Haha - the underground navmesh spawning is such a pain. We're starting a project soon to hand-place reinforcement points for all the territories to try and prevent that sort of nonsense.
Jon: "Is it possible I could intimidate [the gunner commander]?" Jon, literally immediately after: *aggros some of his own soldiers and kills them without even trying to pacify them.*
Would it automatically put it on his people or would he need to give it out himself? Because I did that years ago in the base game and it was time consuming he probably just wants to play the story.
@@Usernamehear Yes, you put in the war chest and distribution works or at least it was a year ago when I played. Jon doesn't give anything to the chest he let all to rot.
Donating weapons, armour and ammo at the desk turns it into virtual resources like the ammo needed for assaults. This resources is used if you want to switch soldiers to more advanced units (e.g. Power Armour lads cost more than wasteland conscripts) but nothing will happen until you switch the soldiers soldiers or change the default recruit at the desk.
I love how the settlers that have been joining him on raids have _always_ been marked as red in VATS but he doesn't notice until he actually makes some of them hostile
Jon murders an entire base of very well equipped gunners, doesn't bother to loot and redistribute any of the gear to his horribly under equipped troops lol.
@@crickett3536 Definitely. Jamacia Plain has always been one of those settlements that I ignore too. I build it up just enough to have someone man artillery there and that's about it.
That Assaultron that did a cartwheel when it died must have participated in the Olympics in a previous life. Gymnastics AND diving? Gold medal champ right here.
Jon, since you wanted to recruit 0-M-0R so bad- You can in fact recruit Automatrons to your army, so you could feasibly build a sentry bot and add it to the militia. Or any other bot.
Jon if you want to be updated on this Magnusson fellow, you learn a lot about him in episode 5, when you are exploring Vault Tec HQ. I had forgotten, except I restarted the series for background noise while doing chores
Everyone else is giving you guff for constantly using explosives and not properly equipping your army, so I'm here to give you guff about sitting on two level-ups again at the end of this episode. XD I will say that I enjoyed the wonky physics as much as you did this episode -- so many hilariously ragdolling and cartwheeling enemies! It's great. :)
So, despite all of the warnings in the comments regarding the indiscriminate use of explosives and exploding ammo, Jon successfully turns another of his settlements against him by, you guessed it, the indiscriminate use of things that go boom. How many times is this? Is this the second, third, or fourth time that Jon has had to run away and hide for several days, until his own settlers calm down enough to forget that he killed their friends? At this point, I feel the series should be renamed to "the kill everyone run", or perhaps "The hide and sleep run". I realise that Jon is renowned for having -1 perception, but I never thought it also included blindness, 'cos only a blind man could fail to see the friendlies engaging with the enemies at close range, yet Jon continues to use splash damage weapons against everyone. Perhaps we should run a poll on the types of weapons that Jon is allowed to use, or not use. My vote is that Jon cannot use any type of weapon that has splash damage, even though the results are often hilarious to see, the amount of time that Jon spends sleeping, is longer than the time he actually spends on playing the game. Although I often use things that go boom, I am also very careful of where I use them, and am very happy to proclaim that I've never blown up any friendlies, mainly because my perception is above zero, and I'm also not blind. :)
It's been established, that he's MAYOR Bob... Massacre All Your Own Residents, Bob. Got a sneaky lil shoulder devil whispering in his ear constantly :P
Remember, Jon, there's Croup Manor in between the Airport and the lighthouse. It would have made a perfect outpost without compromising your support and infrastructure. It would also have been a perfect example of showing off the planning and building of a dedicated outpost, not just converting a standard settlement into an outpost. While the team of SS2 is awesome, converting a settlement into an outpost comes with a whole slew of problems such as completely unbalanced outpost structures.
I never thought about it before but looking at the stats screen that lists player kill count, the male default character was in the army and should probably have a kill count from the very beginning. Although it would be funny if the female character, the lawyer/housewife started with a really high kill count.
