I don’t like that I have to own the clinic to be a veterinarian. I mean it’s great that we have the opportunity to own a vet clinic and unlike in the restaurant we can work there. But still I would have preferred it as a official playable career like acting or detective career
You should try LittleMsSam's Live-in Business mod. You can operate a vet clinic inside your sim's home. Her mods are simple & small. My sim runs a live-in vet clinic on the weekends while working as a full-time doctor. I also have a sim who runs a live-in pet daycare (another feature in this mod) during her spare time.
I wish we could choose for these careers whether we want them to be like normal careers (not visitable), Get To Work type careers, and owned businesses. I always want my sims to work in retail, but I hate how hard it is to do once you've got like 3 kids and a spouse.
@@gumballz.9259 i think so, I've heard the certificate would show up as mixology certificate as in they didnt think of renaming it for other things you can use it for.
Vet clinic is boring, but apparently it's the only business that works and brings in consistent money once you set it up. You just need to open and close it in each 8 hours section. Try Dine Out next, Carl. And you'll know the pain. The restaurants never work without you being there yourself, ugh!
You can make a LOT of money in Get to Work by opening a store that only sells 1 very expensive item (like the $15,000 violin) and marking it up by 100%. Then you can just manually sell that one item over and over and make 15k every time, without even needing employees. I once had just an open shack near the sidewalk that just sold that single violin and restocked it. I'd go home with like 60k every day.
I usually just get 4-5 stars on the clinic and one technician who’s good at vet stuff. I leave the lot and let the clinic stay open while my sim is at home. Once you close it you get about 30-40k but of course your star rating goes down. Once it gets to 2 stars it’s time to actually start working again lol
I hated the restaurant part... I opened one up, tried to make it like a small cafe, manage it for a bit and all of my staff were excellent workers so I thought I could return home and do some of my own stuff pop-up "Your restaurant is falling to pieces, you need to head over blah blah" it's so unrealistic especially as an owner/manager. I have both worked and been to restaurants and not once have I ever had the manager personally cater to everything I do or ask how the food was. No, it is the SERVER who does that. It got SO tiresome being downgraded or being berated by the system because I wasn't clicking every single customer coming in and doing the same 3 actions on and off.
The release schedule seems hectic the past few years. Averaged like 4.5 packs a year, I just kind of wonder how much better each one could be if that were more like 3. You have the cats and dogs in there, you have the vet, you can now polish those and add gameplay without needing all those extra assets. It's a real bummer to those of us who want more gameplay in expansions.
@13 Pies That's not the issue. The problem with this game is people feel like they are getting ripped off which they are. I don't think people are asking for much when what they are asking for has been in past games already.
Game Now I agree. These packs are so expensive and the more you get the more it adds up. And even the packs they usually carry over (pets, generations, etc) have been stripped down / split across multiple packs for more money. It’s not right
@13 Pies Yes and the improvements are rightfully disregarded because not only are the expansions lacking but the base game itself is. People want babies that aren't objects, people want burglars, people want cops/firefighters, people want some sense of story progression. These are all basic things. People need to stop making excuses for this game when it has been around for 6 years.
The lady with all the cats literally has a bunch of cats and yes she is a townie. She lives near the pier in Brindleton Bay. I really like the vet career but unfortunately I experience vets being too slow to dealing with the sick pets.
I installed a mod that increased the household size up to twenty people and increased autonomy. Most households had a couple kids, adopted a pet, or moved in with a friend. This lady...adopted over a dozen other cats! Dozens of new townies and she's still 90% of the vet clientele.
@@BonaparteBardithion isnt that kind of the fun we miss in the sims4, this crazy cat lady just going more extreme with her cats , at least she has a special personality:D
To be honest, Ive had cats and dogs since it came out, and I’ve never played with the vet career. Never looked interesting, you know? It just seemed poorly developed from jump street
The core problem really is complicated to nail down. I guess it's because there isn't much to do BUT treat pets, and they telegraph really well what's wrong with them. At some point you will know most of them without doing any tests, and it's really grindy. Might be fun to go to 5 stars but you wouldn't revisit it- if you ever do in the first place, as in your case.
Carl's Sim Guides it reminds me so much of the doctor career, but with the potential extra step of building your own clinic, and the option to make your own schedule. I didn’t notice, does being a vet pay well at least?
@@badlorie I already saw a post in a Facebook group where a girl forgot the clinic open and continued playing with the family, when she realized she had already accumulated 30,000 simoleons.
@@badlorie One thing it looked Carl missed is the pet candy vendor. You have to make the candys yourself at the vet chem station. The higher your skill is, the more types you can make with Ambrosia (can revive dead pet) at level 9-10 ish. While you're taking care of their pets, the owners sometimes buy stuff from it while they wait. Since the markup is pretty high, you can earn a quite a bit there . You just have to find some time to actually craft them. Either by crafting them in the off time when the business is closed (unless you run it 24/7) or simply crafting them while your hired vets take care of the customers.
As someone who works in an emergency vet clinic, I sympathize with the vet Sim screaming at the pet owner. The number of owners I’ve wanted to scream at & the number of owners I’ve had scream at me is astonishing. I’ve even had to call the cops on owners before. Definitely encountered a few I’d like to fight for their pet as well.
Yeah, pretty much any job that deals with the public has those moments. I worked at a school for adults and ran into some really 'interesting' individuals.
They could have added to it. What about staying over night? You could have to take care of the pet as it recovers from surgery all night. Or there could be random events where people call you up asking you to pet sit for them. They could have added boarding pets, breeding pets, and training pets into an animal expert career type thing. A part time career as a dog walker or pet sitter. There's so much they could have done with pets, but didn't bother with.
Great ideas that would have played on what the pack already has by revolving around the cats and dogs, since it's not a fully featured Expansion like Pets. Sorry to say that so bluntly, but it's the truth whether someone liked TS3 pets or not, it smokes it in terms of gameplay additions AND visual additions.
you are totally right. they could have done so much more with all the packs! but especially with this and the business one. they say they want us to decide what we do, but sometimes sims4 is very restricted. in the previous games you could open a business at home, why not now? or why you can't work in your own restaurant, or even members of the family. doesn't make sense.
With University, you can take an elective class in Vet Skill, but there's technically no degree in it. So for story purposes, I guess you could take your sim to University for a random degree and do the Vet Skill as your elective for as many terms as it'll let you.
