablyusedcha5069 its not really surprising. All that damage often means nothing if you can't land the command grab, otherwise Nago more often than not pops bloodrage and unless the opponent is dumb or just has no projectile attacks he is easily handled.
      Dont get we wrong, i love Nago, and if you can master him he's a beast, but he's a characters whom many arent gonna pick up and stick with regardless of his damage, when you have Sol, Leo, Ram etc who can also do insane numbers and shit for free (or for lack of serve punishment)

    • @austingoyne3039
      @austingoyne3039 3 ปีที่แล้ว

      @@narutoboy423 You can reduce blood gauge with his S target combo and 6HS. Sometimes you'll want to end combos in one of those.

    • @spideysquestionablyusedcha5069
      @spideysquestionablyusedcha5069 3 ปีที่แล้ว

      @@austingoyne3039 You're right, but in instances where you just cant find a grab opening or you're far too into blood anyways, there's no counterplay. Anyone guarding or walking gets a free 50% and there's nothing you can do about it without wasting 50% tension. Give blood rage a dash lmao.

  • @Tech_D3mon
    @Tech_D3mon 3 ปีที่แล้ว +2

    You should put these in the combo maker when that comes out

    • @lorden95
      @lorden95 3 ปีที่แล้ว

      What's the combo maker?

    • @Aripuni1
      @Aripuni1 3 ปีที่แล้ว

      @@lorden95 new mode or mechanic for update, its like you making a combo and can share it, you can download combo from another player to learn

  • @abhishekjadli7569
    @abhishekjadli7569 3 ปีที่แล้ว +3

    Can you suggest any combos that use jumping d? I've heard it's a useful button now also is he better now than how he was in the previous betas?

    • @smilelanze4168
      @smilelanze4168  3 ปีที่แล้ว

      I don't know any difference from the previous betas.
      The jumping D combo I know is the 2:13 combo.
      or
       Corner anti-air jD>wall bounce>jK>close S>623HS>236K>close S>6HS~

    • @ExSoldier101
      @ExSoldier101 3 ปีที่แล้ว +1

      There are a lot of differences I've noticed. His combo juggles changed in a way that he can't use the same move a ridiculous amount of times, I may only be noticing this now but the more blood he builds the longer his normals become which is nice. Also the rate at which his blood builds and decreases has changed. This is best Nago since beta testing

  • @Franzy3000
    @Franzy3000 3 ปีที่แล้ว +1

    How fast do you put in the inputs after doing first hit of the up slash. I keep sliding underneath the opponent.

    • @smilelanze4168
      @smilelanze4168  3 ปีที่แล้ว +1

      If you keep sliding underneath the opponent, enter 236K4. Shorter move distance.

  • @GOEREO
    @GOEREO 3 ปีที่แล้ว +2

    im having difficulities with the command grab input even though I can pull off the anti air quarter circle forward. Are there any conditions tied to the command grab e.g specific distance, blood rage bar etc .

    • @smilelanze4168
      @smilelanze4168  3 ปีที่แล้ว +1

      All anti-air combos are possible from 0 Blood Gauge.
      The first anti-air combo can be done anywhere.
      The second anti-air combo is possible in the center.
      The third anti-air combo using jD can be performed slightly closer to the corner than the center.
      The fourth anti-air combo is a corner combo.

    • @GOEREO
      @GOEREO 3 ปีที่แล้ว +1

      @@smilelanze4168 thanks for the info

    • @sleepofgc
      @sleepofgc 3 ปีที่แล้ว +1

      Conditions for command grab are: Not in hit stun, not in block stun, not airborne or pre-jump. It also seems like there may be a brief window of throw invincibility on wakeup.

  • @darryl7153
    @darryl7153 3 ปีที่แล้ว +1

    Cant get my 236K to pop after one slash of 623HS, never activates after the first sword strike, what do you think I am doing wrong? I've tried later and immediately after input, haven't gotten it once :(

    • @smilelanze4168
      @smilelanze4168  3 ปีที่แล้ว

      Simply enter 623HS>236K quickly and you should be able to do it!

