How Should TMs Work In Pokemon?

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  • เผยแพร่เมื่อ 24 ธ.ค. 2024

ความคิดเห็น • 114

  • @gummybread
    @gummybread 15 ชั่วโมงที่ผ่านมา +93

    TMs should be unlimited because if I went to a store, bought a machine and it shattered in my hands after being used once, I would cry

    • @kyleroots1444
      @kyleroots1444 11 ชั่วโมงที่ผ่านมา +4

      Same

    • @Nethaura
      @Nethaura 41 นาทีที่ผ่านมา +1

      So much for being 'Technical' huh

  • @kirbyhasn9047
    @kirbyhasn9047 16 ชั่วโมงที่ผ่านมา +48

    Reusable TMs are always better than one time use TMs no matter what.
    Change my mind.

    • @dr.archaeopteryx5512
      @dr.archaeopteryx5512 15 ชั่วโมงที่ผ่านมา +5

      In Many Romhacks, you get 99 TMs and can refresh them with an NPC. If you combined this system with being able to sell TMs, it would lead to an absurdly easy infinite money exploit.

    • @pn2294
      @pn2294 13 ชั่วโมงที่ผ่านมา +4

      Having one-use TMs makes you more thoughtful about your choices

    • @EinSilverRose
      @EinSilverRose 12 ชั่วโมงที่ผ่านมา +17

      @@pn2294 No it doesn't

    • @TroupeMasterXenon
      @TroupeMasterXenon 11 ชั่วโมงที่ผ่านมา

      ​@@pn2294 just to regret it and never be able to teach that move to any pokemon ever again

    • @MaxEdrox
      @MaxEdrox 9 ชั่วโมงที่ผ่านมา +4

      If you can buy them, yes, if you can easily craft them, yes, but if they hard to find/craft, then no, that sucks

  • @lilharm
    @lilharm 15 ชั่วโมงที่ผ่านมา +23

    the TM companies took 5 generations to make their products durable enough to last more than a single use
    are we gonna let them backpedal their quality control?

    • @EmeralBookwise
      @EmeralBookwise 14 ชั่วโมงที่ผ่านมา +3

      Seems like exactly the kind of thing most modern corporations do.
      My parents still have the same microwave they bought back in the 80s, meanwhile my sister has never had one last more than 5 years.

    • @pn2294
      @pn2294 13 ชั่วโมงที่ผ่านมา +1

      The games corrected an error

    • @lilharm
      @lilharm 8 ชั่วโมงที่ผ่านมา

      @@pn2294 have some fun with your explanation

    • @pn2294
      @pn2294 6 ชั่วโมงที่ผ่านมา

      @@lilharm it ensured that not every Pokémon had Earthquake or Toxic

    • @lilharm
      @lilharm 6 ชั่วโมงที่ผ่านมา

      @@pn2294 🥱

  • @thebestworst8002
    @thebestworst8002 14 ชั่วโมงที่ผ่านมา +14

    Breakable TMs fall into the consumables paradox where you don’t want to use a consumable unless you have to but those scenarios never occur as the game is designed assuming you don’t have access to said consumables. They just don’t feel great using as they simultaneously feel like a waste yet make the game too easy

  • @iantavares5640
    @iantavares5640 16 ชั่วโมงที่ผ่านมา +31

    imo reusable TMs are the best way to go but since Game Freak decided to experiment with other ways I thing that the TM/TR system from Sword and Shield was my fav way to go