What do you mean they didn't do something similar. You can go to work with your sim and just like running your own business you can do whatever you want with it you don't have to do things to endthe day
Maddy Hoverter she means the part you can go with your pet to the clínic even when you dont have one, in get to work you gain the probality of getting sick but you cant go to the hospital, the only time you get to go to the hospital is when you r having a baby
Very fair analysis, IMO. In some ways, this is a very frustrating career because a pet owner will sometimes bring their pet in, who makes a big mess in your nice, clean room, then you'll cure their pet only to find they are complaining about the mess in your office. The mess their pet made. I found it was also a slow way to make money in the Sims 4. I think that's a good thing since there's so many ways to make heaps of money in the game. But with pet diagnosis very quickly becoming as boring as you've mentioned, it can be a real test of your patience staying with that career for very long. Especially with the cleaning up you end up needing to do. I usually ended up making a club with cleaning as an activity to fix that problem, but I don't really understand why the Sims team felt every animal going to the vets would create a giant mess. Having a vet career in Sims 4 was a great idea, but it was (as is all too common) a poor implementation of that idea. Is it really so difficult for the Sims team to understand that many of us want interesting, varied gameplay that has at least a hint of challenge to go with it?
Yeah - the money was definitely low. Unless there are things that cost a lot, many things could be tuned to account for the low prices of nearly everything in the game. But, overall, the career is too repetitive even if that were the case. It requires you to queue up too many actions - on sicker pats like 5-8 and then do surgery or treat them, and you can barely use the queue sometimes due to the fear meter. Yet while leveling, the fear meter is a laughably weak barrier. Reminds me of the overload system in RoM which never fills unless you're abusing it and you've given the ability to just nullify that penalty very early.
the snark is the icing on the Devil's Food Cake! So glad he started doing vids! With out them, we'd have never know how much fun on top of informative he is!
As a veterinarian, I also don’t love that the training is just on the job. I worked way too hard for that degree! But they did the same thing with the doctor career so at least they’re consistent. As a veterinarian specializing in behavior, my favorite thing is that the pet’s emotional state had to be considered to be successful. You just know someone in development has a pet that would, be one of my patients irl! And monotonous or not, seeing the same illness 10 times in 1 day and needing or make sure the pet parents are happy are realistic aspects of the job.
i liked the IDEA if the vet career and the Get To Work careers because they were actual active careers and not just rabbit holes. i really miss the "campaign" style of the earlier Sims games-where you have set goals that you have to achieve. the Sims 4 in general just gets boring really fast. It's too easy to make money, friends, and families. You can have a wedding and get pregnant on your very first day and be a millionaire before the kid is born.
Yes!!! Your comment is spot on. It gets boring so so fast. I have to take breaks for weeks sometimes months at a time so I can forget how boring it is. It’s so easy. So you (at least I,) end up buy more packs out of desperation and the packs end up being bland and surface level so it’s back to boredom after one play through!
Painting in older sims and selling the paintings was like, WORK. Up to like, level 6 all the paintings you sell are less than 1000$ Meanwhile in the sims 4, you reach level 4 and get masterpiece works and start selling for 1000$+++ on your first day. And it's so easy to get levels too.
Monotonous is how I would describe it, things that should and have been fun in the past series are chores in Sims 4, even the new to series vet career is a drag, which is a shame because it had potential.
I know I’m late on the comments but the more I play the sims I learn more. I almost gave up on the vet career because of the other lazy vets but I started back at it and tried to actually put some gameplay into it. So I know I had to put a bed in my office lol. Threw a drink tray and computer in there as well. Making treats and putting them in that “vet fridge” is nice because customers just come in and buy what they need and leave. With that you can even cut down on the amount of vets you have by one lol. If you make the “bring my pet back to life treat” it sells for $2000 but it only takes $300 to make. That’s amazing in itself right ! Just figured that out lol. I make a bunch of wellness treats and stuff and they sell so quick. Also making those serums for the exam table allows you to figure out quickly what’s wrong with that animal once they’re on the table. Sometimes immediately after one heartbeat check. Gets business going quick. And I have all the “equipment” at my home too because traveling to the vet can be an all day activity so I don’t take my pets to the vet anymore. The vet is here at home baby 🤘🏾🤘🏾🤘🏾
What I don't understand is the star rating system. It SHOULD be the average rating. So why is it that, after I treated my first patient (who gave me 4 stars), I still have a 1 star rating? Come on Sims 4! Oh, and beware of treating pets whose owner is a kleptomaniac. They stole one of my decor items. So after I treated their pet (only gave me 3 stars), I locked the doors, invited that thief back, did enough mischief and mean interactions as possible and beat that piece of garbage up. They better not come back to my Vet Clinic!
Yeah it is simply adding up the stars' point value in the background until you get the minimum. It must do a bit more than that to account for recency but, it's fairly simple.
What annoys me about it is when your own pet is sick and you go to the vet clinic with NPCs. There were files where I just couldn't stand having to wait for the NPC vets to wait. As for Cats & Dogs itself, the only real benefit to it is Hound's Head, the empty house 64x64 that has a nice view of the ocean. You don't see the cats or dogs roaming about other worlds, you don't see pet owners walking the dogs in said worlds, AND if you don't place households with pets into houses, the game will *treat them like strays*. I just wanted townies with pets, NOT clog up empty houses I would potentially move into just to prevent owned pets from becoming strays. It needs a lot of QA boosts. It's basically a glorified GP with the only real pro (besides the pets themselves) is the lot sizes. MAYBE the Massachusetts/New England vibe (which I love when it's Fall in game, but I live in New England, so I'm biased)
Cats&Dogs was one of the first packs I ever bought and I remember having a lot of fun with the veterinary career. But thinking back and comparing it to what other pack offer it does seem lacking. I always use the cas/build items from the pack so I never really noticed. I also find that the pet training skill is boring and never use it and mostly forget it exist lol.
Pet Training is missing an end-goal or a way to make a career out of it. I've been playing with it a bit, but there isn't much to do besides run obstacles which is mostly automatic. Compare to the horse training in Sims 3. The training itself was a little more interactive and, most importantly, you could take your horse to competitions. There was an incentive and payoff to building that skill.
@@BonaparteBardithion Yesss that's exactly what's missing! There isn't any point to using it so it gets boring fast. I can only dream that they work on these old packs to make them better 🥺
I don't have much interest in playing the vet career, but I would if playing it would stop the amount of sick strays roaming around Brindgleton bay. I don't play that world because of all the sick pets roaming around.
You might be interested in this mod, it still allows for sick pets if you are playing a vet clinic so I find it works really well. littlemssam.tumblr.com/post/175411104103/no-sick-dirty-sad-and-hungry-cats-dogs-npcs
Yesterday I watched this in the morning, and it inspired me to start a new Sim (named Kitty Doge) and play the vet career for the first time. I decided to make it slightly more challenging by making it rags to riches style, starting an open air vet clinic. When I left off last night I was at level 9 vet skill and I'm nearly able to make the Ambrosia treats. The treats sell like hotcakes, many times a customer purchasing my whole stock at once. Now the challenge is to hire and train more employees so I can spend my time crafting Ambrosia (and build a nice clinic with the proceeds). It's often challenging to run businesses successfully in Sims 4, the way they have tuned them. As a side plot I'm trying to adopt a stray cat, which turns out to be a super challenging thing. I have not done it successfully yet! So I guess I'm one of those that doesn't mind making my own fun.