JON you need to drop more city planners desk at bigger settlements and war planners desk at smaller ones to help with both supplying and recruiting for your millitary might if you did the cities planners desks earlier theyd have all leveled up to level 3 (highest level the mod builds itself) by themselves and be able to drop beacons for youre settlers to pick up all the loot in areas you clear
Mayor Bob: Ok hey so that was an accident *kills several more hostile settlers* So is there anyone else who doesn't agree that all these settlers died in a terrible grenade accident?
Regarding powered vs Vats enhanced, powered is probably better overall since you burn action points doing things that aren't VATS, so on the whole you get more use out of it. Worth keeping in mind if the VATS enhanced is what let's you get one more shot off with your favorite weapon, that math can change.
Vats enhanced is especially useful on guns that have a high vats cost, such as the gauss rifle, one extra shot can mean 3 shots per vats round instead of just 2. Action point refresh can be made insanely fast by putting points into Action Boy/Girl, along with the perks that can refill your action bar on any hit, and on criticals. This strategy relies on investing heavily into Agility and Luck, but who doesn't do that anyway? :)
Ok... I paused two minutes in, because our new Robot friend that's given me an idea... And because I can't get the mod, i have to give you the idea. JON, What about the assaulttron d l c... You can make more robot friends, and conceivably recruit them As an invasion force. Century bots, Mr. Handys, robobrains, and Assaultrons.... oh my! I wouldn't even be mad if you did it off screen, And told us about it in the next episode
The only problem with making robots from the Automatron dlc, is that they will reset back to a standard robot whenever a cell they happen to be in resets. I usually just use them as provisioners, and make Greygarden my provisioner hub, as any robot attached to a settlement will drive down the happyness, which does not matter at Greygarden as they are all robots anyway.
yeah as the above comment, it doesn't work well with the mod. Unfortunately. But I use eyebots as provisioners (as the above commenter does too). I also put assualtrons in for fun even though they do reset and die really quickly oddly in this mod.
Jon, I have a new Fallout 4 Challegne Run for you: Jon Plays All of Fallout 4 Without Using Area of Effect Weapons in the Middle of His Allies Any%. I think you will have finally met your match with that one...
This is fun to watch and everything, but isn't this supposed to be about settlements and not....this? This seems more like a game of capture the flag with extra "settlements" but not really a mayor when you leave so much. More like the military for the combined mayors of the region once they are all on your side. lieutenant is the lowest rank of career officer. Career officers are always higher than non career....they call in enlisted and non enlisted....but you won't remember even if you read the comments completely defining the ranks :P
His explosive hunting rifle isn't even as good as penetrating, and causes trouble every time he uses it in settlements. Yet he still refuses to trade it out.
Rank 5 of Rifleman gives the same 30% armor pen as the Penetrating effect. But I absolutely understand what you mean about explosive weapons. I'm currently running a sniper build and got my own explosive hunting rifle awhile back. It was great at first, but after the 2nd or 3rd time I had to reload a save bc I accidentally splashed a friendly settler with the explosion I said no and shelved it
(2:18) "Oh, hell yes, April! Welcome to the Castle!" (7:22) The problem with Rust Devil "assaultrons" is that they have a different table from Assaultrons. (8:20) Guaranteed Assaultron (at least on your first visit), but not guaranteed Legendary. Also a guaranteed Mr. Gutsy, I think. (11:36) I have to wonder... can you manipulate the system by killing most of the Gunners before they become hostile, then call in the army? (14:40) Again, didn't bother to equip settlers before turning them into soldiers. (20:08) There are absolutely beds in Fort Strong, but they are not in the "basement". You actually have to do some tricky jumping on the upper floor to get to the barracks where the beds are. There's also a bed in a mostly-bombed-out building between Fort Strong and Nordhagen; you're aimed at it at 21:45. (27:30) How many Jamaica Plain settler-soldiers have been killed in Jon's service? (28:40) The notification literally says they are coming from Makra Fish Packing. (32:45) So Magnusson is a ghoul? Makes sense. (33:45) I thought it would be that Magnusson inventor guy. Silly me.
gets the intimidation perk and doesn't use it on the settlers that turn on him and doesn't supply his army with weapons and armour as well as doest put decent defense on the settlements he gets. why not lay proper traps and mines at gunner places like the lighthouse where they aren't hostile to giveban advantage when you assault? i honestly wonder how he manages to get through his games😂
Jon, if NPCs are suddenly really quiet. I had an issue where Windows "updated" my audio drivers and broke ... something. Reinstalling them from the Motherboard site fixed it.
