@@JohnnyGG- I thought so at first as well too but the more I played her the more it made sense. It'd be kinda broken if you had hitscan 12 round burst at 7hp healing per round an could do it from 70 yards away. Now what IS silly is she has like 188 ammo.
@@sparquisdesade yeah she probably needs an ammo nerf but with a compensating buff because junos kit is really well balanced overall any major changes will make her stupid busted or useless
idk about your take bro, juno is really well balanced when we got to play her for that limited time. on paper she seems like she does a ton of damage but in practice they are tricky to land. the burst fire on her mediblaster can range from about 24 to 84 dmg and thats if you land every single shot, her primary i better for cleanup kills than a straight 1v1, she gets cooked by most dps. her torpedoes are also an ability that isnt one for reliable damage as during the long asf lock on phase you cant shoot your primary so youre kinda just standing there while taking damage. the torpedoes are better to burst heal low hp targets and low hp cleanup stragglers after a team fight her movement is where she shines the hyperring is great utility for the team you have an insane boost for a short time, she can get away using her booster and hyperring but theyre also on a very long cooldown so if you hypothetically use them in succession youre vulnerable for about 10 seconds her ultimate is more of a better zenyatta ultimate than lifeweaver. her ult does insane heals and gives you a damage boost the drawback is that it has a small radius so for your team to use it you gotta bunch up. at least her ult is a support ult not like illiari who just has the danm sun lol. also lifeweaver been dead since release lol
juno actually isnt as damage focused as you say. i watched a lot of pro streamers play her, and even in the hands of a professional, she doesn't reach the same damage output of a bap. when i played her it felt like i was tickling enemies w my gun (mostly bc i'm not used to the damage/heal fall off yet) and got shit on multiple times for playing the ground too much. her movement is the best part of her kit, so i thought it was funny you said that was the worst part. there's ways for her to move vertically while she's in the air, but you need a lot of hours on her for her movement to feel smooth. i didn't have a lot of time the weekend she was being play tested (i hate work) which is disappointing but i'm excited to see her come back aug 20th!
I played her and she felt very well balanced and fun, far more so than any other support added in OW2 in my opinion. Her "flight" (more of a hover/glide) is very useful for repositioning to avoid enemies or to set up in a good spot to use her homing missiles. I play Echo a ton so using aerial cover (because there's a surprising amount on most maps) is natural to me and helped me to keep myself from getting melted by a Soldier 76 or the likes. The homing missiles are very powerful and can greatly sway fights relatively easily, even if you're just hitting just one enemy and one ally that are fighting each other the impact is very high. If any part of her kit should be nerfed it's the homing missiles in my opinion. Her speed ring is useful for helping a slow tank like Reinhardt to get close to his enemies, or even useful to shoot backwards to help a respawning ally to get back to the fight faster. Something to note is that Juno doesn't actually have to pass through the ring to get the speed boost, she gets it as soon as she shoots it (and can refresh it by passing through the ring again) so in a pinch she can use it to run away from enemies combined with her hover. Her ult is strong, but it also forces your team to group up in one spot to get use out of it which leaves your team very vulnerable to AOE based abilities. I wouldn't say it outclasses Lifeweaver's tree of life, his ult has very strong healing, a larger radius, provides overhealth, and most importantly provides your team with cover (which can even be used to block abilities or trap enemies like Mei's wall can). Hope you get the chance to play her when she's officially released, she will definitely be one of my most played support heroes.
i think its funny that you have an opinion from no expierence just from a skill screen. not that i have a better opinion becouse i also havnt played it
Interesting side note, her gun actually works A LOT like Sombra's. She's also the only support to have range fall off for their heal
That seems kinda silly
@@JohnnyGG- I thought so at first as well too but the more I played her the more it made sense. It'd be kinda broken if you had hitscan 12 round burst at 7hp healing per round an could do it from 70 yards away. Now what IS silly is she has like 188 ammo.