Again, they succeed at failing to have real gameplay. You play once, and you're done. Too boring. TS4 has succeeded at being a very expensive one time use game. The packs pretty much only add new aesthetics, and if you're lucky one feature or several items you can interact with on a very minor level or simply something should have been a part of the base game. Not all the bugs are fixed and more are often added with a pack. The biggest question to be answered is this: why is ts4 a step back from ts3 on game play? Seriously, what happened? Why?
I feel like I check off a list when I try a new pack of what I should and can do. Literally I want a 5 star clinic and I think it’s impossible. I’m on my 3rd generation owning a gorgeous clinic filled with fireplaces and masterpieces and 5 upgraded robovacs and 3 employees and the best treatments. Still 4 stars. I’m moving on to the next expansion to check off that list.
I read it was because of the rating system, like PEGI and ESRB (i think thats the american version) So the Sims as times have went on have lost ALOT of random events and alot of aspects that made the games a bit more... creative. Like Burglars just vanishing from the games entirely and Bonehilda, and it's because they have to keep that teen rating, young teen anyway. So as time has went on, the PEGI people have basically decided "actually, these things aren't young teen friendly" so Sims has had to remove them. So we lost having the kids dying in fires, Understandable as killing kids in games is HIGHLY questionable and that got replaced by social services taking them away. But then we lost things like the vibrating bed, but we can have woohoo bushes??? We lost burglars but can still do the criminal job? It's very wishy washy. But also it can all be chalked up to laziness, especially when looking at the gameplay aspect and social situations in the sims 4. I've noticed for a while now, that the popular Sims creators on youtube are part of 2 trees - The challenge simmers - The builder simmers And even the challenge simmers eventually just give up on the challenges. The builders on the other hand, they are always active and sure it's nice... but looking at how the sims 4 plays, building and aesthetics are at the TOP of the GOOD things about the sims 4...
You can get better reviews and more stars if you greet the patient and then instead of going to the exam table you first call the dogs a good boy or do other social interactions with them. You have to click around to realize that bc using the exam table is automatic.
Solid tip. I saw those options but was mostly looking at gameplay from a macro perspective so didn't try them this time around. Seemed like soothe might be better than calm.
@@cuffzter yep, crafting those before starting to play as a vet is a good idea and makes churning through the patients faster as they're not all stressed out etc
I played the vet career for the first time and while it can get monotonous, I had fun for a time. Thankfully paying for training before the shift ends raised my bet employees' skills. I dislike how one of my vets would stand around outside of talk to MY pets instead of work. I don't know if I should be happy or annoyed, but my other vet is an infected Sim from Strangerville so she gets possessed and wanders off if I'm open late. 😂 By getting the Well Managed perk, the vet business can make a decent amount of money while away. Just monitor your employees' satisfaction rating so they don't quit and it'll take care of itself.
I always have to click on your videos as soon as I see you have a new one. Thank you for your assessment of being a vet. I had a vet clinic once a long time ago, but I completely agree with everything you said about this career. Thumbs up!
I'd have much rather had a hefty farming update with the pack instead of the vet career. They had already gone with a farm style aesthetic for the build/buy stuff.
I will be quite blunt about this, the Vet Career is good and can be fun. But like you said it does get boring after a while, I know the career could have been a whole lot better if they had worked on the pack a bit more, or have Sims pet owners help clean up the messes their pets make. Like seriously I've gotten those clean up robo vaccuum cleaners clean up the messes and by the time they are back at port, there is another mess for my Sim to clean up. So I kinda exploited the Club Gathering system by making a club solely made for cleaning up around my vet clinic, but that was ages ago. It's been forever since I played the vet career or gotten a pet in The Sims 4.
@@LadyYepperz I made a gardening club explicitly to water and weed my farm, and a housemaid/butler club for my rich people. The club system is beautifully exploitable.
Thanks as always, Jelane and glad to see you pop up. I am glad people seem to enjoy the style and it lets me get creative a bit. It is something I can do a good bit more of, though I do feel the active careers are the best targets.
Carl's Sim Guides I love the sass in your latest videos and so does my husband. He has never played The Sims, but he loves to watch your videos with me. He says he understands more about why I am so frustrated with the latest iteration of the game. Keep up the great work!
HI Im an insufferable sims nerd here to tell everyone that Carl's sim was acting like an asshole to the patient owners because he has the loves outdoors trait and he's stuck inside giving him a tense moodlet. But yeah, I've played the vet career like once or twice and it was really easy to get my sim up to level 10 vet skill just by treating pets one after another, and then I just felt like I was done and stopped playing. Pretty lackluster.
The only reason that I bought cats and dogs was for the town . I tried playing with the vet career, it is too tiresome. The pets get sick too often and annoying. I do love the cas and build / buy items. that is all. i got it on sale last year.
Ive had the pack since it came out and havent played the vet career. but i watched so many LPs on youtube i feel as if i already had, so never felt need.
which would save her time getting them treated if she could have brought them all in at the same time. But EA didnt give these "smart sims" the brains to do something like that
Thanks. I realized during editing they were different, but yeah, it's not because of story she shows up, it's probably just RNG. I encountered this to a ridiculous level in Dr. vid. Also I think Lady Yepperz has a point.
Thank you for playing the pet doctor (vet) for me. Was never a fan of pets in any of the sims games but they are exp packs and I like the extra stuff. Now I know I want my mermaid sim to be a doctor and I never want to be a vet 😊
cats and dogs was my first sims 4 xpansion, had fun making pets but after a while it gets boring, the high maintenance is boring and now i'd kinda..rather just cheat and have their needs at full constantly or just not have them at all. i forgot that expansion was 40 dollars and i literally just bought civ 6 with what i think is all its dlcs for about 43 dollars.
I like the vet and the system. I wish we had a Doc In A Box for our human sims. Babies would still be born in the hospital but you could get a sonogram picture from the Doc In A Box.
I was playing in another house hold for a bit and when I came back to my Vet the place was Open! For 22 Hours! She was 10,000 in the hole. 😦 I wasn't looking to play a rags to riches but here I am. I have payed off 5,000 so far. Oh, and I can not open my clinic while in debt.
