I bought this game when it dropped and I still remember that level with the bombs. Absolute nightmare trying to map that while continually exploding with most steps. I think I only made it to level 7 before I lost the will to go on. Thanks for the background and memories. This game will always be one of the best from a story perspective alone.
I have hard time thinking of one that is harder to beat. I just finished wizardry 5, that one was not easy either. Wizardry games definitely do not hold back the punches.
It's good it's called "the fourth scenario" since it's barely different in interface from the other games. If this was an expansion pack released in 1984 it wouldn't have been a big deal although it would feel old. In 1983 Wizardry III was already starting to get a little old against the competition of Ultima II, which was not entirely a coherent game but had some very big ideas. Now here's Wizardry IV in 1987, two years after Ultima IV and only a minor graphics upgrade over Wizardry III on any platform. When you realized Dungeon Master came out for the Atari ST at the end of the year, this is looking pretty old. Even before you consider it's too hard, it's a niche game. And as a kid, this is how I viewed all the Wizardry games. It's not that they were completely unappealing, but there were shinier things accomplishing most of the same tasks. It's similar to what Infocom's Text Adventures were suffering by this time compared to the point and click adventure games.
You are right, it was a very niche game, that was probably biggest problem, financially speaking. Seems like Robert Sirotek really wanted to change this, but Woodhead disagreed. Then again there is place for niche games as well.
@@rpgwolf101 There is absolutely a place for niche games. I think Sir-tech could have served both. As I think about it, I also wonder how hard it was to create more content. Now you would take for granted that it's easy to use the "level editor", but it's possible that the original games were so hard-coded that it was always difficult to create more game.
This is the worst selling Wizardry title according to Robert Sirotek. Sir Tech is a business. A business has to give the customer what they want. The customers did not want Wizardry IV.
I bought this game when it dropped and I still remember that level with the bombs. Absolute nightmare trying to map that while continually exploding with most steps. I think I only made it to level 7 before I lost the will to go on. Thanks for the background and memories. This game will always be one of the best from a story perspective alone.
yes, this is a fun one, even with the map going through the bombs is not easy, thank you for the comment.
All the enemies respawn every time you save? Sounds like Dark Souls...
Trust me, wizardry 4 is far more hardcore, the game is merciless. Especially back in the day, when you could not find information online.
👍🏻 nice bit of history!
thank you!
ah yes, the hardest rpg ever made. like straight up... the hardest rpg ever
I have hard time thinking of one that is harder to beat. I just finished wizardry 5, that one was not easy either. Wizardry games definitely do not hold back the punches.
@@rpgwolf101 wizardry 1 has most endgame enemies delevel you by 4 levels... :/
@@trifortay That is true, I forgot how many guards you need to go through to get to Werdna.
I beat it a few months ago with a guide. And save-scummming. And patience. And love :)
It's good it's called "the fourth scenario" since it's barely different in interface from the other games. If this was an expansion pack released in 1984 it wouldn't have been a big deal although it would feel old. In 1983 Wizardry III was already starting to get a little old against the competition of Ultima II, which was not entirely a coherent game but had some very big ideas. Now here's Wizardry IV in 1987, two years after Ultima IV and only a minor graphics upgrade over Wizardry III on any platform. When you realized Dungeon Master came out for the Atari ST at the end of the year, this is looking pretty old.
Even before you consider it's too hard, it's a niche game. And as a kid, this is how I viewed all the Wizardry games. It's not that they were completely unappealing, but there were shinier things accomplishing most of the same tasks. It's similar to what Infocom's Text Adventures were suffering by this time compared to the point and click adventure games.
You are right, it was a very niche game, that was probably biggest problem, financially speaking. Seems like Robert Sirotek really wanted to change this, but Woodhead disagreed. Then again there is place for niche games as well.
@@rpgwolf101 There is absolutely a place for niche games. I think Sir-tech could have served both.
As I think about it, I also wonder how hard it was to create more content. Now you would take for granted that it's easy to use the "level editor", but it's possible that the original games were so hard-coded that it was always difficult to create more game.
Despite being a flop, this is the game that inspired the Shin Megami Tensei series and so by extension Persona and Pokemon.
That's Bubblegum Crisis at 2:15.
I have never seen it, but I have heard that it is good. Woodhead said that it is awesome. His company AnimEigo distributes it in North America.
Woodhead would start one of the first companies dedicated to translating anime after Wizardry
This is the worst selling Wizardry title according to Robert Sirotek. Sir Tech is a business. A business has to give the customer what they want. The customers did not want Wizardry IV.
I agree with Robert on mostly everything, I wish he was making the executive decisions. I think Sir-Tech would do much better.
Do summoned monsters level up?