@@sparquisdesade yeah she probably needs an ammo nerf but with a compensating buff because junos kit is really well balanced overall any major changes will make her stupid busted or useless
idk about your take bro, juno is really well balanced when we got to play her for that limited time. on paper she seems like she does a ton of damage but in practice they are tricky to land. the burst fire on her mediblaster can range from about 24 to 84 dmg and thats if you land every single shot, her primary i better for cleanup kills than a straight 1v1, she gets cooked by most dps.
her torpedoes are also an ability that isnt one for reliable damage as during the long asf lock on phase you cant shoot your primary so youre kinda just standing there while taking damage. the torpedoes are better to burst heal low hp targets and low hp cleanup stragglers after a team fight
her movement is where she shines the hyperring is great utility for the team you have an insane boost for a short time, she can get away using her booster and hyperring but theyre also on a very long cooldown so if you hypothetically use them in succession youre vulnerable for about 10 seconds
her ultimate is more of a better zenyatta ultimate than lifeweaver. her ult does insane heals and gives you a damage boost the drawback is that it has a small radius so for your team to use it you gotta bunch up. at least her ult is a support ult not like illiari who just has the danm sun lol.
also lifeweaver been dead since release lol
Lot to unpack. That’s your opinion and you’re validated to have it. Thanks for commenting
juno actually isnt as damage focused as you say. i watched a lot of pro streamers play her, and even in the hands of a professional, she doesn't reach the same damage output of a bap. when i played her it felt like i was tickling enemies w my gun (mostly bc i'm not used to the damage/heal fall off yet) and got shit on multiple times for playing the ground too much. her movement is the best part of her kit, so i thought it was funny you said that was the worst part. there's ways for her to move vertically while she's in the air, but you need a lot of hours on her for her movement to feel smooth. i didn't have a lot of time the weekend she was being play tested (i hate work) which is disappointing but i'm excited to see her come back aug 20th!
I’d hope my theory on her is wrong 🤣
Thanks for commenting, have a great rest of your day!
Just discovered your channel; I'm very impressed with this video! Definitely a new subscriber.
Thanks for the support!
I think you might feel differently once you get to try her. She felt pretty balanced overall. Juno's hover is tiny, she isn't flying high in the sky.
I like being wrong, so I hope so too. She is an interesting concept
I played her and she felt very well balanced and fun, far more so than any other support added in OW2 in my opinion.
Her "flight" (more of a hover/glide) is very useful for repositioning to avoid enemies or to set up in a good spot to use her homing missiles. I play Echo a ton so using aerial cover (because there's a surprising amount on most maps) is natural to me and helped me to keep myself from getting melted by a Soldier 76 or the likes.
The homing missiles are very powerful and can greatly sway fights relatively easily, even if you're just hitting just one enemy and one ally that are fighting each other the impact is very high. If any part of her kit should be nerfed it's the homing missiles in my opinion.
Her speed ring is useful for helping a slow tank like Reinhardt to get close to his enemies, or even useful to shoot backwards to help a respawning ally to get back to the fight faster. Something to note is that Juno doesn't actually have to pass through the ring to get the speed boost, she gets it as soon as she shoots it (and can refresh it by passing through the ring again) so in a pinch she can use it to run away from enemies combined with her hover.
Her ult is strong, but it also forces your team to group up in one spot to get use out of it which leaves your team very vulnerable to AOE based abilities. I wouldn't say it outclasses Lifeweaver's tree of life, his ult has very strong healing, a larger radius, provides overhealth, and most importantly provides your team with cover (which can even be used to block abilities or trap enemies like Mei's wall can).
Hope you get the chance to play her when she's officially released, she will definitely be one of my most played support heroes.
The insight is well put! Thanks for commenting on the channel big dawg
You're not going to play her / against her? Seems silly to judge how balanced a hero is just from ability descriptions alone.
I’m going to play her, this is just my theory and opinions until I get to.
Only stayed cuz the Warframe gameplay lol.
Good.
Overwatch has been sucking for years, nothing new here, can't band aid a severed limb
Truth
i think its funny that you have an opinion from no expierence just from a skill screen.
not that i have a better opinion becouse i also havnt played it
Yeah. That’s called having an opinion. Thank for commenting
Homie is bronze
Plat Solo Que all roles. Thanks for watching tho
What a YAPPER!