Are you sure the "townie looking" lady is bringing the same cat every time? Because that's Catarina Lynx, a premade from Brindleton Bay, who has like seven cats or so :D
I know this is like a year late and you probably know, but Zero has a mod called Required Degree for Careers. With the mod installed, you have to have a degree in biology or physics to open a vet clinic. I kind of like the idea of getting a degree in biology and seeing the vet skill more as a practical, vocational thing with the theoretical work already having been covered by the degree. It feels less ridiculous that way than just operating on animals with no experience whatsoever. It's also nice that your sim has a whole other skill to build once their degree is over, as sometimes I get bored with my sims after their degree because the skills they need to build for their job are already maxed out.
I think your sim was being mean because he was in a bad mood, low needs and negative moodlets sometimes cause them to do that. I think it's the game trying to insentivise you to actually look after your sim. Irl people who work themselves completely to the bone will be more likely to mess up or have poor bedside manner so maybe it's trying to mimic that.
Hey, I'm an old Sim1 to Sim4 , plus the console era, of dogs napping in front of my fridge, or bathroom door. Being an old selective Sim1 era dude, I haven't added Pets at 50% off. Bacically nightmares from Sims2 and Sims3. I spend my time with my IRL pet instead. I do like new buildable neighborhoods, but being a 50+ Simmer, I google stuff too, and if PETS are BB specific, or Selvadora, that is fine.
I had some living upstairs in retail once. Put them in a shared household (mine was extended family) and the obligatory home lot won't feel as wasted as an empty lot.
I haven't seen anyone bring it up but the sims 2 (pets?, Idk) on the ds it has the full game where u play as a vet. It's simple, and pretty basic but it's really fun. If they want to do a vet career right, perhaps they should have done something like that.
I bought this pack and saw there were only like 3 options for treatments when I took my pets to the vet every 5 minutes when they got sick so I never even tried it.
You would think from their experience from making a shop and and a restaurant that this career would be somewhat improved with more features so that it would be more fun to play...
I don’t like that they randomise and populate so much Sims with pets even when I have an average amount of each in my world. And it bothers me that the vets and the staff keeps being replaced by other townies when I switch household.
very minor but I wish the vet actually lifted the pet up onto the exam table. it would also be interesting to have to keep people's pets in overnight and keep the pets' needs high for a better score. I'm thinking like sims 2 pets ds where you had to feed, wash, and play with pets + buy the supplies to do so. seems like most things in sims 4 are just too easy.
The lady with the cat(s) has 4 different cats, she's just very unlucky... or your game doesn't have enough families with pets to make a true randomisation that doesn't make the same petowner return several days in a row, but it's definitely different cats she brings in every time, not the same cat with different alements.
as someone going into vet med, i can verify sitting at a lab learning about chemicals is a lot of the base work required before you get to deliver puppies, sorry
My biggest problem is that no matter how skilled you get it still takes the exact same amount of time to treat pets, you still have to go through the same animations on the exam/operating table (kind of like with the dr's table where you accidently remove the patients heart even after achieving high level in the career) after a certain point why can't your sim be good at anything? This is why it feels like there is no real advancement to me. Also this career really depends on your sims mood. in the video you are yelling at your patients because your sim is tense. They need to be focused/confident/happy before your sims bother to be nice to their patients.
When I played with a vet sim I ended up tossing animals into every house I didn't play often and to all townie households entirely because I was tired of seeing Katrina PLUS after a few visits she started asking my sim out on dates or to hang out, showing up at his house at every hour of the day and night and I just didn't want to get involved with the crazy cat lady who calls 5 times a day even if I never pick up Plus my sim is a dog person, she's a cat person, it was doomed to failure.
I don’t like that I have to own the clinic to be a veterinarian. I mean it’s great that we have the opportunity to own a vet clinic and unlike in the restaurant we can work there. But still I would have preferred it as a official playable career like acting or detective career
Exactly!
You should try LittleMsSam's Live-in Business mod. You can operate a vet clinic inside your sim's home. Her mods are simple & small. My sim runs a live-in vet clinic on the weekends while working as a full-time doctor. I also have a sim who runs a live-in pet daycare (another feature in this mod) during her spare time.
Both would have been perfect. Work at another’s clinic (especially if you don’t have the money to buy one), then buy or inherit it
I wish we could choose for these careers whether we want them to be like normal careers (not visitable), Get To Work type careers, and owned businesses. I always want my sims to work in retail, but I hate how hard it is to do once you've got like 3 kids and a spouse.
You can take a skill class for the vet skill with University, which is a bit more realistic than going in without any skill
I've heard that if you do that 11 times, you can have a certificate, but I havent test it out yet
@@ariannederaps1238 so kinda the same thing with Mixology? I heard you can get a Bartender degree that way.
Just another £36
@@gumballz.9259 i think so, I've heard the certificate would show up as mixology certificate as in they didnt think of renaming it for other things you can use it for.
390th like
"People say Sims 4 is shallow, but this is a kiddie pool."
Like damn, Carl, why don't you tell us how you really feel?
Subbed just for that line.
Vet clinic is boring, but apparently it's the only business that works and brings in consistent money once you set it up. You just need to open and close it in each 8 hours section.
Try Dine Out next, Carl. And you'll know the pain.
The restaurants never work without you being there yourself, ugh!
You can make a LOT of money in Get to Work by opening a store that only sells 1 very expensive item (like the $15,000 violin) and marking it up by 100%. Then you can just manually sell that one item over and over and make 15k every time, without even needing employees.
I once had just an open shack near the sidewalk that just sold that single violin and restocked it. I'd go home with like 60k every day.
@@ovolmase6724 oh my God what an idea lol!
I usually just get 4-5 stars on the clinic and one technician who’s good at vet stuff. I leave the lot and let the clinic stay open while my sim is at home. Once you close it you get about 30-40k but of course your star rating goes down. Once it gets to 2 stars it’s time to actually start working again lol
And on top of that you can't work at the restaurant LOL
I hated the restaurant part...
I opened one up, tried to make it like a small cafe, manage it for a bit and all of my staff were excellent workers so I thought I could return home and do some of my own stuff
pop-up
"Your restaurant is falling to pieces, you need to head over blah blah"
it's so unrealistic especially as an owner/manager. I have both worked and been to restaurants and not once have I ever had the manager personally cater to everything I do or ask how the food was. No, it is the SERVER who does that. It got SO tiresome being downgraded or being berated by the system because I wasn't clicking every single customer coming in and doing the same 3 actions on and off.
I like sims 4, but this game sonetimes just feel like a lazy game. It seems sims 4 team just dont want to make things in depth really
The release schedule seems hectic the past few years. Averaged like 4.5 packs a year, I just kind of wonder how much better each one could be if that were more like 3. You have the cats and dogs in there, you have the vet, you can now polish those and add gameplay without needing all those extra assets. It's a real bummer to those of us who want more gameplay in expansions.
@13 Pies That's not the issue. The problem with this game is people feel like they are getting ripped off which they are. I don't think people are asking for much when what they are asking for has been in past games already.
