June 2023 Updates | NEW BLASTERS! | SWG Legends

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  • เผยแพร่เมื่อ 20 ก.ค. 2024
  • Follow me on Twitch: / outofthisworldburrito
    Follow me on Twitter: @ootwb1
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    20 Years of Celebration: swglegends.com/forums/showthr...!
    Empire Day 2023: swglegends.com/forums/showthr...)
    June 2023 Development Update: swglegends.com/forums/showthr...
    June 2023 Hotfix: swglegends.com/forums/showthr...
    Health of the Economy Update: swglegends.com/forums/showthr...
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    Visit the SWG Legends website and join me in a galaxy far, far away! swglegends.com/
    SWG Legends emulates the New Game Experience (NGE) era of Star Wars Galaxies: An Empire Divided. The server's developers have added original content to the game for new and returning players to experience including an entire new planet, Bespin!
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    0:00 20 Years of Celebration
    1:30 Empire Day 2023
    3:57 June 2023 Development Update - Space Edition
    15:37 June 2023 Development Update - Not Space
    28:41 June 2023 Hotfix
    29:28 Health of the Economy Update
  • เกม

ความคิดเห็น • 14

  • @Xctugg
    @Xctugg ปีที่แล้ว +5

    The Zabrak adventurer statue was a (physical) gift included with the original collectors edition release of SWG. SWGL made an ingame version of it for the 20th year celebration

    • @outofthisworldburrito
      @outofthisworldburrito  ปีที่แล้ว

      Thanks for the knowledge! I kept thinking the character was in promotional art so I was looking in the wrong places.

  • @The-Black-Death
    @The-Black-Death 6 หลายเดือนก่อน +1

    Ayyyyyyooooo they actually added weapons I personally suggested!

  • @emees9292
    @emees9292 10 หลายเดือนก่อน

    Ty for the update!

  • @ShadowBills408
    @ShadowBills408 ปีที่แล้ว +1

    love the video I hope you keep making these type videos they are very helpful

  • @clintlewis1715
    @clintlewis1715 3 หลายเดือนก่อน

    I quit playing Legends before this update, but Oooof, that credit nerf seems harsh for the casual player. It might slow down the rate at which afk'ers make credits, but they are going still keep afk'ing and still will be making a ton of credits. Unfortunately though, it will have a significant effect on casual players that were grinding at the keyboard. Not a good look to punish those that were not part of the perceived problem.
    I remember people complaining that the economy was broken due to inflation, but that couldn't be more wrong. A lot was being produced by crafters and a lot was being bought/consumed by the player base. That's a thriving economy, not a broken economy. Economy is literally good produced and consumed, not to be confused with inflation. Yes, inflation is often driven by economy, typically rising in a thriving economy and falling in a struggling economy, but if goods are steadily moving from producers to consumers, the economy is healthy.
    If it took the casual player certain amount of time grinding to earn enough credits to buy an item they wanted, it sounds like now they need to grind twice as long. That's a lot of wasted time for the casual player that just wants to compete in the end game. This so called fix likely turned more people towards afk'ing than discouraging it.

    • @outofthisworldburrito
      @outofthisworldburrito  3 หลายเดือนก่อน

      While I agree the nerf on some AFK spots initially hurt new players I think they've adapted since then. The increase in credits from other parts of the game and the continuation of making earned currencies tradeable (e.g. Space Duty Tokens) have made earning credits at the keyboard much better. If anything the update has encouraged players to learn and perform other services for income, like harvesting and selling resources, if they don't feel like AFKing is enough on its own. Updates like this one and City Update 2.0 might have also encouraged more people to join or start communities to get the support of other players. No good way to tell if that actually happened though.
      The best news I have is the prices of many goods new players are looking for, like armor and weapons, have continued to decline on the server over time. For example, you can currently find full suits of Primus-layered armor with a stat crafted into the chest for less than 1.5mil, near-capped personal shield generators for less than 500k, and capped level 90 weapons for as low as 200k depending on the weapon category/skin. Considering you'll make ~3mil getting to level 90 (at the keyboard) players will be pretty set for picking up the bare minimum in terms of end-of-game starting equipment.
      If players want to AFK they can still do so by getting credit drops or selling looted items from certain spots, like at the Azure Cabal related quest areas. Personally, I haven't seen much of a decline in the number of people AFKing for credits/loot but their output seems lower based on what the developers continue to report.

  • @crazyco225
    @crazyco225 ปีที่แล้ว

    Took a long break now that I'm retired I'm back with the orginal 2004 game. I'm having problems with BH terminal missions, can someone tell where to find or buy a spy probe/seeker, thks.

    • @outofthisworldburrito
      @outofthisworldburrito  ปีที่แล้ว +1

      You can purchase Seeker droids from the Bazaar. Try going to a Bazaar terminal, selecting 'Vendor Loaction' at the top, filtering to 'Entire Galaxy,' and then searching the keyword 'Seeker,' and you should find some.
      The SWG Legends forums has a great guide on gearing and getting into player hunting. I recommend checking it out: swglegends.com/forums/showthread.php?31505-Chet-Rippo-s-Guide-to-Successful-Bounty-Hunting

    • @paarker
      @paarker 11 หลายเดือนก่อน +1

      I hope you find a good guild. They make the game. Buffbots for medical and officer stims are a must.
      Welcome back. I’ve been back a month myself.

  • @paarker
    @paarker 11 หลายเดือนก่อน

    I think dropping the credits for NPCs is sensible.
    What I would prefer is to have full credits dropped for 20 minutes, but then the credits cut down to say 50% and then down to 25% after an hour.
    That way, people at the keyboard aren’t punished.

    • @outofthisworldburrito
      @outofthisworldburrito  11 หลายเดือนก่อน

      That sounds like a novel idea. I remember reading some suggestions to simply stop players from looting credits altogether after a certain amount and/or period of time. I'd imagine that may be more development work than adjusting the loot tables which may be why they opted for the solution they chose. I'm definitely curious to see what other changes the developers make with the economy in mind.
      I'm not the most versed in space but I can't think of an impactful credit sink for that content so implementing one in the future may be worth considering given the amount of credits it generates compared to what it takes up. Someone suggested changing /escapepod to cost credits and/or increasing repair costs at stations but that may punish new players too much. I'd rather see a new sink introduced with new content, like how familiar generation was introduced with creature taming.

  • @janbadurowicz7579
    @janbadurowicz7579 8 หลายเดือนก่อน

    bmp