Twinmotion 2025.1 Update: What's New?

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  • เผยแพร่เมื่อ 25 ม.ค. 2025

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  • @cadezbv
    @cadezbv หลายเดือนก่อน +2

    thanks a lot, perfect overview!

    • @RenderRite
      @RenderRite  หลายเดือนก่อน

      No worries! Thanks for watching!

  • @JamesMichael-cu6wy
    @JamesMichael-cu6wy หลายเดือนก่อน +3

    There are some cool updates in this version. niice breakdown video too

    • @RenderRite
      @RenderRite  หลายเดือนก่อน +1

      Thank you! 😁

  • @matthewhartman7176
    @matthewhartman7176 หลายเดือนก่อน +4

    Damn solid update. Finally addressing some of TM's more annoying missed opportunities. The app is really shaping up. If Epic keeps going at this rate, I may have to crack open Unreal a lot less.
    (I do previz for film)
    Come on meta humans!

    • @RenderRite
      @RenderRite  หลายเดือนก่อน

      Yeah I agree! adding in those smaller little functions that make a difference in workflow! Do you find yourself jumping between UE and TM quite a bit?
      Meta humans will probably be something that they eventually introduce, just like some features from UE. Keep checking out the Twinmotion roadmap to see the updates in progress! portal.productboard.com/epicgames/3-twinmotion-public-roadmap/tabs/5-in-progress

  • @garethsnaim8174
    @garethsnaim8174 13 วันที่ผ่านมา

    Where did shadows go for sun, to be able to make it less harsh?

  • @curiousity271
    @curiousity271 20 วันที่ผ่านมา +1

    Thanks a lot for introducing this new update to us all. ❤ Why rendering time is like eternal like 12 hrs for a short clip of 30 seconds? Any tips? My Laptop spec GPU 8GB 3070...

    • @RenderRite
      @RenderRite  18 วันที่ผ่านมา

      Hi there! Thank you for your comment 😊 Are you rendering in Lumen or Path Tracer? Its all determined on the export resolution and settings in lumen or path tracer. Let me know and I can help some more! Thanks 😊

    • @curiousity271
      @curiousity271 18 วันที่ผ่านมา +1

      @RenderRite in both Path tracer and Lumen res 1920 x 1080. Let alone 4k and 8k...thanks.🙏👍

    • @RenderRite
      @RenderRite  13 วันที่ผ่านมา

      @@curiousity271 Have you updated you graphics drivers to the most recent? Lumen will crash at 4k you will need to render Lumen at a 1920 x 1080. Path tracer shouldn't have an issue exporting it would just take a long time to render, maybe hours and hours depending how long the clip is.
      It is also all determined on what is going on in your scene, use the Lumen Visualizer to see material conflicts in Twinmotion. You can also use the Stats panel in the bottom left to see model and texture performance impacts. Culling out materials, models etc that you aren't using will help. Reducing the amount of vegetation would also help. Let me know how you get on. Cheers!

  • @AlhasanHamidaddin
    @AlhasanHamidaddin หลายเดือนก่อน +1

    Hi. Thank you so much for sharing the new updates, they are great, giving us more control on details to work with. I have one Question if possible to answer. Is it possible now to have stained colored glass having light coming through from outside and while it goes inside the space it throws colored shades of light. (Like the stained glass in Churches?

    • @RenderRite
      @RenderRite  หลายเดือนก่อน

      Hi! Thanks for your comment. 😊 Yes, there are options available. In the Twinmotion material library, you'll find a selection of glass materials. Within that list, you’ll see colored glass options (red, blue, green, etc.), which work great for creating stunning stained glass effects. Let me know how it goes! Cheers!

  • @peterblickle3d88
    @peterblickle3d88 หลายเดือนก่อน +1

    👍Thx a lot for the Video! Quite some cool new Features. But sadly no AI-Features like in D5?

    • @RenderRite
      @RenderRite  หลายเดือนก่อน

      No problem! Thanks for watching :) there are some pretty cool new features, but no AI features have been implemented yet.

  • @MegaCX
    @MegaCX หลายเดือนก่อน +2

    Projector lights from UE5.5 WOW

    • @RenderRite
      @RenderRite  หลายเดือนก่อน

      Nice, right! :)

  • @kissacharles8570
    @kissacharles8570 หลายเดือนก่อน +1

    what is the computer hardware requirement for this software ?

