Very insightful, It's hard to practice these soft skills without the experience and without knowing what they might be, but I think you're saying in the sense of not only doing your job, but really being an addition to the team, to investing yourself like it's your own game you're developing, so you would want everything to work nicely.
About your comment on the students' mentality on what they should be doing during their practice sessions, I have basically had to learn by myself, despite being enrolled in what was supposed to be a 3 year course on "GAME ART". Turns out, the core faculty only had experience in the CG/ VFX pipeline instead of the gaming industry. Now granted that both the industries utilize the same softwares & have the same components in the pipeline, the workflow is WILDLY different. A model created for RBD in a movie shot is not at all suitable in the gaming pipeline, due to the sheer difference in the nature of both the mediums of entertainment. It was a waste of money, but at least I managed to secure an internship at a small studio on my own without their help. All of that money was basically to get me motivated to stand up on my own, what a weird type of motivation program lol
Thanks for the comment, and god yeah, I hear a lot of those stories too with games/vfx education, it's just a rough spot to be in sadly =\. It's good to hear you fought through it and landed an internship though, onwards and upwards!
How FILM/TV lighting artist can make trasition into game lighting how easy and hard it is what kind of skill transfer they need? please do a video on that. thanks
I've been working as the sole artist in a small studio for 4 years. I've never been a junior artist. I envy junior artists because they have someone they can look to when something goes wrong. Here's a question: If I want to get a job in a larger company, how far will my soft skills actually go to help me get hired at a junior level?
Honestly depends Bradley on the studio and you, people vibe differently with one another, however, there's a few universal soft skills that'll get you noticed in no time in a bigger environment, for me, these are usually 'reliability', 'organization', and being 'proactive', if you're already doing these 3 (which I imagine you are in a smaller studio as the sole artist) that means you're gonna have a leg-up on other juniors, because they haven't developed those soft skills yet most of the time.
Hello, my name is Blaya Thomas and it would be an honor if you could give me some feedback on my lighting portfolio. I'm a student in a video game school, Thank you !
Very insightful, It's hard to practice these soft skills without the experience and without knowing what they might be, but I think you're saying in the sense of not only doing your job, but really being an addition to the team, to investing yourself like it's your own game you're developing, so you would want everything to work nicely.
About your comment on the students' mentality on what they should be doing during their practice sessions, I have basically had to learn by myself, despite being enrolled in what was supposed to be a 3 year course on "GAME ART". Turns out, the core faculty only had experience in the CG/ VFX pipeline instead of the gaming industry. Now granted that both the industries utilize the same softwares & have the same components in the pipeline, the workflow is WILDLY different. A model created for RBD in a movie shot is not at all suitable in the gaming pipeline, due to the sheer difference in the nature of both the mediums of entertainment. It was a waste of money, but at least I managed to secure an internship at a small studio on my own without their help. All of that money was basically to get me motivated to stand up on my own, what a weird type of motivation program lol
Thanks for the comment, and god yeah, I hear a lot of those stories too with games/vfx education, it's just a rough spot to be in sadly =\.
It's good to hear you fought through it and landed an internship though, onwards and upwards!
How FILM/TV lighting artist can make trasition into game lighting how easy and hard it is what kind of skill transfer they need? please do a video on that. thanks
I shall think about that one! Tough subject :P.
I've been working as the sole artist in a small studio for 4 years. I've never been a junior artist. I envy junior artists because they have someone they can look to when something goes wrong. Here's a question: If I want to get a job in a larger company, how far will my soft skills actually go to help me get hired at a junior level?
Honestly depends Bradley on the studio and you, people vibe differently with one another, however, there's a few universal soft skills that'll get you noticed in no time in a bigger environment, for me, these are usually 'reliability', 'organization', and being 'proactive', if you're already doing these 3 (which I imagine you are in a smaller studio as the sole artist) that means you're gonna have a leg-up on other juniors, because they haven't developed those soft skills yet most of the time.
Hello, my name is Blaya Thomas and it would be an honor if you could give me some feedback on my lighting portfolio. I'm a student in a video game school, Thank you !
I'll be opening a few slots soon, stay tuned :).