13 Pies I disagree with you but I respect your opinion
Game Now I agree. These packs are so expensive and the more you get the more it adds up. And even the packs they usually carry over (pets, generations, etc) have been stripped down / split across multiple packs for more money. It’s not right
@13 Pies Yes and the improvements are rightfully disregarded because not only are the expansions lacking but the base game itself is. People want babies that aren't objects, people want burglars, people want cops/firefighters, people want some sense of story progression. These are all basic things. People need to stop making excuses for this game when it has been around for 6 years.
The lady with all the cats literally has a bunch of cats and yes she is a townie. She lives near the pier in Brindleton Bay. I really like the vet career but unfortunately I experience vets being too slow to dealing with the sick pets.
Catarina Lynx. Her cats are constantly sick, and she is really annoying with her "cat ears."
I installed a mod that increased the household size up to twenty people and increased autonomy. Most households had a couple kids, adopted a pet, or moved in with a friend.
This lady...adopted over a dozen other cats! Dozens of new townies and she's still 90% of the vet clientele.
@@BonaparteBardithion lol If you have MCCC it's likely her pets just had a lot of kittens.
@@DoveJS
That is entirely possible. I've seen both happen, but never to that extreme.
@@BonaparteBardithion isnt that kind of the fun we miss in the sims4, this crazy cat lady just going more extreme with her cats , at least she has a special personality:D
To be honest, Ive had cats and dogs since it came out, and I’ve never played with the vet career. Never looked interesting, you know? It just seemed poorly developed from jump street
The core problem really is complicated to nail down. I guess it's because there isn't much to do BUT treat pets, and they telegraph really well what's wrong with them. At some point you will know most of them without doing any tests, and it's really grindy. Might be fun to go to 5 stars but you wouldn't revisit it- if you ever do in the first place, as in your case.
Carl's Sim Guides it reminds me so much of the doctor career, but with the potential extra step of building your own clinic, and the option to make your own schedule. I didn’t notice, does being a vet pay well at least?
@@badlorie I already saw a post in a Facebook group where a girl forgot the clinic open and continued playing with the family, when she realized she had already accumulated 30,000 simoleons.
@@badlorie One thing it looked Carl missed is the pet candy vendor. You have to make the candys yourself at the vet chem station. The higher your skill is, the more types you can make with Ambrosia (can revive dead pet) at level 9-10 ish. While you're taking care of their pets, the owners sometimes buy stuff from it while they wait. Since the markup is pretty high, you can earn a quite a bit there .
You just have to find some time to actually craft them. Either by crafting them in the off time when the business is closed (unless you run it 24/7) or simply crafting them while your hired vets take care of the customers.
As someone who works in an emergency vet clinic, I sympathize with the vet Sim screaming at the pet owner. The number of owners I’ve wanted to scream at & the number of owners I’ve had scream at me is astonishing. I’ve even had to call the cops on owners before. Definitely encountered a few I’d like to fight for their pet as well.
Yeah, pretty much any job that deals with the public has those moments. I worked at a school for adults and ran into some really 'interesting' individuals.
They could have added to it. What about staying over night? You could have to take care of the pet as it recovers from surgery all night. Or there could be random events where people call you up asking you to pet sit for them. They could have added boarding pets, breeding pets, and training pets into an animal expert career type thing. A part time career as a dog walker or pet sitter. There's so much they could have done with pets, but didn't bother with.
Great ideas that would have played on what the pack already has by revolving around the cats and dogs, since it's not a fully featured Expansion like Pets. Sorry to say that so bluntly, but it's the truth whether someone liked TS3 pets or not, it smokes it in terms of gameplay additions AND visual additions.
you are totally right. they could have done so much more with all the packs! but especially with this and the business one. they say they want us to decide what we do, but sometimes sims4 is very restricted. in the previous games you could open a business at home, why not now? or why you can't work in your own restaurant, or even members of the family. doesn't make sense.
With University, you can take an elective class in Vet Skill, but there's technically no degree in it. So for story purposes, I guess you could take your sim to University for a random degree and do the Vet Skill as your elective for as many terms as it'll let you.
Your sim could go for a biology degree :3
@@ajhare2 that's exactly what I made my sim do. She went for biology and took as many vet related classes as possible
@@ajhare2 I have a degree in biology, and you shouldn't trust me with your dog's health. Is there a medicine degree in University?
The only good thing about the vet career is you can bring your dog is as a patient. It sucks they didn’t do something similar for get to work
What do you mean they didn't do something similar. You can go to work with your sim and just like running your own business you can do whatever you want with it you don't have to do things to endthe day
Maddy Hoverter she means the part you can go with your pet to the clínic even when you dont have one, in get to work you gain the probality of getting sick but you cant go to the hospital, the only time you get to go to the hospital is when you r having a baby
Ellen Campelo exactly.
Very fair analysis, IMO. In some ways, this is a very frustrating career because a pet owner will sometimes bring their pet in, who makes a big mess in your nice, clean room, then you'll cure their pet only to find they are complaining about the mess in your office. The mess their pet made.
I found it was also a slow way to make money in the Sims 4. I think that's a good thing since there's so many ways to make heaps of money in the game. But with pet diagnosis very quickly becoming as boring as you've mentioned, it can be a real test of your patience staying with that career for very long. Especially with the cleaning up you end up needing to do. I usually ended up making a club with cleaning as an activity to fix that problem, but I don't really understand why the Sims team felt every animal going to the vets would create a giant mess.
Having a vet career in Sims 4 was a great idea, but it was (as is all too common) a poor implementation of that idea. Is it really so difficult for the Sims team to understand that many of us want interesting, varied gameplay that has at least a hint of challenge to go with it?
Yeah - the money was definitely low. Unless there are things that cost a lot, many things could be tuned to account for the low prices of nearly everything in the game. But, overall, the career is too repetitive even if that were the case. It requires you to queue up too many actions - on sicker pats like 5-8 and then do surgery or treat them, and you can barely use the queue sometimes due to the fear meter. Yet while leveling, the fear meter is a laughably weak barrier. Reminds me of the overload system in RoM which never fills unless you're abusing it and you've given the ability to just nullify that penalty very early.
Were the sims complaining about the mess their own pet made called Karen?
Still not sure if I'm here for the guides or for the lowkey snark
the snark is the icing on the Devil's Food Cake! So glad he started doing vids! With out them, we'd have never know how much fun on top of informative he is!
His website is already a valuable guide. The snark makes it distinct from the site.
