Feel like people are missing the point of the mastery change. The goal is to make the lower stacks much stronger (which I think they did?) so that druids aren't forced to have a mass number of hots on someone to have the same throughput as other healers. Especially in an environment where sometimes you just have to reactively heal. Expecting them to have lifebloom + rejuv + regrowth + efflo hots up was what held them back in S1. If their overall performance is lower because of it they hopefully adjust around that, but in general I think they want overstacked mastery to be weaker so they can make smaller stacks stronger and the aim of druid healing is to only need a few stacks of mastery to properly heal. In other words, this change is VERY good because it makes it less likely they are just completely out of the meta.
I mean i get what the were going for. In theory, just having wild growth and effort on people does more healing than it did before. However in practice, efflo+wild growth alone isn't enough to heal any of the dungeon mechanics I'm sure in raid the mastery change will be nice, but i don't think it helps in m+
God did that prot pala really say "pleay clean now" before the boss, on a fucking PTR realm? PTR is there to learn the new class changes, the new dungeons etc. Everyone should expect to wipe a couple of times. I hate entitled players like this tank, acting as if they lose something when someone does not play clean.
The idea is to not care about Sunfire if you're cat weaving. They stated they don't want people maintaining 5 dots. The only thing the mastery change does is make me use Regrowth even more. It's gonna be 5 Rejuvs for Abundance and then spam Regrowth. They might as well delete Nourish out of the tree. No point for it to exist anymore as we won't have the GCD or talent budget to use it (why would we take all these Regrowth talents just to spend GCDs on Nourish, makes no sense.) I think I will drop the Lifebloom stuff for the RNG treeform and take 2 charges of Swiftmend instead of Verdant Infusion since I don't care about my HoTs anymore. Also I'll just take Overgrowth instead of Spring Blossoms. The emergency heal of Overgrowth is gonna be better imo. So we take all the Rejuv talents except Germination because we don't have GCDs for it, Reforestation+Flourish. Sounds good to me. I prefer Ysera's Gift, but you can get Tranq instead if you wanted or 2 charges of NS or Invigorate which is an under rated talent I think.
I hope they can fix druid, i like the idea of less Hots, but it shouldn't drop your heal because you have alot of Hots on target. I was really hoping to play druid healer again... but idk
The mastery is not tuned correctly yes, but at no point is it bad to have hots. It’s the effectiveness, so an easy way to describe it is 30% on the first one 15% on two 7% on the next(made up numbers) so around 52% lower the more hots you. While our current mastery would just keep stacking indefinitely. What this change does is that it makes it less punishing when you drop your hots by uh accident, in current retail you have to have constant high amount of hots at all times, at least here we should not be caught off. A quick tip is keep lifeblooms on your melee and efflorescence on them, that way it blooms on them, if you need faster hots bloom yourself.
I don't get your point about efflorescence. Yes, it will be less effective now due to mastery changes, but it will STILL increase your single target healing. Every new mastery stack is just less effective yhan the previous one, but it gives an increase
yeah I have no idea what he was going on about there. Your mastery doesn't DECREASE the more hots you have, just the increase from it gets smaller for each additional stack. It DRs. Its still always an increase to healing done
Haha listening back i see what you mean. I wasn't intending for it to sound like it does less healing, but rather that it does less than it USED to. At a certain number of hots, your mastery is less effective than it used to be.
circle of the wild/heavens (+25% to physical or magical) damage is one of the largest impact talents in your class tree. Its mandatory in general but even more so when u play dream of cenarius where your damaging abilities heal. Picking lycaras teachings without lycaras meditation for the constant passive +6% to your stat is also a major loss. Tranquility is not worth for m+. This build your playing doesnt showcase the capabilities of the spec as it stands on the ptr right now and its a shame.
Yeah there were a lot of things that I wanted to try, and at the end of the video I say thoughts on. Tranq was one of those where I wanted to show it in its new effect, but at the end I say it still felt lackluster. You are 1000% right about circle though!
ideally like half the raid or more in a 20 man mythic raid comp its not hard to fit that many and then swiftmend into wg and make sure your trees are out before sotf wildgrowth
I'll be totally honest with you, I had been tinkering with a bunch of different builds and just forgot to swap back to this talent. It was fully intended to have it!
Yo man, morning! Can i ask u something about monk macro? im lvling one as MW and start to do some macros for it, but im gueting in trouble to make a mouseover macro work. i will explain. for my another healer i have a macro to do harm and help spells at the same macro, like " /cast [ nomod, @target, harm] spell " and the line down i type " /cast [nomod, @mouseover, noharm] spell". the first bar i put ofensive spell or skill, the second one i put a healer spell, usualy this works for my shaman and priest, but not working at all for monk, i tried other things, like @player, help instead noharm, @cursor, but nothing has changed. have any advice about it? If u dont mind. TY!