  • @লবণহানটারman
    @লবণহানটারman 16 ชั่วโมงที่ผ่านมา +36

    infinite TM's are great and not having infinite is a crime

  • @Nethaura
    @Nethaura 17 ชั่วโมงที่ผ่านมา +49

    EXTREMELY LOUD CORRECT BUZZER

    • @absolutezerochill2700
      @absolutezerochill2700 16 ชั่วโมงที่ผ่านมา +6

      That's a ding, not a buzzer

    • @banjito
      @banjito 16 ชั่วโมงที่ผ่านมา +2

      You're hired

    • @lilharm
      @lilharm 15 ชั่วโมงที่ผ่านมา +2

      slightly quiet incorrect buzzer

  • @Leeann-ys1jk
    @Leeann-ys1jk 15 ชั่วโมงที่ผ่านมา +18

    In my opinion: I think there should be a balance.
    What I mean is make the store-bought TMs breakable that way the people who sold you those TMs actually still have a purpose after you beat the game and not become useless once you bought all TMs if they were unbreakable and if you already used said TM on one of your Pokémon, you can purchased another one from the Poké Mart or from Battle Facilities using your BP you earned from defeating NPCs.
    And while the TMs that you can find only one of from the ground or earned by a Gym Leader are unbreakable so you don’t have to worry about losing that one rare TM that you have just found on the ground and you will absolutely NOT have to create the TM from materials from Pokémon freeing up your days

  • @yourenbytemmieverse
    @yourenbytemmieverse 16 ชั่วโมงที่ผ่านมา +14

    you should just be able to unlock permanent versions of tms in post game.

  • @kayleighlehrman9566
    @kayleighlehrman9566 16 ชั่วโมงที่ผ่านมา +27

    Honestly I think the way they did TMs in Scarlet and Violet is the best implementation. TMs are single use, but infinitely craftable.

    • @justataco1776
      @justataco1776 16 ชั่วโมงที่ผ่านมา +16

      Nah, the way ScVi did them is really annoying
      You're basically forced to track down and take down tons of random wild mons just to get ONE TM, as opposed to just... Buying them. Or keeping them forever.

    • @sapomen1352
      @sapomen1352 16 ชั่วโมงที่ผ่านมา +1

      ​@@justataco1776 i think If once you craft It for The First time you can get infinites on It It would be Fun tbh bcs Thered be The exploration n wouldnt be THAT grindy n annoying

    • @PsychoticMuffinz
      @PsychoticMuffinz 14 ชั่วโมงที่ผ่านมา +13

      If you had to craft them and then they were permanent use that'd be one thing, but having to go and hunt down and battle a bunch of Pokémon for multiple ingredients for *one* TM is really asinine.

    • @Shinntoku
      @Shinntoku 12 ชั่วโมงที่ผ่านมา +8

      ​@@PsychoticMuffinz i mean, the game hands out materials like they're going out of style, it's *really* not that difficult to track down a few you're short on. Plus the game encourages you to use the Let's Go feature to gather them throughout your playthrough.

    • @justataco1776
      @justataco1776 12 ชั่วโมงที่ผ่านมา +4

      @@Shinntoku The problem with the system is that it's a fix for a problem that didn't need fixing.
      Why are we being forced to scavenge for freaking Shinx fur when every other region just lets you buy TMs? Why does Paldea require blood sacrifices for CDs?
      If anything, ScVi's design makes them being infinite use a better idea. Making them a direct reward for exploration. Instead it's like "Congrats on finding this! Now go grind lol"
      Not helped by the fact that the resources you use for TMs are also Item Printer fuel, meaning most players will probably use them for that.

  • @genarftheunfuni5227
    @genarftheunfuni5227 10 ชั่วโมงที่ผ่านมา +4

    "Every TM is useless besides Surf and Fly"
    EXCUSE ME, I will not stand by Waterfall slander. It is THE physical Water move for 3 generations until Liquidation rolled around in Gen 7.
    It may not have the extra power of Aqua Tail, but it has perfect accuracy, and a flinch chance that may or may not cause a competitive expert rage quit a Gen 4 game and write a whole villain speech.

