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I snuffed 'Subway relight' under my nose, at the start of the video, even before you got to it... :D
About 3 minutes in. I think the point is to avoid overdone subjects/themes, or doing the "easy to impress" things. The "youtube thumbnails" basically.
Nice one.
That's something that always killed me as a lighting artist. Beside the projects I've worked on, I find almost impossible to light a "famous scene" and use all the assets almost everyone else is using.
Insightful video! Another theme artists tend to do are post apocalyptic scenes with overgrown foliage similar to The Last of Us
Ahh yeah good call!
I might've gone a little too niche. nobody saw my guilty gear shader style Mateba Sei Unica ;_;
I'm at 2:40 , and so far I think you're about to talk about cliche projects for each role.
I snuffed 'Subway relight' under my nose, at the start of the video, even before you got to it... :D
About 3 minutes in. I think the point is to avoid overdone subjects/themes, or doing the "easy to impress" things. The "youtube thumbnails" basically.
Nice one.
That's something that always killed me as a lighting artist. Beside the projects I've worked on, I find almost impossible to light a "famous scene" and use all the assets almost everyone else is using.
Insightful video! Another theme artists tend to do are post apocalyptic scenes with overgrown foliage similar to The Last of Us
Ahh yeah good call!
I might've gone a little too niche. nobody saw my guilty gear shader style Mateba Sei Unica ;_;
I'm at 2:40 , and so far I think you're about to talk about cliche projects for each role.