Twinmotion 2025.1 Update: What's New?

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  • เผยแพร่เมื่อ 11 ธ.ค. 2024

ความคิดเห็น • 30

  • @cadezbv
    @cadezbv 23 ชั่วโมงที่ผ่านมา

    thanks a lot, perfect overview!

  • @JamesMichael-cu6wy
    @JamesMichael-cu6wy 11 วันที่ผ่านมา +2

    There are some cool updates in this version. niice breakdown video too

    • @RenderRite
      @RenderRite  6 วันที่ผ่านมา +1

      Thank you! 😁

  • @matthewhartman7176
    @matthewhartman7176 6 วันที่ผ่านมา +2

    Damn solid update. Finally addressing some of TM's more annoying missed opportunities. The app is really shaping up. If Epic keeps going at this rate, I may have to crack open Unreal a lot less.
    (I do previz for film)
    Come on meta humans!

    • @RenderRite
      @RenderRite  6 วันที่ผ่านมา

      Yeah I agree! adding in those smaller little functions that make a difference in workflow! Do you find yourself jumping between UE and TM quite a bit?
      Meta humans will probably be something that they eventually introduce, just like some features from UE. Keep checking out the Twinmotion roadmap to see the updates in progress! portal.productboard.com/epicgames/3-twinmotion-public-roadmap/tabs/5-in-progress

  • @AlhasanHamidaddin
    @AlhasanHamidaddin 4 วันที่ผ่านมา +1

    Hi. Thank you so much for sharing the new updates, they are great, giving us more control on details to work with. I have one Question if possible to answer. Is it possible now to have stained colored glass having light coming through from outside and while it goes inside the space it throws colored shades of light. (Like the stained glass in Churches?

    • @RenderRite
      @RenderRite  4 วันที่ผ่านมา

      Hi! Thanks for your comment. 😊 Yes, there are options available. In the Twinmotion material library, you'll find a selection of glass materials. Within that list, you’ll see colored glass options (red, blue, green, etc.), which work great for creating stunning stained glass effects. Let me know how it goes! Cheers!

  • @MegaCX
    @MegaCX 15 ชั่วโมงที่ผ่านมา

    Projector lights from UE5.5 WOW

  • @shilei1599
    @shilei1599 11 วันที่ผ่านมา +2

    非常期待!希望增加模型圆角功能,这太重要了!

    • @RenderRite
      @RenderRite  11 วันที่ผ่านมา

      Not yet! But this is a much needed feature, hopefully soon! ☺️

  • @RenderRite
    @RenderRite  12 วันที่ผ่านมา

    What feature are you most excited to try? 😁

  • @avicohen2k
    @avicohen2k 12 วันที่ผ่านมา +2

    Need an indepth one on LOD can you do this to any model? How much does it improve performance. How does it look in render?
    Also, activate your windows 😜

    • @RenderRite
      @RenderRite  12 วันที่ผ่านมา

      From what I have done so far it’s most models, will have to do some further research on that and performance 😊 that’s a good question about how it looks in render.. could just be optimised for editor?
      I have already! Pro license, if you have a fix let me know! 😅🤣

    • @RenderRite
      @RenderRite  11 วันที่ผ่านมา

      Planning on doing another video on LOD and Configurator so stay tuned for those! 😉

  • @KADstudioArchitect
    @KADstudioArchitect 9 วันที่ผ่านมา +1

    Hello and thank you,, for me Wind doesn't affect on Clouds also How do I make time laps to clouds moving fast in a certain amount of time?!

    • @RenderRite
      @RenderRite  9 วันที่ผ่านมา +1

      Hi there! Thanks for the comment.
      You have to adjust the wind speed on both the clouds and in the environment settings 😊
      I created a Timelapse by setting the scale of the clouds to zero - you create a video set another key frame and set the scale of the clouds to full, when you play it should create a Timelapse effect. Thanks!

    • @KADstudioArchitect
      @KADstudioArchitect 5 วันที่ผ่านมา +1

      @@RenderRite You are right, thank you!

    • @RenderRite
      @RenderRite  5 วันที่ผ่านมา

      @@KADstudioArchitect No worries! I'm glad I could help! :)

  • @bacazterchovej2235
    @bacazterchovej2235 12 วันที่ผ่านมา +1

    why i cannot try it out ?
    i have no preview version in my launcher !

    • @RenderRite
      @RenderRite  12 วันที่ผ่านมา +1

      If you can't find the Twinmotion 2025.1 Preview listed as a new release in your Epic Games Launcher, don’t worry! Here’s what to do:
      1. Look for a small green dot in the settings section of your launcher. This indicates that a restart is needed.
      2. Restart the Epic Games Launcher. **Important:** After restarting, do not simply continue using the current launcher window. Fully exit the Epic Games Launcher by closing it completely.
      3. Reopen the launcher by clicking on the Epic Games Launcher shortcut on your desktop.
      Once you've completed these steps, the Twinmotion 2025.1 Preview should appear in the dropdown menu.

  • @kalingaanimationstudio
    @kalingaanimationstudio 11 วันที่ผ่านมา +1

    Does 2025 preview support 4k render?

    • @RenderRite
      @RenderRite  11 วันที่ผ่านมา

      Yes it does! 😊

  • @cthrower
    @cthrower 10 วันที่ผ่านมา +1

    Bringing in my own humans? Moving humans with movements from other sources, including motion capture.

    • @RenderRite
      @RenderRite  10 วันที่ผ่านมา

      In Twinmotion, you can bring in your own human models by importing them as FBX or OBJ files. For movement though Twinmotion doesn't support motion capture data, you can animate your humans in another software (like Blender or Unreal Engine), export the animations, and then re-import them into Twinmotion as baked animations.

  • @nelsongareca7604
    @nelsongareca7604 12 วันที่ผ่านมา +1

    faltarían.... smart grass, round corner, cap holes section, dar mas realismo a la vistas ortogonales para los alzados. y una textura de follaje 3d mas automatico

    • @RenderRite
      @RenderRite  11 วันที่ผ่านมา

      More updates are planned! Twinmotion is always working and developing in the background. You can view the public roadmap here: portal.productboard.com/epicgames/3-twinmotion-public-roadmap/tabs/5-in-progress

  • @glenn3646
    @glenn3646 11 วันที่ผ่านมา +2

    Need more palm trees

    • @RenderRite
      @RenderRite  11 วันที่ผ่านมา

      I agree, but the twinmotion library is always getting updated. Maybe they will implement more in future updates!

  • @ver2Go
    @ver2Go 11 วันที่ผ่านมา +1

    Thanks

    • @RenderRite
      @RenderRite  11 วันที่ผ่านมา

      Thank you for watching!