Damn solid update. Finally addressing some of TM's more annoying missed opportunities. The app is really shaping up. If Epic keeps going at this rate, I may have to crack open Unreal a lot less. (I do previz for film) Come on meta humans!
Yeah I agree! adding in those smaller little functions that make a difference in workflow! Do you find yourself jumping between UE and TM quite a bit? Meta humans will probably be something that they eventually introduce, just like some features from UE. Keep checking out the Twinmotion roadmap to see the updates in progress! portal.productboard.com/epicgames/3-twinmotion-public-roadmap/tabs/5-in-progress
Hi. Thank you so much for sharing the new updates, they are great, giving us more control on details to work with. I have one Question if possible to answer. Is it possible now to have stained colored glass having light coming through from outside and while it goes inside the space it throws colored shades of light. (Like the stained glass in Churches?
Hi! Thanks for your comment. 😊 Yes, there are options available. In the Twinmotion material library, you'll find a selection of glass materials. Within that list, you’ll see colored glass options (red, blue, green, etc.), which work great for creating stunning stained glass effects. Let me know how it goes! Cheers!
Need an indepth one on LOD can you do this to any model? How much does it improve performance. How does it look in render? Also, activate your windows 😜
From what I have done so far it’s most models, will have to do some further research on that and performance 😊 that’s a good question about how it looks in render.. could just be optimised for editor? I have already! Pro license, if you have a fix let me know! 😅🤣
Hi there! Thanks for the comment. You have to adjust the wind speed on both the clouds and in the environment settings 😊 I created a Timelapse by setting the scale of the clouds to zero - you create a video set another key frame and set the scale of the clouds to full, when you play it should create a Timelapse effect. Thanks!
If you can't find the Twinmotion 2025.1 Preview listed as a new release in your Epic Games Launcher, don’t worry! Here’s what to do: 1. Look for a small green dot in the settings section of your launcher. This indicates that a restart is needed. 2. Restart the Epic Games Launcher. **Important:** After restarting, do not simply continue using the current launcher window. Fully exit the Epic Games Launcher by closing it completely. 3. Reopen the launcher by clicking on the Epic Games Launcher shortcut on your desktop. Once you've completed these steps, the Twinmotion 2025.1 Preview should appear in the dropdown menu.
In Twinmotion, you can bring in your own human models by importing them as FBX or OBJ files. For movement though Twinmotion doesn't support motion capture data, you can animate your humans in another software (like Blender or Unreal Engine), export the animations, and then re-import them into Twinmotion as baked animations.
faltarían.... smart grass, round corner, cap holes section, dar mas realismo a la vistas ortogonales para los alzados. y una textura de follaje 3d mas automatico
More updates are planned! Twinmotion is always working and developing in the background. You can view the public roadmap here: portal.productboard.com/epicgames/3-twinmotion-public-roadmap/tabs/5-in-progress
thanks a lot, perfect overview!
There are some cool updates in this version. niice breakdown video too
Thank you! 😁
Damn solid update. Finally addressing some of TM's more annoying missed opportunities. The app is really shaping up. If Epic keeps going at this rate, I may have to crack open Unreal a lot less.
(I do previz for film)
Come on meta humans!
Yeah I agree! adding in those smaller little functions that make a difference in workflow! Do you find yourself jumping between UE and TM quite a bit?
Meta humans will probably be something that they eventually introduce, just like some features from UE. Keep checking out the Twinmotion roadmap to see the updates in progress! portal.productboard.com/epicgames/3-twinmotion-public-roadmap/tabs/5-in-progress
Hi. Thank you so much for sharing the new updates, they are great, giving us more control on details to work with. I have one Question if possible to answer. Is it possible now to have stained colored glass having light coming through from outside and while it goes inside the space it throws colored shades of light. (Like the stained glass in Churches?
Hi! Thanks for your comment. 😊 Yes, there are options available. In the Twinmotion material library, you'll find a selection of glass materials. Within that list, you’ll see colored glass options (red, blue, green, etc.), which work great for creating stunning stained glass effects. Let me know how it goes! Cheers!
Projector lights from UE5.5 WOW
非常期待!希望增加模型圆角功能,这太重要了!
Not yet! But this is a much needed feature, hopefully soon! ☺️
What feature are you most excited to try? 😁
Need an indepth one on LOD can you do this to any model? How much does it improve performance. How does it look in render?
Also, activate your windows 😜
From what I have done so far it’s most models, will have to do some further research on that and performance 😊 that’s a good question about how it looks in render.. could just be optimised for editor?
I have already! Pro license, if you have a fix let me know! 😅🤣
Planning on doing another video on LOD and Configurator so stay tuned for those! 😉
Hello and thank you,, for me Wind doesn't affect on Clouds also How do I make time laps to clouds moving fast in a certain amount of time?!
Hi there! Thanks for the comment.
You have to adjust the wind speed on both the clouds and in the environment settings 😊
I created a Timelapse by setting the scale of the clouds to zero - you create a video set another key frame and set the scale of the clouds to full, when you play it should create a Timelapse effect. Thanks!
@@RenderRite You are right, thank you!
@@KADstudioArchitect No worries! I'm glad I could help! :)
why i cannot try it out ?
i have no preview version in my launcher !
If you can't find the Twinmotion 2025.1 Preview listed as a new release in your Epic Games Launcher, don’t worry! Here’s what to do:
1. Look for a small green dot in the settings section of your launcher. This indicates that a restart is needed.
2. Restart the Epic Games Launcher. **Important:** After restarting, do not simply continue using the current launcher window. Fully exit the Epic Games Launcher by closing it completely.
3. Reopen the launcher by clicking on the Epic Games Launcher shortcut on your desktop.
Once you've completed these steps, the Twinmotion 2025.1 Preview should appear in the dropdown menu.
Does 2025 preview support 4k render?
Yes it does! 😊
Bringing in my own humans? Moving humans with movements from other sources, including motion capture.
In Twinmotion, you can bring in your own human models by importing them as FBX or OBJ files. For movement though Twinmotion doesn't support motion capture data, you can animate your humans in another software (like Blender or Unreal Engine), export the animations, and then re-import them into Twinmotion as baked animations.
faltarían.... smart grass, round corner, cap holes section, dar mas realismo a la vistas ortogonales para los alzados. y una textura de follaje 3d mas automatico
More updates are planned! Twinmotion is always working and developing in the background. You can view the public roadmap here: portal.productboard.com/epicgames/3-twinmotion-public-roadmap/tabs/5-in-progress
Need more palm trees
I agree, but the twinmotion library is always getting updated. Maybe they will implement more in future updates!
Thanks
Thank you for watching!