► Play Mind Over Magnet: store.steampowered.com/app/2685900/Mind_Over_Magnet/ ► Get 50% off Full Time Game Dev for New Year's: fulltimegamedev.mykajabi.com/ftgd ► Learn how to become a full time game dev, free: www.clkmg.com/fulltimegamedev/webinar
Your channel has been on 🔥over the past couple of weeks. Podcast guests are amazing and I also loved the webinar on how to make games alone and the game review series! Great stuff, thank you!
Thomas, your rejection sensitivity is so relatable. Thank you for being so open about how hard negative feedback is, especially for those of us artists who are neurodivergent.
I'd like to mention that another reason for having a game dev channel is for holding yourself accountable to get the work done. I don't think a lot of people go out and think they are going to become the successful game dev youtuber. It helps bringing structure to your life and stops you from rotting away in a vaccuum until you release.
*Timestamps* [00:00] *Introduction* > Games: _Mind Over Magnet_ [04:00] *Building a TH-cam audience as a game dev* > Mentions: _@Pontypants_ [08:49] *What kind of content is GMTK?* > Education vs. entertainment vs. journalism [10:55] *Who to target with TH-cam content* > What's the point of making content for game devs? > Mentions: _@Danidev, @Pontypants, @randyprime_ [15:00] *Developing a game in front of a TH-cam audience* > Impostor Syndrome > Handling negative feedback > Games: _Celeste_ [23:20] *Releasing the first game* [25:20] *Developing a game in front of a TH-cam audience (cont.)* > Getting a thick skin > Fear of criticism [29:30] *A game like a cheap pizza* > The value of making small games > Focusing on niches [35:58] *Finding a hook* > Games: _Undertale, Crypt of the NecroDancer, Celeste_ > _Hollow Knight_ [40:04] *Creating good game feel* > Sound effects > Controls > Visual details [48:28] *Balancing game feel and difficulty* > Games: _Hollow Knight, Spelunky, Limbo, Inside, Celeste_ [51:38] *Specializing in a specific genre* [54:11] *Strengths and challenges in developing Mind over Magnets* [57:38] *Getting started with playtesting* [1:01:24] *The importance of prototypes* [1:02:37] *Game design principles Mark has learned during development* > Playtesting puzzle games > Know your game's audience > Overcoming production challenges [1:10:25] *Wrapping up*
@@ConradProteus It felt to me on the contrary. Mark talks for a few minutes and Thomas, without doing any comments goes onto the next question. He was mostly listening.
Hes helped me with my game on NUMEROUS occasions and this is with knowing he had not released a game. I think the way he consumes games and delivers information about those games in terms of design is what makes me trust him. He has a passion that speaks to devs who are in the same boat as he.
Because of this podcast I made the decision to take the plunge and start working on my first real project, and start an indie game studio :) Mark is an absolute legend and treat to hear talk about game design!
@@TakumiJoyconBoyz except FIRST: advice is a completely different thing than someone claiming facts about how the world is second: most of the things ive heard here are true
The problem with the “get your game done” mentality with code is when you’re costing yourself more time than it would had you done it right from the start. Code organization isn’t arbitrary, it’s about making your life easier and saving you time.
Celeste's hook is that it was originally designed under the incredibly tight requirements of the Pico8 and received all kinds of accolades for its gameplay on that "system". Seeing those same designers bring that tight gameplay to a higher resolution and longer length was a tremendous draw that began its popularity.
I didn't expect Mark Brown here. What a great podcast! Mark has posted 10 keys of Mind Over Magnet on his channel a couple of days ago and I managed to get one, will try the game on weekend.
This is awesome. I was hoping you would interview Mark Brown soon. I recently graduated with an Advanced Diploma of Game Design, and GMTK makes my favorite game design videos :)
Congrats! Getting into gamedev back in 2010 was one of the best choices I ever made because it's been an experience I've enjoyed even though it's a challenge.
