That would specifically be the track that plays during the small intro cutscene, 'In Hell We Live, Lament' by the band Mili. Despite the band's regular protestations, their label still auto-claims every Mili song that pops up in a game, be it this one or previous games by the same studio. However, for what it's worth, they do not follow through on it: You can file an appeal or just wait and let the claim expire.
@@Ariamaki Well, I think it's weird that they don't have a contract with Project Moon to not put their music on copyright. That is a massive turn-off as a youtuber, not gonna lie. Not a total dealbreaker, but it does give me the ick.
You're playing a question-driven game full of mysteries, the third one in a series all building up the same setting, and you're surprised you don't instantly understand everything right off the bat? You clearly have a lot of problems understanding things from context, because the vast majority of players (IE literally every other playthrough on TH-cam) at least grasp the basics without having prior experience and do not need to have their hands held through it. If you couldn't pick up any hints of the reasons to be interested in the setting or the world? That is tremendously solely a You Problem, and a pretty big one. As for the whining about fanservice... I've got no response for you, that's just childish and ignorant.
Let's start this by establishing that I want a constructive discussion. I'm not hating the game for what it doesn't have. I want to understand it. Part of my ick right now is just the shock of how different it is from other gacha games and wondering if it works for me. If you do see the story and game work for you, then by all means please continue playing the game. I have no right to criticize personal tastes and preferences. My discussion here would be to understand whether the writing is done well and if it works for me, so I can decide if I like it or not. If you are a veteran in this series, then I think it's more constructive to patiently explain what I can expect from this series, rather than insulting and gatekeeping newcomers from honestly trying to get into the game. From your description, I can gather that this is a game for those already fans of Project Moon's works, not for someone new who would like to try out new gacha games. I think it's fair to point out that even Project Moon didn't specify the need to "play all of our games before you play this". Their direct quote is "Another tale set in the same, unique world unfolds". If all the issues I point out are a matter of not having knowledge of the previous games, then as a new player, I don't see how I can immerse myself in it if the game doesn't accommodate new players that need to be eased into this franchise. I don't have my expectations set properly, hence the shock. If the game doesn't want to ease me in, then I think it's fair to say that I can criticize its writing on introductions, just like I criticize the wall of text tutorials for the gameplay. There are a lot of better ways to do both. As I said in the descriptions, I do understand the basics of the story. It's just that I don't see why I, as a reader should care. The story hasn't established why the players need to care about Dante or the Sinners. Who are we fighting for? None of them seem to empathize with Dante or be his anchor in this world he knows nothing of, despite understanding fully that he lost all his memory. What is this job all for? There's no sense or greater meaning, which is the very definition of grimdark stories. Nihilistic, sometimes even to the point of absurdity. Again, it's not for me. Your counterpoint about fanservice is exactly why Limbus remains a niche. That's totally fine. But understand that the reason why other gacha games are more popular and successful is by using the proven and tested formula: "Bait them in with fanservice and great gameplay, then blow them away with excellent writing and worldbuilding". So I think it's reasonable for me to initially expect the same for Limbus as a gacha game. If they chose to buck the trend, then more power to them. I've stated my good faith attempt to try and understand this game better. I am expecting you would do the same to ease this new beginner to join your hobby.
ALSO, WHY DO I GET COPYRIGHT CLAIMED ON THE MUSIC IN THE GAME?!
That would specifically be the track that plays during the small intro cutscene, 'In Hell We Live, Lament' by the band Mili. Despite the band's regular protestations, their label still auto-claims every Mili song that pops up in a game, be it this one or previous games by the same studio. However, for what it's worth, they do not follow through on it: You can file an appeal or just wait and let the claim expire.
@@Ariamaki Well, I think it's weird that they don't have a contract with Project Moon to not put their music on copyright. That is a massive turn-off as a youtuber, not gonna lie. Not a total dealbreaker, but it does give me the ick.
You're playing a question-driven game full of mysteries, the third one in a series all building up the same setting, and you're surprised you don't instantly understand everything right off the bat? You clearly have a lot of problems understanding things from context, because the vast majority of players (IE literally every other playthrough on TH-cam) at least grasp the basics without having prior experience and do not need to have their hands held through it. If you couldn't pick up any hints of the reasons to be interested in the setting or the world? That is tremendously solely a You Problem, and a pretty big one. As for the whining about fanservice... I've got no response for you, that's just childish and ignorant.
Let's start this by establishing that I want a constructive discussion. I'm not hating the game for what it doesn't have. I want to understand it.
Part of my ick right now is just the shock of how different it is from other gacha games and wondering if it works for me. If you do see the story and game work for you, then by all means please continue playing the game. I have no right to criticize personal tastes and preferences. My discussion here would be to understand whether the writing is done well and if it works for me, so I can decide if I like it or not.
If you are a veteran in this series, then I think it's more constructive to patiently explain what I can expect from this series, rather than insulting and gatekeeping newcomers from honestly trying to get into the game.
From your description, I can gather that this is a game for those already fans of Project Moon's works, not for someone new who would like to try out new gacha games. I think it's fair to point out that even Project Moon didn't specify the need to "play all of our games before you play this". Their direct quote is "Another tale set in the same, unique world unfolds".
If all the issues I point out are a matter of not having knowledge of the previous games, then as a new player, I don't see how I can immerse myself in it if the game doesn't accommodate new players that need to be eased into this franchise. I don't have my expectations set properly, hence the shock. If the game doesn't want to ease me in, then I think it's fair to say that I can criticize its writing on introductions, just like I criticize the wall of text tutorials for the gameplay. There are a lot of better ways to do both.
As I said in the descriptions, I do understand the basics of the story. It's just that I don't see why I, as a reader should care. The story hasn't established why the players need to care about Dante or the Sinners. Who are we fighting for? None of them seem to empathize with Dante or be his anchor in this world he knows nothing of, despite understanding fully that he lost all his memory. What is this job all for? There's no sense or greater meaning, which is the very definition of grimdark stories. Nihilistic, sometimes even to the point of absurdity. Again, it's not for me.
Your counterpoint about fanservice is exactly why Limbus remains a niche. That's totally fine. But understand that the reason why other gacha games are more popular and successful is by using the proven and tested formula: "Bait them in with fanservice and great gameplay, then blow them away with excellent writing and worldbuilding". So I think it's reasonable for me to initially expect the same for Limbus as a gacha game. If they chose to buck the trend, then more power to them.
I've stated my good faith attempt to try and understand this game better. I am expecting you would do the same to ease this new beginner to join your hobby.