You're playing D&D at the WRONG Scale

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  • เผยแพร่เมื่อ 11 ธ.ค. 2024

ความคิดเห็น • 291

  • @Karlmakesstuff
    @Karlmakesstuff 2 ปีที่แล้ว +254

    Have not tried this for roleplaying, but have downscaled my wargaming to 10mm scale and it works great - now I can play on a coffee table rather than a 6x4 foot table I don't have :)

    • @nightcitycrafts
      @nightcitycrafts 2 ปีที่แล้ว +4

      would kind of suck with pets around, but that's a risk we all take, even with 28mm lol

    • @bobiojimbo
      @bobiojimbo 2 ปีที่แล้ว +4

      @@nightcitycrafts But with 3D printing, if a pet nom-noms your minis thinking they're snacks - print a new batch and away you go.

    • @nightcitycrafts
      @nightcitycrafts 2 ปีที่แล้ว +4

      @@bobiojimbo Of course. Many pros, but also tons of cons. I like the idea though.

    • @MrRourk
      @MrRourk 2 ปีที่แล้ว +1

      1 inch = 1cm + OD&D + Chainmail or OD&D + Delta's Book of War works great
      Then there is Fantasy Trip and print on heavy stock 11mm or 12mm Hexes - I like to base on 8mm or 9mm x 1mm round disc magnets

  • @carlm5991
    @carlm5991 2 ปีที่แล้ว +95

    You don't need a 3d printer if you can't get one. There are lots of independent businesses you can buy 15mm fantasy miniatures from. Splintered Light Miniatures, DemonWorld Miniatures, Alternative Armies, are just a few that focus on fantasy/sci-fi.
    You can even use 15mm historical miniatures from any time period for a lot of your human characters and NPCs.
    I've been gaming D&D in 15mm for years now, and I think it really works well for those folks with smaller spaces or budgets.
    Great video Knarb, keep up the good work man, and thank you.

    • @googiegress
      @googiegress ปีที่แล้ว

      Excellent point about historicals and the half-scales; who knows that figure wasn't meant to be an elf when his ears are just a pair of painted pinpricks next to his head XD

  • @Fhaolan
    @Fhaolan 2 ปีที่แล้ว +31

    There's some other things to consider. 10mm is approximately the same as model railroad N gauge, which is an extremely popular model railroad scale in Europe and Japan. Given that a lot of 'fantasy' buildings and whatnot can be extrapolated from historic European & Asian buildings there's a lot of terrain and stuff out there to be kitbashed from, if you know where to look. One manufacturer I see a lot of in this scale is Kibri.

  • @pdxgearcon
    @pdxgearcon 2 ปีที่แล้ว +57

    YES!!!! I have been saying this for YEARS. Make terrain in standard inch-grids, print or buy minis at 15mm, and play at the original D&D scale of 1"=10'. Instant epic vistas, cyclopean ruins, and table-friendly megadungeons. Edit: and your existing library of 28-32mm monsters are suddenly much more impressive!

  • @HyperRealitySuperFun
    @HyperRealitySuperFun 2 ปีที่แล้ว +37

    10mm painting is so relaxing compared to 28mm+. Basecoat highlight, a handful of dots, and they pop. Paint 36 guards in an hour compared to base coat 10 at 28mm.

    • @KnarbMakes
      @KnarbMakes  2 ปีที่แล้ว

      Right? That's my thinking as well.

    • @lukebutler8544
      @lukebutler8544 2 ปีที่แล้ว +1

      How easy have 10mm been to move in a tight dungeon environment? Logically 10mm seems like the way to go, but my test prints feel, small and fragile in my big fingers, what has your experience been?

    • @tabletopmika4349
      @tabletopmika4349 7 หลายเดือนก่อน

      @HyperRealitySuperFan You are so right. I am not doing much offline roleplaying these days, but I have recently started playing Warmaster. there I can easily paint a whole unit of 36 infantry models in about 2-3 days (or even faster) at a decent level of quality. Speedpaint work like a charm for small miniatures.

  • @rpgprints8213
    @rpgprints8213 2 ปีที่แล้ว +20

    I pretty much only sell 6 and 10mm scale minis these days and love that more people are championing the cause!

  • @Atmoseeker
    @Atmoseeker 2 ปีที่แล้ว +30

    This makes me want to print my players minis at different scales for different situations. Thanks for the insight Knarb!

    • @KalonOrdona2
      @KalonOrdona2 2 ปีที่แล้ว +1

      Now that sounds like a good plan!

    • @caioapgs
      @caioapgs 2 ปีที่แล้ว +2

      I'll do this, roleplaying in a city or exploring? 10-15mm. Battle scenes and main events? 28-32mm.
      Edit: it would also depend on the scale of the battle, imagine playing like you did in the older final fantasy, dragon quest and phantasy star games

  • @DjigitDaniel
    @DjigitDaniel 2 ปีที่แล้ว +12

    I'm not sure how this got recommended for me, but I'm glad. Excellent video.
    I've been a 15mm/ 1:72 scale enthusiast ever since my late father introduced me to Napoleonic Wargaming.
    Smaller is always grander.

  • @HouseDM
    @HouseDM 2 ปีที่แล้ว +28

    Such a fascinating idea I had NEVER even considered. Definitely interested in shrinking my terrain/minis down to allow for larger battlefields. Thanks for sharing Knarb!