    • @MEPlaysGames
      @MEPlaysGames  10 ชั่วโมงที่ผ่านมา +1

      We’re talking about HMs exclusively from a playthrough perspective there. Waterfall is a great move (and so is Defog after the buff), don’t get us wrong, but if you’re playing through a game, you’ve already got a Surf user by the time you’re given the Waterfall HM

    • @genarftheunfuni5227
      @genarftheunfuni5227 10 ชั่วโมงที่ผ่านมา

      @@MEPlaysGames Yeah fair enough
      Besides, most water types were designed as special attackers, or at the very least had acceptable mixed stats like Feraligatr. There were only very few occasions a Pokémon would prefer Waterfall over Surf, like Gyarados or Kingler.

  • @chrisjohnsen8448
    @chrisjohnsen8448 10 ชั่วโมงที่ผ่านมา +1

    The main reason I feel GF went back on reusable TMs is because they didn't like sticking the best and most powerful ones behind the late/post game and felt like they needed to find some balance between letting players have the best moves and not letting them bowl over the whole game with only the best moves.

  • @leonelalejandrovazquez3060
    @leonelalejandrovazquez3060 10 ชั่วโมงที่ผ่านมา +1

    Also remember TRs and TMs in Scarlet and Violet are added at the pokémon moveset forever (you can relearn them anytime or can be selected in Home if that move can be learnable by the mons species in the game you want to move it)

  • @CobaltCruiser
    @CobaltCruiser 14 ชั่วโมงที่ผ่านมา +3

    Honestly I like the craft system they implemented in S/V. It makes the games feel more like an RPG and imo you should have to _work_ for TMs at least a little

  • @lilbonsly
    @lilbonsly 12 ชั่วโมงที่ผ่านมา +2

    I liked how SWoSH did it with TM's as reusable but TR's as breakable and I feel like a good mix works

  • @al_2331
    @al_2331 11 ชั่วโมงที่ผ่านมา +3

    I do appreciate breakable TMs, it makes decisions on who gets it have so much weight especially in nuzlocke runs.
    I don't know how bad the crafting system is, I didn't play SV, maybe just make the TMs a drop from different pokemon, so there's still some work you have to do without having to hunt down 4 different pokemon

  • @StarkidPhil
    @StarkidPhil วันที่ผ่านมา +9

    Happy Revolution around the sun, Elias!
    EXTREMELY LOUD MELODIOUS FANFARE!

  • @pandadan8870
    @pandadan8870 14 ชั่วโมงที่ผ่านมา +2

    I feel like the best way to make the tm issue work is to keep them one use but allow the player to get more of them after you get a certain number of gym badges (lets say 7). This would probably be the best solution because then players cannot just get multiple powerful tms to blitz through the mid game of a playthrough/nuzlocke, but allow for flexibility afterwards for people who want to go into competitive or want certain moves for the elite 4 when they have already used the tm they first got.
    Also as a way to balance it, have it to where the player needs to first find the original copy of the tm before being able to buy it from the department store for example like in Scarlet/Violet.

  • @supremeking1730
    @supremeking1730 11 ชั่วโมงที่ผ่านมา +1

    Multi-use TMs was one of the best decisions GameFreak ever made, both for the player's sake and, honestly, lore-wise if you ask me. Imagine you buy a workout video from Walmart or something, and it snaps in half after you watch it for the first time.

  • @vinny4765
    @vinny4765 16 ชั่วโมงที่ผ่านมา +2

    For competitive purposes I prefer unlimited. The last two gens have felt really bad for competitive on cart. I dislike having raids as upkeep too.

    • @bulborb8756
      @bulborb8756 14 ชั่วโมงที่ผ่านมา +1

      yeah gen 8's TM list was just very weird, all the TM's that didn't break where the mostly crappy moves, where as all the good ones where the ones that broke

  • @COAagent
    @COAagent 15 ชั่วโมงที่ผ่านมา +1

    "If it's not broke, break it and add a bunch of tedium as the solution"

  • @wafflebroz
    @wafflebroz 13 ชั่วโมงที่ผ่านมา +1

    Might be good if each time you acquire a TM you get a "Record" of it. Then have a place where you can turn your record into a one use TM for $$

  • @MaidenOfAir
    @MaidenOfAir 12 ชั่วโมงที่ผ่านมา +1

    I actually really liked the gen 8 and 9 systems for TMs. Needing to go hunt for watts/pokemon materials is a fun side quest that doesn’t take very long at all. Gives you a bit more to do in the game while building a team other than just tediously putting moves onto pokemon.