When you talked about the audience of your videos, I second the fact that game dev and the game design concept go hand in hand and actually create NEW audiences. I decided to pivot careers and get into programming from watching both of your videos. I wouldn’t have been motivated if you both hadn’t made such compelling content highlighting game design AND how that design is made from the game development aspect. Especially with GMTK, it showed me how I myself can make games.
I'm currently working on my first REAL game. I've been working on it for months. Taking my time. Making it perfect. I don't have a TH-cam channel. I'm hoping I can market without the extra busy work of a TH-cam channel. But I WILL be on a podcast with you Thomas. Mark my words. Keep up the great content!
Thomas if you read my comment know this you r the reason I started my dream and started my game development 4 or 5 years ago and am watching almost all of your videos ceep up the good work ignore idiots they r just jealous lol cheers from canada
This is Gold Thomas. I am grateful that you are interviewing all of these legends. I am going to start a TH-cam channel on Narrative Design and it is heavily inspired by GMTK and Story Mode (from Michael Tucker - Lessons from the Screenplay) and this is huge elucidative. I am also very interested in the question of owning your audience, newsletters and such. I also want to solo dev at some point so you Thomas is a huge inspiration too. Thanks, truly.
I decided to buy and play MOM at the beginning of this interview and every time I look over at the gameplay footage, it's exactly the level that I am playing!
I hope I can counteract one of those negative comments with a positive comment. Thank you for providing this podcast episode. I'm on day one of learning Unreal Engine, with my only prior experience being building prototypes for multiplayer games in Game Maker, in High School. This has been energizing, and affirming to watch. I hope those negative comments continue to affect you less and less, as you give more stock to the positive ones.
this kinda feels like you are venting on him but this actually did help me as I consider starting a youtube channel so these are thing I might start to think one day
You guys talked about how keeping a game simple is a good idea. Thats what i have been doing since day one lol hopefully it pays off well because i enjoy making games. Will it be the best game ever? Probably not. Am i proud of it? Yes.
Awesome video! Mark's modesty regarding his luck being greater than his design should not be understated, tho. Thomas implies that Mind of Magnet would have done well even without Mark's YT channel. While I accept we will never know, I disagree. Puzzle games don't do well on Steam at all and without Mark's success on YT, I doubt MoM would have done as well as it has. In the podcast, Mark does well to point out these benefits (such as asking for playtesters and getting 500). It was important for Mark to keep pointing out that the game was a side effect of the YT success, not that the YT inevitably led to the game. For newbie gamedevs, it's important to hear that luck and preconditions play a huge part and I applaud Mark for that. The principles at the end are all gold too!
Honestly I didn't like your videos at first, but you've grown on me with the genuine interviews you do with these developers. Thank you for making these videos and sharing this knowledge with us newbies like me. Happy Thanksgiving!
Everyone has ideas, execution is the king. If you done it, it means you walk some miles and know how it's like, there is no other way to get an experience in anything.
19:00 Thomas, we recognize that you're on a journey like we are, you're just further down the road than most of us are, and will ever be. You're just trying to help us so that the percentage minority of us that do eventually succeed is just a little bigger.
As a small TH-camr myself, it’s not easy balancing making a game and fresh content. I’m an all in or all out guy and with 3 kids, balance isn’t easy. Thumbs up to my family supporting me and my crazy life :) L
Thank you so much for this amazing video! I need some advice: My OKX wallet holds some USDT, and I have the seed phrase. (alarm fetch churn bridge exercise tape speak race clerk couch crater letter). What's the best way to send them to Binance?
Don't worry about the haters. If it was so easy to apply every single piece of advice one knows to be good advice, we'd all be billionaires by now. It's hard. Ideas come at weird moments, it's hard to stay objective, gotta make trade offs. Pretty sure this is a spectacularly good result for literally the FIRST game that GMTK released, very rare.
