I really like that you guys aren’t shy about talking about and praising (or showing off on your shelves) non-Chaosium games as well. It’s pretty refreshing compared to a lot of these types of channels, and makes the content much more diverse and interesting.
I appreciate the HeroQuest reference. A good step in the direction of more play, less rule discussions. :-) It is dormant though, with QuestWorld still in the making to pick up.
Can weirdness be measured? I have something I call: *Exotics* Where exotics represent everything beyond what the real world has. Such as psionics, cyber-tech, magic, bionics, etc. So... I see settings as "No exotic", "Low exotic", "Medium exotic", and "High exotic". I think it is an interesting parameter, as: When exotics go up, logic becomes more demanding (with the risk of becoming too complex for the players, and/or the risk of logic holes/plot holes going up), and role-play becomes more difficult. (with the risk of role-play getting replaced with rule-play.) --- Now, that the role-playing game system/rule mechanics are mentioned, I will say: Rule mechanics are (should be! - come on dudes! should be!) to role-play as safety nets are to tightrope walking: Seems superfluous when things go well, but nice to have when things go awry. Thus I have another measure: *Attention-hogging systems* Where attention-hogging measures how much the role-playing game system/rule mechanics crave attention. Here I see ""No attention-hogging systems" as being the best. Because the more attention-hogging the system is, the more the game is pulled away from role-play, towards rule-play. --- To add to "Attention-hogging systems" I have *Attention-hogging dice* as some second-rank measure. Again a similar problem as before: The more attention-hogging the dice are, the more the game is pulled away from role-play, towards roll-play.
I really like that you guys aren’t shy about talking about and praising (or showing off on your shelves) non-Chaosium games as well. It’s pretty refreshing compared to a lot of these types of channels, and makes the content much more diverse and interesting.
Why is this magical K-pop boy band campaign not being streamed?!?! I would totally watch that!
I would love to see Jorune redone for BRP
I appreciate the HeroQuest reference. A good step in the direction of more play, less rule discussions. :-) It is dormant though, with QuestWorld still in the making to pick up.
I like the old Quest World map. and boxed set contents. Candlefire was an interesting take on a border town.
There's been some variation of a Candlefire village in every one of my campaigns since.
Can weirdness be measured?
I have something I call: *Exotics*
Where exotics represent everything beyond what the real world has. Such as psionics, cyber-tech, magic, bionics, etc.
So... I see settings as "No exotic", "Low exotic", "Medium exotic", and "High exotic".
I think it is an interesting parameter, as:
When exotics go up, logic becomes more demanding (with the risk of becoming too complex for the players, and/or the risk of logic holes/plot holes going up), and role-play becomes more difficult. (with the risk of role-play getting replaced with rule-play.)
---
Now, that the role-playing game system/rule mechanics are mentioned, I will say:
Rule mechanics are (should be! - come on dudes! should be!) to role-play as safety nets are to tightrope walking:
Seems superfluous when things go well, but nice to have when things go awry.
Thus I have another measure: *Attention-hogging systems*
Where attention-hogging measures how much the role-playing game system/rule mechanics crave attention.
Here I see ""No attention-hogging systems" as being the best.
Because the more attention-hogging the system is, the more the game is pulled away from role-play, towards rule-play.
---
To add to "Attention-hogging systems" I have *Attention-hogging dice* as some second-rank measure.
Again a similar problem as before:
The more attention-hogging the dice are, the more the game is pulled away from role-play, towards roll-play.
Any plans to release new editions of some of those old Chaosium settings like Elric?
I need more info on how supposedly easy it is to port Ars Magica into BRP! I wouldn't know where to start...
Wow, Shout out to Elfquest!
Nephilim was awesome!
Next up: The BRP Papers & Paychecks "Campaign for Real Life"