  • @Drakoni23
    @Drakoni23 2 ปีที่แล้ว +12

    To me the details of the miniatures is a big part of what I love about them. The map and terrain is more for vibe and reference, less for 1:1 representation to strategise. It's still theater of mind, just with a bit of a visual aid. But if you are more into strategy I see how this is amazing and I'd love to have minis of whole town districts, if I had the space for that!

  • @CCMinis
    @CCMinis 2 ปีที่แล้ว +12

    non stop knowledge drop - Great video Knarb

  • @dicewarfaregaming
    @dicewarfaregaming 2 ปีที่แล้ว +14

    100% with you on scaling down D&D. I was thinking of going 10mm myself, giving a more grand and epic feeling to a lot of environments. Plus the amount of space you save as a DM with terrain!

  • @DungeonMiser
    @DungeonMiser 2 ปีที่แล้ว +90

    I would also add that your existing 25mm to 35mm minis also work nicely at 15mm to 20mm scale. Ogres and orcs become giants, skeletons become monstrous tomb guardians, and wild animals become huge dire beasts.

  • @trikepilot101
    @trikepilot101 2 ปีที่แล้ว +9

    I have scaled up and down. I didn't like how a human with a 5' sword could control 15' without taking a step so I went to 3' squares. 1:36. I have used ~1:100 (AKA15mm) for naval boarding actions and for town sieges I just move pins on a map. I use paper figures so printing at different scales is trivial.

    • @MacDhomnuill
      @MacDhomnuill 2 ปีที่แล้ว

      I did the same for grid play, but my wargamer roots demand terrain and no grids! I also find that 3ft increments are close enough to meters that they work interchangeable at most DnD scales.

  • @googiegress
    @googiegress ปีที่แล้ว +2

    Playing 1e D&D, we have the high-movement problem pretty regularly. Because rounds are 1 minute long, movement is 120' in-game, which scales to 24 inches of table. Outdoors, it's triple.
    One amelioration is to actually use encumbrance rules (maybe with a quick method like stone-weight or per-item counting instead of pounds). This typically means that at low to mid levels, a full unencumbered 12" MV is a luxury, and most people will be moving at 9" (chainmail) or even 6" (platemail). Especially loaded with equipment on the way in or loaded with loot and unconscious friends on the way out!
    Another is to use the 1-inch squares on the grid map for 10' in-game scale, instead of 5' When I'm designing a dungeon, I know that if I keep it within a 30x30 grid I can put the whole zone (dungeon level or whatever) on the mega mat at the same time. In my notes I know those are 10' squares. When I draw on the mat I tell players those are 10' squares. Which means four man-sized figures can fit into one square. I have a whiteboard or piece of paper with the party's marching order. During exploration of the dungeon I ask one player to put their figure in to represent the front of the party. A forweard scout goes ahead alone. But the rest of the minis don't need to go on the mat. Based on the marching order we know that the party is actually stretching out backward from that first square. For an outdoor encounter that's all spread out, I can call each tabletop inch = 30' in-game per the 1e rules. If it's a close-in encounter we can still use the 1 sq = 10' we're used to.
    But what I've wanted to do for a long time is buy a bunch (or 3d print them) of 10mm-12mm figures, cut off their bases and rebase them on thin magnet card, so they'll stick 4 to a 1x1" square metal plate. Just get a variety of poses, some dogs and donkeys, and the whole crew can be represented on that. You could use a moderate-sized dragon as a mega-sized dragon, small wolves as dire wolves, goblins as ogres or trolls, etc.
    So anyway, that's a use-case that doesn't involve changing your whole shebang from 25/28mm to 10/12mm; just buy a handful and use them to represent up to 4 members of the party per stand.

    • @KnarbMakes
      @KnarbMakes  ปีที่แล้ว

      Always fascinating to hear how older editions did things, and what we can bring back and learn from. Thanks for sharing the comment!

  • @einar_476
    @einar_476 2 ปีที่แล้ว +12

    Use the small scale for cities and large scale encounters, dragon lairs, rolling plains, etc. Have a 28mm scale miniature for character representation, but also use it for like building interiors and dungeon crawls. Now that you've given me this idea that's exactly what I'm doing.

  • @jamestaylor3805
    @jamestaylor3805 2 ปีที่แล้ว +4

    I suggested this to all major gaming manufacturers around the time of D&D 2e, when whe started seeing movement speeds that supplied over 60 inches of table movement. Power creep was evident in other games as well, especially in movement and range.

  • @shayulghul
    @shayulghul 2 ปีที่แล้ว +6

    I love the idea of being able to zoom in and out depending on the scale of the battle. This also works great for vehicle battles, such as for pirate ships.

    • @KnarbMakes
      @KnarbMakes  2 ปีที่แล้ว +2

      The naval battle example is great! Cant believe I didn't think of that one.

  • @brokenterrain
    @brokenterrain 2 ปีที่แล้ว +2

    I loved this video. Great discussion on scale. I could really see great use out of a city map like that. My sand box campaigns always have a lot of back and forth within the city. With a map of that scale, you could do some really awesome encounters.

  • @BillMakingStuff
    @BillMakingStuff 2 ปีที่แล้ว +3

    I'm gonna scale down everything one day knarb. Just you watch.

  • @ThaetusZain
    @ThaetusZain ปีที่แล้ว

    3:04
    You can also just use the lines/corners to center on a battle map. If the center to center distance is 10 feet, the center to line distance is 5.

  • @alexreustle
    @alexreustle 2 ปีที่แล้ว +1

    First, Cool city! My First time watching your videos and I gotta say this is great man. As for the scale argument I think you’re totally right about the mechanical, tactical, and practical benefits of smaller scales. I never thought of going all the way down to 1/60th, but I feel great about doing so now.
    Really though I think a synthesis of scales would be great. Small minis for tactical play and large ones for artistry, evocative visuals and joy of painting. I think I’ll rescale all my mini projects for the rest of the month and see how it works out!