As a veterinarian, I also don’t love that the training is just on the job. I worked way too hard for that degree! But they did the same thing with the doctor career so at least they’re consistent. As a veterinarian specializing in behavior, my favorite thing is that the pet’s emotional state had to be considered to be successful. You just know someone in development has a pet that would, be one of my patients irl! And monotonous or not, seeing the same illness 10 times in 1 day and needing or make sure the pet parents are happy are realistic aspects of the job.
i liked the IDEA if the vet career and the Get To Work careers because they were actual active careers and not just rabbit holes. i really miss the "campaign" style of the earlier Sims games-where you have set goals that you have to achieve. the Sims 4 in general just gets boring really fast. It's too easy to make money, friends, and families. You can have a wedding and get pregnant on your very first day and be a millionaire before the kid is born.
Yes!!! Your comment is spot on. It gets boring so so fast. I have to take breaks for weeks sometimes months at a time so I can forget how boring it is. It’s so easy. So you (at least I,) end up buy more packs out of desperation and the packs end up being bland and surface level so it’s back to boredom after one play through!
Painting in older sims and selling the paintings was like, WORK.
Up to like, level 6 all the paintings you sell are less than 1000$
Meanwhile in the sims 4, you reach level 4 and get masterpiece works and start selling for 1000$+++ on your first day. And it's so easy to get levels too.
The lady that kept coming has 7 cats
I love watching your clever, humorous , and informative videos ! You always hit the nail on the head
Thanks! I really like making this kind, it just didn't go as well this time.
That lady who keeps coming in is one of the premade sims. I think she owns like… 7 cats since they specifically made her to be like a “cat lady”.
Monotonous is how I would describe it, things that should and have been fun in the past series are chores in Sims 4, even the new to series vet career is a drag, which is a shame because it had potential.
I have multiple roombas in my clinics since I don’t like hiring NPCs and the pets won’t stop vomiting all over the floor lol
That's a good idea.
I just brought the vet's kid as free manual labor and put them on barf duty. Kids are also great for stocking shelves.
I have 3 and there must be a bug because they constantly malfunction!
I know I’m late on the comments but the more I play the sims I learn more. I almost gave up on the vet career because of the other lazy vets but I started back at it and tried to actually put some gameplay into it. So I know I had to put a bed in my office lol. Threw a drink tray and computer in there as well. Making treats and putting them in that “vet fridge” is nice because customers just come in and buy what they need and leave. With that you can even cut down on the amount of vets you have by one lol. If you make the “bring my pet back to life treat” it sells for $2000 but it only takes $300 to make. That’s amazing in itself right ! Just figured that out lol. I make a bunch of wellness treats and stuff and they sell so quick. Also making those serums for the exam table allows you to figure out quickly what’s wrong with that animal once they’re on the table. Sometimes immediately after one heartbeat check. Gets business going quick. And I have all the “equipment” at my home too because traveling to the vet can be an all day activity so I don’t take my pets to the vet anymore. The vet is here at home baby 🤘🏾🤘🏾🤘🏾
What I don't understand is the star rating system. It SHOULD be the average rating. So why is it that, after I treated my first patient (who gave me 4 stars), I still have a 1 star rating? Come on Sims 4!
Oh, and beware of treating pets whose owner is a kleptomaniac. They stole one of my decor items. So after I treated their pet (only gave me 3 stars), I locked the doors, invited that thief back, did enough mischief and mean interactions as possible and beat that piece of garbage up. They better not come back to my Vet Clinic!
Yeah it is simply adding up the stars' point value in the background until you get the minimum. It must do a bit more than that to account for recency but, it's fairly simple.
What annoys me about it is when your own pet is sick and you go to the vet clinic with NPCs. There were files where I just couldn't stand having to wait for the NPC vets to wait.
As for Cats & Dogs itself, the only real benefit to it is Hound's Head, the empty house 64x64 that has a nice view of the ocean. You don't see the cats or dogs roaming about other worlds, you don't see pet owners walking the dogs in said worlds, AND if you don't place households with pets into houses, the game will *treat them like strays*. I just wanted townies with pets, NOT clog up empty houses I would potentially move into just to prevent owned pets from becoming strays.
It needs a lot of QA boosts. It's basically a glorified GP with the only real pro (besides the pets themselves) is the lot sizes. MAYBE the Massachusetts/New England vibe (which I love when it's Fall in game, but I live in New England, so I'm biased)
Cats&Dogs was one of the first packs I ever bought and I remember having a lot of fun with the veterinary career. But thinking back and comparing it to what other pack offer it does seem lacking. I always use the cas/build items from the pack so I never really noticed. I also find that the pet training skill is boring and never use it and mostly forget it exist lol.
Pet Training is missing an end-goal or a way to make a career out of it. I've been playing with it a bit, but there isn't much to do besides run obstacles which is mostly automatic.
Compare to the horse training in Sims 3. The training itself was a little more interactive and, most importantly, you could take your horse to competitions. There was an incentive and payoff to building that skill.
@@BonaparteBardithion Yesss that's exactly what's missing! There isn't any point to using it so it gets boring fast. I can only dream that they work on these old packs to make them better 🥺
I don't have much interest in playing the vet career, but I would if playing it would stop the amount of sick strays roaming around Brindgleton bay.
I don't play that world because of all the sick pets roaming around.
You might be interested in this mod, it still allows for sick pets if you are playing a vet clinic so I find it works really well. littlemssam.tumblr.com/post/175411104103/no-sick-dirty-sad-and-hungry-cats-dogs-npcs
@@playalot8513 Thank you, I will try it out.
Also all the rain.
It's funny, I adore animals and this is by far my favourite expansion pack! It's the only one I enjoy replaying! Guess we're all different 😊
That’s why I only play the sims for the build mode...😔
Same here but with CAS. I've made hundreds of sims.
Yesterday I watched this in the morning, and it inspired me to start a new Sim (named Kitty Doge) and play the vet career for the first time. I decided to make it slightly more challenging by making it rags to riches style, starting an open air vet clinic. When I left off last night I was at level 9 vet skill and I'm nearly able to make the Ambrosia treats. The treats sell like hotcakes, many times a customer purchasing my whole stock at once. Now the challenge is to hire and train more employees so I can spend my time crafting Ambrosia (and build a nice clinic with the proceeds). It's often challenging to run businesses successfully in Sims 4, the way they have tuned them. As a side plot I'm trying to adopt a stray cat, which turns out to be a super challenging thing. I have not done it successfully yet! So I guess I'm one of those that doesn't mind making my own fun.
When you clocked the woman for letting her sick cat drag itself to the table in our time I literally choked 😂
Again, they succeed at failing to have real gameplay. You play once, and you're done. Too boring.
TS4 has succeeded at being a very expensive one time use game. The packs pretty much only add new aesthetics, and if you're lucky one feature or several items you can interact with on a very minor level or simply something should have been a part of the base game. Not all the bugs are fixed and more are often added with a pack.
The biggest question to be answered is this: why is ts4 a step back from ts3 on game play?