Day 205 of requesting Age of Mythology. Oh... this title means we're in for a good time. Whether or not the bears are still around, the Skyrim playthrough doesn't get brought up unless something really fun happens.
Sim Settlements which was supposedly about having the settlers build their own settlements that we have never been shown is really about total war and the settlements being taken by the gunners only to be recaptured again and then turned into military outposts etc.,. wasting materials. All the while the sole survivor cannot handle the gunners himself as he does in the base game but needs some synth like guy with no real military experience telling him what to do while he stays back at the base giving commands via the pipboy. It's become really boring and the base game only using the Minutemen is much better since all the settlements are the Minutemen and a whole army within the commonwealth plus building your own settlements with proper defences could never be taken by anyone i.e., my castle has 1,400 defence and my settlers are all equipped with the best weapons and armour. Killing your settlers because you used explosive weaponry near them is not justified at all. Why not bring a companion with you maybe Danse, Cosworth as a fully equipped robot with mini guns or even Dogmeat fully perked up? This mod is a mess just like FO London is and this playthrough is going on so long I've lost whatever interest I had in it when you started it over a year ago.
His YOLO series last longer thus far. (yes it will exceed that given the legnth of the episodes) I said from the beginning you need like 1 hour+ at least per ep for this mod. However, I am still enjoying the series. It's a nice sunday (usually monday lunchtime for me) thing to watch. Same with FO LDN on saturdays.
Whatever the 'ending' of this mod is it cannot possibly be worth all of the stuff Jon has been doing for the last... half-dozen or so episodes? This is like 'Home Sweet Home' turned up to 11.
About halfway through chapter 3 I think, so maybe around 10-15 episodes left at the current pace. Though I think the first half is longer than the second half.
I think this mod has some interesting ideas and I applaud the amount of effort that was put into it by the mod team. Having said that if they do more large scale questline mods in the future they need to work on pacing a bit. I feel like this is about twice as long as it should be to stay engaging in not get boring.
He could just skip ahead and make it shorter but yea, if it were me, about a dozen. I like the idea of the mod, it seems a lot less like Sim Settlements and more like a game about conquering everything?
I'll be the hater. It was dragging over 30 parts ago and I have been waiting for it to finally end since then. I honestly don't care at all to see content modders made for the game, no matter how extensive it is or hard they worked on it. So now we've got TWO simultaneous Fallout series going that I have no interest in watching on this channel. Yeah, safe to say I hate that.
@@ProbablyNotProbable he started out as a fallout channel. And it's twice a week. Assuming he does 6 vids typically a week, you still have 4 other vids to watch of him or anybody else in the cocking world quite frankly. Plus I wouldn't even call Fallout:LDN a fallout mod. It's like an entirely different game. When does a mod become a different asset though? Not sure. Pretty sure skyrim started as a mod or some game did that was picked up. I forget which one.
i aint an expert in greek mythology, but i did read the percy jackson books when i was a kid, and multiple times over the past couple years researched herakles and seethed
I am so confused by your comment....its like you never seen his stuff before, that is all he does. He does not stop talking unless its a cut scene...its not a lets play...its just MATN playing a game with a mod....not a lets play. notice how hes not showing off anything like this is where you find the key card as the main focal point of his sentence...if you don't like his talking...then Many a true nerd isn't for you....try playing on mute hahahahaha complain about talking and none of the audio is needed to enjoy the video.
Whoever reads this, remember that you have the ability to create your own destiny. Keep striving, keep failing, and keep learning, because life is a precious gift that deserves to be fully embraced. Every moment teaches us something valuable, so celebrate the highs and reflect on the lows. You are capable of greatness!