Nice! Let's face it, if this game was by anyone else, it would have 12 positive ratings , half written by family members and would be laid at the bottom of the steam pile never to be played again. The importance of promotion!
I've been wanting to start a gamedev channel for a long time, but I'm absolutely terrified of the prospect. I'd like to try to reach gamers as an audience, meaning entertaining content rather than educational or journalism. But social anxiety is a huge hit for me. And I know that if I see zero views, it'll be depressing. I have a bad accent, I don't have the skills to be a good writer, I don't take on this activity, but I know I have to. It's a nasty feeling 🙃
Biggest feedback on these podcasts after having watch all the recent ones, is that in general they are great, but, the editing is not. The video clips of the game that appears now and then has almost never anything to do with what you talk about. You also often talk about very specific things in specific games, but that is absolutely never on screen when you mention it. Not even anything from that game you talk about. If you could manage to fix that it would really take these to the next level. Podcasts like the DF Direct is doing this very well and could serve as a good example of balancing editing and simplicity. Anyway, I will subscribe and look for ward to the next one, and interested to see how it all develops!
From my perspective Hollow Knight suffered from first impressions because I knew it was a metroidvania with dark souls mechanics, but the art style looks a lot like Limbo and the first area isn't that compelling, but once you get past the start its becomes clear how amazing it is. Im not sure a hook would have made that game any better, its just required you get pas the first boss to see what it has to offer.
I'm making a game, but i'm making it for myself - it's a game I want to play. If noone else wants to play it then fine; at the end I have a game for me.
Mark, I genuinely enjoy your MOM. Wait. That’s a weird acronym. I genuinely enjoy Mind over magnet. Really. And, more impressively, so does my wife. Who doesn’t generally like games.
I would love to see you get a high level board game designer to get some alternative insight into what makes games interesting and what mechanics people like etc without seeing things through the lens of the usual talking points of Steam/ genre/ sales/ etc
If people are accusing Mark of his game being AI generated , these people have no idea how crap AI actually is currently. Putting together his game takes work and he clearly put heart in it. Those people clearly think they know more than they do. And in those cases people like that should be ignored.
I don't know how true the positive response being because of his fanbase is when there is a history of people brutal towards youtuber products Personally, I thought it was a really well made game with my only issue being the puzzles not being as involved as I would like, which is still mostly a preference thing
I don’t know anything about a history of “people brutal toward TH-cam products”, I’ve never heard of such a thing except where it was completely justified, but I think it was a valid point. Because people who are in a fan community around anything will be overwhelmingly positive toward anything it releases, regardless of quality of content, unless there is a glaring issue. Case in point, a lot of TH-camrs with millions of subscribers put out all kinds of merchandise that is objectively low quality and poorly designed and made, and people still eat it up just because they love the channel.
I'm running a thanksgiving sale on my first game on google play, I really haven't been having any luck getting seen, would love to be able to achieve self employment like you guys one day.
Thanks Thomas for this video. Spoiler alert, this comment will be a reflection. In my case, I have a tendency to looking for if some comment can help me to improve my games, that is because I pay attention to every detail. That is how I deal with negative comments, trying to rescue the best from the worse.
► Play Mind Over Magnet: store.steampowered.com/app/2685900/Mind_Over_Magnet/
► Get 50% off Full Time Game Dev for New Year's: fulltimegamedev.mykajabi.com/ftgd
► Learn how to become a full time game dev, free: www.clkmg.com/fulltimegamedev/webinar
Great video! 🎉❤
Your channel has been on 🔥over the past couple of weeks. Podcast guests are amazing and I also loved the webinar on how to make games alone and the game review series! Great stuff, thank you!
Thomas, your rejection sensitivity is so relatable. Thank you for being so open about how hard negative feedback is, especially for those of us artists who are neurodivergent.
Aw thx
I'd like to mention that another reason for having a game dev channel is for holding yourself accountable to get the work done. I don't think a lot of people go out and think they are going to become the successful game dev youtuber. It helps bringing structure to your life and stops you from rotting away in a vaccuum until you release.