Seriously, what happened? Why?
I feel like I check off a list when I try a new pack of what I should and can do. Literally I want a 5 star clinic and I think it’s impossible. I’m on my 3rd generation owning a gorgeous clinic filled with fireplaces and masterpieces and 5 upgraded robovacs and 3 employees and the best treatments. Still 4 stars. I’m moving on to the next expansion to check off that list.
I read it was because of the rating system, like PEGI and ESRB (i think thats the american version)
So the Sims as times have went on have lost ALOT of random events and alot of aspects that made the games a bit more... creative. Like Burglars just vanishing from the games entirely and Bonehilda, and it's because they have to keep that teen rating, young teen anyway.
So as time has went on, the PEGI people have basically decided "actually, these things aren't young teen friendly" so Sims has had to remove them.
So we lost having the kids dying in fires, Understandable as killing kids in games is HIGHLY questionable and that got replaced by social services taking them away.
But then we lost things like the vibrating bed, but we can have woohoo bushes???
We lost burglars but can still do the criminal job?
It's very wishy washy. But also it can all be chalked up to laziness, especially when looking at the gameplay aspect and social situations in the sims 4.
I've noticed for a while now, that the popular Sims creators on youtube are part of 2 trees
- The challenge simmers
- The builder simmers
And even the challenge simmers eventually just give up on the challenges.
The builders on the other hand, they are always active and sure it's nice... but looking at how the sims 4 plays, building and aesthetics are at the TOP of the GOOD things about the sims 4...
I laughed several times throughout this. Thank you.
You can get better reviews and more stars if you greet the patient and then instead of going to the exam table you first call the dogs a good boy or do other social interactions with them. You have to click around to realize that bc using the exam table is automatic.
Solid tip. I saw those options but was mostly looking at gameplay from a macro perspective so didn't try them this time around. Seemed like soothe might be better than calm.
@@CarlsSimGuides You can also craft a sedative that takes them from full to 0 in the blink of an eye.
@@cuffzter yep, crafting those before starting to play as a vet is a good idea and makes churning through the patients faster as they're not all stressed out etc
I played vet recently for the first time in a while also, and I found it was less fun than I remembered it being. This was a fun video. Thanks!
I played the vet career for the first time and while it can get monotonous, I had fun for a time. Thankfully paying for training before the shift ends raised my bet employees' skills. I dislike how one of my vets would stand around outside of talk to MY pets instead of work. I don't know if I should be happy or annoyed, but my other vet is an infected Sim from Strangerville so she gets possessed and wanders off if I'm open late. 😂 By getting the Well Managed perk, the vet business can make a decent amount of money while away. Just monitor your employees' satisfaction rating so they don't quit and it'll take care of itself.
You've started coming with more videoes recently! I love it 😍 (and happy 17.may 🇳🇴 to any Norwegians out there)
That one lady showing up with the cats reminds me of the horrors of ONE BARISTA following Sims everywhere all across the world.
I always have to click on your videos as soon as I see you have a new one. Thank you for your assessment of being a vet. I had a vet clinic once a long time ago, but I completely agree with everything you said about this career. Thumbs up!
Thanks for the kind words!
Carl have you played The Sims 2 Open for Business? I’d love to hear your opinions on playing a business!
Want to, no access to the SIms 2 ultimate collection, no dvd-rom on my PC - installed windows with USB. I need to make it happen someday.
I like the vet career but I rarely use it. I did use it for one of my generations in the Build Newcrest Legacy last month.
Thanks for uploading Carl :)
My pleasure!
“I wanted sorcery and brooms but I got cranky and procrastination” This made me laugh so hard and sounds a bit like my last meeting with my manager XD
5:46 still trying to figure out why they say "Oh Chaps," so often in this game!
Yes yes it was fun,and still is,I’m an animal lover,so I really enjoyed this pack,one of the best packs.
One of the recommended employees reminded me of Joe Exotic.
That person has a lot of different cats 🐈
I'd have much rather had a hefty farming update with the pack instead of the vet career. They had already gone with a farm style aesthetic for the build/buy stuff.
I will be quite blunt about this, the Vet Career is good and can be fun. But like you said it does get boring after a while, I know the career could have been a whole lot better if they had worked on the pack a bit more, or have Sims pet owners help clean up the messes their pets make. Like seriously I've gotten those clean up robo vaccuum cleaners clean up the messes and by the time they are back at port, there is another mess for my Sim to clean up. So I kinda exploited the Club Gathering system by making a club solely made for cleaning up around my vet clinic, but that was ages ago. It's been forever since I played the vet career or gotten a pet in The Sims 4.
i did the same thing but it was for a huge garden and maid group! lololol
Weed the garden and clean my house, thank you!
@@LadyYepperz
I made a gardening club explicitly to water and weed my farm, and a housemaid/butler club for my rich people. The club system is beautifully exploitable.
"Then she went right back to Neutral, right where I like to keep them!"
Hey, cant set those expectations TOO high, otherwise they start wanting more
This is the kind of content we need for Sims 4. Keep it coming Carl! I hope the developers are paying attention.
Thanks as always, Jelane and glad to see you pop up. I am glad people seem to enjoy the style and it lets me get creative a bit. It is something I can do a good bit more of, though I do feel the active careers are the best targets.
Carl's Sim Guides I love the sass in your latest videos and so does my husband. He has never played The Sims, but he loves to watch your videos with me. He says he understands more about why I am so frustrated with the latest iteration of the game. Keep up the great work!
HI Im an insufferable sims nerd here to tell everyone that Carl's sim was acting like an asshole to the patient owners because he has the loves outdoors trait and he's stuck inside giving him a tense moodlet.
But yeah, I've played the vet career like once or twice and it was really easy to get my sim up to level 10 vet skill just by treating pets one after another, and then I just felt like I was done and stopped playing. Pretty lackluster.
thanks for the video carl!! i'm glad to see someone else with the same opinion on cats and dogs as me too!
In love with this game
The only reason that I bought cats and dogs was for the town . I tried playing with the vet career, it is too tiresome. The pets get sick too often and annoying. I do love the cas and build / buy items. that is all. i got it on sale last year.
Thank you for testing, i have not played a vet yet and now i dont have to :) stay healthy
Ive had the pack since it came out and havent played the vet career. but i watched so many LPs on youtube i feel as if i already had, so never felt need.
that townie is katrina lynx. she has 6 cats and came in with different ones each time
which would save her time getting them treated if she could have brought them all in at the same time. But EA didnt give these "smart sims" the brains to do something like that
Thanks. I realized during editing they were different, but yeah, it's not because of story she shows up, it's probably just RNG. I encountered this to a ridiculous level in Dr. vid. Also I think Lady Yepperz has a point.
I'm living for this series!