Hopefully this helps, but if not feel free to shoot me a message on discord so we can dive deeper: It sounds like your other macro for the other spell was a casted spell that you're housing over an enemy target to cast. My guess would be that the mistweaver spell is one that doesn't have a target so housing over might not be working? I think you could simplify it by swapping their order of the lines and then changing the damage line. /Cast... help /cast chi burst It would attempt to cast the heal spell, but if that's not allowed it will cast the harm spell
@@GrillnN blah blah blah, The healer is a healer, not 4th dps. If the healer has to help kill things your dungeon is badly designed and/or your actual dps is shit. Healers should be healing, blizzard just doesn't know how to balance anything. Any other take is copium.
@@MagiRaz it would be one thing if healers used damage the same way DPS used healing/defensives. Passively, or once every 60+ seconds in an emergency. But not doing your core duty to do a different duty instead.... Sucks.
@ I 100% agree. I cant remember the name of the abilities but druid and maybe shamans have CD's they can hit to convert some heals into damage without the need to stop healing. That's awesome. But the current fad were people want healers to have high DPS is stupid, and it's only being forced onto healers. I've seen healers rejected from groups because of low dps, I've never seen a dps rejected from a group for having low healing. So why are healers expected to play two roles at the same time? It's these smooth-brained hardcore wanna-be players who see the worlds best groups doing something and think every single person should play like that. Tell you what, when dps stop standing in fail, and learn to kick, and remember what their defensives are, and how to press a button that DOESNT do damage so they can stay alive, maybe the healer will have time to slap a dps button or two. Until then, stay in your lane. And the community wonders why no healers or tanks want to do M+, and it's dried up and dying. If you think healers should be doing DPS, enjoy your queue rejection simulator, I guess. Make healers HEAL again.
Lol I only emphasized it because that's where a lot of the changes were! I don't think the healer damage will be as important this season, and i also think this builds damage was pretty meh. But i agree with you lol
Oh god no. Tuning resto into a CD healer will give you a shaman. Literally. Healing over time totems + CDs. I play resto druid because i like to rely on my hots.
youre playing keeper but barely using your treants, they give 5% buff to all heals when they are up and stacking, not sure why you are sitting on 3 stacks as you should always have at least 1 on CD
You should just roll Feral or Boomkin at this point. The fact people talk about healers needing to do damage in Dungeons is crazy. We picked to heal not to do damage. As of now if you are a dps not doing around 1.2 mill overall in 10s, I don't even know what you are doing.
No. No. No. People hate healing. Half the healers in pve do it because of their friends, and the que times. We STRONGLY lack healers. Just healing in the back is boring as shi, and literally nobody wants to do it. We got 3 to 1 healer ratio in m+, and dps ques are hell for people that dont have teams. Imagine dungeons would be 2 healers 1 tank 3 or 5 dps. "I just want to heal" works for like 30% of all healers. Take away the healer damage and watch what happens. People LOVE disc priest. Watch the numbers. The second prev got aoe damage buffs in DF for dungeons, it exploded. I understand what you mean, and as a Tank i like to think my healer is thinking about keeping me alive, but i want shorter que times, and if healers are tuned to do more damage, then their passive healing will have to be better tuned, and that means i dont Panik if my pug healer is even worth taking. I cant tell you how Menü times i finish off half the dungeon solo as guardian because the healer sucks, and then people leave, and im finishing 2 bosses in 30 minutes like a pleb. Im all for tuning healers for more damage, and less healing requirements
@kekk9365 I play healer because I want to heal, not dps. If I really wanted to dps, I'd play my mage or my rogue. I'm sorry you've run into bad healers, but your personal experiences in dungeons does not = what everyone else wants. Because the majority of people don't wish to see healers focus more on dps. There's comments about it all over the place.
Feel like people are missing the point of the mastery change.
The goal is to make the lower stacks much stronger (which I think they did?) so that druids aren't forced to have a mass number of hots on someone to have the same throughput as other healers. Especially in an environment where sometimes you just have to reactively heal. Expecting them to have lifebloom + rejuv + regrowth + efflo hots up was what held them back in S1.
If their overall performance is lower because of it they hopefully adjust around that, but in general I think they want overstacked mastery to be weaker so they can make smaller stacks stronger and the aim of druid healing is to only need a few stacks of mastery to properly heal. In other words, this change is VERY good because it makes it less likely they are just completely out of the meta.
I mean i get what the were going for. In theory, just having wild growth and effort on people does more healing than it did before.
However in practice, efflo+wild growth alone isn't enough to heal any of the dungeon mechanics
I'm sure in raid the mastery change will be nice, but i don't think it helps in m+
But I do like your point and agree. I hope aw well that it's just a tuning thing, and that they adjust the numbers a bit at this point
nooo revert / the new master is alooooot better than now.
