Maya Extrude Tool - How to 3D model a tree trunk

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  • เผยแพร่เมื่อ 20 ต.ค. 2024

ความคิดเห็น • 20

  • @DoctorSiren
    @DoctorSiren ปีที่แล้ว +6

    This video made me feel oddly calm in the midst of my mild stress about this modeling project I'm working on
    thank you ^^

  • @lucaslicata4127
    @lucaslicata4127 3 ปีที่แล้ว +2

    I always learn something new watching you tutorials, thanks for sharing :)

  • @gptrage4662
    @gptrage4662 ปีที่แล้ว

    very interesting so many things you could do with this nice tutorial

  • @keltart809
    @keltart809 3 ปีที่แล้ว +1

    very intresting, didnt know shrinkwrap works with curves as well.

  • @mischaphr33k
    @mischaphr33k 7 หลายเดือนก่อน

    I wanted to use your tutorial to make a tree for a project I have in my Virtual Environments class, but the link to your code seems to be broken. Do you have another link?

  • @simplegirl2364
    @simplegirl2364 2 ปีที่แล้ว +3

    how did you turn it transparent to get rid of the bottom face?

    • @rampartapparel
      @rampartapparel ปีที่แล้ว

      Click on the plane in the outliner and click h on the keyboard to hide it

  • @marcelodeniz3932
    @marcelodeniz3932 ปีที่แล้ว

    amazing tutorial

  • @PrtivViP
    @PrtivViP ปีที่แล้ว

    Thank you so much!

  • @Ammir_koudia
    @Ammir_koudia 3 ปีที่แล้ว +1

    Awesome

  • @cheburushking
    @cheburushking ปีที่แล้ว

    Thanks 🤩🤩

  • @douka3993
    @douka3993 3 ปีที่แล้ว

    Master, was wondering if you could make a tutorial on how to match perspective to a technical drawings ( orthographic not perspective )and model from it?

    • @AlexCheparev
      @AlexCheparev  3 ปีที่แล้ว

      Do you have an example image?

    • @douka3993
      @douka3993 3 ปีที่แล้ว

      @@AlexCheparev yes sir, how i send?

  • @elements2202
    @elements2202 ปีที่แล้ว

    What is the hot key you used to go into the "wire mode". New to Maya and I don't know what things are called yet.

  • @СергейДобрый-е7ю
    @СергейДобрый-е7ю 3 ปีที่แล้ว

    Это все прекрасно, а зачем такие заморочки? На дворе не 90-е

  • @antreasstylianou6492
    @antreasstylianou6492 ปีที่แล้ว

    The structure of the model is bad you made a lot of ngons potential and if you put it in any game engine it would break stop learning people 3d modeling ifyou don’t know what you are doing research and learn more is the key try it 😁

    • @AlexCheparev
      @AlexCheparev  ปีที่แล้ว +3

      I can easily show you that this model has no ngons and I can import into unreal engine without breaking. Feel free to take a screenshot of where you think you see ngons.

    • @mischaphr33k
      @mischaphr33k 7 หลายเดือนก่อน

      Game engines use trigons anyway, so that wouldn't be a problem. It isn't like animation, where you have to use quads. All you have to do is retopologize or triangulate and smooth.