  • @Pika250
    @Pika250 11 ชั่วโมงที่ผ่านมา +1

    It is technically possible to craft a heavy chunk of the Cram-o-Matic's logic (including TR's) using only berries you purchase from the berry grocer just outside the dojo. Four Cheri Berries for a TR88: Heat Crash (for unlimited cash)? You bet! Four Oran Berries for a Black Sludge? Try two Black Sludges and two grocer's berries for a Toxic Orb (or Flame Orb if a Cheri is in slot 1). And three Black Sludges and one Toxic/Flame Orb for a Wishing Piece. Items you pick up as sparkles in the overworld (honey and stardust/piece/comet shards especially) only serve to speed up the process. This is in fact the only logical way to get a Destiny Knot early in Galar without trading (or pickup ability).

  • @stormbreaker_101
    @stormbreaker_101 16 ชั่วโมงที่ผ่านมา +2

    HAPPY (belated) BIRTHDAY ELIAS

  • @EmeralBookwise
    @EmeralBookwise 14 ชั่วโมงที่ผ่านมา +1

    I wouldn't mind limited use TM if there was at least always some way to get more of them, even if that option was restricted to post-game battle facility grinding so as to preserve the tactical gameplay of when and to which Pokémon to teach each move.
    Mostly there just always needs to be some way other than having to start a new game on a separate cartridge to trade them over.

  • @diegotimon4570
    @diegotimon4570 9 ชั่วโมงที่ผ่านมา

    As long as the limitied use TMs are always available to buy/make them infintly and relaiably, I don't mind them breaking

  • @TheHerbySage
    @TheHerbySage 11 ชั่วโมงที่ผ่านมา +1

    I miss unbreakable TMs. Also happy late birthday Elias! I think you can renew your license if you do it online. Though I think you would have to renew it at least like 6 months before it expires? I can’t remember the specifics off the top of my head. But renewal is easy when you do it online. I renewed my California license in Texas cause I did it online. I hope this helps! I know it sucks waiting in the DMV line.

  • @ProyectoClippy
    @ProyectoClippy 13 ชั่วโมงที่ผ่านมา +2

    B4 watching the video
    I liked the title and thought, which is better?
    Both have great uses
    I would prefer 200~ TMs with unlimited uses
    And have crafting (Tms-like) for eggmoves instead.
    The necessity of doing eggmoves the old way is outdated.
    So TMs for general moves and crafting/limited uses for egg-moves.

    • @spiritwolf3103
      @spiritwolf3103 12 ชั่วโมงที่ผ่านมา

      But with the mirror herb, egg move breeding is a thing of the past. Just remove a move or 2 and have mons with the eggs moves you want, open a picnic, and you're done. Honestly, while really tedious, breeding was fun. I can't recall the hours spent researching egg moves and carefully plotting out breeding paths for specific moves.

    • @ProyectoClippy
      @ProyectoClippy 11 ชั่วโมงที่ผ่านมา

      @spiritwolf3103 exactly
      If one item gets rid of an entire mechanic why not improvise on it?
      I.e.
      Charmander can learn Dragon Rush and Ancient Power through egg moves. Go to the crafting machine (now incubator, lets say) and it will tell you you can if bringing materials or an item, or something.
      These are breakable TMs that you can get multiples off that can be used on said charmander or saved for other pokémon. While Thunder, thunderbolt, protect - more general moves- are unbreakable TMs

  • @thedailydoorman9524
    @thedailydoorman9524 17 ชั่วโมงที่ผ่านมา

    Best way to start the day is with a video from MEPlays

  • @sergioramirezbelliard493
    @sergioramirezbelliard493 8 ชั่วโมงที่ผ่านมา

    Maybe TMs could be used 2-3 times before breaking. Perhaps there could be some shop in post game that sells permanent TMs while during the regular playthrough they are limited but not for a single use