  • @BPCustomCreations
    @BPCustomCreations 2 ปีที่แล้ว +6

    The size of the table can be considerable smaller or even portable! Great info but even better to see it visually with the dragon example instead of just proposing the idea of going smaller. I've only played DnD remotely due to my location but if I play in person in the future small scale looks like a blast! There's nothing to say you couldn't have "regular" scale character minis for closer encounters too!
    I always enjoy watching your videos, Knarb 👍

    • @KnarbMakes
      @KnarbMakes  2 ปีที่แล้ว +2

      Thanks BP. I do mix and match depending on the encounter. I bust out a 10mm diorama/map when an epic encounter begins!

  • @KimHarderFog
    @KimHarderFog 2 ปีที่แล้ว +3

    The dragon really sold the idea to me - had an adventure some years ago where the end of the story was a fight with a dragon in a gigantic underground cavern, and we really struggled with getting the fight working on standard 1" grid - had to do the encounter on squared paper with pencil markings (5mm squares) instead, since it didn't make sense on the gaming mat.

  • @EForrest88
    @EForrest88 2 ปีที่แล้ว +3

    this is a great idea for space restricted people that still want something physical rather than just theatre of the mind. Even for those that like having 28mm for smaller locations, it'd be easy enough to have the character models in both scales for the epic encounters (also lets you do "honey I shrunk the kids" at any time in 28mm as well!). As an extra bonus, lots of 28mm monster models become terrifying behemoths at 10mm scale.

  • @JanHoos
    @JanHoos 2 ปีที่แล้ว

    Seems interesting! I came across a warhammer video were a comment said that downsizing would be perfect for D&D, and then I found this video. The dragon example seems like a very epic bonus you get when downsizing the sizes!

  • @verigone2677
    @verigone2677 2 ปีที่แล้ว +1

    I love the idea of using the appropriate scale for the appropriate fight. I have always just used tiny tokens and slap dashed the terrain then used a young dragon mini to be the ancient dragon...everyone got it, and they got to basically use the entire living room as it sat with tape measures in hand. no one cared that it didn't look great, don't be afraid to stretch your players' imaginations in this way. You can abstract some of this down immensely and create cool interactive sessions where the mechanics are clearly visible and the monsters are able to fully use their advantages. The huge painted dragon in its lair at 28mm scale is awesome...and everyone should make one some time in their life just to do it, but that fight is not nearly as hard as you think if you don't engage until you are properly leveled. A dragon with full movement that harasses you across the map then traps you in its lair or systematically destroys the city while archers helplessly fire arrows with no hope of ever scoring a hit. The reason you tried to fight a dragon in its lair, hopefully after hurting it first, was to eliminate the advantage. In the open, you might hurt an Adult dragon, but aren't killing it out in the open unless you have some way to close 120 ft and it doesn't know dimension door or teleport spells...which means you have to follow it to its lair. What happens when you fail to injure the Dragon while out in the open though...I don't think they will just mindlessly swoop down every single round. Nope those pesky sons of bitches will fly straight up full move and dash until out of range, ensure their breath weapon is ready, then start strafing the battle field until all of their dinner is cooked.

  • @3DPrintedTabletop
    @3DPrintedTabletop 2 ปีที่แล้ว +85

    As a travelling DM, I want to love this idea - but as a 3D printer and person who's been collecting miniatures for 4-5 years, I cannot fully embrace this perspective - no matter how much I love you Knarb.
    P.S. Please share your baby dragon STL.

    • @KnarbMakes
      @KnarbMakes  2 ปีที่แล้ว +4

      Its from printed obsession's patreon intro pack IIRC

    • @nightcitycrafts
      @nightcitycrafts 2 ปีที่แล้ว +4

      I dunno. I think there's a lot of merrit. Small scale models might be an issue with losing them, but then you just have your players bring their own, or print out some on some paper. could be a viable option. Then as a traveling DM, you wont have to worry about lost figures and just bring the smaller scale terrain you've built. I suppose there would be other workarounds too. Either way, I really enjoyed the discussion!

  • @anthonyj.manttan9986
    @anthonyj.manttan9986 2 ปีที่แล้ว +2

    Travel deep into the hills of Iceland and retrieve a Dragon egg so you can raise one as a pet and play at 1:1 scale

    • @KnarbMakes
      @KnarbMakes  2 ปีที่แล้ว

      Sounds like a plan!

    • @AbelMcTalisker
      @AbelMcTalisker 2 ปีที่แล้ว

      People do and it`s called LARP. A German group has even managed to build a massive robot Dragon.

  • @TheNoble117
    @TheNoble117 2 ปีที่แล้ว +1

    I’ve watched both videos and here is my 2¢ . Larger minis are great if you are doing say a dungeon or a small enclosed place , but the second you are outside and you have monsters like a dragon who already had crazy range of movement (2 ft at the base 1 square =5 foot) now by upscaling they are even more crazy by Having an even larger distance it can travel and wreak havoc.
    So larger for indoors smaller for outdoors basically

  • @williamross6477
    @williamross6477 ปีที่แล้ว +1

    Another advantage of this being able to do more with a smaller 3d printer (like mine). If you get a small resin printer you are pretty limited when it comes to terrain and buildings, only able to do very small structures or slightly larger buildings if they are broken into small modular sections. At this scale, you could probably print just about any building on the smallest printer, many of them as a single piece.