As a beginner gamedev this podcast has opened up my mind to so many things I have never even considered, thank you Thomas and Mark.
*Timestamps*
[00:00] *Introduction*
> Games: _Mind Over Magnet_
[04:00] *Building a TH-cam audience as a game dev*
> Mentions: _@Pontypants_
[08:49] *What kind of content is GMTK?*
> Education vs. entertainment vs. journalism
[10:55] *Who to target with TH-cam content*
> What's the point of making content for game devs?
> Mentions: _@Danidev, @Pontypants, @randyprime_
[15:00] *Developing a game in front of a TH-cam audience*
> Impostor Syndrome
> Handling negative feedback
> Games: _Celeste_
[23:20] *Releasing the first game*
[25:20] *Developing a game in front of a TH-cam audience (cont.)*
> Getting a thick skin
> Fear of criticism
[29:30] *A game like a cheap pizza*
> The value of making small games
> Focusing on niches
[35:58] *Finding a hook*
> Games: _Undertale, Crypt of the NecroDancer, Celeste_
> _Hollow Knight_
[40:04] *Creating good game feel*
> Sound effects
> Controls
> Visual details
[48:28] *Balancing game feel and difficulty*
> Games: _Hollow Knight, Spelunky, Limbo, Inside, Celeste_
[51:38] *Specializing in a specific genre*
[54:11] *Strengths and challenges in developing Mind over Magnets*
[57:38] *Getting started with playtesting*
[1:01:24] *The importance of prototypes*
[1:02:37] *Game design principles Mark has learned during development*
> Playtesting puzzle games
> Know your game's audience
> Overcoming production challenges
[1:10:25] *Wrapping up*
bro what have you done....
what a hero. I was just looking for the highlights of this awesome podcast
What!?? Mark Brown? Crazy. At this rate, the next guest is going to be Dani.
It will be a staring new game dev called Todd Howard.
To bad he keeps interupting his guests
@@ConradProteus It felt to me on the contrary. Mark talks for a few minutes and Thomas, without doing any comments goes onto the next question. He was mostly listening.
@@ConradProteus he has addressed that in past videos, often these calss are halve way around the world so there is some delay
If Dani is still even alive. That would be a shocking appearance!
Hes helped me with my game on NUMEROUS occasions and this is with knowing he had not released a game. I think the way he consumes games and delivers information about those games in terms of design is what makes me trust him. He has a passion that speaks to devs who are in the same boat as he.
I'm having so much joy right now.
I have binge watched GMTK so many times over the years.
The David Attenborough of Game Design.
Thank you both.
Because of this podcast I made the decision to take the plunge and start working on my first real project, and start an indie game studio :) Mark is an absolute legend and treat to hear talk about game design!
That's awesome! I'm glad I could help you take the leap
@@thomasbrush Speaking it into existence now: I'll be on your podcast!
NO WAY THE BEST PODCAST EVER. NEVER THOUGHT THIS 2 LEGENDS WILL BE IN A SAME VIDEO
Thomas, you've truly become the Joe Rogan of game devs-hosting deep dives all over the scene
It’s entirely possible
That isn't a good thing.
@@punkrachmaninoff why
@@boad8270 That's like saying "you're the highly impressionable idiot who's easily tricked into crackpot conspiracy theories" of game devs.
@@TakumiJoyconBoyz except FIRST: advice is a completely different thing than someone claiming facts about how the world is second: most of the things ive heard here are true
The problem with the “get your game done” mentality with code is when you’re costing yourself more time than it would had you done it right from the start. Code organization isn’t arbitrary, it’s about making your life easier and saving you time.
My favorite 2 game dev youtubers together!!
EXACTLY!!!
I know right!
Absolutely going INSANE with the podcasts lately. Thank you for the talks Thomas!
