To the guy who asked about how many engineers this game spawned, I may not be a dev or engineer, but my career in IT was definitely thanks to T1, T2 and the things I learned in goofing around with my PC, skins, etc
Thanks again for hosting yesterday! Was tons of fun, too bad i missed out on him joining in lol. I just wish i could say thank you to him for working on the game that i spent half my childhood on. So good to see tribes making a comeback.
Bro, you are taking me back so far. I remember interviewing Brandon Reinhart and asking him to explain heightmaps because of Tribes. I'm getting nostalgia overload. The late 90s/early 00s internet where smart people just shared ideas and discussed things - no algorithms. Corporate was still trying to figure out a way to monetize everything, meanwhile people my age were just scrambling to make something cool. "Oh you did this? Well I took your idea and I added X and Y!" I had ZERO idea the Dynamix guys were so young when they started. I remember playing Red Baron on the Amiga as a kid. It's insane to think Scott was literally just a year or two older than I was. I was writing articles about Tribes and other games, and a peer of mine was making the games I was obsessed with. Wild.
awesome christmas gift, thanks fishstix and much love to youngblood for the game that defined my youth while giving me unreachable expectations for every game since!
Awesome interview! Tribes 3 was the first time I've played a Tribes game in many years. Horribly disappointed how it turned out but I might have to go back to the old ones since it seems like they got a boost.
Damn, i thought a very merry discmas was already over, but here we are! Always thought it was cool he let that silly little bug persist in their neato team game 💖
Wanted to add that I did NOT make snow blind, Mark Frohnmayer made that map initially, I just massaged it for gameplay when we understood skiing more. Same with rain dance.
What was the downfall of the game? After T2 I could not get my hands on a competitive shooter ever! Former Q3 arena and Unreal player. Tribes hit my market. It cannot be replaced. T3 felt good but was dumped once again. I was disappointed. What will it take to make it great again?
Same... I got into CS 1.6, UT (99, 2003 and 2004) but nothing ever filled the void left by T2. Those days were my personal golden era of gaming. I still miss T2 to this day - all the clan matches in particular. What a time to be a gamer.
To the guy who asked about how many engineers this game spawned, I may not be a dev or engineer, but my career in IT was definitely thanks to T1, T2 and the things I learned in goofing around with my PC, skins, etc
what a great moment you captured. tribes doesn't have to live in its IP, it is set loose in our imaginations.
Thanks again for hosting yesterday! Was tons of fun, too bad i missed out on him joining in lol. I just wish i could say thank you to him for working on the game that i spent half my childhood on. So good to see tribes making a comeback.
Thanks for coming through 🖖
This might be the best Tribes based interview I have ever heard. This guy is tops.
Bro, you are taking me back so far. I remember interviewing Brandon Reinhart and asking him to explain heightmaps because of Tribes.
I'm getting nostalgia overload. The late 90s/early 00s internet where smart people just shared ideas and discussed things - no algorithms. Corporate was still trying to figure out a way to monetize everything, meanwhile people my age were just scrambling to make something cool. "Oh you did this? Well I took your idea and I added X and Y!"
I had ZERO idea the Dynamix guys were so young when they started. I remember playing Red Baron on the Amiga as a kid.
It's insane to think Scott was literally just a year or two older than I was. I was writing articles about Tribes and other games, and a peer of mine was making the games I was obsessed with. Wild.
Great to see Tribes content this good, keep it up 👍
awesome christmas gift, thanks fishstix and much love to youngblood for the game that defined my youth while giving me unreachable expectations for every game since!
Thank you Scott and his team for everything you gave us, and everything that spawned because of this game. And great video Fishy
Awesome interview! Tribes 3 was the first time I've played a Tribes game in many years. Horribly disappointed how it turned out but I might have to go back to the old ones since it seems like they got a boost.
Ohhh yeah!
don't mind me, just using this interview as a checklist.
Damn, i thought a very merry discmas was already over, but here we are! Always thought it was cool he let that silly little bug persist in their neato team game 💖
Wanted to add that I did NOT make snow blind, Mark Frohnmayer made that map initially, I just massaged it for gameplay when we understood skiing more. Same with rain dance.
He did Firefall too? No wonder the jetpacks in that felt so nice.
"Freedom to play the game that you wanted to play. That's what tribes has always been."
VGCR Scott!
Also, where did u get tribes1 client u are using? i like the faves for inventory
It's the default one on playt1.com
@ thx fishy
Tribes RPG 😀
What was the downfall of the game? After T2 I could not get my hands on a competitive shooter ever! Former Q3 arena and Unreal player. Tribes hit my market. It cannot be replaced. T3 felt good but was dumped once again. I was disappointed. What will it take to make it great again?
Same... I got into CS 1.6, UT (99, 2003 and 2004) but nothing ever filled the void left by T2. Those days were my personal golden era of gaming. I still miss T2 to this day - all the clan matches in particular. What a time to be a gamer.