  • @flarfy9000
    @flarfy9000 2 ปีที่แล้ว +9

    "If you can hardly see the details on the miniature..."
    Aaaand you lost me. Having 28/32 mm beautifully painted minis is a big part of the charm for me 😍

    • @piranhaplantX
      @piranhaplantX 2 ปีที่แล้ว

      I think there is room for both, since not every battle is going to be on a large field with large enemies. There are a lot of magnetized assets you can get to throw rooms together for standard scaling that you can use for your typical fights with the pretty miniatures.
      Then you can switch to the smaller scaling for big strategic fights in huge areas. You can even mix the scaling. By having the magnetized assets around for when people jump into a house during these battles. Using the smaller scale minis and map as a sort of overmap for the overall battle and switching to standard scaling for localized battles.
      You can even have these localized battles placed closer to the appropriate players so they can manipulate them by theirselves.

  • @EvanSawyer4
    @EvanSawyer4 ปีที่แล้ว +1

    Man. This makes me wanna play, imagine the party splitting and being in different parts of the city on the same table. it would be so cool.

  • @taviswardlaw
    @taviswardlaw 2 ปีที่แล้ว +1

    This is something I’ve thought a lot about since I started DMing seven or eight years ago. If you’re playing at 28mm in an outdoor environment, a large tree (based on real world examples) could easily take up the majority of a coffee table, so we hand-wave it and have stumpy little saplings. Then you’ve got spell sniper warlock/sorcerers with distant spell meta magic casting eldrich blast 480ft (8ft real world at 28mm scale), or a hasted Tabaxi monk who can move almost twice that by level 20 if they play their cards right.
    28mm is fine for actual dungeons/caves etc when it’s all tightly packed and everything is happening within 120ft, but as soon as you look at open world combat it prevents characters (and monsters) really making use of cool abilities.
    I’m tempted to finally get around to getting a 3D printer just so I can make a bunch of 5mm models and then use larger busts or pictures for the players to have as good visual representations of their characters at the table.

  • @YanniCooper
    @YanniCooper 2 ปีที่แล้ว +2

    I'd be curious to see a comparison of a few minis printed at differing scales, especially focusing on how it difficult would be to clean up the scarring from larger supports vs defects from having smaller supports.

  • @lostinlymbo13
    @lostinlymbo13 2 ปีที่แล้ว +2

    I vote for the 1cm scale! What I do is take a regular mini and carve it into a bust, attach the bust to a chess pawn, export a new stl, and auto supports. It's great. I actually get larger faces than the standard mini, which makes them easier to paint. The smaller minis work great on 1cm squares or 1 inch squares too.
    Also, travelling DM in Japan, so space is exactly why I started doing this.
    Thank you for the video!

    • @foldionepapyrus3441
      @foldionepapyrus3441 2 ปีที่แล้ว

      I like that idea - perhaps add a few pinholes holes or magnets (whatever method seems preferable) so that same goblin bust's pawn base can have the bow clipped to it and clearly be an archer, or the spear, shield etc - so when you have the horde each one is more unique, and its more informative of their abilities. Also works great for the player character - they just get some new epic weapon, a visual representation can be subbed in for whatever they previously had - perhaps even a spot to indicate if they are wearing their armor (as what DM doesn't occasionally manage to ambush the party while they sleep).

    • @lostinlymbo13
      @lostinlymbo13 2 ปีที่แล้ว

      @@foldionepapyrus3441 that's freaking great, I hadn't thought that far ahead!

    • @foldionepapyrus3441
      @foldionepapyrus3441 2 ปีที่แล้ว

      @@lostinlymbo13 Glad you like it, for my part I'd not considered the small bust approach, and I think that is pretty damn cool (one I think I might implement into a roving DM's kit - so you can easily carry a small horde of everything hostile and a few slightly generic 'hero'/villager type for each race).
      Though as most of my games are online with Fantasy Grounds VTT or just theater of the mind in video chat, and I don't mind the bigger 28mm mini - lots of fun customizing you can do to a whole mini at that scale when you have the space its not been a big deal for me, so maybe I never will try it, but still it sounds awsome...

  • @erichhemm2848
    @erichhemm2848 2 ปีที่แล้ว +2

    Love the idea for exterior combat, especially when paired with inexpensive scenery like the Tiny Hexes series from Crooked Terrain (1/4”=10’), but I’m struggling with how to best run D&D group combat between characters/monsters with conventional movement abilities (e.g., players and bandits along a road, players and orcs at cave entrance) at such a small scale. Would love to see a video showing your ideas in action, kind of a proof of concept. I think measuring “normal” movement (10’-30’) at that scale would be the most difficult. Thank you.

  • @daringdarius5686
    @daringdarius5686 2 ปีที่แล้ว +2

    Been messing around with this concept for a while now. I've mostly been merging 10mm with 28mm scale.
    I think my best example of this was a recent encounter, where a "battle tortoise" was used for "10 mm" scale despite being 28 mm scale. What I did was using some epic sized infantry to fight the turtoise, I tread the turtoise to be a "battleship" level threat, and the party through some Windwaker Catapult logic, launched themselves *onto* the turtoise which was being operated by kobolds. They quickly swept the kobolds operating the cannons mounted on the turtoise, and yea, it was pretty fun :)
    Edit: the 2 battles were fought on separate areas on my table. I thankfully have a 4 x 6 ft table so it was a matter of using up about 20% of it for the tortoise fight, and the remaining 80% for the 28mm scale where I used pre-existing terrain and the players regular models for the fight on its back.
    Edit 2: if you want to reference the battle tortoise, it was the one made by mz4250, the one that has an entire village on it's back (huts).

