Houdini FX Demo Reel 2023 - Théo Petitpré
ฝัง
- เผยแพร่เมื่อ 13 ม.ค. 2024
- Showcase of the latest projects I've been working on, all aspects. 🇫🇷
Contact :
/ theo_ptp
www.artstation.com/theo59p
theo.petitpre@gmail.com
#showreel #vfx #cgi #fx #houdini #demoreel #france - ภาพยนตร์และแอนิเมชัน
Some of the best Houdini work I've ever seen on TH-cam
When an expert cinematographer does 3D works . Great work, it's eye pleasing
I loved it. The fire shader is damn good. Amazing 😍🤩
True
The caustics made my jaw drop
This is breathtaking! Fantastic job!
Great stuff, crisp and clean, well done!
Very Inspiring work
Amazing ❤
this is absolutely wonderful work!
Mesmerizingly amazing!
amazing work
Awesome work
This is real magic🎉
Looks amazing
This is so good
amazing
Magnifique!
Looks awesome!
this is beautiful
OMG! its beautiful!
Sick sick sick sick sick
This is crazy 🤪
Super travail et beaucoup de talent ! Si vous cherchez un poste de FX artist dans un super studio un jour 😉
Oh merci Tronatic !! Je suis ce que vous faites, super studio et chouettes projets en effet, je vous contacte sur instagram 😉
OMG you rendered the caustics
very nice work !
so smooth and beauty ! stylish thing really ;)
What a nice job!
wow😍
great work :)
La réflexion du verre sur le bois .. 🤌
T'es beaucoup trop chaud !
Holy Shit Sir
J'aimerais un jour savoir utiliser Houdini. Très propre 👍
yeah okay that's cool, BUT HOW!? I NEED TO KNOW!?
omg
Where did u learned all of this ? it's really amazing work, where can i start learning can u tell me ?
Where can I start to create things like that?
молодец. теперь запекай текстуры и освещение
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Amazing work. I am also working on a procedural crystal generator and I am wondering how you made yours line based? I am currently just scattering geo onto points and it's causing some problems.
Thanks ! For the lines I started with points as well, I played with the Normal attribute to get some variation in orientation and length (with VOP, curl noise etc) so the lines result in a shape that I could tweak ! Also created a density attribute for the scatter node initially, to spread more points where the crystals are smaller and less where they are bigger to avoid self penetrations 😉
@@theopetitpre6763 Thank you so much! and keep up the great work.
jesus i want a good pc so bad.
make a tutorial on it please
Redshift?
Yes Redshift for most shots, and Vray for the cloth sims at 00:49 - 00:56
Are you unemployed?
How long did this take to render?