Gotta say, the final part of Sim Settelements is getting *incredibly* messy. COmpared to how it started this really feels like the game systems are barely working properly
Haha - the underground navmesh spawning is such a pain. We're starting a project soon to hand-place reinforcement points for all the territories to try and prevent that sort of nonsense.
Oh shit! It’s the big man himself!!
Jon missed all the beds upstairs at Fort Strong. Perception -100.
It's worse than that - I forgot the entire upstairs existed.
@@ManyATrueNerd Oh Jon. Jon Jon Jon Jon Jon.
@@ManyATrueNerdyou also decided not to go to the prydwen to sleep for some reason which is right there.
Jon: "Is it possible I could intimidate [the gunner commander]?"
Jon, literally immediately after: *aggros some of his own soldiers and kills them without even trying to pacify them.*
This mod is ridiculously huge, Jon's YOLO playlist is 58 episodes and we've nearly matched that.
And hes still only using about a 1/4 of the mods actual features
Jon complains about his armies gear, constantly leaves weapons and armor in the ground and doesn’t donate it to his army
Would it automatically put it on his people or would he need to give it out himself? Because I did that years ago in the base game and it was time consuming he probably just wants to play the story.
@@UsernamehearI think if you put it into the war chest it will auto distribute it, but I’ve never played this mod.
@@Usernamehear Yes, you put in the war chest and distribution works or at least it was a year ago when I played. Jon doesn't give anything to the chest he let all to rot.
Well it wouldn’t be a true nerd video if Jon didn’t miss something and brute force it the hard way😂
Donating weapons, armour and ammo at the desk turns it into virtual resources like the ammo needed for assaults.
This resources is used if you want to switch soldiers to more advanced units (e.g. Power Armour lads cost more than wasteland conscripts) but nothing will happen until you switch the soldiers soldiers or change the default recruit at the desk.
I love how the settlers that have been joining him on raids have _always_ been marked as red in VATS but he doesn't notice until he actually makes some of them hostile
And he didn’t even need to kill them, they were doing no damage. He could have just run to the prydwen. 😂 He hasn’t pissed them off yet, right?
@@l33tspaniard he even said lets wait 3 days but then seemed to forget in a cut.
Jon murders an entire base of very well equipped gunners, doesn't bother to loot and redistribute any of the gear to his horribly under equipped troops lol.
Sometimes when you aggo NPCs you can sheathe your weapon and they stop being aggro, works in most bethesda games.
Right? He literally started the episode noting that he wanted to use his Intimidation perk that will pacify enemies.
Jon has spent more time at Jamacia Plain in this playthrough than he has in every other Fallout 4 playthrough combined
I'd definitely say that's another point in the mod's favor. A settlement that's normally ignored by a player is now being well utilized.
And yet he's still constantly letting them down, poor things 😅
@@crickett3536 Definitely. Jamacia Plain has always been one of those settlements that I ignore too. I build it up just enough to have someone man artillery there and that's about it.
The way Jon tags Gunners is by walking up to them with red duct and putting it on their backs.
The BoS letting the Gunners take over Fort Strong right under their noses…way to go Maxson.
Jon "These guys are tanky"
Also Jon: *never remembering gun fu*
comments talking about jon forgetting he has gun fu, then 29 min in the video jon comments how he loves gun fu
@@ravinraven6913 yeppp, my comment was about 10 mins earlier when he was double and triple tapping single targets when there was 5 gunners.
Jon-get Gun Fu, it’ll be so useful!
Also Jon-proceeds using large rifles with 4 shots/VATS round, then single target only……when he has the DELIVERER
That Assaultron that did a cartwheel when it died must have participated in the Olympics in a previous life. Gymnastics AND diving? Gold medal champ right here.
Also the long jump
@@Sirfinchyyy Break dancer?
Gunners? More like Goners, amirite? No, don't worry, I'll see myself out...
Jon not looting bodies and donating armour and arms to his army, then complaining about having a bad army, feels very Brittish to me.
Jon, since you wanted to recruit 0-M-0R so bad- You can in fact recruit Automatrons to your army, so you could feasibly build a sentry bot and add it to the militia. Or any other bot.