  • @SheepStar8
    @SheepStar8 11 ชั่วโมงที่ผ่านมา

    Imagine if a game company sold a video game disk only to install the game to your device and then it broke after doing this.
    So you had to buy the game again if you wanted to play it on any other device. Dystopia

  • @Nok56
    @Nok56 9 ชั่วโมงที่ผ่านมา

    Did you know the Hoenn region is one of the regions with the most wild Pokémon that have only one move? One of these Pokémon.... is CASCOON

  • @blackdot105
    @blackdot105 2 ชั่วโมงที่ผ่านมา

    During a playthrough, I'd like them to be a 5 time use or something, but in the postgame, they become unlimited.

  • @Mite141
    @Mite141 17 ชั่วโมงที่ผ่านมา +1

    This is Why Pokemon Black and White are the best games of all time

  • @yveshku5583
    @yveshku5583 6 ชั่วโมงที่ผ่านมา

    I do absolutely prefer tms to just be unlimited use, but given the choice for anything breakable, definitely prefer how SV handled things. While you argued it was annoying not knowing what materials got used until you obtain them, I like it. Just one extra bit that actively encourages you to be going out and battling variety of Pokemon, and it was easy to just stash up on materials. Regarding Ditto goo and Plusle fur is just unfortunate oversight.

  • @ricardoesco8146
    @ricardoesco8146 10 ชั่วโมงที่ผ่านมา

    Happy Bday Elias!

  • @michaelhodges8590
    @michaelhodges8590 12 ชั่วโมงที่ผ่านมา

    I’d go unlimited
    But if they have to be single use, make it if you ever acquire a single instance of a TM you can purchase unlimited copies at the shops.
    Cause the single use paired with single instance arms are just needlessly limited

  • @futureDreamer4
    @futureDreamer4 14 ชั่วโมงที่ผ่านมา +1

    I wish they went back to the tm mechanic from gen 5. The SV tm mechanic is terrible.

  • @iuxbaesuzystan
    @iuxbaesuzystan 8 ชั่วโมงที่ผ่านมา

    Doesn't really matter if in SV (even in SS) that you can get multiple of one use only TMs by crafting/raid dens/watts etc. In past gens, like in gen 3 Sludge Bomb was a TM you only get once per save file in all gen 3 games.

  • @HoshitheLycanroc
    @HoshitheLycanroc 10 ชั่วโมงที่ผ่านมา

    I think having some be infinite but others be single use is best.

  • @ScarletRebel96
    @ScarletRebel96 17 ชั่วโมงที่ผ่านมา

    Merry Christmas Matt and Elias 😊

  • @Jayash357
    @Jayash357 16 ชั่วโมงที่ผ่านมา

    Depending on your state dmv you might be able to do it online and get a temporary one

  • @fullyactivated
    @fullyactivated 3 ชั่วโมงที่ผ่านมา

    Moves shouldn’t be a limiting factor. I was trying to do battle tower in bdsp and it was so annoying. Infinite tm us is a quality of life improvement, we shopd never go back. I put it in the same category as poke center and pokemarts being separate.

  • @IskandrArchive
    @IskandrArchive 11 ชั่วโมงที่ผ่านมา

    I liked the craftable one use tr, it felt right to do some tms as quest rewards and that could be done also with a crafting recipe, but thdy need to rework their item and crafting system and make it more "type" relevant rather than specific pokemon.

  • @DanMoon-454
    @DanMoon-454 10 ชั่วโมงที่ผ่านมา

    It should be like SwSh:
    TR:permanent
    Low bad to mid moves bought in stores and found in easy access sites,like mega drain/flame charge->dazzling gleam/hex/stomping tanthrum
    TM:break when using,gained through gyms and hard access sites or expensive at shops but have the higher power moves like moonblast/earthquake/bug buzz/ice beam/close combat
    Or backwards:
    TMs are infinite but mid moves
    TRs are single use but have the power moves

  • @EinSilverRose
    @EinSilverRose 12 ชั่วโมงที่ผ่านมา

    Gen 5 perfected TMs but then GameFreak decided that was too good of a game design because it wasn't gimmicky enough and forced players to farm up material and money to make more in Gen 8 for some reason.