God did that prot pala really say "pleay clean now" before the boss, on a fucking PTR realm? PTR is there to learn the new class changes, the new dungeons etc. Everyone should expect to wipe a couple of times. I hate entitled players like this tank, acting as if they lose something when someone does not play clean.
Oh wow if I just watched a minute longer before commenting. People disbanding on the PTR should be permabanned
You’re not running verdancy 😮
13:47 beams always start on the grates
The idea is to not care about Sunfire if you're cat weaving. They stated they don't want people maintaining 5 dots.
The only thing the mastery change does is make me use Regrowth even more. It's gonna be 5 Rejuvs for Abundance and then spam Regrowth. They might as well delete Nourish out of the tree. No point for it to exist anymore as we won't have the GCD or talent budget to use it (why would we take all these Regrowth talents just to spend GCDs on Nourish, makes no sense.)
I think I will drop the Lifebloom stuff for the RNG treeform and take 2 charges of Swiftmend instead of Verdant Infusion since I don't care about my HoTs anymore. Also I'll just take Overgrowth instead of Spring Blossoms. The emergency heal of Overgrowth is gonna be better imo. So we take all the Rejuv talents except Germination because we don't have GCDs for it, Reforestation+Flourish.
Sounds good to me. I prefer Ysera's Gift, but you can get Tranq instead if you wanted or 2 charges of NS or Invigorate which is an under rated talent I think.
I hope they can fix druid, i like the idea of less Hots, but it shouldn't drop your heal because you have alot of Hots on target. I was really hoping to play druid healer again... but idk
I don't think it does. I was misinterpreting a chaart that I had seen prior to recording! Plus, they just announced buffs to this!
The mastery is not tuned correctly yes, but at no point is it bad to have hots. It’s the effectiveness, so an easy way to describe it is 30% on the first one 15% on two 7% on the next(made up numbers) so around 52% lower the more hots you. While our current mastery would just keep stacking indefinitely. What this change does is that it makes it less punishing when you drop your hots by uh accident, in current retail you have to have constant high amount of hots at all times, at least here we should not be caught off. A quick tip is keep lifeblooms on your melee and efflorescence on them, that way it blooms on them, if you need faster hots bloom yourself.
"by uh accident" LOL i love it. Very well put. In the moment I was saying it poorly, but thankfully they've already tuned it a bit better!
I don't get your point about efflorescence. Yes, it will be less effective now due to mastery changes, but it will STILL increase your single target healing. Every new mastery stack is just less effective yhan the previous one, but it gives an increase
yeah I have no idea what he was going on about there. Your mastery doesn't DECREASE the more hots you have, just the increase from it gets smaller for each additional stack. It DRs.
Its still always an increase to healing done
Haha listening back i see what you mean. I wasn't intending for it to sound like it does less healing, but rather that it does less than it USED to. At a certain number of hots, your mastery is less effective than it used to be.
@@LBNinja7but regardless it’s still an increase so if you have the talent then you might as well press the button lol
so is it now realistic to dps in boomkin form and completey avoid the cat form?
circle of the wild/heavens (+25% to physical or magical) damage is one of the largest impact talents in your class tree. Its mandatory in general but even more so when u play dream of cenarius where your damaging abilities heal. Picking lycaras teachings without lycaras meditation for the constant passive +6% to your stat is also a major loss. Tranquility is not worth for m+. This build your playing doesnt showcase the capabilities of the spec as it stands on the ptr right now and its a shame.
Yeah there were a lot of things that I wanted to try, and at the end of the video I say thoughts on. Tranq was one of those where I wanted to show it in its new effect, but at the end I say it still felt lackluster. You are 1000% right about circle though!
nice vid . new resto druid here . how many people do you hit with rejuv in raid ? too many people >.>
ideally like half the raid or more in a 20 man mythic raid comp its not hard to fit that many and then swiftmend into wg and make sure your trees are out before sotf wildgrowth
I need a server to play on. Haven't played forever. Any recommendations?
I wonder why you didnt talented into Circle of the heavens? 25% increase magic damages sounds good, no?
I'll be totally honest with you, I had been tinkering with a bunch of different builds and just forgot to swap back to this talent. It was fully intended to have it!
Yo man, morning! Can i ask u something about monk macro? im lvling one as MW and start to do some macros for it, but im gueting in trouble to make a mouseover macro work. i will explain. for my another healer i have a macro to do harm and help spells at the same macro, like " /cast [ nomod, @target, harm] spell " and the line down i type " /cast [nomod, @mouseover, noharm] spell". the first bar i put ofensive spell or skill, the second one i put a healer spell, usualy this works for my shaman and priest, but not working at all for monk, i tried other things, like @player, help instead noharm, @cursor, but nothing has changed. have any advice about it? If u dont mind. TY!