    • @KnarbMakes
      @KnarbMakes  2 ปีที่แล้ว +1

      Thats brilliant. Sounds like a fun encounter!

    • @daringdarius5686
      @daringdarius5686 2 ปีที่แล้ว

      @@KnarbMakes haha, thanks! The party very much seemed to enjoy it!

  • @burkle4508
    @burkle4508 2 ปีที่แล้ว +1

    I wish the metric system was used in the official D&D books. It would make so much more sense.
    Awesome video btw. Those roasts rocked.

  • @chrisgatton621
    @chrisgatton621 2 ปีที่แล้ว +2

    I have enough fun painting minis with almost 50-year old eyes without making them smaller, lol.

  • @WeltenbauerClub
    @WeltenbauerClub 2 ปีที่แล้ว +4

    Hmm, also just printed two kings of war armies in 10mm. I could play epic high level army battles in dnd now 🤔 crafting nature terrain in that small scale works fine for me. Need to try buildings from scratch.

  • @RainMakeR_Workshop
    @RainMakeR_Workshop 2 ปีที่แล้ว +1

    If I went smaller, I'd go 14mm models on a 1/2 inch grid. Exactly half is an easy conversion for every aspect. Even rescaling models for 3d printing is an easy adjustment of 50% down in size.

  • @euansmith3699
    @euansmith3699 2 ปีที่แล้ว +2

    That tabletop looks great.

  • @CmikeDnD
    @CmikeDnD 2 ปีที่แล้ว +1

    Not gonna lie, for the last 5 years I’ve wanted a 3D town map. Having that just even as a set piece of the space so the players feel like they’re in the world let alone move around in it is amazing.
    I dont have the time to make one these days, with all the other things im making, but i would love to hire someone

  • @jeromebound9155
    @jeromebound9155 2 ปีที่แล้ว +1

    Your channel is one of my favorites but I never got a notification for a new one dropping. Hopefully if I comment more the algorithm will recognize I love the channel.

    • @KnarbMakes
      @KnarbMakes  2 ปีที่แล้ว +1

      Thanks Jerome. If you dont wanna miss my vids just enable bell notifications, it shows up whenever you open youtube.

  • @biobasher
    @biobasher 2 ปีที่แล้ว +4

    Hm... This does give me ideas, more room, more terrain, easier painting...
    And to transfer it to digital tabletops I'd say you could just treat it that every square is 10ft when using the program dungeon draft locked at 50% scale on objects.

  • @DominusSphinx
    @DominusSphinx 2 ปีที่แล้ว +1

    this is a good idea, when warhammer old world comes out im printing at 1/2.54 the standard size, will be easy to convert ranges, 12cm instead of 12inch, and smaller board for standard games means i wont need to set the books on chairs, can actually have table space, and now i can play the full 6x4 table at a smaller scale for a massive game that would be the equivalent of 15x10

  • @Herby161616
    @Herby161616 2 ปีที่แล้ว +1

    I ended up doing something similar for a halo themed zombicide I was working on. It did allow for some pretty cool scale pieces and was cheap on the resin requirements too. but in the end I went back to 28mm for 2 main reasons. 1 was because I wanted to paint some Halo miniatures and the tiny ones just weren't doing it for me. 2nd was that that if we wanted to have a couple drinks while playing the game I didn't need someone knocking over half the board trying to move their tiny figures around. So 28mm scale won out in the end but man the resin costs for tiny miniatures was astronomically cheaper and allowed for giant set pieces.

  • @giantlobsterboy644
    @giantlobsterboy644 2 ปีที่แล้ว +2

    I love how people discover smaller gaming scales and have an epiphany. Smaller scale miniatures have been around for a while. I regularly play wargames in 3mm and 6mm.

  • @harbl99
    @harbl99 2 ปีที่แล้ว +2

    Ever seen '25mm' minis from the 70s and 80s? They are _tiny_ compared to modern 28/32mm minis. You could base them on something smaller than a penny!
    Bonus pointer from old D&D: 1" represented 10ft on 'indoor scales' (building. dungeons, etc), but 30ft on an outdoor tactical map. Makes sense given that D&D evolved out of a wargame rule set. It makes for a world of tactical difference from the 'heroic scale' 1" = 5ft conceit of modern D&D.

    • @KnarbMakes
      @KnarbMakes  2 ปีที่แล้ว

      Oh thats super cool, I didnt know old school DnD did that. It makes a lot of sense!

  • @roam_free
    @roam_free 2 ปีที่แล้ว +1

    I've been using 15mm mini and 10mm tokens on a 10mm grid for years. Love the tactical element to it, especially ranged and wilderness combat.

    • @lukebutler8544
      @lukebutler8544 2 ปีที่แล้ว

      How easy have 10mm been to move in a tight dungeon environment? Logically 10mm seems like the way to go, but my test prints feel, small and fragile in my big fingers, what has your experience been?

  • @barte6128
    @barte6128 ปีที่แล้ว +1

    Thanks! I can now play D&D on the back of my phone while riding a bicycle

  • @bofuhonaw12
    @bofuhonaw12 2 ปีที่แล้ว +1

    started into the hobby just a while ago, and now with a 3D printer i just went for it. I'm going for 16 mm, for keeping a little bit more detail, and i like it! Glad i stombled upon your video, but a little sad i did only after spending my bucks for 28 and 32 mm minis. Anyway sending you kind regards and a like!