  • @pokemonherogaming4669
    @pokemonherogaming4669 15 ชั่วโมงที่ผ่านมา

    I haven't watched the video yet, but I hope they talk about how the TM/TR system was the best system

  • @ryza_hd
    @ryza_hd 16 ชั่วโมงที่ผ่านมา

    I feel like having breakable but infinitely buyable/craftable tm's is fine. You're not gonna use half the ones you pick up anyways, so the least they could let us do is sell them 😅

  • @DaAxolotlBoi
    @DaAxolotlBoi 17 ชั่วโมงที่ผ่านมา

    Happy late birthday Elias!

  • @blumwashere
    @blumwashere 4 ชั่วโมงที่ผ่านมา

    me personally id just make tms reusable and just have a single use version for early game so you have to think "dang who do i want to give it to now?" and like idk buy reusable ones

  • @DanielisAwesome52
    @DanielisAwesome52 15 ชั่วโมงที่ผ่านมา

    It was probably too much work to make TMs reusable in BDSP, it was most likely far easier to increase the number they give. Seems like they understand the problem so hopefully the next game just has the Gen V model.

  • @TheTSMBoi
    @TheTSMBoi 12 ชั่วโมงที่ผ่านมา

    Let’s go had infinite/reusable TMs

  • @oddsmile1234
    @oddsmile1234 15 ชั่วโมงที่ผ่านมา

    Infinite use TMs are best,
    finite use with reasonable renewability is 2nd
    infinite use with Finite TR that are stronger but harder to renew is third
    finite use without renewability is worst.

  • @hofvanroosmalen1205
    @hofvanroosmalen1205 10 ชั่วโมงที่ผ่านมา

    happy birthday elias

  • @WhiteRaven696
    @WhiteRaven696 11 ชั่วโมงที่ผ่านมา

    They should absolutely be unlimited and it’s stupid that they’re not. Don’t even get me started on those stupid TR’s they introduced AFTER unlimited TM’s.

  • @back_the_bone
    @back_the_bone 13 ชั่วโมงที่ผ่านมา

    Anyone explain the Chansey/Starmie joke?

  • @amurmurmur609
    @amurmurmur609 10 ชั่วโมงที่ผ่านมา

    So, your argument is that Tms should be unbreakable because that is easier and easier is better. By that logic, the pokemon professor should give you a full storage system of level 100 max stat, ev trained pokemon with 1000 unbreakable tms.
    I guarantee that every game is beatable without using a single tm. Easier isn’t always better. Problem solving and creativity and tenacity can all be fun. You lose something when you are spoon fed easy answers.

  • @nirsanskari
    @nirsanskari 2 ชั่วโมงที่ผ่านมา

    Best way is if my pokemon who already knows the move teach my other pokemon. that will make more sense, it's was my original idea but, i saw ash vs poul in ultimate journeys where ashs fire type pokemon teach gengar wilo-wisp . 😅

  • @completebuffoon
    @completebuffoon 17 ชั่วโมงที่ผ่านมา

    Wake up babe, Matt and Elias posted

  • @tylerferguson3193
    @tylerferguson3193 12 ชั่วโมงที่ผ่านมา

    Hope you're having a good day

  • @camdenzeigler6954
    @camdenzeigler6954 15 ชั่วโมงที่ผ่านมา

    You should be ok getting your license renewed

  • @KuroiRenge
    @KuroiRenge 7 ชั่วโมงที่ผ่านมา

    Just do both like Sword and Shield or have them craftable like Scarlet and Violet. Problem sovled.

