Tips on using a clipping mask in Spine 2D

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  • เผยแพร่เมื่อ 29 ธ.ค. 2024

ความคิดเห็น • 6

  • @dorneanudoru
    @dorneanudoru 7 หลายเดือนก่อน +1

    Great job! Good to mention that all these presented techniques work just in World Axes mode as we can see as being selected in the video.

    • @megacheak
      @megacheak  6 หลายเดือนก่อน

      Oh thanks. I forgot to mention that this works on the Local axis and on the World axis.

  • @JesusVetia
    @JesusVetia 3 หลายเดือนก่อน

    You just make my day! Thank u so much. Another follower 4 u!

  • @mortezahagh7715
    @mortezahagh7715 7 หลายเดือนก่อน +1

    Thank you for the amazing tip!!! It makes my day!
    But I want to know if I can make a clipping mask with an animated part of my animation. for example I have a hat which is animated using position, scale and rotation and maybe some deformation made by a bunch of bones. is it possible?

    • @megacheak
      @megacheak  7 หลายเดือนก่อน

      Yes, clipping slot could be attached to bones, and weights on it's vertices works like on regular mesh.

    • @megacheak
      @megacheak  6 หลายเดือนก่อน

      I would also recommend avoiding using the mask as much as possible, as it puts a lot of CPU load. And with a large number of animations (characters) with masks on the screen, there may be performance problems. That is, you always need to think about how you can create this or that effect without a mask and only use a clipping mask as a last resort. But if you have only one animation on the screen or are making animation for export to video, then there are no special restrictions.