  • @fallengord3993
    @fallengord3993 2 ปีที่แล้ว

    Starting printing and painting in 10mm scale… as happy with the results. I’ve printed and painted half a town, a forest, a dragon, a huge wolf pack and a bunch extra in maybe 9 days.

  • @GreySectoid
    @GreySectoid ปีที่แล้ว

    This is a great idea, I will definitely try experimenting with smaller scale.

  • @krulcazey
    @krulcazey 2 ปีที่แล้ว +1

    Love this idea! I have very limited crafting/storage space so this would be awsome. Shrinking 5ft to 1cm, or 1.5cm would help alot as I would be able to come up with bigger battlemaps.

  • @hikarihitomi7706
    @hikarihitomi7706 2 ปีที่แล้ว +1

    Why not do both larger and smaller?
    So, have one half of the map at a small scale to show a few hundred in-game feet across, a "zoomed out" view, then on the other side, you can have a larger scale "zoomed in" view.
    This lets you see a larger area and track creatures at greater distances which will mostly be ranged combat, while also being able to see larger minis of the PCs and the melee situation much better.
    For example, you might have the party fighting goblins in melee on the large scale side, while tracking the goblin archers firing from distant positions on the small scale side.
    With two feet of space, one square foot can be 1"=60', then the other three squares of 1' wide can be 1"=5' and show the zoomed in view of particular spaces on the zoomed area. This can be particularly distinguished by using red, green, and blue square tokens on the zoomed out map to show which squares the zoomed in zoomed in maps are showing, while the zoomed in maps have borders and maybe even the gridlines, in their color. And which each zoomed out square being 60', that is one round of double movement for standard characters in dnd, making it easy to track movement on both scales.

  • @moroncrow9820
    @moroncrow9820 2 ปีที่แล้ว +1

    I recently started using lego studs for miniature (170sm - 3 stud tall)

  • @piranhaplantX
    @piranhaplantX 2 ปีที่แล้ว

    This is definitely worth considering for people freshly coming into this part of the hobby, and I generally like the idea of removing the shackles of the hard grid system anyway. But this might be a hard sell for people who are already heavily invested, in time/material/money, into the standard scale.
    Though, I guess there is merit in keeping those as well anyway. Like for fights in smaller spaces like buildings. You could even use the small scale for larger strategic battls as an overmap, and switch to the standard scale if a character hops into buildings that would be a bit too difficult to manipulate.
    Also so you don't have to design every building in the overmap with a removable roof and detailed interior. You could just use your standard magnetized assets and standard scale furniture to flesh them out on the fly.
    But yeah, I love the idea of smaller scaling, since it makes grand battles more manageable. Which in turn opens up the possibility of realistic sniper builds, without having some off-map character you have to remind people is still there. I might actually get to dust off my Edritch Spear/spell sniper/distant spell Warlock/sorcerer meme build.

  • @justeric1107
    @justeric1107 2 ปีที่แล้ว +37

    I love the concept but it really doesn't work when you introduce X factors like players with low dexterity, poor vision and the overall chaos caused by switching to a much smaller scale.

  • @Gamarishi
    @Gamarishi 2 ปีที่แล้ว +1

    I love the idea of a smaller scale, i'll try it sometime

  • @groble
    @groble 2 ปีที่แล้ว

    I love this idea. The idea of creating a whole town to battle across and not just a street is good

  • @TonyE727
    @TonyE727 2 ปีที่แล้ว +2

    Where was this video like 10 years ago??

  • @theCreamyCrusher
    @theCreamyCrusher ปีที่แล้ว

    this is actually a really good idea cause i've wanted to do city encounters but i just couldn't think of how to do it without taking up the whole table

  • @TheAgr08
    @TheAgr08 2 ปีที่แล้ว +1

    You've really lit a fire under me! I love the idea of going smaller, and this is convincing me to try it on my printer (and hey, I get to repurpose all my 28mm monsters and animals as Giant variants!). There's some great recommendations in the comments that I'm writing down, and I want to throw in for BriiteMinis as a possible STL source. They sculpt supportless figures intended to work well on FDM printers, and the art is stylistic enough to where I think it will still shine when scaled down. They have a bunch of free STLs on Thingiverse and even more on their Patreon.
    My mind is buzzing now! There's so many possibilities here.

  • @antigrav6004
    @antigrav6004 2 ปีที่แล้ว +4

    Awesome idea and execution. Unfortunately I'm thousands into 28-32mm scale at this point because I started as a wargamer. That said, I did use some mighty max toys at a smaller scale before wasaay back.

    • @jayexonauts5587
      @jayexonauts5587 2 ปีที่แล้ว

      Some of those would still be usable too, though. Use the dwarves as giants! Animals become instantly dire! Dragons and demons become epic!

  • @pleiadians3878
    @pleiadians3878 2 ปีที่แล้ว +3

    All there is left to do is see some terrain builds..😁

    • @KnarbMakes
      @KnarbMakes  2 ปีที่แล้ว +1

      Oh i have one coming later this week. Just you wait.

  • @JoshDurelofIOW
    @JoshDurelofIOW 2 ปีที่แล้ว +2

    I'll admit, one of the few benefits from being forced to run digitally, has been I can have maps as large as I need.
    But if ever I get to do in person games again, this is useful, especially shrinking the scale.