  • @jackslaven-hahn2959
    @jackslaven-hahn2959 14 ชั่วโมงที่ผ่านมา +1

    Tms in gen 1 are a crime of nature
    Water gun is a tm
    Egg bomb is a tm
    Soft boiled is chansey’s signature move, and it’s a tm in the SAFARI ZONE. AND THERES ONLY ONE OF THEM PER GAME

  • @Ze_Carrot
    @Ze_Carrot 16 ชั่วโมงที่ผ่านมา

    Why did my favourite Pokémon channel run by 2 friends named matt and elias get political

  • @Dingus888
    @Dingus888 6 ชั่วโมงที่ผ่านมา

    I love Jrose11. I bet a lot of your viewers watch him too like I do

  • @nathanieljones8043
    @nathanieljones8043 16 ชั่วโมงที่ผ่านมา

    ? I have never heard of the sequel to the game that is pre installed on hos ps5 ?

  • @HORSECONSUMER
    @HORSECONSUMER 16 ชั่วโมงที่ผ่านมา

    cascoon can learn iron defence amd the evolved guy vant

  • @Johnny-Wilde-Productions
    @Johnny-Wilde-Productions 11 ชั่วโมงที่ผ่านมา

    Unlimated use.
    You already learned how to teach the move, so why make or find another to learn the same thing over and over again?
    The TM is for the trainer, not the Pokemon. It has all the written info to teach the move. How many mons can read human languages?

  • @Forten3
    @Forten3 10 ชั่วโมงที่ผ่านมา

    Cascun is great

  • @StillMemes
    @StillMemes 5 ชั่วโมงที่ผ่านมา

    Reusable TMs all the way

  • @nathanieljones8043
    @nathanieljones8043 16 ชั่วโมงที่ผ่านมา

    No gamefreak is evil and everything they do is wrong they should he 2 uses

  • @ashmander3465
    @ashmander3465 16 ชั่วโมงที่ผ่านมา

    Definitely not like in gen 4- and gen 9

  • @Achnid
    @Achnid 16 ชั่วโมงที่ผ่านมา

    Hawk tuah

  • @robertparkhurst4034
    @robertparkhurst4034 17 ชั่วโมงที่ผ่านมา

    I prefer the system SV has. Infinite Use is good for Online play, while Single or Limited use is just used for if you want to have limited resources of a play through. With SV, you have a way to get more TMs, but you still have to earn the multiple copies

  • @DartagnanEarl
    @DartagnanEarl 9 ชั่วโมงที่ผ่านมา

    The problem with it being one ise is that it difficult to make a team with good moves cause your force to wait when using pokemon that evole by stone along with many other factors like its inconsistent as to why GF went back in SV to make one use again when TR did the same thing so make no sense as to why they went backwards and not forward by improving the mechanics of the series not like it matters SV is the top 3 pokemon game were asking for buggy games with bad frame rate along with crashes when it on the same console as BOTW and TOTK their is no excuse to for this SV to be as Glitchy as a game on the Gameboy is embarrassing and proving GF don't about their fans and only care about the profits pokemon makes cause thier seuding Palworld and never seud Digimon Yu-Gi-Oh or Yo-Ka-Watch it make them hypocritical for doing this.

  • @superdolphin440
    @superdolphin440 12 ชั่วโมงที่ผ่านมา

    Whiscascoon

  • @diegorodrigues883
    @diegorodrigues883 7 ชั่วโมงที่ผ่านมา

    Unlimeted use

  • @gavinaaric
    @gavinaaric 16 ชั่วโมงที่ผ่านมา

    I must be unlucky since when you last uploaded I was sick, now my phones broken with a screen burn. (Still is) so I couldn’t watch your videos earlier

  • @krabsolfurretisme
    @krabsolfurretisme 17 ชั่วโมงที่ผ่านมา

    hiiiiii ❤❤

  • @glizzygobbler2810
    @glizzygobbler2810 17 ชั่วโมงที่ผ่านมา

    My favorite black and chinese combo