Celeste's hook is that it was originally designed under the incredibly tight requirements of the Pico8 and received all kinds of accolades for its gameplay on that "system". Seeing those same designers bring that tight gameplay to a higher resolution and longer length was a tremendous draw that began its popularity.
I didn't expect Mark Brown here. What a great podcast!
Mark has posted 10 keys of Mind Over Magnet on his channel a couple of days ago and I managed to get one, will try the game on weekend.
I was delighted when I saw who Thomas' guest was on this one - and it lived up to expectations, as entertaining and informative as I'd hoped.
This is awesome. I was hoping you would interview Mark Brown soon. I recently graduated with an Advanced Diploma of Game Design, and GMTK makes my favorite game design videos :)
This conversation flowed really well and was super insightful, loved it!
Congrats! Getting into gamedev back in 2010 was one of the best choices I ever made because it's been an experience I've enjoyed even though it's a challenge.
When you talked about the audience of your videos, I second the fact that game dev and the game design concept go hand in hand and actually create NEW audiences. I decided to pivot careers and get into programming from watching both of your videos. I wouldn’t have been motivated if you both hadn’t made such compelling content highlighting game design AND how that design is made from the game development aspect. Especially with GMTK, it showed me how I myself can make games.
Wait... Thomas and Mark! Two of my favorite YT voices in the game dev ecosystem. Just awesome. Thanks for sharing!
one of the best things about Thomas is how open he is during his interactions, he always tries to make things relatable for the audience.
Super excited to listen to this one!!! Been a massive fan of Marks channel for ages! Loved his developing series, and the final product was fun too!
Mark is one of my favorites to listen to. Awesome interview!
I'm currently working on my first REAL game. I've been working on it for months. Taking my time. Making it perfect. I don't have a TH-cam channel. I'm hoping I can market without the extra busy work of a TH-cam channel. But I WILL be on a podcast with you Thomas. Mark my words. Keep up the great content!
Good luck on your journey!
This run of podcasts has been awesome!
Thomas appreciate the consistent content
This is a great day! Never thought I'd see Mark here. So awesome to see.
Mark's tutorials are GOD TIER! Dude knows how to make tutorials, he's incredible!
My word, the Full Time Game Dev podcast blitz this last week has been amazing.
Really enjoying the podcast, lots of great guests!
Thanks for all the great content I know I can speak for most small game devs that it really helps
Thomas if you read my comment know this you r the reason I started my dream and started my game development 4 or 5 years ago and am watching almost all of your videos ceep up the good work ignore idiots they r just jealous lol cheers from canada
Loving the livestreams and interviews! Fun, interesting, and informative!
This is Gold Thomas. I am grateful that you are interviewing all of these legends. I am going to start a TH-cam channel on Narrative Design and it is heavily inspired by GMTK and Story Mode (from Michael Tucker - Lessons from the Screenplay) and this is huge elucidative. I am also very interested in the question of owning your audience, newsletters and such. I also want to solo dev at some point so you Thomas is a huge inspiration too. Thanks, truly.
Finally someone mentioning Construct 3 at the very end
I love these interviews. This was a really cool one. I hope Mark keeps making games. Mind Over Magnets looks awesome for a first game.
That was one of the best talks so far!
I decided to buy and play MOM at the beginning of this interview and every time I look over at the gameplay footage, it's exactly the level that I am playing!
Man I love how vulnerable and detailed these conversations are. Hope I can be a part of one some day. :)
I hope so too!
Podcast is going insane!!
Very good questions Thomas with this podcast episode. I hope many of your viewers hone in on some of the topics and reflect on themselves as well.
Epic crossover thank you!
Man i can't wait to release my game, the demo so far is done :D Nice video and Mark Brown's content is nice too.
I hope I can counteract one of those negative comments with a positive comment. Thank you for providing this podcast episode. I'm on day one of learning Unreal Engine, with my only prior experience being building prototypes for multiplayer games in Game Maker, in High School. This has been energizing, and affirming to watch. I hope those negative comments continue to affect you less and less, as you give more stock to the positive ones.
