What To Avoid When Creating Your Portfolio For The Games Industry

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  • เผยแพร่เมื่อ 15 ธ.ค. 2024

ความคิดเห็น • 9

  • @vladimirlavrentyev9206
    @vladimirlavrentyev9206 หลายเดือนก่อน

    There is one more thing about modelling sci-fi stuff that let you create a good model with little time and that is - free modeling. When you free model you always choose the easier way to create things relating to both textures and geometry. You are not bound to a reference so if you struggle on some topology issue that is hard or challenging for you than you would probably just do it the way your skills or software allows you because no one knows how sci0fi stuff looks like. We tend to notice fakeness in things we encounter every day so a sci fi corridor looks pretty much realistic to us even if modeled with plain textures or distorted proportions. Sci-fi environments are usually full of flat angular surfaces which are easy to model and add detail to. The abundance of details can easily make any environment quite believable.
    P.S. The blender guys have a lot of tuts on revolvers so they are gradually replacing the AK models

  • @mrmunkee
    @mrmunkee 4 หลายเดือนก่อน +7

    About 3 minutes in. I think the point is to avoid overdone subjects/themes, or doing the "easy to impress" things. The "youtube thumbnails" basically.

    • @EMC3D
      @EMC3D  4 หลายเดือนก่อน +1

      Nice one.

  • @alexandernikolov7281
    @alexandernikolov7281 4 หลายเดือนก่อน +5

    I snuffed 'Subway relight' under my nose, at the start of the video, even before you got to it... :D

  • @akemi_tang
    @akemi_tang 4 หลายเดือนก่อน

    Insightful video! Another theme artists tend to do are post apocalyptic scenes with overgrown foliage similar to The Last of Us

    • @EMC3D
      @EMC3D  4 หลายเดือนก่อน

      Ahh yeah good call!

  • @MarcoStillSeasonsCattaneo
    @MarcoStillSeasonsCattaneo 4 หลายเดือนก่อน +2

    That's something that always killed me as a lighting artist. Beside the projects I've worked on, I find almost impossible to light a "famous scene" and use all the assets almost everyone else is using.

  • @dotterkletch
    @dotterkletch 3 หลายเดือนก่อน +1

    I might've gone a little too niche. nobody saw my guilty gear shader style Mateba Sei Unica ;_;

  • @danieluorji
    @danieluorji 4 หลายเดือนก่อน +2

    I'm at 2:40 , and so far I think you're about to talk about cliche projects for each role.