Robot companions in my army were horribly buggy when I tried it. But that was about eight months ago at this point
I feel like the moral of the story for today's episode is that you need to start minimizing the amount of explosions happening.
I feel like we're going from Mayor Bob to War-Criminal Bob very fast here
Jon if you want to be updated on this Magnusson fellow, you learn a lot about him in episode 5, when you are exploring Vault Tec HQ. I had forgotten, except I restarted the series for background noise while doing chores
9:00 I am in TEARS. I am so sorry Jon, though I'm sure you can appreciate how absolutely hysterical this moment was!
Everyone else is giving you guff for constantly using explosives and not properly equipping your army, so I'm here to give you guff about sitting on two level-ups again at the end of this episode. XD I will say that I enjoyed the wonky physics as much as you did this episode -- so many hilariously ragdolling and cartwheeling enemies! It's great. :)
Shoots gun that uses explosive rounds with splash damage.
Wonders why settlers attack him.
Classic Jon.
*looks at title* wha?? How the heck did we get to IVARSTEAD?? Did he find an interdimensional portal? 🧐🤨
It's an in-joke from his Skyrim series. He promised for SEVERAL episodes to get to Ivarstead!
@@ShadrakhYehochanan ohhh ok. I watched his Skyrim series but that was a few years ago, I forget some of the jokes. Except Benor, of course 😆
Military ranks in order, lowest to highest.
Private
Corporal
Sergeant
Lieutenant
Captain
Major
Colonel
General
Brigadier sits between Colonel and General
So, despite all of the warnings in the comments regarding the indiscriminate use of explosives and exploding ammo, Jon successfully turns another of his settlements against him by, you guessed it, the indiscriminate use of things that go boom. How many times is this? Is this the second, third, or fourth time that Jon has had to run away and hide for several days, until his own settlers calm down enough to forget that he killed their friends? At this point, I feel the series should be renamed to "the kill everyone run", or perhaps "The hide and sleep run".
I realise that Jon is renowned for having -1 perception, but I never thought it also included blindness, 'cos only a blind man could fail to see the friendlies engaging with the enemies at close range, yet Jon continues to use splash damage weapons against everyone.
Perhaps we should run a poll on the types of weapons that Jon is allowed to use, or not use. My vote is that Jon cannot use any type of weapon that has splash damage, even though the results are often hilarious to see, the amount of time that Jon spends sleeping, is longer than the time he actually spends on playing the game.
Although I often use things that go boom, I am also very careful of where I use them, and am very happy to proclaim that I've never blown up any friendlies, mainly because my perception is above zero, and I'm also not blind. :)
It's been established, that he's MAYOR Bob... Massacre All Your Own Residents, Bob.
Got a sneaky lil shoulder devil whispering in his ear constantly :P
Fallout saturday and sunday is delightfull, please keep on doing this!!! ❤
Remember, Jon, there's Croup Manor in between the Airport and the lighthouse.
It would have made a perfect outpost without compromising your support and infrastructure. It would also have been a perfect example of showing off the planning and building of a dedicated outpost, not just converting a standard settlement into an outpost.
While the team of SS2 is awesome, converting a settlement into an outpost comes with a whole slew of problems such as completely unbalanced outpost structures.
Best Ragdollin' award of 2024 goes to Assaultron Dominator @ 9:00.
If only he had some way to make hostile enemies pacified, or even return to under his command...
Another lovely video with my Sunday afternoon tea, thanks Jon!
I never thought about it before but looking at the stats screen that lists player kill count, the male default character was in the army and should probably have a kill count from the very beginning. Although it would be funny if the female character, the lawyer/housewife started with a really high kill count.
There are beds upstairs in fort strong. You have to jump up the collapsed floor in the back room
"They're good dogs"
Yes, April, yes they are. I trust you completely based purely on dogs.
5 kills a year in the wasteland seems REALLY low.
Especially compared to Mayor Bob's 920 kills in one year.
@@TheUltrahypnotoadhas it even been a full year?
seems really lucky...I wonder what every ones kill count is.