  • @the_average_canadian
    @the_average_canadian 2 ปีที่แล้ว +9

    This is an interesting idea and I can definitely see the use in specific encounters like dragon fights where having half a town mapped out at once helps make the fight much more cinematic and real.
    At the same time, I've already got so many minis and terrain for both wargaming and D&D at the standard scale (which I'll refer to as 1" because that's the grid size and default base size). It would be a herculean undertaking to 3d print my entire existing collection over again in 10mm scale, not to mention that with wargaming I would need to also provide my friends (who do not have 3d printers) with copies of their respective armies in the same scale.
    I appreciate that it has its benefits for specific situations or people, but for me it would be far too large of a project to realistically undertake.

    • @KnarbMakes
      @KnarbMakes  2 ปีที่แล้ว +3

      Every collection starts somewhere. For what it's worth, you can print a TON of 10mm minis at once on any resin printer. It uses up a sneeze worth of resin.

  • @BillHaworth
    @BillHaworth 2 ปีที่แล้ว +2

    I'm switching all my games over to 15mm scale - half the size of the 28-to-32mm "standard", and there's a lot of manufacturers here in the States and abroad doing minis in that scale and in various genres. But, is there one scale that is hands down better than all the rest? Nope, just use whatever works best for you and your group and have fun with it.

    • @KnarbMakes
      @KnarbMakes  2 ปีที่แล้ว +1

      Thanks Bill! Well said.

  • @abbacadaver
    @abbacadaver 2 ปีที่แล้ว +1

    “Use smaller minis”
    Me, a beginner currently painting a halfling that’s about a centimeter tall: _”no”_

  • @orianmenashe8661
    @orianmenashe8661 10 หลายเดือนก่อน

    I myself have a 2 scale system for DnD.
    Micro for treversing and to see if and when the party will encounter an enemy or key npc.
    And normal scale for fights with detailed battlefield to allow maximum imagination fighting.

  • @sandtable8091
    @sandtable8091 2 ปีที่แล้ว +1

    Looking at the two videos and the respective comments I have to say...storm on a teacup! As a historical gamer I, an my colleagues, have no problems whatsoever going between 6mm and 28mm with 20mm (1:72) as our preferred standard. Look at some of our painting techniques and you'll see just how easy and detailed you can be in ANY scale. Remember, where there's a will there's a relative...err...way.

    • @KnarbMakes
      @KnarbMakes  2 ปีที่แล้ว

      Thanks for watching. Love all the great comments coming in.

  • @xczechr
    @xczechr 2 ปีที่แล้ว

    My painting skills are terrible, so I just bought a very large table (Table of Ultimate Gaming 4'x6') and use mostly pre-painted minis. It comfortably sits ten people for dining or me plus six for gaming.

  • @F2lip2Andr2
    @F2lip2Andr2 2 ปีที่แล้ว +1

    Nice video man, come on every single slicer out there have your suportes cover with a single click. I just need some village scenery to print, any tips ou recommendations

  • @searing5905
    @searing5905 2 ปีที่แล้ว

    I do agree with almost everything in this video, EXCEPT for your take on miniature painting. I myself love to paint minis and have been for years, and sometimes painting at a smaller scale can be fun! But at a certain point it become very difficult to end up with good results which can really feel punishing. So my solution would be to have the regular scale and the smaller scale for particular encounters, an example, the normal size for a tight dungeon crawl, and the smaller size for a fight against a large creature such as a well, a dragon. This ensures a good result for miniature painters and gamers, I don’t have a fix for the “oh even more minis I have to paint!” debate lol.

  • @Boom-Town
    @Boom-Town 2 ปีที่แล้ว +1

    I like where your head is at... I literally was just thinking about this today about playing gridless.... And just pre-cutting some shapes for spells etc. BUT by having larger landscapes you are going to be painting MUCH more items. Albeit less paint for each individual one... That set up you had looked absolutely insane...
    Also..... Downscaling models has more problems than just supports... Certain skinny or intricate weapons simply won't be possible to print without failures. Not to meantion if you drop them or squeeze them even slightly to hard.... I do really like the idea of this though..... I mean the resin costs alone will be cut severely.... Making it alot cheaper to pump out all sorts of models

  • @takkik282
    @takkik282 2 ปีที่แล้ว +1

    Or, use tokens! (and your imagination!) You can change the scale on the fly! From a small tavern fight to large armies clash! You can keep your 28/32mm miniature in front of you as a reminder. More abstraction can let you do crasy stuff.

  • @mikhailvorontsov7315
    @mikhailvorontsov7315 2 ปีที่แล้ว +1

    I've been doing 1cm=1m for a while and 1/72 minis. The real problem is small things like legs snapping like twigs when downsized, but if you look for chunkier models works fine. 1/72 I only chose because they sell them on amazon

  • @MacDhomnuill
    @MacDhomnuill 2 ปีที่แล้ว

    We used to play all scifi games with 15mm scale minis, it made maneuver and ranged weapons extremely important.

  • @Chef_PC
    @Chef_PC 2 ปีที่แล้ว +1

    Am I the only one that saw the RV, and thought to myself, “wow, that’s a good idea!”

  • @jwesquire2613
    @jwesquire2613 2 ปีที่แล้ว

    I make all my normal minis at 20mm and none of them are pre supported, chituboxes auto support system works so well, just do a quick check underneath for any in unsupported red areas, and you good. I rarely use pre supported prints. Just because most of the STL I get aren’t pre supported

  • @lostbutfreesoul
    @lostbutfreesoul 2 ปีที่แล้ว

    Bloody Geniuses!
    No reason you can't move between scales either:
    Using a tight dungeon with a lot of windy turns and small rooms - bigger models.
    When you come out of the twisty dungeon into a large cavern - smaller models.