Hopefully this helps, but if not feel free to shoot me a message on discord so we can dive deeper:
It sounds like your other macro for the other spell was a casted spell that you're housing over an enemy target to cast. My guess would be that the mistweaver spell is one that doesn't have a target so housing over might not be working? I think you could simplify it by swapping their order of the lines and then changing the damage line.
/Cast... help
/cast chi burst
It would attempt to cast the heal spell, but if that's not allowed it will cast the harm spell
Instant starfire turns you into moonkin with fluid form? And activate the passive heart?
Very much so.
any time someone discusses healers and talks more about damage than healing, I hate the game just a little bit more.
games been out for 20 years everyone knows you gotta heal, in m+ damage from healer is important unless u a scrub
@@GrillnN blah blah blah, The healer is a healer, not 4th dps. If the healer has to help kill things your dungeon is badly designed and/or your actual dps is shit. Healers should be healing, blizzard just doesn't know how to balance anything. Any other take is copium.
@@MagiRaz it would be one thing if healers used damage the same way DPS used healing/defensives. Passively, or once every 60+ seconds in an emergency.
But not doing your core duty to do a different duty instead.... Sucks.
@ I 100% agree. I cant remember the name of the abilities but druid and maybe shamans have CD's they can hit to convert some heals into damage without the need to stop healing. That's awesome. But the current fad were people want healers to have high DPS is stupid, and it's only being forced onto healers. I've seen healers rejected from groups because of low dps, I've never seen a dps rejected from a group for having low healing. So why are healers expected to play two roles at the same time? It's these smooth-brained hardcore wanna-be players who see the worlds best groups doing something and think every single person should play like that. Tell you what, when dps stop standing in fail, and learn to kick, and remember what their defensives are, and how to press a button that DOESNT do damage so they can stay alive, maybe the healer will have time to slap a dps button or two. Until then, stay in your lane.
And the community wonders why no healers or tanks want to do M+, and it's dried up and dying. If you think healers should be doing DPS, enjoy your queue rejection simulator, I guess. Make healers HEAL again.
Lol I only emphasized it because that's where a lot of the changes were! I don't think the healer damage will be as important this season, and i also think this builds damage was pretty meh. But i agree with you lol
I just want more healing cooldowns.
Oh god no. Tuning resto into a CD healer will give you a shaman. Literally. Healing over time totems + CDs.
I play resto druid because i like to rely on my hots.
WTF Ed Sheeran play WoW
LOL I'm showing my wife this!
got every class to KSH today :>
(except lock cus fk destro xd)
youre playing keeper but barely using your treants, they give 5% buff to all heals when they are up and stacking, not sure why you are sitting on 3 stacks as you should always have at least 1 on CD
I have a lot more rust than I thought on the ole druid!
@@LBNinja7 no worries! they are also great because they cast a moonfire every 6 seconds to spread some dots!
They announced new tuning for mastery, I think they buffed it again
nope they tunning and this change is verry good
You should just roll Feral or Boomkin at this point. The fact people talk about healers needing to do damage in Dungeons is crazy. We picked to heal not to do damage. As of now if you are a dps not doing around 1.2 mill overall in 10s, I don't even know what you are doing.
A ton of the druid changes revolve around their damage, and i was testing their changes lol
No. No. No.
People hate healing. Half the healers in pve do it because of their friends, and the que times.
We STRONGLY lack healers. Just healing in the back is boring as shi, and literally nobody wants to do it. We got 3 to 1 healer ratio in m+, and dps ques are hell for people that dont have teams.
Imagine dungeons would be 2 healers 1 tank 3 or 5 dps.
"I just want to heal" works for like 30% of all healers.
Take away the healer damage and watch what happens.
People LOVE disc priest. Watch the numbers.
The second prev got aoe damage buffs in DF for dungeons, it exploded.
I understand what you mean, and as a Tank i like to think my healer is thinking about keeping me alive, but i want shorter que times, and if healers are tuned to do more damage, then their passive healing will have to be better tuned, and that means i dont Panik if my pug healer is even worth taking.
I cant tell you how Menü times i finish off half the dungeon solo as guardian because the healer sucks, and then people leave, and im finishing 2 bosses in 30 minutes like a pleb.
Im all for tuning healers for more damage, and less healing requirements
@kekk9365 I play healer because I want to heal, not dps. If I really wanted to dps, I'd play my mage or my rogue. I'm sorry you've run into bad healers, but your personal experiences in dungeons does not = what everyone else wants. Because the majority of people don't wish to see healers focus more on dps. There's comments about it all over the place.