Jon please for the love of god start dumping the bad legendaries into the war chest so your army stops being underequiped
JON you need to drop more city planners desk at bigger settlements and war planners desk at smaller ones to help with both supplying and recruiting for your millitary might if you did the cities planners desks earlier theyd have all leveled up to level 3 (highest level the mod builds itself) by themselves and be able to drop beacons for youre settlers to pick up all the loot in areas you clear
Mayor Warcrimes is back!!
That Assaultron flipping into the sea has to be in consideration for the new channel trailer.
Mayor Bob: Ok hey so that was an accident *kills several more hostile settlers* So is there anyone else who doesn't agree that all these settlers died in a terrible grenade accident?
Ivarstead Expedition! I guess that plan *did* have seven thousand steps!!
Nothing better to end the week like Fallout weekend. The good stuff!!
When they cluster like that, mini nuke solves manpower issues
Have we all forgot why we are in this situation? This all started because we were looking for 1 kid. I guess he just forgot about her?
He forgot about his own son being kidnapped, so...
Regarding powered vs Vats enhanced, powered is probably better overall since you burn action points doing things that aren't VATS, so on the whole you get more use out of it. Worth keeping in mind if the VATS enhanced is what let's you get one more shot off with your favorite weapon, that math can change.
Vats enhanced is especially useful on guns that have a high vats cost, such as the gauss rifle, one extra shot can mean 3 shots per vats round instead of just 2. Action point refresh can be made insanely fast by putting points into Action Boy/Girl, along with the perks that can refill your action bar on any hit, and on criticals. This strategy relies on investing heavily into Agility and Luck, but who doesn't do that anyway? :)
Ok... I paused two minutes in, because our new Robot friend that's given me an idea... And because I can't get the mod, i have to give you the idea.
JON, What about the assaulttron d l c... You can make more robot friends, and conceivably recruit them As an invasion force. Century bots, Mr. Handys, robobrains, and Assaultrons.... oh my!
I wouldn't even be mad if you did it off screen, And told us about it in the next episode
The only problem with making robots from the Automatron dlc, is that they will reset back to a standard robot whenever a cell they happen to be in resets. I usually just use them as provisioners, and make Greygarden my provisioner hub, as any robot attached to a settlement will drive down the happyness, which does not matter at Greygarden as they are all robots anyway.
yeah as the above comment, it doesn't work well with the mod. Unfortunately.
But I use eyebots as provisioners (as the above commenter does too).
I also put assualtrons in for fun even though they do reset and die really quickly oddly in this mod.
Jon, I have a new Fallout 4 Challegne Run for you: Jon Plays All of Fallout 4 Without Using Area of Effect Weapons in the Middle of His Allies Any%.
I think you will have finally met your match with that one...
It's been a rough week, but at least I still get Fallout videos on the weekends
Hilarious jon gets intimidate maxed and doesn't use it on the angry settlers just kills them instead lol
Perception - 1000
Jon gets the imtimidation perk. Doens't use it when settlers get angry with him. INstead murders them; angers everyone else.
This is fun to watch and everything, but isn't this supposed to be about settlements and not....this? This seems more like a game of capture the flag with extra "settlements" but not really a mayor when you leave so much. More like the military for the combined mayors of the region once they are all on your side.
lieutenant is the lowest rank of career officer. Career officers are always higher than non career....they call in enlisted and non enlisted....but you won't remember even if you read the comments completely defining the ranks :P
Recruit
Gunner
Private
Corporal
Sargent
Lieutenant
Captain
Major
Colonel
Brigadeer
Maybe taking the gunners weapons and giving them to your army would help your army have better weapons.
But you do have the minutemen's artillery
I've just seen the title.
Oh, no.
His explosive hunting rifle isn't even as good as penetrating, and causes trouble every time he uses it in settlements. Yet he still refuses to trade it out.
Rank 5 of Rifleman gives the same 30% armor pen as the Penetrating effect. But I absolutely understand what you mean about explosive weapons.