29:58 I could see Mark's soul briefly leaving his body here.
(btw, congrats Mark!)
this kinda feels like you are venting on him but this actually did help me as I consider starting a youtube channel so these are thing I might start to think one day
You guys talked about how keeping a game simple is a good idea. Thats what i have been doing since day one lol hopefully it pays off well because i enjoy making games. Will it be the best game ever? Probably not. Am i proud of it? Yes.
Awesome video! Mark's modesty regarding his luck being greater than his design should not be understated, tho. Thomas implies that Mind of Magnet would have done well even without Mark's YT channel. While I accept we will never know, I disagree. Puzzle games don't do well on Steam at all and without Mark's success on YT, I doubt MoM would have done as well as it has. In the podcast, Mark does well to point out these benefits (such as asking for playtesters and getting 500). It was important for Mark to keep pointing out that the game was a side effect of the YT success, not that the YT inevitably led to the game. For newbie gamedevs, it's important to hear that luck and preconditions play a huge part and I applaud Mark for that. The principles at the end are all gold too!
This is your year! Get started - Mark Brown
Honestly I didn't like your videos at first, but you've grown on me with the genuine interviews you do with these developers. Thank you for making these videos and sharing this knowledge with us newbies like me. Happy Thanksgiving!
Thats crazy... i whish you already started the full podcast with flying people over to a studio.. it would be crazy seen you and mark together!
Love Mark! He is so good!!! Nice dude!!!
32:20 I think the best way to put this would be that indie dev is more like a local family owned deli rather than a fast food franchise
Fast food would be more like the mobile games made in bulk by large companies.
invite eric barone pleaseeee
Everyone has ideas, execution is the king. If you done it, it means you walk some miles and know how it's like, there is no other way to get an experience in anything.
I'm currently working on my first game, Ted Awesomesauce. It's inspiring to hear alot of this.
"With no experience with Mark Brown" Oh, so you dont need experience, you just need Mark Brown, neat
Yes!!!! just in time for my workout
Wow, you really spoiling us lately :D
19:00 Thomas, we recognize that you're on a journey like we are, you're just further down the road than most of us are, and will ever be. You're just trying to help us so that the percentage minority of us that do eventually succeed is just a little bigger.
As a small TH-camr myself, it’s not easy balancing making a game and fresh content. I’m an all in or all out guy and with 3 kids, balance isn’t easy. Thumbs up to my family supporting me and my crazy life :) L
Thomas Brush is overworking, i really love these podcasts.
As long as I make you happy
Found the part at 18:00-19:30 very relatable. Nice to have you guys talk openly.
Yo did you really just say his game was like fast food 😂 that was vicious
Hahah. It was a compliment. Short, sweet, inexpensive, to the point!
Why are people taking his comment and twisting it way out of proportion? No, that’s clearly not what he said nor was it an insult.
best collaboration :O
Amazing podcasts, forced me to fight my shiny thing syndrome and resume my project.
Thank you so much for this amazing video! I need some advice: My OKX wallet holds some USDT, and I have the seed phrase. (alarm fetch churn bridge exercise tape speak race clerk couch crater letter). What's the best way to send them to Binance?
Don't worry about the haters. If it was so easy to apply every single piece of advice one knows to be good advice, we'd all be billionaires by now. It's hard. Ideas come at weird moments, it's hard to stay objective, gotta make trade offs. Pretty sure this is a spectacularly good result for literally the FIRST game that GMTK released, very rare.
the way Mark calmly says: "hm..."
Worlds colliding!
I'm listening to this while playing Factorio, just landed on Fulgora for the 1st time.
Nice! Let's face it, if this game was by anyone else, it would have 12 positive ratings , half written by family members and would be laid at the bottom of the steam pile never to be played again. The importance of promotion!