  • @wellplayedguyz4911
    @wellplayedguyz4911 2 ปีที่แล้ว +2

    I talked with my DM friend about this and since we own 3d printers (resin and FDM) we came to a conclusion, why not to have a larger scale model (10-13 cm) for visual representation of a character/creature and 12-13mm models for moving around the battle map.

    • @KnarbMakes
      @KnarbMakes  2 ปีที่แล้ว

      Thats the best way to go about it!

  • @simmonslucas
    @simmonslucas 2 ปีที่แล้ว +1

    This is kinda genius, more dungeon, less hauling, less transition time!

  • @idontevenlikemoney
    @idontevenlikemoney 2 ปีที่แล้ว +1

    I can't even afford Mini's. My party uses my friend's children's Lego. I am the Homeless DM.

  • @allstatejake
    @allstatejake 2 ปีที่แล้ว +2

    As someone who loves my minis and sees them as fuel for the imagination and not generic pieces to mark movement, I'm confused by this argument in D&D, just play theater of the mind and your scale increases to infinity! JK, if you are playing a tactical game that really depends on the scale then this is great, for D&D I think using your imagination works better than shrinking everything down to almost make miniatures an afterthought. If you can't see the detail and art of the mini because it is so small it begs the question of why even use minis, why not just buy tokens and play in a grid with theater of the mind creating the images of the characters and monsters?

  • @007nikster2
    @007nikster2 2 ปีที่แล้ว

    As a 15mm wargamer, it's great to see more people play TTRPG's and wargames at smaller scales!

  • @stephenrenwick8781
    @stephenrenwick8781 2 ปีที่แล้ว +1

    Great video, I use 10mm and 15mm at times. I have got a pile of 6mm printed singly.

  • @MrCommentguru
    @MrCommentguru 2 ปีที่แล้ว

    Forest Dragon makes army minis at small scale that have individuals as options for printing I believe. And they arnt the only ones!

  • @Emloch
    @Emloch 2 ปีที่แล้ว +1

    Contrast paint would work great for smaller minis.

  • @leatherguru8904
    @leatherguru8904 2 ปีที่แล้ว +1

    I use a homemade 1/2" scale map however, cannot find anyone that makes a dry erase one. "Anyone know of one?"

  • @kalebrosenberg8294
    @kalebrosenberg8294 2 ปีที่แล้ว

    your points for larger scale battles are very much valid. Though at this scale, I'd rather not hastle with minis at all and just use a token. Because why bother if I don't see beautiful details and can't paint them properly. If I would DM a table with minis/grid I'd think about switching it up depending on the situation.

  • @wouterw.2945
    @wouterw.2945 2 ปีที่แล้ว

    There's a lot of choice in 10mm and 15mm (or even 6mm) these days. Both from companies or through 3d printing. When doing 6mm you often don't even have to worry about supports anymore.
    I downscaled to 15mm years ago and find myself looking more and more to 10mm these days. Painting the models can be just as much fun as painting a 28mm one, all without magnifying glasses or special brushes.

  • @yoona_bunny9939
    @yoona_bunny9939 2 ปีที่แล้ว

    I loveeee his classic super metriod poster and Samus’s helmet! Mega metriod fan here!!!

  • @Gamewizard13th
    @Gamewizard13th 2 ปีที่แล้ว +1

    if you're playing in a vtt scale doesn't matter because you can have a colossal board and move everything while keeping it up 1:60

  • @iratevagabond204
    @iratevagabond204 2 ปีที่แล้ว

    Been advocating and using this for years. Warmaster ftw.

  • @GrimFun
    @GrimFun 2 ปีที่แล้ว

    So, I've been messing around with scale a lot! I've also come to the same conclusion. But, I am increasing the size of my minis and using multiple tables in a grid like pattern to accommodate for space and distance traveled. 4 - 4' x 8' tables (to start) with space to walk in between.
    I'm upping my scale to 1/24 - 1/22.5
    But I'm also trying to keep 28mm -32mm scale for traveling and so they can be used with friends terrain at that scale.
    There's a few issues that I am having. With Miniatures that already exist being at the wrong scale. Such as stl's not being the correct scale they are supposed to be. Adjusting these to the correct size of the scale I am using. Supporting said Minis. And building Terrain at the size that I want.
    I do have one very small issue with your video though. I know that a majority of 28 mm and 32 mm minis are not actually built at the right scale to begin with. Because one of those is actually supposed to be 1/60th scale. If a grid is using one-inch squares to represent 5 ft (60 inches), or 2.5 CM squares to represent 150 cm. Then that scale is already at 1/60th scale. If you want to cut that in half. Then you are going down to a 1/120th scale. That's close. But it is not 1/160th scale. Also, 1 cm equaling 5 ft is 1/150th scale.
    It may not seem like much. But I'm a bit of a perfectionist. And getting things to line up the way I want has been extremely difficult. Especially when it comes to the terrain and other Miniatures being compatible. Like humans fitting through human doors while trying to accommodate for them holding torches or having a base. Or making stairs and then making acrylic or plexiglass on top of it so you can see through it and support the mini.

  • @SabinAndAsher
    @SabinAndAsher 2 ปีที่แล้ว

    I tried to develop this idea by modifying some pieces of OpenForge to be mounted on a Lego base, in order to create small Dungeons.
    They are downloadable on thingiverse by searching Mini Dungeon Tile.

  • @RainMakeR_Workshop
    @RainMakeR_Workshop 2 ปีที่แล้ว

    I'd love to see some modular terrain in this scale.