I'm currently running a sniper build and got my own explosive hunting rifle awhile back. It was great at first, but after the 2nd or 3rd time I had to reload a save bc I accidentally splashed a friendly settler with the explosion I said no and shelved it
@@toakongu1 Stacking with rifleman makes it even better. That means that it's nullifying 40% of the remaining armour instead of 30%.
Jon *finally* notices his army shows red in VATS
Always a good watch.
You know what might help against turning your settlers hostile to you, Jon? Not using AoE all the time!
Watching the amount of times Jon messes up and could benefit from loading a save makes me happy I don’t play this mod in survival mode. 😂😂
The ghouls at the graveyard don't spawn when it's night, they spawn when you're over level 35
(2:18) "Oh, hell yes, April! Welcome to the Castle!"
(7:22) The problem with Rust Devil "assaultrons" is that they have a different table from Assaultrons.
(8:20) Guaranteed Assaultron (at least on your first visit), but not guaranteed Legendary. Also a guaranteed Mr. Gutsy, I think.
(11:36) I have to wonder... can you manipulate the system by killing most of the Gunners before they become hostile, then call in the army?
(14:40) Again, didn't bother to equip settlers before turning them into soldiers.
(20:08) There are absolutely beds in Fort Strong, but they are not in the "basement". You actually have to do some tricky jumping on the upper floor to get to the barracks where the beds are. There's also a bed in a mostly-bombed-out building between Fort Strong and Nordhagen; you're aimed at it at 21:45.
(27:30) How many Jamaica Plain settler-soldiers have been killed in Jon's service?
(28:40) The notification literally says they are coming from Makra Fish Packing.
(32:45) So Magnusson is a ghoul? Makes sense.
(33:45) I thought it would be that Magnusson inventor guy. Silly me.
I really needed this, thank you for all you do 🥹
gets the intimidation perk and doesn't use it on the settlers that turn on him and doesn't supply his army with weapons and armour as well as doest put decent defense on the settlements he gets. why not lay proper traps and mines at gunner places like the lighthouse where they aren't hostile to giveban advantage when you assault? i honestly wonder how he manages to get through his games😂
Another episode where Jon forgets he has Gun-fu.😂
he talks about it around the 29 min mark
Also, don't forget those two level ups 🙂
LMFAO this mechanic is the same as the raider shit in NW!
Ivarstead. What is this, S(kyr)im Settlements?
Yeah, it's a real mystery if VATS enhanced armour synergises with Gun Fu...
Jon might be the absolute worst general in human history.
he has yet to order a bunch of guys on horses to attack a fortified group of cannon yet...
@@ravinraven6913 Fair point.
I could build a robotic army. Forgets an entire dlc is around building a robotic army
Lieutenants are actually the lowest rank of officer. The yarn in the US military is that they should not be trusted with sharp objects.
Jon not given his army certain gear based on rank. Wonder why they come with no armor and a pipe weapon. -2
Awesome!
Looks like Jon's womble issues aren't limited to Fallout London...
Private
don't forget private first class and specialist in between private and corporal.
@@ravinraven6913 I only bothered with ranks I've seen used by the mod.
@@venividiarrevederci4461 Indeed. Those are generic ranks shared by almost all armies.
@@venividiarrevederci4461That’s… not the mod. Those are just vanilla gunner levels
@@15nyonker Fair enough. Honestly never paid that much attention.
Jon, if NPCs are suddenly really quiet. I had an issue where Windows "updated" my audio drivers and broke ... something. Reinstalling them from the Motherboard site fixed it.
There are beds upstairs at fort strong.
23:50 I find it really on brand that Jon has only just noticed that before the assault all the soldiers appear red
Jon, LEFFtenant please dear boy!
Rad!
for future reference the command is tcl.
what command? who is asking for commands? we all know that one..even those without computers.
Goosnargh.
Hello Jon 👋
John is gearing up for a war and decides to throw one of his best grenades for shits and gigs
Yeehaw
yeah!
Someone like Rob should have been the fun leader of the army instead of the robot-sounding salvatore.