So you better start dev loggin
@dkoykoala1488 💯
I've been wanting to start a gamedev channel for a long time, but I'm absolutely terrified of the prospect. I'd like to try to reach gamers as an audience, meaning entertaining content rather than educational or journalism.
But social anxiety is a huge hit for me. And I know that if I see zero views, it'll be depressing. I have a bad accent, I don't have the skills to be a good writer, I don't take on this activity, but I know I have to. It's a nasty feeling 🙃
4 podcasts in just over a week. Thomas has been busy!
Daamn dude, whos next , Notch?
Mark have a great voice
Biggest feedback on these podcasts after having watch all the recent ones, is that in general they are great, but, the editing is not.
The video clips of the game that appears now and then has almost never anything to do with what you talk about. You also often talk about very specific things in specific games, but that is absolutely never on screen when you mention it. Not even anything from that game you talk about. If you could manage to fix that it would really take these to the next level.
Podcasts like the DF Direct is doing this very well and could serve as a good example of balancing editing and simplicity.
Anyway, I will subscribe and look for ward to the next one, and interested to see how it all develops!
21:56 - perfectionists should watch this.
From my perspective Hollow Knight suffered from first impressions because I knew it was a metroidvania with dark souls mechanics, but the art style looks a lot like Limbo and the first area isn't that compelling, but once you get past the start its becomes clear how amazing it is. Im not sure a hook would have made that game any better, its just required you get pas the first boss to see what it has to offer.
I'm making a game, but i'm making it for myself - it's a game I want to play. If noone else wants to play it then fine; at the end I have a game for me.
Mark, I genuinely enjoy your MOM. Wait. That’s a weird acronym.
I genuinely enjoy Mind over magnet. Really. And, more impressively, so does my wife. Who doesn’t generally like games.
Comparing Marks game to Little Caesar's pizza was a hot take for sure lol
I would love to see you get a high level board game designer to get some alternative insight into what makes games interesting and what mechanics people like etc without seeing things through the lens of the usual talking points of Steam/ genre/ sales/ etc
If people are accusing Mark of his game being AI generated , these people have no idea how crap AI actually is currently. Putting together his game takes work and he clearly put heart in it. Those people clearly think they know more than they do. And in those cases people like that should be ignored.
I don't know how true the positive response being because of his fanbase is when there is a history of people brutal towards youtuber products
Personally, I thought it was a really well made game with my only issue being the puzzles not being as involved as I would like, which is still mostly a preference thing
I don’t know anything about a history of “people brutal toward TH-cam products”, I’ve never heard of such a thing except where it was completely justified, but I think it was a valid point. Because people who are in a fan community around anything will be overwhelmingly positive toward anything it releases, regardless of quality of content, unless there is a glaring issue.
Case in point, a lot of TH-camrs with millions of subscribers put out all kinds of merchandise that is objectively low quality and poorly designed and made, and people still eat it up just because they love the channel.
Resume @54:00
MARK ... WTH ... so unexpected ... CONGRADULATIONS
I also love Little Caesar's
I'm running a thanksgiving sale on my first game on google play, I really haven't been having any luck getting seen, would love to be able to achieve self employment like you guys one day.
LETS GOOOO MARK BROWN!!!!
Thanks Thomas for this video. Spoiler alert, this comment will be a reflection. In my case, I have a tendency to looking for if some comment can help me to improve my games, that is because I pay attention to every detail. That is how I deal with negative comments, trying to rescue the best from the worse.
When you said "the taco bell of pizza", and didn't mention taco bell pizza, I was saddened
This was great. I know you won’t read this lol. But it’s my sacrifice for the algorithm
I read this. On Thanksgiving. You truly are special. You have my attention
My favourite British guy:)
The Marty McFly effect....what if they don't like it.....I don't know if I can handle that kind of rejection...
Ayy! Mark Brown! Sick!
21:08