Carl, I have so enjoyed your videos! Keep up the great work :)
Thank you for playing the pet doctor (vet) for me. Was never a fan of pets in any of the sims games but they are exp packs and I like the extra stuff. Now I know I want my mermaid sim to be a doctor and I never want to be a vet 😊
cats and dogs was my first sims 4 xpansion, had fun making pets but after a while it gets boring, the high maintenance is boring and now i'd kinda..rather just cheat and have their needs at full constantly or just not have them at all. i forgot that expansion was 40 dollars and i literally just bought civ 6 with what i think is all its dlcs for about 43 dollars.
I get that it's for the joke but Ms. Crazy Cat Lady came in with 3 different cats, not just one tortured soul...
I didn't realize until well after recording voice so I kept it, but yeah, I did think at least one was a totally different cat.
I like the vet and the system. I wish we had a Doc In A Box for our human sims. Babies would still be born in the hospital but you could get a sonogram picture from the Doc In A Box.
I was playing in another house hold for a bit and when I came back to my Vet the place was Open! For 22 Hours! She was 10,000 in the hole. 😦 I wasn't looking to play a rags to riches but here I am. I have payed off 5,000 so far. Oh, and I can not open my clinic while in debt.
Are you sure the "townie looking" lady is bringing the same cat every time? Because that's Catarina Lynx, a premade from Brindleton Bay, who has like seven cats or so :D
I know this is like a year late and you probably know, but Zero has a mod called Required Degree for Careers. With the mod installed, you have to have a degree in biology or physics to open a vet clinic. I kind of like the idea of getting a degree in biology and seeing the vet skill more as a practical, vocational thing with the theoretical work already having been covered by the degree. It feels less ridiculous that way than just operating on animals with no experience whatsoever. It's also nice that your sim has a whole other skill to build once their degree is over, as sometimes I get bored with my sims after their degree because the skills they need to build for their job are already maxed out.
I think your sim was being mean because he was in a bad mood, low needs and negative moodlets sometimes cause them to do that. I think it's the game trying to insentivise you to actually look after your sim. Irl people who work themselves completely to the bone will be more likely to mess up or have poor bedside manner so maybe it's trying to mimic that.
I feel like Laserwolf had to be a random reference to Lazar Wolf (Fiddler on the roof) with how the name stands out
Hey, I'm an old Sim1 to Sim4 , plus the console era, of dogs napping in front of my fridge, or bathroom door. Being an old selective Sim1 era dude, I haven't added Pets at 50% off. Bacically nightmares from Sims2 and Sims3. I spend my time with my IRL pet instead. I do like new buildable neighborhoods, but being a 50+ Simmer, I google stuff too, and if PETS are BB specific, or Selvadora, that is fine.
You Rock, and maybe in 2022, Dragoncon, we can share elbow bumps. Keep doing good things
👌
I am SO going to make a future Sim live in upstairs in the vet clinic! That is SO cool! I didn't even think to do that!
I had some living upstairs in retail once. Put them in a shared household (mine was extended family) and the obligatory home lot won't feel as wasted as an empty lot.
I haven't seen anyone bring it up but the sims 2 (pets?, Idk) on the ds it has the full game where u play as a vet. It's simple, and pretty basic but it's really fun. If they want to do a vet career right, perhaps they should have done something like that.
Thank you Carl, I was seriously considering buying this pack, and now I will let it pass. Great work
I bought this pack and saw there were only like 3 options for treatments when I took my pets to the vet every 5 minutes when they got sick so I never even tried it.
That cat with the townie looking lady is different than the first one. She's a cat lady.
the way you said “you can just do this” with emphasize on the do I know you’re from the south.
You would think from their experience from making a shop and and a restaurant that this career would be somewhat improved with more features so that it would be more fun to play...
Please address how impossible it is to run a profitable restaurant, please!
Really! You have better luck selling premade food in retail.
It's mostly AI issues. It takes forever to eat at one too.
Interesting 🤔, I notice Carl has a body type interest in ladies his sims hit on, did anyone else noticed it? 🤣
I don’t like that they randomise and populate so much Sims with pets even when I have an average amount of each in my world. And it bothers me that the vets and the staff keeps being replaced by other townies when I switch household.
CARL QUEEN OF POP
Everything you've said is true, but I still enjoy it. It's a good side job while working on ambitions.
Ooh, we do be early doe 😚🤚
very minor but I wish the vet actually lifted the pet up onto the exam table. it would also be interesting to have to keep people's pets in overnight and keep the pets' needs high for a better score. I'm thinking like sims 2 pets ds where you had to feed, wash, and play with pets + buy the supplies to do so. seems like most things in sims 4 are just too easy.
i really joyed the vet career!
When I first read the title I thought it said vegetarian lol
Me too! lololol
My irl -high school- had a vet technician course... So in some cases you don't even need college for that, odd
I hope restaurant is coming soon
Is your vet named "Harvey Danger"? That's amazing.
Yey! New vid!!!!
I have not tried it. I am playing the Sims 3 right now!
Could you make a vampire slayer guide?
The lady with the cat(s) has 4 different cats, she's just very unlucky... or your game doesn't have enough families with pets to make a true randomisation that doesn't make the same petowner return several days in a row, but it's definitely different cats she brings in every time, not the same cat with different alements.
I have a mod that requires a biology degree and I go to skills classes for it
That lady with the cat... has multiple cats.
as someone going into vet med, i can verify sitting at a lab learning about chemicals is a lot of the base work required before you get to deliver puppies, sorry
My biggest problem is that no matter how skilled you get it still takes the exact same amount of time to treat pets, you still have to go through the same animations on the exam/operating table (kind of like with the dr's table where you accidently remove the patients heart even after achieving high level in the career) after a certain point why can't your sim be good at anything? This is why it feels like there is no real advancement to me. Also this career really depends on your sims mood. in the video you are yelling at your patients because your sim is tense. They need to be focused/confident/happy before your sims bother to be nice to their patients.
also vampires can extract plasma packs from pets... and there is no penalty for doing it...
"She's ugly, but she's a sorcerer." I mean, who needs anything more?
I’m usually really Critical but they actually done it right for a change
When I played with a vet sim I ended up tossing animals into every house I didn't play often and to all townie households entirely because I was tired of seeing Katrina PLUS after a few visits she started asking my sim out on dates or to hang out, showing up at his house at every hour of the day and night and I just didn't want to get involved with the crazy cat lady who calls 5 times a day even if I never pick up
Plus my sim is a dog person, she's a cat person, it was doomed to failure.
The vet inc mechanics are so buggy they are unplayable.
I never bought Cats & Dogs (Only main pack I don't have)- I saw homeless sick animals populating hoods- and I was like- Nah! :-) Thanks for the Tour!