    • @RenderRite
      @RenderRite  หลายเดือนก่อน

      Hi there! Thanks for the comment, you can find the Twinmotion system requirements on this website below. 😊
      dev.epicgames.com/documentation/en-us/twinmotion/hardware-and-software-specifications-for-twinmotion

  • @shilei1599
    @shilei1599 หลายเดือนก่อน +2

    非常期待!希望增加模型圆角功能,这太重要了!

    • @RenderRite
      @RenderRite  หลายเดือนก่อน

      Not yet! But this is a much needed feature, hopefully soon! ☺️

  • @RenderRite
    @RenderRite  หลายเดือนก่อน

    What feature are you most excited to try? 😁

  • @bacazterchovej2235
    @bacazterchovej2235 หลายเดือนก่อน +1

    why i cannot try it out ?
    i have no preview version in my launcher !

    • @RenderRite
      @RenderRite  หลายเดือนก่อน +1

      If you can't find the Twinmotion 2025.1 Preview listed as a new release in your Epic Games Launcher, don’t worry! Here’s what to do:
      1. Look for a small green dot in the settings section of your launcher. This indicates that a restart is needed.
      2. Restart the Epic Games Launcher. **Important:** After restarting, do not simply continue using the current launcher window. Fully exit the Epic Games Launcher by closing it completely.
      3. Reopen the launcher by clicking on the Epic Games Launcher shortcut on your desktop.
      Once you've completed these steps, the Twinmotion 2025.1 Preview should appear in the dropdown menu.

  • @avicohen2k
    @avicohen2k หลายเดือนก่อน +2

    Need an indepth one on LOD can you do this to any model? How much does it improve performance. How does it look in render?
    Also, activate your windows 😜

    • @RenderRite
      @RenderRite  หลายเดือนก่อน

      From what I have done so far it’s most models, will have to do some further research on that and performance 😊 that’s a good question about how it looks in render.. could just be optimised for editor?
      I have already! Pro license, if you have a fix let me know! 😅🤣

    • @RenderRite
      @RenderRite  หลายเดือนก่อน

      Planning on doing another video on LOD and Configurator so stay tuned for those! 😉

  • @kalingaanimationstudio
    @kalingaanimationstudio หลายเดือนก่อน +1

    Does 2025 preview support 4k render?

    • @RenderRite
      @RenderRite  หลายเดือนก่อน

      Yes it does! 😊

  • @KADstudioArchitect
    @KADstudioArchitect หลายเดือนก่อน +1

    Hello and thank you,, for me Wind doesn't affect on Clouds also How do I make time laps to clouds moving fast in a certain amount of time?!

    • @RenderRite
      @RenderRite  หลายเดือนก่อน +1

      Hi there! Thanks for the comment.
      You have to adjust the wind speed on both the clouds and in the environment settings 😊
      I created a Timelapse by setting the scale of the clouds to zero - you create a video set another key frame and set the scale of the clouds to full, when you play it should create a Timelapse effect. Thanks!

    • @KADstudioArchitect
      @KADstudioArchitect หลายเดือนก่อน +1

      @@RenderRite You are right, thank you!

    • @RenderRite
      @RenderRite  หลายเดือนก่อน +1

      @@KADstudioArchitect No worries! I'm glad I could help! :)

  • @nelsongareca7604
    @nelsongareca7604 หลายเดือนก่อน +1

    faltarían.... smart grass, round corner, cap holes section, dar mas realismo a la vistas ortogonales para los alzados. y una textura de follaje 3d mas automatico

    • @RenderRite
      @RenderRite  หลายเดือนก่อน

      More updates are planned! Twinmotion is always working and developing in the background. You can view the public roadmap here: portal.productboard.com/epicgames/3-twinmotion-public-roadmap/tabs/5-in-progress

  • @cthrower
    @cthrower หลายเดือนก่อน +1

    Bringing in my own humans? Moving humans with movements from other sources, including motion capture.

    • @RenderRite
      @RenderRite  หลายเดือนก่อน

      In Twinmotion, you can bring in your own human models by importing them as FBX or OBJ files. For movement though Twinmotion doesn't support motion capture data, you can animate your humans in another software (like Blender or Unreal Engine), export the animations, and then re-import them into Twinmotion as baked animations.

  • @glenn3646
    @glenn3646 หลายเดือนก่อน +2

    Need more palm trees

    • @RenderRite
      @RenderRite  หลายเดือนก่อน

      I agree, but the twinmotion library is always getting updated. Maybe they will implement more in future updates!

  • @ver2Go
    @ver2Go หลายเดือนก่อน +1

    Thanks

    • @RenderRite
      @RenderRite  หลายเดือนก่อน

      Thank you for watching!