Day 205 of requesting Age of Mythology. Oh... this title means we're in for a good time. Whether or not the bears are still around, the Skyrim playthrough doesn't get brought up unless something really fun happens.
Sim Settlements which was supposedly about having the settlers build their own settlements that we have never been shown is really about total war and the settlements being taken by the gunners only to be recaptured again and then turned into military outposts etc.,. wasting materials. All the while the sole survivor cannot handle the gunners himself as he does in the base game but needs some synth like guy with no real military experience telling him what to do while he stays back at the base giving commands via the pipboy. It's become really boring and the base game only using the Minutemen is much better since all the settlements are the Minutemen and a whole army within the commonwealth plus building your own settlements with proper defences could never be taken by anyone i.e., my castle has 1,400 defence and my settlers are all equipped with the best weapons and armour. Killing your settlers because you used explosive weaponry near them is not justified at all. Why not bring a companion with you maybe Danse, Cosworth as a fully equipped robot with mini guns or even Dogmeat fully perked up? This mod is a mess just like FO London is and this playthrough is going on so long I've lost whatever interest I had in it when you started it over a year ago.
His YOLO series last longer thus far. (yes it will exceed that given the legnth of the episodes)
I said from the beginning you need like 1 hour+ at least per ep for this mod.
However, I am still enjoying the series. It's a nice sunday (usually monday lunchtime for me) thing to watch.
Same with FO LDN on saturdays.
Whatever the 'ending' of this mod is it cannot possibly be worth all of the stuff Jon has been doing for the last... half-dozen or so episodes? This is like 'Home Sweet Home' turned up to 11.
Not to be a hater, but are we near the end? This series is starting to drag.
About halfway through chapter 3 I think, so maybe around 10-15 episodes left at the current pace. Though I think the first half is longer than the second half.
I think this mod has some interesting ideas and I applaud the amount of effort that was put into it by the mod team. Having said that if they do more large scale questline mods in the future they need to work on pacing a bit. I feel like this is about twice as long as it should be to stay engaging in not get boring.
He could just skip ahead and make it shorter but yea, if it were me, about a dozen.
I like the idea of the mod, it seems a lot less like Sim Settlements and more like a game about conquering everything?
I'll be the hater. It was dragging over 30 parts ago and I have been waiting for it to finally end since then. I honestly don't care at all to see content modders made for the game, no matter how extensive it is or hard they worked on it. So now we've got TWO simultaneous Fallout series going that I have no interest in watching on this channel. Yeah, safe to say I hate that.
@@ProbablyNotProbable he started out as a fallout channel. And it's twice a week. Assuming he does 6 vids typically a week, you still have 4 other vids to watch of him or anybody else in the cocking world quite frankly. Plus I wouldn't even call Fallout:LDN a fallout mod. It's like an entirely different game. When does a mod become a different asset though? Not sure.
Pretty sure skyrim started as a mod or some game did that was picked up. I forget which one.
i think you would be proud of me cos i made an autistic rant vid on why i hate the 97 hercules cartoon
i aint an expert in greek mythology, but i did read the percy jackson books when i was a kid, and multiple times over the past couple years researched herakles and seethed
Day 131 of requesting Jon play Okami HD
This one seems a bit rushed. It was also difficult to enjoy the gameplay with so much commentary.
I am so confused by your comment....its like you never seen his stuff before, that is all he does. He does not stop talking unless its a cut scene...its not a lets play...its just MATN playing a game with a mod....not a lets play.
notice how hes not showing off anything like this is where you find the key card as the main focal point of his sentence...if you don't like his talking...then Many a true nerd isn't for you....try playing on mute hahahahaha complain about talking and none of the audio is needed to enjoy the video.
Day 245/1230 of requesting Jon play a game nobody will remember, like Majesty: A Fantasy Kingdom Sim.
21:43 "I swear, if anyone's still shooting me at me, I'm going to burn this town to the ground" You and what action points?
9:00 is a brilliant highlight. Maybe not an end card, but it made me lose my shit XD
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Gotta say, the final part of Sim Settelements is getting *incredibly* messy. COmpared to how it started this really feels like the game systems are barely working properly