  • @liquiddrone650
    @liquiddrone650 3 ปีที่แล้ว +2

    Last combo is a true reset? or can it be blocked?

    • @smilelanze4168
      @smilelanze4168  3 ปีที่แล้ว +5

      Red arrows indicate set play.
      It can be blocked.
      Max bloodrage is a fast overhead attack jHS.

    • @liquiddrone650
      @liquiddrone650 3 ปีที่แล้ว +1

      @@smilelanze4168 thanks man

  • @youngbirdarino2284
    @youngbirdarino2284 3 ปีที่แล้ว +1

    How come the combos in the vid do more damage than when I do them? No way he got nerfed or anything right?

    • @Fuelcut99
      @Fuelcut99 3 ปีที่แล้ว +2

      Millia takes a bit more damage from attacks, similar to Chipp who has the lowest defense in the game

    • @youngbirdarino2284
      @youngbirdarino2284 3 ปีที่แล้ว +1

      @@Fuelcut99 thx bro, I didnt know there were defence stats in the game lol

    • @Aripuni1
      @Aripuni1 3 ปีที่แล้ว +1

      @@youngbirdarino2284 majority characters who has the fastest mobility has lowest defense in the game

  • @jackofstrains907
    @jackofstrains907 3 ปีที่แล้ว +1

    Why wouldn't I want to end all wall combos with overdrive?

    • @octaviobootz3839
      @octaviobootz3839 3 ปีที่แล้ว +1

      You dont allways want to end with overdrives, keep the resources and use them for defensive options, u already are doing so much damage and the scale dmg would be awful.
      Thats my take tho

    • @jackofstrains907
      @jackofstrains907 3 ปีที่แล้ว +2

      @@octaviobootz3839 yeah i also realized that 6H is faster in many cases and it deals more dmg on single hit after the combo

  • @kickemindafacestyleson6986
    @kickemindafacestyleson6986 3 ปีที่แล้ว +1

    i always knew the blood gauge was not a weakness but his strength. Even when going into blood rage, if you are just limited to just regular moves and counters, it should not alter your outcome if you just see it as such. The stigma / meta is that when Nago enters bloodrage he is doomed so that encourages others to press the advantage...so why shouldn't Nago players do the same? Know the mechanics and what moves and combos can be used, ( because there are ), and turn the tide.....

    • @theinfinitydie1582
      @theinfinitydie1582 3 ปีที่แล้ว +2

      The strongest arguement against a strategy like this is if an opponent knows you are pushing too hard they can burst to break your combo, you have the berserk animation, and they get a free punish while your health depletes. You can only be that aggressive if your opponent is out of resources to retaliate or if you've already pushed too hard and intend to chip them out. Going berserk still isn't something you should intend to do 90 percent of the time.

    • @kickemindafacestyleson6986
      @kickemindafacestyleson6986 3 ปีที่แล้ว +2

      @@theinfinitydie1582 agreed but it being meta'd as his tombstone, making ppl who play him just give up. Find some strategy to turn a disadvantage around

  • @dkcsi9256
    @dkcsi9256 3 ปีที่แล้ว +1

    The first one isn’t even a real combo after 6HS

    • @geckoinaboat4805
      @geckoinaboat4805 3 ปีที่แล้ว +2

      No shit. He uses > symbols to indicate that they are follow ups.

  • @customerjohnson
    @customerjohnson 3 ปีที่แล้ว +1

    Does anyone know if these combos require his cmd dash to be manipulated (i.e. 236k,4 to brake his momentum) during these combos? I always seem to cross under the opp on accident.

    • @smilelanze4168
      @smilelanze4168  3 ปีที่แล้ว +1

      You are right.
      To shorten the move distance, you need to press 4.